Amazing speedrun as always. The way you casually ran past Gooseberry was brave lol. I didn't know you could do that without getting hit or grabbed. Also, 1:44 was some next level reaction speed. I probably would've gotten hit there in the same situation.
@Jasonk37213 күн бұрын
There is a small chance she will grab you but most runs she just lets me run by I should have ran into the mine at 1:44 but I didn't expect him to be around the corner
@Dashiawia3 күн бұрын
@@Jasonk3721 That's useful to know. I always take the back route in solo to avoid Gooseberry because I didn't know you could avoid her like that. Yeah, I thought you'd step on the mine for avoiding enemies along the path. Even better that you didn't need to.
@oh_its_alex_3 күн бұрын
Wow, this run was an absolute masterclass and the end was so stressfull for you I guess !
@Jasonk37213 күн бұрын
Thank you And yeah the final part of the run is really stressful There is a small chance of gooseberry grabbing you after you bash through the door and then you have to dodge the giant attack I also thought I threw this run away at the end because I ran to the exit too early which let skinnerman almost kill me
@Rogue_Agent-s4w3 күн бұрын
Its funny that 3 variators on Psychosurgery doesnt work at all. Stronger Enemies 2, High Enemy Density & More & Deadly Traps 2 (Deadly part doesnt work). And devs doesnt want to fix them
@Dashiawia3 күн бұрын
Are you sure they don't work in Program Genesis Psychosurgery? Because stepping on a psychosis mine in Psychosurgery immediately puts you into full psychosis. Stronger Enemies 2 and High Enemy Density together basically equals Increased Threat 2 going off the variator descriptions.
@Rogue_Agent-s4w3 күн бұрын
@@Dashiawia Increased Threat 2 & High Enemy Density doesnt work because Increased Threat 1 is already applied and ammount of enemies with Increased Threat 2 & High Enemy Density is exacly same as with Increased Threat 1 Stronger Enemies 2 doesnt work because Increased Threat 1 is already buffing enemy dmg and enemy dmg with Stronger Enemies 2 is exacly same as with Stronger Enemies 1 or Increased Threat 1. Deadly Traps are not deadly. Traps dmg is same with or without that variator. Psychosurgery and Ultra already buffs traps dmg so Deadly Traps are not working. Ohh and if Deadly Prime Asset one shot y, why Deadly Traps doesnt one shot y
@Dashiawia3 күн бұрын
@@Rogue_Agent-s4w Actually, if you play the Genesis trials on Intensive difficulty, where they have Stronger Enemies 1 and High Enemy Density, you'll see that the enemy damage is not the same as Stronger Enemies 2. Small grunts only do 1 health bar of damage on Intensive vs 2 on Psychosurgery, and large grunts/prime assets (except for Franco) do 2 health bars on Intensive vs 3 on Psychosurgery. As for the number of enemies in Increased Threat 1 vs Increased Threat 2, I think the latter has more Screamers and Pouncers, but the same number of other ex-pops. I don't believe Psychosurgery itself buffs traps like Ultra does. You're right about the trap damage thing for Deadly Traps 2. It should be increased to deal at least 2 bars of damage. Don't know if they should make them one shot though.
@Rogue_Agent-s4w3 күн бұрын
@@Dashiawia For me on Stronger Enemies 1 small & big enemies deal 2 health bar dmg. Axe big guy obviously deal more dmg than others And if Dealy Traps doesnt one shot y then why its called deadly And Increased Threat 1 is already gives more screamers and other npc's. Im 100% sure of that and im telling all of this from my exp. and observation
@Jasonk37213 күн бұрын
@@Dashiawia I just tested both and you are correct The giant on Intensive did 2 bar of damage and on Psycho they did 2 1/2 damage And the traps seem to be the same