Flip Monsters - Failed Cards & Mechanics

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TheDuelLogs

TheDuelLogs

Күн бұрын

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@magiccardmaster9921
@magiccardmaster9921 Жыл бұрын
Flip monsters didn't fail. The mechanic was simply powercrept to death now
@bernarduswyattgianci7533
@bernarduswyattgianci7533 Жыл бұрын
Yeah Shaddoll, krawler, subteror are good flip monster
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
You say as if there is a distinction.
@Felnal
@Felnal Жыл бұрын
@@youtubeuniversity3638 There is a distinction. Failure implies they were bad right from the get-go.
@Subarashii_Nem
@Subarashii_Nem Жыл бұрын
​​@@Felnal But it doesn't tho.. They still failed when they ended up useless and never used. When your car breaks down because of a faulty engine, you say the engine failed. The engine didn't start off broken and faulty, it got that way over time but it still failed in the end. They are still a failed mechanic in this case. They may have started off good but because of power creep and the changes to the game, they are basically useless now, thus they are a failed mechanic in the game.
@Eibarwoman
@Eibarwoman Жыл бұрын
I'd also say given the Jars that the line between good but too clunky and too powerful is very thin. Powerful flip effects that aren't too powerful like the Shaddolls or Guru are rather hard to make as if you had a deck with 3 of both Cyber and Morphing, you'd have something that could probably mill an opponent to death too consistently. The limits are specifically to keep a deck off meta as to not annoy people to death as mill is well... yeah, very annoying. Edit: Emphasis on consistently.
@justinjones7411
@justinjones7411 Жыл бұрын
You should talk about Fusion during the early years of the game because Fusion summoning used to be really bad early on in the game.
@burnum
@burnum Жыл бұрын
Well, it was an experimental phase, like how each of the other alternate summon methods were experiments at first.
@TheTundraTerror
@TheTundraTerror Жыл бұрын
Honestly, Fusion is still pretty bad, if we're being real. You're dumping 2 creatures and a spell into a single summon. There's a reason Instant Fusion is Limited. EDIT: I should clarify that I am talking about the mechanic of fusion. Yes, this are busted fusion monsters. No, the fact that they are regularly cheated out doesn't save the mechanic. The fact that they had to print Branded Fusion shows me that that the original mechanic is garbage to the point that they have to allow you to use creatures from your deck to fusion summon.
@justinjones7411
@justinjones7411 Жыл бұрын
Wasn't really until Thousand Eyes Restrict when Fusion Monsters started becoming more powerful.
@blackswelproductions3876
@blackswelproductions3876 Жыл бұрын
​@@TheTundraTerror no they are not
@Weeniewarrior15
@Weeniewarrior15 Жыл бұрын
@@TheTundraTerror branded despia, tearlament and other fusion focused archetype dominated the meta recently. I think the traditional fusion deck do suck but those that have fusion cards that allow to fuse from the deck makes it very viable and very powerful depending on the boss cards.
@bookrook1047
@bookrook1047 Жыл бұрын
I think this is a great example of a powerful tool that became weak - I would love a video about cards and/or mechanics that had the biggest increase in power over time!
@RashFaustinho
@RashFaustinho Жыл бұрын
Want a textbook example? Rituals. Pre Gishki archetype (which was around Zexal era) Konami had no idea on what to do with this summoning mechanic, and it was almost completely useless. After Gishki managed to set some standards, actual decent Ritual Cards started getting printed, and the mechanic as a whole saw a resurgence, even hitting tier 0 once (Nekroz)
@Mt.Berry-o7
@Mt.Berry-o7 Жыл бұрын
Fusion and ritual summoning come to mind
@zoaero
@zoaero Жыл бұрын
Fusion 😅
@santasangre996
@santasangre996 Жыл бұрын
@@RashFaustinho the mechanic itself didnt really get more powerful though, it just has some actual meta decks now. If anything rituals got less desirable over time because you'd rather summon powerful monsters off your extra deck so ritual decks have to be overly busted to compensate e.g. nekroz
@heavenbot
@heavenbot Жыл бұрын
​@@santasangre996 You hit the nail on the head with that one! I often think about whether Drytron or Nekroz would have ever even been considered for print if it weren't for the sad lack of playable ritual archetypes. After seeing the cult following of Gishki (and then Megalith), I assume they had no choice but to pander, but it's still fun to think about!
@misteris2385
@misteris2385 Жыл бұрын
Another cool thing about flip monsters is the ability to bluff or scare your opponent to buy a turn. However the modern yugioh is now about using your whole deck in a single turn.
@TransparentlyDuplicitous
@TransparentlyDuplicitous Жыл бұрын
I'd like to see Flip monsters that get Waking the Dragon-type effects where you're heavily punished if you remove them while they're face-down, so they're only "vulnerable" while face-up. It'd be another way to do the Danger theme where the monsters hide themselves, and you have to make them reveal themselves to "capture" them.
@christopherfeatherley
@christopherfeatherley Жыл бұрын
That would be such a cool archetype to see, if that ever does come to fruition 😁 great idea!
@Kuubudaraa
@Kuubudaraa Жыл бұрын
Could be like a cycle of trap-door spiders that 'pounce' you if you disturb their set-face-down 'burrows'
@Sillimant_
@Sillimant_ Жыл бұрын
krawlers
@TransparentlyDuplicitous
@TransparentlyDuplicitous Жыл бұрын
@@Sillimant_ I want the opposite of Krawlers. Krawlers special summon when removed while face-up.
@TransparentlyDuplicitous
@TransparentlyDuplicitous Жыл бұрын
@@Kuubudaraa That's a great theme for it. It'd be fun if they also synergized with Traptrix. That way, the deck could have some disruption before the opponent sets up a board of negates since, as is, this is very weak to negates. I just love the idea of setting 5 and passing being remotely viable nowadays.
@LeanXTriforcer
@LeanXTriforcer Жыл бұрын
I played the game really heavily in the early days and Flip monsters were absolutely amazing back then. To the point you needed cards like Crossout and Sasuke Samurai to deal with them. One video I would like to see is the evolution of Field Control. Back in the day it was cards like Ground Collapse, Gravekeepers Servant and Gravity Bind.
@aprinnyonbreak1290
@aprinnyonbreak1290 Жыл бұрын
Ah, Penguin Soldier, my love.
@smb-c3po
@smb-c3po Жыл бұрын
We were limited of what cards we had available at the time.
@mangckyatmamon
@mangckyatmamon Жыл бұрын
Ahhh Gravity Bind. Combined with my A Legendary Ocean and other 4 star Water monsters and Star Boy, brings me so much joy. It's a shit deck but it's MY shit deck that goes toe to toe with recess duelers.
@Hyuduro
@Hyuduro Жыл бұрын
I used to have a Deck in 7 Trials to Glory to farm DP with the Ring of Magnetism glitch with Des Imp (the flip effect monster that brings cards from the Graveyard) with Reload and Monster Recovery. I also had a monster that let's you send a Monster back to your hand or look at the top card of your opponents deck. I used it with Tea and essentially could have the Battle go indefinitely with Robbin' Goblin for the Spell card (a sword spell card that can't be destroyed or sent to the Graveyard).
