I got the Deluxe audio strap. I was pretty surprised at how full they sound.
@GamesforCykits Жыл бұрын
1: should play no mans sky 2: starfield will most likely do this first and if the game is true hype and the devs come through man oh man 3: nvm can see you played it
@FuriousImp Жыл бұрын
Yeah I'm still not convinced about Star Citizen. Just saw a beautiful comparison with SpaceX. They needed only 100 million to start the company...
@Grifdar Жыл бұрын
ofc it is with that smooth ass voice of yours
@thealdoc Жыл бұрын
my earbuds are almost deaf on the left side :)
@flyingforfunUSA Жыл бұрын
One of your best pieces of work! Seriously great to have you back!
@DigThat32 Жыл бұрын
Thank you kindly!
@NotBasedEnough8 ай бұрын
8:35 I can explain how the vignette works. Motion sickness happens when your eyes and ears/balance are not perceiving motion in the exact same way. This makes the body thinks that you are hallucinating because of a poison and will make you nauseous in hopes of throwing up the poison. The vignette is serving as a point of reference for our eyes to perceive less motion. It's like the difference in viewing the speed of a car from the hood vs from the driver seat. SC can actually pull this effect off immersively if they have a different HUD for VR and also have the interior of the helmet show
@IAmKlagg2 ай бұрын
Its not because the body thinks you're hallucinating or poisoned. The human body is not sentient, it doesn't comprehend nuances, it simply responds to stimuli. A foreign body in the stomach causes the stomach to respond by dispatching its contents, it doesn't know why, it just does as its programmed to do. Likewise your body is rigged to understand that its own motion and the signals that your eyes pick up should align, when they don't the brain becomes confused. It has nothing to do with poison.
@dolanree42662 ай бұрын
i hate vignette with a passion, it makes everything feel so much worse personally. its like flicking between regular eyesight and tunnel vision everytime you move
@sjgoff Жыл бұрын
I also found Elite through VR and it BLEW. MY. MIND. I was happy with just running data missions because I was actually flying a space ship through the Milky Way galaxy. It ignited my love for space and Sci Fi. I still play Elite to this day for the experience that just cannot be matched by anything else on the market. SC in VR would be cool but it would need a massive rig to run it. In the infamous words of cmdr Exigeous - Elite on a monitor is a great space game... In VR, you are flying a FKNG SPACE SHIP!
@cat19649 Жыл бұрын
This is what I plan on switching to when I get annoyed with SC
@cobrac4t34 Жыл бұрын
Elite Dangerous in VR still stands as the most amazing experience I've ever had in a game. Combined with Voice Attack, its as close as I will ever get to piloting my own spaceship. First time I docked at a station, mind blowing! Blue Danube by Strauss playing in the background ! chefs kiss
@jamesjastrzebski1536 Жыл бұрын
This is excellent. Thoughtful, frank, fun. Great vid.
@DigThat32 Жыл бұрын
Much appreciated, James!
@DamonLeonin Жыл бұрын
2 things: use HCS voice packs and voice attack to avoid having to fumble with bindings forever. X Rebirth VR is a better game then NMS and Elite for space shenanigans.
@diamond4829 Жыл бұрын
Ya ... I was like .. wait what ... he didn't mention Voice Attack. I couldn't help but think he wasn't aware of the programs. Voice Attack / HCS voice packs !!
@DigThat32 Жыл бұрын
Luv Emily & VA. They're both super useful. Trying to remember all those commands tho...
@NSXtacy- Жыл бұрын
Hell yeah! CIG also need to take notes from the recently departed Echo Arena and of course Lone Echo, those games did zero gravity maneuvering so well I still get impressed after having played them for years. And as far as ship control goes, VTOL VR nailed cockpit controls, follow their lead with some small improvements where needed.
@DigThat32 Жыл бұрын
Disappointed Echo is gone before I got to try it
@sYd6point7 Жыл бұрын
100% @NSXtacy-
@sYd6point7 Жыл бұрын
if you have not, get into lone echo, the zero-g was top notch. @@DigThat32
@creepsistaken Жыл бұрын
^^^^^^^^^^^^^^^^^^^^^^^^^^^^ that would be the best vr game of all time
@ImmersiveGamer8310 ай бұрын
@@DigThat32you can try lone echo that is a single player game from same team with same mechanics
@VFXShawn Жыл бұрын
I love the idea of making all the buttons during flight diegetic, so you have to physically push the buttons with your VR controllers/VR hand. That sounds like so much fun, I wish Star Citizen was VR ready, the game is beautiful, but after playing for 2 years with my Quest 2, I can never go back to flatscreen gaming. It is dead to me.
