The Legend Phosphoru LOVES This New Feature!

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T90Official - Age Of Empires 2

T90Official - Age Of Empires 2

Күн бұрын

Legend Phosphoru Playlist: • The Legend Phosphoru
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This video was created under Microsoft's "Game Content Usage Rules" using assets from Age of Empires, © Microsoft Corporation.

Пікірлер: 428
@Ahmadabdal_
@Ahmadabdal_ 10 ай бұрын
i bet phosphoru had the biggest grinch smile when he read the patch notes
@jaythejay10
@jaythejay10 10 ай бұрын
I think the devs saw Phosphoru's new strat and decided to make it easy for everyone to play.
@joshs3499
@joshs3499 10 ай бұрын
He created Hussite Wagons that can also ram
@khankhomrad8855
@khankhomrad8855 10 ай бұрын
The True Hussite Wagon!
@mythology2467
@mythology2467 10 ай бұрын
"If you strike my hussite wagons down.... I shall become more powerful than you can possibly imagine"
@kylemackinnon5696
@kylemackinnon5696 10 ай бұрын
-Jan huss (probably)
@hrotha
@hrotha 10 ай бұрын
In WW1, there was often a tacit agreement between gunners on both sides to avoid shelling the enemy's field kitchens even if they were in artillery range. The reason was simple: if I blow up your field kitchens, you'll blow up mine and we'll both go without a warm meal. Neither side needed that extra pain, so the "live and let live" principle usually prevailed. What I'm saying is, stealing resources in the early game in AoE2 is a lot like WW1
@sockmon1
@sockmon1 10 ай бұрын
Well said my g
@spoody4789
@spoody4789 10 ай бұрын
”It’s a war game! I’ll take the boar“ -MBL
@T90Official
@T90Official 10 ай бұрын
This comment is incredible.
@nathanfranks1476
@nathanfranks1476 10 ай бұрын
Thank you for explaining why laming is so BM in such an eloquent manner.
@uksalam-ew2bi
@uksalam-ew2bi 10 ай бұрын
I hate it when opponents try to finish in feudal age, like at least get to castle age and have a proper battle - what’s the point of a 10 Mins rush with a small army Of 10-12 units
@bm8985
@bm8985 10 ай бұрын
Honestly, a player with blue's persistence should have snuck a few vills south and built a tc down there, instead of in his base. He could have built a whole hidden farming eco to support some sort of counterattack, or at least have the food to replace the vile he lost.
@thegreenpianist7683
@thegreenpianist7683 10 ай бұрын
He should have tower rushed his base imo, the castle at home can only protect so much.
@thomasfplm
@thomasfplm 9 ай бұрын
When he got a villager to the other side, I thought he wanted to make a siege workshop there or something like that to attack Red's base.
@amosdraak3536
@amosdraak3536 8 ай бұрын
He could’ve made more mangonels and micro’d better. He could’ve had more mobility at home (cavalry), could’ve used more demo ships, could have counter attacked. It feels like he was just too slow and ineffective. He could’ve tried a lot of things but just did the same thing over and over and lost
@naphackDT
@naphackDT 10 ай бұрын
Those janissaries come driving by, jump out of their ram, start blasting and yell "wrong side of the river, fool!"
@BlinkShark182
@BlinkShark182 10 ай бұрын
More like wrong side of the Bosphoru
@theronerdithas2944
@theronerdithas2944 10 ай бұрын
DIY Hussite Wagons. They nerfed his wagons and the man just said fine I+ll do it myself.
@nathanfranks1476
@nathanfranks1476 10 ай бұрын
Someone else mentioned this, but i want to say it as well - I think the answer to stopping this is actually simple. just making your own Rams… jans do like 1-2 damage to rams and you would be able to make more rams them him…phosphoru Would be forced to adapt in either try to add in Light cav (Which you can’t Garrison) or militia/spearmen That would take up Garrison space
@maxwallace9491
@maxwallace9491 10 ай бұрын
Yeah exactly, rams+huscarls should have done fine here
@historymax5479
@historymax5479 7 ай бұрын
Yh cause janissaries autoattack the closest target, which would be rams.
