I seem to remember Matt saying something like "I didn't know where you were going to go, so I just prepped the whole city." And the players rightfully were dumbstruck
@bucue802 Жыл бұрын
@@RyanZibell isn't that when Percy goes looking for holy people and goes into a random temple? Think it's the next episode.
@RyanZibell Жыл бұрын
@@bucue802 #GMgoals
@friskybitzboi Жыл бұрын
It’s amazing how Matt created a moment so effective that Marisha based her entire character on it 5 years later
@abramdelisle5746 Жыл бұрын
facts
@hawkname1234 Жыл бұрын
@@abramdelisle5746 Hey, um, SPOILERS? For a lot of people?
@abramdelisle5746 Жыл бұрын
@@hawkname1234 lmao
@AJ-wh1tw Жыл бұрын
@@hawkname1234 there’s gotta be some kind statute of limitations on spoilers.
@tonysladky8925 Жыл бұрын
@@AJ-wh1tw to be fair the Campaign 3 portion of this spoiler is still relatively recent, so that's kinda dickish. But yeah, generally, I feel like spoilers expire after a set period, less so in the personal sense (i.e. don't spoil things directly to a person experiencing it for the first time).
@Skip6235 Жыл бұрын
This is officially where Critical Role got real
@JoULove Жыл бұрын
Critical de Rolo
@starsapart9311 Жыл бұрын
This is always how I felt, too. This was the moment when the players really got serious because Matt took the story to a place where that was the obvious result.
@FuzzyBunnyofInle Жыл бұрын
And even more unsettling with the Campaign 3. **spoilers**
@Lurklen Жыл бұрын
"Sun Tree, sounds nice..." A title so accurate and so misleading is a real gift. "Come hang out in Whitstone" You're killing me. On the Nat20 Auto Success thing, the way I've always done it, is the PC gets the best result *they* could get. So if I call for, or allow, a roll and they get a 20, no matter what it is, there is some forward motion. In this case, with a big dummy, I'd probably give him the same info, but if someone more scholarly had rolled, I'd give them greater context and info than I would ever give to someone who doesn't have the training. For example, I'd give a character like Percy the historical info of why there are giants here, and what he knows about that--I'd probably give him this info for free once the ruins had been identified, even if he hadn't identified it, because it's his homeland, while I'd just tell Grog he recognizes the type building from the stories, and maybe that he'd heard tales of their being giants in these mountains. It's a sliding scale of sorts, but it does add that niche protection, while also not limiting that fun surprise of the big beefy guy knowing a surprising amount about table settings, or the delicate sorcerer being an armchair expert in weightlifting techniques.
@Dominion69420 Жыл бұрын
The sun tree moment is one of the first times outside of full on major plot moments where truly the jokes and laughter just stop completely and the extremely serious tone sets in. Still chilling going back to it now.
@SupergeekMike Жыл бұрын
You can see Sam try to lighten the mood by asking if his effigy corpse was handsome, but Matt points out that it was a child, and Sam replies, “Oh god.”
@internettevarolanadam9 ай бұрын
I remember the first time I watched this scene. I was trying to understand what I was seeing because I didnt know much about how dnd worked. Is it an illusion? Is it a dream? Is it a vision from a god becuase of the tree? It really scrambled my mind for a second.
@SanjayMerchant Жыл бұрын
It's harder to read Sam and Taliesin, but watching Marisha realize just what's going on is definitely something.
@piperbird7193 Жыл бұрын
I still believe Taliesin realized it first, as soon as he said he was walking away. I think Laura and Travis were starting to realize, but Marisha's reaction is just so raw.
@TheLordofMetroids Жыл бұрын
Marisha's reaction of course becomes just so interesting if you have seen her in Campaign 3.
@GregMcNeish Жыл бұрын
Something you didn't mention that backs up your point that Taliesin gave permission for Grog to have the answer is that Matt actually points to Taliesin with his pencil after hearing "I want him to speak truth." He points to Tal then Travis before starting to narrate. It's a subtle but clear indication that Matt is directly flowing from Taliesin's statement, and using that as the catalyst for giving Grog this moment.