@BF1_enthusiast
@BF1_enthusiast Жыл бұрын
Out of the solutions you've suggested, the last one was the best imo. The first was also really good. They can also start focusing their "Power creeping budget" on FLIP monsters themselves. For example, newly printed FLIP monsters can have one or more of the following effects: 1) When this set monster is destroyed by a card effect, activate it's FLIP effect. 2) This monster's FLIP effect activation and resolution cannot be negated. 3) Neither player can respond to this monster's FLIP effect activation. 4) If this card leaves the field without activating and resolving its FLIP effect: etc... *Insert more examples here* Ideas for generic FLIP support cards, they could have the following effects: 1) If you control a set monster, *insert strong effect* 2) This turn, you can special summon monsters in face-down defense position instead of face-up defense position. 3) While this card is face up on the field, your opponent cannot target set monsters you control with card effects. 4) Target 1 set monster you control: Pay half your life points, then flip that monster face up. You can only activate this effect of blah blah once per turn. 5) Add one spell/trap card from your deck to your hand that mentions the word FLIP in its text. (Cuz you need support for the generic support) *insert more generic support ideas that I won't be thinkin about for more than 10 minutes that's for sure*
@TheFloodFourm
@TheFloodFourm Жыл бұрын
If you can put any of that on a card with a font higher then 3 then I’ll agree with you.
@sharkplay1261
@sharkplay1261 Жыл бұрын
Or they could just change the mechanic of flip monsters to act similarly to counter traps allowing them to flip on your opponents turn
@lordpaulphilippfernandez9904
@lordpaulphilippfernandez9904 Жыл бұрын
It would still be useless since you can at most only have 1 set monster. Special summons are only in face-up attack or defense position, which basically makes FLIP monsters useless. What flip monsters really need is a way to have more of them in the field, by making their effects stronger, your idea, and better if a combination of both. That way, they are still relevant.
@BF1_enthusiast
@BF1_enthusiast Жыл бұрын
@@lordpaulphilippfernandez9904 I actually said that in my comment as one of the generic support effects xD
@Riptor25
@Riptor25 4 сағат бұрын
Honestly allowing flip effects the ability to chain on either players turn would at least make them kinda playable. As it stands, flip effects are tied to either activating on a flip summon (which is worse than Geminis), or are battle effects (which haven't been relevant in a long while either). If they could be chained to anything, and if that flip was treated as a Flip Summon, they could at least have a presence that people would need to consider spending resources on. I wouldn't say they'd be a total counter to hand traps, but you could probably bait out a few hand traps with flip monsters.
@Chaosian
@Chaosian Жыл бұрын
Still a big fan of Ghostricks. You still can't really use them if the opponent is using Link monsters, but it's incredibly fun to struggle back and forth for control with your opponent using them. Protecting your monsters from being attacked when they're face down, flipping their monsters down and preventing them from being flipped up, and just ignoring their cards completely and doing direct damage. It's an appropriately mischievous deck for the archetype.
@Realdeal958
@Realdeal958 Жыл бұрын
So much fun especially when you get that win off after struggling to get past their monsters. I feel like you have to plan a few steps ahead and that's why I like them so much. The fact that they aren't very strong monsters stat wise gives off the vibe that you need to use everything you got to win. Such a great feeling when you get them to go off.
@Noobie2k7
@Noobie2k7 Жыл бұрын
It's partly why I honestly believe Link summoning is by far the worst mechanic Konami have ever introduced and it directly contributed heavily to the overall decline in the quality and fun of the game. The fact they had to completely revert major changes they made to the rules of the game after they changed them to force Link summoning says a lot. Now it's too late to ever do anything about it, since they can never get rid of link summoning.
@orangegalen
@orangegalen Жыл бұрын
Sarcastically: Haven’t you heard? You’re not supposed to struggle back and forth. Either you shut down your opponent on turn one, or disrupt them badly enough on their first turn with handtraps that you can then shut them down on turn two. But I feel you, it’s so much more satisfying of a game if there’s that back and forth, competing your strategies and adapting to the game state.
@infinityfactorial
@infinityfactorial Жыл бұрын
I just love how Recurring Nightmare allows Ghostrick to just keep grinding many, many turns after it "should" run out of resources. Lantern/Specter for days!
@Wolf_Nations
@Wolf_Nations Жыл бұрын
I also like to play a ghostrick deck just for the fun of it, granted i also play a version to turbo Utopic Draco Future if needed but just dealing with the shenanigans of field controlling is really funny.
@TheTruestZero
@TheTruestZero Жыл бұрын
Ah yes... Flip Monsters, or how my friend used to call them: Trap Cards with stats.
@jofx4051
@jofx4051 Жыл бұрын
Hmmm
@johndexterzarate6663
@johndexterzarate6663 Жыл бұрын
....Eldlich: Oh really?
@kauanjos3199
@kauanjos3199 Жыл бұрын
Trap monsters with extra steps
@Deathmare235
@Deathmare235 Жыл бұрын
@@kauanjos3199 hell just call them trap monsters at that point
@aznpikachu215
@aznpikachu215 Жыл бұрын
Is it fair to call these Flip monsters failed? They were good 15 years ago, they've just fallen out of favor.
@goncaloferreira6429
@goncaloferreira6429 Жыл бұрын
better say that the game evolved to a point where one of its defining features is no more.
@Hyuduro
@Hyuduro Жыл бұрын
I used to have a Sangan with me on the field for this reason. Edit: Responded to the wrong comment, smh.
@R055LE.1
@R055LE.1 Жыл бұрын
Good.. Ish. Really just a few like Ryko
@shameronstar7220
@shameronstar7220 Жыл бұрын
New legacy support that takes advantage of them being flip effects seems overdue.
@d-_-b8558
@d-_-b8558 Жыл бұрын
Not at all. I agree, Flip Monsters were very good in the past. Hardly a "failed" mechanic. More like a "powercrept" mechanic.
@MafiaCow01
@MafiaCow01 Жыл бұрын
The dread I felt back in the day when attacking a set monster and it turned out to be Man Eater Bug...
@sharkplay1261
@sharkplay1261 Жыл бұрын
Ah the good old days of me and my man eater I still run a flip deck in master duel it works every now and then
@Hyuduro
@Hyuduro Жыл бұрын
Which is why I've always had a Sangan or Witch of the Dark Forest with me on the field.
@chrisshorten4406
@chrisshorten4406 Жыл бұрын
If they changed it so that Flip effects also activated if the monster was destroyed by card effect, that would probably fix them.
@mairain6443
@mairain6443 Жыл бұрын
The only way to fix flip monsters would be to make FLIP (i.e Pyro/FLIP/effect) mean you can flip them up any time on your op's turn. Basically making them pseudo trap cards for the main monster zones. Maybe making them counter trap speed, so only other FLIP or counter traps can stop their effects popping off.
@nacl4988
@nacl4988 Жыл бұрын
Subterrors *Fixed* them without making the monsters flip themself... Then again they have a reusable Trap which does it for them.
@mairain6443
@mairain6443 Жыл бұрын
@@nacl4988 I know, subterror and Krawler have trap cards make them work, but you need those cards, if FLIP just flips them up when you want them it can make them better but have the use for the traps on the turn they are set. I know both aren't actually FLIP arch types but i think you get my point. I would allow easier interruptions without relaying on the traps for that purpose
@brianaguilar8283
@brianaguilar8283 Жыл бұрын
That would be too broken with cards like Morphing Jar
@mairain6443
@mairain6443 Жыл бұрын
@@brianaguilar8283 Some cards might be broken but you can always Ban the busted ones. But what else really breaks it? Penguin solider? Ninja? nothing really breaks it but just makes them viable and means T-set pass, could mean they bricked or they are playing a FLIP card making you think out your plays more.
@zoaero
@zoaero Жыл бұрын
​​@@brianaguilar8283 but still if they really make it it gonna change meta a lot and fix flip mechanic
@robertwhite9889
@robertwhite9889 Жыл бұрын
You can also use Lord of the heavenly prison to give flip monster protection from destruction from card effects, because his effect protects all set cards not just set spells/traps. Not that this makes flip monsters any better just something to point out.
