The Uno Amalgam Has Too Many Cards! - I Mess With Games

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Massacre's Mansion

Massacre's Mansion

Күн бұрын

Пікірлер: 1 400
@ultraman388
@ultraman388 5 ай бұрын
For the fist time, the amalgam can no longer grow. The amalgam must shrink.
@MassacresMansion
@MassacresMansion 5 ай бұрын
The Amalgam must confine itself to the shape of its container. XD
@aringrey
@aringrey 5 ай бұрын
like a cat :)​@@MassacresMansion
@masterbasher9542
@masterbasher9542 5 ай бұрын
The cutout royale is among us now...
@mikubrot
@mikubrot 5 ай бұрын
@@MassacresMansion the amalgam must amalgamate into itself
@TheXLPlays
@TheXLPlays 5 ай бұрын
No…….
@papyrussemi2848
@papyrussemi2848 5 ай бұрын
The one where we reduce the amount of cards while trying to not reduce the amount of Uno, resulting in a far more concentrated and, thus, potent amalgam.
@MassacresMansion
@MassacresMansion 5 ай бұрын
CORRECT
@masterbasher9542
@masterbasher9542 5 ай бұрын
The stars have to be mathematically aligned in this. For too many Wild Cards can make an entire UNO Anagram game, a Wild Card Slap off
@ejsuperstar
@ejsuperstar 5 ай бұрын
Mr "I'm going to combine every version of uno" is now suffering from too much Uno. More news at ten.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Who could have seen this coming 😂
@masterbasher9542
@masterbasher9542 5 ай бұрын
At least this, is where the unholy sauce would be made from... The crushed cards, of many a forgotten and verboten UNO edition.
@5000p-o9p
@5000p-o9p 5 ай бұрын
Was this a reference to a kirby superstar commercial
@ejsuperstar
@ejsuperstar 5 ай бұрын
@@5000p-o9p not intentionally ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
@Mr_Brawls
@Mr_Brawls 5 ай бұрын
Ah yes, the true meta joke, getting rid of cards in a game about getting rid of cards… deck thinning forever
@MassacresMansion
@MassacresMansion 5 ай бұрын
I’m playing a card-shedding game fr 😂
@masterbasher9542
@masterbasher9542 5 ай бұрын
​@@MassacresMansion game designer edition. The truest form of card shedding.
@MatthewConnellan-xc3oj
@MatthewConnellan-xc3oj 5 ай бұрын
@@MassacresMansionNo, don’t do any card-culling after this, leave it *B I G*
@LieseFury
@LieseFury 5 ай бұрын
​@@MatthewConnellan-xc3ojthat's a terrible idea. some of us actually want to play this eventually.
@LieseFury
@LieseFury 5 ай бұрын
@@algotkristoffersson15 this sounds like a topic you have no personal experience with.
@supathechest
@supathechest 5 ай бұрын
It took a lot of courage for Massacre to rename every card to Friendship to make things less confusing
@MassacresMansion
@MassacresMansion 5 ай бұрын
I would never 😂
@masterbasher9542
@masterbasher9542 5 ай бұрын
.... Be glad there was never, a cheaters chard in the first place.
@OrangeNOrange
@OrangeNOrange 5 ай бұрын
​@@masterbasher9542 People say this often, but the original Wild Draw 4 was basically a cheating gimmick
@nikk-named
@nikk-named 5 ай бұрын
Maybe the cards truly were the friendships we gained along the way
@michaelkindt3288
@michaelkindt3288 5 ай бұрын
​@@nikk-named-.-I paid $100 for this game.
@Edzilla
@Edzilla 5 ай бұрын
Tomska had a good response when people asked about movement mechanics in his game Muffin Time: You're allowed play them whenever you want, but if you are really playing a card that has movement mechanics agaisnt someone you know may not be physically able to participate, then everyone at the table will be able to awknowledge you as an asshole
@MassacresMansion
@MassacresMansion 5 ай бұрын
Tomska is very wise. XD
@Mart1n192
@Mart1n192 5 ай бұрын
I feel like a big part of charm in UNO *is* the fact that a lot of the cards simply don't do anything, it would be jarringly overwhelming if every single card someone discards has a +2 or a cancel turn, or a reverse order, having normal numbered cards are what makes effect cards so great
@Necroxion
@Necroxion 5 ай бұрын
You mean Exploding Kittens?
@michaelkindt3288
@michaelkindt3288 5 ай бұрын
Yeah, it's hard to imagine the chaos if every single card had an effect, with no exceptions. What meaning was there even be to the turn order?
@hungreyman100
@hungreyman100 5 ай бұрын
I agree with this sentiment. Uno is at its best when there is a gap between the chaos.
@jan_Eten
@jan_Eten 5 ай бұрын
@@Necroxion exploding kittens is a great game btw
@fartface8918
@fartface8918 5 ай бұрын
Yeah thats why this is a different game
@Briskeeen
@Briskeeen 5 ай бұрын
I love how we've reached the point where being under 1000 cards is considered "reasonable". I'm gonna pull this game out when it gets physically released at my parents and we're gonna have to split the deck in twain just to get it in the door.
@jan_harald
@jan_harald 5 ай бұрын
have fun with week-long games of uno, too! or at least a couple days, if you pull full days of playing
@MassacresMansion
@MassacresMansion 5 ай бұрын
It’s all a matter of perspective 😂😂😂 This game is going to have a lot of cards no matter what I do 😂
@hughmann8824
@hughmann8824 5 ай бұрын
THE PROBLEM: There are too many card in the Uno Amalgam THE SOLUTION: Turn them INTO a solution...
@MassacresMansion
@MassacresMansion 5 ай бұрын
Precisely 😎
@MatthewConnellan-xc3oj
@MatthewConnellan-xc3oj 5 ай бұрын
Just turn it into three different games.
@keonmerrill1941
@keonmerrill1941 5 ай бұрын
...and do it ourselves!
@jaydarb10
@jaydarb10 5 ай бұрын
Damn you, shrinkflation. It even got to the UNO Amalgam.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thankfully you’ll be getting your full value still!
@eforaffort
@eforaffort 5 ай бұрын
Don't blame him for adding Junior Move, blame me for suggesting Junior Move.
@user_hat
@user_hat 5 ай бұрын
Okay! shame. shame. shame. shame. shame.
@ThatGuyRNA
@ThatGuyRNA 5 ай бұрын
FOR SHAME MR LOCKWOOD FOR SHAME!!
@memeboi69-k3v
@memeboi69-k3v 5 ай бұрын
**gigachad speech bubble**
@TSSmith
@TSSmith 5 ай бұрын
I'll get the stockades
@michaelkindt3288
@michaelkindt3288 5 ай бұрын
I am A bigot, so thank you./J
@Bit125_
@Bit125_ 5 ай бұрын
we must compress the amalgam. it will become the UNO neutron star
@MassacresMansion
@MassacresMansion 5 ай бұрын
DENSE
@belodie
@belodie 5 ай бұрын
Can't wait to see the soft amalgamma repeater! I did research for this pun. Why did I do this?
