I swear, I see you show up in the comment section of videos where they mention Unity... Wait, or am I just unintentionally cherry picking..?
@TK-sr2hz4 жыл бұрын
@@reyariass maybe because hes a unity dev...I swear everytime I look in popular UTuber's replys theres always these...intresting people.
@gamestroyer8914 жыл бұрын
Dude you are becoming Justin y Focus on the game plz
@basicallytutorials21074 жыл бұрын
Wow, you really are everywhere lol, I literally see you in every comment section, you either have good taste or just have a bot sending replys everywhere
@andremaldonado74104 жыл бұрын
Ok this is getting weird this is like the fifth time I've seen you in the comment section just this week lol
@BurtKocain4 жыл бұрын
I suppose that's also why we used to call them "computer games" here more often than "video games".
@mandtcousins71214 жыл бұрын
My parents still call them that to this day, probably cos my mum had Manic Miner
@williamwallace2344 жыл бұрын
Not British, but when I was a kid I always used to use computer game, and TV game respectively. But now I and everyone I know just calls it all "game", and use PC and console when differiention is needed. Everything is cross platform now so I guess it doesn't make a difference.
@bearianna4 жыл бұрын
I have a distinction in my head as well for computer game vs. video game, and I'm American! So it's not exclusively regional, but I think it was more based on what you're exposed to! 🤔🖥
@effexon4 жыл бұрын
computer games were for adults, video games for kids. that hint I got as kid, how people used these words.
@coreyclark21794 жыл бұрын
Damn, this just reminded me that when I was a lot younger I was bewildered to what a video game was and only knew the term video to apply to VHS tapes. Everyone would say computer games back in the 2000's.
@nathanpartridge5434 жыл бұрын
Very fun history! This is a very romantic time for the medium, in that it seems like it was less bogged down by the business side of the industry and allowed creators more space for auteurship. It also seems like the Wild West in the way those first companies played so hard and fast with their money, and how fast the industry changed in those early days. Like you said, in some ways, it feels like we're looping back around with affordable and software with relatively low barriers to entry.
@RegoneFF4 жыл бұрын
How is that 8 hours ago when it got released just now :O
@deltajee7_org4 жыл бұрын
@@RegoneFF 😂he's a member actually..gets a pre released version everytime..(like a day before the video is released for everyone)
@PandemonicHypercube4 жыл бұрын
As someone who went through both eras, the very early iPhone era reminded me a lot of the ZX Spectrum era. There was another boom of very small teams making it big with really weird and original games. I guess it's still somewhat true today with the indie game scene, but it's a lot more difficult for a single hobby project coder to release something successful nowadays due to the market being absolutely swamped.
@relo9994 жыл бұрын
Except the barrier to entry isn't low today, it simply switched places for your indie game dev. 10/20 years ago the hard part to enter was development itself, which never really was that hard. The thing that is hard these days is simply marketing, unless you are an already established name or know someone part of what I can only dub the "indie cartel" nobody will see your game. Not only is the game market swamped with asset flips, in part due to it having become big business and it becoming mainstream, the normal networks you communicate through are also swamped. Where in the 80's you could relatively easily made a game, buy an advert in some mag relating to the target machine that is somewhat gaming related and your fine. These days gaming media is more focused on clicks (you also see this in general news). Some rando making or releasing a game isn't very clickable unless you can attach some attention grabbing headline to it.
@felipedaiber29914 жыл бұрын
And it may continue to become even more like that since FOSS has catched up to corporative software with programs like Blender or Godot
@CompleteAnimation4 жыл бұрын
Never thought I'd see the day when GMTK would make an Ahoy episode.
@thijsvandervoort82614 жыл бұрын
Exactly, it has that same feel/vibe I think
@minecraftshieldworshiper77764 жыл бұрын
isn't the last episode in this series like that as well?
@ToriKo_4 жыл бұрын
Hahahah great comment
@alyastastic4 жыл бұрын
Ahoy!
@benplace57144 жыл бұрын
Lol
@dylanparrish-subda71414 жыл бұрын
I really like this full circle analysis. Interesting.
