The thing that was wild to me is that Faith's hair has physics that you only notice if you look at her shadow.
@TheDirvish9 ай бұрын
Reminds me of how if you glitch halo 2 or reach to see inside humans and elites limbs, they have muscles, nerves and bones
@Moji55a8 ай бұрын
Funny how in advanced games like Cyberpunk or Dying Light 2 struggles to make player shadow in FPP looks good.
@haughtygarbage58489 ай бұрын
Playing this in high school truly was a life-changing gaming experience for me. I've never been so enraptured by a city aesthetic quite like this. It's so sunny and colorful but so dystopian and that's just crazy good vibes to me
@degmcgee9 ай бұрын
same here, although kinda crazy nothing has been able to truly capture the feeling this game has tbh
@AleksandarBloom9 ай бұрын
@@degmcgee In some of the better multiplayer maps in battlefield games you can sense similar thing. Or at least I do.
@BonzerMrT8 ай бұрын
As a kid in elementary school when this game came out, I felt like this game ultimately spoiled me in my expectations on the future of gaming. There’s only a handful of games that have come out since then with the level of atmosphere this game oozes
@Ratchetti8 ай бұрын
Same here, such an amazing and new experience
@jaxafrass77778 ай бұрын
Colorful yet dystopian? Sounds like the modern day to me lol.
@jman28569 ай бұрын
Mirror’s Edge is another one of those slick and cool franchises that could have been something special had EA not been EA.
@jondoe70369 ай бұрын
That's for sure.
@StoneyFry7 ай бұрын
You are right, I dislike this so much.
@yellowrunnerbag5 ай бұрын
I think EA too - not to absolve them by the way - is also at the mercy of the tides of the current industry, and in this sense EA is not capable of any other behaviour.
@UnderTheSkin139 ай бұрын
The plot isn't that choppy if you think about it. The reason why Kate (a CPF cop) was chosen as the fall girl was to foment distrust of the public police and get it defunded. That, combined with the new parkour cops that would take down the runners (and thus prevent communication between "those who cling to the old city", the runners's clients), Callaghan would privatise city security with PK troops, ensuring complete control over city law. This is all alluded to in character dialogue throughout the game.
@isauldron43379 ай бұрын
Yeah it's pretty straightforward
@superbro64139 ай бұрын
6:00 shoutouts to brit having (probably) the only legit "N64 Mario captured on a CRT" footage I've seen in a hot while
@lancehildebrand40259 ай бұрын
Also since I don't see anyone mentioning it yet, the original, proper final boss "fight" is actually in the game files - it's a relentless gauntlet of parkour police while you're getting shot at by Mr. No-Name in his helicopter. You can use a mod to play it and it's clear why they cut it out last second - it's stupidly hard.
@GangsterFrankensteinComputer9 ай бұрын
This is the first time I've heard of this and now I'm compelled to try it.
@TheSpongyMallard9 ай бұрын
Ugh. That sounds horrible. The level leading up to it was already too hard. I replayed it not too long ago, but I quit after getting stuck on the last level for hours.
@NotSoMelancholy9 ай бұрын
Yeah one of the leads commented on it in an interview too where they felt they were making the later levels too combat focused but didn’t have enough time left to properly re-do them or those sections leaving the “bosses” to take the hardest hits for better or for worse.
@lionocyborg60309 ай бұрын
That bit about the story being a rushed mess is accurate: as someone else pointed out, 40% or more of Rhianna Pratchett’s original script and level plans for the game was cut by EA meddling in the development as usual. As another person also rightly pointed out, the Parkour Cops make sense though as they’re explicitly for killing the runners, not arresting them. Illegal couriers or not, it’s still state sponsored murder and the regular cops were being replaced by mercenaries from the same PMC as the parkour cops so the average Joe was going to brutalised harder too. Pope wanted to expose Callaghan as a murderer and the idea of her privatising the police force really wouldn’t sit well even with her loyal sheep. So that’s why she killed Pope by hiring Ropeburn & Celeste. Oh yeah speaking of contrivances, apparently Callaghan is a woman (first name Elaine) according to a dead iOS prequel to this game I played back in 2013. She was referred to as male precisely once in the main game but I don’t know where that is. Maybe one of the radio broadcasts you can overhear. Jackknife is probably the worst part of the cut down story as we barely know who he is and why Faith hates him so much. Going by their dialog, they may have been friends once but Jackknife was a bit rapey or something: he keeps calling her Faithy as a pet name, seems to like playing with her in that chase when we first see him, Faith claims she learned a long time ago to be careful who she hangs around with & calls him a creep. We don’t get any actual evidence of what happened between them in the past though. Jackknife even says himself just before his crappy cut down boss fight the whole reason he got involved with Callaghan and sold out Mercury to get Kate back in a raid was because he was sick and tired of Faith being mean to him: Faith: “(condescending tone) Jacknife! You couldn’t…!” Jackknife: “Attitudes like that. Well that’s exactly why I _could!”_
@jondoe70369 ай бұрын
👏
@goranisacson25029 ай бұрын
Thanks for the context, and making me even madder at EA for sabotaging the game.