@stinkzsys4995
@stinkzsys4995 5 ай бұрын
8:41 Honestly? This is just my opinion but I think doing the opposite would be more aesthetically pleasing. Flipping the card to indicate red or green, rotating the card 180 degrees to indicate lives. It would both be in-line with most of the other card designs, and also vaguely resemble a playing card, which I think could be a cool visual choice.
@MassacresMansion
@MassacresMansion 5 ай бұрын
That’s a good idea honestly! Perhaps I’ll make a mock-up of both versions and see which I prefer!
@PerfectlyGenericUser
@PerfectlyGenericUser 5 ай бұрын
@@MassacresMansion Don't ignore the possibility of rotating the card 90 degrees either. That can make it much clearer which state something is in at a glance
@sacrificiallamb4568
@sacrificiallamb4568 5 ай бұрын
@@MassacresMansion While you're doing mock-ups, I think the red-green should be lengthways, personally..
@sirrobertwalpole1754
@sirrobertwalpole1754 5 ай бұрын
I would argue, but the amalgam is founded through years of scholarly debate. Who am I to reject the shrinkening?
@MassacresMansion
@MassacresMansion 5 ай бұрын
The Amalgam won’t be losing any of its effects, don’t worry!
@LeifsLittleLuxuryHell
@LeifsLittleLuxuryHell 5 ай бұрын
Ooo I actually really like the fact you condensed some of the wilds by using the uno flip mechanic. One of my biggest problems from a game design perspective as the amalgum grew was the fact that since there are so many mechanics, some mechanics might outshine others. This kind of solves that problem by not only highlighting a mechanic (that being the flip powers), but also the sheer amount of unique wilds. Condensing them this way allows the flip powers to be utilized more, while also increasing the liklihood, as well as the strategy behind the wild cards.
@ZekeFreek
@ZekeFreek 5 ай бұрын
I think you confused flip and flex, he's more taking advantage of flex effects.
@pjbrady47
@pjbrady47 5 ай бұрын
FLEX CARD SLAP
@MercuryA2000
@MercuryA2000 5 ай бұрын
Yea some card mechanics are definitely meant to be more prevalent than others. Letting some of the smaller effects fold into those would be a good way to condense a few cards.
@LeifsLittleLuxuryHell
@LeifsLittleLuxuryHell 5 ай бұрын
@@algotkristoffersson15 OOPS
@MassacresMansion
@MassacresMansion 5 ай бұрын
Heck yeah!
@yako_the_silly
@yako_the_silly 5 ай бұрын
i’ve got to thank monopoly cheaters edition for being SO BAD someone had to go and make hour long videos on it, which caused me to find this absolutely CRAZY series!! that honestly might be the only good thing to come out of that game.. and i also have to thank YOU for being my favorite flavor of insane!! this series is a pleasure to watch (except for when my brain automatically turns itself off after the 50th wild-card-slap and suddenly there are two more insta-death cards.. but hell even that’s fun) and i’m really hyped for everything about it! also also gotta thank you for your general attitude towards this project and your community! the way you handle criticism and questions that have been answered before etc is so admirable (i could NEVER) and refreshing to see. ..either way I’M FINALLY CAUGHT UP WITH THIS!!! (i can’t believe the uno brainrot is real,,,,) can’t wait to finally experience the joy of seeing a new chemicards episode in my notifications!!!
@MassacresMansion
@MassacresMansion 5 ай бұрын
So true! I'm glad you've enjoyed this series and my Monopoly videos! I'm glad you're hyped for more as well! Thanks for watching the entire Amalgam series! There's a lot more to come!
@Bl00prs
@Bl00prs 5 ай бұрын
Ah yes, the next step… liquifying UNO
@MassacresMansion
@MassacresMansion 5 ай бұрын
Tastey drink :)
@Bit125_
@Bit125_ 5 ай бұрын
waterproof plastic juice
@masterbasher9542
@masterbasher9542 5 ай бұрын
Does it taste like strawberry ink? Or No U juice? Tune in to find out that chemical...
@theofficialnbp9510
@theofficialnbp9510 5 ай бұрын
Wild Creeperific Urrggg should be the flex side for Wild Behind the Scenes because getting to act like a zombie while giving out cards is an insane buff (also it would be really funny to have to use a resource just for that)
@MassacresMansion
@MassacresMansion 5 ай бұрын
So true!!!
@ryanmapping7944
@ryanmapping7944 5 ай бұрын
😂😂😂😂😂
@kamsandwich
@kamsandwich 5 ай бұрын
Chemicards' Final Form: One Massive, Omni-Powerful Wild Card
@MassacresMansion
@MassacresMansion 5 ай бұрын
Truly the stuff of legend. XD
@swileyhedrick2373
@swileyhedrick2373 5 ай бұрын
KAM SANDWICH???? once this comes out, put it in the wbgoat tourney. also, video 7 of asking for We're Doomed
@kamsandwich
@kamsandwich 5 ай бұрын
@@swileyhedrick2373 Oh shoot other people's videos still count 😄
@blaggjah13
@blaggjah13 5 ай бұрын
suggestion: rename the flex mechanic to "catalyzing"? fits the chemistry theme, and gives in-lore explanation on why the properties of the cards change and/or get stronger
@magnateze
@magnateze 5 ай бұрын
How about isomerization?
@rudequartz
@rudequartz 5 ай бұрын
Both suggestions here are amazing
@personperson5848
@personperson5848 5 ай бұрын
From a chemistry perspective (as a chemist myself) catalyzing doesn’t really make that much sense, and neither does isomerizing. Catalyze is to lower the activation barrier so a reaction occurs faster while isomerizing is changing from one structural form to another but both retain the same chemical formula overall. Both of these don’t really fit into the “becoming stronger” thing. I would say it would be “increasing potency”
@chloekross8406
@chloekross8406 5 ай бұрын
I like this
@nerd_nato564
@nerd_nato564 5 ай бұрын
​@@personperson5848 Perhaps "accelerant" would fit better? I like catalyst, even if it doesn't exactly make chemical sense, just due to the self-explanatory nature of it. You use a thing, and it makes another thing better. Unfortunately I'm coming up short on ideas for "make thing better" that also fit with chemistry.
@Blananas2
@Blananas2 5 ай бұрын
I'm so relieved you're not just removing cards just to reduce card count, the fact that you're taking into consideration how the game plays is excellent. That solution for combining the power, life, movement and even putting in player numbers for convenience sake is really clever. Excited to see whatever clever ideas you come up with in phase 2!
@trwn87
@trwn87 5 ай бұрын
Yes, he's really skilled!
