don't try to hypnotize me you know I will watch it anyway
@cobalttheprotogen312 Жыл бұрын
I like to think that in shipless speedruns, as soon as hatchling takes off without their ship, Slate just looks at the sky where you went and goes: what the actual fuck
@meridiasbeacon7669 Жыл бұрын
“Why did I even work so hard in the first place???”
@limonlx7182 Жыл бұрын
"Years of academy training WASTED!!"
@lezzdenden Жыл бұрын
Slate is a founder. I'm sure he's seen it all before. Especially because of Feldspar😂😂 "Hatchling must've awoken with an epiphany... Let's roast another marshmallow 🤤"
@NWolfsson8 ай бұрын
@@lezzdenden Feldspar jumping from Timber Hearth to the Atlerock when the tidal force is highest, maybe even with a geyser help? Yeah I can see that.
@DodgeThatAttack4 ай бұрын
"I'm in a time loop" _yeah right... WHAT THE ACTUAL FUCK_
@TheMarkoSeke Жыл бұрын
I wouldn't say they didn't try to explain why Brittle Hollow starts breaking at the start of the loop. A computer in the Hollow's Lantern volcano says "WARNING: Increased solar activity detected. WARNING: Increased volcanic activity detected."
@casedistorted Жыл бұрын
Ahhhh that makes WAY more sense now. It’s always the Sun
@nery2981 Жыл бұрын
Exactly what i wanted to say
@horror_game999 Жыл бұрын
yeah i was confused why he didnt mention that. its always the sun
@massey81 Жыл бұрын
it could have also been that hollows lantern had a lot more volcanic substance 280,000 years ago and as time went it slowly diminished as it ejected more and more mass, only later to get excited by the suns supernova transition activity.@@christopheauguste1532
@valeriotosto1028 Жыл бұрын
@@christopheauguste1532if you read the dialogues just below the escape pod it says hollow lantern was shooting just ash and light volcanic material, that's why they still couldn't live on the surface
@klikkolee Жыл бұрын
The two Stranger hangers is one of my favorite pieces of game design. Players will probably search the first hangar thoroughly, not notice the second hangar is a second hangar, and not search the second hangar -- letting the game hide something in it to be discovered elsewhere.
@williamwolfe962 Жыл бұрын
I also love how the first hanger is dark and creepy and disorienting when you get into the cloaking field, simply because you are approaching it from the shadow side, because you only saw it because it was eclipsing the sun. But when you approach from inside the system, it is of course lit up by the sun.
@lorettabes45534 ай бұрын
About Oliver had a very funny reaction when he found out
@pubertbucefalus17954 ай бұрын
I'm guessing this was what made it into the final design from the original coin design. You can literally enter on either side, and they are different, cus it's two sides of the ring. I think if you fly straight from Timber hearth, over shoot, and then come back, you will be on the other hanger, cus it's the other side 😅
@AppleFudge Жыл бұрын
About the alternative endings, there's 2 more: if you take out the warp core and go into the stranger it mentions you surviving the supernova and wondering if there's anything to eat, if you stay in the dream world you fade to black with the note: "How much time has passed? They don't even bother to hunt you anymore. Time passes, and passes, until your life before is some half-remembered dream. If only you could wake up."
@Asdris_ Жыл бұрын
Omfg that makes me feel so bad.... The second one has to be the worst one holy fuck
@Cowboybeardie Жыл бұрын
You have to die self on fire for 2nd one
@Kimberlysauce9 ай бұрын
There’s also actually more endings with different texts (or at least one more) if you do this same thing in the vault dream world area it will say something along the line of “so alone, I hope I can find some food”
@Adjudicus9 ай бұрын
What is "the stranger"
@AppleFudge9 ай бұрын
@@Adjudicus the ship you go to in the echos of the eye dlc
@LikeALocofirefly Жыл бұрын
35:00 I disagree they actually explain it in the base game. The twins transferred sand for the entire time they were around. Maybe it’s transferred faster because of the supernova but that was happening all the time. Brittle hollow starts collapsing during the loop because the supernova increases the volcanic activity of its moon and starts the bombardment. You can read nomai text inside the moon that explains the situation.
@Rapandreas Жыл бұрын
Yeah, I was also misinformed on this. Maybe it was added after I stopped playing, or I hadn't heard of it, but it is there now.
@dogonit1936 Жыл бұрын
also these time based systems are REALLY COOL and fun to explore and i wouldnt have it any other way and neither would the game devs
@SolOfRev Жыл бұрын
I vaguely remember there being a message saying that the twins transfer sand from one to the other and then the sand goes back after a while (we just get to see it happen once) - like an hourglass
@woxenss Жыл бұрын
@@SolOfRevI think one of the other hearthians tells you this, maybe chert?
@ButcherParry Жыл бұрын
It doesn't take 100 years to happen, it happens every 100 years. It's a very important distinction, when they "flip" the sand is implies to move from one to the other quickly.
@Lulleebee Жыл бұрын
The probe in the eye is probably the most missable thing on your first play-through and it’s such a nice touch when you find out you can actually see it
@yvancluet8146 Жыл бұрын
cool iceberg ! Few things worth mentionning : -The theory that the scout is the new eye of the universe : It emits a signal, and in the next universe, it's the only thing older than the universe itself :) -Origin and lore of Dark Bramble ? How did it appear, how it breaks spacetime, how it screwed the previous planet, etc -Dark Brambled's weird behaviour lured the Nomai in, what they though was the eye of the universe was just the Bramble boucing the Eye's signal, like it does for your scout or any other object you track through signals in the Bramble. Might seem obvious in retrospect, but a lot of people don't think about it -The landing view in your ship has an altimeter -A few cool things about the Sun Station : -There's a drawing on a wall depicting the sun and the Eye on a scale, which I think implies the Sun's sacrifice is necessary for a discovery as important as that of the Eye, or that its supernova brings just the right amount of power in order to discover the Eye -A computer mentions that its last orders were 281,042 years ago, meaning the Nomai died around that time. However, what does a year mean if you think about it ? If it's based on the revolution of a planet, should we interpret that as meaning that it's the revolution of their original planet ? But they don't seem to have one since they've been a space travelling species for quite some time and Esker's clan probably always lived on the ship, so does the concept of years, or even days, make sense to them ? I'm probably looking too much into it and it just means "a long ass fucking time ago", but I still think that's interesting. Quick correction towards something you said : Even in the final game, the convienient timing thing regarding planets suddenly changing their behaviour is adressed. For the twins, Chert mentions something about how the sand eventually reverses (I'm assuming every 22 minutes or so ?), and the loop we see ourselves in is just it going in one specific direction. Regarding Brittle Hollow, the explanation is a little shaky but a text in the Hollow's Lantern mentions recent increased solar activity as a cause for increased volcanic activity.
