if theres one word Nintendo loves more than "Lawyer" its "Proprietary"
@VideoGameEsoterica2 күн бұрын
It’s a meee…a lawsuit!
@LeftyPem2 күн бұрын
Which is why they should have hooked up with Sony. They love proprietary tech too!
@Norweeg2 күн бұрын
@@LeftyPemI feel like proprietary tech started to swap with Sony and Microsoft around the 360 and PS3. Sony stuck with Bluetooth while Microsoft held onto proprietary wireless for 2 generations. With the current gen consoles, I was able to use an off the shelf NVMe drive for my PS5 while Microsoft is using their own proprietary storage.
@SuperEarther2 күн бұрын
the creators should call it something not related to nintendo but most of the time nintendo only goes for people who go for current gen
@adrianjohnstone7872 күн бұрын
I reckon Alejandro should be taking notes and drawings on how to make an actual board for his supersega!
@VideoGameEsoterica2 күн бұрын
Wait you mean you have to have pads for pins? And traces? No way! 🤣
@JonKildeus2 күн бұрын
I have a very critical piece of game preservation relating to SNES CD-ROM that I would like to share. I have industry confirmation (Microprocessor Report, early 90’s) that the CPU of the 32-bit Super Nintendo CD-ROM was the NEC V810 processor- the same processor used in Virtual Boy, Nintendo Game Processor, and NEC PC-FX. This project relates to the Sony 16-bit CD-ROM which didn’t extend the SNES base capabilities in any way. The 32-bit Philips SNES CD used a Super DISC System Cartridge that had 32-bit coprocessor along w/ more RAM. The CPU was NEC V810 that can now be confirmed in fact by industry sources. Whats’s exciting is this 32-bit capability can be added to this project or in FPGA cartridge that can be used by anyone’ SNES to experience 32-bit SNES CD-ROM hacked games. Please respond w/ an email and I will gladly share the excellent detailed sources. I strongly encourage anyone to make a video about the re-discovery of NEC V810 as the long lost 32 SNES CD-ROM CPU for the sake of game preservation. Thank you.
@VideoGameEsoterica2 күн бұрын
You can email me. Should be in the about info
@Riz23362 күн бұрын
I never even knew the Nintendo Playstation existed at all until that dude found one in his garage or something he had gotten a while back and showed it off to the internet. Interesting piece of gaming history
@VideoGameEsoterica2 күн бұрын
I remember it from magazines back in the day. When it went up for sale people thought I was gonna buy it haha. I wish
@garystinten93392 күн бұрын
The James channel has a Nintendo PlayStation too
@uVSthem2 күн бұрын
Just give me Secret of Mana director's cut.
@VideoGameEsoterica2 күн бұрын
Haha couple steps left between this and that happening
@VOAN2 күн бұрын
Secret of Mana Director's Cut is kinda pointless now. That cut contents from that game was actually used to make another game. You're basically going to just play the same games twice if that happens.
@rolux48532 күн бұрын
@@VOANwhich game is that?
@uVSthem2 күн бұрын
@@VOAN I didn't know that. What game was it used in?
@2soulzkilluminati1352 күн бұрын
Chrono trigger and also it's quite not accurate. Secret of mana never existed because it was supposed to be a whole new RPG made by Masato Kato with others helping including Toriyama. But because the Snes cd version was cancelled, this RPG had to be cancelled as well so they split the game into two games. One is secret of mana and the other is chrino trigger so basically before chrono trigger there was "chrono trigger CD" and chrono trigger was also almost cancelled so Hōri and Sakaguchi including Toriyama helped. So chrono trigger was saved from being an unreleased RPG game. Secret of mana was likely done by the mana creators.@@uVSthem
@davidlevy7062 күн бұрын
Am I the only one who wants to see a working re-creation of Sony's bottom-mounted CD add-on for the Super Famicom (or PAL SNES)?