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you thank you! :D
@Megarover
@Megarover 5 ай бұрын
Luke: "Time to shrink the amalgam" *Starts doing all the flex and number card modifications and to get the card total to 999* Viewers: "Cool but how are you gonna test that?" Luke: "That's a problem for future Luke and the discord members to figure out"
@MassacresMansion
@MassacresMansion 5 ай бұрын
Playtesting is going to be very fun 😂
@MercuryA2000
@MercuryA2000 5 ай бұрын
Yea its going to be a nightmare for this poor man when he starts having to print out chemicards, test it, make a small change, then print it out again.
@dawg1744
@dawg1744 5 ай бұрын
Can tabletop simulator used for playtesting?
@MercuryA2000
@MercuryA2000 5 ай бұрын
@@dawg1744 only partially. A lot of the mechanics aren't going to work outside of a physical game. Off the top of my head I know there's a rule about the discard piles falling over, as an example.
@Romashka_Sov
@Romashka_Sov 5 ай бұрын
​@@MercuryA2000he does not need to print it all over again, just changed cards. Still a lot to do, but not that bad
@1of8plusbillion
@1of8plusbillion 5 ай бұрын
THANK YOU LUKE. YOU FINALLY DECIDED TO RID THE PILE OF ROTTEN PIZZA TOPPINGS THAT WAS SITTING IN THE GUEST ROOM. Now i can actually afford the electric bills because now I don’t have to blast the ventilation 24/7 in every room!
@MassacresMansion
@MassacresMansion 5 ай бұрын
What a relief 😂
@benji-menji
@benji-menji 5 ай бұрын
I don't think the bill will get any smaller with us running your oven for super-slow cooking that pizza we are making.
@1of8plusbillion
@1of8plusbillion 5 ай бұрын
@@benji-menji YOUR USING WHAT?
@michaelkindt3288
@michaelkindt3288 5 ай бұрын
This conjured the image in my head of a pile of toppings so big the original pizza cannot even be seen. It made me lol.😂
@jan_Eten
@jan_Eten 5 ай бұрын
@@michaelkindt3288 imma be real wiþ you chief ðat shit was hard to parse
@Law-and-Disorder
@Law-and-Disorder 5 ай бұрын
As someone who has been following this from the beginning and is physically disabled I think you have a great take. When I inevitably play this I'll just be removing or altering the movement cards. Its not rocket science lmao.
@MassacresMansion
@MassacresMansion 5 ай бұрын
I’m glad you agree! :)
@masterbasher9542
@masterbasher9542 5 ай бұрын
All I will say here is. Remember those times we got the Wild Card Slap? Wait until we get to the Wild Card Chop suey. Or trim...
@MassacresMansion
@MassacresMansion 5 ай бұрын
🤯
@idk01123
@idk01123 5 ай бұрын
Honestly astounded this came out this fast. Was genuinely expecting a several month break before hearing about the amalgam again, but here you are, still going strong as ever. Love it as always.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you so much! I’m just so hyped to see this project become real!
@chaosmurloc93
@chaosmurloc93 4 ай бұрын
I noticed there are alot of effects that only apply to a single color card, mainly red, yellow and pink,could we get some of these effects to effect card color like brown. Since Brown cards have no effect that are used on them specifically. While there are lots of effects that only care about red cards. I think spreading out the specific color effects between all the colors would make for a more enjoyable experience. Just a thought. I hope you have fun on your journey to create the most enjoyable torture device!
@MassacresMansion
@MassacresMansion 4 ай бұрын
Thank you so much for the donation! I appreciate it! As for color exclusive effects, I'm pretty sure I addressed this in a previous Clarification Time, but I don't plan on spreading out the color exclusive mechanics, simply because that would defeat the point of them being color exclusive in the first place. I want to stay accurate the original mechanics as much as possible. With this system in place, I feel the strategy of the game has increased, because you'll have to think about which colors you're more willing to play/keep when you're taking your turn. For example, while red cards certainly have more color exclusive effects than most other colors, each red card is also worth -1 points to your total thanks to Uno Hearts, so there's a little bit of risk/reward built into having color exclusive variety!
@Lykrast
@Lykrast 5 ай бұрын
I think it's very important to keep a high number of "do nothing" number cards (like the ratios already there), it reduces decision paralysis/complexity from your hand and smooths gameplay a lot (especially for players who are learning the mechanics). I say this from experience as someone who plays commander in mtg, there's only so many unique effects you can process before you shut down at it. So only having like 2~3 in hand is a looot more manageable than a full hand of 6 different effects you have to consider.
@louisschmidt3972
@louisschmidt3972 5 ай бұрын
​@@algotkristoffersson15 wow that really solves the problem
@MassacresMansion
@MassacresMansion 5 ай бұрын
I agree!
@magnuswinther9019
@magnuswinther9019 5 ай бұрын
Would be great to add a big "Phase 2" to the thumbnail! Might catch some folks who have been waiting
@MassacresMansion
@MassacresMansion 5 ай бұрын
That’s a good idea!
@masterbasher9542
@masterbasher9542 5 ай бұрын
@@MassacresMansion Maybe for the second chapter, with pizza sauce and all.
@NottSaying
@NottSaying 5 ай бұрын
idea: combine literally every friendship mechanic into a single card. I don't care how cluttered or crazy it would become, it would be very funny
@brianzmek7272
@brianzmek7272 5 ай бұрын
Maybe split them over both sides and the flex effect. This would even be a time to justify the flex effect being radically different than the bad as long as it is more powerful
@MassacresMansion
@MassacresMansion 5 ай бұрын
I cannot imagine how much text would be on that card 😂
@brianzmek7272
@brianzmek7272 5 ай бұрын
@@MassacresMansion but it would be funny.
@takiyeet6946
@takiyeet6946 5 ай бұрын
@@MassacresMansion I don't think you should because the game is going to cost a lot more if it has to come with a microscope
@Aaa-vp6ug
@Aaa-vp6ug 4 ай бұрын
@@MassacresMansionhave it be added with the foil cards.
@FlatlandsSurvivor
@FlatlandsSurvivor 5 ай бұрын
For thematic reasons, consider looking at elemental atomic numbers for tying effects to the bonus number cards. So adding a defense effect to card number 82 for lead and its radiation blocking effects. I haven't kept track of every bonus number, but if you are looking for some sort of rhyme or reason to pair numbers and effects with this is a good avenue
@MassacresMansion
@MassacresMansion 5 ай бұрын
That’s a neat idea!
@connordarvall8482
@connordarvall8482 5 ай бұрын
The high number cards are basically an effect in themselves (win war minigames) so it might be interesting to have them lose their number in exchange for a powerful effect when flexed, meaning in the right context, you could trade defence for offence.
@MassacresMansion
@MassacresMansion 5 ай бұрын
That’s a great way to think about it!
