The Ultimate Guide to Portrait Lighting in Blender

  Рет қаралды 124,713

FlippedNormals

FlippedNormals

Күн бұрын

Пікірлер: 130
@loldemort1824
@loldemort1824 3 жыл бұрын
One quick tip. You might want to add a tracking constraint on the lights and set the target to an empty. That way, you can use the empty as the light target and move around lights without having to adjust the direction every time you move them.
@Kuziminski
@Kuziminski 2 жыл бұрын
(Positive response) You ever have that "I'm a fucking moron." moment? Picture the facepalm/forehead slap in the classic slapstick police movie Naked Gun. I always got bloody annoyed with moving lights because I had to re-aim them and Blender didn't have a 'piloting' option for lights..... Yeah, I just had that moment reading your comment. Years of dicking around in Blender and I didn't think of doing your tip. Sweet baby jeebus. Thank you.
@loldemort1824
@loldemort1824 2 жыл бұрын
@@Kuziminski glad to have helped 😅
@salasart
@salasart 2 жыл бұрын
Great advice! Thank you!
@rest_in_pain
@rest_in_pain Жыл бұрын
@@Kuziminski That so sweet :D I have these moments also. Often xD
@PrinceWesterburg
@PrinceWesterburg 3 жыл бұрын
Off the bat, as a photographer of over 40 years, a portrait lens is 85-115mm, not 50mm! So you know: ?-12mm - Fisheye 12-20mm - Ultrawide 21-30mm - Wide 35-55mm - General Purpose 85-115mm - Portrait 120-300mm - Telephoto 300-1,000mm - Ultra Telephoto 1,000mm+ - Telescope!
@stana1980
@stana1980 3 жыл бұрын
Really helped thanks
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Great!
@gurratell7326
@gurratell7326 3 жыл бұрын
A good guideline yes, but you can still use a 50mm for portraits :)
@vn0ir
@vn0ir 3 жыл бұрын
@@gurratell7326 To be fair, you could use 12mm for portraits too, the subject will just look like a dog sniffing a security camera. ~85mm gives the ideal compression of facial features IMO.
@Dhruv1223
@Dhruv1223 3 жыл бұрын
@@vn0ir but the question is if that is valid for CGI as well, where there is absolutely 0 barrel distortion (as the lens isnt like real lenses, something that needs to be corrected for in post)
@SupaKoopaTroopa64
@SupaKoopaTroopa64 2 жыл бұрын
"We are going to be talking WAY more about fundamentals than just how to place the lights. We are gonna be giving a way of thinking about lighting, which hopefully is gonna help you way more long term than just knowing where to place the lights." Finally! I hate how so many tutorials get bogged down in the technical details about lighting, which I could easily figure out on my own. I want to learn the fundamentals, since they are what will help me in every scenario, not just the setup in the tutorial.
@kleckerklotz9620
@kleckerklotz9620 3 жыл бұрын
Nice basic tutorial. One thing I would question: The sentence "Get the values right before you use colour." is more a guideline than a rule. That can help in most situations. But in other situations you can be way off the mark. The reason for this is the brightness of the colour itself or better known as luminance. It's a little counter-intuitive, and what doesn't make it any easier is that the RGB colour space is slightly different from CMYK print colour space because of the colour mixing of the three RGB LEDs. According to colour theory applied to RGB colour space, the luminance of fully saturated colours are in the following order: yellow (brightest colour) cyan neon green turquoise green pink orange antique pink light blue red purple dark blue (darkest colour) The problem is that when setting the brightness values first, it can happen that after adjustment of a colour, the luminance suddenly no longer matches the brightness values from before. In other words the mix of equal luminance can be off. Usually, the bright colours in the shadow areas are incorrect and the dark colours in the light areas. That is why you also advise against using this rule in the third scenario. Because a darker colour works here as a bright light. So your rule or guideline of "Get the values right before you use colour." applies to any situation where dark colours are used for shadows and bright colours for light. Like daylight or standard lighting. But it does not apply when it is the other way around. Like in any situation with artificial coloured light or when you work with false colour. Btw.: That is why "contemplation" is an important skill for painters. Don't know if this is a term in English. In German "Kontemplation" means: applied colour recognition or using the discrepancy between colour luminance and brightness value as a kind of intuitive ability. And it's a little bit more experience needed when it comes to achromatic colours.