@shreyassali2291
@shreyassali2291 10 ай бұрын
i honestly think sending 2 or 3 petards to kill phosporu's market would be a play
@T90Official
@T90Official 10 ай бұрын
If you watch one of my earlier phosphoru casts, in my game against him I focused down his market immediately. 😎 In future games he built it safe though, smart cookie
@shreyassali2291
@shreyassali2291 10 ай бұрын
@@T90Official yes I remember xD
@kevlon_
@kevlon_ 10 ай бұрын
as someone who grew up more on warcraft 3 and starcraft this reminds me a lot of goblin zeppelin/dropshit micro and i'm all here for it
@beruzebubu6115
@beruzebubu6115 10 ай бұрын
Feels like medivac dropping siege mode tank back in the day 😂
@angelsantos396
@angelsantos396 10 ай бұрын
That was sick wtf :v
@AggroJordan86
@AggroJordan86 10 ай бұрын
11 totally forgot about that!
@ivoivic2448
@ivoivic2448 10 ай бұрын
this is exactly dropship/shuttle tactic. dropping 2 reavers.
@The-jy3yq
@The-jy3yq 10 ай бұрын
​@@ivoivic2448Tankivac was _WAAAY_ more oppressive though wow, tank! so cool! *boom* Reaver "drops" were unkillable, yes, but they didn't shape the entire professional scene around them Every time there was a major TvT, you *knew* that it was a Tankivac mirror "let the best leapfrogger win!"
@ivoivic2448
@ivoivic2448 10 ай бұрын
@@The-jy3yqI was talking about SC:BW though. edit: never mind, I see what I did.
@jonathanbarsness8728
@jonathanbarsness8728 10 ай бұрын
The fact that he just sits there and lets the tower/castle fire at him and never attacks them with the rams blows my mind
@WarlockAddict64
@WarlockAddict64 10 ай бұрын
I love how a game of historical units is evolving towards Mechanized Infantry doctrine.
@Blink1826000
@Blink1826000 10 ай бұрын
Phosphoru: we have hussite wagons at home The Hussite wagons at home:
@thomasfplm
@thomasfplm 9 ай бұрын
Exept in this case those are better than the ones from the store.
@BeautifulTurkish
@BeautifulTurkish 10 ай бұрын
We demand phosphoru vs you pudding best of 5 sudden death!
@TheRagingHardon
@TheRagingHardon 10 ай бұрын
Meme cup
@monochino3371
@monochino3371 10 ай бұрын
There was recently some sort of anti meta cup featuring HOANG, biry and Red P!
@NonneinP
@NonneinP 10 ай бұрын
​@@monochino3371Can you give me the name?
@monochino3371
@monochino3371 10 ай бұрын
@@NonneinP it's the anti-meta showmatch by nachoaoe (it's casted in Spanish tho)
@parkerbond9400
@parkerbond9400 10 ай бұрын
I feel like you have to either ignore his attack and hit him at his base or spread eco out across the map to maximize the time it takes for the rams to get everywhere, then get to imp+bbc.
@angelsantos396
@angelsantos396 10 ай бұрын
:v sooooo we finally gonna see multi bases in normal game :v
@UniDocs_Mahapushpa_Cyavana
@UniDocs_Mahapushpa_Cyavana 10 ай бұрын
Ramming the Battering Rams/converting the Siege Towers works well. You can outproduce the all-in. If siege weapons could garrison in Siege Workshops, the all-in would be hard countered by defensive 🛡 Mangonels. They would be much better at the jump in/jump out game, as Mangonels have no attack delay, but all the high damage ranged units in Castle Age do. Plus, if you trade 1 for 1 you win, as your economy is better.
@BaronVonScrub
@BaronVonScrub 10 ай бұрын
Is the counter to this perhaps to just build your own rams? Rams destroy rams, and Jannissaries do low damage to them.
@tobiasbadstuber7495
@tobiasbadstuber7495 10 ай бұрын
i was thinking the same!
@Ginasta02
@Ginasta02 10 ай бұрын
Same here... but you need to go kind of all-in too, or he will get the numbers to snowball on you. Also need something to deal with Janis after rams are gone
@meinstein9084
@meinstein9084 10 ай бұрын
Maybe build enough mangonels to be able to one shot the rams? And do this when the rams in castle range so once the rams got one shot the jennisarries have no "roof" to hide.