@jvsonic2468
@jvsonic2468 Жыл бұрын
Ah you've done well with reading cards my good sir.
@otterfire4712
@otterfire4712 Жыл бұрын
Master rule 6, Flip Monsters can spell speed 2 (quick effect) flip themselves into face up attack position. Their flip effect will trigger after the present chain resolves. So for example, you have Penguin Soldier set and your opponent starts their turn with Raigeki, you chain flip Penguin Soldier to attack mode, chain resolves and Penguin Soldier is destroyed. Afterwards, Penguin Soldier's flip effect triggers and bounces up to 2 monsters (there were no monsters so effect basically fails).
@brianaguilar8283
@brianaguilar8283 Жыл бұрын
Flip monsters are supposed to function similar to trap cards, they punish the opponent for letting their guard down
@Hin1994
@Hin1994 Жыл бұрын
Only problem with that is there is no other card, besides a brick that you would set in the main monster zone so it's not hard to play around
@qhillis
@qhillis Жыл бұрын
Yeah 15 years ago. This is modern Yugioh where letting your opponent do whatever they want on their turn just to attack into your flip monster which can easily get its effects negated will lose you a duel. Even trap cards, which can interrupt your opponent’s plays whenever, heavily struggle to keep up.
@ItsPForPea
@ItsPForPea Жыл бұрын
Yeah, a trap that takes your normal summon. Doesn't sound that good does it.
@brianaguilar8283
@brianaguilar8283 Жыл бұрын
@@qhillis yeah, and modern yugioh is a complete mess of a game now with millions of negates and handtraps being the deciding factor on who wins a duel. Oh you didn’t draw your Nibiru? Just sit and watch the opponent special summon hundreds of times and set up hundreds of negate in what is basically a one-sided game
@CErra310
@CErra310 Жыл бұрын
@@brianaguilar8283 yugiboomers are not welcome in human society
@sreeakhilpulipaka3976
@sreeakhilpulipaka3976 Жыл бұрын
I think Flip monsters should go the route of Nekroz. An archtype of flip monsters that all say “Quick effect: During your opponent’s turn, you can reveal this card in your hand, flip one monster you control to face up defense position” would make it so you can trigger the flip effects of your own cards any time you want, drastically speeding up the mechanic, while also still requiring that the card be set on your own turn to keep the spirit of the mechanic
@misfire33
@misfire33 Жыл бұрын
Great idea tbh!
@madiqhertz7228
@madiqhertz7228 Жыл бұрын
I really liked clown control deck back in the days, even if it wasn't that strong, effects that are activated when monsters changed their battle positions were interesting.
@CasualDeer
@CasualDeer Жыл бұрын
I think a fun series that definitely has some longevity would be failed archetypes. Discuss what's inherently wrong with the archetype at the time of release and at the time the most recent support was provided, and provide suggestions on what card(s) would be needed to make the archetype better
@TWLSpark
@TWLSpark Жыл бұрын
Legacy of the worthless' spiritual successor?
@thegameplayer125
@thegameplayer125 Жыл бұрын
it's always interesting seeing vids like these showing how a mechanic is bad not because it is actually bad but because it is archaic and obsolete. it really is interesting seeing how much change can make something that was 1ce dominant become just an old unusable relic
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
We need more slow cards that punish the opponent in some way for screwing you out of getting to use them. Make cards that'll near always do something, maybe even more for being outed than used, as a try at counterbalancing being slow. Surrender speed and in exchange gain certianty.
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
​@@alecoppeac And might we be able to apply "trade speed for certainty" to more than only Flip Monsters?
@ShyRanger
@ShyRanger Жыл бұрын
What's interesting about this is, the main reason being they failed "Because the game is faster," a lot of people still argue that's the game's fault and dislike that aspect more than the cards being slower.
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
Yeah, a lot of us miss turn 3.
@LunarSoul255
@LunarSoul255 Жыл бұрын
@@youtubeuniversity3638 Wait, you can *play* this game? I thought it was just "your opponent plays a whole bunch of monsters all at once, says 'screw game balance, I have special summons!', then you scoop".
@TFenton95
@TFenton95 Жыл бұрын
TBH they can't be called failed in any sense, they have fallen out of favor but if a card type dominates in it's own time should be called a successful card type, kinda weird to call it failed (Edit: FYI if every card type is failed unless it is meta right now then most are failed and qualifying the flip decks that do use it [subterrors and shaddolls] as not relying on it is disingenuous because you can take out most types of cards that way, it just feels clickbaity way more than usual when you could just call it Flip Monsters Rise and Fall - Cards and Mechanics)
@thomasfleming8131
@thomasfleming8131 Жыл бұрын
Yeah, I get what he's talking about, but listing it under the "failed mechancis" header is misleading at best.
@Rurike
@Rurike Жыл бұрын
I would say the question is whether those decks succeeded in part because of that mechanic or if the arctype was just strong in spite of it. With how absurd many flip effects are allowed to be while still seeing very little play i think its still fair to say its more a detriment then a benefit
@IndexInvestingWithCole
@IndexInvestingWithCole Жыл бұрын
@@Rurike that’s like saying trap cards are a failed mechanic because if they were quick play spells they would be better
@Rurike
@Rurike Жыл бұрын
@IndexInvestingWithCole i mean not really. For one in essence, flip monsters are even slower then traps but also Flip effects have more weaknesses then just being slow
@traincore1955
@traincore1955 Жыл бұрын
Imagine if Fiber Jar and Cyber Jar were unlimited Duel logs wouldn't be calling the mechanic failed KEK
@Carigun
@Carigun Жыл бұрын
on MD I tried floodgating with Subterrors and Ghostricks. SB Ultramafus mass Book of Moons, Ghostrick Night stops your opponent from flip summoning if you control a Ghostrick (I used Angel of Mischeif as we didint have Festival.) Ghostrick Manor allows for direct attacks while not touching for your opponents monsters. I just never pulled of the lock. I had options to deal with link monsters. There will be a day where I can abuse Ghostrick Night.
@fameshark
@fameshark Жыл бұрын
Flips should reinvent themselves like Big Shield Gardna. Give each member of an archetype 4 distinct effects: 1) A normal, instant advantage effect like modern cards. Say a search on summon. 2) An effect that lets them HOPT flip themselves face down instead of being destroyed, or an effect that lets them flip themselves face down to negate the activation of a card that targets them, or if theyre used as material for an archetypal extra deck summon, etc 3) an effect that lets them flip face up when a condition happens, say if a monster is moved from the gy, a normal summoned monster activates an effect, the opponent draws a card, etc 4) a flip effect
@jvsonic2468
@jvsonic2468 Жыл бұрын
so no continuous effects like Deus Ex Krawler would exist in your ideal of a perfect Flip monster?
@Amethyst2941
@Amethyst2941 Жыл бұрын
I still use pure Shaddoll deck to this day. Such a fun deck. I know Construct and Winda are the big fusion monsters but, I have won duels with Shekhinga and Apkallone. Always like using Shaddoll against decks like Tri Brigade and Kaiju.
@orangegalen
@orangegalen Жыл бұрын
Pure Shaddoll was/is the first deck I built in Master Duel, and even back when Drytron was at full power, I could still manage wins.
@kauanjos3199
@kauanjos3199 Жыл бұрын
Have you tried the ishizu engine? Even if they're all at 1 they give gas to shadoll
@martinhall659
@martinhall659 Жыл бұрын
No better feeling than a Cyber Jar turning a losing situation into a winning game.
