Project Setup | Game Engine Series

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The Cherno

The Cherno

Күн бұрын

Пікірлер: 326
@TheCherno
@TheCherno 6 жыл бұрын
Thanks for watching guys, hope you enjoyed the video! Next episode is already available for Patrons on www.patreon.com/posts/22346807 ❤️
@krinjon193
@krinjon193 6 жыл бұрын
Thanks for the care you are taking in explaining stuff in detail. Really appreciate it.
@anchutkastierlitz
@anchutkastierlitz 5 жыл бұрын
Hi Cherno, is there a way to make a one time contribution to support your game engine project? (I don't want to do it on the membership basis)
@TheCherno
@TheCherno 5 жыл бұрын
@@anchutkastierlitz You can pledge any amount on patreon.com/thecherno and then immediately cancel your pledge, that's how most people do one time contributions. :)
@williammccoll5563
@williammccoll5563 5 жыл бұрын
I thought you would name it TheCherno lol.
@mihai4754
@mihai4754 4 жыл бұрын
Thanks Cherno !
@grcardozo
@grcardozo 6 жыл бұрын
The "Getting Started" docs could be called "Hazel in a nutshell"!
@gustavo4passos
@gustavo4passos 5 жыл бұрын
That saves time! You can also Shift-Right Click on a folder and click on "Open Command Window Here" to open cmd in that folder, if you prefer.
@voxelrifts
@voxelrifts 5 жыл бұрын
What????
@treyquattro
@treyquattro 5 жыл бұрын
O'Really?
@luizandre12345
@luizandre12345 4 жыл бұрын
@@treyquattro LMAO
@ilyboc
@ilyboc 4 жыл бұрын
gosh XD
@tanxyrogue847
@tanxyrogue847 6 жыл бұрын
That cmd trick you did has me face-palming, you have no ideas how many hours i've wasted cd-ing, just to get to the current folder
@KaterKarloMawMaw
@KaterKarloMawMaw 5 жыл бұрын
works also for powershell by just typing in powershell
@shanebenlolo4866
@shanebenlolo4866 5 жыл бұрын
Is there a plug-in you have to download to be able to do what he did? Do you happen to know the name of it, I did not here him mention one.
@aimanal-eryani7809
@aimanal-eryani7809 5 жыл бұрын
You can also just press shift and right-click and you'll have the "Open cmd here" option
@momentime8582
@momentime8582 5 жыл бұрын
​@@shanebenlolo4866 I'm sure you have discovered it already, but for anyone else you need to install Git.
@akuma0009
@akuma0009 4 жыл бұрын
Aiman Al-Eryani that what i always do
@fedinabli4972
@fedinabli4972 2 жыл бұрын
Hello Cherno, i'm a 17 year old starting this series to advance myself in C++, really loving it, i would like to thank you for this opportunity.
@galisma
@galisma Ай бұрын
That means you are 19 now. I hope you have a cool engine finished >:)
@obi1jim316
@obi1jim316 5 жыл бұрын
I had to watch the video on half speed and still had to pause it several times to finally get it. Piece of cake.
@giladreich810
@giladreich810 6 жыл бұрын
I like your new rabbit! I bought the exact same rabbit 2-3 years ago and sometimes it helps me code ;)
@pako_powr
@pako_powr 6 жыл бұрын
Would've been awesome if it was the Stanford bunny :D
@solaireofastora5212
@solaireofastora5212 4 жыл бұрын
@@pako_powr Hello \[T]/
@progressivemusicnepal
@progressivemusicnepal 4 жыл бұрын
Hi cherno, I would like to thank you for complete game engine series for free, never seen a video like this on KZbin some are too complex and some lacks useful information. I am a self taught graphics programmer so I have faced little bit difficulty in learning game engine architecture. The books about game engine are too expensive and advance too, there's no one in our country who can teach game engine. Your game engine series is like a gem to me this can help me to build a complete working game engine thanks a lot for giving a time to make this video.
@chriscruz429
@chriscruz429 2 жыл бұрын
I can't believe how much more I learn from hid videos than what I've learned at school.