@svon6642 Жыл бұрын
no other signal comes from dark bramble UNLESS its coming from inside. You don't see a duplicate the scout signal until you shoot it in. So there's no reason for it to duplicate the eye signal either unless a piece of the eye is inside or something. The "Dark Bramble already fucks with spacetime, and so the warp relying on spacetime means large scale warping runs afoul of dark bramble" sounds most likely
@yvancluet8146 Жыл бұрын
@@svon6642 true, didn't think about it that way
@Kavukamari Жыл бұрын
i always assumed that in lore the messages were translated into hearthian, but then for gameplay purposes, the devs translated from hearthian to the equivalent earth times :P
@thejustinsteffan11 ай бұрын
So you assume they created an entire city in 22 minute intervals? Also yes that is most likely why the vessel landed in dark bramble dont listen to that other guy. The signal wouldve entered bramble and been in there longer so since they warped last minute thats where the last signal from the eye wouldve been. Its likely the original signal reached them but by the time they pin pointed the signal it wouldve either been stronger in dark bramble or the furthest point the signal was tracked from or something like that.
@runelt9910 ай бұрын
@@thejustinsteffanthey probably spent 22 minutes building a wall that would not allow any sand in, then they have all time in the world to build it.
@Darknorwood Жыл бұрын
Something interesting I haven't heard anyone else talk about regarding EotE is that every slide reel up until the point where the "Prisoner" is locked up are all in that painted or hand-drawn art style. The very last slide reel chronologically in this era would be the one showing the prisoner being locked up and the signal blocker being turned back on (the un-burned version of this slide reel being the vision the prisoner shares with you). The very next slide reel chronologically depicts the crowd leaving the site of the submerging sarcophagus to go burn slide reels. This reel, and all subsequent reels created post-submerging, are in a filmed or "3d" visual style. This implies the prisoner was a sort of archivist in their life before and was responsible for all of the artwork up until their imprisonment. Once the prisoner can no longer create the slide reels, the artistry and creativity of the projections is replaced with a more raw footage sort of depiction for any slides relating to the 3 codes, burning slide reels, or the secret in the tower. Possible rebuttals of this theory cite that the error reports and simulation explanations are in the painted style as well, though this is easily explained by the prisoner still being free and complicit with the creation of the simulation when these reels would have been created. Another inconsistency are the footage accounts of the three test chamber experiments, though these are viewed through projection staffs rather than slide reels and thus depict the test subject's point of view.
@guilhermemoro4706 Жыл бұрын
Man i NEVER thought about that, that's such an interesting detail wtff
@yaoster4u Жыл бұрын
I just went through a compilation of the reels after reading this, I think it really holds water. BIG if true
@derekli8757 Жыл бұрын
This does hold water as the prisoner also had drawn the mural of the the eye flower in the burnt house ( his interpretation of what happens after the eye has its possibilities collapse). The art style he draws is the same as murals and slides so it is possible he was their artist
@EverythingxYourexNot9 ай бұрын
Also, in the true ending, there are paintings in the prisoner's burial ground area. That also hints to him being the painter.
@bdletoast09 Жыл бұрын
For the ship log, I assumed that the hatchling was the one rewriting all this info in each loop. Neat that there is a better explanation.
@elizabethcabbage9817 Жыл бұрын
Imagine your memory gets foggy as the more information you jot down before your journey the more familiar it seems until you're just in a 22 minute loop of recording information not even knowing when you started. This is my horror proposition for you for the day
@AMicroBox10 ай бұрын
Nah one I saw someone wrote something about them finding out that the statues could store information so they chucked it in the ships computer. I noticed that the ship log has glowey statue cords below it so I like this idea
@yarensenalp53418 ай бұрын
Same
@nathancollins17158 ай бұрын
@@AMicroBoxHal tells you this explicitly at the beginning of the game after you leave the observatory.
@Rose_in_Blue Жыл бұрын
28:41 Very minor correction, but the statue used in your ship's computer is the same statue you paired with and that's why it's *your* memories being updated in the log. In the video, you say that Hal tells you "that the ship actually actually uses a piece of *another* statue as a hard drive" but it's actually not "another" statue than the one they're standing next to.
@lyna4164 Жыл бұрын
Yes ! and this is why there's only 3 masks that are "on" in the room inside Ember Twin : your's, Garbo's, and the ship that's launching the satellite (the one that you see exploding when you wake up) Ps: I'm so sorry for the bad english I'm french and I played it in french so I don't know the proper name to the things I'm describing)
@GoofyAhOklahoma Жыл бұрын
@@lyna4164Garbo 💀
@theultramage11 ай бұрын
That exact dialogue shown in that segment says that Gabbro 'chipped' the statue he brought back from Giant's Deep and that's now on display, and the fragment was 'repurposed' for the ship's computer. This is weird for multiple reasons: - In ATP it's reported as 'timber hearth memory statue', even though technically it was supposed to have been installed somwhere on giant's deep. So there should have been two giant's deep statues listed there. - It is unclear where he got the statue from. Is there any place with a pedestal and a broken off head? He also says that he got statued 'on the beach (shore?) of statue island, but his statue seems to be lying up on the cliffside in front of the statue workshop door. Did he drag it back there, or did it just happen to end up there after being repeatedly launched into space and then submerged into water? (The statue is part of the island geometry and doesn't move during gameplay) - How does the computer even work? Does the protagonist actually type that data into the computer and the data gets saved via the statue chunk into the ATP storage unit? Or do the things shown automagically materialize from the memories going into the statue? Is the main body of the statue and the small gragment linked together? - The statues are meant to be a temporary recording and data relay device, and afaik don't retain state across loops. Only the storage units in the ATP do. The only explanation I have is if the statues capture and hold all the past memories as they are being scribbled into the brain by the masks.
@Rose_in_Blue11 ай бұрын
@@theultramage You're misinformed on several points. Hal says: "That’s why when Gabbro, you know, chipped the Giant’s Deep statue, that stone fragment was repurposed for your ship’s computer." This is referring to the previously fully intact, now mostly intact, statue that stands in the observatory. The same dialogue talks about a partial statue that Chert brought from the Hourglass Twins before the Giant’s Deep statue was found by Gabbro, but that partial statue was not used for your ship’s computer. Memories from all previous loops get sent back each time to the recipient paired with a statue, and only from the three active masks. You can observe the streams of data entering the black hole in the ATP. Nothing is retained through a loop that doesn't enter the black hole, your guess about 10 active storage units that all retain information through loops is baseless and impossible as only three are linked with statues that are receiving information that goes through the black hole. The probe tracking module makes it quite clear that the information sent through the loop is cumulative as it displays every previous probe trajectory before focusing on the trajectory that found the Eye. Here's the text following that animation, but you should look at it again if you don't remember: "Retrieving previous launch data from Ash Twin. Total number of probes launched: [Loop number here] Deep space anomaly matching all known criteria for the Eye of the universe found by probe 9,318,054." You're right that the statues do not store information, but they are relaying memories that persist through each loop cumulatively so they don't really start each loop blank; they send memories from all previous loops to the storage units at the beginning of each loop.
