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In this episode we make a case study of the narrative design of Final Fantasy VI, and the distinctions of story-telling in game design such as structure, pace, character arcs and how these can work harmoniously with game mechanics to deliver an elevated player experience.
Related game discourses in this series:
Top 3 Final Fantasy introductions - • TOP 3 Final Fantasy In...
Top 5 Final Fantasy villains - • TOP 5 Final Fantasy Vi...
Are Old Final Fantasy games worth playing - • Are Old Final Fantasy ...
The legacy of Final Fantasy music - • The Music of Final Fan...
What is Final Fantasy - • What is Final Fantasy?...
Final Fantasy VI Retrospective Review - • Final Fantasy VI Retro...
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In this Final Fantasy VI Retrospective Analysis we consider:
- Game design and story writing for the JRPG
- Who's the hero? Writing an ensemble cast story and how this succeeds structurally in Final Fantasy VI
- How FFVI themes are delivered through story and gameplay
- The role of Kefka Palazzo as villain and prominent character throughout
- The differences between Final Fantasy V and Final Fantasy VI
- The legacy of Final Fantasy VI and its influence on Final Fantasy 7, Final Fantasy 8 and future JRPGs in the series
Thanks for watching these Game Discourses on Alleyway Jack
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