@WeirdBrainGoo
@WeirdBrainGoo 2 жыл бұрын
Schools don't usually teach you to develop game engines, unless it's a vocational school or something.
@Dagrond
@Dagrond 2 жыл бұрын
Love this style. Not only did I see everything that needs to be done, but I more importantly know why.
@EternalEvanesce
@EternalEvanesce 4 жыл бұрын
i have no plans of coding a game engine nor do i want to make games. Here just to see how it is built! The depth is just keeping me hooked
@veroxid
@veroxid 3 жыл бұрын
I recommend after creating the engine project: save that as a project template; this way you won't have to do _all_ the setup for _every_ project, just the parts that changes from one project to the next _(like changing it from a DLL to a EXE)._
@JoseRodriguez-rx4ck
@JoseRodriguez-rx4ck 4 жыл бұрын
In visual studio community 2019 I cannot see the "Project Defaults" section to access the "Configuration Type" is it only available for the full version? Is there a workaround? thank you
@MartinAndrovich
@MartinAndrovich 6 жыл бұрын
Why "bin-int" and not "obj"?
@Jaredbud
@Jaredbud Жыл бұрын
Just now getting into the series. Love the depth that you've put into this. Been wanting to build a level editor in Unity to get something that fits my concept. This may be a better idea as I enjoy knowing how things work.
@lexsheyn
@lexsheyn 2 жыл бұрын
This trick with repository cloning saved my day, thank you.
@frankjibe
@frankjibe 4 жыл бұрын
Cherno, I just wanna thank you for your videos. I'm learning so much through your channel.
@kombuchamp
@kombuchamp 6 жыл бұрын
I always added readme and license after pushing local repository to the github so there is no conflict, never thought of the way to avoid it you showed here!
@stipser1
@stipser1 2 жыл бұрын
Should you make some sort of distributing solution (or maybe some version control integration) you can call it "Nutspread"
@PaulanerStudios
@PaulanerStudios 4 жыл бұрын
16:25 the most software developer thing I’ve seen in my life... instead of typing 4 characters switch window, copy, switch window again, paste 😂
@aw1lt
@aw1lt 3 жыл бұрын
lmao yeah
@srijan4622
@srijan4622 6 жыл бұрын
You are one of the best resources on the internet. Thank You so much!!!
@astronime
@astronime 6 жыл бұрын
your thought is unbreakably lucid and you explain things really clearly. thank you for this and your tutorial series
@consultingprestig2096
@consultingprestig2096 6 ай бұрын
Hi thanks for it. I would like question for CommandLine Debug. I don't have path file Hazel.lib. Why ? thanks
@AndrewFalgout
@AndrewFalgout 6 жыл бұрын
YES.. I'm really excited about this series!! Thanks TheChernoProject
@yaseenkhattak1845
@yaseenkhattak1845 5 жыл бұрын
I am loving this series as i already used Unity engine for creating games and getting to learn the core mechanics of a game engine is awesome !
@XxxGuitarMadnessxxX
@XxxGuitarMadnessxxX 5 жыл бұрын
I am absolutely excited that you put these videos out; thank you!!! I'm just now starting to code along with this series and I can't tell you how much I've learned from and enjoyed your other videos; especially as a new aspiring programmer. Thank you again and I hope to eventually catch up to your current-ish (I know the dev flow is ahead of these videos lol) video series code-alongs!
@matt-g-recovers
@matt-g-recovers 3 жыл бұрын
The coolest thing about this is, other than everything (and saying the word declspec out loud) is learning cool stuff at every turn. I day job as an Android Java/Kotlin engineer in the automotive industry near Motor City and I can almost guarantee the concepts here will apply to making me better at my job;) (There is sincerity here so many overlaps, so many solutions recast as other problems and solved in CS).