@DormantGames Жыл бұрын
Having had the chance to try Star Citizen in VR many, many years ago before it was removed (back when it was just the hangar module), seeing my constellation in VR blew my mind and has since been a feature which I'm waiting for to return. I only had the "Oculus Rift Dev Kit 1" at the time, so no motion controls and abysmal resolution, but despite that, although Star Citizen's ships already show off scale very well, the sheer scale of ships truly came to life for me that day I seen them in VR. Cannot wait for the day I get to check out the Reclaimer in VR, or even check out the enormous doors of the Hercules open up, I imagine it'll be like watching the nearby ferry open up for vehicles.
@KinkyJalepeno Жыл бұрын
Dig, for dealing with all those keybinds in ED and SC, Voice Attack is pretty much mandatory for VR. Talk to your ship and tell it what to do. Pair that with a voice pack from HCS and youzz golden.
@FuriousImp Жыл бұрын
What would that cost? VA and a voice pack.
@Liv3_fps Жыл бұрын
about $30@@FuriousImp
@ToatsMcGoats534 Жыл бұрын
I'm really glad you went over all the obstacles with VR in general, and then the obstacles that CIG have to overcome to implement VR in SC. It wasn't just a "VR is cool i cant wait!" video, which was kind of what I was expecting during the first couple minutes haha. Good video sir.
@DigThat32 Жыл бұрын
o7
@SA80TAGE9 ай бұрын
@@DigThat32 ever tried DCS world?
@KenOtwell Жыл бұрын
The VR solution HAS to include a complete control redesign where you can pick up and manipulate items like in-game control panels.
@leslieviljoen9 ай бұрын
Teleport works even in multi player - see games like "after the fall". You move but everyone else sees your character walk the intervening space. This works amazingly well, even in a very chaotic game, but they have done a brilliant job of programming it.
@qaterdargon4041 Жыл бұрын
An idea for how they could get controls working is via having the buttons in the cockpit so you have to reach over to them or have a console people can open up where they can access a bunch of stuff there
@dan_kitty_vr5107 Жыл бұрын
yep...perfect soloution, and even more imersive
@renshan3657 Жыл бұрын
I played this very simple looking vr flight sim called Ultrawings that really did this right but sitting there holding virtual controls you cannot rest your hands on got tiresome. For SC being able to holster the hand controls and using hotas/hosas would be nice. For full immersion you would want to have the same sticks in game as IRL like Tinkerpilot does, but I don't think SC will ever go that far.
@qaterdargon4041 Жыл бұрын
@@renshan3657 i have played very simple flight “sims” in vr, and i completely agree that holding the controller is hard and annoying, so i always rested on some type of surface, would be great to have a Hotas system,
@SargonDragon6 ай бұрын
This is really how it needs to be approached in VR. Schemes which figure on still using mouse and keyboard or whatever with a zillion key bindings are non-starters in VR. You need controls that actually take advantage of VR and do things in a VR way. And this happens, not by accident, to mirror how how humans interact with controls in a real cockpit in RL. For best example I've ever seen of how a VR cockpit is done, see VTOL VR. This flight simulator features complex controls and very capable flight sticks which are all 100% virtual.
@Mi-keys Жыл бұрын
I've been waiting for SC going VR for years now.. Hope they implement it soon
@DigThat32 Жыл бұрын
Me too, my guy!
@GizmoMaltese Жыл бұрын
I bought the game because they promised VR. I have played it a few times in all these years. I'm still waiting for VR. They spent all this money adding the dumbest features but no VR.
@silvanvr Жыл бұрын
I'll try my best;)
@sw4rml0gic Жыл бұрын
How have I only just found this channel!? The production quality is so high, keep up the great work - instant subscribed :)
@DigThat32 Жыл бұрын
Welcome aboard!
@cccchhhc Жыл бұрын
This might be one of the best prospective VR vids I seen so far. Good shit man
@xmajorwintersx Жыл бұрын
Your edit game leveled up. Great video! I cant wait for SCVR
@DigThat32 Жыл бұрын
Ayy! Salud. Me too
@Enoch47 Жыл бұрын
anyone else get mad toonami vibes with his voice and the space aesthetic
@stealth50541 Жыл бұрын
As others have said another way to control the game is to use a voice recognition app. I use voice attack for elite dangerous and it works really good. I use a game controller and mouse for steering the ship and moving around on foot but pretty much everything else is done with voice attack. I too am looking forward to star citizen in VR as I was blown away in elite dangerous in VR. It really puts you inside the game and your ship instead of looking at a flat screen of it. And your situational awareness in a dogfight is amazing. Thank you for this video and I am now subscribed to you channel.
@Irritated_Considerably Жыл бұрын
Welcome back Dig. If CIG implements VR, they need to go all in! Not just the combat and exploration stuff, but the social aspect too (with full body tracking included). There are several social spaces perfect for VR: the Stormwal garden at Orison, the bar at New Babbage and the food stalls at Area 18. Only Hurston is lacking a really good space but the Central Business District may suit some. Now I just need to gather the funds for all the VR gear! Thanks for the great video Dig.
