I probably should of mentioned this in the video, but I've had a lot of comments regarding whether items or entities appearing in the world outside the wireless redstone network would cause issues. And the answer is no, the creation of the items is precisely scheduled in the same gamtetick meaning for external entities to interfere they would need to be somehow created within the same tile set exectutions as the wireless redstone network. Actions such as mob spawning, items dropping on the floor from the player or other entities. Even if they were to occur in the same gametick, would be scheduled in a completely different part of the gametick than our wireless network. The only way in which you could interfere with wireless redstone is by a dropper dispensing an item using a tile set scheduled within the cycle of a network. Which can easily be avoided by using the provided tile sets and ensuring that you exhaust every possibly tile set configuration for a given network.
@jan_Sanku2 жыл бұрын
What happens in extreme scenarios with tons of item drops though? For example big servers with multiple farms, many wireless redstone networks, or perhaps an array of dispensers dropping junk at maximum speed? Would interferences be based on chance, as in there's a chance of x% per network cycle of wrong information being created? How would one counteract such issues?
@jan_Sanku2 жыл бұрын
Also, why do you need to use every tileset possible in your network? How does this prevent interference?
@BryanLu02 жыл бұрын
@@jan_Sanku the items would have to be dropped using a dropper and the exact tileset your system uses. Otherwise, all the items would be scheduled before or after. If I'm correct, with no delay on the same gametick, if you activate a dropper, the items from this dropper would all come before the items in your wireless redstone system. So everything would be shifted one gt, and everything still works the same way
@jan_Sanku2 жыл бұрын
@@BryanLu0 I see, thanks
@aeonlamb2 жыл бұрын
oh great, now we need to worry about IPv4 address exhaustion in Minecraft...
@theprogrammer322 жыл бұрын
This kinda feels like discovering quantum mechanics just to send a telephone signal lol that part with the binary coded signals is genius, I don't know how you guys came up with that
@danielawesome362 жыл бұрын
It's even entangled what-?!
@VincentOak2 жыл бұрын
i was thinking the same thing. thist feels kinda like quantum entanglement.
@topdog52522 жыл бұрын
I was thinking of quantum mechanics (not that I know anything about that) all through this video. It’s genius
@MCLooyverse2 жыл бұрын
If you do any programming in a not-super-abstract language, wanting to send binary with this system is pretty much your first impulse. Also, binary is important in redstone as well. If your device works with a number, there's a good chance it uses some binary representation.
@odrag.292 жыл бұрын
Of what I now is a similar principle, on Minecraft is like measure "the velocity" of one of four items, on QM is like measure "the spin" of one of two particules. The others "fall" or be determined by your measurements no matter the distance.
@freddypowell72922 жыл бұрын
'Rigorous foundation for the field of wireless redstone'. As a maths student, my respect for you grows so much with one quote.
@LeLa_Lu2 жыл бұрын
Now that the foundation is given, it's only a matter of time until someone shows that it can be constructed from empty sets
@sirmclovin91842 жыл бұрын
Haha 1+e^(i pi) = 0
@sirmclovin91842 жыл бұрын
@@LeLa_Lu kzbin.info/www/bejne/jX3OfnWDitBnbqc
@LeLa_Lu2 жыл бұрын
@@sirmclovin9184 I may be a layman, but I did construct the set of reals from the set of natural numbers starting with the Dedekind-peano axioms, so I'm not entirely new to this rodeo
@randompersondfgb2 жыл бұрын
@@sirmclovin9184 I like how under your comment it has an option to *’Translate to English’*
@icedude_9072 жыл бұрын
Extending two pistons into the same block results in "undefined behaviour" - C++ manual
@INCAnitysy2 жыл бұрын
Bedrock moment
@pallingtontheshrike6374 Жыл бұрын
c family issues
@loiman4179 Жыл бұрын
@@pallingtontheshrike6374 c family includes java
@alfiegordon9013 Жыл бұрын
@@loiman4179lmao in what world
@pasatorman8294 Жыл бұрын
@@alfiegordon9013c family means similar syntax. Curly braces , semicolons and such are characteristics of c family languages
@toktopuss2 жыл бұрын
Mojang: No we won't add wireless Redstone! Players: Fine! I'm doing it myself.
@brickie98162 жыл бұрын
lol exactly
@TheRysiu1202 жыл бұрын
Isnt a sculc sensor just that?
@brickie98162 жыл бұрын
@@TheRysiu120 Well yes, but it kinda sucks as a wireless redstone device for 3 reasons. It has only 8 bloks of range, which also means that it would require chunk loaders in most cases, it will probably be more expensive than redstone dust and way slower and finally it can be activated by literally anything walking nearby, so it's unreliable. Sorry for a lengthy response and have a nice day :)
@lead13202 жыл бұрын
@@TheRysiu120 Pretty much.
@567secret2 жыл бұрын
Honestly this feels a lot like the flying machine stuff, unlike previous wireless redstone stuff, I hope Mojang allow this to stay.
@antoinepetit23642 жыл бұрын
There should definitely be nobel prizes in the domain of minecraft redstone. This bew my mind, it is so highly advanced.
@PotatoCraft_TMC2 жыл бұрын
Lol true. Forget about quantum mechanics, true gods are studying redstone.
@topdog52522 жыл бұрын
My thoughts exactly.
