Great video, and aligns well with my experience making 180-200 card cubes intended for two players. I have found the best two player draft format is 8 packs of 7 cards, where you pick 2, pick 2, pick 1 and burn the last two. Getting double first picks gives players a lot of agency which is good because I want players to be able to play their pack 1 build around cards. Burning cards also allows more niche cards that increase replayability. It doesn't matter that Cruel Ultimatum is skipped 9/10 drafts, because that one time it gets played it creates a super memorable deck. I have found that the main determining factor for how many colors people play is the fixing you include. The best fixing I've had was just 10 triomes and LoTR cyclers which led to all decks being 3+ colors. Also consider the balance of color specific fixing like shock lands, and flexible fixers like prismatic vista. I've had a cube with Landfall as the macro archetype where I just had 8 evolving wilds and mana felt great.
@KevinMisiuda4 күн бұрын
Thanks for making this, I'm all in on Twobert and always looking for more insight into the construction process. My prerelease-pack-special the Zendicube has been a fun crutch on the way to figuring out how to craft an original environment
@Seekerof-nc6oj4 күн бұрын
Something I’ve thought about is making the cube 3 colors. The idea is that forcing the 2 drafters to fight over at least 1 color could make the draft more interesting
@RyanOverdrive4 күн бұрын
I've dabbled in 3-color Cubes quite a bit- I think as you explore the space you'll find that players less fight over colors and more have higher agency on whether they want to play one, two, or all three colors. Very cool space, but it typically actually lowers tension when it comes to what colors to draft just because there are more cards of each of the represented colors by volume.