@DFX2KX Жыл бұрын
Honestly I don't really see FBT being that big a *thing* in a VR enabled Star Citizen. It might have combat value, but the ability to *literally* sweep the leg would bring unfair advantages to VR players. SC's aimed at being as level a playing field as possible. hence things like Enhanced Stick Perception. This is on top of the issues facing balancing gunplay (Payday 2 is an example where flat and VR players need to mesh. And while co-op, I'm FAR more effective in VR with most of the weapons I've tested). As for the social side of things... 95% of the FBT users are in VRChat, and that's for a reason. FBT is allowed in the TOS of that game (and it's even actively developed for), but a *significant* chunk of what folks actually DO with that FBT definitely isn't allowed and the devs actively ignore it (especially for certain groups). I don't see CIG wanting to wade into that dumpster-fire of degeneracy. Though if they do, I hope Dismemberment comes along as well. Mainly so that I may bathe in the glorious rain of giblets brought forth by my GP-33 being mag-dumped into the first cuddlepile I come across. Sweet lordy did I want to do that the one time I visitied the Black Cat....
@Irritated_Considerably Жыл бұрын
@@DFX2KX If CIG want SC to be the *everything game*, adding VR requires they go the whole hog, not just focus on the combat aspect but allow folks to socialise in cities if they wish. I agree, VR gatherings elsewhere would be inadvisable, for the reason you stated. You are also assuming that all the FBT crowd would be attracted to SC and stay. This I doubt very much as SC is too real but for existing SC players into VR and those that discover SC from VR? That would make sense to CIG: More money! SC will continue to be balanced as different things are added, VR would be no different. If VR players could leg sweep, the rest of us would get a leg sweep Keybinding, which sounds like a win to me (and more advantageous than VR). Change is good my friend and not everyone sees things the same way, and that's ok. ✌🙂
@DigThat32 Жыл бұрын
Big thanks! Personally I don't have a good setup for FBT & rather do everything in my chair, but the option would be great.
@Chachi_Sanchez Жыл бұрын
I play and stream SC in VR all the time, have highlights and setup tutorials on my channel, and have a troubleshooting discord to help people get things setup. If you want to know what the devs on the engine team are actually saying about VR in the future for SC, then holla at me and I'll give you everything you need to know. I've been doing VR with SC since 2017, I even have some scripts that will let Oculus Touch controllers give you full 6DoF control of your ship and walking around with them too while standing!! o7
@jerman75 Жыл бұрын
I was hoping you where going to chime in here @chachiSanchez
@Chachi_Sanchez Жыл бұрын
@@jerman75 If its VR and Star Citizen, I hope to find myself there :) o7
@DigThat32 Жыл бұрын
o7
@Because_Reasons Жыл бұрын
I was insanely addicted to this game, it was truly remarkable in VR. Although the grind/boring gameplay finally got to me.
@GDF589 Жыл бұрын
I need this guy to read audiobooks to me.
@DigThat32 Жыл бұрын
Risk Management read by DigThat32. Chapter 1..."In order to manage risk, we must first understand risk."
@fiveninegaming Жыл бұрын
One of my best gaming experiences was Elite Dangerous in VR (using the Oculus Quest 2). Flying past a star in a huge ship is insane. I only hope I can experience something similar in Star Citizen one day.
@DigThat32 Жыл бұрын
The fear of the neutron stars..
@lavarsch Жыл бұрын
there's also a movement where you character physically walks forward, while you stay at place, you see him walk and control him, but as soon as you stop, you teleport to his perspective.
@FeuerDrache0702 Жыл бұрын
Ok so i think you are absolutely right with everything you said. For vr to be implemented into sc, it has to be in such a state, that you have full (i mean FULL) control over your character. So actually working and affordable treadmills, haptic and force feedback gloves and a really small, high fov, high resolution headsets. Then you would be able to press buttons in the cockpit, run around, etc. Thats where vr tech has to get to make it good for seamless crossplay with high quality games like sc
@Dustygoodz Жыл бұрын
Once we get to that point life will be very different 😅😂
@WigganNuG Жыл бұрын
Like I said, there are people me included that ALREADY play SC if VR, and we do it with KBM when is FPS. We fly with Hotas. It does not HAVE to be at peak VR 2.0. VR 1.5 with stick locomotion will work, but you will have a small percentage of people who just can't play because of sea-sickness issues. Most people can get VR legs after a week or so. I was lucky; I had ZERO issues from day 1 ( I also have zero sea-sickness). Most people are fine with something like a Quest 2 for size and comfort, but Quest 3 is coming out so that will work. Like I said, there are people me included that ALREADY play SC if VR with WAY less than VR 2.0, which is not there yet. Coming FAST though. I would say less than 5 years.