@VideoGameEsoterica2 күн бұрын
No I’m sure you aren’t haha
@eternax68282 күн бұрын
Like that? kzbin.info/www/bejne/kHqZiYGphbmWaZosi=KFTsog5slTqLafYl
@eternax68282 күн бұрын
kzbin.info/www/bejne/pWXOfImBacRkgLc
@davidlevy7062 күн бұрын
@@eternax6828 That's not what I had in mind, but it certainly is cool.
@M0L0TOV2 күн бұрын
If I had the skills, I'd use a Satellaview system to develop the shape of the case since it was a similar form factor to the CD add on and then work from there.
@ar-game-test2 күн бұрын
Would love a replica of that console. Nintendo might try to stop it though knowing them
@VideoGameEsoterica2 күн бұрын
They could argue design patent on the shell but reverse engineering the system would be allowed MINUS distributing the contents on the cart that boot the system
@bparker062 күн бұрын
@@VideoGameEsoterica I didn't know you were also an experienced IP attorney.
@VideoGameEsoterica2 күн бұрын
In fact I spent many years dealing with IP / copyright / licensing in film and television and many of that crosses over to this
@ReflexVE2 күн бұрын
@@VideoGameEsotericaThen why did you say design patent when those would be expired by now? Trademark and copyright are the grounds that would still be valid.
@VideoGameEsoterica2 күн бұрын
I said they could argue it. I didn’t say it would be valid. Nintendo is arguing garbage patents as we speak
@simon419782 күн бұрын
The abandoned SFC CD-ROM was a huge blow. Game prices got crazy in the UK due to the price of ROM chips. They started around £40 and by the time Street Fighter II Turbo and Super Mario Collection arrived, import stores were charging £90 per game. CD's would have stopped that plus imagine a Castlevania CD game. Maybe a port of Chi No Rondo.
@VideoGameEsoterica2 күн бұрын
Yes I’m sure a lot of Nintendo’s reasoning back then was to get prices down for consumers as their cut was the same if not better on cheaper media to sell
@sjake83082 күн бұрын
Part of that is grey importers getting greedy because they had consumers over a barrel: We didn't have anywhere else to go in those days, so they could charge whatever they liked.
@emmettturner94522 күн бұрын
That CD-ROM looks really familiar… like a CDI-220. The CD-i 220 was also the first thing I thought of when I saw the board laid out in segments like that.
@VideoGameEsoterica2 күн бұрын
It may very well exist in some Sony product out there. Odds are it was either borrowed from an existing product and slightly changed for SNES CD or they used the design IN something after SNES CD was cancelled
@inceptional2 күн бұрын
The thing I wish though, which is never gonna happen, is that it would also incorporate all the extra stuff from some of the later SNES CD versions that were at least talked and written about back in the day, such as having a 32-bit CPU running at 21.477 MHz, FX chip incorporated, 16.7 million colours, etc.
@simon419782 күн бұрын
They could fix that slow CPU. I've debated with you many times but actually agree now that Mega Drive was better overall hardware. Also, the resolution of SNES and the stretch which ruins the artwork makes no sense.
@inceptional2 күн бұрын
@simon41978 I don't agree with you at all. It completely depends on what you're wanting to do with the system. And the stretch on SNES and squash on genesis only exists if you're ignorant about modern systems and emulators that let you play all these games in perfect pixel mode with zero stretch or squash in current times. So you might wanna read up on that.
@Izquierda2 күн бұрын
If this had optical audio output not just for CD audio but from the SNES as well it would be a really compelling original console replacement.
@VideoGameEsoterica2 күн бұрын
I’m not sure what the final port config would be. Probably accurate to the prototype I’d assume
@labnine33622 күн бұрын
Many aspects of the original design language were surprisingly featured on the OG Playstation: the Super NES controller button/d-pad layout plus the general design of the connector and the reset/power buttons. The Panasonic development kit looks like a Sun Sparc computer from that era. Really cool. Most people I know didn't even have a CD rom on their PC at that time.
@VideoGameEsotericaКүн бұрын
I remember getting my first cd-rom drive. Felt like magic
@anthonybird5462 күн бұрын
That is so cool. I remember being a kid and reading Nintendo Power where it was hyping up the upcoming SNES and they mentioned a CD-ROM peripheral coming. I had a friend that had a Turbografix CD and we thought that was cool as shit, so we were excited to see what they were going to come up with.