@bucue802 Жыл бұрын
That Sun tree moment will never not send chills down my spine
@codenamelambda Жыл бұрын
I think the thing with Grog knowing that is also just because it's story wise super satisfying because of how surprising it is (this is likely why Taliesin wanted Grog to have that - it's fun) AND how well it fits with Grog's background as well. And it's knowledge that absolutely makes sense for Grog to have, as it's not something about history or necessarily niche knowledge. Also I love the sun tree improvisational backstory SO much.
@StonedHunter Жыл бұрын
One thing I want to add with your note about Travis getting more credit for his play style of being willing to not have joke rolls taken or not having a nat 20 instantly give him things he shouldn't logically have, Talisen from what I've seen is fairly willing and happy to include other players in on his scenes, as seen here with "I want to hear him speak truth" and you can see on his face he's genuinely interested to see what happens, he's also excited for Travis getting that nat 20. He's also willing to let anything happen to his characters no matter what like we see later with the Feywild and the memory spell. Both of them are some of the best kinds of players to have at a table, especially together and they're both what I really aspire to be as a player.
@k1tkat-kate5 ай бұрын
Taliesin is the most invested when the unexpected happens. He *wants* shit to get weird!
@mystic-malevolence Жыл бұрын
I'm a big fan of Grog recognizing the stone giant fortress, because it does good to demonstrate that even a very low intelligence character has areas where they are proficiently knowledgeable. Like Goku in Dragonball Abridged being aware of fine details about combat, despite being dumber than the original character in most other areas. Or Elan (the bard) from Order of the Stick, always being right when questions of narrative structure come up.
@sagesaria Жыл бұрын
The sun tree sticks in my head in unintended ways because I got a real life jump scare from it; I was listening really closely with how intense everything was, and just about when I realized who the bodies on the tree were, my phone rang. I really liked your focus on letting Taliesin come up with history for the sun tree. It reminds me of how sometimes when we ask about our own history in my mom's game, she'll reply 'no wrong answers.' She has a massive pile of lore she built up in this world, but also goes out of her way to make sure we have wiggle room to add to it ourselves.
@jameswhitehead9697 Жыл бұрын
Would like to congratulate you for describing Scanlan's magical poop escapades with such a deadpan expression. No way I could have done that without a major case of the giggles. Well done!
@ringerzzz2710 Жыл бұрын
Laudnas first appearance
@breadleyj Жыл бұрын
all these years later, i still get chills watching the Sun Tree scene. It doesn't matter how many times i know its coming. I get goosebumps the second Marisha starts going "no, no, no, no, no, no"
@ZeoR95 Жыл бұрын
One thing you showed but didn't comment upon (at least I didn't hear it) is that: sometimes it's best for a GM to be blunt, and explicitly inform the party of their intentions! Sometimes trying to signal something to the players via in-game clues is very difficult, and they not pick up on it, so sometimes a quick 'Hey this is supposed to be a very hard encounter" can help to avoid an unwanted TPK or something
@Lurklen Жыл бұрын
Totally agree. Honestly, unless there's a reason the PC's wouldn't understand that, I'd say it's information a DM should feel free to give the majority of the time. The PC's are usually experienced combatants, certainly more experienced than their players (barring unique scenarios, like playing novices, or being played by combat vets) part of that experience is being able to judge how deadly of a situation you are in, or entering. Even if all you say is "This could go against you very easily." You've given them enough info to know what they're getting into. I understand why DM's trend towards keeping information to themselves, but considering the blinders a group of people who are supposed to be fully experiencing this world are forced to bear because of the medium, I think it's better to trend towards giving them as much info as possible, without overwhelming them, for them to make interesting choices.
@nergatron8237 Жыл бұрын
Seeing this the first time was horrifying. Seeing in the animated series was even worse because the horrifying scene was made real. Seeing how this scene turned into a character backstory in C3 made my spine shiver. The creative minds of this team is just awe inspiring.