@FeuerDrache0702 Жыл бұрын
Yeah true- in the short term i'd think that vr would replace face and headtracking but yeah as the gentleman who made this video said- the should just be an easy passthrough button to see your kbm
@1bluecat962 Жыл бұрын
Because of the limitations of VR, the best setup for me currently would be to put on the headset only in the pilot seat and play the rest of the game outside of VR. Although, to add the obligatory "SC won't release for 20 more years" joke, maybe we'll have a major breakthrough in movement in VR by the time the game releases, so who knows 😉
@r4microds Жыл бұрын
somewhere between 3:40 - 4:10 it almost felt like you were dropping bars. Poetic my guy
@robwoodring9437 Жыл бұрын
Controller + mouse for on foot action, simple HOTAS for flying. This is the way.
@DigThat32 Жыл бұрын
This IS the way
@spookykid666 Жыл бұрын
VKB Gladiator Evos are great for dual stick I use those. I have the left one with the canted stick and removed the forward/back spring and tightened the dryclutch on it so it acts like a throttle for accelerating but like a joystick for the left and right thrust since it recenters left/right but not forward/back. Works great with the predator mounts.
@benhale67735 ай бұрын
Love the Stevie wonder searching for keys 😂
@dadbodmetalgod6 ай бұрын
Dude you sound like Chali2na and I'm here for it. Star Citizen info is on point! Thanks for making these videos, super helpful!
@geofffleming12 Жыл бұрын
I watch a TON of content covering Star Citizen, & this is the first to explicitly cover this topic, & cover it well. Great vid!
@DigThat32 Жыл бұрын
Big thanks Geoff!
@VideoSage Жыл бұрын
If you havent played any of the flight sim worlds in VRchat, i highly suggest you give it a go. They use tracked hands reasonably well, while still giving some great control.
@DigThat32 Жыл бұрын
Really? I'll check em out
@VideoSage Жыл бұрын
@@DigThat32 It's a little odd, but it basically turns your controllers/hands into a throttle and stick. With Index controllers specifically, it's really quite nice. Wherever your hands are, the second you close your grip, they basically act as if your left hand is on the throttle, and your right the joystick. That way you can close your left hand, and move it forward just a little, then release said hand, and the throttle will stay set wherever you had left it. Next time you close your left hand, it will pick up from the same spot, even if your hand is physically in a different spot irl. The joystick for the right hand defaults back to the 0 position whenever you let go. I find this one more useful to actually prop the index controller on my thigh, as if it was an actual flight stick. Meanwhile the thumbsricks on the controllers become directional controls on radial menus to control aircraft functions. Push a direction to select an option, then pull the trigger to activate it. If you are trying to take off from an aircraft carrier, it is usually wise to, first, close your canopy. Then activate the hook system. Gently throttle up and position the jet on one of the launch slings. Then throttle full, and hit the launch toggle from one of the radials. Can't remember the exact name of it. Great fun though, and I hope your explorations of it go well.
@sc_cintara9 ай бұрын
VR teleporting could still work in Star Citizen if you add a shadow body that makes the movement ahead of you for everyone else to see. You would be at a disadvantage; your body could get hit while it is shadowing forwards, but it would be playable.
@Starbolt-81 Жыл бұрын
Hell yes, I got a Vive specifically to play Elite in VR, and Star Citizen would be the best thing ever in VR. One thing I can verify, space combat doesn't trigger motion sickness (at least for me), but in a ground vehicle, when you have a point of reference like the ground, oh boy its easy queasy.
@DigThat32 Жыл бұрын
OMG...driving around those bumpy planets in the SRV was the worst! 🤢
@guyondacouch4123 Жыл бұрын
Missed your voice, mang! Glad to hear things are settling down in your world. This has been some of your best content to date! Can't wait to see what The Dig has for us next. o7
@DigThat32 Жыл бұрын
Much appreciated, my guy!
@C4R1TONАй бұрын
Yes, I completed hours and hours of gameplay in Elite with my HTC Vive. It was amazing. Now it's just sitting collecting dust. I miss it.
@okamichamploo Жыл бұрын
Yeah Elite revived my VR for a long time. It felt like putting on VR headset was actually me putting on my space helmet, and the moment it was on I could look around my freshly purchased space ship. Turn on the radio and head off to mine asteroids, or fight pirates. It's great fun. I played Star Citizen a bit as well, but just kept thinking... "This would be amazing... if it was in VR"
@CouchCit8 ай бұрын
My dude, good looks on the Couch Citizen Config shoutout!! "You da real MVP!"
@DigThat328 ай бұрын
Ayy! The controller crowd lookin' to eat & you in the kitchen!