@마로-g2e
@마로-g2e Жыл бұрын
한국에서 게임 프로그래머가 되기 위해 엔진과 그래픽스를 공부하고 있습니다. 자료가 부족해서 좌절과 실패를 많이 하고 있었는데, 좋은 퀄리티 영상을 제공해주셔서 감사합니다. 저도 언젠가 북미로 가서 훌륭한 개발 프레임워크를 만들고 게임 산업에 기여하고 싶습니다. 감사합니다 TheCherno
@thomasfrans1185
@thomasfrans1185 4 жыл бұрын
This is such a cool idea. Although it may not help much anymore two years after posting the video, i turned off addblock for all your videos, i'll give all of them a like and am subscribed. I really hope this series keeps going for a long time!
@gigik64
@gigik64 4 жыл бұрын
Great video dude, but really, use git init and then add a remote origin, that thing you did with the clone was quite twisted xD
@7c7c7
@7c7c7 2 жыл бұрын
It's nice to learn the origin of the name of hazel. I heard about the engine before watching this video and I though it was a reference to the hazel eye color. Hazel eyes are those eyes with a changing color with the distance from the pupil and it fits the graphic challenges a game engine faces. Just though it's an interesting coincidence.
@MsJavaWolf
@MsJavaWolf 6 жыл бұрын
I am not really interested in game engines, I still like watching your videos, I just pick small stuff up here and there. The thing with deleting x86 is one such small thing, I have wasted some compilations because I had the wrong config selected which I don't support anyway. Also in general I think it's really cool to see someone build a real project. It really helps you to see the big picture of software engineering.
@catorials444
@catorials444 4 жыл бұрын
Took me hours cause I'm stupid, I actually made a "custom build system" in CMake, that functions almost exactly as what chemo said. The directory contains two CMake projects that each has a CMakelists.txt file in it. One is the Hazel/custom game engine that statically links with all OpenGL libs and outputs a dynamic link library in a lib folder in the root directory, and the other is the sandbox template project that adds the game engine as a subdirectory and links with it. The root directory contains another CMakeLists.txt file that controls the flow of the build system by adding subdirectories. All of these feel very very hacky to me and I'm no expert. If you want the sample code just reply and I'll be "glad" to share it to ya, though It's not the best it works fine I guess... cheers!
@MieysoFelix
@MieysoFelix 2 жыл бұрын
OH MY FRICKING FISH! That is such an amazing series. So, i've been following this series for a while now, so: std::cout > answer;
@VoylinsLife
@VoylinsLife 3 жыл бұрын
I'm following along with VS Code on linux, I hope that this series will be possible. ^^"
@todorsamardzhiev144
@todorsamardzhiev144 Жыл бұрын
8:33 I've always done it like this and felt embarrassment in front of others because I intuitively know there's a better way. It's a relief that I'm not the only one :D
@esben181
@esben181 6 жыл бұрын
I love how you always make my sundays non depressing by uploading a video. Normally I just waste my time because I’m so concerned of the fact that school continues the next day
@alexaustin6961
@alexaustin6961 Жыл бұрын
Crazy how far Hazel has come since this
@EnryuTheUnknown
@EnryuTheUnknown 5 ай бұрын
What a great series to watch and work with, i learned alot in this vid thx and great work.
@casvanmarcel
@casvanmarcel 6 жыл бұрын
I don't mind longer videos. That way you get more done and not become handmade hero
@gavinw77
@gavinw77 6 жыл бұрын
Handmade hero vids were 1 hour + 30 minutes QnA, recent HH vids are 3 hours. I don't understand your concern.
@derstreber2
@derstreber2 6 жыл бұрын
The two projects differ in several ways. (there may be more differences, likely are, and with time even more will likely become apparent) 1. Handmade Hero is completely programmed on stream, no code is typed in unless the camera is rolling. Only exception being in the rare cases that the stream goes down, and the local recording stops or becomes corrupted. To the best of my knowledge, it has only happened a handful of times, and Handmade Hero is approaching 500 episodes. 2. One of the goals of Handmade Hero is to write everything from scratch, no libraries. Only exceptions, if you can call them an exceptions, is the win32 api for interfacing with windows, and openGL for rendering. Noting that in the latter case he has already written a software renderer that does not require openGL. Edit: If I remember correctly he also showed how to use the stb_font library for font rendering, just to show how to use a lib in your codebase, but at the moment the win32 api is handling fonts. If I understand correctly, TheChernoProject's project will not be adhering to such rules. This will come with it's own benefits and drawbacks. And that is totally fine. Handmade Hero is great for what it is doing, and I hope that this project is equally successful for what it aims to be doing. In either case, much respect to anyone who can maintain a weekly regiment of work on a side project, and in a relatively consistent manner showing off such work to the eyes of hundreds, possibly, thousands of potential critics, plus balancing that with a full time job and family life etc. I'm looking forward to what is to come. Good luck.