@taxevader6744 жыл бұрын
It even fits in with the design icons logo
@ravenJB17294 жыл бұрын
I know that it's a completely different thing, but the one time this kind of roundabout got me really deep in Mark's videos was in the Dark Souls World Design video. Never knew anything about the game before it, bought it on Steam a week after watching. Him going full circle there too creates such a strong impression about the game.
@fredsnicker4 жыл бұрын
This video gives waaaaaaaay more context to the entire story of Black Mirror's Bandersnatch episode
@kumatorahaltmanndreemurr4 жыл бұрын
I had no idea it was an homage to a real game, that just makes it even cooler.
@Dev-nr4dw4 жыл бұрын
Doesn't matter because Bandersnatch is shit.
@DrGandW4 жыл бұрын
@@Dev-nr4dw The unreleased game or the episode?
@snage-thesnakemage4 жыл бұрын
@@Dev-nr4dw oi the Netflix episode was *ok* it wasn't hot film garbage like some stuff on there but it wasn't a masterpiece either I get that
@snage-thesnakemage4 жыл бұрын
@@DrGandW think they are talking about the episode since the video said that the game was never released
@subprogram324 жыл бұрын
Wow, those early game-making times seem wild as heck indeed. I too am very glad that the new indie wave has seen a resurgance in independant games being made, variety is the spice of life after all. And I always like the Design Icons videos in particular too, I am happy to have seen another! :)
@ahmir57984 жыл бұрын
Hi member!
@FoulballHangover4 жыл бұрын
The British Bedroom Coder is definitely back! I'm a solo developer and released my game Hydroneer in May which did pretty well :)
@Danmarinja4 жыл бұрын
Congrats!
@Twyzan4 жыл бұрын
> May > Last month Nice
@saeta57334 жыл бұрын
Hydroneer is your game? Good job man! I'll be looking forward to your new games!
@stanclark69724 жыл бұрын
Yo i got that. good game
@FoulballHangover4 жыл бұрын
@@Twyzan whoopsie.
@flavoredchin4 жыл бұрын
This really felt like a Tom Scott/ Computerphile video in the best way at the beginning.
@safe-keeper10424 жыл бұрын
Wow, yes, he actually even sounded a tad bit like Tom Scott.
@berylliosis52504 жыл бұрын
I came here from some computerphile videos, and yeah, it had that vibe
@NelsonsTrousers4 жыл бұрын
"After a long, long holiday, the British bedroom developer is back." I think that was the first time in my life (and I'm not young) that I've experienced actual patriotism. It's weird, man.
@reillywalker1954 жыл бұрын
I got an odd feeling of pride from watching this, too, and I'm just a Canadian with Scottish and English heritage. Perhaps it's because I grew up watching British shows and movies, listening to British music, and playing British games like _Roller Coaster Tycoon_ and _Micro Machines_ among others that I feel somewhat connected to the United Kingdom even though I've never been there myself.
@firstlast-gh9ig4 жыл бұрын
I'm French and this made me mutter "God save the Queen (and Lord Sinclair)"
@mrsalty68844 жыл бұрын
Makes me proud to be British.
@firstlast-gh9ig4 жыл бұрын
@@mrsalty6884 You have a Colin Furze, god dammit! Knight him!
@PlaySA4 жыл бұрын
Patriotism is best expressed in small doses, regardless :)
@mollyheadycarroll4 жыл бұрын
British 80's bedroom programmers are one of my favourite game dev scenes in history. It doesn't get enough attention globally, kudos for covering it. :)
@shawnheatherly4 жыл бұрын
Fascinating, I've never really heard about the UK's contribution to the rise of the gaming industry at the start. This was really cool.
@apeeatape4 жыл бұрын
I'm so glad that there're more and more of history of videogames journeys like this. Living in Russia in the 80s and 90s I completely missed almost everything. I had a nes and PC but that's about it. Gaming landscape of my childhood was absolutely different. So thank you very much for that. Can't wait for more of this design icons series )
@spearPYN16 күн бұрын
You must have been living under a rock or in some asylum. The British UK Spectrum was extremely popular in USSR and in fact still is in modern Russia. The DOS PC's also took over in the early 90s. Remember Volkov Commander written in pure assembly. Russian coders were geniuses and desrve a documentary just devoted to them.