@lomer786
@lomer786 5 ай бұрын
Adore the references you put in these, like the spamton stuff really got me. Fully think having the flex for more powerful versions is a good idea, and also suggest the same for the flip aspect of these cards as well. Both versions of uno play with the “this mechanic buffs these effects” and seeing them used to bind all the other effects would bring better cohesion to the game. Cannot wait to see what more your big brain gives us.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Happy to hear it! :) Also glad you agree!!!
@DarkTriadSSBM
@DarkTriadSSBM 5 ай бұрын
As someone who’s currently stuck with a badly broken foot and probably couldn’t do many move mechanics, that’s such an obviously solved problem with house rules and I’m glad your not falling into the trap of unnecessary compromise for accessibility. I feel like this project is inaccessible for many people (not in a bad way, I think that part of the main draw is this is almost designed to be hell for that one friend who sucks at learning game rules) and if it turns out fun enough that people play it several times groups will likely often have their own house rules anyways to circumvent mechanics that they deem too inconvenient/tedious/inaccessible. For instance the food mechanics from what I recall require you to have certain food on hand, and it could go against dietary restrictions or whatever, but instead of caving the vision of the project it’s very simple to let groups just omit these rules informally - it presents a perfect opportunity for them to get creative with their own replacement house rules even and it would be a joyless approach to axe content because not everyone could take full advantage of it unmodified when they’re an important part of the spirit of the project
@MassacresMansion
@MassacresMansion 5 ай бұрын
Indeed!
@Aaa-vp6ug
@Aaa-vp6ug 4 ай бұрын
@@MassacresMansioncan you add that to the rule book?
@MassacresMansion
@MassacresMansion 4 ай бұрын
@@Aaa-vp6ug most likely.
@deepgame102
@deepgame102 5 ай бұрын
Uno Amalgam: Friendship Edition
@MassacresMansion
@MassacresMansion 5 ай бұрын
😂 Friendship!!!
@Tails2020
@Tails2020 5 ай бұрын
You could take a page from Magic's book. When a player uses their Flex power card, they tap it by rotating it to it's side.
@mihaiioc.3809
@mihaiioc.3809 5 ай бұрын
Imagine if his next project is to combine the amalgam with another card game like MTG or Yu-Gi-Oh
@MassacresMansion
@MassacresMansion 5 ай бұрын
So true!
@kaykz885
@kaykz885 5 ай бұрын
Guys, I think Massacre's Mansion is onto something with this video about the game with every card from every Uno
@MassacresMansion
@MassacresMansion 5 ай бұрын
Something to ponder. 🤔
@eliasstenbak5689
@eliasstenbak5689 5 ай бұрын
Food is the best mechanic in the game. This video was great as always. This is a shorter comment than usual from me. Best wishes, keep going, lots of love, Eliasstenbak ❤😺
@MassacresMansion
@MassacresMansion 5 ай бұрын
Indeed it is! 😂 Thank you so much for your donation and support! :)
@Snsy
@Snsy 5 ай бұрын
Due to the rule where effects get nullified if it's impossible to do, being disabled is now optimal for winning Chemicards.
@MassacresMansion
@MassacresMansion 5 ай бұрын
I wouldn’t recommend becoming disabled to win this game 😂
@Aaa-vp6ug
@Aaa-vp6ug 4 ай бұрын
@@MassacresMansioninstructions unclear, deleted my legs
@DrCocofruit
@DrCocofruit 5 ай бұрын
15:00 that power up of one element to the other would fit the chemistry theme of Chemicards! You're creating compounds of card abilities by adding something you offer to create the result of a formula
@MassacresMansion
@MassacresMansion 5 ай бұрын
So true!
@mihaiioc.3809
@mihaiioc.3809 5 ай бұрын
"alloy", "compound", "experiment" or "concentration" could be a fitting mechanic name
@DrCocofruit
@DrCocofruit 5 ай бұрын
Oh yes it's so perfect
@number1ratedsalesman_1997
@number1ratedsalesman_1997 5 ай бұрын
HOLY [[Cungadero]] I'M IN [[Chemicards Video 24]] [[Mama, look at me go!]] I'M REALLY THERE!! [[Heaven]] ARE YOU WATCHING?? IT'S TIME FOR SPAMTONS [[Bluelight Specil]]!!!
@hunterchichester5720
@hunterchichester5720 5 ай бұрын
Here, have a [KROMER]
@number1ratedsalesman_1997
@number1ratedsalesman_1997 5 ай бұрын
@@hunterchichester5720 [[HyperlinkBlocked]]
@MassacresMansion
@MassacresMansion 5 ай бұрын
You made it Spamton! 😂
@number1ratedsalesman_1997
@number1ratedsalesman_1997 5 ай бұрын
[[@@MassacresMansion]] OF COURSE I MADE IT, MY [[Valued Patron]]!! IT'S MY [[Debut Appearance]] AFTER ALL!! [[I've also been here ever since the beginning, I would never miss a video. Aside from the video after the elimination episode]]
@Aaa-vp6ug
@Aaa-vp6ug 4 ай бұрын
What happened to @number2ratedsalesman_1998 ?
@Codename_Orion
@Codename_Orion 5 ай бұрын
The whole system of combining similar Wild effects onto the "flex" side of wild cards is a genius way to cut down on some cards. Literally as you were explaining that system my mind went to the Frozen and Finding Dory effects (I think it was those versions, they concerned blue cards or something like that) which are pretty similar and would totally work for a system like that. As for the Flex Power card combinations... I feel like the mock-up design is a bit busy? I like the idea of player numbers being assigned on the Flex Power cards, but wouldn't it make more sense to include UNO Junior Move actions and life counters onto the Character cards instead? If you put the Junior Move actions onto Character cards, that can inspire people to play different characters each time for their Move actions and not just their "abilities", and you could flip a Character card over when you've lost a life to show their portrait all disheveled and damaged to signify they're on their last life (If you'd put that much effort into the portraits. I assume that's gonna be a video or two down the line). I'd at least consider putting the UNO Junior Move actions onto the character cards because with how things are, Player 1 will always have the same Move action no matter what game they play. A little change like that would result in more variety when playing the game and could act as a pretty goofy way to "balance" a character's ability if you deem it powerful in the Chemicards environment, or flesh out the character with an action they'd naturally perform. i.e. Sludge jumping or Legs dancing.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Glad you like it! Also yes, those cards are busy, but almost every card will be! Next episode you'll see what I mean. XD I can't put the movements and life stuff onto character cards because the character cards already have too much information on them! And movements are supposed to be randomly given as well so I want to maintain that consistency.
@Codename_Orion
@Codename_Orion 5 ай бұрын
@@MassacresMansion that totally makes sense! I was just caught by the fact that the life/flex power cards seemed to have one specific motion on them, but if you have plans for randomizing them in the final release, I trust in your game-making skills!
