Xan3D actually was a sleeper hit for me. He's really damn good with geometry nodes, his style of teaching is never condescending and he's taught me a LOT about math nodes and some of the other basics. Been subscribed to him for a while, and it was fantastic you gave him a shout-out in your video!
@helloitsokyrago22 сағат бұрын
wake up honey , ducky dropped a new geonode video
@TheDucky3D17 сағат бұрын
That’s right!
@JixnAnimates3 сағат бұрын
@@TheDucky3D please never quit :3
@GaryParrisСағат бұрын
Xan3D is awesome! love his tutorials!
@roni.rsnstn21 сағат бұрын
that little tip about randomizing texture mapping on instanced objects deserves a dedicated video! I cant tell you how many times ive come across that problem, usually i just end up applying random rotations to the instances, but this will be my new fix. appreciate that 🙌
@kikon7820 сағат бұрын
I did his tut just as soon as he got it out because I'm allways looking for sacred geometry stuff and then you lovely Duky do this! In love as allways!
@Loopify3D18 сағат бұрын
Thank you for building this beautiful animation and showing us how to do it. I think Xan 3D is awesome :D his channel deserves the shout out.
@oliviernetter404320 сағат бұрын
YES BIG UP TO XAN 3D's work for the community, not spectacular but always clear exhaustive and essential, like and support...
@geertus_3d15 сағат бұрын
Another amazing tutorial! I am definitely giving this one a try!
@alandouglasrandall996119 сағат бұрын
Newly subscribed and THIS pops up. Wow. If the objects can be connected with hyperlinks the practical possibilities are endless. Thanks for sharing.
@Orozco_PNW21 сағат бұрын
This is amazingly clear and concise! I can't wait to try it
@PrivacyPleaze19 сағат бұрын
Wonderful and educative work and thank you for adding the final render to the end. A subtle rotation on the balls could be good imo.
@ashoakenfold19 сағат бұрын
A plexus effect has some basic rules, for example: connection/width is determined by distance to nearest neighbor. Connecting every node to every other node is an exponential increase that doesn't scale and makes it feel cluttered. What you need is spatial hashing. Perhaps this node exists in Blender? I rarely use Blender but enjoy watching your vids because a lot of the concepts translate, although the implementation constraints are different over here using Unreal Engine. (My plexus effects aren't as pretty but are rendered in realtime.) Cheers!
@DeltaXMusic21 сағат бұрын
I guess I know how I'm spending my Saturday morning
@TheDucky3D17 сағат бұрын
Have fun
@trustnozombie150022 сағат бұрын
17 sec ago is diabolical Thx Ducky 3D for the new vid !
@AhmedMetawie-oi8fm17 сағат бұрын
Keep going🔥
@anatoliyperetc8247 сағат бұрын
Perfect, thank you very mach
@twanab1219 сағат бұрын
thanks mann
@3Dgamespot8 сағат бұрын
Nice keep up
@thomas772617 сағат бұрын
It looks like those trendy lamps or a piece of modern art, haha.
@MrBranch_202421 сағат бұрын
cool
@chriscoleman64808 сағат бұрын
can't seem to get it to animate any thoughts
@Francois_Le_Blendeur8 сағат бұрын
I guess it would be easy to delete segments by length, so that spheres only connect under a given distance?
@alexmattheis15 сағат бұрын
Amazing. 🤣
@Thecosmicpacifier20 сағат бұрын
my blender doesnt have a for each element node, how can i find or add it in?
@PrivacyPleaze19 сағат бұрын
i believe its a 4.3 feature, you might need to update
@Nortic11118 сағат бұрын
@@PrivacyPleaze Agreed, I only find it in 4.3 too.
@Thecosmicpacifier14 сағат бұрын
@ thanks that was it , helped
@GIBITUBEETHIO21 сағат бұрын
Here before it blows up at 80 views
@TheDucky3D17 сағат бұрын
Let’s hope!
@orbiogaming12 сағат бұрын
❤❤❤❤
@shawnhollahan59018 сағат бұрын
Can you please do a video on parametric pattern making or weight painted pattern making ? I see car designs with patterns of perforations within the grill or vents that are clearly 3D generated but I cant find any videos on them and I have been looking for months. Imagine an array of many hexagons that go from large to small arranged in such a way that only mathematical arrangement can do. Please help. I need it for a project I'm doing.
@WeatheredWrld15 сағат бұрын
The whole video I was thinking of the Foo Fighters album Colour and the shape
@Zhiznestatistiks21 сағат бұрын
The constant intersection of what appears to be a bunch of solid objects is very distracting. Not that much in static, but very much in motion. The types of plexus animations where it's a thin graphic line or a beam of light are far more pleasing to the eye. Also plexus line breaks are also important components. They may've been able to save you animation that is if the lines were to break \ vanish before they intersect with large outer spheres. The Entagma channel has an old, but still fairly relevant tutorial on looping plexus animantiions in blender together with line breaks by distance between points.