@steveswanproductionstt6355 Жыл бұрын
Came across this video today and I'm really impressed with your work. From going the extra mile to add all the little extra details in your edits, to your script and presentation and the gravity of your voice, you got yourself a new subscriber. Keep up the spectacular work and I hope you get the recognition you deserve.
@DigThat32 Жыл бұрын
Thank you very much!
@yaene2830 Жыл бұрын
In Star Citizen in every cockpit are physical buttons for everything the ship can do of the cockpit. So basicaly in VR you dont need any fancy equipment like a HOTAS, you can just press the Button in the Cockpit...
@PatrickHoodDaniel8 ай бұрын
I was about to add a comment about how would you tackle the keyboard thing, then you started talking about it at 4:50! But, here is a comment anyway so it can make the algo spark.
@deathlytree434 Жыл бұрын
Best video ive seen on star citizen vr so far the humor is top notch 🤘
@DigThat32 Жыл бұрын
Right on, my guy!
@RazorSharkTabor6 ай бұрын
Tbh, no pun intended but for Star Citizen VR, I Dig That!
@eavdmeer6 ай бұрын
Smoothest voice in the 'verse! How did I miss this video? To this day, VR is the only thing I miss about Elite since I jumped ship after the oddysey disaster. First time you try VR, it's like you've been experiencing the world while looking out through a letterbox and then you switch on those sweet full 360 degrees! SC is getting in the ballpark of being workable for VR. With vulkan, they should be able to put real quality sliders in for many of the visuals that limit frame rate the hardest. VR adds so much that reducing the quality is a fair tradeoff to get more acceptable frame rates
@CrispyMuffin2 Жыл бұрын
Yea, as much as i love the idea of VR in SC, they will first have to make the game run buttery smooth on desktop PCs before they can even consider VR
@lostphotographs3936 Жыл бұрын
Yessir! I wanted to invest into VR when a buddy let me use his Vive unit. I did the same... sat in my ship smiling. Just smiling. It was incredible. IF SC can pull it off... oh baby. Great cuts dig, solid editing n audio perfection per usual. Killa gonna Kill. o7 Dig I see you watchin Futurama!
@DigThat32 Жыл бұрын
The good ol Vive! The screen door effect on it was pretty bad, but it did the job! Futurama is life mayne!
@YoreHistory4 ай бұрын
I really want VR for this game...only thing preventing me from buying it. Great video!
@netshaman99186 ай бұрын
The best way to not have moion sickness is to walk in place on a mat with a WoVR device ( or other similar one ) attached to your feet.
@Alberto-xw8vx11 ай бұрын
Star Citizen in VR is impossible without "foveated rendering", "full body model presence like Contractors", and a full revamp of ships adding "Joysticks, levers, toggles, buttons, yokes...etc,". Without this is impossible.
@rampant54 Жыл бұрын
I remember the first time I flew my Asp Explorer in an asteroid belt wearing my VR headset. I nearly crapped myself when I looked down the side of a huge asteroid. I used a HOTAS for ship controls and I found the map was easiest to control and navigate around with a gamepad.
@sjgoff Жыл бұрын
Flying by a giant star and looking out the side of your cockpit is pretty incredible.
@DigThat32 Жыл бұрын
Yeah that map was a lil weird to use
@Jarvice5 ай бұрын
Even with a Hosas/Hotas setup I think I would prefer to have a passthrough window. I think I wouldn't mind having a passthrough window that appears when looking down.
@DigThat325 ай бұрын
Passthrough window is SOO useful!
@BigSunn0 Жыл бұрын
Finally someone in the Star Citizen corner is talking sense! Chris Roberts TAKE MY MONEY!...but only if you do it in VR
@DigThat32 Жыл бұрын
Salute!
@0Triskelos0 Жыл бұрын
I used VorpX to play Star Citizen in VR, until Easy Anti Cheat broke it. It worked fine, not the true 3D effect, but it worked. Looking around while flying a ship was magical, I used my Thrust Master HOTAS, and walking around while seated IRL was awesome, had to peak at the keyboard once in a while, I have a lighted RGB keyboard so I colored the keys for quick reference. I played this way for a few years, but since VorpX stopped working for it I hardly play SC much, spoiled I guess. I hope they allow VR support soon, It was amazing to stand on the landing pad of a station and look around at the scale of everything. Good video, keep up the good work, thanx.
@rampantcoyote3136 Жыл бұрын
As an old-school Wing Commander fan, I signed up for Star Citizen as soon as the Kickstarter went up. Got the Squadron 42 T-shirt and everything. I haven't been too excited about it since then, and I've almost given up on it. If they could get performance up enough and make it work for VR, it might be my new favorite game.
@Tomzo711 Жыл бұрын
Have you tried using a small desk fan? I've heard the small bit of air hitting you is enough to counter the motion sickness by giving you a sense of movement.
