One quick tip. You might want to add a tracking constraint on the lights and set the target to an empty. That way, you can use the empty as the light target and move around lights without having to adjust the direction every time you move them.
@Kuziminski2 жыл бұрын
(Positive response) You ever have that "I'm a fucking moron." moment? Picture the facepalm/forehead slap in the classic slapstick police movie Naked Gun. I always got bloody annoyed with moving lights because I had to re-aim them and Blender didn't have a 'piloting' option for lights..... Yeah, I just had that moment reading your comment. Years of dicking around in Blender and I didn't think of doing your tip. Sweet baby jeebus. Thank you.
@loldemort18242 жыл бұрын
@@Kuziminski glad to have helped 😅
@salasart2 жыл бұрын
Great advice! Thank you!
@rest_in_pain Жыл бұрын
@@Kuziminski That so sweet :D I have these moments also. Often xD
@PrinceWesterburg3 жыл бұрын
Off the bat, as a photographer of over 40 years, a portrait lens is 85-115mm, not 50mm! So you know: ?-12mm - Fisheye 12-20mm - Ultrawide 21-30mm - Wide 35-55mm - General Purpose 85-115mm - Portrait 120-300mm - Telephoto 300-1,000mm - Ultra Telephoto 1,000mm+ - Telescope!
@stana19803 жыл бұрын
Really helped thanks
@FlippedNormals3 жыл бұрын
Great!
@gurratell73263 жыл бұрын
A good guideline yes, but you can still use a 50mm for portraits :)
@vn0ir3 жыл бұрын
@@gurratell7326 To be fair, you could use 12mm for portraits too, the subject will just look like a dog sniffing a security camera. ~85mm gives the ideal compression of facial features IMO.
@Dhruv12233 жыл бұрын
@@vn0ir but the question is if that is valid for CGI as well, where there is absolutely 0 barrel distortion (as the lens isnt like real lenses, something that needs to be corrected for in post)
@SupaKoopaTroopa642 жыл бұрын
"We are going to be talking WAY more about fundamentals than just how to place the lights. We are gonna be giving a way of thinking about lighting, which hopefully is gonna help you way more long term than just knowing where to place the lights." Finally! I hate how so many tutorials get bogged down in the technical details about lighting, which I could easily figure out on my own. I want to learn the fundamentals, since they are what will help me in every scenario, not just the setup in the tutorial.
@kleckerklotz96203 жыл бұрын
Nice basic tutorial. One thing I would question: The sentence "Get the values right before you use colour." is more a guideline than a rule. That can help in most situations. But in other situations you can be way off the mark. The reason for this is the brightness of the colour itself or better known as luminance. It's a little counter-intuitive, and what doesn't make it any easier is that the RGB colour space is slightly different from CMYK print colour space because of the colour mixing of the three RGB LEDs. According to colour theory applied to RGB colour space, the luminance of fully saturated colours are in the following order: yellow (brightest colour) cyan neon green turquoise green pink orange antique pink light blue red purple dark blue (darkest colour) The problem is that when setting the brightness values first, it can happen that after adjustment of a colour, the luminance suddenly no longer matches the brightness values from before. In other words the mix of equal luminance can be off. Usually, the bright colours in the shadow areas are incorrect and the dark colours in the light areas. That is why you also advise against using this rule in the third scenario. Because a darker colour works here as a bright light. So your rule or guideline of "Get the values right before you use colour." applies to any situation where dark colours are used for shadows and bright colours for light. Like daylight or standard lighting. But it does not apply when it is the other way around. Like in any situation with artificial coloured light or when you work with false colour. Btw.: That is why "contemplation" is an important skill for painters. Don't know if this is a term in English. In German "Kontemplation" means: applied colour recognition or using the discrepancy between colour luminance and brightness value as a kind of intuitive ability. And it's a little bit more experience needed when it comes to achromatic colours.
@FlippedNormals3 жыл бұрын
This is a great comment! Thank you for elaborating.
@kleckerklotz96203 жыл бұрын
@@FlippedNormals Most welcome. It's only fair to give back some knowledge. 😀
@AntonioRizzatti3 жыл бұрын
Great coment, thank you Klecker.
@glenn_r_frank_author3 жыл бұрын
So nice to see a tutorial like this. I took classes as a studio photographer and worked professionally as an industrial and commecial product photographer, and while I don't shoot as much with the camera anymore, all my lighting training and experience really has been a plus when working with Blender!