@khiemgom2 жыл бұрын
Yeah my mind is bown away
@antoinepetit23642 жыл бұрын
@@khiemgom m.kzbin.info/www/bejne/hXK7gIFrZ5qgnZI
@VariasCapivarias2 жыл бұрын
We should create a Minecraft Nobel Institution in order to foment new creations and discoveries like that.
@LordAJ123452 жыл бұрын
Wireless redstone is absolutely fascinating to me. Irl, the physical laws are complex enough to allow for many technical inventions, that were never intended by anyone (unless you believe in intelligent design...). In games, this is rarely the case. The intended behavior of the world generally comes first and the devs then write the code to achieve that behavior. There are glitches, but these are mostly very specific (like qc). And of course whenever there is a lot of modularity (redstone), there are many unintended applications. But sending and receiving wireless signals without any intended game mechanic being close to allowing that? Impossible. And then 2no2name comes along and discoveres that the physical laws of minecraft are complex enough for it to be in fact possible. On that basis, people are then able to create machines, that function in many ways like their irl equivalents. A whole new field of research discovered in a game! It might sound over the top, but I genuinely think there are things to be learned about the philosophical aspects of physics from things like this.
@Amanda-mb9et2 жыл бұрын
The new minecraft F(M)CC will regulate which channels can be transmitted on!
@ARockyRock2 жыл бұрын
@@Amanda-mb9et lol
@real_dddf2 жыл бұрын
@@Amanda-mb9et servers will likely have to start regulating tile-set (bandwiths) and assigning them to specific players/purposes.
@andrewporter18682 жыл бұрын
Issue I see with this system is that it dies if the engine implementation changes to something else that uses a localized entity list.
@satibel2 жыл бұрын
@@andrewporter1868 hopefully it becomes popular enough that we get a wireless block when they do that.
@mangoalias6082 жыл бұрын
THIS IS INCREDIBLE why isn't everyone freaking out about this????? You can do so much!!!! you can remotely turn on and off farms in the spawn chunks. you can request items through a nether portal. you can have teleport stations, like in the video. you can have huge displays that turn on and off! I dont care if its "unreliable" or "slow" or "complicated" THIS IS FREAKING WIRELESS REDSTONE EVERYONE SHOULD BE GOING CRAZY
@noname-codm45902 жыл бұрын
Imagine your farm turning on and off without your request, imagine items falling out of a nether portal without you even requesting it, imagine teleport stations randomnly teleporting you to different places and you didn’t have time to put new pearls in the stasis chamber. I guess now you know why its important to be reliable
@cubicmetre2 жыл бұрын
It's perfectly reliable on servers, the only issues happen on singleplayer.
@bigcnmmerb08732 жыл бұрын
@@noname-codm4590 Its still cool and groundbreaking as the OP said, doesn't care about those things
@noname-codm45902 жыл бұрын
@@bigcnmmerb0873 ik the existence of this even before cubicmetre posted. Plus this isn’t just the first wireless redstone, its just ground breaking because you can have multiple different (channels) wireless redstone acting. The ancient wireless redstones can only do one channel Edit: i reacted like that cuz i play on singleplayer mostly, no hate lol
@kaioh162 жыл бұрын
@@cubicmetre Would single player issues be fixed by opening the world to LAN?
@rlrfproductions2 жыл бұрын
This honestly feels like someone's PhD thesis on implementing basic UART over quantum entanglement. Genuinely incredible
@JoaBro2 жыл бұрын
Was fun to work on this with you! It was pretty cool to see how the multi-receiver protocol can be scaled up to make binary transmission almost trivial with this. And now that it's working, perhaps it's now time to compact this into an incomprehensible jumbled mess, don't you agree? :P
@thedigs85632 жыл бұрын
the year is 20xx, shulkercraft uploads a wireless transmitter tutorial
@Cyberlong2 жыл бұрын
@@thedigs8563 is that the one that stole other people's designs? Did he redeem himself?
@ginglyst2 жыл бұрын
@JoaBro "compact this into an incomprehensible jumbled mess" LOL
@Nanamowa2 жыл бұрын
Spooky redstone action at a distance. It really does feel like quantum mechanics, where you're basically entangling two items and measuring the discrepancy to transfer information by collapsing the wave function. Very cool video, I loved the examples and how thorough it was.
@dommyajd90332 жыл бұрын
Only similar in so far as you are correlating two things at an arbitrary distance, in quantum mechanics entanglement cannot be used to transmit information
@turnatun55852 жыл бұрын
@@dommyajd9033 I am not an expert in this but can you explain why it can't be used to send information ? I don't know if you can change the spin of a particle by will but if you can wouldn't it be possible to send binary messages through entanglement?
@dommyajd90332 жыл бұрын
@@turnatun5585 Quantum entanglement is by no means an area I fully understand and have only studied the rudimentary examples of entangled states. What I can say though is that as a topic, it requires a robust statistical formulation and is more subtle than popular science makes out. The no-communication theorem states that you can't transmit classical information via any quantum states (mixed or pure). More simply, although two particles at an arbitrary distance could be entangled, two people would not be able to use them to communicate because their measurements are random - one person may know what the other measured but that is not the same as communication.