@nisenazo
@nisenazo 10 ай бұрын
You asked: as someone who has watched other RTS games, I have always found it weird that AOE2 has an unwritten rule not to lame, where it's so common in just about every other competitive game out there. Watching the pros take resources from each other in tournaments feels so right compared to the more laidback ladder games where it never happens.
@Mike-vn3lt
@Mike-vn3lt 10 ай бұрын
So freaking glad you're on Twitch again T! The Hidden Cup was a thing of legend, been absolutely loving the content, even got my dad back into the game (I'm older than you, he's....a lot older 11) 😂 Anyways your work and effort is ALWAYS appreciated, keep rocking my man!! ❤
@KatieGimple
@KatieGimple 10 ай бұрын
I don't actually play AoE anymore, so I'm approaching this from a purely abstract game design perspective, but to me this is clearly an issue with janissaries, and not with rams. In Age of Empires (and pretty much every RTS and MOBA out there) every attack essentially has two "cooldowns" between their attacks: one before, and one after the attack. When you click a unit to attack, their attack animation begins to play, and at the designers can tune the actual attack to happen at any point in the animation. Once the attack has been started, the unit won't be able to start another attack until the animation finishes. However, in some games once the attack actually goes off you can perform another action to interrupt the animation and so you can save the fraction of a second that the second half of the attack animation takes. In Age of Empires, for the most part military units can do exactly two things: attack, and move so it is very common to immediately move after firing with range units to minimize the time standing still. Years ago, Elite Mangudai also had the same 0 frame delay that Janissaries have, and it caused major problems because they could start moving the instant after they fired, which meant that with their speed and range they could hit and run with no chance of their target catching up to them as long as the player controlling the Mangudai had a high enough APM. The devs had to give them a brief attack delay to fix this problem. Kipchaks and Mamelukes also went through the same cycle. Janissaries have this same strength, but it's never been a major issue because they move slowly, so there are lots of units that can easily catch up to them. Garrisoning in rams however protects them during their slow reload. The two possible changes I'm aware of to nerf this interaction are these: 1. they could have the reload animation paused while ranged units are garrisoned, or 2. set the minimum frame delay for all ranged units to 5 (to match Mangudai) going forwards. I do not like solution 1, as it would make garrisoning ranged units feel janky, as when they hop out the time to fire will always be inconsistent based on how far in the animation they were when they jumped in, and it would completely remove the strategy Phosphoru used, rather than just nerfing it. Solution 2 does have the downside of watering down the identity of the Janissary, but there is precedent for this by making the same nerf to other units before. I expect this to be the change the AoE devs make, as the Phosphoru "ram-hopping" strategy would still be useful for protecting ranged units, but would have more counterplay since the units would have to spend more time outside of the rams.
@thomasfplm
@thomasfplm 9 ай бұрын
I like the solution T90 gave at some point of adding a delay for the attack of ranged units leaving rams. It doesn't change how the unit works in other aspects, but nerfs this strategy.
@KatieGimple
@KatieGimple 9 ай бұрын
​@@thomasfplm Yeah, it can just be a little wonky depending on exactly how it's implemented
@thomasfplm
@thomasfplm 9 ай бұрын
@@KatieGimple, but it wouldn't require rebalancing the units.
@IanLittman
@IanLittman 10 ай бұрын
Potential dev tweak for this is that reloads stop while ram garrisoned (and siege tower garrisoned). You can still instagib when un-garrisoning...once. Then you have to keep your army out of the rams for long enough to reload, which on HCs/Jans is long enough to kill folks with a castle...or scorpions. Maybe that's still too OP though, in which case "when you un-garrison you always have to reload" should be a hard enough nerf to make the Janissary strat no longer viable, rather than merely weaker.
@Coloscopix
@Coloscopix 10 ай бұрын
From my perspective, before thinking of a nerf, we should wait to see how player adapt. Skirm / Rams or CA / Rams sound a good counter to me. I like the idea to have powerfull move like this one. More strats, more fun :)
@LucasCunhaRocha
@LucasCunhaRocha 10 ай бұрын
you can also make unloading have a delay, so soldiers leave the ram 1 by 1 instead of all instantly jumps out.