@MemeAnt
@MemeAnt 5 ай бұрын
Combine every single friendship or power of friendship card into one horrendous atrocity
@MassacresMansion
@MassacresMansion 5 ай бұрын
Oh no 😂😂😂
@smasher4291
@smasher4291 5 ай бұрын
I have to catch the train tomorrow morning and when I saw this I hoped it would come out in time for it. This comes out at like, the opposite of when I need it haha, it literally comes out when I go to bed.
@MassacresMansion
@MassacresMansion 5 ай бұрын
I am so sorry 😂
@aringrey
@aringrey 5 ай бұрын
it will be perfect for after work
@TotallyReliableDino
@TotallyReliableDino 5 ай бұрын
Can't wait for chemi-cards no house rules 4-players any% speedrun 🥶🥶
@MassacresMansion
@MassacresMansion 5 ай бұрын
I would love to see a speedrun of this game honestly 😂
@mihaiioc.3809
@mihaiioc.3809 5 ай бұрын
It'd be 10x funnier if the speed run consists of only reading the ruleset, card names and card effects (WR will probably not be a sub 10 hour)
@ScottCarsonfan33
@ScottCarsonfan33 4 ай бұрын
​@@MassacresMansionI'm gonna do it
@datboi7347
@datboi7347 5 ай бұрын
I wonder how many cards there will be in the final version as well as how will we be able to shuffle so many cards lol
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thanks for your donation once again! I often wonder the same thing! Regardless, shuffling the deck will simply take awhile. 😂
@Flopro9898
@Flopro9898 5 ай бұрын
I like the Series so much. Every time i get the notification from the premiere of the Uno Amalgam I'm looking forward to it.😍😍😍😍
@MassacresMansion
@MassacresMansion 5 ай бұрын
I’m happy to hear that! Thank you!
@AltName7
@AltName7 5 ай бұрын
I've been holding onto the promise of left-handed cards since the start of the project, glad to see it become a relevant element of the current phase. It's going to be so funny watching people who are new get flash-banged with random bits of design that you've settled on throughout phase one. (Like the extra-slippery water-proofing)
@MassacresMansion
@MassacresMansion 5 ай бұрын
So true! 😂 I’m sure I’ll get a lot of comments from new viewers like “HUH?” 😂
@skyrrelofthestars
@skyrrelofthestars 5 ай бұрын
Phase 2... It's finally here, our patience rewarded
@MassacresMansion
@MassacresMansion 5 ай бұрын
Absolutely 😎
@masterbasher9542
@masterbasher9542 5 ай бұрын
Just be careful of Phase Three through Phase 10
@splashyflame
@splashyflame 5 ай бұрын
The amalgam must shrink!
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thanks for the donation!!! Indeed it must condense for affordability sake!
@venomicky
@venomicky 5 ай бұрын
Man I discovered your channel and this series just a month ago. I'm so entertained by tour videos (That's why I subscribed btw). Anyways I watched the series from the first video and now I'm waiting for this one.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you for subscribing and watching the whole series! Glad you’re enjoying it so far! :)
@venomicky
@venomicky 5 ай бұрын
@@MassacresMansion No seriously this project is VERY interesting Keep up the work!
@enneacontakaienneagon
@enneacontakaienneagon 5 ай бұрын
A lot of this sounds deeply interesting and honestly answers my questions on how you would go about refining the game since it felt overly complex. It will be intriguing to see how Chemicards turn out by the second episode. An idea I had heavily inspired by someone else's idea, which I believe can be done now to make the game easily understandable, is giving each category a specific symbol so a player can learn to memorize them when playing the game. These symbols would be a standard for effects to derive from, so even if one effect is different from another fellow effect, like let's say effect X forces all players but the user to draw until they find a specific color effect B is similar but the difference is the user can choose the color. Effect X would get the draw category symbol with something to indicate the specific color, while effect B would have the same draw symbol but another symbol to indicate the user can choose any color. These are my thoughts on how the game can be optimized further than it already is.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you! Also, each effect will have unique symbol, but no memorization will be required because the effect descriptions will be written on the cards!
@thehyperdymond3067
@thehyperdymond3067 5 ай бұрын
I love the flex wild card fix, its so helpful mechanically and thematically. Perfection. Also I agree that putting too many effects onto number cards would be bad. Having at least a good chunk of the numbers have no particular effect is important to the feel of the game, otherwise there wouldn't really be any downtime for normal turns which (especially with a game with as many surrounding mechanics as Chemicards has) will make each turn oppressively cluttered.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Glad we agree!
@omichromium
@omichromium 5 ай бұрын
LETS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you so much once again for the donation!! I’m glad you’re excited about this video and phase 2 based on this comment! 😂
@modlich_303
@modlich_303 5 ай бұрын
1 day 2 milestones 1. Chamicards finally got phase 2 2. Finally after over 6 months the (PC) game I'm working on has it's hardest part done (still hating myself for picking roguelike for my first big thing, one of the hardest game genre to make)
@nikk-named
@nikk-named 5 ай бұрын
Good luck (or much success) buddy. You can do this.
@secunsecun6313
@secunsecun6313 5 ай бұрын
Rogue like may be hard but is one of the faster ones to develop at least
@modlich_303
@modlich_303 5 ай бұрын
@@secunsecun6313 more that I think about it. 6 months on the generator, with 4 revamps of the system. It's actually quite a lot for one person
@MassacresMansion
@MassacresMansion 5 ай бұрын
Woah cool!
@ItsCorinthiana
@ItsCorinthiana 5 ай бұрын
Hopefully I can get more involved in the discord, but until then, I've thoroughly enjoyed this whole series ❤
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you so much for the donation! Glad you’re enjoying the series! And yes! The Discord is the best place for community interaction!
@Gaming4ever27
@Gaming4ever27 5 ай бұрын
I have fun imagining the size of the deck without the flex card or flip card mechanics. It would certainly be too many cards without them.
@MassacresMansion
@MassacresMansion 5 ай бұрын
That would quite literally have a 2 foot tall draw pile 😂
@bluntizard4481
@bluntizard4481 5 ай бұрын
27:39 Breaking the Uno Amalgam : Cooking Time
@MassacresMansion
@MassacresMansion 5 ай бұрын
Yeah!
@siristhedragon
@siristhedragon 5 ай бұрын
Putting the more powerful wild card effects as flex effects is actually a great idea imo! It adds a layer of strategy and resource management rather than just having weird game-changing turns going off at random.
@MassacresMansion
@MassacresMansion 5 ай бұрын
So true! Thank you!
@MinatoAri
@MinatoAri 2 ай бұрын
I know I'm late to this but almost caught up, just wanted to say I loved the idea of taking the Flex mechanic and reducing the wild cards that way! My main concern when I was watching through was the overabundance of wild cards and how similar some of the effects were, so this seems like a great way to cut down on those! Keep up the awesome work!!