@VideoGameEsoterica2 күн бұрын
It is interesting to think how close we got to an alt SNES history
@Kadamose2 күн бұрын
Nintendo probably cancelled their cd projects after coming to the realization that they would no longer be able to charge ridiculous licensing fees. They also did not want to pay royalties. (I remember reading somewhere that Sony wanted 30% of every game sold to use their tech - which is what Valve currently charges to use Steam).
@VideoGameEsoterica2 күн бұрын
Yes it all came down to money and you know how Nintendo is
@Cyrus_Nagisa2 күн бұрын
funny about that, was not Nintendo, but Sony trying to be real greedy, Nintendo did not read the contract very well before the agreement, once they found out Sony would hold most of the rights to the deal, Nintendo backed out.
@Kadamose2 күн бұрын
@@Cyrus_Nagisa It wasn't a bad deal, really. Sony would have had to cough up the money and resources for the hardware, which they would be entirely on the hook for. Nintendo was just being the cheap dbags they've always been.
@VideoGameEsoterica2 күн бұрын
Well someone should have maybe read the agreement haha
@simon419782 күн бұрын
It was all set-up beforehand. It's not real business. It's scripted theatre. Sony enter the market and dominate for a while. Sega shoot themselves in the foot deliberately. Sega couldn't compete with Sony anyway financially. Now, we have Nintendo back in front. There are no mistakes.
@knghtbrd2 күн бұрын
I would be more interested in FPGA so that chips didn't need to be harvested from old devices, but I guess you've gotta crawl before you can run, and this is one helluva learning to crawl moment if they can pull it off.
@VideoGameEsoterica2 күн бұрын
Haha yes it will take time. If this gets finished I bet you see it in FPGA too
@knghtbrdКүн бұрын
@@VideoGameEsoterica Of a certainty, in time. It's just that I've seen so many e.g. VIC-20s gutted for the chip needed to make a modern VIC-20 from modern parts. Stuff like that hurts to see happening when those chips could be recreated today.
@kwill6912 күн бұрын
This "Nintendo PlayStation" was the combination hardware that Sony would've made/sold as a premium device along side the add-on hardware Nintendo would've made/sold for the Super Famicom. Think of like how the Sharp Twin Famicom was sold along side the Disk System for the Nintendo Family Computer (Famicom) in Japan.
@VideoGameEsoterica2 күн бұрын
In the end the functionality was always planned to be the same so that makes projects like this easier thankfully
@AntoineWGКүн бұрын
I definitely remember the Nintendo Nemesis hype train back in the day. It didn't help that my parents owned a video store and even went to the VSDA convention every year.
@VideoGameEsotericaКүн бұрын
And all that hype for nothing in the end
@redrum3r2 күн бұрын
looking forward to dracula X with the Rondo of blood soundtrack hacked in
@VideoGameEsoterica2 күн бұрын
Haha people are already making plans for this o bet
@nicci_dee82922 күн бұрын
This would be pure awesome 🔥🔥🔥🔥🔥
@fillerbunnyninjashark2712 күн бұрын
Yes they already did that with MSU 1
@breadmoth64432 күн бұрын
I remember M2 more than the SNES CD , I had subscriptions to GamePro , so I never really saw anything in regards to the SNES , nor when the PS1 came out, nothing in regards to how it was from a failed project between Nintendo and Sony at the time. I never saw what an M2 looked like, but I did read just a blurb about how 3DO was considering the M2, however I think that was around early '96 and then it was later that same year, they discontinued the 3DO and just went full software.
@VideoGameEsoterica2 күн бұрын
Well you can def see what an M2 looks like on the channel haha
@Mohammed1000real2 күн бұрын
What was the game on the background at the start?
@VideoGameEsoterica2 күн бұрын
Super Boss Gaiden
@mabec2 күн бұрын
Breath. Breath and pause before you jump to a new sentence.
