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GMTK's game history series Design Icons takes a trip to the UK, to see how the early British games business started as a cottage industry of bedroom coders
Sources
[1] November 1984 | CVG
archive.org/de...
[2] Interview: CCP on the Freedoms of EVE Online | Gamasutra
www.gamasutra....
[3] The forgotten interview with Chris Roberts | Paul Dean
paullicino.tum...
[4] No Man's Sky creator: 'We wanted to build a universe' | The Guardian
www.theguardia...
[5] The Replay Interviews: Gary Penn | Gamasutra
www.gamasutra....
[6] January 1984 | CVG
archive.org/de...
[7] March 1985 | CVG
archive.org/de...
[8] Commercial Breaks - The Battle For Santa's Software | BBC (Archived on KZbin)
• Commercial Breaks - Th...
[9] Geeks who rocked the world: Documentary looks back at origins of the computer-games industry | The Independent
www.independen...
[10] Feature: Jez San On Star Fox, Super FX And Teaching Nintendo How To Fly | Nintendo Life
www.nintendoli...
Find out more
From Bedrooms to Billions | Steam
store.steampow...
Sinclair ZX80 and the Dawn of 'Surreal' U.K. Game Industry | Wired
www.wired.com/...
How British video games became a billion pound industry | BBC
www.bbc.co.uk/...
Bandersnatch: The game that killed a company and inspired a Black Mirror episode
tiredoldhack.c...
The Complete History of DMA Design | Mike Dailly
www.javalemming...
Credits
Thumbnail Image licensed from Adobe Stock
Fastfall by Lifeformed used under CC BY-NC-SA 3.0 license
Ending Music from Robocop on Spectrum
Other Music by Lee Rosevere (leerosevere.ba...)
Black Mirror: Bandersnatch © Netflix
Further credits - pastebin.com/V...
Contribute translated subtitles - amara.org/en-g...