@megamangos7408
@megamangos7408 10 ай бұрын
This also kinda feels like quick-walling, where a lot of people could be upset about how 'weird' it is. But honestly, constantly ducking in and out of cover to take pot shots sounds like a proper war game. Also: Rams working in Castle Age?? Lets fucking go!!! And most likely what will happen is that the devs will change it so that ranged units can't be in rams. As such, siege towers will dominate.
@The-jy3yq
@The-jy3yq 10 ай бұрын
*Finally some goof ducking Siege Tower use* Eat it up, Spirit of the La Hire!
@ZhangJingxi
@ZhangJingxi 10 ай бұрын
What if opponent add rams to counter his ram? Opponent has more eco and also no need for janissaries so he should be able to afford more rams. Rams can kill rams and doesn't die to janissaries. I think huskarl and mangonels are wrong choice because they die quickly to janissaries😅
@AntiGravityC9
@AntiGravityC9 10 ай бұрын
he'd probably kite the rams around with his rams, while continuously popping out to do 10-20 free damage on them but it might be too inefficient in terms of speed, and the opponent would add rams faster than they were getting destroyed anyway, while booming and upgrading more
@ZhangJingxi
@ZhangJingxi 10 ай бұрын
@AntiGravityC9 he is doing this attack on very low eco I don't think he can mass rams faster than the defender.
@Just_A_History_Nerd
@Just_A_History_Nerd 10 ай бұрын
Phosphoru went from gun-fireing wagons to gun-fireing rams
@LoreTunderin
@LoreTunderin 10 ай бұрын
Can't say "castle age drive-by" was on my bingo card for today, but alas here we are.
@taylankammer
@taylankammer 10 ай бұрын
I guess the simplest solution would be to give units (maybe ranged ones only) a delay after getting out of rams before they're able to start fighting. Another possibility would be to add a significant cooldown between hopping in and out of rams.
@WheissRS
@WheissRS 10 ай бұрын
could it be "do not trickle mango" a new saying? haha
@ojomaze7777
@ojomaze7777 10 ай бұрын
my man really be using rams as ACPs
@UKinQ8Gaming
@UKinQ8Gaming 10 ай бұрын
Imagine if they did something similar with monks to remove monk Micro. That would be OP 😂
@nenhumnome4149
@nenhumnome4149 10 ай бұрын
It's a matter of time
@andrzejwilk7316
@andrzejwilk7316 10 ай бұрын
Traumatic StarCraft I Reaver drop flashbacks.
@ivoivic2448
@ivoivic2448 10 ай бұрын
artosis probably felt a cold chill when this game was played.
@nisenazo
@nisenazo 10 ай бұрын
@@ivoivic2448 I can only imagine Artosis calling Phosphoru a "B Protoss" upon seeing this strat lol
@The-jy3yq
@The-jy3yq 10 ай бұрын
​@@nisenazoPhosphoru... P... * *Artosis is triggered*
@DaddyMouse
@DaddyMouse 10 ай бұрын
I think the real issue here was that blue nevere matched red's army numbers. It was always 5 rams to 1 mango. If red went mango push instead and had the same numerical advantage it would have been gg for blue as well. Blue should have read the situation better, stop eco production at 60 vils and use the extra res to mass up an actual army. If he had 5 mangos, they'd 1 shot red rams. Just my observations
@Jz4p
@Jz4p 10 ай бұрын
Oh man, these strats have been slaying me on Ladder.
@Apocalypso64
@Apocalypso64 10 ай бұрын
Months before The Mountain Royals came out, I came up with my own Caucasus expansion idea, Pride of the Caucasus. In this expansion brainstorm, there was a Central Asian civ included, the Khazars. One of the bonuses involved the ability to garrison mounted units in rams and Siege Towers, with a Castle Age UT, Balanjar Wagon Fort, increasing the garrison space for both rams and Siege Towers by 5. Multiple people on both the forums and the wiki thought that the gimmick of revolving the civ around garrisoning in rams was too weak and situational. Well, GUESS WHAT? It's NOT WEAK. Not anymore!! I guess hindsight, as they say, is 20/20.