@VideoGameEsoterica2 күн бұрын
It’s just how I talk
@Ness_and_SonicКүн бұрын
It would be interesting to see a Blue Ray Drive in those things so it can play CDs, DVDs, and Blue-Ray movies.
@VideoGameEsotericaКүн бұрын
Swiss army console
@lapielazoolie12 сағат бұрын
How exactly will he able to source the proprietary chips? You can’t simply just recycle them when prototypes have long dried up within electronic landfills after being disposed of if not of course, in the hands of collectors.
@VideoGameEsoterica12 сағат бұрын
The chips are just transmitting data from the drive assembly into the SNES. You could use modern parts in their place and work around it. You are just dealing with controller chips really. Think of it like any disc drive for your pc…they all have diff chips depending on brand and yet they all do the same thing. Since SNES CD doesn’t increase the SNES performance there’s no customs that should present a problem
@bifftannen15982 күн бұрын
What would be extra sick is a SNES CD with an FX3 co-processor inside
@VideoGameEsoterica2 күн бұрын
Skies the limit I’d presume
@SaturnSteve2 күн бұрын
I would love to see this take off -- as long as they can get it classified as an accessory instead of hardware, and avoid any branding, it could happen! Imagine the fan projects!🤩🤩🤩
@VideoGameEsoterica2 күн бұрын
Considering you’d need to harvest chips off an existing SNES it wouldn’t be anything more than “repairing your SNES” haha
@SaturnSteve2 күн бұрын
@@VideoGameEsoterica Hahaha oh yeah, I guess that's true! 🤣🤣🥴🥴
@VideoGameEsoterica2 күн бұрын
We win!
@lupinthirdКүн бұрын
You mentioned loving the topic of unreleased hardware, I’d be keen to see what you can dig up and reveal to us about the arcade game Bouncer by Entertainment Sciences. Game made an actual appearance in the movie Ninja III - The Domination.
@VideoGameEsotericaКүн бұрын
Interesting. I’ll look into it 👍
@officialretroshellКүн бұрын
We have our fingers crossed for this project and we will feature it in the next issue of our Retro Gaming Substack (link in bio)
@drewba77412 күн бұрын
I wonder if the system lacked copy protection, like the Turbo CD and Sega CD did. If it did... the possibilities!
@VideoGameEsoterica2 күн бұрын
Good question. My guess is there was at least some form of rudimentary protection involved
@blast_processing65772 күн бұрын
This _is_ very cool, but does the SNES CD offer anything over the MSU1 at this point?
@VideoGameEsoterica2 күн бұрын
No nothing in particular honestly
@JustRandomCommentor2 күн бұрын
What game was that in the intro? Looks fun.
@xFEARxPHOENIXx2 күн бұрын
I want to know the same!
@VideoGameEsoterica2 күн бұрын
Super Boss Gaiden
@VideoGameEsoterica2 күн бұрын
@xFEARxPHOENIXx see above :)
@crossover-Incorporated2 күн бұрын
That would be awesome if they really released a CD-ROM-based super Nintendo. Also recreating the addon for the actual Super Nintendo hardware.
@VideoGameEsoterica2 күн бұрын
It would have fun to see how it changed the course of Nintendo and Sony history
@dbnpoldermans41202 күн бұрын
SFC-CD will happen! Videos like this will help tremendously I'm all-in FMV Road Blaster is another game that would run from a cd We could have repro prints of -Road Blaster And then every year perhaps 1 or two unique games could be released, but only if they really add something unique, not just music like Super Boss Gaiden, but really like Road Blasters
@VideoGameEsoterica2 күн бұрын
Fingers crossed. I’d love to see it come to fruition
@benbreeck3363Күн бұрын
What are they going to do about the custom chips?
@VideoGameEsotericaКүн бұрын
Rge? You mean RGB?
@benbreeck3363Күн бұрын
@@VideoGameEsoterica Sorry, typo. I meant the custom chips on the board.
@VideoGameEsotericaКүн бұрын
For the cd rom portion it’s just moving data so you could easily sub in a modern part. Everything else would be harvested from a SNES
@puertoricanguy9992 күн бұрын
The insane enhancements, and crazy af aftermarket games and ports this add-on is gonna get. Jesus!