@apeeatape15 күн бұрын
@@spearPYN I wouldn't be too hasty making assumptions about a life of a person you know nothing about. I'm glad that your experience was different from mine, but it doesn't make mine less accurate. I'm not saying there wasn't good coders in USSR (Volkov Commander was written by Ukrainian coder) I'm saying that gaming landscape of MY childhood was different. Not to mention that I know very few world renowned games produced by Soviet developers outside of Tetris that left a significant legacy.
@HelloMisterJAMWAH4 жыл бұрын
This is the story of my childhood! Only playing the games and reading the mags, I was never a programmer except the odd experiment with my 48k Spectrum. Glad you highlighted this era, it seems to have been forgotten by many. Love that final line too (and the Ocean Loader music was the cherry on top!)
@eugenebebs77674 жыл бұрын
This video and the one about RPGs in Japan are really interesting mini-docs. It woulde be awesome to learn about gamedev history from other corners of the world.
@bluwbyte4 жыл бұрын
Absolutely! As an Australian I think it would be amazing to expose our game history, but it would be close to America and Britain and I think the space would be so much more deserved to Eastern Europe, Western Asia, Africa or South America. Some very hard fought and beautiful dev stories.
@bluwbyte4 жыл бұрын
I am encouraged to do my own research in this way :)
@IvanezRus4 жыл бұрын
There are some interesting parts in the gamemaking of countries of former USSR, even though they couldn't keep up and pretty much stopped making good stuff at the end of 2000's
@thatowenperson77454 жыл бұрын
You really should make more types of vids like this im loving it
@TheEvilCheesecake4 жыл бұрын
Mark's made plenty of videos about the history of game dev, check the channel archive.
@dondontsai91354 жыл бұрын
I got chills when you draw the link between the bedroom coders before and the indie developers now. Great job!
@lucasprizant61574 жыл бұрын
This was amazing, it's so cool to see how much insight you have about the origin of games in the UK. It makes sense that you're so eloquent with the making of modern games; you can see the evolution. Favorite channel on youtube!
@pseudoiq20394 жыл бұрын
I've seem a fair few KZbin vids on video game history and a lot of them just echo pong and repeat one another. This, with a very specific focus on Britain's video game history (or England's I guess?), is very refreshing to see!
@reillywalker1953 жыл бұрын
It makes sense that the British gaming industry would be centred on England since most of Britain's people live there, but it's worth noting that _Roller Coaster Tycoon_ creator Chris Sawyer and famous video game composer Grant Kirkhope are Scottish.
@indylockheart30824 жыл бұрын
American here..today is definitely a good day to focus on good/interesting things from outside the US. Thank you Mark.
@fishface97894 жыл бұрын
I love learning about the early history of gaming. Great video keep up the good work!
@mrmonkeyman794 жыл бұрын
Wasn't expecting a whistle stop tour of my childhood today but glad I got one. This was a great video, thanks!
@spitfire51804 жыл бұрын
I'll be honest, the most surprising fact to me is that boots used to sell games lol
@pepsicoder4 жыл бұрын
Boots in the early 80's from what i had witnessed was the best place for games, you could not move for people in the software isles on a saturday it really was a golden time. Must not forget the silica shop that also was also a good computer shop of which i was offord a job their many moons ago.
@superwooper52104 жыл бұрын
Wow, this was amazing! I had no clue the average person was able to get into game design like that then and I didn't realize how similar things can be done now! Bravo, Mark. Bravo.
@ThunderRazorYT4 жыл бұрын
Teasing that RoboCop Chiptune theme at the end there! Representing a little more UK love with the skills of Jonathan Dunn. Kudos, Mark!
@Steampark4 жыл бұрын
That burst of nostalgia ! :) That's how we started my and my brother, making small games and demomaking in our bedroom. Thanks for that video. Cheers.
@generallykaiden4 жыл бұрын
I owned a commodore 64 back at the start of the 90s (Australia), and I remember owning a lot of these games. Ocean pretty much defined my Commodore 64 experience. But I didn't realise that British games had their own cultural history separate from American and Japanese. I find the early history of the rise of the home computer to be fascinating.
@Canadas_Very_Own4 жыл бұрын
Awesome video! I never knew much about the growth of video games in the UK...now I do!