@shaikantest7646
@shaikantest7646 18 күн бұрын
"avoid spaces in paths" - it's good advices for native speakers, but in general case it's worth mention "avoid non-english letters as well" as it breaks even more tools than spaces and is quite a common problem
@admercs
@admercs 6 жыл бұрын
I second the request for CMake, gcc or clang, and Linux
@HermanWillems
@HermanWillems 6 жыл бұрын
while using windows only libraries?
@themenko
@themenko 6 жыл бұрын
Meson > CMake
@npc6924
@npc6924 5 жыл бұрын
Adam Erickson If you're good enough with coding, you can do it without a tutorial. For a start, you'll want to compile all the dll(so) code with -fPIC and -fvisibility=hidden, and where the Windows version uses `__declspec(dllexport) void Print();`, you'll want to use `void Print() __attribute__ ((visibility("default")))`. For dllimport, just using external seems to work for me, but I'm doing this in C so idk what results it would bring in c++. Should I release my code for the Linux/gcc version?
@axeldahlberg7043
@axeldahlberg7043 5 жыл бұрын
@@npc6924 That would be great :)
@dekinxxx
@dekinxxx 6 жыл бұрын
You are remarkeble. Just wanted to let you know. Please keep teaching these
@jamesmnguyen
@jamesmnguyen 6 жыл бұрын
It's not super important but you can link static libraries into each other. So the game can only need one link.
@jaredgray7872
@jaredgray7872 5 жыл бұрын
That's exactly how I spin up a local solution for a git repository I've just created. Always thought there has got to be a better way but it works and it's basically no effort
@anup.deshmukh
@anup.deshmukh 6 жыл бұрын
Wow i am super excited to learn so many things from you.
@haggard262
@haggard262 Жыл бұрын
I respect highly the approach, and I’m sure your implementation being framework centric was very successful. I’m looking forward to a non render foundational approach
@Conversion108
@Conversion108 2 жыл бұрын
TRIED THIS 4 TIMES TODAY FINALLY WORKED!!!!!!!!!!!!
@erin1569
@erin1569 2 жыл бұрын
You probably want to define a macro _ENGINE_START namespace Engine {_ _ENGINE_END }_ and write classes like _ENGINE_START_ _class X : public Y { ... }_ _ENGINE_END_ instead of writing _namespace Engine { ... }_ manually It's done like this in the c++ string library and it helps you with indentation and it clearly marks the end of the namespace so you won't get confused with the last _}_ if you'll decide to expand the engine with more namespaces, but it can confuse IntelliSense in some cases.
@playermat8574
@playermat8574 Жыл бұрын
This is so in-depth..! You did amazingly :)
@Pedro_ZKS
@Pedro_ZKS 6 жыл бұрын
This is going to be EPIC
@peterninefingers
@peterninefingers 6 жыл бұрын
Will you ever go for CMake instead of setting up all projects through VS? If not, why?
@haxterhuz8346
@haxterhuz8346 6 жыл бұрын
He said he'll use CMake in the future. Refer to Episode 2.
@TheAganthor
@TheAganthor 6 жыл бұрын
Thanks for doing this! Can't wait for more!
@mydream8934
@mydream8934 6 жыл бұрын
Duno if you know physics, but if you do not, it'd be nice to get one of your colleague to work with you on the physics part of this engine and upload it on his channel with explanation. There are not any more proper (advanced) videos about physics in games. There are some articles, but I have not seen any engine series/tutorial/videos with fully custom physics inside.