@theultramage11 ай бұрын
@@Rose_in_Blue You are right, I misunderstood the dialogue lines. I updated my post. There are 8 monoliths with masks on them, meaning there are 8 storage units and 8 statues installed overall. Nothing is coming from the other 5 because I guess they're completely empty and have nothing to send. When writing it I was also thinking that the Nomai could dip in and out, but that was unsubstantiated and would cause other problems. The probe tracking module has a mask associated with it, that takes all the accumulated 'memories' from the ATP storage unit and writes it back to the PTM computer. The player's onboard computer doesn't - it just has a small chipped off piece of the statue that's being used to relay the protagonist's memories of the current loop to their ATP storage unit. You are correct, I was deceived by the end-of-loop mask brain scribbling animation which visually replays to you moments from only your most recent loop. But in fact, the protagonist's mind is a blank slate that needs to receive the whole loop history. That covers the masks, but still, the statues don't receive anything from the ATP and start the loop blank since the flow of data in the diagram doesn't go that way. However, this could be explained away by having the statues also capture the loop history memories as they are being written by the masks. Technically they seem to be extracting all memories stored into the brain since loop start, and could very well be sending the whole thing back and overwriting what's in storage. This of course seems unnecessary and pointless since ATP storage already has that data, but is a way to justify why memories of past loops reach the statues at all. My final gripe has to do with the computer itself. Does the small chunk act as its own statue, paired with the ship's computer, writing into a secondary slot in your statue's ATP storage unit, and getting its data back from your mask once it's done with you? Or, is the chunk still hyperdimensionally attached to the main body and both pieces see all the memories? So now a piece of your brain is holding binary computer data, which is then picked backed up by the statue? That seems odd. (I'm assuming the protagonist is typing the data in and the computer isn't directly reading memories from the fragment, because I don't think hearthians have that level of know-how.)
@RandomGuyJCI Жыл бұрын
Regarding the anglerfish in Ember Twin, there is Nomai writing above the room which says that the anglerfish most likely died of starvation, meaning the anglerfish possibly crashed into Ember Twin while it was an ocean (potentially in an ice cap like the jellyfish in Giant's Deep), tried to swim around in the caves looking for food, but couldn't find any/got trapped and starved to death in that specific room.
@Darknorwood Жыл бұрын
To further push the interesting idea of Ember Twin having been an ocean in the past, At the bottom of the pit that fills with sand at the start of the trailhead to the High Energy Lab, you can find fossilized oceanlife in the walls. To my knowledge, this is the only place you can find these fossils and its an interesting easter egg to find upon getting to the pit early enough.
@Xelaria Жыл бұрын
The fish also seems to be able to survive space at least for a little bit. So it could drift though space while will surviving.
@lolucorn1 Жыл бұрын
@@Darknorwoodwhich then Begs the question of "how long ago were the hourglass twins inhabitable and what caused them to become uninhabitable?"
@Ruminations09 Жыл бұрын
@@lolucorn1 Note: This entire comment is speculation. Take it with a grain of salt. I would assume it's on the order of *MILLIONS* of years (if not billions), because the Nomai made their observations 300,000 years ago. So the oceans had already dried up and all life had already fossilized by that point. My guess is that the Twins (or at least Ember Twin) used to have a larger orbit to allow for cooler temperatures and liquid water. Then, some cataclysmic event (potentially the event that cause Ember Twin to become the binary pair of Ash Twin) drastically shrank its orbit killing all life on the planet. Something vaguely similar happened in Earth's history: the Earth collided with another planet, which turned the whole planet molten. This is the event that created our moon. Suppose the Ember Twin encountered a similar event, with one difference: it didn't collide with the other planet. If, instead, it was slingshot inward toward the sun (launching the other planet out of the solar system), it could have then become locked in orbit with Ash Twin leading to the conditions the Nomai experienced it in. This may even explain how the Anglerfish died: if it arrived on the planet after its orbit had changed (thus killing all other life on the planet), but before the water had fully evaporated, that would explain why the Anglerfish died of starvation rather than some other cause of death.
@Cowboybeardie Жыл бұрын
@@lolucorn1maybe they weren’t always so close to the sun
@Mesataki Жыл бұрын
Had to immediately hit the like button because of you putting the DLC relevant bits at the end of each section. Extremely considerate of players like me who are in between finishing main game and DLC but are still endlessly curious.
@thejustinsteffan11 ай бұрын
Congrats you played yourself
@lordzombieboy Жыл бұрын
2:38 Imagine if this was your first time waking up in Outer Wilds, and you die instantly from a speeding object sent on a one-way mission for you. You'd be terrified of starting every subsequent time
@DandelionGum1 Жыл бұрын
That would be pretty funny. Interestingly, the first couple of loops after starting a new expedition have specific trajectories programmed for the probe. After several loops, the probe then fires in random directions.
@DidierLoiseau5 ай бұрын
It didn't make sense from a storyline perspective though, since that probe is supposed to find the eye.
@alpho78928 күн бұрын
@@DidierLoiseauit’s actually designed to fire in random directions until it finds the eye, which it does during the loop right before the game starts
@DidierLoiseau26 күн бұрын
@@alpho789/videos nope, it finds it during the first loop you see, which activates the statue, at the very moment you pass next to it. You can confirm this by checking the “Orbital Probe Cannon” on the Fandom wiki, or go to the Probe Tracking Module on the very first loop, where you’ll see that the number of probes launched matches the number of the probe that found the eye (9,318,054). (also you wouldn’t have been the one who paired with the statue if it was as you said)
@CaptainWobbs Жыл бұрын
As far as the protagonist’s name goes, take this with a grain of salt because it’s secondhand information, but I’ve heard that in the Italian version they’re called “Pebble”, in keeping with the rock-based names of the Hearthians. I obviously now refuse to refer to them by any other name.
@overusedbruh Жыл бұрын
I actually like that a lot
@magnamon88 Жыл бұрын
I'm Italian and I confirm that the protagonist is called "Pebble". I didn't know that it was a feature only of the Italian version!
@CamelliaFlingert Жыл бұрын
Kinda ironic since Rain World and Outer Wilds have similar vibes and two are my most favorite games of all time
@ferretappreciator Жыл бұрын
Tbh it could just be a nickname for young hearthians but it's also the closest we have (afaik) so it's great either way
@JoshSweetvale Жыл бұрын
Flint Firestone lights the big bang
@donsleythegoat Жыл бұрын
Honorable mentions: The O in the Outer Wilds logo may have teased Echoes of The Eye all the way back on the base games launch. The song that plays when your at the Sun Station is The Search in reversed, symbolizing the nomais will to go against nature. There was also a simulation control panel room that was originally going to be in Echoes of The Eye but it was cut from the game due to the game being really close to launch.
@SuperJarod18 Жыл бұрын
Why does the O in Outer Wild teases Echoes of the eye ?
@woxenss Жыл бұрын
the O is either a planet with partial light from the sun (most likely, because it includes a moon), or it's an eye, but both are relevant to the base game
@libbymiss5 ай бұрын
You can also get the giants deep achievement by being under one of the islands as they land back in the ocean, as i learned quite unexpectedly after failing the "haul ass" method. Popping up out of the water like a drowning child diving in the deep end only to be forced back under by a literal island is quite the experience.
@artemisfowldragon Жыл бұрын
I’ll be honest, I was sobbing during the prisoner’s cutscene, that song is so beautiful
@TheHinerus Жыл бұрын
Also, the cloaking device is a LCD screen. If you come up to the glass with the sails you can see the RGB subpixels.
@Ramog10008 ай бұрын
no the cloaking device is not, thats actually a screen for them to show the outside indoors, I am guessing it was impossible for them to create such a big window that could also withstand the pressure differences between their atmosphere and outer space. Considering that force would be bigger the larger the window is that would definitly be possible.