@michaelsander28784 жыл бұрын
I'm an American bedroom coder (or at least I'm trying to be). It is pretty cool that technology has afforded us this sort of opportunity to be craftsmen like those in the renaissance.
@firstlast-gh9ig4 жыл бұрын
I'm 46 and just a glimpse at some of these old games brought back incredible memories, and I can recall the awe at those brand new unbelievable 16 color graphics, or those incredibly realistic monochrome 3D wireframes, or those superfast and smooth sprite movement animations... No game has brought me such a sense of wonder in the last decade or more : we are just slowly improving things that were then totally new. The only recent real feelings of wonder I can remember today are the first massive multiplayer games, and the first augmented reality games (but I'm still waiting for the first RA killer app or game). But it's incredible how vivid the feelings evoked by mere seconds of gameplay are. I remember I had wet dreams of the ZX81..
@rupel1904 жыл бұрын
I think through analyzing that sense of wonder and working on it we can gain some of that back by changing our perspective, our lifestyle. But yes, it's hard when so many factors play into it, mostly as you said the natural trend of improving rather than innovating.
@scality43094 жыл бұрын
The introduction of 3D killed it all imho.
@KuraIthys4 жыл бұрын
That sense of wonder is definitely something that gets harder to find over the years. I wasn't really old enough for 8 bit systems (though I owned an 800XL - albeit in 1990), but The SNES, N64 and the 2nd generation 3d systems (PS2, Xbox, Gamecube) really were amazing at the time... I pretty much never got that feeling again after that point. (maybe a small echo of it when I first saw the world in Breath of the Wild. Which, goes to show it's not always about technology as such) Unfortunately, completely new things don't come around very often... The 2d to 3d transition was very significant, even if in hindsight those early 3d games don't look so hot anymore...
@mrsalty68844 жыл бұрын
Now today we have things like wireless VR
@firstlast-gh9ig4 жыл бұрын
@@mrsalty6884 Yes, but we are still waiting for that killer game that will define a new genre (and create drama because people will get physically hurt playing it :).
@senza45914 жыл бұрын
Consistently high quality content, im continually impressed Mark
@lechindianer4 жыл бұрын
While being aware of the British computer industry back then I never researched the game landscape back then. Thanks for researching and connecting it to current game development
@zeedar4124 жыл бұрын
The Oliver twins gave an awesome guest lecture at my uni last year. They made SO many games.
@KuraIthys4 жыл бұрын
They've provided various resources to a project called FUZE, which exists to recapture some of the feel of what it was like to work with old 8 bit systems, but with modern resources. There were some dedicated devices running FUZE initially, but then they made a version that runs on the Nintendo Switch. (called Fuze4Switch) - there's also a PC version. It's fascinating to see such a thing, especially on something like the Nintendo Switch. Fun way to scratch that coding itch in a portable form factor. XD
@patenshreve87964 жыл бұрын
You're almost at 1M subscribers. Good job! Your videos got me into game design, and got me to play some amazing games. Thank you.
@zuratu57434 жыл бұрын
I hadn't realized Elite: Dangerous had an unbroken history going back so far. I was also surprised it wasn't even mentioned here among it's contemporaries. I had to look it up to be sure the two space sim games were indeed connected. Great video!
@Potpan04 жыл бұрын
One of my first experiences playing computer games was Manic Miner on a Spectrum Emulator that my Mom put on our PC. I could never get very far in it as a 7 year old, but it's really nice to see some of those foundational old British PC games shown to a broader audience.
@stuhunt38574 жыл бұрын
Outstanding choice of closing music there. :D
@m0zzy714 жыл бұрын
As a man of 49 who messed with Basic in the early 80s and now still a bedroom coder,.. i was so glad that u mentioned the ‘full circle’ we have come,.. cheers.! 👍🏻 (@mozzy31)
@isto_inc4 жыл бұрын
I took a history of video games course in university. This was an amazing compliment to the british side of things. Awesome video!
@pranavroh4 жыл бұрын
Great video, I really love these unexplored corners of history!
@GreyWolfLeaderTW4 жыл бұрын
So many classic British developers from Rare to Psynosis to Sony Cambridge to Argonaut to DMA Design to Core Design to Bullfrog/Lionhead Games to Mythos/Microprose to Codemasters began as small single and two-man teams messing around with the making of games as hobbies and passions. Only really Rare, DMA Design (now Rockstar North), and Codemasters still exist.