@MassacresMansion
@MassacresMansion 2 ай бұрын
Thank you very much! :D
@wariolandgoldpiramid
@wariolandgoldpiramid 5 ай бұрын
I am going to once bring up the "Wild Draw Color (Uno 2 Go)" symbol. While you haven't included it before, I think this could be a perfect symbol to go on the flex side of the normal "Wild Draw Color" symbol. Think about it. Normal side is: "Choose a color. The next player in turn order must draw cards until they get a card of that color". Flex side is: "That player must also publicly reveal each card as they draw them". It may not be a huge upgrade, but it's one that gives you extra information of which cards that player drew. So I think it could make for a good flex. Speaking of "Uno 2 Go", it has actually just been rebranded to Uno Wonder. For the sake of people reading the doc not mistaking it for a new game, I suggest you rename this entry in the game list, to have both names for best clarity. Like "Uno 2 Go (a.k.a. Uno Wonder)", or something like that.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Interesting idea. Hm.. I'll make a note of it! Also I will do that when I update the document next!
@GreenDog3
@GreenDog3 5 ай бұрын
I agree that at least SOME basic number cards need to exist. It wouldn't be the same without them imo
@MassacresMansion
@MassacresMansion 5 ай бұрын
I agree!
@thestormcrafter
@thestormcrafter 5 ай бұрын
I think there was a mechanic where a card had two colors. That could be used to theoretically half the amount of non-number action cards which should get the ratios much closer to base Uno. But I think this too should only be used sparingly as I think these kinds of cards always being able to be played on two colors would be a different experience than what is expected of Uno.
@MassacresMansion
@MassacresMansion 5 ай бұрын
That's something I haven't considered before!
@the-inatorinator
@the-inatorinator 5 ай бұрын
I love the idea of "flexing" some wilds! If nothing else, it will help bring the "luck" factor down a bit, which is more in line with a standard game of Uno. Like, Uno always needs SOME luck to win. But randomly drawing ridiculously powerful cards makes it TOO random imo. Now you need luck *and* the strategy of knowing when to take advantage of that luck.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Indeed!!!
@MudakTheMultiplier
@MudakTheMultiplier 5 ай бұрын
I dont know if you've been in contact with card manufacturers, but it might be worth seeing if they have any "breakpoints" where a deck dramatically changes in price per card based on its size, and then using that as a soft target.
@MassacresMansion
@MassacresMansion 5 ай бұрын
From what I understand, there isn’t any!
@LuigiFan1akaStar
@LuigiFan1akaStar 5 ай бұрын
I must say, the ideas that is mentioned here in the video makes sense and I absolutely support it. I really like how you made 64 different cards to be just 16 different cards with the health system and all that.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you thank you!
@TheFlame_Hawk
@TheFlame_Hawk 5 ай бұрын
There better still be enough for the +99 thing to work and actually make them draw 99 cards
@MassacresMansion
@MassacresMansion 5 ай бұрын
There probably will be. XD
@TheFlame_Hawk
@TheFlame_Hawk 5 ай бұрын
​@@MassacresMansionyeah in a likely unofficial uno game they have a +99 but it just makes them lose since the deck doesn't have 99 cards
@statsy150
@statsy150 4 ай бұрын
Random idea I got for the combining: what if instead of high numbers being paired with symbols, they would be scattered around various high number cards? To continue with the 62 example, maybe 5/10 cards can have 5 different symbols while 5/10 would just be 62 cards with no extra stuff. This would make it so that, for example, a yellow all skip 62 could be able to be played on a brown vanilla 62, making getting rid of these higher numbers easier, and also it would make so that multiple symbols could be played on top of each other to create fun portions of the game where maybe all the 85s get used at the same time. This should ofc all be randomized just so that it’s also kinda unpredictable, because if all 62s have the same symbol then the 62 part of the card becomes almost irrelevant other than point mechanics and wars. Oh and also about wars but unrelated, wouldnt it be fun to have 100 beat the J, Q, K and A cards? I just believe 100 is a more satisfying “win all wars” cards instead of A which is on 10 different sides currently and is a lot more common. Also it would be funny to me that the stuck in your hand Ono 99 would lose a war to these cards while 100 would beat them. By the way, thank you so much for this series, it’s been so fun!! I caught up with all of it in like 2 days because I got obsessed. I hope I’ll be able to support this and other of your projects in the future
@MassacresMansion
@MassacresMansion 4 ай бұрын
Valid points and great ideas honestly! Also thank you for taking the time to watch the whole series! I'm glad you've been enjoying it so far! Thanks for the comment and your support!
@AnInnocuousBlueCube
@AnInnocuousBlueCube 5 ай бұрын
Fair point on the physical accessibility questions. Might add it to the one house rule I know I'll have; this game is called Wild Card SLAP! I've heard it too many times to call it anything else 😂 P.S. The use of the Flex barrier is inspired. You've made me more confident than ever that this thing has legs.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Nice. XD Also thank you!!
@KSPL-qm5sj
@KSPL-qm5sj 5 ай бұрын
Finally after all these months. I love board game design and I was wandering all this time how can you deal with such a big mess of a card game. Good luck on further development, and keep up the good work!
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you so much!
@crazinator5
@crazinator5 5 ай бұрын
Ah yes, elimination time
@MassacresMansion
@MassacresMansion 5 ай бұрын
Not quite. You’ll see 😎
@masterbasher9542
@masterbasher9542 5 ай бұрын
@@MassacresMansion I'm going to throw a wild guess. And presume it's the 'setup' for the Wild Card Royale. Or, 'how you will DELETE', and trim your pizza toppings.
@al3ph35
@al3ph35 5 ай бұрын
Excellent video as always! The optimization begins and it's so exciting to see. I've got a few thoughts on the video: I was thinking before watching this about how you could potentially combine wilds into having multiple effects, and the flex solution is incredibly elegant. I'm sure that there will be a pretty reasonable amount of wilds you can combine in that way, and I look forward to seeing how you do that. The life/action/power card is well executed as well, really like that optimization. I also think having fewer things in front of each player is better, and that cuts 2 things to keep track of. To weigh in on the number/non-numeric effect cards, I think that due to how much can and will go on in this game as is, there should be a decent amount of non-effect cards to keep turns from being a constant headache. I understand that this is becoming a fundamentally different game than base uno as is, but I also think hand management is a lot more exciting and strategic if the amount of effect type cards is reduced. This is all just my opinion tho. But again, great video as always, I'm very excited to see where this goes and I'm loving the way you're optimizing this game down not only so that it's more cost efficient, but also more streamlined to allow for easier play! Can't wait to pick it up when you're finished!
@MassacresMansion
@MassacresMansion 5 ай бұрын
It seems we agree on all fronts! Glad you like my solutions, and glad you’re enjoying phase 2 so far! :)
@Pridestein2009
@Pridestein2009 5 ай бұрын
The Amalgam must... shrink?