@nathancollins17158 ай бұрын
@@Ramog1000You are correct. The outside of the Stranger is reinforced hull, including the parts that appear to be windows from the inside. Therefore those windows (excluding a few small portholes in maintenance/monitoring stations in the bowels of the ship) are all digital projections. You can actually tell which ones are digital because they show the entire star field and all the planets, whereas the real windows only show the Sun on a field of black, being that they're beneath the cloaking field.
@terofale733 Жыл бұрын
Wild timing isn't that wild, in the final game it is explained that the hourglass twins exchange sand on a cycle, after it goes to one it returns to the other, and Brittle Hollow breaks apart because the Lantern's volcanic activity increases due to the Sun approaching its last moments.
@VirtuaVirtue Жыл бұрын
or hollows lantern is going supernova too!!!!!!!!
@MrBulbo-oz1es Жыл бұрын
@@VirtuaVirtueThat would require it to be a star, and one much larger than the lantern is to boot, it’s just a volcanically active moon.
@VirtuaVirtue Жыл бұрын
@@MrBulbo-oz1es youre right, my new theory is that all of the planets and the stranger and the satellites are going supernova
@elizabethcabbage9817 Жыл бұрын
@@VirtuaVirtue Maybe the protagonist is going supernova, and that's the real reason we can't escape the supernova
@nashal Жыл бұрын
You can escape the supernova (it's one of the end)@@elizabethcabbage9817
@PronteCo11 ай бұрын
OOOOH the solar sails at 21:00 also give a great explanation of why the dam breaks right at that moment after thousands (?) of years: it's the stress caused by the ship suddenly moving
@overusedbruh11 ай бұрын
Exactly right
@menburst579 Жыл бұрын
I just got the eye coordinates tatted on my wrist recently, just because of how fucking phenomenal this game is and the way it made me feel. This game will always have a place in my heart. (and my wrist)
@overusedbruh Жыл бұрын
best comment award 🥇
@yum866611 ай бұрын
I have been thinking about getting that exact same tattoo
@penned_dragon8 ай бұрын
@@yum8666me too!
@esotericVideos10 ай бұрын
A big secret most people don't know is that there is actually a code that solves the 3 bridges on the traveler, and using it you can free the prisoner while till alive, and if you do his cage is also open in the real world.
@TheYoshieMaster Жыл бұрын
Ghost Matter didn't need to get in through small holes in The Stranger. Ghost Matter is essentially just the Outer Wilds universe' equivalent of ionising radiation. Even the fact that it's heavily attenuated by water is the same as real life radiation. It was most likely able to pass through The Stranger without issue. Also the Rigidbody achievement is for knocking the small photo satellite that orbits Timber Hearth. Knocking out the deep space satellite responsible for the map gives you the Silenced Cartographer achievement instead.
@nbtwall7287 Жыл бұрын
the game does call it "matter" though, implying it can't simply pass through other solid objects
@mrmcboingboing76435 ай бұрын
@@nbtwall7287but at the same time that could be the fault of the hearthians or nomai misnaming it but that could just be a cop out answer
@WackoMcGoose4 ай бұрын
@@nbtwall7287 Neutrinos are "matter" (particles with nonzero mass) and they pass through damn near everything (eleventy zillion of them just went through you as you read this comment). "Solid" objects are mostly empty space, on an atomic level. Ghost Matter could just be made of elementary particles small enough to yeet themselves in between atoms, but _the energy they radiate between their particles_ is really freaking bad to organic life.
@nev5096 Жыл бұрын
about the Phobia Planets thing, I can confirm that this was true for me : Outer Wilds scared the shit out of me from the first minute to the end just going to the zero gravity cave almost gave me an heart attack because i’m really scared of the immensity of space and the list continue, I panicked when I got on brittle hollow because of the black hole that transport you at the edge of the system and of the fear of falling at any given moment because the floor of the planet was crumbling, i couldn’t get myself to go on giants deep because i have thalassophobia (i was shaking the whole time i was exploring it), dark bramble got me screaming, etc. and lets not talk about the DLC that I haven’t finished because of this one moment where the game gets spooky af Outer Wilds was a horror game for me, it included every phobia I have and that’s maybe why it’s my top 1 game of all time :,D
@TheSleepiestPlurals Жыл бұрын
I have thalassophobia as well. It usually only triggers when I can't see into the depths. If it's like, near the shore and I can see the bottom it's fine, but if the water is murky or deep enough to get dark I freak tf out. I gave up on Subnautica pretty early you might imagine, but I'm so glad I conquered that fear with Outer Wilds. Of all the planets Giant's Deep was the most terrifying for me, I tried to avoid going there as much as I could. I don't even care about the angler fish, in fact I think they're pretty cool!
@benwithers2266 Жыл бұрын
I have megalophobia which is the fear of big things and so just the idea of space while it fascinates me the large empty expanse also shakes me to my cpre
@TheSleepiestPlurals Жыл бұрын
@@benwithers2266 it does me too but in a more existential and lovecraftian way. It makes me think, if space is so infinite, there can't be *nothing* out there
@guitarsonmars11 ай бұрын
exploring the caves on ember TERRIFIED ME. i was lost, claustrophobic, and sand was rapidly filling up. horrifying
@No-ky3kb11 ай бұрын
@@TheSleepiestPluralsyou need to take some l Theanine or something damn
@YetiUprising11 ай бұрын
13:03 The bug lifeforms on the end screen also require you to meet Solanum. So you can finish the game with no lifeforms on the end screen.
@nainfarouche651410 ай бұрын
When i was about 2-3 hours in the game I passed through the current with the nomai ship (from the Ember Twin canon though, which was extremely lucky), without knowing what the hell was happening, and I got the achievement. For the longest time I really thought it was scripted and that this was the only way to get to giant's deep core, only to realize what happened many hours later lmao I love this game
@Vianitx9 ай бұрын
Giants Deep doesn’t only give Megalophobia, but also Thalassophobia. Any dark place like the caves of Ember Twin can also give a feeling of Nyctohobia. I’m Thalassophobic and Giants Deep as well as the underground of Timber Hearth was absolutely horrifying for me.
@jermafitzgerald23688 ай бұрын
This video is awesome. I have to add that the hearthians are also named after geologic processes/formations, not just rocks and minerals. For example Esker is a glacial river formation. I'm a geologist, and when I started playing the game, I was like "slate!! Hey!! That's a rock!" "Mica! Hey that's a mineral! Could be a name though" "Moraine!! A glacial debris pile? Wow, whoever made this game is really cool!" That and my space nerdiness made me know OW was the best game I was ever gonna play before I even launched for the first time
@DominoPivot Жыл бұрын
The thing in orbit around Giant's Deep? Also cannon.
@supercharged5-39 Жыл бұрын
having players enter the stranger from the deep space satelite is really cool because you see the stranger from behind and it looks a lot more dark and ominous but when you enter after marking it on your ship log you go into the sunward side where its brighter and more familiar
@dirtywhitellama7 ай бұрын
Just imagining Slate when the Hatchling-as-speedrunner wakes up and yeets themselves immediately into space is hilarious.
@bunkusboo8 ай бұрын
Regarding the ship's log retaining information across loops: what's most impressive to me about the in-game explanation is not just that there _is_ an explanation, it's that they didn't simply use some hand-waving BS like "it connects to your mind and reads your memories every time" but they actually applied the lore that's established elsewhere in the game, and I don't just mean the statues themselves, but the fact that data sent back in time by the ATP can be received and stored by computers. This function is seen in the Nomai technology as well, notably in the case of the probe tracking module, which keeps a running log of all probe launches.