@VideoGameEsoterica2 күн бұрын
Haha well first it needs to get finished and be accessible
@puertoricanguy9992 күн бұрын
@VideoGameEsoterica Yeye!
@adonian2 күн бұрын
@@VideoGameEsotericaexactly, and I’d be willing to bet my next paycheck that nintendon’t will have their attack dogs (lawyers) on him quicker than flies on 💩
@erockbrox8484Күн бұрын
I would just recreate the SNES CD with the SD2SNES Pro flash cart all via FPGA.
@VideoGameEsotericaКүн бұрын
Also an option but less fun in a lot of ways
@johneygd2 күн бұрын
You know what would be really cool??? Not only a 2 in 1 snes CD unit being recreated and getting massively sold online but also a snes CD addon wich could be attaxhed to an actual snes, i know that a prototype of it did existed as well, so if that will be ever recreated though 3D molds and fpga chips, that would be great. And the icing on the cake would be to see all those nintendo games on the cdi getting all ported to the snes cd as well to justify the whole past🤣😁
@VideoGameEsoterica2 күн бұрын
That would be fun to see. I’ll take it all!
@gaminginstilllife94292 күн бұрын
I always wondered what Atari had in the panther
@VideoGameEsoterica2 күн бұрын
That we know. I have a piece of the dev board too. Check my videos
@iamdmc2 күн бұрын
maybe he'll make the Switch 2 before Nintendo does ;) plenty of PCB shots now
@VideoGameEsoterica2 күн бұрын
🤣
@wallacefungКүн бұрын
Please add SA-1, SuperFX2 function.
@VideoGameEsotericaКүн бұрын
I think that would still be coming front the cart
@rancid_2 күн бұрын
Amazing passion from the retro community. This has more hope than the Super Sega fpga.
@VideoGameEsoterica2 күн бұрын
I have more hope to win the lottery than in Supersega
@fillerbunnyninjashark2712 күн бұрын
Be a good way to play MSU 1 games
@VideoGameEsoterica2 күн бұрын
Those work differently and have a much larger addressable game size than a CD
@Mike-B-Jackson2 күн бұрын
Waait, are there games for it?
@VideoGameEsoterica2 күн бұрын
Game. Singular. Super Boss Gaiden
@apollolux2 күн бұрын
It's been quite a while since I saw the Ben Heck SNES CD repair video, is this custom PCB based off of that or is it a more custom design?
@VideoGameEsoterica2 күн бұрын
I’d have to go back and see more myself to answer properly
@keithlowe55122 күн бұрын
Base snes hardware plus cd? So weaker graphics than a cartridge with enhancement chips?
@VideoGameEsoterica2 күн бұрын
That seemed to be the hardware yes
@net_news2 күн бұрын
this is the ideal project for Alejandro!
@VideoGameEsoterica2 күн бұрын
🤣 don’t give him any more ideas
@net_news2 күн бұрын
@@VideoGameEsoterica 😂
@joesaiditstrue2 күн бұрын
you have my attention.
@VideoGameEsoterica2 күн бұрын
One of the more surprising stories in awhile honestly
@909crime2 күн бұрын
Game Doctor SF7 has a cd rom attatchment which can boot CDs on the super nintendo. I wonder if this will be a clone of that
@VideoGameEsoterica2 күн бұрын
The fact is SNES CD is just sending data. It has no enhancements to the base hardware. So the Game Doctor in essence is the same
@NerdENerd2 күн бұрын
A MiSTer core would be better.
@VideoGameEsoterica2 күн бұрын
This could lead to that honestly
@mrburns3662 күн бұрын
Let's just get a SNES CD Mister core :)
@VideoGameEsoterica2 күн бұрын
Haha if this project finishes I bet you’d see it
@rs.matr1x2 күн бұрын
Sony being pissed off.. well, one could argue it was their end game to take over Nintendo and if they were pissed off, it's that Nintendo realized what they were up to.