@mysteryinc6720
@mysteryinc6720 Жыл бұрын
I love this video. Some of my all time favorite older cards are flip effect monsters that never even have the chance of being used in today's fast game. One way this flip effect mechanic could have a similar effect to what they once had is if they included a "face down" effect. Where a monster effect has the option to have the "Flip" effect or an immediate "face down" effect.
@Christopher-tz3mr
@Christopher-tz3mr 10 ай бұрын
My favorite was using "Invader of the Throne". Sooo many ppl used this card incorrectly. Using trap "Light of Intervention" after setting invader. This way u can steal your opponent's monster with invader's flip effect or trigger trap during ur opponent's turn after they summon a monster.
@dimitriskontoleon6787
@dimitriskontoleon6787 Жыл бұрын
No flip monster is not failed mechanic, is just a very old mechanic. If Konami print card Flip draw three card this card see tones of play from sure. The effect was not enought, no the mechanic
@fortnitesexman
@fortnitesexman Жыл бұрын
it didn't fail initially, but it has over the years a good mechanic is one that works, and flip monsters just don't work anymore
@tenkenroo
@tenkenroo Жыл бұрын
Too easy to destroy. Now if modern flip effects also had effects that activated in graveyard MAYBE they would be used.
@streetgamer3452
@streetgamer3452 Жыл бұрын
Pot of the forbidden allows you to draw 2. It sees zero play. A flip would have to be able to flip itself over and floodgate the opponent to be used. Just a flip that says “Flip: Draw 3” would still not be used without a “If your opponent controls a Monster, you can flip this card face-up”
@dimitriskontoleon6787
@dimitriskontoleon6787 Жыл бұрын
​@@streetgamer3452 yes but this monster was level 8, and in fact is forced to see play in very specific deck. (even if had also three overpower effect to choose). I mean on level 4 or lower. I still get your point, maybe now, even the flip draw 3 was not enought even if you forced to not have normal summon and if you forced to protect this card in order to take this effect the next turn. (or after possible attack)
@streetgamer3452
@streetgamer3452 Жыл бұрын
@@dimitriskontoleon6787 level 4 and lowers will never get that type of effect. That’s not conceivable imo outside of well customs.
@Rainbow-Dash
@Rainbow-Dash Жыл бұрын
Flip Monsters are my favourite Jank Deck for Casual tabletop play with the bois, nothing is more fun then actually resolving Dice Jar haha
@gManGabe
@gManGabe Жыл бұрын
Making the flip effect useable instantly would just defeat the point of the mechanic. I like the Ghostrick solution better: Face-downs can't be attacked, but don't stop direct attacks. This increases the chance they will survive long enough to activate.
@GunnarWahl
@GunnarWahl Жыл бұрын
I’d suggest a link 1 crawler or subterror that requires a flip monster. And it’ll have a unique summon effect where you reveal the link to your opponent, then target a face down and flip it. As long as it’s a flip monster, it’s flip effect resolves and then the link is link summoned. It can from that point basically do nothing but it already served it’s purpose.
@pi_xi
@pi_xi Жыл бұрын
I am playing a Krawler/Digital Bug deck with Voltelluric and it actually works well. A Link 1 Krawler would be interesting, but maybe too broken together with Ranvier.
@khoanamysalami4186
@khoanamysalami4186 Жыл бұрын
Having a rota that is specific to generic flip monsters could be a crazy support. Maybe too crazy that it might get a limited off rip even with a hard once per turn and/or strict level limit, but I feel like a flip monster search wouldn’t be incredibly nasty, but maybe too techable in some decks that may use such a search card for its floating effect or the extra discard for a combo/extension play.
@Varudras
@Varudras Жыл бұрын
Great video, love all these niche tear lists. Video idea: Top most expensive cards that have a common (re)print
@TheFloodFourm
@TheFloodFourm Жыл бұрын
The fact that these cards are considered “failures”, when literally the only reason they suck is because better cards were put out purely for monetary gain, is the epitome of why I hate the modern yugioh community. Such a simplistic, naive way if looking at it.
@themantyf1116
@themantyf1116 Жыл бұрын
I wonder if it could help to give flip monsters the effect that, if they are about to leave the field, they can be flipped face up. That would fix the removal issue while keeping their effects, instead of giving additional ones. And could potentially be used together with self-bouncing card or something similar. Also, I know why it's difficult to do, but introducing something like special setting (akin to special summoning, but allows you to set the monsters face down instead) could help. It could also find play alongside or against strategy that limits special summoning.
@Zetact_
@Zetact_ Жыл бұрын
You run 3 separate printings of Ryko to gaslight your opponent about what its effect specifically does, obviously.
@gogovish
@gogovish Жыл бұрын
gaslamp not gaslight. it isn't hard to get right
@thatman666
@thatman666 Жыл бұрын
Oh gosh, this is almost similar to Necrovalley erratas.
@Epzilon12
@Epzilon12 Жыл бұрын
Flips either need a way to flip as response, give good graveyard effects like shadoll or give them just like, broken effects
@Yinyanyeow
@Yinyanyeow Жыл бұрын
The last one was done for them... didn't work sadly...
@Zer0Main43
@Zer0Main43 Жыл бұрын
The only way to fix flips is to make them flip as response, they tried giving flips good grave effects, then people started playing flips just for the graveyard effects, they tried giving flips the most busted shit ever but they are too slow to take advantage of how good their effects are if their effects are even good
@zoaero
@zoaero Жыл бұрын
Konami just need allow you too set 2 monster card per turn, and also you can active it if a card target it with effect in opponent turn
@Zer0Main43
@Zer0Main43 Жыл бұрын
@@zoaero yea you could use your second normal to set a flip, or you could use your second normal to go into an extender, a floodgate, a tower or Aleister for the invoked engine and probably a lot more Also they could still be beat by non-targeting removal or board wipes (aka: most going second tools) and most flip monster effects wouldn’t be good enough even if you could set them after a full combo, like some would obviously be good when they activate but there are just too many ways around them even if set cards flipped when they are targeted which also wouldn’t only benefit flips, a lot of cards want to get targeted to activate effects and would be a lot better if your opponent didn’t specifically know they have to play around them, a shit ton of cards would get way better and I don’t think flips would benefit the most because flips still have the problem of being slow and having faster options for similar effects, even if you had 2 normals and face down targeted monsters flipped face up, so many other cards would benefit from that and I don’t think flips would become playable if both happened
@CarbonMalite
@CarbonMalite Жыл бұрын
They all need conditions to allow them to special summon themselves face down, allow protections while face down (face down position should've been harder to target to begin with), and/or have abilities that allow them to use flip effects under more generic conditions
@melvinshine9841
@melvinshine9841 Жыл бұрын
Flip monsters have a lot of the same problems "battle traps" do; they can't do anything on Turn 1 and they do nothing at all if they're removed in any way before you can activate them. I had a better Failed Cards idea, but I can't remember what it is, so I'll just suggest Earthbound Gods again. Earthbound Gods "fixed" some of the issues Toon monsters had, but still aren't good outside of the hummingbird and haven't received any support.
@williamdrum9899
@williamdrum9899 Жыл бұрын
I think the biggest problem is that a single Normal Summon lets you start a chain reaction of vomiting out a huge number of monsters, and flip monsters basically require you to skip all that for a huge number of archetypes.
@darkside7802
@darkside7802 Жыл бұрын
I hope this guy doesn’t run out of ideas. He’s amazing with these videos.