@jacencaedus Жыл бұрын
Great video man, learned a lot about the game that I don't think I would have otherwise. However, there are 2 points I'd contest, firstly, the explanations for Brittle Hollow and Hourglass Twins are still in the game. If you go to Hollow's Lantern there is a Nomai research station there, and one of the computers states that an elevated level of Solar activity (Due to the sun about to go supernova) has been detected, and that the lantern is more active because of it. Then with the Twins, I believe Chert tells you that the sand is actually in a cycle between the 2 planets. Secondly, I don't think the Nomai actually had an effect on the Interloper. I am pretty sure the core was going to rupture no matter what, there just happened to be a team of Nomai there when it happened
@massey81 Жыл бұрын
yes, and the only reason the nomai were able to get into the fissure in the first place is the exact same reason we were able to enter. the sun. which meant that it was bound to happen whether they were inside or not.
@nathancollins17158 ай бұрын
I tend to believe that it was the heat of the Sun that caused the Interloper's core to rupture. It would mean that the comet would be near the center of the solar system when it burst, thereby giving everything an even coating of ghost matter.
@vVex_ Жыл бұрын
Hey! Some details you might have missed: Echoes of the Eye actually adds two new endings for taking out the advanced warp core and taking it to the stranger!
@LucidDreamexe Жыл бұрын
Re: Greed I don't think the summary of greed as a lesson holds up at all. The strangers explicitly hide it out of fear, not greed for themselves. Prolonging their life was equivalent to prolonging the life of the universe, and with hundreds of thousands of years left i would not disagree. Conversely Escall seemed more naive than greedy. Not wanting to reach the eye for any reason but to advance their knowledge and ensure they would not lose the signal (correctly in hindsight) Rather than their warping into the bramble being given up to chance, i think they would always have landed there as a consequence of their method of travel: Theoretically; warp travel ( including black hole warp) contracts and bends space around the vessel, shortening the distance between two points until you've already arrived. The dark bramble, while through unknown means, seems to also condense and warp space throughout it. Hypothesis: any attempt at warp travel into or through the outer wilds system includes warping through the brambles already warped space. Allowing the organism(?) to act as a natural interdiction method. Guaranteeing that warp travel always results in entry inti the bramble. Ergo the vessel would always have appeared within, no matter how long the nomai took to get a wrap solution or coordinates. Save getting the exact eye coordinates. Rip.
@zeferoth225224 Жыл бұрын
HARD AGREE, greed is not the right title at all
@radio5637 Жыл бұрын
I think the vessel got stuck in the bramble because the eye's singal bounced around in there before eventually coming back out, this led to them jumping into the bramble
@thejustinsteffan11 ай бұрын
The strangers destroyed their planet to reach the eye and regretted it once they found out what the eye was trying to do. The nomai tried to wipe out a solar system to reach the eye. Im not saying greed is the theme just that I dont think you understand what greed is.
@GeneralTaco155555a11 ай бұрын
While your hypothesis does sound cool, it didn't sit right with me and I had to think about why that wasn't true for a while before I realized: You warp out of Bramble using the same ship. Under your hypothesis, warping should have resulted in the Vessel just warping to a different section of Dark Bramble instead of out of it, since all spatial data would just get messed up in the different layers of the Bramble seeds. Hypothesis: What happened to the Vessel is the exact same thing that happened to the Nomai in Escape Pod 3. The warped space inside Dark Bramble caused a perfect duplicate location signal, and they just didn't realize it. In one of the text logs from the Escape Pod 3 Nomai, Din says they could potentially differentiate between the duplicate Vessel signals if they had enough time, but they ran out of air and died before that could happen. If the Vessel had kept listening to the Eye signal for a little longer, then they would have noticed the discrepancy, and at least warped to a space nearby before checking out each of the duplicate signals. Instead, they warped to the first thing they saw.
@draconomega3 ай бұрын
You do have to remember, they did not have the exact cordinates of the eye. Not only that, but the warp core they had was borderline pushing it's limits making such a long travel. So by all terms, they were pushing their luck and would even go as far as to say they got lucky to not get teleported inside the sun, for example.
@lazyratto Жыл бұрын
All the wackiness in the game is explained. The sun going super nova is cuasing everything to start going nuts, due to extra radaition or whatever. The house glass twins is also explained by Chert. They mention the sand goes back and forth, and you just need to "wait a while" and it'll start again. Although it's not really said how long a while is, but it seems like way more often than 100 years in the full release, given Chert saying you just need to wait. It would also explain how living in Ember twin would be possible, if its like a weekly thing, rather than hundred years, since the nomai have been there atleast a few generations
@derekli8757 Жыл бұрын
You can see that they live on the Ash twin on the underground city where it was once structurally viable and sand doesn’t get into the city. We see the city crumbling and that’s how the sand gets in but before they probably seal themselves up every so often to wait out the sand
@lazyratto Жыл бұрын
@@derekli8757 it still has to be a fairly short time that the sand is actually covering ember twin, simply because there's no way out of the sunless city once the sand is there. Perhaps it was simple necessity, but you'd think being buried for years at a time being unable to go anywhere once dps e travel became a thing would be less than ideal. Or maybe they did evacuate and only use it once the sand was gone, I guess there's no way of really knowing. Still seems extremely problematic
@derekli8757 Жыл бұрын
@@lazyratto oh no I’m agreeing with you that the sand from the ember twins are short durations of time. It’s actually very plausible that they live just encapsulated in sand for short periods of time before the end of them
@Laezar1 Жыл бұрын
@@derekli8757 Also if the city is insulated enough even an accident like leaving a door open at the bottom would not necessarily be the end as long as the top is properly sealed, which you can see is not the case because of the exit at the gravity cannon having a big hole. you can imagine that hole wasn't there at the time and so the sand wouldn't go in or would stay at the lower layers of the city. Kinda like picking up an empty bottle and turning it upside down into a pool of water, if you don't leave room for air to escape the bottle will stay full of air but if you pierce a hole at the top the water inside will level with the outside.
@epicguineapig69836 ай бұрын
Fun fact! I passed a geology class because I knew the hearthians are named after rocks! This being my favourite game helped me memorize the rocks and types I needed to pass
@icarus31311 ай бұрын
1:36 Notice how the D S lettering in the Title Screen is drifting rightward at a greater speed than the W I L lettering, causing the whole word to stretch along the axis of gravity. When differences in the strength of gravity across the diameter of an object cause the whole object to stretch, that's a tidal force. A tidal force across the Title Screen, making it a... "Tidal Screen". 🙃 I'm hoping that aspect of it was intentional by the devs. It's just too cute and silly to be a coincidence!
@TheSleepiestPlurals Жыл бұрын
the reason the Hearthians are named after metals and rocks is that the Nomai mined most of the metal out of Timber Hearth. That's why their ships have to be made of wood, metal is extremely rare there. So they're basically taking the names of the most rare things of their planet, like naming someone Gem or Sapphire
@Ruminations09 Жыл бұрын
No they didn't. The game even goes out of its way to explain that the Nomai intentionally left enough resources in Timber Hearth to allow future civilizations to utilize effective metallurgy. They even relocated from Mining Site 2A to Mining Site 2B because they realized that staying at Site 2A would be harmful to the Hearthian's technological development. If you go into any of the mines or caves on Timber Hearth, you can see the metal that the Nomai were mining ALL OVER THE PLACE. It's the metal that looks like stars when you turn your flashlight off. The Hearthians use wood for their tech simply because that's how they build things. It's not out of necessity.