@FlippedNormals3 жыл бұрын
Thank you Glenn! Theres SO much value in having a traditional experience when it comes to doing CG.
@toapyandfriends2 жыл бұрын
That 1 with the colors that you did from the picture of the female with the Orange and the blue and the paint that is amazing art
@toapyandfriends2 жыл бұрын
For noobs after you watch this save this blender file in a special folder I call mine "BLENDER ASSETS" so anytime you want you could append the LIGHTING setup to any character you want and it will always be perfect as long as you keep your measurements right... Keep doing that and pretty soon you'll have just an awesome fast workflow!
@gurratell73263 жыл бұрын
Good tutorial here! Just one small tip, instead of using a square area light it's better to use a circle instead since the square ones can give kinda ugly reflections in eyes, glasses, helmets etc :)
@FlippedNormals3 жыл бұрын
Thats a great tip! For this video it doesnt matter much, since there materials are all rather dull, but it makes a big difference when dealing with shiny surfaces.
@gurratell73263 жыл бұрын
@@FlippedNormals Yupp, same with the stuff I generally do I don't care enough to change into a circle area light because there's mostly rough stuff, but when it comes to bling bling stuff you really have to think about what's in the reflections :)
@Lilian0402103 жыл бұрын
@@gurratell7326 "bling bling stuff" 🤣
@lawrencedoliveiro91042 жыл бұрын
Or use a spot and set it large.
@허툰생각-g2d2 жыл бұрын
With your help, I was able to understand what lighting was.
@BlenderSecrets3 жыл бұрын
Interesting, and inspiring!
@mr.potayto21313 жыл бұрын
Can't wait for you to shred this to a 29 seconds tutorial😍
@toapyandfriends2 жыл бұрын
you are really talented that one at the end with the colors
@aydenmcfly13623 жыл бұрын
I love how often you guys dog on blender but have so many tutorials for it lolol an epic flex 💪
@NeonSlice3 жыл бұрын
I thank the recommendation Lords for bringing this video to me. Thank you so much man, you are a real inspiration on so many levels, keep it up, you're amazing at explaining things!
@jellevandermaden2 жыл бұрын
Excellent subject and tutorial!
@gekidomikado3 жыл бұрын
Hi, an awesome tutorial ! Please tell how do you denoise an image in viewport so well Thank you in advance !)
@hyaki53832 жыл бұрын
can you make Books recommendations to learn art please, love your videos
@dhruvsharma87883 жыл бұрын
thank you so much to make it clear to use reference.
@sarahashemi65212 жыл бұрын
Thank you very much. This tutorial is so helpful 💖💖💖
@KenalLouis2 жыл бұрын
Excellent lighting mini course and tutorial. The thought process behind lighting models and subjects. A lot of great ideas to keep in mind for future projects.
@manojlogulic42343 жыл бұрын
Great tutorial, quick tip, did you know you can position light in Blender same like in maya "look through selection". Simple position camera, select light in outliner and you should press some key combination but I'm not sure what exactly, maybe CTRL + NUM 0 but i may be wrong, someone else will comment to confirm if this is right, but anyway it's great way to position light like in Maya. 😊
@Moonev_Fantasy7 ай бұрын
Thanks for sharing such usefull knowledge in fundamental things. Appreciate that fact that you give me info in a short form and make an accent on base importance over tools value. By the way, do you use Cycles render engine during your work process in this video?
@durvankurdama63643 жыл бұрын
can you do blender vs maya comparsion regarding current status of industry requirements and future ? which software to use in upcoming future industry ?
@MWSculpts2 жыл бұрын
Thank you I learned a bunch here 👍
@alextristan87682 жыл бұрын
What app did you use for the reference images to stay on screen? Is that a feature from blender as well? Very nice tutorial. Worth the watch
@salarycat3 жыл бұрын
Great and fun tutorial, it shows how easy and satisfying it is to light objects in blender.
@FlippedNormals3 жыл бұрын
Thank you! :)
@mathewmatangi3 жыл бұрын
This is great!! Would you also recommend doing test renders with different lighting when doing a likeness sculpt, just to see if the likeness holds up? Been working on a sculpt for a long long time and i feel like viewing it only in the zbrush viewport is making me doubt if it’s even a good likeness hahaha
@IGarrettI3 жыл бұрын
yes. DIfferent hdris
@FlippedNormals3 жыл бұрын
Thats a great idea, for sure. Its really hard to do likeness in isolation, since you can really sculpt a face with lighting.