@reillywalker1954 жыл бұрын
Codemasters is still thriving, too. It has several well liked game franchises and even has international divisions in Malaysia and India.
@scality43094 жыл бұрын
Yeah, due to EA killing them all.
@reillywalker1954 жыл бұрын
@@scality4309 Many were killed off by EA, but Psygnosis was killed off by Sony. To say it was "killed off" might not be totally accurate since its Liverpool office site is still open, but its development studio that was once Psygnosis was closed due to restructuring of Sony's European operations.
@scality43094 жыл бұрын
@@reillywalker195 Why is their office site still open?
@spiderside38924 жыл бұрын
both of my fathers were programmers, born and raised in england in the mid 1970s so i am so so excited to see this story retold :)
@thomasbernard21364 жыл бұрын
This is such a quality content. At first I was looking for sort of "design tips" but now this is my culutural game history chanel. You rocks, keep up the good work ! (No pressure though !)
@markm59274 жыл бұрын
Great video, love the personality and DIY aspects of this era. Definitely an inspiration for some of the indie developers of the modern day.
@eduardorpg644 жыл бұрын
This was WAAY better than your previous video! This is the kind of high quality and profesional videos that I've come to expet from you and that had made you one of my favorite KZbinrs. This was amazingly done, and keep up the good work!
@NobleEinherjar04 жыл бұрын
This was such an amazing episode. I always love learning more about the history of game design. And as someone who plays Elite: Dangerous, it was a bonus to see that the ships in that game are fully realized versions of those old wireframe designs.
@BathroomTile4 жыл бұрын
Mark, thank you so much for making these videos. As video games as a medium become more and more mainstream, it's good to start examining game history the same way it is done with other media like films and music. These small stories are fascinating and put things into perspective. This is an important service you're doing in keeping these games' memories alive.
@deltajee7_org4 жыл бұрын
Thanks GMTK- for another great video..! Sometimes these history insights are also too cool and interesting to watch..on how this gaming industry evolved as a whole.. especially the ads.. how much they have changed..!🔥🔥 Guys !! He has provided the links to the magazines in the description ..wow!!
@sebbes3334 жыл бұрын
*@Game Maker's Toolkit* Very good that you put the game names in text into the video! :D
@nachikahn49234 жыл бұрын
GMTK videos are always so well done and interesting
@IXXIMASONIXXI4 жыл бұрын
So thankful to be around when gaming took off in the UK. Amiga 64 is where it all started for me with SWOS and Cannon Fodder :D
@rungeon834 жыл бұрын
As someone who is a bedroom coder in the UK, this makes me so happy! During 00s I was a bit down about indie games almost not existing, yet since I've released a game on xbox360 indie section, and now it's even easier to release games. I'm currently trying to teach other fellow bedroom coders on my youtube channel though.
@JiggyIcarus4 жыл бұрын
Probably some of the best content you've put out GMT! I love your historical analysis vids- super interesting.
@UubTay4 жыл бұрын
Wow, this is a complete blindspot in my understanding of video game history. Thanks so much!
@chrisatallah42974 жыл бұрын
I'm absolutely enamoured with the history of video games and can't get enough so I'm really stoked to see you back on this roll! Keep up the great work and stay safe
@MaximumRD4 жыл бұрын
As a Canadian I appreciate this insight into Britain's bedroom coders. While there are many similarities to Canada there are certainly distinct differences regarding the popular machines people choose to code on etc due to regional market differences.
@AlexClarkeGame4 жыл бұрын
My dad always told me stories of him starting coding on the BBC micro, and now I'm moving into indie gamedev myself!
@GoldenJLR4 жыл бұрын
It's super cool to see the video game history of other countries that is not USA and Japan. Brazil has an interesting history and an unique video game market thanks to a company called TecToy that I only saw in videos and documentary in Portuguese and I would love to see being show for the rest of the world.
@brynshannon66924 жыл бұрын
Oh thank goodness this had a good ending, because I read the title, am British, getting into programming so I can use Unity properly, and was thinking "Well, this isn't good news for me."