@TheSleepiestPlurals Жыл бұрын
@@Ruminations09 oh, I interpreted that message as saying that if they kept mining they could deprive the planet of all its metal, as if it was telling us that's what happened
@TheMagicienWorld Жыл бұрын
@@TheSleepiestPlurals I got twisted too but in a different way X) I found the messages of the Nomai telling that they should have left enough metal for the Hearthians but i thought they were just reassuring themselves and ended up with the same conclusion as you that they mined most metal that's why everything is wood based. But I did forgot about the zero G cave which is filled with ressources ^^'
@edekolechowski Жыл бұрын
33:00 I think you can see the sun about to rise at the end of the loop, the best place for that is next to the giant bell-like structure that covers the vault
@da1trugamr8 ай бұрын
Some random fact's I know after a recent playthrough: If you fly far enough away from your system and look back at it with your signal scope, the entire system fit's in the reticle and thus you can hear everyone playing at once without reaching the eye (Minus solanum and the prisoner). This is also demonstrates that by some sheer coincidence everyone is playing their respective part of the song in unison. Visiting gabro on your first loop gives you unique dialog, as rather than discuss how he's been dying recently he instead bring's up the statue's eye's glowing and playing memories back to him, indicating this absolutely 100% is the first loop the statue's have been in pairing mode. The probe tracking modules direction as said in the video, is random... what you didnt mention was that it really is completely random. Inside the probe tracking module you can see how many previous loop's have happened (This number usually being very high) however this number too, is completely random. I've seen people who's loop's have only happened a couple thousand times before the eye was found, indicating it's trajectory is truly randomly selected at the start of each loop. Something I somehow never realized about gabro's quantum poem is that the poem itself actually is quantum. The order of the word's changes everytime, making it a different poem each time you read it. Inside the stranger's hanger's there's a spot for an additional one of their smaller ship, indicating they either sent someone out to look for a new planet before deciding to live in the simulation... or that there's one of their little ufo's somewhere cloaked out there... waiting for you to find it! If they decide to do a future dlc perhaps it's cloaked somewhere on timber hearth (For ease of access to it at the beginning of each loop) and it will take you to whatever solar system the owlk's where eyeing before deciding to do the simulation plan! Of course all of that is just speculation on how they could incorporate a new dlc using the previous one.
@Anastas17868 ай бұрын
If you hang around at White Hole Station, you're far enough away that the planets briefly align a couple times a loop.
@edgeofduality79203 ай бұрын
The number of loops inside the probe tracking module isn't random, it's always exactly 9,318,054 + the amount of loops you have experienced during the game up to that point. The reason why some playthroughs show a significantly lower number (i think it's around 9000 or something) is because it's an earlier version of the game. They changed the number to be way higher in the later versions.
@sinkbug Жыл бұрын
You do not know how much i appreciate you dividing this video in 2, this is premium content
@xiggles11 ай бұрын
While I also believe the Eye is a quantum black hole, I also kind of just interpreted it as the "center" of the Big Bang (like the eye of a hurricane) when I first completed the game, which I assume is probably a black hole. Basically it's the first quantum object that bursts out into the rest of the universe, which itself is quantum. It needs a conscious observer to fall into it because it can't concentrate its energy in one place while existing in so many at once, it needs to be kept stationary for _just_ long enough, and with enough information from the universe to make another Bang.
@IBreatheSmog Жыл бұрын
Super cool video, there were a few things in here I had known at one point but forgot about and even a few things that I never knew. I feel like each level is appropriately obscure and has the right amount of information, you really paced the video well. I never considered the possibility that the nomai childrens’ writing is like that because they’re writing by hand, that a really interesting theory. Thanks so much for the amazing content!
@comedyking343 Жыл бұрын
Just wanna say I appreciated the way you segmented DLC related content. Thank you
@valdezjones11 ай бұрын
Love this video! I just finished Outer Wilds and this video was what I needed to grasp everything that happened and stuff I didn't notice! Also, I'm a geologist and I was so stoked to see the names of the Hearthians as I was beginning the game! I'm going to recommend this game to my brother-in-law who is a landscape architect and is really into plants! One last thing, it's just a geology nitpick. There are several different feldspars and they can be different colors, The salmon-colored one is called orthoclase, potassium feldspar, or K-spar; but there are varieties that are white, clear, blue-green, or even dark and iridescent (it's beautiful, look up labradorite)! Chert can be any color found in sedimentary rocks. I've seen varieties from black, brown, green, blue, white, yellow, and so on. You did get gabbro right, it is pretty much always black lol
@ItsJabo6 күн бұрын
The presentation on this video is really good!
@jackcrescend11 ай бұрын
I learned some new bits of trivia from this video :) That said I disagree a little with your point on Simulation Night at 32:35. The reason they needed daylight on The Stranger was to keep the plants alive so they could have breathable oxygen in the ship. In their picture reels there's a depiction of how their home planet used to look like, and it was very vibrant despite it being night-time with the stars and the ringed planet visible in the sky. This leads me to believe this is how clearly the Owlks are able to see in the dark, and they may not have added any irritating sunlight into their idealized VR world. The day/night cycle may or may not exist, we can't confirm either way.
@OvercastWarmth Жыл бұрын
A small note that I'd like to add about the canon endings, is that waking up and dying before pairing with the statue is technically not the end of the universe, but rather just the end of the hatchling (which is still a game over either way) Dying after removing the warp core disables the ash twin project, so the loop never gets the chance to propagate again _which now that I think about it should break causality but we won't talk about that_ But if you die before pairing with the statue, the loop still occurs, and the ash twin project is designed to enable the statues _after_ the eye is found, so the loop will continue and the statue pairs with the hatchling next loop
@Kavukamari Жыл бұрын
well.. the loop that the hatchling pairs is the exact loop that the probe module detects that the probe has found the eye, thus triggering the statues to pair. if hatchling dies before pairing, Gabbro or someone else who happened to be near the Timber Hearth statue would have to do something about it. After that loop, the statues will never get the signal to pair again until the probe HAPPENS to find the eye again. I suppose that would give hatchling another chance.
@jamesdeerwood146 Жыл бұрын
As for breaking causality, there is nomai text that explains that whilst matter is capable of breaking causality when it does not follow its designated path, information does. I don’t believe those rules line up with our own universe though so it is likely a quirk in the rules of Outer Wilds universe.
@LuxurioMusic5 ай бұрын
@@jamesdeerwood146 I missed that text. I always thought the Nomai had done something along the lines of sending the same amount of information/entropy (eg. the entire statue 'hard drive') every time to make sure that it stays equal.
@TheRealAspect Жыл бұрын
I love this! I've never seen anyone do an Outer Wilds Iceberg video so I'm glad you finally made one, would love to see more Outer Wilds Content!