@chavzone
@chavzone 10 ай бұрын
If he had waited for a bigger mangonel mass he could have held!
@kebabsoup7617
@kebabsoup7617 10 ай бұрын
What if the units had to garrison and disembark in quick sequence one at the time? This would also prevent monks from popping in and out of castles, and would make garrisoning vils into castle and town centers more spicy!
@_nishantk_
@_nishantk_ 10 ай бұрын
23:50, that random villager is contemplating his life choices :))
@IfonlyIwassmaller
@IfonlyIwassmaller 4 ай бұрын
15:12 villager looks like he’s holding a flaming sword lol
@BaronVonScrub
@BaronVonScrub 10 ай бұрын
They are just DIY Hussite Wagons that are effectively immune to conversion. :')
@QuietThePro
@QuietThePro 10 ай бұрын
Instead of making it so there's a delay? Maybe make it so only infantry garrison into the rams like that? Since they are the ones designed to synergise with rams?
@gamingpc5459
@gamingpc5459 10 ай бұрын
I think hopping out should count as an attack, so they are on cooldown when they just get out
@StevenKR
@StevenKR 10 ай бұрын
Famous last words, "A herd of rams? How quaint..."
@odin6616
@odin6616 10 ай бұрын
Sad to see Maximus giving up on building a Huskarl mass. They tore through the rams and had a bonus against the Janissaries. Every time he destroyed more rams than units they had nowhere to run and got mowed down. Swapping mangonels to rams would've helped even the fights after finding out they would die almost instantly.
@lancelotdulac6076
@lancelotdulac6076 10 ай бұрын
yeah, I could never understand all this drama around laming either: it's basically damaging your opponent's economy, and in a war game doing that is only natural; for example, you wouldn't say that attacking his lumberjacks is "unfair", would you
@lollylegsgruff
@lollylegsgruff 10 ай бұрын
That huscarl engagement near the monastery was nuts
@Dragonik566
@Dragonik566 9 ай бұрын
Rams + Jans is basically ancient tanks. They just roll over everything :D
@david_oliveira71
@david_oliveira71 10 ай бұрын
Phosphoru: defend my waves of Ram-Jan 11
@ptbasedev
@ptbasedev 10 ай бұрын
This has my hair standing up on end
@LordDarthViadro
@LordDarthViadro 10 ай бұрын
Age of Armored Personnel Carriers.
@AfkaSound
@AfkaSound 10 ай бұрын
Huge props to the Dev for taking a shot on this and mixing up tech so much! this is the stuff games with this tenure need. First thing i did after seeing my first RP match was load up the game!
@Fyrefrye
@Fyrefrye 10 ай бұрын
Janissaries: "So anyway, we all started blastin"
@tomomomnomnom
@tomomomnomnom 10 ай бұрын
Thanks
@dorfjungegeorg8709
@dorfjungegeorg8709 10 ай бұрын
I'm low elo and I think this change is awesome!
@samhuffman867
@samhuffman867 10 ай бұрын
Mechanized warfare in aoe2 hahaha this is really something
@King_Kristof
@King_Kristof 10 ай бұрын
😂
@FGC292
@FGC292 10 ай бұрын
Gotta love 9th century Combined Arms tactics. Eventually they are going to start using the birds to drop bombs on the enemy.
@alcatraz160
@alcatraz160 10 ай бұрын
I believe another rts, one that which one I don't remember handled it as, the ranged unit's *reload* timer gets paused if they're inside transports so they cannot quickscope and get into the transport again with some period of vulnerability.
@Ymgarl
@Ymgarl 10 ай бұрын
It's a great quality of life feature that highlights how broken garrisoning always was
@Ymgarl
@Ymgarl 10 ай бұрын
As I've written before a quick fix that wouldn't break garrisoning in its original intent would be to reset attack timer for units leaving garrison, and to also reduce their charge slightly (for monks). I think there's some cheese with charge units: urumis in siege towers can just drop their splash and then run away
@The-jy3yq
@The-jy3yq 10 ай бұрын
​@@Ymgarlurumis are melee -> unusable same deal with Shotels and all other melee units Now heed me well, *Kamayuk drive-by*
@pizza-for-mountains
@pizza-for-mountains 10 ай бұрын
I actually think Maximus could have been able to aggress the Jannisarams very early if they simply did the same thing, but instead putting Huskarls in rams. Since infantry increase ram movement speed, Phosphoru would be forced to ram battle, losing rams for the Jannisaries to hide inside. This would also protect the Huskarls and allow them to bypass their weakness against gunpowder, which is that they have to take time to run into melee range. Or maybe Phosphoru would add knights... hmmmm
@andrewomalley2688
@andrewomalley2688 10 ай бұрын
Changes to fix it: a delay of several frames for units to hop in and/or hop out of the rams. and have all units hop out in a "recently fired" state so they have to wait a full reload cycle before they can fire. that would slow the strategy down quite a bit.