@FlippedNormals
@FlippedNormals 3 жыл бұрын
This is a great comment! Thank you for elaborating.
@kleckerklotz9620
@kleckerklotz9620 3 жыл бұрын
@@FlippedNormals Most welcome. It's only fair to give back some knowledge. 😀
@AntonioRizzatti
@AntonioRizzatti 3 жыл бұрын
Great coment, thank you Klecker.
@glenn_r_frank_author
@glenn_r_frank_author 3 жыл бұрын
So nice to see a tutorial like this. I took classes as a studio photographer and worked professionally as an industrial and commecial product photographer, and while I don't shoot as much with the camera anymore, all my lighting training and experience really has been a plus when working with Blender!
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Thank you Glenn! Theres SO much value in having a traditional experience when it comes to doing CG.
@toapyandfriends
@toapyandfriends 2 жыл бұрын
That 1 with the colors that you did from the picture of the female with the Orange and the blue and the paint that is amazing art
@toapyandfriends
@toapyandfriends 2 жыл бұрын
For noobs after you watch this save this blender file in a special folder I call mine "BLENDER ASSETS" so anytime you want you could append the LIGHTING setup to any character you want and it will always be perfect as long as you keep your measurements right... Keep doing that and pretty soon you'll have just an awesome fast workflow!
@gurratell7326
@gurratell7326 3 жыл бұрын
Good tutorial here! Just one small tip, instead of using a square area light it's better to use a circle instead since the square ones can give kinda ugly reflections in eyes, glasses, helmets etc :)
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Thats a great tip! For this video it doesnt matter much, since there materials are all rather dull, but it makes a big difference when dealing with shiny surfaces.
@gurratell7326
@gurratell7326 3 жыл бұрын
@@FlippedNormals Yupp, same with the stuff I generally do I don't care enough to change into a circle area light because there's mostly rough stuff, but when it comes to bling bling stuff you really have to think about what's in the reflections :)
@Lilian040210
@Lilian040210 3 жыл бұрын
@@gurratell7326 "bling bling stuff" 🤣
@lawrencedoliveiro9104
@lawrencedoliveiro9104 2 жыл бұрын
Or use a spot and set it large.
@허툰생각-g2d
@허툰생각-g2d 2 жыл бұрын
With your help, I was able to understand what lighting was.
@BlenderSecrets
@BlenderSecrets 3 жыл бұрын
Interesting, and inspiring!
@mr.potayto2131
@mr.potayto2131 3 жыл бұрын
Can't wait for you to shred this to a 29 seconds tutorial😍
@toapyandfriends
@toapyandfriends 2 жыл бұрын
you are really talented that one at the end with the colors
@aydenmcfly1362
@aydenmcfly1362 3 жыл бұрын
I love how often you guys dog on blender but have so many tutorials for it lolol an epic flex 💪
@NeonSlice
@NeonSlice 3 жыл бұрын
I thank the recommendation Lords for bringing this video to me. Thank you so much man, you are a real inspiration on so many levels, keep it up, you're amazing at explaining things!
@jellevandermaden
@jellevandermaden 2 жыл бұрын
Excellent subject and tutorial!
@gekidomikado
@gekidomikado 3 жыл бұрын
Hi, an awesome tutorial ! Please tell how do you denoise an image in viewport so well Thank you in advance !)
@hyaki5383
@hyaki5383 2 жыл бұрын
can you make Books recommendations to learn art please, love your videos
@dhruvsharma8788
@dhruvsharma8788 3 жыл бұрын
thank you so much to make it clear to use reference.
@sarahashemi6521
@sarahashemi6521 2 жыл бұрын
Thank you very much. This tutorial is so helpful 💖💖💖
@KenalLouis
@KenalLouis 2 жыл бұрын
Excellent lighting mini course and tutorial. The thought process behind lighting models and subjects. A lot of great ideas to keep in mind for future projects.