@turnatun55852 жыл бұрын
@@dommyajd9033 thanks for the answer. I think i get it now. So if we were able to change those random values to values we decided on could we communicate ? sorry for taking your time. English isn't my first language so concepts like these are hard for me to comunicate with others .
@dommyajd90332 жыл бұрын
@@turnatun5585 Hey no problem pal, explaining stuff helps my understanding too! About state preparation - the point about the entangled two-electron system is that when created, we know they have opposite spins (and can only make probabilistic predictions) but measurement forces them into one of two states - this is the 'random' bit - changing the random values doesn't really make sense because the probabilistic description of things is intrinsic to QM! Imagine Alice and Bob at two opposite ends of the universe and they each have a switch and a light - the light can either turn green or red when the switch is pressed and it is random - it also turns the light of the other person's the opposite colour instantaneously. The quantum mechanical caveat is that both Alice and Bob can't see the light until they've flipped the switch (i.e. they have to make a measurement on the system and so 'collapse the wavefunction' in order to see the colour). Do you then see how if Alice decided to flip the switch first, then when Bob then flipped his one to see the colour, he would have no way of knowing if Alice had flipped the switch beforehand and so tried to communicate or if he himself had flipped it first and determined the colour himself? Probs repeating myself now but do you see how the randomness, A: prevents Alice and Bob from communicating using an array of particles and using a time-based communication system, and B: prevents them from setting a predetermined/pre-agreed state to communicate with as they have no way of knowing if the other has measured the system? With more careful consideration one can prove that any combination of quantum states (mixed or pure) can't be used to transmit information by entanglement i.e. even if we can prepare a state perfectly, communication won't work because the net outcome is exactly the same as if we knew nothing about the state preparation random (as above). 'Looking Glass Universe' has a good video on this and if you're interested in more weird quantum entanglement stuff - look up the EPR paradox and Bell's Theorem (I think Veritasium has a good video on this) hope this wasn't difficult to translate!! :)
@nicholasandrzejkiewicz2 жыл бұрын
condensed explanation for myself: -by constantly dispensing items you are making item id which is globally incremented be coupled to item age, since you are ordering when they are dropped and thus ordering their ids -next you need the receiver to be doing this with two items, so that you can activate some signal at the receiver based on what the measured difference between the item ids is -the sender can change the difference between ids at the receiver by when it ejects an item, say in between the two now you have wireless redstone
@peppilipicalfungus13842 жыл бұрын
Thank you that was the one thing I was not able to grasp in the video
@nicholasandrzejkiewicz2 жыл бұрын
@@peppilipicalfungus1384 yeah it took me a bit to work it out too
@Jayc50012 жыл бұрын
@@nicholasandrzejkiewicz nice!
@Mike-mm8gg2 жыл бұрын
thanks
@XeviousGG2 жыл бұрын
I still don't understand
@Ani2 жыл бұрын
this is incredibly cool - it's so interesting to me that you guys had to basically recreate ip addresses for the redstone protocols in minecraft. makes you wonder how discoveries in the real world will affect minecraft, (and even vice versa!) as the community advances.
@orbismworldbuilding84282 жыл бұрын
This is an idea that makes my mind wander I love that idea, minecraft and real-life giving ideas to eachother and advancing technology in both worlds. It is beautiful
@ozzni12 жыл бұрын
The day someone cites a redstone engineer in a scientific paper is the day the game becomes immortal
@cyberlemon98402 жыл бұрын
@@ozzni1 Amen
@DragonReaper9k2 жыл бұрын
True Imagen if the Universe has a similar system which could lead to a way of communicating that is faster then light, which would be of great help if we ever reach faster than light speeds of travel.
@alexandrusimo8992 жыл бұрын
now that we have ips in minecraft, we can finally run a minecraft server inside a minecraft world 😌
@cubicmetre2 жыл бұрын
I just updated the world download to include a fix for extreme behaviours on the binary encoded wireless telemetry. It involves a small modification to the timings of the trapdoors which ensures that items never glitch into the trapdoor as it closes.
@aaronpanaitescu2 жыл бұрын
Could this still happen when unloading the chunks? I builf a version of this on my server and every once in a while some items end up on the repeaters right in front of the hoppers of thr recievers (the ones that use trapdoors not glass). Than the next items would stack with the ones on the repeaters instead of going into the hoppers. I then have to go in and reset the items in those droppers
@Wellojr Жыл бұрын
I saw in a video a while ago a system that could detect when a totem was popped and activate a pearl chamber. Could you make a video on this as it was never explained in the original video.
@amruthchangappa8 ай бұрын
@@Wellojr do you still have the video? afaik the only way to detect a totem pop is with item shadowing, which has sadly been patched out
@lucasteo50152 жыл бұрын
I've watched this 3 times in order to understand everysingle essence of this madness. My favorite part is the self synconizing clock. It is so well designed to do what it does... the phase shifting protocol is designed such that 4 items will drop all at the same tick only when both clocks are synced and quickly turn off the fast clock changing back to default clock making it sync forever. This is just way too good, my mind is blown into multiple pieces.
@aliksanon64912 жыл бұрын
As a CS student, this is fascinating. With enough time and dedication you could literally create an internet-like network. Since you can simulate real world circuitry with redstone this opens up a whole new world for opportunities.This is insane. Can't wait to put this into some of my projects.