@guyincognito1406
@guyincognito1406 10 ай бұрын
Because of the uncontrolled nature of the shots I think an easy counter would have been a ram running distraction while a mangonel cleans up.
@Pecuniarly
@Pecuniarly 10 ай бұрын
Basically what T90 said... please 'reset' the reload of any unit when ungarrisoned, as if it had just attacked. It would also fix xbows hopping in and out of TCs to defend vs mangonels. Maybe only apply to military units, else villagers would take long to kill a boar after being garissoned to weaken it from the TC.
@ateeqn1985
@ateeqn1985 8 ай бұрын
I remember cuman Kipchaks used to have insta-fire... and when it got nerfed they stopped being used at top level.
@lordmetzgermeister
@lordmetzgermeister 10 ай бұрын
Either add an attack delay after ungarrison or have a cooldown for garrison after you ungarrison. I wouldn't mind the delay and add it for every garrison because that would invalidate tower rush with repair vills hopping in and out or monks jumping across a TC to convert raiding knights.
@Rushnmeatshield
@Rushnmeatshield 6 ай бұрын
his hussite wagon got nerfed so he made his own hussite wagons
@tonyc2638
@tonyc2638 10 ай бұрын
for the entire first half of this game, I was thinking the map was Cup. 11
@MSCCA
@MSCCA 10 ай бұрын
They could also add a dely to boarding the ram, maybe make units load into the ram one at a time with a small delay between each unit.
@King_Kristof
@King_Kristof 10 ай бұрын
Yeah for KZbin adventures with T90!
@JoycenatorGaming
@JoycenatorGaming 10 ай бұрын
Gotta wonder about Frankish throwing axemen with this strat. Free farm upgrades and cheaper castles so you can spend less time on stone could be pretty nice
@b.clarenc9517
@b.clarenc9517 10 ай бұрын
Freezing the reload time when garrisoned in the ram is indeed a smart idea.
@AragornCZ
@AragornCZ 8 ай бұрын
Man, it feels like phosphorus executing campaign against mid AI. Everyone know the feeling whipe out the last town center. ❤😂
@tobiasrenlund1643
@tobiasrenlund1643 10 ай бұрын
Happy to see I love your youtube videos!
@SpinningWhale
@SpinningWhale 10 ай бұрын
Blue was constantly defending and not trading blows. He tried few times but you can't win a game by just waiting for red to run out of resources, you have to attack their eco more. When he destroyed one wave there was second one already waiting. Dunno if few rams in reds base or attacking the continuous janissary line would have helped. And expanding south.
@starfarertheta506
@starfarertheta506 10 ай бұрын
I'm not sure who to be more impressed with here, but this was amazing :D
@pofdsjoijsodfjsoidf
@pofdsjoijsodfjsoidf 10 ай бұрын
So what is OP, janissaries in rams, or fighting with 3 times the resources invested into army? Edit: and never counter-attacking to end the stream of units.
@Milktube
@Milktube 10 ай бұрын
No one claimed it was OP - the claim was that this is extremely powerful for how easy it is to perform and obtain, as well as extremely annoying to face off against. It's not healthy or fun for a game to be everyone using the same strat because it's so easy and efficient, or the counter to that strat. There are so many different units that it would be awful for 95% of them to be worthless.
@TemperedMedia
@TemperedMedia 10 ай бұрын
Good to see more Phosphoru. Maximus was a champ fighting him off that long.