@AleksandarPopovic
@AleksandarPopovic 6 жыл бұрын
Good work man, and good luck!!!!!
@taintedrageXX
@taintedrageXX 3 ай бұрын
If you're not showing a "*.dll" file in your "bin" folder then make sure "Hazel" -> configuration type is set to "*.dll" and "Sandbox" -> configuration type set to "*.exe"
@viraatchandra8498
@viraatchandra8498 6 жыл бұрын
love you man, lets do this!!!
@mananbhardwaj3976
@mananbhardwaj3976 Жыл бұрын
Thanks for this great series looking forward to make my own game engine. Hoping to get it reviewed by you btw i am currently 12
@dpsrush
@dpsrush 6 жыл бұрын
your videos is the only one I watch with 0.75 speed XD
@jockinafrock
@jockinafrock 6 жыл бұрын
Hey, @TheChernoProject, Great video series, really enjoying. Can you answer a question please? At 18:35 when you're adding Hazel.lib as a reference to Sandbox. I 've linked them, but when I open the Property Pages for Sandbox, I don't see the option listed in the property sheet. I can add it as an additional option, but wondered why, and will it break my code later ?
@sar.waitforit.castic2438
@sar.waitforit.castic2438 2 жыл бұрын
happened the same with me....did the missing .lib broke your code later?
@alexba88ify
@alexba88ify Жыл бұрын
Checking in to see if anyone has an answer to this haha, same issue :P
@remdev7510
@remdev7510 Жыл бұрын
@@sar.waitforit.castic2438 I had the same problem, my namespace name was not the same in the cpp and header.
@bishop6308
@bishop6308 10 ай бұрын
Have this same issue. At first it wasn’t compiling bc I accidentally put my __declspec(dllexport) in my cpp file instead of my header file. I am still missing the file from my cmd line prompt but this time it actually complies
@bishop6308
@bishop6308 9 ай бұрын
Can confirm that vs won’t make an empty lib file so you need to do the dllexport and import steps
@vasileiosnl
@vasileiosnl 6 жыл бұрын
I watched you c++ series... great job! I noticed you have another game engine series named "sparky" I just watched the first two episodes. What will be the deference between Hazel and Sparky game engine?
@ma77bc
@ma77bc 6 жыл бұрын
This is going to be awesome!
@MatyyRdk
@MatyyRdk 3 жыл бұрын
That was great! I'mma go through the whole series. Watch me
@user_375a82
@user_375a82 6 жыл бұрын
Interesting, I’m gonna follow along.
@kevinjad4506
@kevinjad4506 4 жыл бұрын
It wouldnt run. it says hazel.dll is not a valid Win32 application. Any help?
@kevinjad4506
@kevinjad4506 4 жыл бұрын
Okay, actually editing the solution file in vscode did not work to set the sandbox thing as start up project. So, I tried right clicking the sandbox and select set as startup project. That worked for me. Hope anyone finds it useful!
@kikouyou9749
@kikouyou9749 4 жыл бұрын
@@kevinjad4506 thank you so much
@bersanguzel2263
@bersanguzel2263 4 жыл бұрын
Thanks. That work for me too 😥😃
@MBK66TR
@MBK66TR 4 ай бұрын
Thanks. That work for me to
@FernandoOliveira1979
@FernandoOliveira1979 5 жыл бұрын
Wow, so many configs. I wonder how this will work in linux.
@limemmontassar3690
@limemmontassar3690 3 жыл бұрын
same here !!
@ericbower2256
@ericbower2256 6 жыл бұрын
YYYYEEEESSS! GOGOGOGOGOGO, Code has been spotted!
@aftonsenpai
@aftonsenpai 10 ай бұрын
cherno, it shows me Error LNK2001 unresolved external symbol main AzureForge C:\Users\LENOVO\Desktop\Kroft\AzureForge\Azure Forge\Azure Forge\MSVCRT.lib(exe_main.obj) 1 Error LNK1120 1 unresolved externals AzureForge C:\Users\LENOVO\Desktop\Kroft\AzureForge\Azure Forge\x64\Release\AzureForge.exe 1 when i build... where did i wrong?