@prismarinestars74714 жыл бұрын
Bryn Shannon You should try Godot instead of Unity
@brynshannon66924 жыл бұрын
@@prismarinestars7471 I'm not about to restart now with how long it takes me to learn new skills, dang it. DX I'd consider this kind suggestion, but I really can't afford to. Mental problems, I'm not getting into it. Thanks, though, really.
@prismarinestars74714 жыл бұрын
Bryn Shannon Ok. I only suggested because it sounded like you hadn’t really learned much about unity yet, but if you are already far along with unity, it’s probably not a good idea to switch.
@brynshannon66924 жыл бұрын
@@prismarinestars7471 Thanks again. Sorry if I came across too salty, I'm just... desperate. DX
@lyrisio4 жыл бұрын
Unreal better yet if you're not into Unity that far.
@ersia874 жыл бұрын
The rise of the indie game industry (or british bedroom coder industry) is one of the best things that's happened in recent years. While in some aspects the world has been led astray I simply adore the development of the games industry in this regard.
@eduardorpg644 жыл бұрын
You even provided links to the magazines in the description! You've really outdone yourself this time!
@KRYMauL4 жыл бұрын
The first video game was made by the MIT Model Rail Railroad Club, and they coined the name Hacker. They created a little game called Space Wars which is what inspired a young Nolan Bushnell to start Atari.
@19maurice664 жыл бұрын
The quality of your videos is so high and so consistent
@neogen234 жыл бұрын
This was like reading Bob Pape's book in video format. I enjoyed it, as I enjoy all of your videos. Your content brings me back to my magazine reading days, when I would read every page looking for an analysis or back story like yours
@thezestfall1st1074 жыл бұрын
This one’s quite different from some of your other videos and I’m all for it
@xairo81342 жыл бұрын
After struggling to find a major and 'settling' for whatever I could get, this video was the final push which inspired me to switch university and pursue Computer Science. After thinking I wasn't capable of such a difficult course, 300 miles and one and a half years later I'm just about to finish my first year, and I've never felt more focussed or fulfilled in what I want to spend the rest of my life doing. Thanks GMT.
@DavetheTurnip4 жыл бұрын
I love that the spirit of the bedroom coder is still alive and well. I guess it was only a matter of time until you made a video on the British gaming scene 😄
@RyumaXtheXKing4 жыл бұрын
Super cool to see someone cover the European computer industry. Hope you'll do some videos on some individual games like Project Firestart, the first survival horror game and Exile, an interesting early metroidvania. Love the Robocop theme as the outro. The director of Black Mirror sad that the GB version is one of his all time favorite tunes.
@StrikerObi4 жыл бұрын
As an anglophile American, I am fascinating by all these weirdo British games we mostly never got to play. I'm glad today's indie developers are able to pick up that torch and re-light it. The British have such a unique sense of humor that I really vibe with, and I love a good silly game.
@hcpuefiuhfdue19964 жыл бұрын
Awesome to feel part of a generation on the way to make an old one back to the top ! Gives me hope for my futur as an independent game developer ! Thanks for the video really interesting !
@cartersmith66283 жыл бұрын
As an American, so interesting to hear about this era of gaming in this region. It’s something I’ve never heard about before and honestly the way you describe it sounds like you’re giving an actual history lesson. Like I’m learning about art in the renaissance and how it was different in Rome and Greece
@archvaldor4 жыл бұрын
This was such an exciting time to live through. The possibilties seemed endless.
@alexhoneydew76113 жыл бұрын
1:59 "Mountains of Ket" sounds like a hell of an adventure.
@Thraim.4 жыл бұрын
The rise of indi games that don't necessarily need photo realistic 3D graphics definitely helped small teams or even single people to make games again.
@iamnoimpact4 жыл бұрын
Rad to see some of the older stuff brought to light. I had a commodore 64 and largely played only what my brother would bring over from his dorm. Interesting to see “the industry” side in its infancy.
@nocontexthuman61034 жыл бұрын
Now I have a legal reason to stay closed in my room with zero interaction with society: “I’m a bedroom coder”
@yetAnotherEgirl_4 жыл бұрын
Lol gonna pull that one next time it's Christmas
@sojou.RN.4 жыл бұрын
Always a pleasure to watch your content, Mark! I definitely love the increase in game diversity that is accompanying this indie game trend.