@courygaffney4408 Жыл бұрын
The only problem is the bitrate is probably extremely small
@cubicmetre2 жыл бұрын
MESLewis made a mod which patches the entity ID obsfucation in singleplayer, allowing the wireless redstone to work reliable around the client in singleplayer games: github.com/MESLewis/local-server-entity-id-fix
@joshuadelaughter2 жыл бұрын
Here I was expecting sculk sensors, lol.
@speeder32352 жыл бұрын
you should put this in the description tbh
@akasakasvault75972 жыл бұрын
Yo pin yo comment
@Malek_Jlelaty2 жыл бұрын
pinned
@garage_projects2 жыл бұрын
Shit's more complex than real electrical engineering lol
@cubicmetre2 жыл бұрын
Time for universities to offer degrees in redstone engineering I guess.
@abhijiths52372 жыл бұрын
As a EE student I felt the aame
@mattbatwings2 жыл бұрын
@@cubicmetre yes please
@JesusHealsAll-k9p2 жыл бұрын
I am a Control Engineer and this is eerily similar to wireless communications over Modbus TCP!
@2No2Name2 жыл бұрын
That is a very nice explanation and demonstration video. Regarding the daylight sensor clocks: You cannot be sure that the light engine isn't lagging and therefore makes a daylight sensor not update. This is why I prefer using the sensor to start a normal redstone 20gt clock
@syrelian2 жыл бұрын
The visual lighting effect engine isn't the same as the game mechanics of lighting as it influences blocks, and the latter is significantly more consistent compared to
@uood52 жыл бұрын
I'm only 8 minutes in but this is insanely well explained, fantastic video!
@СергейБыков-ж1в2 жыл бұрын
I stopped understanding it after he started talking about protocols :)
@realtimestatic2 жыл бұрын
It’s evening and I’m half through the video! I’m coming back tommorow to watch it again because my brain doesn’t want to comprehend
@clemdemort96132 жыл бұрын
This is legitimately feels like real engineering
@Paultato3 күн бұрын
Because it is
@mossvoxle2 жыл бұрын
Idk how to exactly say it, but this feels like a real life discovery, like you could right a scientific paper on this. Amazing work!
@cubicmetre2 жыл бұрын
Minecrafts wireless redstone does share some astounding resemblance to how telecommunications operate in the real world, because you have channels, networks and protocols all diverging from subtick mechanics.
@inamecomeunico89352 жыл бұрын
this new system is so cool, I hope it stays in the game and evolves in time to be a powerful tool in new projects!
@TheRedKorsar2 жыл бұрын
This is really possible to stay, because it is not a bug obuse or something like funky thing. It is based on just loop through events happening. And that will stay, because it is nessessary for game to work
@nikolasscholz79832 жыл бұрын
you gotta be kidding! 2no actually found the holy grail of redstone!
@awesamdude2 жыл бұрын
This is truly remarkable.
@SirKotok2 жыл бұрын
Is wireless redstone coming to dream smp anytime soon?
@ludomine77462 жыл бұрын
I understood the tile set bit well, but the actual mechanics of the protocols kinda went over my head. Cool video though, some really clever stuff
@2No2Name2 жыл бұрын
It doesn't work in singleplayer, because the client thread creating entities for rendering randomly does this between the droppers creating items. It is using a shared atomic entity id counter in the entity constructor
@isaacnewton89832 жыл бұрын
There was a mod developed to fix that for people willing to use mods
@Narnian_knight2 жыл бұрын
@@isaacnewton8983 Who that would actually use this doesn't use mods?
@Raul-pg1pf2 жыл бұрын
@@Narnian_knight Generally, not mods that changes game behavior
@mango-ninja2 жыл бұрын
would enabling LAN multiplayer make a difference?
@realtimestatic2 жыл бұрын
@@isaacnewton8983 how’s it called?
@redwiz21442 жыл бұрын
Mojang: introduces skulkers for wireless redstone. Cubic meter: Amateurs, hold my beer.
@Umniy_dodik9 ай бұрын
Uhhh... Seriously? It's Minecraft, a game where you place cubics, but people already discovered planes (flying machines), drills (mining machines), falling blocks sorter (contraption that checks block's id), quantum mechanics (piston quasi-connection), NUKES (one of last cubicmetre's videos) and now... I mean 2 years ago, wi-fi!
@jamesfrance8912 жыл бұрын
Teleportation alone makes this the most incredible minecraft discovery I have heard about in years. Particularly as a more casual player, who is never going to want to build a piston bolt on the nether roof, but is interested in being able to quickly travel 10s of thousands of blocks. This is insane. (And not too difficult to wrap the head around having played with the world download. Well everything up to the binary encoder anyway...)
@redouble_2 жыл бұрын
Mumbo's been real quiet since this dropped 👀
@genericytprofile8522 жыл бұрын
Dude, this was so impressive to find out about let alone harness. And when you showed off your literal teleport service using only a book, my mind was blown. Technically, if you could force load chunks like I've seen on sci-craft quite a bit, you could teleport way way past even your render distance. Wonder if they might consider using something like this lol. So amazing to get such complex behavior from this game. It truly is the best game ever made (along with the amazing people that study it closely)
@Xabraxus2 жыл бұрын
interesting, I wonder how long it will be before somebody develops a wireless redstone jammer. I'd imagine it would work by cycling through a complete set of all items, trying them on different phases until they get a hit flagging them for the player, then that player loads an array of droppers with random timings with that item.