@VideoGameEsoterica2 күн бұрын
It’s possible. I’m sure there’s details we just will never know
@migitymacdady2 күн бұрын
All that ingenuity and no one at least tried to emulate ppachislots.
@VideoGameEsoterica2 күн бұрын
lol
@SolidHyunkel2 күн бұрын
How different would the gaming world be if Nintendo wouldn't betrayed Sony
@VideoGameEsoterica2 күн бұрын
VERY
@maroon92732 күн бұрын
Hopefully we will see more homebrew games for the st018 snes cart chip including a nec v810 as well. Also, a snes cd and even the n64 DD (including a all in one unit). Nintendo is getting there butt kick in the hacking and homebrewing community
@VideoGameEsoterica2 күн бұрын
If this goes the distance then I’m sure it’ll see new games. Could also see an FPGA core
@iamdmc2 күн бұрын
I'd totally buy an aftermarket N64 DD recreation
@treedeblue2 күн бұрын
He’s so great oh so great! 😀
@VideoGameEsoterica2 күн бұрын
Haha it’s pretty wild
@trzarector2 күн бұрын
Ahhh man them Phillips Mario games are a stain on Nintendo’s history. 🤢 This project will happen with the talent out there. They’ll figure it out.
@VideoGameEsoterica2 күн бұрын
Where there’s a will there’s a modded with the foolishness to do it! I should know…that’s me but on the arcade side 🤣
@Un_Pour_Tous2 күн бұрын
Luigi Looking thicc
@VideoGameEsoterica2 күн бұрын
Haha
@METR0lD2 күн бұрын
You're saying you don't have the money to buy the Nintendo Playstation!? I thought the KZbins brought in the monies! You should be a multimillionaire by now! 🤑💰
@VideoGameEsoterica2 күн бұрын
People def think that 🤷🏻♂️
@ggbetz12 сағат бұрын
Wait you cant just write a cheque for the snesCD? Do your other fans think youre somewhere between Richie Rich rich and Scrooge McDuck rich? I know you buy arcade boards but....man.
@VideoGameEsoterica3 сағат бұрын
Haha some people thought I was
@weclockКүн бұрын
Learn how not to post ads in your vids.
@VideoGameEsotericaКүн бұрын
You get zero dollar content. It comes with ads. As does all of KZbin
@desktorp2 күн бұрын
As much as I loved the Sega CD (in particular Lunar) I really feel like a large portion of the SNES charm comes from the sound profile. The same could be said for Sega Genesis, I'm sure-- but the fact that SNES was sample based made a huge difference in its ability to capture more 'cinematic' feeling soundtracks. I think what I'm trying to say is that SNES has slightly less to gain from a CD attachment than the Genesis. On the other hand, being able to do cutscenes would be something and the Super Mario CD project is a cool idea.
@VideoGameEsoterica2 күн бұрын
Yes had it happened many games would sound completely different than we know
@rsmith022 күн бұрын
Feeding the SPC higher data rate audio would have been epic though.