@lizbogonia Жыл бұрын
It’s amazing how well Matt managed to convey the terror of the Sun Tree in such a terrible set up, can imagine what that would’ve been like at a circle table
@mkang8782 Жыл бұрын
While Matt certainly has the vocabulary to tell a good story (even if he needs a thesaurus for alternatives to "toothy maw", "apparates", "come to consciousness" et al), with the effigies on gruesome display from the Sun Tree, he does one of the most effective things you can do in a visual medium: "Show, don't tell". This display, arguably better than anything else he could have done, told the audience, and much more importantly, his players, that "Shit just got VERY real." Great video, Mike.
@mattbriddell9246 Жыл бұрын
Years later this scene still gives me chills. And next episode, we get That Scene with That Door!
@tonyrigby6065 Жыл бұрын
The psychological impact of repeating the descriptor "dangling" forces home the visual impact of the scene. Think of it like mini cuts in a movie scene. The repetition of the word is the snap from descriptor to them show their feet being off the ground. It's a powerful tool in storytelling, remember it as you run your games. Used sparingly, it carries a LOT of heft.
@brunofant3562 Жыл бұрын
The tiger with flaming paws vignette gave rise to my favorite C1 Marisha joke - "Yeah, I'm an Ed hardy shirt !" Fantastic content as ever Mike.
@ladyprussia3618 Жыл бұрын
As somebody who has never watched campaign one, instead going straight to campaign 2 (I liked the idea of the characters more, and god I regret picking a favourite character before episode 26) it is really weird seeing the clips and hearing very different voices than what I am used to. Laura's and Taliesin's range is insane
@RijackiTorment Жыл бұрын
This was the most heart-rendering scene on the show as they realise what Matt is describing. It was well-done in the TV show, too. It might have been a little softer in the TV-show because you didn't get the human being players reacting. I don't think anything could be darker.
@coolgreenbug7551 Жыл бұрын
I remember when I watched the live stream vod it was in the background so what happened didn't really sink in. Then when this happened in the TV show it caught me so off guard at how horrible this act was
@HeroofBergen Жыл бұрын
The Sun Tree Some moments Critical Role are famous because they either funny or epic. Like Fjord rolling three nat 1s in a row or Grog killing Kevdak by dropping down on him from the necklace. This isn't one of these moments. This is famous because of how horrific it was. The moment when Critical Role got real and I am so glad that the show not only did it justice but in some ways made it even worse and more impactful.
@impofstpete727 Жыл бұрын
I believe it's episode 29 or 30 where Sam gets the most lucky/epic moment for Scanlan. The dice gods were on his side at a level unlike any before. I can't wait to hear the commentary on it.
@deathma5939 Жыл бұрын
Thank you very much for including the clips from the episode, I know it's harder to edit but it really adds something to see their reactions so thank you.
@Witandwitless Жыл бұрын
Curse of Strahd is one of those settings where if you have players that are ok with darker subjects you can have a lot of fun being evil. The look of horror on my players faces when they went to the windmill after earlier in the campaign actually bringing a "lost child" to the sweet old ladies that lived there. They managed to sneak in and rescue some of the other kids later, start a fire to burn the windmill down, but the hags chased them for most of the campaign after that making long rests near impossible and their nightmare ability I'd actually narrate the children begging the players not to take them back to "granny"
@sherbert1321 Жыл бұрын
Okay actually a couple things A couple days ago I was playing as an Eladrin in a campaign, from the Feywild. I made up a bunch of Feywild lore, because I didn’t know a lot of details of the Feywild, and my DM just ran with it. Always great when the DM does that, instead of stopping you and telling you “no, that’s not how it works.” It was very nice (TW: Suicide) Yesterday I was playing in another campaign, and we are currently going through a very serious arc, because we are a very dramatic group. Recently a character had told a story to my character about how they found out they were an Aasimar: they attempted to kill themself by jumping off a cliff, and their wings popped out. This session we found ourselves on that island where that happened, and my character slipped away from everyone else to climb the mountain and look over the edge of that cliff. Everyone in the party started fearing that my character, who was very depressed and traumatized at the time, was going to jump herself. I just stopped everything and told them, “Look, it’s one thing to talk about something that happened in the past tense, it’s another thing to roleplay out a suicide. Don’t worry, that’s not what I’m doing. And if something like that does happen, I would hope whoever is doing it would warn us beforehand. I want to make it clear: that’s not what I’m doing here.” Everyone in the group would have been fine with it, but I would never do that to them without warning and consent. This is why trigger warnings are important!