@cubicmetre2 жыл бұрын
This is an interesting concept of energy weapons in minecraft, there are a few examples around
@ganondalf80902 жыл бұрын
wouldn't you be able to fuck with it by just throwing a bunch of items?
@jisperplomp59982 жыл бұрын
Could you use books with a long name to make "unique" items? Or would it just count as a written book
@BryanLu02 жыл бұрын
It has nothing to do with what item you drop, it's the tileset that's the important part
@jisperplomp59982 жыл бұрын
@@BryanLu0 ohhhh
@RyanGrissett2 жыл бұрын
Could you imagine where we'd be if we had documentation from the developers of real life? We have entirely blown the expectations of this game out of the universe in terms of what would be done with it.
@cubicmetre2 жыл бұрын
Just read any paper by an actual scientist
@RyanGrissett2 жыл бұрын
@@cubicmetre "developers of real life" Scientist didn't develop life, but they built on it. I'm saying imagine if we knew all the constants and mathematical rules to the universe like we do the world of minecraft. We constructed minecraft, so we know the boundaries and can explore based on that knowledge. Please show me a scientific paper documenting the source code to real life and I'll read it.
@astropenguin14192 жыл бұрын
the update order part was one of the most helpful pieces of content ive seen in awhile
@paradoxonmodding23732 жыл бұрын
Have you been testing item drop interference? For example on a multiplayer server, where items drop at random times, will the machine work properly, or is this part not researched and optimized yet? Otherwise amazing tech. I hope Mojang wont remove this...
@cubicmetre2 жыл бұрын
I probably should have mentioned this in the video but it's pretty much impossible for the items to be interfered with unless you use a tile set precisely in between the ones used for transmissions.
@paradoxonmodding23732 жыл бұрын
Thank you, I will eventually do some testing.
@graehart2 жыл бұрын
Check out The Redstone Warper's videos he has been working on interference proof wireless redstone designs for a couple months.
@ffraissataaa89392 жыл бұрын
@@paradoxonmodding2373 i've built that today on my survival server that runs a fabric modded version with only servux installed for debugging purposes. I'm having a bit of trouble running the farm cause some titems randomly falls into the left hopper. It causes the machinhe to fail sometimes and eventually runs out of blocks in one side
@vincentboisdal53102 жыл бұрын
@@cubicmetre this "unless" seams like "only a few guys on 2b2t will use this possibility to screw someone's wifi system"
@Xenro662 жыл бұрын
This is so unbelievably powerful. I can barely even fathom how this works
@selectthedead2 жыл бұрын
Who needs skulk sensors when you already have fitting mechanics in the game!
@JohnDoe-eu2vv2 жыл бұрын
Now they have different uses, like player detection (which was more limited before kind of)
@CyreniTheMage2 жыл бұрын
The problem is that this bit of technical redstone wizardry is uh Not exactly accessible to the average player. :V
@JohnDoe-eu2vv2 жыл бұрын
@@CyreniTheMage I disagree… you don’t need to understand something to use it… I wager most people don’t fully understand half the things they use.
@real_dddf2 жыл бұрын
@@JohnDoe-eu2vv I'd say the core issue is whether this is an intended and reliable mechanic. My worry is that since it uses item IDs (i believe, I need to watch a few more times to fully understand how it works), It doesn't use game mechanics which are explicitly given by the game. It uses parts of the program that help realize the game, and not the game itself, and since this was never intended to be provided to the client, changes to the way game mechanics are realized may break things. Also, the more intricate and fuzzy the mechanic, the more upkeep the user must do, so while you could copy an iron farm and forget, I doubt the average player could effectively implement wireless redstone without technical knowledge. It's like how your grandma may be able to use Windows 10 but probably cannot use Arch Linux.
@wdeltag2 жыл бұрын
@@real_dddf This thing schedules different events in a single tick, f.e. moving a piston. The piston that is scheduled first extracts, therefore the other can't. Since this is based on game ticks and the order in which the game schedules events in those ticks, it would be hard to break the game with it. The rules are quite simple
@SnowOfAllTrades2 жыл бұрын
I got lost somewhere in the tilesets, but this is incredible. I can't wait to see what high-tech servers will do with this stuff!
@_Targen2 жыл бұрын
That's TCP in Minecraft, with ACK etc. Truly an amazing discovery
@Josh384144 ай бұрын
Great video, came back to say It broke in the most recent update where dispensing the block into glass now just shoots the block out.
@cubicmetre4 ай бұрын
Ahhh, god damit, of course. Full blocks disable hoppers now. You can simply remove the blocks to fix it.
@GearsDatapacks Жыл бұрын
Most of this went over my head, but it is such a cool invention. I will be watching this back later to understand it better
@Monkeylordz882 жыл бұрын
I've been following wireless redstone since it was discovered over half a year ago. I'm glad its now getting the attention and innovation it deserves.
@JoaBro2 жыл бұрын
A lot of the tech for this was honestly developed like 6 or so months ago, it just took some time before it really saw much light of day
@TheUntamedNetwork3 ай бұрын
1:00 has some serious rick and morty vibes "You trapped me in a world without direct connectivity so I invented wireless electrictricity morty!"