@IGarrettI3 жыл бұрын
@@FlippedNormals and zbrush can throw you off too
@aoibluevi11 ай бұрын
You're helping me! tysm
@obvsolutions3 жыл бұрын
Thanks, this video really helped me get inspired about how to think about lighting.
@FlippedNormals3 жыл бұрын
Glad I could help! Lighting is so much fun once you 'get' it.
@pjos64062 жыл бұрын
Really enjoyed this one, thanks
@FlippedNormals2 жыл бұрын
Glad you enjoyed it
@dlalleman38743 жыл бұрын
I just wish Blender had the light blockers Arnold/Maya has where you can give it a blend radius to control the soft shadowing of the blocking volume.
@renlaidao Жыл бұрын
Good tutoria thank you
@ruivam Жыл бұрын
Nice tutorial. Blender is a totally new thing for me, as I've been a Photoshop worker for 12 years. I'm awed by Blender. Is that possible to change the lighting on people's faces from actual photographs on Blender? Or it works just on 3D models? Thanks.
@sayaadadurian2 жыл бұрын
Nice tutorial! I have one minor thing to ask. My shadows do not seem to be as dark as the shadows in your renders. Is there a way to make it darker?
@rest_in_pain Жыл бұрын
It is 10 months later and I hope you still messing around with Blender, and you found your answer but if not I maybe I can help. Try to go to the world properties (im the right panel) and there is world background colour. The default one is gray,. Set it to black and the shadows imidiatly should turn black. Eventually you can decrease the influencing of the background on the objects, there should be a bar for it.
@BlenderUser1944 Жыл бұрын
Thank you for the info!
@dragongaiden19922 жыл бұрын
It's incredible friend, ask the lighting at the end can be achieved in evee or only in cycles ???
@brandonjacksoon3 жыл бұрын
Thanks for your high quality tutorials and content! ;)
@FlippedNormals3 жыл бұрын
My pleasure!
@unknownclint17403 жыл бұрын
@@FlippedNormals do you guy do compositing too, I’d love to see how to light 3D object for real footage integration
@facundomileo5023 жыл бұрын
love your work guys!!
@FlippedNormals3 жыл бұрын
Thanks so much!
@Vertexvoyager2 жыл бұрын
The lighting with the blind lights is that cycle or evee?
@freckled.science2 жыл бұрын
Hi.... what is the section on the right side? the black screen where Ican see the shadowing? Im trying to learn lighting but i dont even know how to open that shadow thing and see my model !
@mahmoudgehad732 ай бұрын
How can I export David's head model to Blender after I downloaded it?
@kaetsusstudio3 жыл бұрын
Great tutorial!
@FlippedNormals3 жыл бұрын
Glad you think so!
@soutikrakshit7943 жыл бұрын
Sir.,Please make a ultimate guide video on Maya... Portrait lighting.... Like this video
@stormk-11303 жыл бұрын
So i was looking the courses in your web page, can i donwload the courses to watch them offline?
@fadianihsan78343 жыл бұрын
yooo can you make a guide on blender - substance painter workflow that would be cool!
@pZq_3 жыл бұрын
this is great!
@PrilaRis Жыл бұрын
hello, I'm beginner in blender. I tried to add Area Lightning & i already set it to 2000w but the light is still dim on the object. What am i supposed to do?
@Gadderz873 жыл бұрын
Amazing tutorial, thanks. I've read that values of 1.00 on value and saturation are bad, does that really matter too much? Would love to see more like this, really great!
@FlippedNormals3 жыл бұрын
Thank you! Honestly, it depends all on what it looks like at the end. Sometimes you just need the most intense saturation ever, particularly if you're going for something stylized. For realism, its a good idea to avoid the more extreme ranges.
@bulusfrancis79252 жыл бұрын
I need the link for the David head
@zillaquazar3 жыл бұрын
Thankyou, that's all I have to say
@mmoonbii2 жыл бұрын
Hey i wanna ask .. i download the statue from the link you gave , but how to open it in blender ?? The statue .. i try to add to the collection but the statue does not appear . So how to solve it ?
@dougieladd3 жыл бұрын
My god... where has Shift T been in my life?? :)
@suhaibabdulsamadh87033 жыл бұрын
Hey Henning, where's Morten and what did you do to him?
@armanchahal13 жыл бұрын
Thanks
@FlippedNormals3 жыл бұрын
No problem!