@leadingblind1629 Жыл бұрын
My husband is dming a game in which one of my characters has a little sister that's being dragged along for the ride. We established ahead of time that he could not outright kill her unless the moment felt right at the time and we would definitely have to play it by ear as we went. But by rule there was not going to be any sudden death permitted. I cannot handle child harm generally and most definitively cannot handle child death. She did however get harmed off-screen and is currently in some kind of spell induced coma which causes immense amount of character distress but certainly protect me. And it was all in service of our characters finally finding the f****** plot LOL.
@Trintron46 Жыл бұрын
We have made it to 28! Time to have some fun 💜
@chrisriley2321 Жыл бұрын
Wait where was 27? 26 was the consequences of the fight at the dinner party
@SupergeekMike Жыл бұрын
My latest Tiberius video was episode 27
@chrisriley2321 Жыл бұрын
@@SupergeekMike ah thank you my apologies
@chrisriley2321 Жыл бұрын
@@cllifjumperPT thank you as well
@BigKlingy Жыл бұрын
Most people say the episodes get more enjoyable to watch after Orion leaves, but I remember the Briarwoods Arc did have some pretty major Keyleth hate back in the day. They were still showing the Chat in these episodes and I recommend you avoid reading it.
@PalleRasmussen Жыл бұрын
07:50, I was just thinking of suggesting making a video on Travis as a player. He truly is the kind we always want. Someone has done one though, but still.
@GamerTagCaptCluel3ss Жыл бұрын
I wonder what Grog is up to in the time of C3. My headcannon is he eventually learned how to read (sort of) and write (also sort of) & teaches preschool.
@GamerTagCaptCluel3ss Жыл бұрын
I’m not sure if I should put “teaches” in quotes or not 😂
@tonysladky8925 Жыл бұрын
Man, now I want to see Grog as a counselor at Veth and Yezza's summer camp from the U'katoa one-shot.
@chibilutionaudios Жыл бұрын
@@tonysladky8925 "Alrighty you little shits! Get in single file, We're gonna find a behemoth! *KIDS CHEER* Other workers: NO!!!
@manueltorresart2345 Жыл бұрын
The moment when Travis says it's better fighting than buying I take as a fact that they're enjoying more the table. And I can't get enought of the Sun Tree scene, the reactions of the players is so epic.
@JinbaHGS Жыл бұрын
I remember watching in horror and awe through the Sun Tree scene. Chills.
@yargolocus4853 Жыл бұрын
the way you are serious about trigger warnings is really important. I've gotten straight up trauma from fictive story, which I am dealing with in therapy (haven't done that since early childhood). So thank you, Mike, for taking this seriously.
@SupergeekMike Жыл бұрын
Thank you so much! I really appreciate it ♥️
@Pumpky_the_kobold Жыл бұрын
As someone who never was able to get into the first campain, regardless of how COOL I thought it was (I really tried), I regard your episode as incredibly informative about the group, both in game and around the table. It even informs and elevate my appreciaton of campain 3. But also, as someone who never was super informed that scene was a total surprise to me during the show. Le legend of Vox Machina had me gasp out loud and hit my table in excitement/uncontrolable sadness/righteous indignation. Seeing the face of the players just slowly grasping thing, Marisha being first, scrambling papers to try to make sens of it somehow, like it's not going to be what she thinks it is... Heart breaking. And it's amazing. I think this might also be the reason why Laudna exist in season three. But because of Laudna; *slight spoiler for campain 3* When they go back to white stone, and members of Vox Machina sees her. The utmost guilt Matt portrays: I can SEE Vex/Laura in his face. They might all be voice actor per profession, but they are also pure actors. But this scene keeps on giving YEARS after. SO. GOOD.
@BigKlingy Жыл бұрын
I think it's a testament to this moment that it's literally the first thing I found out about Critical Role, before I started watching the show.
