I honestly really like the new more anime-ish look the game is taking, if i was allowed to make any changes I'd probably add: Air, basically same thing as the normal flation, but floe would be lighter and have floatier jumps. Can be gained by being hit by air type enemies and interacting with things like air pumps/tanks (alt use) and broken compressed air pipes (without wrench). Helium, same thing as air but floe would start floating upwards when she reaches sphere size. Fattening: meh same here but floe would become blob instead of sphere, slowing her movement speed but giving her more defense, faster falling speed, and an auto ground pound with a shockwave if she hits the ground fast enough. Can be gained by fattening enemies and well, eating food Water: when size 5 is reached (right before sphere/blobization), floe would have an option between being either a sphere or a blob, she also gets a ranged waterhose attack with this. Can be gained by being either attacked by enemies with the water type (more on these later) and/or interacting with environmental objects/stage hazards like broken blue pipes (again, without wrench), using the alt interaction with the waterhose, etc. Slime: turns floe into a bouncier sphere, only version that allows her to jump at max size, can be gained by eating jelly-like stuff and slime enemies.) Enemies: yup, my interpretation of this game is a lil different. Normal generic enemies can only do damage to floe and nothin else. Inflation enemies can both inflate and/or damage floe as well and they can be identified by their appearance correlating to their inflation type: air would have cloud like things on them and have a white/light grayish color scheme, water enemies would look soggy and have colors of stuff you'd see in an ocean like coral, fattening enemies would... Just have a solid pinkish/brown color??? And slime enemies would have well... Slime on them and they would also have different shades of green. Also btw the enemies would be robots to reference the NPCs in the first 2 builds. Floe can beat them by either ground pounding, using a spin attack, using the "waterhose" skill to blast them with massive mounts of water (surprisingly highly pressurized), and running them over in sphere form. Health: Floe would have health alongside the enemies and her HP is kinda like mario 64, but instead of only healing with massive yellow coins, her health slowly regens but can have some of it restored instantly by eating food (heals her by 2-9 hp) and by picking up lil + signs occasionally dropped by the enemies when they're defeated (green heals 1 while yellow heals 3), floe's size doesn't just increase when inflation happens either, her HP would also increase alongside it. At base (size 1-2) she would have just 3 hits, but for every 2 size increases she would get +3 extra. (Yeah at that point it might as well be an entirely different game from the original.)
@Noah-h4p12 күн бұрын
what…
@balloonpuff3rfish38712 күн бұрын
@Noah-h4p you really answered what on a fetish comment, ON A FETISH VIDEO, ABOUT A FETISH GAME. Idk what you were expecting tbh... Anyway, it's best you delete the comments or else the dumb algorithm will think that you actually LIKE this stuff and start putting more in your recommendations (idk if this is entirely true tho, but knowing how messed up the algo is I wouldn't be surprised if it is) Anyway I'm currently tryna break free from this fetish, I want to just quit the gooning and get my life back on track, wish me luck.