I feel like after playing Ninjas for a solid two month now, if your opponent knows the matchup, then it is harder to have an advantage or maybe even a win. Maybe it’s just bricking or how the deck it’s build but idk somehow we need more consistency 🤔
@afeather123 Жыл бұрын
My main problem with the deck is consistency and board breaking going second. I play TCG so the way I play it is obviously a bit different. I think you need to trim down the engine a bit and rely a bit more on non-engine to help you when going second. I went Tobari to 2, green ninja to 1, Jioh to 1 and dancing leaves to 2. I don't play called by the grave. I've been trying Triple Tactics Thrust as a way to get extra consistency going second as a way to search ROTA to get Hanzo. Then I play a few other situationally powerful spells for going second to get off Thrust, rageki and harpies feather duster at 1. I think instant fusion is definitely a must as well since it can get Yaguramaru, its a great 1 of extender. You have to play 1 normal trap to grab off of Thrust when going first, so I play Destructive Daruma Karma Cannon at 1. That isn't legal in the OCG so maybe Floodgate Trap Hole or Terrors of the Overroot could be good substitutes. I also play Evenly Matched at 3, but TCG doesn't have Max C so maybe there's just no room for it in an OCG build. I also play 1 Borrelsword Dragon in the extra deck and 1 extra copy of Iron Digger because it enables a very easy OTK by setting Hanzo in the end phase with Notebook of Mystery.