dude TYSM for introducing me to UDMF i will FOREVER USE IT AND NOTHING ELSE
@TheXBoy5 Жыл бұрын
I was pulling my hair trying to make a small enterable house with a bigger house behind. Thanks.
@Dragonfly_Doom Жыл бұрын
Glad I could help!
@Foga001 Жыл бұрын
Thanks for the info! Quick, and clean.
@endlessmoose2954 Жыл бұрын
That was incredibly informative and concise. Thanks 👍
@AsVideoIT4 ай бұрын
Same as original Doom Builder (with optinal plugin 3d floor) and gzdoom builder (including plugin 3d floor). Thanks for nice tutorial!
@infraultra8 Жыл бұрын
"those holes will now be filled" :joshmong:
@ThefunnywordnamedVAG1NA Жыл бұрын
I just use the built in 3D Floors tool in order to build them. It saves time and is alot easier
@AlphaEnt211 ай бұрын
The built in 3d floor tool is great and I frequently use it, but it has one problem: it is not zandronum friendly, due to the way it can generate floors with multiple tags within one sector, which is a feature not supported by zandronum at the moment. I still use the 3d floor tool, makes things easier, but everytime I need to have more than 1 3d floor within the same sector, i have to manually edit the linedef to use a specific tag, instead of letting be autogenerated. For later versions of gzdoom that's not a problem at all though.
@felorobotoscope10 ай бұрын
What's the benefit of creating the dummy sectors yourself as opposed to using the '3D Floor mode' tool that's available in the current version of UDB? Is it out of habit?
@Dragonfly_Doom10 ай бұрын
Honestly, I've never used the tool so I'm simply not in a place to educate anyone on the for/against.
@felorobotoscope10 ай бұрын
@@Dragonfly_Doom Thanks for the honest answer!
@n11n12 Жыл бұрын
Is it possible to have more than two floors, or the upper floor shaped differently to the one below it?
@Dragonfly_Doom Жыл бұрын
Of course! Create yet another dummy sector on the outer area of the map as you did before, using the same line action and tag (action 160, tag relative to the sector you're targetting) and then ensure it has different heights to the previous floor you added. :)
@Maxiow Жыл бұрын
Glad to see ya coming back to YT :D Also are you using GZDoom Builder?
@Dragonfly_Doom Жыл бұрын
"Coming back" isn't really the case, I never "left" either. 😅 The truth is I stopped Twitch streaming which in turn does mean less content from me. Regarding educational stuff like this, generally I'll post a video when I'm asked for help 👍 Regarding the editor, I'm using Ultimate Doom Builder here, though any of the modern iterations of Doom Builder would suffice for 3d floor stuff.
@maddoom0Ай бұрын
please help me in my gzdoom builder 160 action is "S1 Floor Raise by 24 (changes texture and effect)"
@Dragonfly_DoomАй бұрын
This suggests that you're mapping for a different format! If you're targetting GZDoom as your port of choice, then ideally you would map in one of it's formats. You can change an in-progress map's format by pressing the [F2] key; however note that this very likely WILL break your map as all the line action values change what they mean. Generally you would pick the correct format for the map before you start mapping. In case it isn't clear, the map format in the video would most likely be "GZDoom: Doom 2 (UDMF)". If this isn't an option for you, you will first need to configure it within UDB by first pressing [F6], and enabling the option in the left hand column and supplying both an IWAD and a testing executable (GZDoom, in this case). Oh and one last thing, GZDoom builder is "old" now, and has been for some time. These days we use a tool called Ultimate Doom Builder (often referred to as UDB). I'd advise upgrading when you can! I hope this helps!
@maddoom0Ай бұрын
@@Dragonfly_Doom yes i finaly did it thanks you so much😁😁😁
@okknahh Жыл бұрын
sorry for taking up your time but can you tell me what game configuration you used on that map? I couldn't find action 160 with the default game configuration.
@Dragonfly_Doom Жыл бұрын
No problem! I used "GZDoom: Doom 2 (UDMF)" format. Happy mapping :)
@okknahh Жыл бұрын
@@Dragonfly_Doom thank you
@AdamiskoooWOfficial Жыл бұрын
how do you have the more complicated menu, i dont know how to enable it, if you know, please help, thank you.