@Keovar Жыл бұрын
23:08 - I’ve had something like that happen a few times. I’m making things up on the fly and it feels like a story flows through me which didn’t originate with me. I think the most grim thing that’s come out of it was a body which showed evidence that someone had been sealed in a reinforced room for weeks without food. It was a horror game (Dungeons of Drakkenheim) and the group was exploring the abandoned hideout of a necromancer who was seeking to become a lich. I’m starting a new gaming group soon with family members, so I’m setting it in Forgotten Realms which is more gonzo, so it should be more prone to comedy than horror. It’s the first time playing for many of them, so we don’t need to jump in with the stuff that needs content warnings. Dealing with spiders is probably the most emotionally challenging material, and even then I’ll check to make sure no one has panic-inducing arachnophobia. Happy Birthday!
@DJ_Drakon Жыл бұрын
In my own home games, I make sure to check in with my players after every session if the subject is particularly dark. This would be one of those sessions where that would be necessary
@intrusiveshadows724 Жыл бұрын
This is such an important episode. I was looking forward to your thoughts on it. As always, a pleasure to listen to your viewpoint. This arch feels so baked in, so thought out. I adore it. I struggled getting into campaign 1 (I got in the fandom when they started exu prime), but this is definitely a great hook for the rest of the campaign.
@Bloodyshadow1 Жыл бұрын
honestly this was my favorite ep of campaign 1 for some time, just because they all seemed so much lighter without the other guy there. there's less talking over, more conversation and trying things that are outside of the box. Also the way travis' face lit up when matt let the nat 20 for intelligence stand is so freaking cute
@bandi138138 Жыл бұрын
Who’d have thought this moment was going to have echoing repercussions years later
@RPGtourguide11 ай бұрын
If for nothing else on the channel, I’m always here for Travis being given his due as an excellent player of the game. 💚
@jeffm9770 Жыл бұрын
Agree with what you said about skill checks. Although I think it's reasonable that Grog would recognize a stone giant fortress. Since he grew up in the mountains and Goliaths are related to giants.
@legoman7041 Жыл бұрын
I'm glad this episode dropped when it did. I loved the shock factor of the Sun Tree myself, but I can definitely see how people would find descriptions of such content to be... distressing. My next session is going to involve some really nasty stuff, and while I think Matt did a decent job here, and all the players were capable professionals that in theory employ some measure of mental health protection, I can't assume my players will be as hardy. I'll be checking out your video on safety tools next. Edit: turns out they didn't need it. Not sure how to feel about how nonchalant they were...
@Heritage367 Жыл бұрын
Hey, a Jay and Adam cameo! Love pReviewed!
@penginlord9396 Жыл бұрын
laudina's family hangout
@waffling0 Жыл бұрын
Just a note - it might be a good idea to mention that there is extra content in the patreon version in the intro of the videos, rather than at the end. That way I would actually switch over and watch it there. I'm not going to rewatch a video for some extra clips, but I would watch that version from the beginning if I knew about it. Anyway, I always enjoy these as a nice way to revisit and discuss the first campaign, thanks for all your work!
@Kian30398 Жыл бұрын
19:59 Oh... hi Laudna. But in all seriousness this episode got me hooked on Campaign 1. It makes the Briarwoods unforgivable for me at least.
@Jonny_Rhombus Жыл бұрын
This episode is around where I started for no reason in particular 👀😬
@ballas33311 ай бұрын
I think there's another layer to the Briarwoods hanging imitations of Vox Machina: it's a reminder or promise to Percy that they already took his family once, and they will certainly do so again, no matter who claims that title be it through blood or kinship.
@SupergeekMike11 ай бұрын
That’s a really wonderful (and, you know, horrifying) way to put it!
@nlm2nd Жыл бұрын
I checked the wiki and find no further mention of the behir parts. Guess Trinket has an Iron Stomach and eats whatever they don't use. At least, that's my fun idea for it.
@ruffboimags Жыл бұрын
Sir, kudos for saying "Whenever he leaves a new mark to look through, the prior poop loses its magic." perfectly neutrally and without laughing.
@MetFreak42 Жыл бұрын
@11:21 Fun fact: the map shown here directly influenced the map of Whitestone which was later updated and included in the Tal'dorei Campaign guide, and Tal'dorei Reborn. The actual city structures and layout are nearly identical, with just some minor resizing and obvious colonization done. Pretty freakin neat, considering this was really the start of those seeds, and from then on nearly all of the maps shown in CR at the table were 1-for-1 included into those published works.