@masterbasher9542
@masterbasher9542 5 ай бұрын
Like a Black Hole Sun...
@MassacresMansion
@MassacresMansion 5 ай бұрын
Condense 😎
@JoSephGD
@JoSephGD 5 ай бұрын
Can't wait to see how Flex effects combine with Flip to create 4 related cards that are distinct, and increasingly get more powerful. I would imagine the order of power would go something like: Normal < Flip < Normal Flex < Flip Flex
@masterbasher9542
@masterbasher9542 5 ай бұрын
Heck, just the ability to flip, flex or both. Can add a tactical dimension behind card usage. With the potential for the most powerful of card effects being amplified, if both flipped and flexed.
@wariolandgoldpiramid
@wariolandgoldpiramid 5 ай бұрын
The front/back distribution is planned to just be completly random. In fact, there won't be any distinction between the normal side and flip side. and opposite sides of a card could just be comoletly unrelated.
@MassacresMansion
@MassacresMansion 5 ай бұрын
>:)
@octolingstarspt
@octolingstarspt 5 ай бұрын
ah yes, we must *compress* the uno...
@MassacresMansion
@MassacresMansion 5 ай бұрын
YES
@masterbasher9542
@masterbasher9542 5 ай бұрын
Condense it to Base 2 in binary...
@bradbradthebrad
@bradbradthebrad 5 ай бұрын
this video is basically if the pizza chef realized he put too many toppings on the pizza but instead of removing some of the toppings he mashes some of the toppings together because “it just wouldn’t taste the same”
@mihaiioc.3809
@mihaiioc.3809 5 ай бұрын
The entire point of the pizza is to be every type of pizza at once while still being a pizza. Some condensing and modification is still necessary to achieve the final product, however reducing the amount of topics simply goes against the entire project, no matter how silly it may be
@bradbradthebrad
@bradbradthebrad 5 ай бұрын
@@mihaiioc.3809 I know that, I’m not against it. I just think it’s funny.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Very accurate 😂
@CCM278
@CCM278 5 ай бұрын
wait, if you put the player numbers on the cards, then every time you get a specific movement, you also get the same player number; i think everything else can remain on the same card tho. basically, if you have 4 players (and you always play with 4 players), then you are forced to keep the same four movements
@MassacresMansion
@MassacresMansion 5 ай бұрын
Indeed, but there are also only four different movements. XD
@CCM278
@CCM278 5 ай бұрын
@@MassacresMansion wait so is the maximum player count 4?
@yourtk3911
@yourtk3911 5 ай бұрын
This is likely more of a card design element than a size reduction or balancing element, but breaking down all of the unique cards in the game into the individual actions they are comprised of* could allow you to display the effects of cards in a more digestible way, and subsequently eliminate some cards that are only negligibly different. This solution obviously has it's own problems such as cutting representation of specific versions, and messing with the ratio of action/wild to number cards, but having so many representations is inherently a trade off between the intended chaotic gameplay and a realistic card count even after condensing them. (Great job by the way!) *You previously mentioned differentiating effects and modifiers and I've watched all the videos but potentially since we're only still just getting into phase 2 or potentially by my own misunderstanding I'm still a little unsure what these modifiers entail. I could entirely be proposing the same system you already intend to implement, and if that is the case sorry for the redundant comment.
@MassacresMansion
@MassacresMansion 5 ай бұрын
I will not be removing effects, no matter how little their differences are from similar effects. XD
@CubeCatSittingOnWater
@CubeCatSittingOnWater 5 ай бұрын
You mean I can't have an entire tower of cards?
@MassacresMansion
@MassacresMansion 5 ай бұрын
It’ll still be an absurdly tall tower, just not quite as tall as it is now 😂
@multey
@multey 5 ай бұрын
Don't forget that they are in waterproof plastic so they are slippery.
@heyyou9903
@heyyou9903 5 ай бұрын
Just get more copies of the game so every card has like 10 copies
@connor6394
@connor6394 5 ай бұрын
Love the progress bro! Been following the amalgam / chemicards since the first few episodes (given I missed some mid- phase 1 uploads) and I love the work. I admire your drive to actually do right by everyone by making it more accessible without betraying the chaotic (but hopefully playable) premise. Eager to see the next episode!
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you thank you thank you!
@memerboi69.0
@memerboi69.0 5 ай бұрын
14:01 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 37, 39, 40, 41, 42, 43, 45, 46, 47, 48, 49, 51, 53, 56, 57, 58, 59, 61, 63, 64, 65, 66, 67, 68, 69, 71, 72, 73, 74, 75, 76, 77, 78, 79, 81, 82, 83, 84, 86, 89, 92, 93, 94, 96, and 98:
@MassacresMansion
@MassacresMansion 5 ай бұрын
Yes 😂
@MercuryA2000
@MercuryA2000 5 ай бұрын
The first thing I thought of to condense action cards would be to pretty much fold some effects into others. For example, adding some of the more boring activity card effects to the dare cards as additional options. If I remember correctly, there's also some cards that need a dice, but you have to reroll sometimes due to having an odd number of effects. Those would be prime spots to fill in with miscellaneous effects, especially if you don't want that effect to happen as often. Doing that would kind of be of like how you want to turn wild effects into flex effects. Except, rather than hiding strong effects behind a resource, it would let you get some of the more boring or simple action cards and mix them into cards that are already intended to be complicated. Besides that, you could probably lose a couple of cards by making some mechanics color exclusive. Not all of them obviously, but giving the new colors something fun to do would make them feel less tacked on, plus give every color a unique feel. "Oh shoot we're on pink so there's going to be a lot more friendship cards" as a random example.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Unfortunately that would remove some unique effects and unnecessarily alter others which is not what I'm trying to do. XD
@Nightmster
@Nightmster 5 ай бұрын
Honestly, pairing up various effect cards and locking some of the more powerful effects behind flex seems like a good idea. Makes the flex mechanic more interesting and , as you said, soft-nerfs some of the more powerful effects. Looking forward to hearing more of your efforts as always :D
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you thank you! Glad you enjoy my ideas!
@JamesTDG
@JamesTDG 5 ай бұрын
1:50 I showed up around the 50% mark, and I KNEW there had to be more! All I request is that the players make this be optional, as in before the match is started, you can enable or disable movement mechanics.
@MassacresMansion
@MassacresMansion 5 ай бұрын
That’s something the players can easily do using house rules!
@Jerburger
@Jerburger 5 ай бұрын
I think your stance on accessibility makes sense and house rules are a reasonable accomodation. But i did have one thought I wanted to share: if all movement effects were guaranteed to be on flip sides of each other, people could freely omit those cards if they wanted.
@MassacresMansion
@MassacresMansion 5 ай бұрын
I feel it would be simpler to just nullify those effects as they appear, rather than removing cards from the deck. Also I intend for each card face on a card to be randomized like Uno Flip is.