@diamondcreeper0982
@diamondcreeper0982 4 жыл бұрын
if you guys cannot get started with Cmake on windows add these after the add_library in your CMakeLists.txt set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS TRUE) set(BUILD_SHARED_LIBS TRUE) include(GenerateExportHeader) generate_export_header(Your_Project_Name) and the copy the yourprojectname_export.h from the path that the built stuff go like cmake-build-debug to the directory that your code exists and then add #include "yourprojectname_export.h" to both the .cpp files and .h files and then add YOURPROJECTNAME_EXPORT before the functions like this YOURPROJECTNAME_EXPORT functiontype functionname(arguments); I hope this will get you started with CMake on windows after the first build you can remove generate_export_header(Your_Project_Name) from the CMakeLists.txt file
@P4R7Y24N7
@P4R7Y24N7 2 жыл бұрын
Sir, you are a genius!
@MochammadIqbal29
@MochammadIqbal29 6 жыл бұрын
Welcome indeed!
@sogekiin
@sogekiin Жыл бұрын
Damn that sounds exciting! Is there a way to follow along on macOS?
@VoylinsLife
@VoylinsLife 2 жыл бұрын
I ran into an issue, I'm using vs code and linux, most of the things being done here are impossible for me to follow, I'm trying to find the linux way to do the things which you are doing but it's not very straightforward
@cjxordi
@cjxordi 4 жыл бұрын
I just started watching this series only because some time ago I did try to write somewhat engine... And I'm curious did I have same way of thinking. For example, window sizing and fullscreening by Alt+Enter is a tricky part. I hope you start with thread safetiness in mind, like logging has to be thread aware.
@setyourhandleyeah
@setyourhandleyeah 3 жыл бұрын
i am going to learn soooooooooooo much today
@navegct8457
@navegct8457 6 жыл бұрын
yay a onoter video from my favorite youtuber. #Notifacation Squad!
@DomensionStudios
@DomensionStudios 9 ай бұрын
Thank you!!
@majedhk5460
@majedhk5460 5 жыл бұрын
finally I found easiest way to use and create my own Dll files .
@nishanth1391
@nishanth1391 6 жыл бұрын
You could have used the editor option to set the startup project. Why go through editing the config file when you could have done it via editor. And this would be easier for others to understand to. Right Click on Sandbox -> Select - "Set as StartUp Project" Iam just curious if there is any difference in doing this way.
@nishanth1391
@nishanth1391 6 жыл бұрын
@Mattie thank you thats very helpful to know.
@thorep
@thorep 5 жыл бұрын
is the __declspec and stuff like that explained in the c++ series?
@kniiig
@kniiig 3 жыл бұрын
Visual studio just refuses to create a .lib file for me. even with the dllexport of Print
@monamodikgwete3423
@monamodikgwete3423 6 ай бұрын
I really wanted to learn using Visual Studio and I did exactly every step you did but when I run it says Hazel.dll is not a valid win32 application. I then did the same steps in Code Blocks and the whole thing worked. Could there be something I did wrong in VS?
@enveraaa8414
@enveraaa8414 4 жыл бұрын
Thank you
@martantoine9977
@martantoine9977 5 жыл бұрын
Great job
@dragur_studios
@dragur_studios 6 жыл бұрын
Just a question.. Is this specifical only for your hazle engine? Or if i do modifications along the way can i make my own engine?
@cptray-steam
@cptray-steam 4 жыл бұрын
This is awesome.
@benwettstein6226
@benwettstein6226 Жыл бұрын
After spending a couple hours doing this, I have realized why people just use commercial game engines, this process takes a lot of work
@zen-ventzi-marinov
@zen-ventzi-marinov 5 жыл бұрын
With some people the like button gets smashed before the video even begins.
@alexanderdorenkamp
@alexanderdorenkamp 3 жыл бұрын
Do you know any resources for learning how to set up projects like this, in general, is Visual Studios?