@MTG_Scribe Жыл бұрын
"Vox Machina, come hang out in Whitestone" ...how dare you?
@SupergeekMike Жыл бұрын
😈
@jakebot666 Жыл бұрын
LESGOOOO notifications gang, and for one of my fav episodes that's what's upp
@angiep2229 Жыл бұрын
This is the kind of thing Strahd has been doing to our party in the Curse of Strahd game I'm playing in. I love it, but it's extremely disturbing and not for everyone!
@svearaldblood-anvil8403 Жыл бұрын
This episode is so fucking good! Legitimately one of my favourite CR episodes ever. If the 'Feast' episode is the start of the cast of settling in to the more RP heavy game that we know today, this is where we kicked it up a notch. Basically everything in this episode, Grogs Nat 20 for the fort, the conversations Vox Machina have about their plans in Whitestone and of course the Sun Tree, it's all so immediately good and refreshing after the last episode.
@lefterismplanas4977 Жыл бұрын
Can't overemphasise how much I love this series
@GregMcNeish Жыл бұрын
Terrific video as usual, Mike. There isn't a single one of these CR Demystified videos I haven't adored. I love the points you made about the difference between what I'll call "true lore" and "folk lore". Something that I love exploring in my worldbuilding both for games and for stories is how it's common for completely different explanations, meanings, and traditions to stem from the same event. We see it in today's world all the time from the extremes of conspiracy theories to the more mundane differences in both presentation and content in news coverage of an event at a local level, national level, and international level. Put that in a setting where knowing the full story of an event is limited by magical, cultural, and technological means, then extrapolate it over generations and you can have wildly different stories - full, cohesive stories - about pretty much anything. As a GM I tend to go one of two routes with almost all of my lore dumps: If the PC's existing knowledge matches up with what they're told by an NPC, and other NPCs echo that tale, it means that there's some key piece of information that NOBODY knows about, which will be revealed in the adventure. The other route (which I prefer, personally) is for the players to be presented with multiple explanations, sometimes even having multiple explanations from the PCs themselves, with each story having a different piece of the "truth" woven within it. Essentially the idea that every legend begins with a kernel of truth. Then the players can try (if they want) to discover what those truths are and how they fit together like jigsaw puzzle pieces to create the "true lore". Most of the time, I'm the only one who actually cares about that kind of folk lore seeding, but I am completely in love with it, so it's totally okay for no one else to care. It's seasoning in my worlds, not the main dish.
@DeeEll1 Жыл бұрын
the suntree gallows is by far one of my favourite scenes in the campaign
@Out_Beyond_The_Heliopause Жыл бұрын
Fab video, fun to see Jay & Adam feature their reaction vids of LoVM were great!
@ripum853 Жыл бұрын
Imogen! I mean Laudna!
@jamesmaclennan4525 Жыл бұрын
You can hear the sarcasm meters are turned up to 11 when they try to "persuade" NPC Tiberius not to leave
@SupergeekMike Жыл бұрын
I don’t really read it that way. They’re teasing Matt, but I don’t get the sense they’d be joking about it this way if they didn’t think Tiberius/Orion would be back soon (it was another 2 episodes until his absence became permanent).
@pyra4eva Жыл бұрын
Currently running a DC game and the Joker has arrived. It can be tough running a ruthless villain that finds joy in the most heinous of things. A lot of times, I opt out of running certain villains depending on my players specifically because of how they might feel. I was nervous about running the Joker but my fiance was up for it and we talked about the possibilities so that I knew how to crank the dial. It's also nice to know people understand that it's the character, not you. It's also why when I run my superpets game, no animals will die. I'd end up breaking my own heart in that situation.
@AndrewJW Жыл бұрын
I love the way you integrated the "lessons" from this episode
@ArchieRatsworth Жыл бұрын
The first event that showed the greater problem in my campaign was the discovery that the monster mutations plaguing a town were caused by the witch burried underground, who had was imbeded in the wall of a tunnel, trapped between life and death. The real twist was that someone had her hooked up to a machine to drain her always flowing blood to fill tanks with it, converting it into fuel. And they'd drained all the storage tanks and left weeks ago.