@lilpudd
@lilpudd 5 ай бұрын
Seeing the progression of how you make and speak these videos has been a neat thing I've noticed as I've rewatched some episodes. Then when I saw this video I was thrown off with new ways you changed your vocalization away from reading off uno mechanics. I mostly had only one concern but using the flex cards as "upgraded" versions of their unflexed counterparts nearly eliminated it. Still hyped for phase 2 and when those finishing touches start coming. :)
@MassacresMansion
@MassacresMansion 5 ай бұрын
I get to have a lot more fun with the script in phase 2 and it's nice. XD Also nice! Glad you're hyped!
@iamsushi1056
@iamsushi1056 5 ай бұрын
Thank goodness that wild card slap guy gets a break
@MassacresMansion
@MassacresMansion 5 ай бұрын
😂
@AntonVoyt
@AntonVoyt 5 ай бұрын
7:19 damn, this bar hits hard...
@MassacresMansion
@MassacresMansion 5 ай бұрын
XD
@Bit125_
@Bit125_ 5 ай бұрын
Series hasn't been this interesting since the days of squashing BUGs
@MassacresMansion
@MassacresMansion 5 ай бұрын
It’s good to have some variety!
@tylercunanan8255
@tylercunanan8255 5 ай бұрын
Honestly converting some of the wild effects into upgraded flex effects is perfect for the game balance
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you!!!
@Radar_of_the_Stars
@Radar_of_the_Stars 5 ай бұрын
this is some really well considered game design, the fact that you can even stomach *thinking* about balancing so many mechanics is insane to me
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you so much! :)
@rudequartz
@rudequartz 5 ай бұрын
Shame I couldn’t make it to the stream, but amazing that we’re now in phase two of the uno amalgam. Also love to see the ways you optimized the cards. Optimization is fun.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Glad you enjoyed! And don’t worry, there will be more premieres!
@5TC
@5TC 5 ай бұрын
I love this series man. Before discovering your channel, I didn't know there were so many UNO versions. Great video and I hope you grow larger in the future.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Thank you so much! :D
@cluelesswanderer
@cluelesswanderer 5 ай бұрын
I think having effectless number cards is very important in keeping the feeling of uno. Also, it’s important as way to keep the game from getting too bogged down by players having too many complicated effect cards in their hand that they have to take time to read and understand, as well as to make decisions about which to play. Considering the game has multiple discard piles, there will be a genuinely much larger variety of choices players will have on their turn compared to normal uno. I think people will go into this expecting to face some complexity and a learning curve, so it’s okay to some extent, but if players are constantly evaluating card effects it could become mentally draining over the course of the game. All that to say I think effectless number cards are healthy to the atmosphere of the game.
@MassacresMansion
@MassacresMansion 5 ай бұрын
I completely agree!
@skipslyrics
@skipslyrics 5 ай бұрын
hello mr massacre, ive been a passive viewer of this series for a good long while! as an aspiring game dev, even if its in a different medium, i still find this so facinating and entertaining! also, watching as the series improves with each episode was very cool to see. will 100 percent be backing chemicards when it gets to kickstarter, as well as sticking around for all future content! sorry that was a lot, but what can i say im a huge fan
@MassacresMansion
@MassacresMansion 5 ай бұрын
THANK YOU thank you so much!!! :D
@Lombax2
@Lombax2 4 ай бұрын
I believe that for the purposes of say the 62 face of "Skip Everyone" you could have it be a flex effect, have it be a normal 62 face, and then when flexed skip everyone, it would both shrink the card amount and leave it to where it could possibly still be a normal card. I believe that it's not the worst idea given the fact that skipping everyone is kind of great for the purposes of winning Uno. (And has the down side of being a large number face, which would hurt you if you lost) Just an idea.
@MassacresMansion
@MassacresMansion 4 ай бұрын
That's definitely something for me to consider!
@pjbrady47
@pjbrady47 5 ай бұрын
Here's something to consider: Does every color need every number/action? I made a physical mash-up of No Mercy and Non-Partisan to expand the deck to 6 colors. There are far fewer purple/orange cards compared to the traditional 4 colors. This made for some interesting gameplay, because it meant people would be less likely to have those short colors, plus (since I didn't sleeve the cards) players could tell if the card was from No Mercy or Non-Partisan, which gave them some agency in making decisions. (I used two draw decks for convenience and topple protection.) In the context of ChemiCards, maybe restrict cards from 20-29 to red, 30-39 to blue, and so on, or whatever balancing is appropriate for all the new exotic numbers. Some of the extra-powerful actions could go on these cards, making them more interesting and more in line with their point value.
@MassacresMansion
@MassacresMansion 5 ай бұрын
The main reason I'm adding cards like this in this way is because it's almost always the original intention of the mechanic to be placed on each color once. There is an imbalance already, because color-exclusive mechanics exist, but I'm trying to stay consistent with my addition methods.
@pjbrady47
@pjbrady47 5 ай бұрын
@@MassacresMansion Totally get it. The Cobb cards have irked me since day 1 since they occur on single colors, and that unevenly. Just thought I'd mention something I discovered accidentally.
@mistermamamia
@mistermamamia 5 ай бұрын
I don't know if this is how it's already being planned to work, but the simplest way to reduce the amount of wild cards to me is to make sure every wild card is double sided, and has both a unique effect and a flex effect as described, but per side. And I guess letting there be however many regular wild cards there needs to be. This just makes sure 1 physical card can take out at least 4 total effects off the list.
@MassacresMansion
@MassacresMansion 5 ай бұрын
Every card in the main draw pile is double sided already thanks to Uno Flip!
@mistermamamia
@mistermamamia 5 ай бұрын
@@MassacresMansion just wasn't sure if the wilds were all that way, but nice!
@thedarkphantom1784
@thedarkphantom1784 5 ай бұрын
Oh goody I'm on time to one of these for once! Oh right, I should say something about the video too now. As a person with (an admittedly mostly mild) physical disability, I was already planning to just not use the cards that would prove to be problematic or like ignore/alter the effect, or whatever. It never struck me as some kind of issue to address on a greater level, and it most certainly wouldn't discourage me from playing the game. Very clever ways to condense cards! I really like keeping some of the action cards and number cards separate, so I'm glad it sounds like you're looking for a good sweet spot. Super excited for the second episode of phase 2!
@MassacresMansion
@MassacresMansion 5 ай бұрын
Glad you agree, and thank you!
@cayoford9486
@cayoford9486 5 ай бұрын
The vindication I felt as you said you would be expanding the flex machanic to combine similar cards was unreal. I haven't wanted to be a bother and say it each time as I was pretty sure others have brought it up plenty and you likely thought of doing it even before that, but ever since the addition of the flex machanic there have been several points in each video where i've said to myself "that should just be the flex effect of [X card]"
@MassacresMansion
@MassacresMansion 5 ай бұрын
Great minds think alike. B)
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