@manojlogulic4234
@manojlogulic4234 3 жыл бұрын
Great tutorial, quick tip, did you know you can position light in Blender same like in maya "look through selection". Simple position camera, select light in outliner and you should press some key combination but I'm not sure what exactly, maybe CTRL + NUM 0 but i may be wrong, someone else will comment to confirm if this is right, but anyway it's great way to position light like in Maya. 😊
@Moonev_Fantasy
@Moonev_Fantasy 7 ай бұрын
Thanks for sharing such usefull knowledge in fundamental things. Appreciate that fact that you give me info in a short form and make an accent on base importance over tools value. By the way, do you use Cycles render engine during your work process in this video?
@durvankurdama6364
@durvankurdama6364 3 жыл бұрын
can you do blender vs maya comparsion regarding current status of industry requirements and future ? which software to use in upcoming future industry ?
@MWSculpts
@MWSculpts 2 жыл бұрын
Thank you I learned a bunch here 👍
@alextristan8768
@alextristan8768 2 жыл бұрын
What app did you use for the reference images to stay on screen? Is that a feature from blender as well? Very nice tutorial. Worth the watch
@salarycat
@salarycat 3 жыл бұрын
Great and fun tutorial, it shows how easy and satisfying it is to light objects in blender.
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Thank you! :)
@mathewmatangi
@mathewmatangi 3 жыл бұрын
This is great!! Would you also recommend doing test renders with different lighting when doing a likeness sculpt, just to see if the likeness holds up? Been working on a sculpt for a long long time and i feel like viewing it only in the zbrush viewport is making me doubt if it’s even a good likeness hahaha
@IGarrettI
@IGarrettI 3 жыл бұрын
yes. DIfferent hdris
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Thats a great idea, for sure. Its really hard to do likeness in isolation, since you can really sculpt a face with lighting.
@IGarrettI
@IGarrettI 3 жыл бұрын
@@FlippedNormals and zbrush can throw you off too
@aoibluevi
@aoibluevi 11 ай бұрын
You're helping me! tysm
@obvsolutions
@obvsolutions 3 жыл бұрын
Thanks, this video really helped me get inspired about how to think about lighting.
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Glad I could help! Lighting is so much fun once you 'get' it.
@pjos6406
@pjos6406 2 жыл бұрын
Really enjoyed this one, thanks
@FlippedNormals
@FlippedNormals 2 жыл бұрын
Glad you enjoyed it
@dlalleman3874
@dlalleman3874 3 жыл бұрын
I just wish Blender had the light blockers Arnold/Maya has where you can give it a blend radius to control the soft shadowing of the blocking volume.
@renlaidao
@renlaidao Жыл бұрын
Good tutoria thank you
@ruivam
@ruivam Жыл бұрын
Nice tutorial. Blender is a totally new thing for me, as I've been a Photoshop worker for 12 years. I'm awed by Blender. Is that possible to change the lighting on people's faces from actual photographs on Blender? Or it works just on 3D models? Thanks.
@sayaadadurian
@sayaadadurian 2 жыл бұрын
Nice tutorial! I have one minor thing to ask. My shadows do not seem to be as dark as the shadows in your renders. Is there a way to make it darker?
@rest_in_pain
@rest_in_pain Жыл бұрын
It is 10 months later and I hope you still messing around with Blender, and you found your answer but if not I maybe I can help. Try to go to the world properties (im the right panel) and there is world background colour. The default one is gray,. Set it to black and the shadows imidiatly should turn black. Eventually you can decrease the influencing of the background on the objects, there should be a bar for it.
@BlenderUser1944
@BlenderUser1944 Жыл бұрын
Thank you for the info!
@dragongaiden1992
@dragongaiden1992 2 жыл бұрын
It's incredible friend, ask the lighting at the end can be achieved in evee or only in cycles ???
@brandonjacksoon
@brandonjacksoon 3 жыл бұрын
Thanks for your high quality tutorials and content! ;)
@FlippedNormals
@FlippedNormals 3 жыл бұрын
My pleasure!