@jokerofmorocco
@jokerofmorocco Жыл бұрын
One way to improve flip monsters is to make them like trap cards where you can immediately flip them up on your opponents turn. In addition, should create flip monsters that are Spell Speed 4. This wouldn't automatically make them a powerhouse but at least it would significantly improve them. Like they could have a "Solemn Judgement" like flip monster that negates effects or summons, maybe having them banish instead of destroy to buff them
@randomcatname7792
@randomcatname7792 Жыл бұрын
That's the worst idea anyone's come up with Flip monsters would be stronger than full power Zoodiac at that point
@jokerofmorocco
@jokerofmorocco Жыл бұрын
@@randomcatname7792 It still has the disadvantage of requiring to be set first like trap cards which is why the effects should be strong
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
​@@jokerofmorocco Screw strength, it defeats the point of making them flip monsters I would argue... How do we make *being slow* not be a problem? How do we slit speed's throat?
@adoorwithstaronit8573
@adoorwithstaronit8573 Жыл бұрын
Mecha Phantom Beasts are an interesting case of how tokens are utilized but fails in variety of different ways. The archetype surprisingly have many different cards to use token generation based play but it does in a way that is clunky and slow. There is like 2 usefull main deck monsters in the archetype that is actually decent those being Tetherwolf and O-Lion. Aside from those monsters, the archetype has little to no monsters allowing you to create advantage properly. And the acrhetype has in my opinion, includes one of the worst spell/trap support in the entire game ranging from cards with costly maintenance/activation costs and generating little to no advantage. As for extra deck monsters, Dracossac and Auroradon are actually the only competitively useful monsters to the point they are used as generic support for other decks, but not used in their home archetype since majority of cards doesn't do great job creating a synergy with them. I really want to see a video on this topic. These cards certainly have an interesting history despite the archetype itself is barely funtional
@brandonleathers2938
@brandonleathers2938 Жыл бұрын
I think Gravekeeper Spy is like solemn Judgement for the fact we didn't know at the time the potential. Playing a lot of GOAT format I use Panda burn with 3 spy's. People can't get around that usually, unless they are -1 just to get through that 2000 defense.
@itsmesteve1081
@itsmesteve1081 Жыл бұрын
Who remembers penguin soldier? My friend used to return his penguin soldier and one of my monsters back to my hand when I attacked in to it. Later on I understood that penguin soldier is supposed to be destroyed by battle 😂 We had the same issue with black cat with white tail too. We just thought it was a straight up overpowered version of penguin soldier hahaha
@dragonsuper6195
@dragonsuper6195 Жыл бұрын
Yup cheap level 100
@GingerThoroughBread
@GingerThoroughBread Жыл бұрын
I just made Prediction Princess Guard Dog Turbo deck that I'm having fun with. I also think it would be a cool, but not at all broken, piece of generic FLIP support if there was a card that let you shuffle the Set monsters on the field (like Magical Hats). Just in general, it might be a cool idea for FLIP card to lean into how they are face down and your opponent doesn't know what they are. That and the other things that were said about making them more like Ninja cards (maybe that's how Ninjas work, I don't know, I've never heard of them before)
@Hugelag
@Hugelag Жыл бұрын
Say what you will, but when the stars align, Aroma Jar stall is a magical and hilarious thing.
@pandabytes4991
@pandabytes4991 Жыл бұрын
Give a card an effect, but then let that affect amplify if it is triggered through flipping the card face up. ex. Summon/Special summon - mill 1 card from decks. Flip - Mill 2 cards from decks
@SproingBoing
@SproingBoing Жыл бұрын
I think Krawlers had an inkling of the right idea. With the exception of Deus X-Krawler, they have the shared effect to float into 2 more Krawlers if your opponent removed them via effect. Too bad the effect only works when they're face up, it would've been a nice way to punish blind pops or a field wipe
@locoludwin3228
@locoludwin3228 Жыл бұрын
Mimicking man eater bug is a solid card when you are playing against a 1 archetype deck, it's only weakness becomes spells that can target it since no monster can ever deal with it
@Netherwolf6100
@Netherwolf6100 Жыл бұрын
I say the only way to make a flip archetype tier 1 or tier 0 is to combine the fundamentals of 3 differs t archetypes together into one: Shaddolls, Ghostricks, and Subterrors. Gotta give them a way to abuse and force their battle states and positions at will, alternate effects if they're sent to the grave without activating their flip effects and the ability to lock down your opponent if you have face down monsters. It's the only way I could see it working with how fast Yugioh has become
@TBKOTOROB
@TBKOTOROB Жыл бұрын
Man Eater Bug was the goat and bane of the schoolyard
@TNE001
@TNE001 Жыл бұрын
No. Flip Monsters are NOT a failed card mechanic. Back in my day, Flip Monsters were generally the best kind of Effect Monster there was (Man-Eater Bug, Magician Of Faith, Trap Master, etc).
@Zer0Main43
@Zer0Main43 Жыл бұрын
The problem with flips is that they have printed like 2 good flips since DM-GX era, those being the shaddolls which are good because of everything except the fact they have flip effects, and guru, the only good flip monster they have printed that actually uses the flip effect and guru is only good because of how much subterror support they made before printing guru when konami really wanted subterrors to be good, mainly hidden city and subterrors pretty good traps A lot of flips read like they are gamebreaking but they always have one of 2 problems (usually both and I’m not talking about how they are slow, plenty of traps see play and they are just as slow as flips are) that stop them from seeing play First problem is obviously, their effects aren’t strong enough compared to other available cards to warrant playing an inherently slower cards, you could play ryko or his retrain or you could play any other mill card which are just as good (usually better) and don’t have the inherent speed problem flips have, and the second problem with flips is the fact they are too resource dependent, to use flip monsters you have to get them face down on the field, this will most likely be done by setting them from your hand and taking your normal or occasionally, by using an effect to set them from somewhere else, the problem is usually setting them from somewhere else is archetypal because konami just forgot how to make non-archetypal cards so if their are even flips in that archetype they aren’t guaranteed to be good so you will really only ever set them from your hand taking your normal, this is bad, this means a lot of non-archetypal flips and even some archetypal flips compete with better openers in that archetype or the few non-archetypal staple monsters that still exist and you actually play because you can use them as monsters like Aleister or something, also because you set them and didn’t summon them, you need to either wait for your opponent to do something that flips them up during their turn, which is completely out of your control and at this point in yugioh, it is far more likely for your opponent to remove them with something that doesn’t flip them, like for example, almost every piece of removal that has been released in the past 10 years or they might just ignore it completely and do their full combo which likely result in your flip monster being walked over, it’s effect activating and because flips are underpowered, not saving you from your opponents full board of monsters about to kill you, if you somehow get to turn 2 and your opponent hasn’t removed your flip monster or put up negates and/or floodgates that stop your flips from activating, then congratulations, you can flip face up your monster and activate it’s effect which again, likely won’t save you from the fact that your opponent probably spent that one turn you have them comboing off Really the main problem with flips is that flips as a mechanic are archaic to say the least, they are inherently slower that other effects unless you mitigate that by filling your decks with cards that can flip them up faster and more consistently which takes up space you could have used on more combo pieces making your deck more consistent, engines to let your deck do things it couldn’t normally or staples that cover your deck’s weaknesses but instead your wasting 3 spots on book of taiyuo to activate one cards effects that you will probably also need to have 3 copies of, that’s 6 slots you could have spent on ash, nibiru, dpe, more copies of essential combo pieces and pretty much anything else that will impact the game faster than flips will and most of the time, have just as good and more often than not better effects than the flip monsters you choose to include, they are a remnant of the (relatively speaking) slow, resource and control focused game that Yu-Gi-Oh used to be where you could get way with playing a card that won’t help you until your next turn, they are like traps in a way but at least you can set as many traps as you want and at least you have control over when they activate during your opponent’s turn, flips take every downside of traps ( can’t be used immediately and your opponent usually knows it’s a trap if you bothered setting something) and every downside of monsters (usually do nothing on your opponents turn, can be walked over fairly easily by other monsters and monster removal is the most common type of removal in the game, only one per turn outside of effects) and jam them into one card and usually it’s effects wouldn’t even be good enough to see play if it was just a trap or just a monster
@ButFirstHeLitItOnFire
@ButFirstHeLitItOnFire Жыл бұрын
If I were to make a card to give Flip Monsters of all sorts an edge for the foreseeable future: _Flipping The (Winged-Beast)_ Counter Trap _Once per duel, If your opponent would remove any number of monsters you control from the field (by battle or card effect), You can instead Tribute any number of monsters from your hand or field, then normal or special summon facedown any number of Flip-Monsters from your hand or deck who’s combined ATK/DEF is equal or less then the combined ATK/DEF of the tributed monsters. If this set card is activated, you can also tribute any number of spell/trap cards from your hand or field: Set facedown an equal number of normal or continuous spell/trap cards from your hand or deck onto your field._
@Ryushiin.