@MiruninOath578 ай бұрын
there is something really funny about you mentioning that you'll warn people before the echoes spoilers while playing a pretty big one in the background
@bapt2278 Жыл бұрын
What a nice video ! Thank you for your work. I have to say I don't entirely agree with the "Greed" thing. For sure the starting point is the Nomai Ship Commander following the Eye of the Universe's signal, but after that, the nomai were away from other clans/tribes, so the only thing that kept them alive was curiosity and hope. I think the game is telling us that for sure, curiosity may leads to bad ends, but not always, and even if it does, sometimes it's worth a detour.
@paprus59728 ай бұрын
I do think the "Every Space Game is One Universe" theory could hypothetically work, you just reason that at the end of the universes of those games, the Universe is reborn into another. So now we need a game that takes place in the universe right after Outer Wilds.
@1kkoto8 ай бұрын
When I first played the game, on one of my first loops I've waited for Hourglass Twins to start reversing the sand, since I didn't know I'm in a time loop and thought that everything cycles
@Zixye Жыл бұрын
Breaking the deep space satellite grants you the achievement 'The Silenced Cartographer', and the achievement 'Rigidbody' is for hitting the smaller satellite orbiting Timber Hearth
@Xahnel10 ай бұрын
And that's a Halo reference.
@jeepercreepers9 Жыл бұрын
34:32 This is actually explained if you go to Hollow's Lantern (yes you can land there). In one of the volcanos you can find a report that due to the increased solar activity, Hollow's Lantern has been experiencing increased volcanic activity as well to compensate. During the Nomai's time, Hollow's Lantern was still erupting, but far less than it is now (we can assume it works like Earth volcanos which erupt very infrequently), so the planet was still somewhat stable. After 200,000 years we can assume that the slow pelting of meteors brought Brittle Hollow to a very unstable state, and by the time we play and the meteors suddenly increase drastically, that's why Brittle Hollow is suddenly falling apart
@theletterh.5 ай бұрын
I can't thank you enough for making the DLC topics seperate, I've just beat the base game (And only started the DLC) and like you was looking for an iceberg video to learn more. The video was amazing btw!
@yPGzRicardo Жыл бұрын
34:50 I would actually disagree with that, in regard to brittle hollow. If you go inside hollow's lantern, it says the volcanic activity has increased recently, presumably because of the supernova. I always took that as a reason why the planet starts breaking down when you wake up
@yPGzRicardo Жыл бұрын
also, chert tells you the sands shift every once in a while, so in the final game the cycle is way shorter than in the alpha
@RainaThrownAway11 ай бұрын
Also in the Echoes of the Eye simulation, you can actually see the horizon starting to light up near the end of the loop, suggesting that if you could have more time in there you'd eventually see the sun come out.
@Len923_ Жыл бұрын
21:00 that's not actually a window - it's a huge screen. if you walk up to it, you can even see the "pixels". I think the one on the observation deck (accessible from the top of the dam) is actually a window, however.
@dored85 Жыл бұрын
The only plothole I never saw explained is how the first played loop lasts forever until you sync with the statue. It could be explained if it actually was the very first time of the supernova happening, but that's not the case, because if you got directly to the probe monitoring room, there is evidence the probe was shot thousands of times already. The only explanation I see is game convenience.
@cinfdef11 күн бұрын
35:50 I honestly like to attribute it to an increased rate of entropy occurring in the universe as the universe "dies" explaining why the planets start acting very weird and how the sun essentially "speedruns" through its various stages of life
@mattikottio26 күн бұрын
Hey thanks for doing the dlc buffer for spoilers, was gonna do the DLC tomorrow so its nice to have that separation. Appreciate it!
@theonlybilge Жыл бұрын
47:08 "greed for knowledge" is curiosity or inquisitiveness, and is a good thing.
@gabaleia118 ай бұрын
very well made video bro, thanks for separating the main game from EOTE, haven't had a chance to play the dlc yet so appreciate this a lot
@xenonbart5526 Жыл бұрын
I personally think the "handwriting" of the Nomai children is because they just aren't as developed mentally as well
@ScoutSilico6 ай бұрын
31:53 The laser background in this photo was a very common U.S. public school "picture day" background when I was in school. I've met many people who have that same background in their school photo from different states.
@CSXIV Жыл бұрын
One other note about that solar sail deploying: ever wonder why the dam bursts? It's because the sudden movement of the station after the solar sail was deployed broke it. You can hear the sail deplying and you can even hear the dam crack as the sudden station movement starts.
@AmethystUltrakill10 ай бұрын
I find it cool that the last nomai that went to the quantum moon was named after a plant that looked like the Eye itself
@Dootcm2 ай бұрын
bro this game has so much love behind it and you can feel it, i am so happy we got this game
@scotu7075 Жыл бұрын
The ship log explanation is so cool! I didn’t know that one. The one explanation I’m still searching for is how the Nomai dealt with the rising sand in the sunless city, as dialogue suggests the surface was inhospitable to them but there was also rising sand
@Lizzymun Жыл бұрын
My guess is that the Sunless City used to be completely sealed off from the outside and no sand would get in while the doors are closed but over time corrosion and the lack of maintenance opened up ways for the sand to get in
@averagefellow21stcentury6Ай бұрын
Really appreciate the echo of eye warnings in each section. I'm currently replaying the game but first time with the DLC.
@Baxayaun3 ай бұрын
37:16 Thank you, THANK YOU! That was the only plot hole that I wasn't able to unreavel myself (Why the Nomai statue activated "before" the supernova), and it makes total sense, although it hurts my brain just to think how someone thought on that answer for that specific question.
@impostor13383 ай бұрын
At 31:57 the joke is meant to be like those old School pictures everyone took, with the lasers being those cheesy backgrounds used mainly in the 80’s and 90’s. So it’s a young owl elk creature having a school photo hung up lol
@Hamburger_lol10 ай бұрын
If every space game is canon to outer wilds, that means Star Wars is in that same universe, crazy
@EmilyTestAccount Жыл бұрын
There's a neat bug where you can park your ship at the right part of the stranger - when you enter the dream/virtual world, it loads in a different map, but your ship will persist, and so you're just wandering around and your ship may fall down and crash inside this area!
@UpForDebate0518 күн бұрын
Hearthians are not genderless but their society is. For exemple the brother and sister playing hide and seek and the grandma playing the banjo. That's why in french, they are refered based on either their appearences or their in game family roles
@user-ke5un1sq7q10 ай бұрын
The way I understood the nighttime in the simulation world is that it’s an optimization for the sake of performance/efficiency. The simulation needs to only render what is lit rather than every little detail at the same time. (Clearly this was concern since you are able to go out of the lantern‘s load distance bubble.)
@murkrowyeet84842 ай бұрын
16:15 you can get the reality break ending by taking the warp core while your duplicate is there, and waiting for the supernova at the eye of the universe happened on my first actual attempt at the ending right before I jumped into the eye lmao
@DimensionPlant10 ай бұрын
Since people are sharing their fun facts here and there, I thought I'd share one: Anyone who tried hotshot will come accross an odd occurence, namely that the sun attracts our dear protagonist to a greater extent than their ship...