@unknownclint1740
@unknownclint1740 3 жыл бұрын
@@FlippedNormals do you guy do compositing too, I’d love to see how to light 3D object for real footage integration
@facundomileo502
@facundomileo502 3 жыл бұрын
love your work guys!!
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Thanks so much!
@Vertexvoyager
@Vertexvoyager 2 жыл бұрын
The lighting with the blind lights is that cycle or evee?
@freckled.science
@freckled.science 2 жыл бұрын
Hi.... what is the section on the right side? the black screen where Ican see the shadowing? Im trying to learn lighting but i dont even know how to open that shadow thing and see my model !
@mahmoudgehad73
@mahmoudgehad73 2 ай бұрын
How can I export David's head model to Blender after I downloaded it?
@kaetsusstudio
@kaetsusstudio 3 жыл бұрын
Great tutorial!
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Glad you think so!
@soutikrakshit794
@soutikrakshit794 3 жыл бұрын
Sir.,Please make a ultimate guide video on Maya... Portrait lighting.... Like this video
@stormk-1130
@stormk-1130 3 жыл бұрын
So i was looking the courses in your web page, can i donwload the courses to watch them offline?
@fadianihsan7834
@fadianihsan7834 3 жыл бұрын
yooo can you make a guide on blender - substance painter workflow that would be cool!
@pZq_
@pZq_ 3 жыл бұрын
this is great!
@PrilaRis
@PrilaRis Жыл бұрын
hello, I'm beginner in blender. I tried to add Area Lightning & i already set it to 2000w but the light is still dim on the object. What am i supposed to do?
@Gadderz87
@Gadderz87 3 жыл бұрын
Amazing tutorial, thanks. I've read that values of 1.00 on value and saturation are bad, does that really matter too much? Would love to see more like this, really great!
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Thank you! Honestly, it depends all on what it looks like at the end. Sometimes you just need the most intense saturation ever, particularly if you're going for something stylized. For realism, its a good idea to avoid the more extreme ranges.
@bulusfrancis7925
@bulusfrancis7925 2 жыл бұрын
I need the link for the David head
@zillaquazar
@zillaquazar 3 жыл бұрын
Thankyou, that's all I have to say
@mmoonbii
@mmoonbii 2 жыл бұрын
Hey i wanna ask .. i download the statue from the link you gave , but how to open it in blender ?? The statue .. i try to add to the collection but the statue does not appear . So how to solve it ?
@dougieladd
@dougieladd 3 жыл бұрын
My god... where has Shift T been in my life?? :)
@suhaibabdulsamadh8703
@suhaibabdulsamadh8703 3 жыл бұрын
Hey Henning, where's Morten and what did you do to him?
@armanchahal1
@armanchahal1 3 жыл бұрын
Thanks
@FlippedNormals
@FlippedNormals 3 жыл бұрын
No problem!
@afterapio4014
@afterapio4014 3 жыл бұрын
Nice tut! Did you make something to the David photoscan¿? Its like perfectly smoothed. No bad normals or anything. Also the material its simple and cool, its any magic on it? thanks again
@FlippedNormals
@FlippedNormals 3 жыл бұрын
You can find the link to the model we used in the description. The only thing was to decimate it a little to make performance better, but no fixes per se.
@skippy0901
@skippy0901 2 жыл бұрын
Hi there actually i am.currently beginner but i know some basics of sculpting and modeling I wanna create characters model like from a reference image eg. some cartoonish images from pinterest. But i can't i have tried like more than 10 times while watching the reference image and trying to sculpt even tho the sculpt is easy, But i can't pls help me out and give me some tips if u can
@Marcelmikael
@Marcelmikael 2 жыл бұрын
Very catchy Channel name
@omarcastillo122
@omarcastillo122 3 жыл бұрын
How would you do a flaslight (terror like) lighting? This Is great btw!
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Spotlights are great for this
@glenn_r_frank_author
@glenn_r_frank_author 3 жыл бұрын
yse spot light and light it from below - UP toward the subject for that creepier effect.