@Ryushiin. Жыл бұрын
best flip monster nowadys still bein the Morphing jars. Especially #2, because many player doesn't seem to concerned about face down monsters, set up beat down boards without an option to counter a flip monster. Had quite a bunch of matches in Master Duel where people quit gamer after getting wiped by #2 effect
@mateusgabriel6108
@mateusgabriel6108 Жыл бұрын
What I like to see on Flip Archetypes is how they do your Gimmick of the best way possible, Prediction Princess has his Rituals, that even can look kinda Clunck it's curious the fact that they can be good for even Flip Monster, Worm is a strange case because even If was used on some tournaments It wasn't for the Flip strategy, and because you can go to a lot of plus with the Very few good cards (Xex sends Yagan, Yagan summon himself, with Meteor Nebula you can Flip Yagan and maybe a Cartaros, draw some cards and summons freely King from the deck), Krawlers even If they aren't necessary good Flip Monsters on the Sense of their Flip effects they are Very good on swarming the field and their World Legacy cards that até focused on Krawlers. Tindangle I think is the only modern Flip deck that I can say that failed because It has a lot of higher level Monsters that doesn't summon themselves easily (except intruder) and the dumbiest decision of giving Focus on that level 5 0/2100 that I Forgot the name that himself isn't a Flip Monster and doesn't has a incredible effect to bê mentioned on other Tindangle Monsters, it's more like a Garnet that you need to use because other cards mention him.
@jvsonic2468
@jvsonic2468 Жыл бұрын
there's still a way to save them properly, but it would go towards the means of broken for the entire mechanic as a whole which is unfortunate.
@mateusgabriel6108
@mateusgabriel6108 Жыл бұрын
One thing that It would bê a great for Flip decks it's a Monster with this kinda of effect: If you Control a face-down defense position Monster, you can special summon this card (from your hand). If this cards is summoned by this way you can target 1 face-down defense position, change this card battle position. Some bad Worm Monsters has this kinda of effect, but they aren't good because they don't summon themselves easily (and I don't understand why all level 6 worms has the special summon restriction, they aren't Flip Monsters, the Archetype can't summon them easily and you can't even special summon them by generic methods).
@jvsonic2468
@jvsonic2468 Жыл бұрын
@@mateusgabriel6108 part of that is possible lore reasons but also is when they were released and hadn't gotten much direct support since. They came from a time in YGO is all about grind and tempo and most cards back then were horribly designed due to experimentation and possibly lack of play testing. Don't know why Konami is pretending to forget about them when us, the playerbase, know how to fix the deck's strategy for modern standards.
@En2md
@En2md Жыл бұрын
I've been thinking of a few different flip monster effects based on hoops and a few different potential support cards. Some powerful effects are often based on board state drawbacks like not having as many cards as your opponent. If this facedown card is targeted flip this card face up and active effects based on the number of other facedown monsters you control. Only active this effect if there are no cards in your spell and trap zones, or only activate this effect if you have no cards in hand, or only activate this effect if you control no special summoned monsters. You could maybe incorperate new traps that extend the number of sets but not summons in a turn. You might even be able to have auto flip effects trigger based on proactive actions the player takes like drawing a card, destroying a card, or the flipping of another monster. Field or continuous spells that tick up the effect number on flip cards by 1 allowing you to reach requirments easier. With #4 effects being like, negate the card or effect that targets this card, while also getting the other effects listed on the card like, gain life, draw a card and discard, and return a card to opponents hand. The level 4 or level 5 flip effects being huge payoffs like returning monsters from grave, or nontargeted theft of an opponents boss monster by gaining control of your oppoents monster with the highest total combined stats. There's a lot of other ideas I have for this like your cards taking account of the entire board including your opponents monsters, with some effects changing their feild positions to be, attack, defense, or face down being the strongest. One final thought being that you could change the way some flip monsters become flipped summoned, having some of them flip into defense mode instead of attack mode. I genuinely wanna design a whole archtype off of this and call it "Cascadia" or something (if that's not already a name) because I love flip monsters a lot and wish they didn't fall so hard out of meta.
@cydennn2263
@cydennn2263 Жыл бұрын
Would love to see you talk in-depth about exodia retrains, given how they're even less popular than the original exodia.
@smb-c3po
@smb-c3po Жыл бұрын
I only ever use two of them in my deck and they're insects, I have to rely on regular Man-Eater Bug until I can get the better retrain and maybe even Galactic Kuriboh if it's any better than Rainbow Kuriboh.
@lordvika2526
@lordvika2526 Жыл бұрын
Triple gravekeepers spy and guard was a staple in blackwing decks. Since it gave you a free lvl 4 monster for a syncro summon.
@9Destra
@9Destra Жыл бұрын
Here’s my idea for Flip Monster support Inverse Arena Field Spell When this card is activated: You can Special Summon 1 Flip monster from your hand or Deck in face-down defense position. (This monster cannot be flipped face-up this turn.) During either player’s turn: you can Set 1 monster immediately after this effect resolves. You can only use each effect of “Inverse Arena” once per turn.
@youtubeuniversity3638
@youtubeuniversity3638 Жыл бұрын
Special Summon face down is known as Special Set in a few cards, might be good to use here.
@9Destra
@9Destra Жыл бұрын
@@youtubeuniversity3638 Modern PSCT specifically says “in face-down Defense Position”
@aprinnyonbreak1290
@aprinnyonbreak1290 Жыл бұрын
I liked Equipment back in the day. Slapping an Axe of Despair on your 7 Colored Fish to beat over Summoned Skull has to be one of the most defining memories of caveman yugioh
@QuasarEE
@QuasarEE Жыл бұрын
Getting Great Maju Garzett to 6000 ATK with United We Stand.
@residentgrey
@residentgrey Жыл бұрын
Flips are in a way like *5+ XYZ summons. They take some other card to smooth out the process enough to make them viable, like how we have Rank-Up spells to leverage *4's into something with even more OOMPH without the hassle of Normal summoning each needed part or needing pendulum support.
@shapesnatch1341
@shapesnatch1341 Жыл бұрын
The whole Subterror archetype is probably the closest to a viable flip archetype we will ever get. Despite the fact the Guru, Fiendess, Hidden City, Final Battle + a bunch of floodgates and Traps is arguably the better way to play, pure Subterrors can still be usable. They can easily summon their high level monster that can all easily flip themselves face down. Not only that, most of their effects are actually really good: drawing cards, milling any card from your deck, banishing your opponents cards, protecting your entire field from desturction, mass non-targeting flipping etc.