@jirachi_the_nomaiАй бұрын
"Outer Wilds is sort of like Interstellar if it were turned into a game, which I would say is the best compliment you could ever give Interstellar" Peak quote, I will steal
@basiladdicted3123 Жыл бұрын
There is a nice piece of dialogue worth mentioning in the iceberg. After visiting the Stranger and apparently getting bummed because you can't translate the owl's language, you can ask Hal (the guy who created your translator) whether he can translate another language. He replies that it's possible, he just needs several samples of text and half a year to discern graphemes. Too bad that there are just 22 minutes until the supernova
@iamspencerx3 ай бұрын
40:20 The eye still inside of the system somewhere, it's just unreacheable without the warp core. Here's why: 1. The Nomai followed the signal to this system, so the eye must be here somewhere. 2. The Owlks built the Stranger to supress the signal of the eye, and the Stranger is in the solar system. 3. By supressing the signal, the Owlks created two areas: One is outside the barrier, where there is no signal, and one is inside the barrier, where there is a signal and also echoes of the signal that reflect off of the barrier, which is also why the DLC is called Echoes of the Eye. 4. The detector the Nomai built detects the eye's signal from everywhere, meaning it's inside the barrier
@peomaster6914 Жыл бұрын
I think the event that starts the Hourglass twins process its that the ATP core only starts functioning after receiving the coordinates for the eye of the universe , this being also the cause for the hatchling gets his memories tangled to the Nomai statue. Specially since if you get to the hourglass twins before activating the loop, the process of the sand won't happen. This is probably also related to the rotation the ATP core does and the power of itself.
@limonlx7182 Жыл бұрын
Well, pretty sure that in game there's actually an explanation that the hourglass twins always has this flow of sand. I think you might hear it from Chert. We never see it in game, but supposedly, the sand also flows the other way, back to Ash Twin. This is why they're even called hourglass twins in the first place. Just like an hourglass, the sand falls from one side to the other.
@Kavukamari Жыл бұрын
@@limonlx7182 I assume the process starts when all the bodies in the system line up with the currently sandy twin opposite them. this probably happens a lot because the orbits are so small and every planet is aligned on the same plane. once the sand starts falling, it just snowballs because the other twin starts getting more and more mass
@Sylvia_Corvidev8 ай бұрын
I tried to do the thing where you launch into Giant's Deep with the shuttle, before I knew about the intended method, but after FAR too many tries, I eventually landed on the planet and nothing happened so I assumed it wouldn't work. The reason it didn't work is because I was at an angle, and there was a tiny voice in the back of my head going "You kidding? You barely landed in the water! Try again bozo!" but I went "nah, no way that works, I'll have to find the actual use for the shuttle later!" and then there never was one. (yes, I was more worried about "what is this shuttle for" than how to get in Giant's Deep. I once tried to launch it into Ash Twin thinking it would push me through the sand and underneath, and promptly ultradied)
@KravenErgeist4 ай бұрын
@19:40 Speaking of attention to detail, if you fly far enough out of the solar system that you can point your signal scope at the sun and capture all of the traveler's instruments at once (which layers the music tracks on top of each other so you can listen to them all play together like in the finale, giving you the Harmonic Convergence achievement). When I did this, however, something I also noticed is that if you still have all of the instruments in your signal scope by the end of the cycle when the sun explodes, you don't stop hearing them all at once. Instead they will each progressively fall off in the order of their respective planet's distance from the sun as the supernova reaches them one by one - first Chert's drum, then Esker's whistling, then Riebeck's banjo, Gabbro's flute, and finally Feldspar's harmonica. A bit of a grim detail to be sure, but still impressive that they programed them all to stop playing right up to the point each planet was hit.
@sprire28407 ай бұрын
so grateful for the split between the dlc and base game cause I hate not being able to watch any outer wilds out of fear of spoiling the dlc for myself
@KagoK4 ай бұрын
For the statue activating, if you decide on the very first loop to visit gabbro, he'll reveal that the statue activated for him at the same time it did for you! If you keep visiting him loop after loop, you'll get to see his reactions to the time loop and him learning whats happening, with his unique dialogue ending once he teaches you how to meditate
@brycecool816511 ай бұрын
I know I’m really late to this but I just wanted to point out that gabbro on the first loop, instead of them asking if they’re in a time loop. They’ll state that they had a vision with a nomai statue. The dialogue changes based on how many loops you go through. Edit: I didn’t make this to bash on the video, this is a very well made video that I really enjoyed.
@Palozon9 ай бұрын
The fact that the hourglass twins exchange sand back and forth in a cycle isn't a real explaination without knowing how it works. It's still on-rails event with convenient timing. Now it's just convenient in it's periodity.
@cking4869 Жыл бұрын
A few years ago after seeing that Elsinore Easter Egg I actually played the game myself and it gave me my own theory about Dark Bramble (spoilers for Elsinore, and yes, I do recommend you play it, the game is awesome) So basically, the loop in that game isn't caused by technology like in Outer Wilds, but instead by a malevolent, ultra-powerful being. The majority of the game is basically just him messing with you in various ways, but there's a secret ending to the game where if you do as he asks and kill everyone you know, he'll basically make you his apprentice and it's implied he takes you to infinite worlds to terrorize. So my theory, or I guess more headcanon given the nature of the games, is that the Dark Bramble itself was made by this entity to destroy some other, unrelated planet centuries ago, and whether he knew it or not, a seed flew off from it and eventually landed on the planet that we now know as Dark Bramble
@jondoe593711 ай бұрын
One of my favorite Dark Bramble origin theories is that the bramble seeds are the equivalent of scout probes for some other alien race. They get sent out into deep space, and when they hit something, the seeds set down roots and grow so that they can be used for observation.
@BeanJones11 ай бұрын
I like to think the green material in Echoes of the Eye is the same florescent, glow in the dark material the stars we stuck on our ceilings as kids is made of
@megamaz1087 ай бұрын
37:00 the reason for the anglergish's death is explained ingame, it died of starvation.
@lynxthereal40643 ай бұрын
37:00 it is speificaly said by the nomai that the death reason is hunger. you can find that information just above the angler fish
@JellyWaltzov9 ай бұрын
I believe the Owlk in the hidden portrait (31:50) is Andrew Prahlow, the composer for Outer Wilds and EotE. The forehead checks out.
@Spaggot Жыл бұрын
I absolutely love this video, and would love to hear you talk more about this game However, when i was looking for an iceberg a couple years ago, i found one that had an entry explaining something like hearing voices with your signalscope in space, specifically in the alpha version. I don’t have access to that version so i can’t really check myself but if anyone else can then it’d be nice to know for sure
@nom__sain223910 ай бұрын
Very cool of you to handle the DLC items separately for people that have played it yet
@Madzcave9 ай бұрын
Really great video! It was nice to dive back into the lore of a game, after having played a couple years ago. I'm actually a bit surprised you didn't make a parallel between the ghost matter and the flames of the Stranger's Inhabitants. Both have the same colour scheme, and very... explosive/fatal properties, seeing how the second artefact prototype testing ended. To me, they are the species that brought it to this galaxy, ironically. Out of fear, they started blocking the signal of the Eye (and thus preventing the Nomai to continue locating it accurately), and essentially chose to die in reality while hiding in the simulation. But they also doomed the Nomais, bringing the ghost matter here. There is a hint of fatality to it all. The universe must die to be reborn, no matter what.
@sprire28407 ай бұрын
I remember that I figured out the marshmallow health thing cause my thought process was "well I can refill my oxygen here, I can refill my fuel, wouldn't it make sense that I could refill my health too?" so I tried it and good ol video game logic came through!