@omarcastillo122
@omarcastillo122 3 жыл бұрын
Thx!
@REX-xe3st
@REX-xe3st Жыл бұрын
I want to know why I can't see the shadow in second light
@lawrencedoliveiro9104
@lawrencedoliveiro9104 2 жыл бұрын
10:10 Did you know about R-R for free rotate?
@aliabufarjad4588
@aliabufarjad4588 3 жыл бұрын
my shadows are not as dark as it is on yours? do i need to solve that? if so then, how?
@betoayala.youtube
@betoayala.youtube 3 жыл бұрын
Once you go Rimlight you never go back to no Rimlight
@FlippedNormals
@FlippedNormals 3 жыл бұрын
You can probably spend an entire career only using rim lights. They are so much fun
@EricOlorunfemi
@EricOlorunfemi 3 жыл бұрын
Beautiful video. I'm guilty of forgetting about the real world... lol.
@FlippedNormals
@FlippedNormals 3 жыл бұрын
You and me both!
@WackFPV
@WackFPV Жыл бұрын
What the flipper is that app @ 2:00
@julio1148
@julio1148 Жыл бұрын
7:00 you can't stress this enough...
@robinsalas6789
@robinsalas6789 3 жыл бұрын
How much do you guys charge for a portfolio review?
@FlippedNormals
@FlippedNormals 3 жыл бұрын
It's not really a service we offer, unfortunately, but we have a mentorship service which might be starting up soon mailchi.mp/flippednormals/mentor
@Sulthan52
@Sulthan52 3 жыл бұрын
anybody know why my initial rendered view not complete dark like his?
@nurb2kea
@nurb2kea 3 жыл бұрын
This is maybe good for stage item/product rendering, nothing else. That's really the basic, you learn 2 hours after opening a 3d software for the first time. When materials and physical materials + other scene stuff comes into the scene, this is what you don't wanna do. Anyways, for stage renering it's ok in quick cases.
@ahmedzeina6215
@ahmedzeina6215 3 жыл бұрын
How to make the enviroment dark
@dant4774
@dant4774 3 жыл бұрын
how can i have both viewport and render in the workspace like that?
@FlippedNormals
@FlippedNormals 3 жыл бұрын
You can split the viewport in half, hit the Z key and Rendered in the one you want to be a render viewport.
@dant4774
@dant4774 3 жыл бұрын
@@FlippedNormals thank you very much!!! ♥️
@raellex4289
@raellex4289 2 жыл бұрын
Can you do some animal crossing mod tutorials?
@DoubleBob
@DoubleBob 3 жыл бұрын
What did you do to go from 17:59 to 18:01? It looks so much "smoother" than before. Did you just change rotation and intensity or more?
@sinisters9237
@sinisters9237 3 жыл бұрын
Believe that’s just because it’s the viewport render, the final render always comes out smoother
@GreenTea-Pose
@GreenTea-Pose 3 жыл бұрын
10outta10
@FlippedNormals
@FlippedNormals 3 жыл бұрын
Nice
@joshmanakajosh
@joshmanakajosh 3 жыл бұрын
Waiting for hair tut F5 F5 F5
@ajimumpung3530
@ajimumpung3530 3 жыл бұрын
waiting for u to back to maya
@FlippedNormals
@FlippedNormals 3 жыл бұрын
You can use Maya for this too, no difference between Blender and Maya here tbh :)
@espressojoe
@espressojoe 3 жыл бұрын
First?
@FlippedNormals
@FlippedNormals 3 жыл бұрын
First!
@keiraxlicious4543
@keiraxlicious4543 3 жыл бұрын
off topic. found this video.. as you say if you're watching this in the future.. say 2020, retopo may not be an issue... kzbin.info/www/bejne/qWOmiqiIrauIias .... my question to you is this.. I'm looking to understand why retopo is needed. what issues does it cause? why does it matter if the heads retopo, but the body isn't? what are the causes to retopo being needed.I'd love an in-depth explanation and if there are new solutions for retopo. please explain.. also... how do you bake high res work into a low res poly?
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