@hannamori8955
@hannamori8955 Жыл бұрын
despite the series called, this is more of a Fallen Mechanic rather than blalantly Failed Mechanic. Flip monster is one of the most unique aspect of early yugioh, that benefit from its lack of resource. Other game cannot really replicate flip monster, even the modern itteration of flip monster shown in this video is lacking the "what-if" mind games of true old flip monster. But life must go on, and I will remember flip monster fondly
@martinmiltenov8679
@martinmiltenov8679 5 ай бұрын
And now we are getting mimighoul which actually will be a strong!😁
@kashtiranaxxheart
@kashtiranaxxheart Жыл бұрын
It’s not a failed mechanic if it worked for years. Dated now, yes but not failed.
@dragonch0ch0ch06
@dragonch0ch0ch06 Жыл бұрын
they could make a rule change that face down monsters get flipped when they are being destroyed or banished by effect, unless the effect tells you they are being destroyed face down. that way it would be hard to get rid if flip monsters without triggering its effect.
@andrewmattar4178
@andrewmattar4178 Жыл бұрын
If they can print a card that can special summon flip monsters face down, it would make you use their effects the same turn. Also, if a flip monster has a flip effect tied to another effect. Ex: Flip monster: You can target 1 monster on the field, flip it and this card face down. When this card is flipped back face up, target another card on the field, destroy it. You can use this effect of "insert card name" once per turn. This effect is balanced by the fact that it's tied to a flip condition which slows the card enough to not be broken which I guess they can print make even crazier effects like that.
@munchrai6396
@munchrai6396 Жыл бұрын
The suggestion that I find the most interesting is making more flip monsters with similar triggers to Deus Ex Crawler, where they act as situational trap cards more than monsters. Sure Deus Ex only triggers on targeting, but it's a small jump from targeting to destruction, to certain card types activating their effects in general
@jvsonic2468
@jvsonic2468 Жыл бұрын
there's a lot of ways you can go about fixing Flip monsters ion the modern like grant the most peak protection to the mechanic, make their floating effects more stronger or baits for other floating effects on Flip monsters, making a floodgate specifically for that mechanic and that mechanic alone, or even a pseudo-negate with the card itself being flipped (changing the effect of an opponent's Spell Speed 1 or 2 card). The problem is most of those options would towards more literal broken levels of support or be more annoying if not designed the right way.
@munchrai6396
@munchrai6396 Жыл бұрын
@@jvsonic2468 I don't think speeding up the flip is inherently problematic because at best, it's still a trap card that you have to summon to setup. Niche, archetypal support like this is never going to be insane unless you do all 3 of those things in the same archetype, which would honestly be very cool
@jvsonic2468
@jvsonic2468 Жыл бұрын
@@munchrai6396 not in terms of inherentness. I mean in terms of monsters' unique effects combined with the inherent speed up. If we ever get to the effects of like bootleg Evenly Matched or most of the overplayed floodgates involved, then the game will become the most unfun and players would complain once again for those cards to hit the banlist immediately. They can be powerful but not to the point the game becomes like a chess game.
@arronomus8026
@arronomus8026 Жыл бұрын
What about Ghostrick? Wasn't the whole point of that archetype to flip your monsters up and down?
@GameNinja13
@GameNinja13 Жыл бұрын
So Flip monsters didn't fail. The designers failed when the power crept hard.
@AustinStephan
@AustinStephan Жыл бұрын
Flip monsters just need a generic searcher or a cool field spell that makes set monsters non-destroyable or something. I know that won't save them, but it would be neat.
@Dersssy
@Dersssy Жыл бұрын
Technically, lord of the heavenly prison can protect set monsters as well. The krawler field spell and hidden city are also insane for flips as well in their respective archetype strategy.
@williamdrum9899
@williamdrum9899 Жыл бұрын
I don't know if that would be enough, since you can't vomit your entire deck into play with set monsters
@Jyxero
@Jyxero Жыл бұрын
Flips have a searcher, but is another flip (Tindangle Jhrelth) Heavily also works from both sides
@snes90
@snes90 Жыл бұрын
Flips also need help generating bodies on your field. Krawlers, when removed by card effect, generate two Krawlers from your deck which is cool. But Krawlers still (competitively) suck, so what do I know. 😅
@kennydarmawan13
@kennydarmawan13 Жыл бұрын
Morph from MtG is this mechanic done better. For starters, they're faster and more reliable than Flip because they ignore timing restrictions due to being a special action. And they're already functional bodies on the field unlike the dormant face-down Flip cards. Sure, some aspects of Morph haven't aged well, but you get more use from Morph faster than from Flip.
@williamdrum9899
@williamdrum9899 Жыл бұрын
I think Flip monsters in their prime were better than Morph in MTG. Very rarely are morphs used in non-rotating formats (at least the ones I've played).
@kennydarmawan13
@kennydarmawan13 Жыл бұрын
@@williamdrum9899 interesting. Still, Morph is a lot easier to use since you know what to do and what you can do already. But with Flip, you know but you can't unless you got the game plan prepared.
@MercurySmith-
@MercurySmith- 10 ай бұрын
I actually use a couple flip monsters in Duel Links and they have their benefits. I use Man-Eater Bug & Gale Lizard because they can not only be a shield but also either destroy a monster or send it back to the hand. So if you have two monsters and I only one, you won’t be getting to my life points. They’re a good stall
@olagarto1917
@olagarto1917 Жыл бұрын
Well... I dont think that getting power kreept is enough tu call an arquetipe failled ... Flip had its time and place in the meta, and was profuseli played competitiv and casualy, and also was a great part of early ygo flavor of 'things in the dark'
@knightmeh
@knightmeh Жыл бұрын
remember the art of charmers and played it in master duels. was introduce to subterror and learning it. its a fun flip mechanic, still get crushed by fast decks though haha
@Dpsnadress
@Dpsnadress Жыл бұрын
Umm... I use mimicking man eater bug in all kids a decks.. sure surprises those tear deck's!! 😆😊 It's actually in the regionals right now.. good flip effect lol
@johnacker4959
@johnacker4959 Жыл бұрын
My first yugioh deck ever was just random flip effect monsters back in 9th grade when i knew nothing about playing but just used all the old cards i had from my younger years
@kaitai7302
@kaitai7302 Жыл бұрын
If you want improve Flip monsters, I think you need to make them work more like Trap Monsters. Either give them more effects like Deus X-Krawler, that let the cards flip themselves, or maybe make some that work like Artifacts, and have them be set as traps you can activate.
@nunyabiznes33
@nunyabiznes33 Жыл бұрын
Yeah being able to flip up and down by themselves, during either player's turn would be nice.
@SketchBookShortFilms
@SketchBookShortFilms Жыл бұрын
I think two things would really help drag Flip Monsters. 1. Setting a monster does not take up your normal summon, allowing you to more easily flood the board. 2. Flip effects instead work like MTG 'Kicker' effects where the card has the effect as is but if the kicker cost is paid (in this case by setting the monster and later flipping it) then the original effect is empowered.
@henke37
@henke37 Жыл бұрын
With flip monsters having such a legacy, it is strange that there are so few cards with once per flip restrictions. You should do a video about those!
@jeremyranger4260
@jeremyranger4260 Жыл бұрын
What if the FLIP mechanic was spell speed 2 (Quick effect)? Meaning that you could flip your monster in response to anything a quick-play spell or non-counter trap could respond. Would that fix the problem?