@FREAKBAlT
@FREAKBAlT Жыл бұрын
I'm doing a quick little "rewrite" of my engine, well.. more like a re-structure if anything. I've gotten pretty far in setting up the graphics part of it (last thing I did being a Vertex Array abstraction) but my engine is looking like a little project someone slapped together in OpenGL which is kind of what it is but I'm just trying to make my engine look a little more neat and more function..able. essentially I just made a new project and now I'm setting it up properly this time so it works great and I'm just going to "borrow" my old code and edit it to match this new format, game engine format.
@RamHomier
@RamHomier 6 жыл бұрын
These nuts!!
@Martyn0026
@Martyn0026 6 жыл бұрын
Mate, explanation at around 10:40 needs at least one diagram.
@MazaJesi91
@MazaJesi91 3 жыл бұрын
How does it work with the project setup in Visual Studio Code for mac?
@ZeroSleap
@ZeroSleap 5 жыл бұрын
I actually have been enjoying making systems(elementary stuff) in a practice project in Unity.And i am really wondering if i really like to make games OR if i like making systems,and in extension a Game Engine. You have actually made me really think about that.And i thank you for that,and this series of course.Keep up the great work :)
@lionkor98
@lionkor98 5 жыл бұрын
Same thing here, really unsure now. Keep in mind that you should just do whatever you feel good about.
@ZeroSleap
@ZeroSleap 5 жыл бұрын
@@lionkor98 It's like an identity crisis :P I love games and i play them a lot.But in my "game" project i only seem to make systems and systems everywhere,with no game design or anything coherent. So it seems i might just like making systems for the heck of it and not games...
@immanuelc885
@immanuelc885 3 жыл бұрын
Why do you use a .dll file couldn't we statically import without a .dll file? if this is a dumb question im sorry, im still very new to c++.
@samiulislamsharan
@samiulislamsharan 4 жыл бұрын
this is "NUTS" !
@cheapmeow8478
@cheapmeow8478 Жыл бұрын
I am following Project Setup video, and I don't find hazel.lib in my linker - command line, anything wrong? I have set Hazel project compile to dll and set sandbox's reference of Hazel.
@detectiverobin3383
@detectiverobin3383 Жыл бұрын
same.. can't find mine too. If u got a solution to this then please share it with me :)
@remdev7510
@remdev7510 Жыл бұрын
I had the same problem, my namespace name was not the same in the cpp and header.
@bishop6308
@bishop6308 9 ай бұрын
VS won’t give you a lib file with nothing in it so follow to the steps where he dllexports and imports functions
@elhamaryanpur
@elhamaryanpur 5 жыл бұрын
I get unresolved externals error when building the sandbox! I did exactly everything you did!
@morganb900
@morganb900 4 жыл бұрын
@@trackMythoughts that helped i got 3 errors stead of 4 xDDDDD
@bhargavpatel7096
@bhargavpatel7096 5 жыл бұрын
when i try to build project it tells me unable to create dir ( the "bin-int" one ) but when i check the folder it is there but instead there is no bin folder i m on x84 platform does it have anything to do with it (ofc i hvnt deleted win32 from config platform) and opt dir are set correctly in properties of both project and linker opt dir too...... i cant fig out why this is happenin and its gettin 'noyin can anyone healp meeee......???? btw "msb3191" i error code if that might help..... and one more thing i am makeing this project in D drive......
@bhargavpatel7096
@bhargavpatel7096 5 жыл бұрын
well ohk fuk idk what happened but when i started over again from start it worked..... i wonder where i made miss......
@Kingsan371
@Kingsan371 6 жыл бұрын
Superb
@clodgozon3968
@clodgozon3968 5 жыл бұрын
This might be weird, but I was actually excited when I saw there's an error about .dll file missing after I execute the program (I forgot to place it where the executable is).
@bishop6308
@bishop6308 9 ай бұрын
If anyone reading this wants to get around that, go to your game project properties > Config Properties > Advanced Properties > Copy Project References to OutDir > Yes
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