@sweetbaboo5662 жыл бұрын
READ BEFORE YOU BUILD THE PEARL GLOBAL TELEPORTER Reliability: My father and I built two of these the day the video was released. Over the next few days, we've had a few issues with reliability. Sometimes for no reason the items that fall onto trapdoors would combine with the hoppers 2 blocks away. Instead use 6 different items, we used the first 6 colors of concrete, and keep those consistent for each module that you build. The pearls on the sides of the stasis chambers sometimes don't' want to stay put and they port you unintentionally across the world. Very annoying when you're suddenly 50k blocks away from where you wanted to be. We haven't tested this yet, but our current plan is to remove the glass on top of the water and fill completely with source blocks. The only downside is a small cosmetic change and an increased wait time for the pearl to fall. Notes: When you use the concrete/observers to encode your stations you cannot use 0000, you must at least have a single 1 in your 4 binary bits (hence you can only have 15 on the same network) This doesn't work on paper servers, but it does work in vanilla, fabric, and with carpet. you can only have transparent blocks above the daylight sensors so work that into any cosmetic build you're putting this inside of. UPDATE: Having used this for a while even using 6 different items, they sometimes glitch into other hoppers but it takes a long time for this to happen. The most unreliable part of the entire build is currently the ender pearl stasis chambers. I have created a very simple fix but don't have enough play time know if it works 100% reliable. If you want my unproven fix you simply remove the top layer of glass above the ender pearls and fill the entire chamber with water sources. It takes longer for the pearl to fall but it seems to prevent unwanted teleports 100k blocks away.
@cubicmetre2 жыл бұрын
I was aware of the item stacking issue, normally I would use unstackables to avoid this problem completely, I thought that alternating the items would also suffice. Item entities should not be able to stack over that distance so I'm not sure that is the issue. I am aware that with extreme behaviours the dropper randomness can cause items to glitch into the trapdoor as it closes. Unfortunately there is simply no way to avoid this with the 20gt clock cycle from the daylight sensors. The only solution would be to introduce a mechanism that can synchronise a 40gt cycle using daylight sensors then change the delays on the trapdoors to give the item more time to land properly before they open.
@maratburnaev70892 жыл бұрын
This man right here created TCP in minecraft. I have no words
@Seanpence049 ай бұрын
I remember working with 2no2name on this in the Synergy server. Fun times I must say.
@sgrey91812 жыл бұрын
(I’ve been working with 2No’s system for quite a while) and I just had a pretty good idea for compacting the circuit for detecting a signal
@Neon-ws8er2 жыл бұрын
what the idea????
@sgrey91812 жыл бұрын
@@Neon-ws8er uses droppers instead of rs dust
@dragskcinnay3184 Жыл бұрын
The first time I watched this video, I understood the concept of sub-tick priority, how to use the tiles to select priority of events inside the same tick, the item phase concept, how the universality of item phase could be used to transmit info, and what you physically do to send info that way. But I didn't understand how to read phase at the receiver's end, nor anything further. I was thinking "that's cool-I could see why that's useful". I ate dinner, then watched the video again, regularly pausing, thinking about the consequences of what I had just understood, coming back to see if my thoughts matched what he explained in the next ten seconds, rince and repeat. I gradually realised how incredibly powerful this system could get, then took a piece of paper, tried to work myself through an example of sending info to understand the mechanism, then an example with the tiles, with networking and stuff. The first machine (with the self-synchronising clock) is a cute introductive example. The ender pearl stasis machine network is... just mind-blowing. What's crazy is that what you're changing is _not_ the phase of items. It's the _future_ phase of items. As long as the item hasn't been dropped yet, you can change what its phase will be (along the future phase of all other items of the dimension) as many times as you want (provided you planned tiles to make it happen, you can't be making the decision on the spot of course) ; but once the item is dropped, its phase is set and cannot be changed anymore. Also, people are comparing with quantum entanglement. It's even more powerful than that, because there is no probability involved. It's perfectly deterministic. Once the clocks are synchronised, the next phase is fully determined by the preceding phase. And also, with the Minecraft system, _all_ items are entangled, and automatically at that xd. Anyway. I'll stop there because this comment is already way too long. But dang. Mind blowing.
@bwiebertram2 жыл бұрын
Thanks for sharing the world, it's like open source programming
@omegahaxors9-112 жыл бұрын
Figured this would use -items so it was a pleasant surprise to learn about item optimization and subtick processes.
@AnInnocuousBlueCube2 жыл бұрын
Wait, not just wireless redstone, but wireless redstone NETWORKS?! Sweet Buddha, that's INSANE.
@cubicmetre2 жыл бұрын
Yup, by feeding tile sets into tile sets you obtain infinite possibilities of wireless networks, that is until you have so many recievers running that it lags the game.
@Valery0p52 жыл бұрын
As a telecommunications nerd, this makes me so happy :D Best beginner level explanation video so far!
@transitpointmusic2 жыл бұрын
Has anyone written a document for this? Would be nice to dig through a written version!
@LeLa_Lu2 жыл бұрын
I have to stress how much redstone videos have started to remind me of the papers I read for my degree.
@geoffdavids76472 жыл бұрын
This is INSANE! Wireless omni-directional teleporting. Ilmango would love to see you integrate this!
@HamguyBacon2 жыл бұрын
Human ingenuity is amazing. You created Quantum entanglement binary signals in Minecraft.