@snes90
@snes90 Жыл бұрын
Sadly I don't think it gets them all the way there. I assume they would obey quick-play Spell and Trap rules in that they cannot be flipped/activated during the turn they're set. So you still need to wait until your opponent's turn to get any use out of them. They also suffer from taking up your normal summon, whereas you can set multiple Spells/Traps. But your idea does make them faster, so maybe some busted flip effects would take it from there? A new FLIP archetype could play like Floo and you do a lot of summoning and effects on your opponent's turn.
@jeremyranger4260
@jeremyranger4260 Жыл бұрын
@@snes90 Yeah so my Idea was to rework the core mechanic so that Konami could then build the proper support around it. By making it like that, you essentially have 10 potential trap provided you can set more than 1 per turn. Let's say they make a LINK-1 monster requiring a FLIP monster as material, but it allows you to set 2 monsters from hand/deck on summon plus an additionnal set per turn in addition to your normal summon/set. Pair that with a field spell that searches any FLIP monster on activation AND each time you set a monster to keep hand advantage then you might have a pretty powerful mechanic based on control rather than floodgates.
@byrontheusurper6505
@byrontheusurper6505 Жыл бұрын
I like aroma jar, it's fun in aroma decks!
@JiiWoon
@JiiWoon Жыл бұрын
Never stop uploading content, i love this channel 👏🏽👏🏽
@EvilLordDeimos
@EvilLordDeimos Жыл бұрын
I think fiber jar can come off the list, what with the new lp rules and stuff. Also with the way banishing works i.e: desires, prosperity and the litany of G.Y effects that people use, less to recover if a fiber jar gets its effect going. Or they could errata it to banish itself when it resolves.
@Zafire063
@Zafire063 Жыл бұрын
When I started playing Yugioh in 2002, Flip Effects won me every single tournament I played in. I would just make a deck with nothing but flip effects and instant death cards like Trap Hole/Michizure. I would normally end up with 4-5 monsters with 300-450 attack in attack mode and nobody could touch me. It stopped being viable after the next tier of cards came out though, but it was still fun. I remember getting to the finals against this guy that drove 200 miles to play and I crushed him. Good times. Now I play with Watts and get crushed by everything. Still fun anyway.
@calich33sehead
@calich33sehead Жыл бұрын
They need to print some Flip Monsters with effects that are busted out the ass, cause the mechanic has a great deck to be played in Prediction Princess.
@justinalicea1590
@justinalicea1590 Жыл бұрын
I'm sorry DuelLogs, but I have to call you out on this: besides Magician of Fate, "older formats" knowledge seems to stop at Monarchs. Does that make Chaos and before metagames ancient formats or something?
@Myusernamerulez
@Myusernamerulez Жыл бұрын
I propose a rule change where if a set card is targeted by card effect it is flipped face up before that effect resolves.
@TBANinjaAbe
@TBANinjaAbe Жыл бұрын
an entire video about flip monsters and you never mentioned pacman, pure advantage camel needs to be respected
@plinioaraujo3949
@plinioaraujo3949 Жыл бұрын
I'd like to see history of the meta part 2
@CarbonMalite
@CarbonMalite Жыл бұрын
There should be conditions that allow flips to flip outside of your turn or the battle phase. Think subterror final battle but on an entire archetype. They would have to have more effects to really be potent, but Konami hasn't even tried to make something cool/broken with flip effects it seems
@LordApoca
@LordApoca Жыл бұрын
Guru control, best deck💚
@leogmg
@leogmg Жыл бұрын
As to the actual topic of the video, as a "Yugi boomer" that recently returned to the game thanks to Master Duel, it's sad to see how Flip monsters have fallen out of relevancy, even if I understand why. As an aside, I dread Pendulums might be on route to suffer the same fate, given the paltry support they have gotten from Konami recently, not to mention their inherent mechanic making it difficult to splash non-engine cards. They are my favorite of the summoning mechanics introduced after the Synchro era.
@nihildwo4874
@nihildwo4874 Жыл бұрын
i mean it is funny, because the typical yugiboomer response is "pendulum ruined yugioh"
@TrollCapAmerica
@TrollCapAmerica Жыл бұрын
@@nihildwo4874 Thats not true. it was ruined in late XYZ when they specifically threw balance out to try and get people to pay for broken archtype after broken archtype until you reach an age where immune to card effect 4 K attack omni-negateing monsters summoned with a one card combo are as common as a 1800 beater in 2004.Pendulum were just next and got all the hate even though Link is far more braindead
@Evan_Schaefering
@Evan_Schaefering Жыл бұрын
@@TrollCapAmerica Yugioh has been "ruined" from the very beginning in my opinion. It is, at it's core, a poorly designed mess of a card game. It suffers from rules that were barely functional in 1999, let alone after 20 years of intense powercreep. The lack of rotating sets, and/or Konami's greed/incompetence, created the environment for the rampant powercreep and balance issues, which are nothing recent by the way. Even from the very earliest days of the game Konami powercrept the game incredibly fast. The meta went from the incredibly simple Summoned Skull Beatdown to something complex like GOAT Control in the matter of like 3 years. The game still manages to be fun a lot of the time, largely in spite of itself, but there isn't really a single point where the game got ruined.
@gamesmohamed6818
@gamesmohamed6818 Жыл бұрын
Dude just tell me how a mechanic that dominated 7 years a failed mechanic
@DPowered2
@DPowered2 Жыл бұрын
He does in the video and he says modern Era of the game constantly
@ricardomiles2957
@ricardomiles2957 Жыл бұрын
doesn't cancel everything and can't special summon all of your monsters = Bad
@michaelburroughs9150
@michaelburroughs9150 Жыл бұрын
Tell me you didn't watch the video before posting this comment. Legit says it at the beginning how they were considered staples during their era.
@streetgamer3452
@streetgamer3452 Жыл бұрын
“However, in the modern era, you’ll hardly see a deck use flip monsters anymore.”
@dimitriskontoleon6787
@dimitriskontoleon6787 Жыл бұрын
​@@streetgamer3452 I agree but is not even close fail mechanic. Is just very old.
@SirGrimly
@SirGrimly Жыл бұрын
Can Normal monsters be considered a fail mechanic for the same reasons as Flip monsters? If so it would be interesting to see a video covering the OG monster type
@deityofcrystals
@deityofcrystals Жыл бұрын
Normal monsters still see play by being archetypal
@SirGrimly
@SirGrimly Жыл бұрын
@@deityofcrystals To my understanding, you only really see Normal monsters as Garnets used as fusion fodder in modern Yugioh (No where near the relevance they had all throughout the DM era)
@holdmysacc4330
@holdmysacc4330 Жыл бұрын
Normal monsters are generally “keystones” for certain decks, such ss sunavalon, sea stealth, or qliphort. The game is too fast paced for the entire engine to be only normal monsters with spells/traps, so new deck try to keep normal monsters to 3 copies per deck or less. With the current advanced format I don’t see normal monsters coming back when most decks combo off 1-2 cards
@SirGrimly
@SirGrimly Жыл бұрын
@@holdmysacc4330 I take it these are all rogue decks or tier 2 (I don't know if there is a difference) atm?
@jvsonic2468
@jvsonic2468 Жыл бұрын
don't forget Phantasm Spiral exits
@JohnnydukesDragon
@JohnnydukesDragon 9 ай бұрын
Waiting for penguin soldier.mention
@jordirtwl3446
@jordirtwl3446 Жыл бұрын
You forgot about the most powerful flip archetype, princess prediction can ss any flip monster during ep and with the latest new ritual card and the lvl 9 giving protection
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