@Dragonfly_Doom Жыл бұрын
When you say "more complicated menu", are you referring to the linedef options and how I have many more options available there? If so, you need to be mapping in UDMF format. This is something you select when first creating the map, however you can change an existing map to UDMF by pressing F2 within UDB and selecting it from there. Just like any other format options, you will need to first set it up by telling it what IWAD to use, and what Port(s) it can be test with - press F6 within UDB to access these settings. Hope this helps!
@AdamiskoooWOfficial Жыл бұрын
@@Dragonfly_Doom thanks very much
@Gator1594 ай бұрын
Doom 95 never looked so impossible
@DarkstarArchangel Жыл бұрын
This 3D Floor tool helped me make realistic water pools. I would like to know if there are good (Ultimate) Doom Builder addons tools to extrude lines, even by the angle and extruded line length add/subtract. I did see one out there. I am trying to find out (easy) ways to make Expert-Level Whiteboard test maps like 'Cryonology' and 'Rite' or the HURT wad, or do I just rotate my whole map to add the off-grid room?
@Dragonfly_Doom Жыл бұрын
Use stair builder tool while in linedef mode. :P
@DarkstarArchangel Жыл бұрын
@@Dragonfly_Doom Yeah that Stair builder tool is a "bevel tool" in disguise. It does have some few limits to it.
@shoot_the_glass5654 Жыл бұрын
Hello, I'm sorry to bother you, I'm new to Ultimate Doom Builder. What commands do you use to copy and paste the textures on the beams to add them quicker, I find I'm quite tedious with the process. 😄 Thanks for your time.
@Dragonfly_Doom Жыл бұрын
When looking at a surface in 3D mode, press CTRL + C to copy the texture, then press in the middle mouse button (scrollwheel) when looking at another surface to apply the copied texture to the surface. You can select multiple surfaces and press middle mouse button to paste the texture on all of those surfaces. :D
@josephkaneaster1053 Жыл бұрын
Hey how come I walk I to monsters from the bottom and they are on top? How to I fix that?
@Dragonfly_Doom Жыл бұрын
I'm not sure I understand what you mean? 😅
@josephkaneaster1053 Жыл бұрын
I'm on floor 2 and monsters are below me and I'm somehow still bumping into them like they are up their with me but they arnt
@Dragonfly_Doom Жыл бұрын
@@josephkaneaster1053 You have infinite heights enabled. Use the options search within GZDoom and check you have "Actors are Infinite Tall" set to No, and "Compatability mode" set to Default.
@josephkaneaster1053 Жыл бұрын
Wow could be I have been taking a big break from it but maybe u have something here
@josephkaneaster105311 ай бұрын
Yep it was why thank u ☺️ I didn't even realize that silly setting was on in the first place
@magnolerriccardo68409 ай бұрын
How many of this floors is it possible to impile?
@Dragonfly_Doom9 ай бұрын
Do you mean how many floors can be stacked above each other? Theoretically there's no real limit, but I would advise careful usage of 3D floors as they can be quite taxing on the renderer, so you'll likely make the game lag too much before hitting any actual limits..
@magnolerriccardo68409 ай бұрын
@@Dragonfly_Doom THX, very kind. No prob, I need max 3 or 4 floor in my project.
@Dragonfly_Doom9 ай бұрын
@@magnolerriccardo6840 Oh perfect, yeah you'll be fine then! :D
@BigOnionHatold6 ай бұрын
it isnt working, it made the floor but i can still see the original floor
@Dragonfly_Doom6 ай бұрын
Try again, this method does indeed work. Without the WAD you're working on, it's hard to diagnose your issue; but my guess is that you've not made the 3D floor's reference sector in the empty space outside of your map.
@BigOnionHatold6 ай бұрын
@@Dragonfly_Doom I figured it out but the wad kept crashing when I tried to test it
@НикитаЯрлыков-и9ф11 ай бұрын
PLEASE!!! SOMEONE!!! I NEED EDIT HOTKEY!!!
@Dragonfly_Doom11 ай бұрын
okay okay, calm down... All you need to do is press F5, then go to controls.