@afterapio40143 жыл бұрын
Nice tut! Did you make something to the David photoscan¿? Its like perfectly smoothed. No bad normals or anything. Also the material its simple and cool, its any magic on it? thanks again
@FlippedNormals3 жыл бұрын
You can find the link to the model we used in the description. The only thing was to decimate it a little to make performance better, but no fixes per se.
@skippy09012 жыл бұрын
Hi there actually i am.currently beginner but i know some basics of sculpting and modeling I wanna create characters model like from a reference image eg. some cartoonish images from pinterest. But i can't i have tried like more than 10 times while watching the reference image and trying to sculpt even tho the sculpt is easy, But i can't pls help me out and give me some tips if u can
@Marcelmikael2 жыл бұрын
Very catchy Channel name
@omarcastillo1223 жыл бұрын
How would you do a flaslight (terror like) lighting? This Is great btw!
@FlippedNormals3 жыл бұрын
Spotlights are great for this
@glenn_r_frank_author3 жыл бұрын
yse spot light and light it from below - UP toward the subject for that creepier effect.
@omarcastillo1223 жыл бұрын
Thx!
@REX-xe3st Жыл бұрын
I want to know why I can't see the shadow in second light
@lawrencedoliveiro91042 жыл бұрын
10:10 Did you know about R-R for free rotate?
@aliabufarjad45883 жыл бұрын
my shadows are not as dark as it is on yours? do i need to solve that? if so then, how?
@betoayala.youtube3 жыл бұрын
Once you go Rimlight you never go back to no Rimlight
@FlippedNormals3 жыл бұрын
You can probably spend an entire career only using rim lights. They are so much fun
@EricOlorunfemi3 жыл бұрын
Beautiful video. I'm guilty of forgetting about the real world... lol.
@FlippedNormals3 жыл бұрын
You and me both!
@WackFPV Жыл бұрын
What the flipper is that app @ 2:00
@julio1148 Жыл бұрын
7:00 you can't stress this enough...
@robinsalas67893 жыл бұрын
How much do you guys charge for a portfolio review?
@FlippedNormals3 жыл бұрын
It's not really a service we offer, unfortunately, but we have a mentorship service which might be starting up soon mailchi.mp/flippednormals/mentor
@Sulthan523 жыл бұрын
anybody know why my initial rendered view not complete dark like his?
@nurb2kea3 жыл бұрын
This is maybe good for stage item/product rendering, nothing else. That's really the basic, you learn 2 hours after opening a 3d software for the first time. When materials and physical materials + other scene stuff comes into the scene, this is what you don't wanna do. Anyways, for stage renering it's ok in quick cases.
@ahmedzeina62153 жыл бұрын
How to make the enviroment dark
@dant47743 жыл бұрын
how can i have both viewport and render in the workspace like that?
@FlippedNormals3 жыл бұрын
You can split the viewport in half, hit the Z key and Rendered in the one you want to be a render viewport.
@dant47743 жыл бұрын
@@FlippedNormals thank you very much!!! ♥️
@raellex42892 жыл бұрын
Can you do some animal crossing mod tutorials?
@DoubleBob3 жыл бұрын
What did you do to go from 17:59 to 18:01? It looks so much "smoother" than before. Did you just change rotation and intensity or more?
@sinisters92373 жыл бұрын
Believe that’s just because it’s the viewport render, the final render always comes out smoother
@GreenTea-Pose3 жыл бұрын
10outta10
@FlippedNormals3 жыл бұрын
Nice
@joshmanakajosh3 жыл бұрын
Waiting for hair tut F5 F5 F5
@ajimumpung35303 жыл бұрын
waiting for u to back to maya
@FlippedNormals3 жыл бұрын
You can use Maya for this too, no difference between Blender and Maya here tbh :)
@espressojoe3 жыл бұрын
First?
@FlippedNormals3 жыл бұрын
First!
@keiraxlicious45433 жыл бұрын
off topic. found this video.. as you say if you're watching this in the future.. say 2020, retopo may not be an issue... kzbin.info/www/bejne/qWOmiqiIrauIias .... my question to you is this.. I'm looking to understand why retopo is needed. what issues does it cause? why does it matter if the heads retopo, but the body isn't? what are the causes to retopo being needed.I'd love an in-depth explanation and if there are new solutions for retopo. please explain.. also... how do you bake high res work into a low res poly?