@johndough81152 күн бұрын
The Sample based music, is what made every Snes game some almost exactly the same... Bad, Flat, and Boring. The Sega's FM Synth, has music and sound effects, that Destroy anything that the Snes ever put out... and the Sega could produce all of them with a Fraction of the memory. FM Synths are Superior, to Samples... but... if you have plenty of Memory to work with (CDs) ... then you can simply take very high quality samples of FM Synth sounds. This is where a CD add on, would have potentially given the SNES a great addition to its games... rather than having those Generic PC Midi sounding trash. The biggest issue with FM Synths... is in the serious difficulty ramp, in learning how to Program them. This is why most of the non Japanese created games for the Genesis, sound awful. Yet, games like Thunderforce II... has the most EPIC sound track, and EPIC sound effects, ever to be put into a game. The Sega CD was pretty much useless... because Sega really didnt put out any decent, and "unique" games for it. Nothing worth buying the expensive CD for... which is why it quickly died out. I bought a used CDX much later in life... merely for trying out Lunar. None of the DEVs wanted to invest their time and energy, into something Epic... and most of the stuff that was released, was more like a Tech Demo, than being noteworthy / revolutionary. As far as Mario goes... it never needed Cut Scenes. Cut Scene's exponentially increase development costs, due to how much more work is required to make them... and in many cases, they dont add much to a game.. often being skipped by the player, due to how they annoyingly disrupt your gaming action. The only place where live video really shined, was in the old Arcade Laserdisc games... Like Dragons Lair, Space Ace, and something like Mach 3... which used real (and quite cool) Ariel Footage. But of course, the gameplay with laserdisc games, was quite poor / limited. Still, it was a total Revolution... to see something like Pacman, next to a machine that was playing Dragons Lair... with amazing hand drawn animations, and with full CD quality sounds. Also, comparing something like the background graphics of Raiden... to Mach 3, was also pretty insane... for that time period (Even though, Raiden was still the better playing game). So, all in all... one of the biggest improvements to games that CD drives COULD make... would typically be in the form of Higher Quality Music, more animation frames, and potentially in much Larger and more Complex levels. But because a lot of companies wanted to maintain backwards compatibility with Cartridge based games... a lot of times... it seemed like they often Knee-Capped their potentials. That said, developing more graphics, also meant higher costs, and longer development time... too.
@desktorpКүн бұрын
@@johndough8115 bro I'm not here to argue with some chiphead fanboy about the pros and cons of FM vs PCM. That was not the point of my comment at all so please just drop it. I owned both systems and both sound synthesis methods have their good and bad points. A sample heavy soundtrack like Earthbound simply would not have had any of its character if it had been limited to FM. It's a totally different style. The topic is not as simple as "Muh FM better!" and it's obvious that if they had CD audio for say, Final Fantasy 6, it would've ended up with similar production methods as Lunar, which wouldn't sound bad per se, but wouldn't sound the same and likely would've been put produced mostly with some ROMpler workstation of that era, losing basically all of its character. I doubt that very many people who grew up playing FF6 or Chrono Trigger would prefer to listen to a real orchestra play that soundtrack, nor would they prefer a Genesis port of the game. It's the specific limitations of BOTH systems that gave these experiences their unique character. I didn't say Mario needed cutscenes. You're just having a separate conversation in your head. I said the SNES would have used the CD addon for cutscenes. You think Squaresoft wouldn'tve done cutscenes in their games? My reference to the Super Mario CD fan project that is being made had nothing to do with my comment about cutscenes. Please take a break from the internet and don't reply to me again.
@TreJowy2 күн бұрын
Hiroshi Yamauchi was a moron; gaming historians love to laud him as some sort of executive guru, when the opposite is true. Truth is, the NES and SNES sold themselves. Any time he meddled in development or collaborations, it was a disaster. Screwing over Sony? Check. Rushing the Virtual Boy? Check. Pushing cart format on the N64? Check. Alienating Gunpei Yokoi? Check. The guy inherited his position and lucked into success. This whole story is just one example of his overreach and massive ego.
@VideoGameEsoterica2 күн бұрын
Sometimes the most successful people are the ones that are just hands off. They see things going well and they resist the urge to meddle
@iIiIiIiIlIiiIiIiiiIiIiIiIiI2 күн бұрын
Would MSU-1 games work on this by default, or is the hardware different?
@davidgill74122 күн бұрын
That would be different. MSU-1 has a limit size of 4GB. Doubtful a CD-ROM from 91 would have nowhere near that capacity.
@VideoGameEsoterica2 күн бұрын
MSU-1 doesn’t truly “exist”. It’s virtual. So if you put a flash cart with MSU-1 support into a potential SNES CD it would work
@davidgill74122 күн бұрын
@VideoGameEsoterica that would definitely work and would be a good feature, but not hardware accurate. Just grateful for both the MSU1 hacks and the SNES CD prototype.
@VideoGameEsoterica2 күн бұрын
Nope. Not accurate all. But it would be a fun time!
@davidgill74122 күн бұрын
@@VideoGameEsoterica amen to that.
@cyxceven2 күн бұрын
This is cool. Add a reproduction Satellaview attachment and that would be a Tower of Power to rival SEGA. XD