@JKohlmann Жыл бұрын
Oh man, Dig. You had me rollin on the floor at 5:55. Great video! Glad you're back, all up in my sub feed. Lookin forward to more
@DigThat32 Жыл бұрын
Glad you enjoyed!
@vgaportauthority9932 Жыл бұрын
VR needs large immersive worlds/universes like this. Somewhere in VR where we can just get totally lost for hours and hours on end. MMOs would be perfect for VR, but there's like 2...
@RidgeXR_2 Жыл бұрын
This video feels like hiphop at times given that your voice syncs with the music so well sometimes LOL great video, much enjoyed.
@MidnightWolfSDJ6 ай бұрын
My SC VR Wishlist: 1. Full body model/tracking. No dumb floating hands. i want to see my gear and armor when i look down. 2. The vr headset needs to be wireless. unfortunately the options are limited on this one with Quest 2/3 being the only realistically affordable wireless vr headset on the market right now. and the graphical fidelity of the quests just aren't ready for star citizen yet. 3. Full smooth locomotion/turning. i cannot stand snappy locomotion like teleport and degree turning. (im sorry everyone who gets motion sickness but if we can only get one type of locomotion, it needs to be smooth for realism and immersion.) 4. realistic physics and interactions, such as weapon handling/reloading, throwing, item pick ups, etc. 5. individual finger tracking (for controllers that support this. some controllers have the ability to track if your fingers are touching parts of the controller to determine whether or not that finger is extended or curled) Also VR means you can streamline keybinds to more contextual situations. Like normally you have buttons dedicated to various equipment and weapons you are carrying. All that gets simplified when you can just look down, see a grenade attached to your chest, grab the grenade with the grab button. physically grab and pull the pin out and throw it. you dont need a keybind for inspecting objects because you literally can inspect any item by physically moving the object towards your face to inspect it. To customize weapons you can bring the weapon up like you are inspecting it and grabbing the attachments off of the weapon. emotes dont have to have keybinds or inner thoughts because you could actually perform the emote yourself. So the idea that SC would be hard to add vr support due to the many different keybinds is not a valid concern because many of the inputs/actions would come naturally as actual physical actions you perform, using just the grab button, the trigger, and the few other misc buttons that are available on the handtracking controllers. Same is applied with ships. the cockpit of ships already seem like they were designed with VR in mind as they actually have physical buttons that you can interact with, on screen as opposed to using keybinds. So manipulating the power triangle, shields, engaging/disengaging quantum drive, landing gears, etc. can all be done by reaching over and actually physically activating the button in VR space.
@tomiisan8g155 Жыл бұрын
I tried to use the VR hack for Star Citizen when I first started 4 months ago. It took a while to align everything, and required darkening from Reshade, but just for flying it was very solid. I need to go through it again because I was very new and didn't know the game well, nor did I have my VKBs, but I have to go jump in again and fly on Daymar. A big issue though since it's just putting a flat screen in front of your face, is depth perception as you mentioned. Not fun for walking around but it works for flying got some reason. I tried racing and it was VERY intense fun, but nausea inducing. Worth it though. I'm like you and patiently waiting for VR to get into SC and go experience everything all over again. Elite Dangerous was also my gateway drug into SC and it left so much to be desired.
@DigThat32 Жыл бұрын
"... it's just putting a flat screen in front of your face..." I heard that a lot & it's what kept me from doing it myself.
@tomiisan8g155 Жыл бұрын
@@DigThat32 Oh it's janky as hell, but a good little taste into the future you depicted, whenever we get it. I'd say it's worth a quick dive in, but definitely not a daily driver solution.
@vega7865 Жыл бұрын
Holy darn, dude your script is FIRE. U held my attention And informed me about a bunch of things, props yo!
@DigThat32 Жыл бұрын
Thank ya kindly
@danlowe Жыл бұрын
The program reWASD can map buttons on multiple controllers to one 'virtual' controller so you can hold more than one controller or use a controller and a mouse, two VR controllers, etc. Also has macros and button combinations so you can hold one button for context before pressing another and it will be a different control than if pressed alone. Like FFXIV on a controller. Can even try two of those VR controllers from the ps3/4 era for under $10 and map them together. (This also means multiple people sitting around can crew one ship using multiple inputs.) Just a lot of options. And you might be over Elite but I recommend turning flight assist off and making one button toggle on button hold. So you're normally in flight assist off Newtonian physics but can hold the button whenever you want to reorient. Wish those games knew how to do more than combat and freight service though.
@KarthanRouge Жыл бұрын
Oh shit! I remember watching you from my ED days and boy did I miss that voice of yours! Glad to see you're still around!
@DigThat32 Жыл бұрын
lol thanks karth!