@Eener10004 жыл бұрын
Aww, no mention of my two favorite British coders: the Pickford brothers. They got snatched up by Rare and made Ironsword and Wizards and Warriors 3 for the nes amongst other games. They have a great website full of stories about making games back in the day and scans of original concept art and design stuff for games they worked on.
@sweetegg4 жыл бұрын
Great video, you never dissapoint. Btw that outro music is giving me goosebumps hearing it through headphones.
@pepsicoder4 жыл бұрын
Programming games has been my passion since 1981 when i was just 11 and bought my first micro the Sinclair ZX81. Ill never forget the first time i discovered how to move a character around the screen under keyboard control, i thought i was god. Currently working on a 2d pro gen platformer written in java with the framework libgdx which i love and also own the url bedroomcoder.co.uk for more years than i can remember just have to do something with it. Great video, thankyou.
@seanv424 жыл бұрын
This was a really interesting piece of history. I didn't know publishers originiated in britian. It sounds like the US created the first tripple aaa devs, japan started development and home consoles, and britian started the publisher system for games.
@FlavourFool3 жыл бұрын
I loved this expertly concise history lesson, I have fond but limited memories starting from the ZX Spectrum. Well done!
@GhassanPL4 жыл бұрын
I am shocked that you failed to mention The Last of the Bedroom Programmers, Introversion Software! Makers of Uplink, Darwinia, DEFCON, and Prison Architect.
@MetaBloxer4 жыл бұрын
I completely forgot that Darwinia existed. I remember picking that up in a Barnes and Noble, then being unable to run it on my crappy computer...
@forceofhabit4 жыл бұрын
Who needs an office when you’ve got a bedroom anyway? Great video!
@spookaj62613 жыл бұрын
Reminds me of my dad who grew up in New Zealand at around the same time you are talking about. He use to make a bunch of games from scratch like RPG's or a 3d maze. Maybe New Zealand computer culture was similar to England's.
@merluzacongelada53614 жыл бұрын
Bedroom coders were a thing with continentals too, it's just that the Brits seemed to be the ones who transitioned from that to the console market the best. This is not surprising at all because they already had the biggest video game industry in Europe back then, so getting a console licence was a no biggie for their big-ass companies. The smaller ones probably couldn't adapt and died out, or had to stuck to computers, becoming less and less relevant as time went on. That's what happened everywhere else afaik.
@Pe0ads4 жыл бұрын
Love this, been obsessed with this story for a while. Gamedev Tycoon is a great game if you want to play through it. Also Mark I know you make these games primarily with American English, but I felt physical pain when you referred to British kids making games in "college dorms" rather than "university halls".
@simplesystemsstudios51224 жыл бұрын
Kind of a neat dive into the past here. Awesome!
@gaminwithgc4 жыл бұрын
Great video! I hope this inspires a lot of people - and I love the use of the Robocop theme for your outro
@maciej58664 жыл бұрын
Finally European perspective on early gaming industry. I think Commodore, Amiga ZX Spectrum games are uderappreaciated and forgotten in US dominated world.
@scality43094 жыл бұрын
Yeah, europe was where it all happened. 'for the masses, not for the classes'
@KuraIthys4 жыл бұрын
mmh.... The micros were something else. Even though there were so many US designed machines, Europe was where they thrived...
@Lenriak4 жыл бұрын
Amiga is definitely underappreciated. It always annoys me when I see a "Top 100 Games of All Time" type list and there's never any Amiga games in there, except for one of those few games that was ported to anything with a microchip. XD
@scality43094 жыл бұрын
@@Lenriak But did the amiga had 'that' great games?
@Lenriak4 жыл бұрын
@@scality4309 Yes. The Amiga had a lot of unusual games that did things differently than your more generic games of its day. To me, comparing the Amiga to the SNES and Mega Drive is almost the same as comparing todays Indie games to todays console AAA games. The Indies/Amiga games might not have the dev budget of the AAA console games, but they almost always felt more fun and creative than the more "metacritic checkbox ticking" AAA games.
@racheltadeu16922 жыл бұрын
These are fantastic! I hope there is more to come!