@urktheturtle2988 Жыл бұрын
oh please make another video on your Baba Lysaga thing, im intensely curious, even a short one would be interesting.
@jameswhitehead9697 Жыл бұрын
Would also like to say Happy Birthday (Belated)! Also appreciate the niche creep discussion. I paly in one game where every time skill challenges/rolls come up the other players always have those skills - even Thieves' Tools, which my rogue had. And if I didn't roll well, they certainly did. Kind of deflating honestly so thanks for bringing it up.
@stargazer19467 ай бұрын
My main dm has asked every player what they are ok with. It is something I suggest any dm to ask their party and lets him be more private with those of us who are ok with anything vs those who would rather not hear about darker subjects. Also this is one of the scenes that makes me truly believe the Briarwood arch is the best of Vox Machina hands down
@Mister_Mag00 Жыл бұрын
the bodies is one of the most iconic moments in CR history, also a certain backstory
@rhymingorange1624 ай бұрын
I was just gonna watch the episodes talking about my particular fav CR episodes, but your videos are really good so I’ve watched almost all of this series now.
@kylethomas9130 Жыл бұрын
I would say Grog did have a -2 Intelligence modifier, but an 18 on a skill roll does succeed on a lot of skill checks. And Matt is correct that this bit of architecture would fall in Grog's expertise. So it's more Grog's niche than Percy's, since Percy was more of a homebody, sure the Whitestone heir may have known or been taught about Stone Giants, and even knew giants lived in mountains near the border of his kingdom, but actually seeing the structure and connecting the dots from his childhood is another matter. I do enforce a degree of niche protection, but that's usually represented by the player in question getting advantage, or getting to add proficiency from an appropriate skill due to their background. (not necessarily only 1 of the 2 skills provided by their background)
@kylethomas9130 Жыл бұрын
Or was it a -3...
@equusheart3344 Жыл бұрын
The Briarwood arch was our first glimpse into some of the twisted brilliance in Matt's mind.
@FrozenHollowFox Жыл бұрын
Imma need a video about that curse of strahd story, sounds wild. Great video as always.
@fitnessandfandom Жыл бұрын
"Wish you were here!"
@Arkylie3 ай бұрын
Okay it fascinates me that in the campaign, Percy was like "okay time to let everyone know we're here" while in the animated version he was like "look I'm not some kind of leader or even a figurehead, I'm just here for one thing." Totally different vibe. Beautiful.
@Knishook Жыл бұрын
Well that's it, you have covered up to the point I started the series. I never could get into CR, but thought id give it one more try after the amazon series and started from this episode, I've made it to 50ish now. Originally I thought this is where I would stop watching these demystified vids, but seeing all of the effort you put in to giving context to what were basically recap vids for me, I think I'll probably keep watching
@dusktomidnight7207 Жыл бұрын
your lessons with dming has actually helped me with my own dming so thank you
@SupergeekMike Жыл бұрын
I’m so glad!
@annak1042 Жыл бұрын
The niche protection tactic of "you can only attempt this roll if you're trained in the skill" is part of the ruleset for certain skills in Pathfinder 1e-since this is the system Critical Role used pre-stream, I'm assuming that at some point Matt decided to port this rule over for the 5e game. I think another good lesson here is: if you feel like the system you're playing doesn't cover some specific thing you want, patching in a rule from another system can be a great solution.
@justinsinke20886 ай бұрын
When you break down the scene of Matt accepting Travis's joke roll, it lends a completely different context to when Matt says "this works out kind of interestingly". What seems to have occurred was that he was going to take Travis's out on the nat 20 not counting because Grog's an idiot as he claims, but when Talisen says "I kind of want Grog to speak truth here", what Talisen was signaling to Matt was "I'm okay sharing the spotlight here because I think it'd make a fun narrative moment". Once he had that, Matt thought on what the information was he was passing which amused him, hence why Grog identifying the structure was so interesting, because by random chance it actually did make narrative sense that a goliath would recognize what a giant's fortress looked like from past experience. Grog narratively having a rationale to know didn't seem to factor into the equation (even with Luars's mention of it) until after Talisen made clear he wanted to see where this went. Had it been Keyleth or Scanlan it would have seemed like a narrative non-sequitur, but the fact that it was Grog made the scene more fun that he got to have a little moment that made narrative sense that even Matt found interesting.