@SkizBoots5 ай бұрын
Damn. That was one of the dopest deep dives about a Star Citizen subject I've ever seen. Sick video man. Im gonna subscribe and check out the rest of your shit.
@DigThat325 ай бұрын
Big thanks, Skiz
@ericcrichardson8 ай бұрын
the Stevie Wonder bit at 5:5 7 literally made me laugh out loud.. I cannot wait until the day I get to play SC on my meta Quest 3... keep up the great videos my man
@casforelda Жыл бұрын
I just want to walk around my big ships and fly space races in VR.
@DigThat32 Жыл бұрын
Live that good space life!
@SkateEverythingProject Жыл бұрын
Awesome video dude! Always thought about Star citizen being great platform for VR. However I had not really thought through the control scheme and the necessity of having both a hotas and VR controller setup to make it really immersive.
@DigThat32 Жыл бұрын
Ya never know.. maybe kb/m or console controller might 2nd up being the way to go
@makimera Жыл бұрын
Already done star citizen in vr with the diffrent solutions / work arounds there is. And ships feelt so much larger etc. I loved it, so can't wait for proper support. We need it!
@eavdmeer Жыл бұрын
I think most of those don't work anymore, right, because of their anti-cheat software
@jrummyjs Жыл бұрын
Imagine the rig you would need to run this in vr.
@CodenameDuchess1984 Жыл бұрын
aside from racing games, ED is GOAT. it was the first thing that sold me on VR as a viable platform, the vastness of space, tracking targets, and seeing the massive scales of space stations can never be replicated by a monitor. It's also a super chill game to play. It's also the first game that made me feel like I was transported and return to the real world after hours in VR
@DigThat32 Жыл бұрын
Yeah your room looks a lil disappointing after hours in spaceships
@R83TV Жыл бұрын
tbh I have no idea what to do in ED :) I might need to go through YT for some advice on how to get started. I keep getting stranded in outer space :P
@CodenameDuchess1984 Жыл бұрын
@@R83TV my advice start with bounty hunting, look for low ranked guys and build up money to buy your first cargo ship then take long haul missions back and forth for big payouts and after long enough you shipbuilding be able to buy or kit out and spaceship for the gameplay you want to do That’s what it fits but to be fair that was several years ago when I started and that was the meta beginners guide and it may get different now
@reivegan7 ай бұрын
Great take. Your voice and vocal delivery is amazing!
@DigThat326 ай бұрын
Thank you! 😎
@baarg86725 ай бұрын
i want ornithopter with all that avionics and physics like in msfs
@ImmersiveGamer8310 ай бұрын
The fact that the characters interact in realistic ways is so you can interact the same in VR. You will have option for touch controllers. You will hold guns and when out of the ship it will control like Pavlov or contractors VR and when you engage with buttons you literally touch them with your real hands. If you have hotas when you get in either put down and use hotas or if no hotas use touch to control the ships like no man's sky VR or VTOL VR. Single button reloads would be acceptable ala fallout VR ( this is most likely as 1 dev in spare time) but if they gone this far then should go whole hog and have manual reloads too and this and squadron 42 could indeed be a VR system seller. Star Citizen in VR will be wild.
@bigblakgaming Жыл бұрын
He said "...like American medicine " lol preach
@DigThat32 Жыл бұрын
Ha! You know what I'm talm bout!
@robertweekes5783 Жыл бұрын
They should implement flight sim style (in cockpit) control schemes for a VR port, where you reach over and touch the buttons when you need to. This would eliminate the need for 30 key bindings and a keyboard/ game pad. Don’t make the setup too difficult! That’s what the Quest 2 is showing
@imunfathomable10 ай бұрын
I played 200hrs of Elite Dangerous VR. Its by far the best experience I had. I had my friend in a wing and loaded into one of those multi-ship battles. His vette passed right in front of my cockpit and i let out a very very honest "holy shit".
@alaina_plays_games Жыл бұрын
Star Citizen or Elite Dangerous Odyssey in VR would be awesome, Odyssey lets you get out of your ship and walk around in space stations and on planets, imagine being able to fight in one of the huge faction vs factions wars but in VR, that would be mind blowing.
@ancogaming Жыл бұрын
Don't know how you did it, my friend, but the sound is DANK on this one!
@nathanixslade Жыл бұрын
The frame rate is the reason why they need to finish work with Vulcan before start implemente VR
@AshU-ug2fy Жыл бұрын
This dudes comedy was gold! This was a great watch and also hilarious! XD
@jongaskins56177 ай бұрын
My only concern with SC in VR is all the animations they put in of the character doing things. You get knocked down you dont just get knocked down your character rocks around a bit etc. That seems like that will get jarring in VR.