@apoth90
@apoth90 10 ай бұрын
Solution: Garrison/Ungarrison has a shared cooldown. Not sure how big though. This would however remove the villager wormhole :( Or maybe: Garrisoned units cannot be ungarrisoned again for 20 seconds, at least in rams. That means you can prepare a trooptransport in rams and get out of battle with them again once, but then you really have to retreat and wait for the cooldown.
@Yamez226
@Yamez226 10 ай бұрын
As someone who uses mobile for 99% of their rec viewing, and has an active distaste for twitch's mobile interface; I greatly appreciate you putting the effort you do into the KZbin side of your content. Ty T90 ❤
@Hunoa44
@Hunoa44 10 ай бұрын
When bohemians get nerfed you gotta convert other civs into bohemians,huh 333 IQ Phosphoru
@aa-ze5cz
@aa-ze5cz 10 ай бұрын
Phosph is the Doctor Evil of Age of Emps 2..... and God I love it 🤣
@sourathghosh5170
@sourathghosh5170 10 ай бұрын
I am imagining team game scerios with mongol drill seige ram and a strong ranged infantry unique unit like axemen with some halbs mixed in to counter cav
@heartminer5487
@heartminer5487 10 ай бұрын
this is how hussite wagon is supposed to work
@jrizzelli
@jrizzelli 10 ай бұрын
already knew what was going to happen before i even clicked the video lmao
@swimteamizzle1114
@swimteamizzle1114 10 ай бұрын
I’m so grateful for high-level players that break the meta and try new things. It brings so much freshness and excitement to the game, and to me, it’s what Age of Empires is all about.
@wnood
@wnood 10 ай бұрын
well done keeping up with the "inside the ram, outside the ram, inside the ram..." Totally agree its a great strat and love the work of the devs, but think they need to tweak a little more to minimise this sort of dictator type play. As always, great vid and learnt a lot from your insites.
@Prawn47
@Prawn47 10 ай бұрын
At least castle age rams have a purpose now
@NonneinP
@NonneinP 10 ай бұрын
This reminds me of battle realms 2 actually, wacky fast rush (villager rushing, etc). Marco less, micro more, more complicated and delicate micro.
@mmeliheren
@mmeliheren 10 ай бұрын
guys, just acknowledge the fact that this strat is quite challenging to pull off, both macro- and microwise. the game is not broken just because Phosphoru can execute this at this level.
@Fedacking
@Fedacking 10 ай бұрын
Appreciate the yt cast
@mrlucasftw42
@mrlucasftw42 10 ай бұрын
Hats off to Maximus for not quitting early.
@commandroid9336
@commandroid9336 10 ай бұрын
its great feature i want it on transport ships too stop complaining people
@mrlucasftw42
@mrlucasftw42 10 ай бұрын
Ram chasing mangonel! The carnage!
@sk8erlife73_Potblock
@sk8erlife73_Potblock 8 ай бұрын
One thing I’m noticing about T90, anything that isn’t meta or a change, he doesn’t like. This type of behavior dates back to our prehistoric ancestors.
@brads8143
@brads8143 6 ай бұрын
I noticed my pike men were smarter than usual
@404-ThisUsernameIsAlreadyTaken
@404-ThisUsernameIsAlreadyTaken 10 ай бұрын
Seems like giving ranged units a 1-2 second fire delay after coming out of a ram/siege tower would be a good way to fix the problem without reverting the QoL improvement.
@tomtenthij5676
@tomtenthij5676 10 ай бұрын
32:34 This must be so frustrating for the other player! 🤣🤣
@daviddougherty5738
@daviddougherty5738 10 ай бұрын
This looks like prenerf hussite wagon, but with extra steps
@CSDragon
@CSDragon 10 ай бұрын
This seems very strong, but someone pointed out on the reddit, this is pretty hard countered by knights, who tear through the rams, tear through ranged units, and survive against ranged units fairly well
@allaboutgames2796
@allaboutgames2796 10 ай бұрын
New change should be that skirms/archers doesn't auto target siege to solve this issue
@Itbane1337
@Itbane1337 10 ай бұрын
This strat is like using the cheatcode for the maschine gun car
@stefanlindahl8121
@stefanlindahl8121 10 ай бұрын
Seems like a good counter would be onagers because versus rams and janissaries it would work.
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