@TheUltimateUndead Жыл бұрын
Recently I had a situation where Minions of my BBEG slaughtered a whole village to sacrifice their souls, and the local Village Wizard used Raise Dead to a) defeat the attacking Troops and b) to keep these villagers souls out of the Abyss until she found a way to un-sacrifice their souls. So the players came into a town, where 150 souls were walking around as undead and one of my Player is a Paladin of the Raven Queen. And he is very strict on the "no undead" part of the creed. So the Dilemma was clear. Stop the WIzard from raising the Dead and fullfill the sacrifice of 150 Souls. Or believe this strange person, that admits the Necromancy but says she did it for a good cause. Long Story short, in prep I thought about how to make clear that this is a whole village that died. Men, women and children. And I did prepare scenes that would involve the describtion of dead children. I was sure these scenes required a content warning for my players, but I didn't want to spoil the surprise on discovering the situation. In the end, I didn't need these scenes. They understood the situation early on and those questions that were left open had nothing to do with details on the victims.
@unexardiximarion1920 Жыл бұрын
19:55 hello Laudna!
@artur_pc Жыл бұрын
Damn, really leaving us in the dark about 23:00?
@robinblaine5385 Жыл бұрын
This is amazing! I stumbled across this video in my recommended videos. Now I HAVE to dig up episode 1 and watch them all.
@SupergeekMike Жыл бұрын
Welcome aboard! I hope you enjoy them ☺️
@CaptainKirbyCK Жыл бұрын
22:16 Eh! Gotta love Jay and Adam!
@Delphi_star Жыл бұрын
It is always fun to see the different CR youtube people I love talk about each other.
@AlexDelux2500 Жыл бұрын
Man, the Sun Tree moment....
@thedootlord Жыл бұрын
I have a bad cold and this made me like life for 29:38 secs
@mastadon6384 Жыл бұрын
I absolutely love your videos. I take something away new every single video from an episode And your passion about what you are discussing absolutely comes through.
@Chopstewie5 ай бұрын
Clicked on this video at random, and was told first thing that Orion is gone for good. That's a win I guess.
@danielmcgillis270 Жыл бұрын
The thing I like about the Grog int. joke roll. It that it is fun, and it is not game-breaking.
@AdThe1st Жыл бұрын
I love that Liam is wearing an NCR tshirt 😍
@12sephiroth Жыл бұрын
This episode was the episode i new i was hooked for the rest!
@CrazyLikeUhFox Жыл бұрын
The Sun Tree moment may well be entirely Matt’s own idea, but after DMing Curse of Strahd I immediately drew a parallel to the gallows at the crossroads, where the party finds a duplicate of themselves swinging in a noose. In fact, all throughout the Briarwood arc I’ve felt I noticed little pieces of CoS, albeit condensed and remixed, and no I don’t think it’s just because it involves vampires. Couldn’t prove it, but I think Matt’s very familiar with Curse of Strahd, and the ways he steals from it are very smart and brought a grin to my face every time.
@RyanZibell Жыл бұрын
Yay! CRD time again!
@MorningDusk7734 Жыл бұрын
I'm curious if Matt created the sparkstone because Marisha came to him about wanting to do more damage/cool stuff in wildshape, or if Matt knew his partner well enough to guess she would want flaming hands? Especially now that we've seen how much Marisha enjoys playing as a Monk, to the point where her younger self for one of the one-shots was a monk build.
@glassberg5018 Жыл бұрын
Happy Birthday, Mike :)
@SupergeekMike Жыл бұрын
Thank you!!
@calebdouglas2512 Жыл бұрын
This episode was the one that made Critical Role *stick* for me. It just kinda had everything and really got me hooked for C1, having already watched a fair bit of C2 which was (in my opinion) much more engaging