@DigThat326 ай бұрын
I'm wondering what a dance emote will be like
@LD-mu4egАй бұрын
Never would I ever torture myself like this
@FiliusFidelis Жыл бұрын
heh yeah, and about Elite, one thing that one often reacts to, that when you move away from the very smallest ships.. the cockpits, bridges really become really effing unnecessarily HUGE, it's like if you knocked down every single wall in your apartment, emptied the place of EVERYTHING, and then placed a chair by the window facing outwards and sat down.
@DigThat32 Жыл бұрын
That's an accurate description! 😆 You really painted the picture there
@skaggeragg Жыл бұрын
gotta be honest. first I was sceptical, talking about VR at this point in the development. but, great video, bringing it into context with ED and VR games. thanks :)
@DigThat32 Жыл бұрын
Thanks, Skag!
@RandomRoger Жыл бұрын
I like the morphing you did with the spectrum posts! I see you trying new tricks!
@DigThat32 Жыл бұрын
One might call me a.......morphologis? Ba dum tss
@randomuserame6 ай бұрын
If Star Citizen gets VR.... or perhaps _when_ it gets VR.... They will have the _actual_ Metaverse on their hands.
@ybendek Жыл бұрын
Man, this was a very good video summary for VR in Star Citizen...something important to add for VR is that the game basically should it be rendered 2 times (one per eye), and FPS should it be stable, not just for a minimum of 60..its very important the stability, as you mention in SC you could go from 20 FPS to 80 or more and back to 20 or 15 again in a couple of minutes....the effect of that will be nauseas in much of the cases.
@MixedRealitySimRacing Жыл бұрын
For the amount of buttons you could try the program Voice Commander. Regarding turning in shooter VR games I tend to rotate physically in my playspace to avoid turning with a stick.
@bullshark1152 Жыл бұрын
Yeah VR can’t be explained, you have to experience it yourself. The thing that really blew my mind is the size of the docking stations from Elite Dangerous. In pancake mode they are big, but in VR you really see how big they really are. The scale in VR is the best thing I ever experienced with gaming.
@DigThat32 Жыл бұрын
The scale is absolutely impressive
@eavdmeer Жыл бұрын
And they even got the scale kinda wrong in ED. It's like 4/5 of reality. You can tell very well from the size of the cars and buildings around the landing pads
@DigThat32 Жыл бұрын
@@eavdmeer The stairs on the front landing gear of ships is a giveaway too
@eavdmeer Жыл бұрын
@@DigThat32 yeah, toddler size 😂 Still, I loved ED in VR and forgave it all its myriads of shortcomings. Then Oddity came...
@Cellardoorkidd Жыл бұрын
Exquisite prose.❤ VR is a way of life captured here perfectly. 1st video, earned my sub
@DigThat32 Жыл бұрын
Glad ya dig it!
@byron_00 Жыл бұрын
Great video! Long ago I popped my VR cherry with Elite Dangerous and the experience was glorious up until EDO.
@plushiie_ Жыл бұрын
so many like me spend their weekends in vrchat being social in bars etc, if SC can implement VR i bet there is a whole set of players wanting to just spend a bunch of time just haning out in the verse.
@DigThat32 Жыл бұрын
I'm sure you're right
@cobrac4t34 Жыл бұрын
Ginger tea will help with the motion sickness. Better to make your own although some store bought is good
@DigThat32 Жыл бұрын
Got plenty of ginger laying around. My bro/roomate is a damn ginger nutjob making his own ginger beer right now.
@emi_mono8 ай бұрын
I feel like the fps aspect of the game could just be done in motion controls.. like it detects how high/low you are and uses that to register if you’re prone or crouching (lots of vr games already do this). Also holding items could be using the grip on the standard vr controller and leaning could be done in motion controls as well. We don’t need a keyboard for any of that. The challenge comes in when you’re thinking about certain ship bindings. I think it would be best if it were a full motion standard vr integration so I would accept maybe slightly less features with more to potentially come as design decision change for the vr version of the client.
@paulbellino5330 Жыл бұрын
Yes I never thought I would get used to flying in VR but all these years later I can do anything in VR
@DigThat32 Жыл бұрын
Can you do the Charleston?
@paulbellino5330 Жыл бұрын
@@DigThat32 why not
@Firetailisafk9 ай бұрын
man CIG has the deck stacked against them, best of luck to whatever team that has to tackle on this behemoth of a project.
@moonfly1 Жыл бұрын
The game is being built for VR, the prep is being done. This is why cockpit huds are actually physicalised in game rather than being client side. The blocker is performance. You ideally need a steady 90 fps at 1080p minimum to meet VR criteria to be met. Until that is achievable, VR will fail to be implemented. The positive note is that performance has been improving over the last year or so. I'm waiting for VR in SC before buying into VR in general, and in the meantime I hoping VR tech will improve further and maybe even get cheaper. In the meantime, I've been running Tobii ET5 for the last couple years and it's been awesome.