@neologicalgamer34372 жыл бұрын
I'm thinking of utilising chunk loaders with this, so you don't even need other people loading machines in from great distances
@bean82872 жыл бұрын
im inspired simply by the idea of underlying tick mechanics and how i found compost bins to be extremely useful memory cells to build a new minecraft computer!
@Hack--rz1io2 жыл бұрын
A very complex subject but an interesting one for sure. Thanks for the great video
@miroto94462 жыл бұрын
Beginner kid-friendly minecwaft redstone. It keep suprising me how much you can do with redstone, after having 6 years of above casual experience with it, i still know of only 40% of possibilities with it.
@NOBODY.s2 жыл бұрын
this is insane for getting around quickly/transporting items over long distances alone
@Cyberlong2 жыл бұрын
There is no need for ender cannons anymore, just wireless binary ender stasis chambers
@NOBODY.s2 жыл бұрын
@@Cyberlong no need for others to activate the stasis chambers/ kilometer long instawires
@whenthingsfly42832 жыл бұрын
If anyone wants a more detailed explanation of the redstone order and why he said "redstone wiring can be incredibly random at times", earthcomputer has a very detailed explanation of redstone subtick order - on a different note great video as always cubic :)
@RedstoneWarper2 жыл бұрын
Besides the mod to fix redstone for single player, there is a way to use it with our the mod and not get errors. The errors are introduced by the client renderer using the same IDs and the integrated server. Causing a conflict witch causes the false positives. Therefore if you do not load the machine with the player and instead leave it in the spawn chunks or chunk loaded it and do not go there with the player there will be no errors.
@cubicmetre2 жыл бұрын
Yes, this is why I was not concerned about it in my obsidian platform farm, because the client is in the end when they need to activate the overworld system.
@Electric_Bagpipes2 жыл бұрын
I lost you about halfway in. This is freaking genius!
@rustypaladin2 жыл бұрын
This game mechanic is so useful, you can now create "real" enderporters, without running a long line of redstone through your world.
@ActuallyRocatex2 жыл бұрын
true, but youd have to make a few chunkloaders to achieve that
@rustypaladin2 жыл бұрын
@@ActuallyRocatex yup
@theendofthestart8179 Жыл бұрын
so you can make fast travel locations for an adventure map???? thats fucking epic.
@nathanielberntson88832 жыл бұрын
Cubic you impress me with every video. These explanations are super interesting and potentially useful for us!
@cubicmetre2 жыл бұрын
Thanks, I had constant anxiety with this video mainly because I spent 20 minutes just explaining the mechanic, but I'm glad that taking the time to explain things paid off.
@geoffdavids7647 Жыл бұрын
@@cubicmetre You did great - it's a very complicated mechanic but seriously understandable from your explanation. I particularly love the automatic / self-working nature of the protocols, so incredibly smart, and brilliantly satisfying to finally get your head round
@jurassicjonahpe52942 жыл бұрын
I watched through the entire video and didn't understand a single word, yet I feel so enlightened
@liampouncy78082 жыл бұрын
I am completely unsurprised that you have managed to discover this. I figured it was just a matter of time before wireless redstone was a realised concept. Not because it's a simple thing; you guys are just nuts.
@kaidubstep24042 жыл бұрын
Holy shit, so now we could actually build computers with wireless displays that wirelessly control auto farms. The Items generated can be automatically sorted and stored all for the player to be wirelessly teleported to the selected item storage ... inside of minecraft. Talk about Minecraft being a game for kids. :D
@kajacx Жыл бұрын
This is beyond insane. Normal people would just install a mod for that, but these redstone guys are on a completely different level.
@pureatheistic Жыл бұрын
Incredible work guys. I subbed just for this one video. Hope I get to see more from both of you.
@Nyerguds2 жыл бұрын
You're... encoding messages in the priority queue of the game's sub-game tick handling? Dear gods, that's both absolute genius, and absolute madness xD
@MrBlackNorton Жыл бұрын
Mojang: add calibrated sculk sensor for wireless redstone Players: That's brillant, but I like this.
@aplombactive-wi2yh Жыл бұрын
Teleportation is now possible In vanilla Minecraft. That’s amazing!
@pikuhana6 ай бұрын
So this took me some time to wrap my head around. It made a lot more sense once I realized that for the demonstration starting at 10:11, and correct me if im wrong, the synchronization half of the circuit is actually what pairs the two machines to work together, and the way the signal is sent is by both machines recognizing at the same time that their items fell at the same time. So effectively both sides are identical but one ensures they both are able to communicate and the other is only powered when a signal should be sent. I look at it a bit like a simplified version of the way bluetooth works, if you didnt need device identifying packets and changing frequencies. They are paired by knowing one another operates on the same frequency and the only way the devices can know they are talking to one another is by exchanging packets on the correct frequency. Really awesome advanced stuff
@weberaustint2 жыл бұрын
This is *insanely* cool, I can’t even begging to imagine how long it took you to figure this stuff out! I’m guessing the chunks have to be loaded for the receiver to receive, right? So if you wanted to build the enderpearl chambers in a multiplayer server, you’d also have to load chose chunks 24/7?
@aeonlamb2 жыл бұрын
there are some pretty fundamental chunk-loader designs, which are pretty crucial for a lot of minecraft tech. I believe you have to start these manually after a server restart however (unless chunkloader designs have progressed since I last checked, which is possible!)