@meikahidenori4 жыл бұрын
This was really cool. Can't wait for you or someone to attempt to do one on the Australian Games industry, which might be a little harder as studios riseand fall here alot, but despite that the indie scene is thriving. It'll be interesting as there's a lot out there dedicated to the US, UK and Japanese game makers, but very little on ones from Australia (and we've had some great games come from here!)
@maxperrins88784 жыл бұрын
What examples are there? Only Australian game I've heard of was Untitled Goose Game
@meikahidenori4 жыл бұрын
@@maxperrins8878 Armello (league of geeks) , De Blob, Antichamber, team fortress (the devs were Australian hence the heavy refrences to Australia in tf2 with Australian smissmass and Saxton Hale... Yes the infamous Robin Walker and co. ) game dev tycoon(greenheart games) fall out tactics, Ty the tasman tiger, enemy infestation, marble madness (an old one but a good one), hollow knight, shadow run for the snes, fruit ninja, LA Noir, syndicate and syndicate 2, Bioshock was partly made with 2k Australia as well as the Boston team, OTTTD: over the top tower defence, Borderlands the pre sequel, Starwars the force unleahed (The now defunct Krome studios) , Framed, powerslide.... I mean there's also a Wikipedia page and even then it's not a complete list... Though I was going off what I could think of at the top of my head...there's actually alot of Aussie/NZ indie devs who've got games on the Switch. en.m.wikipedia.org/wiki/Category:Video_games_developed_in_Australia
@reillywalker1954 жыл бұрын
@@maxperrins8878 _Borderlands: The Pre-Sequel_ was developed by 2K Australia, as was _BioShock_ in part. _LA Noire_ was developed by the now defunct Team Bondi, and the 1982 text adventure adaptation of _The Hobbit_ for the ZX Spectrum was developed by Melbourne House. As for Australian mobile games, _Fruit Ninja_ and _Crossy Road_ are quite notable.
@maxperrins88784 жыл бұрын
Interesting, but wasn't De Blob Dutch?
@reillywalker1954 жыл бұрын
@@maxperrins8878 It was developed by Blue Tongue Entertainment in Australia.
@Shadowstorm54004 жыл бұрын
This is a really good look at why indie devs are becoming more popular these days. I really enjoyed this video thank you.
@Darashiva4 жыл бұрын
Finland had a very similar start to its video game industry. Most of the early games made here were done by individual working alone at home. It wasn't until the early- to mid-90's that actual development studios were founded.
@Demonsub4 жыл бұрын
I now have an old Toshiba advert stuck in my head with that ending music (from Robocop 2 I believe). And on, and on, and on...
@SeppelSquirrel4 жыл бұрын
And on, and on, and on, and Ariston. kzbin.info/www/bejne/n6KrnHqOa7uli7M
@MellowGaming4 жыл бұрын
Grew up on the Spectrum and remember always reading about these developers and they're projects. People always say Miyamoto was the first well known name in gaming but in the UK we all knew Matthew Smith, Jeff Minter and the Oliver Twins. I used to sit and copy code from magazines into my Speccy but was too impatient and not thorough enough to make sure I had got it right so never really learned a thing from it. Was a crazy time though.
@reillywalker1954 жыл бұрын
Shigeru Miyamoto was the first game designer to become internationally renowned for his skill from what I could tell. The fact that he saved Nintendo's North American operations and helped to revive North American home gaming with games he designed undoubtedly helped to earn him that recognition. That said, it's wrong to call him a developer because he's an artist rather than a programmer, which made him unique among game designers back in the 1980s.
@KuraIthys4 жыл бұрын
@@reillywalker195 mmh. Obviously the early industry largely predates any concept of specialised game development degrees, but it's still interesting to note that formally, Shigeru Miyamoto is an industrial designer; The kind of person that would have been trained in how to make everyday items look both interesting and functional...
@baconlabs4 жыл бұрын
Or Barn Coders, in the case of Rare! Mad respect for all these guys.
@miinintapple4 жыл бұрын
Great work Mark! Loved the video (as usual)
@ololreyalple4 жыл бұрын
goddamn mark always making the best videos on youtube
@jackfiend27104 жыл бұрын
This takes me back, being an owner of an amstard cpc464 and an a500+ I have fond memories of zool, daily Thompson super challenge, dizzy and so many fantastic games of this era.