@KCM25NJL2 жыл бұрын
@@aeonlamb Chest chain to permaloader will do the trick ;)
@SamMaddie22 жыл бұрын
I'm thinking you could chunkload only the reciever and once a signal's recieved, power a second chunk loader within the radius of the first to start loading the chunk with the enderpearl stasis chamber That way (unless its been patched) you could still use it to teleport yourself even after you've died
@quantumastrologer55992 жыл бұрын
Had to restart three times to even grasp the basic concept of this. Incredibu.
@larrygamerhd2 жыл бұрын
Hey, I was experimenting with wireless redstone recently. Since I want to have a wireless system that is capable of transporting different players to different positions, this design seemed perfect for it. I experimented with the world download and first had problems with it where I was teleported randomly. But I was testing it in singleplayer. Moving the world onto a server fixed the issue and it seems to be reliable. Since I now want to build this on my survival server, I would like to have more than 3 stations and support more than 4 players per station. I experimented with cloning the stations and found, that only the Observers are different from station to station. So alternating the Observers should differ the "ID" of each station. But I didn't quite see through it. Could you make a Video on how to expand this system? I don't know how easy it is to expand this design, but it would help a lot! Thanks in advance! Edit: cubit released a video explaining the expansion: kzbin.info/www/bejne/ioXVln15e8t9hKc
@FemMushroom10 ай бұрын
I've been wanting to learn more about subticks. The brief explanation was nice, and I understand them a bit better now. Most of this is still magic to me.
@peaceforever1662 жыл бұрын
For those who gonna build this and don't know how to identify each chamber you basically need to change the 4 observer on top of the powered rail and the 4 observer that are closest to the ender pearl chamber and assign it a number in binary code for example 2 is 0010 0= observer facing down while 1= any solid block Edit: Btw the 2 book on the lectern MUST have 15 pages else it wont work
@benjaminpvr33832 жыл бұрын
I am absolutely mindblown, great job ! This is amazing, and really well explained, it makes me want to try it right away. Had to watch the video twice to get it though, because one needs to keep in mind that it is both linked to the item phases and the redstone priority rules, and my binary is a bit rusted. Crazy how players can exploit the mechanics of this game.
@Ishbosheth.2 жыл бұрын
This is insane, and while I don't really understand what is going on its still really cool. I wonder if its possible to make something similar to this that cycles through different codes on a sudo-random basis. That way two stations with the same sudo-random seed would be able to be in communication but it would essentially be encrypted from an outside source listening in. It might even help stop the jamming issue in the second contraption. Again I'm not really sure if this is possible since I only barely understand this, but it seems like it would be pretty cool. Awesome job on this incredible discovery!
@BryanLu02 жыл бұрын
It's not a jamming issue per say. It's that the system is not designed to support multiple copies of the same receiver. It's like how old iron farms could have stacked villages, but that doesn't mean that you could just stack any iron farm design without any thought.
@eragon_argetlam2 жыл бұрын
So... Spooky action at a distance. My mind has melted, just fyi
@toamastar2 жыл бұрын
this is insane! :o This is like discovering groundbreaking physics but in a video game! Would love to see what DocM and the hivemind would do with this!! :D
@topdog52522 жыл бұрын
I wanna say I love this video. This stuff defines technical Minecraft and everything I love about it and Minecraft. Creative and brilliant, and decent explanation. This tech is cool as hell
@oohbleeblooblaghblagh92112 жыл бұрын
damn... this is like the quantum mechanics of redstone tackling entanglements. while im just happy with classical physics of redstone
@harryf9885 Жыл бұрын
This could get crazy on pvp servers. You can send secret messages to various pieces of machinery or explosives throughout the world. However, other players can try to jam the signal by inserting noise. But you could account for the noise. Then they could adjust the noise, or try to listen in on the signal, but you could detect that etc… basically you could recreate communications warfare/espionage in Minecraft. Not to mention a network of these could act as a chuck load/player detector, which your enemies could also disrupt in the same way.
@nikelossg48272 жыл бұрын
Great video, very well explained
@mjmeans79832 жыл бұрын
Perfectly reliable in a multiplayer world. Maybe until another player on the same world decides to build an n-factorial array and attaches it to a random number generator.
@J0R1AN2 жыл бұрын
It's only a matter of time before just get an internet in Minecraft
@higgsquasar18198 ай бұрын
This feels like I’m watching the development of Minecraft Dial-Up
@DaniDecoder Жыл бұрын
This guy discovered the Quantum physics on Minecraft and even found out a way to use quantum pairing to create a network with a protocol. Hat off.
@vihaanravishankar39892 жыл бұрын
this is insane
@justinnamilee2 жыл бұрын
A truly epic breakdown and showcase of this tech, nothing worse than a cool tech that has no applications, but even the "teleporter" could be extremely useful on large multiplayer worlds.
@yosleib2 жыл бұрын
And it can't even be patched unless they change gravity damn
@NobleTheThinkingOne6782 жыл бұрын
If this system is implemented into the processing component of minecraft supercomputers, the processing speed should increase by unfathomable amounts. . This literally feels like the quantum era of minecraft. This game truly is the greatest built of all time. No other game gives this much creative freedom to people playing. None other compares