@lionocyborg60309 ай бұрын
@@goranisacson2502 You & me both, especially as while I love the game as is even the story, the latter is still weak and it could & should have been better. Other game stories I’ve seen suffer this way include Tomb Raider: The Angel of Darkness, Halo 2, Halo 3 and Half Life 2.
@Bobbyalbritton8966 ай бұрын
Do you have a source for the 40% being cut bit? I'd love to read more into it. Mirror's Edge is one of my favorite games of all time, I replay it often, and I had no idea about this! I prefer the original over Catalyst. The atmosphere is just unbeatable.
@lionocyborg60306 ай бұрын
@@Bobbyalbritton896 I did but I can’t remember where. I know one of the things that got cut was us having to sneak into prison to spring Kate. Two of the concept arts covered that showing a cafeteria and a scene where Faith is caught and interrogated.
@EdgySnek9 ай бұрын
This game has aged SO well. Some of the best use of baked lighting I have ever seen! It even surpasses its sequel in most areas. Catalyst looked plasticky, the movement felt weightless, the city was less immersive. Still an alright game, but nowhere near the original.
@ExpertContrarian9 ай бұрын
Mechanically? Yes? how it performs on PC? Absolutely not
@EdgySnek9 ай бұрын
@@ExpertContrarian Performance or PhysX issues? PCGamingwiki should have some fixes for you!
@EdgySnek8 ай бұрын
@@ExpertContrarian What kind of performance issues? PhysX? PCGamingWiki got you covered!
@ExpertContrarian8 ай бұрын
@@EdgySnekNope. None of that fixes the game. It’s just poorly programmed and is not a stable game on modern systems
@EdgySnek8 ай бұрын
@@ExpertContrarian The GOG Version runs pretty well out of the box for me. Maybe I’m just lucky. 🤷♂️
@shawklan279 ай бұрын
*OOOOOOHHHH I'M STILL ALIVE I'M STILL ALIVE I CAN'T APOLOGISE NOOOOOOOO*
@BlondeManNoName9 ай бұрын
The opening to this game with it's music is one of the best ever. When this game came out I got it on sale for like 20 euros. I came to love the game even more over the years. It's one of my all time favorite games despite some of it's shortcomings.
@PSspecialist9 ай бұрын
Mirror's Edge was the first game I played on PS3 where I remember thinking: "Alright, THIS is finally next-gen." Though to be fair I hadn't gotten around to playing MGS4 yet.
@ThaRixer9 ай бұрын
This game rocks. The soundtrack is amazing, and its incredible for speedrunning too
@shawklan279 ай бұрын
*still alive blasts in repeat
@Yindoom9 ай бұрын
oh shit it's ricky
@cal594-l1l9 ай бұрын
you really covered just how insanely aesthetically and mechanically tight the core gameplay, visuals and music all are standing in almost complete contrast to how vague, dull and unconfident the actual narrative and characters are. Just that one point about how bizarre what actually happens in the ending is but the design of the stage as an actual final level is communicated so well visually to the player. frankly i didn't realize quite how thrown together it is till you actually laid out the literal story progression lol. It's wild how enjoyable just being in the game space is, its a real shame all the personality and energy of the brilliant world design didn't really carry over to the actual story. if nothing else at least the plot is so undercooked you can very easily ignore the entire thing and just enjoy the amazing urban platforming experience for what it is
@Gruntvc9 ай бұрын
I miss the EA that made: Mirror's Edge, Army of Two, and Battlefield Bad Company. Heck, I even liked the Syndicate FPS made by Starbreeze back then. Now if only they brought back Crusader No Remorse back then. Oh well... At least EA brought the Command And Conquer Collection to Steam this past month.
@garynoland10859 ай бұрын
Dragonage origin 😢
@LastGenRichtofenn9 ай бұрын
I remember Syndicate. What a forgotten game
@Nechrome94 ай бұрын
Dead Space 1+2 too... man... what an era
@ClassicGamer1029 ай бұрын
So, to better explain why the Parkour Cops are such a big deal, you need to understand that Icarus isn't normal cops, they're part of a Pirandello Kruger task force. PK is basically the police equivalent of a PMC, a la Metal Gear. So Pope was going to reveal Callahan's plan to basically hand policing of the city over to a private corporation. And the story does make it pretty clear that currently, the city is under some kind of authoritarian regime (otherwise why would Runner's need to physically transport messages and packages). The regime isn't as harsh as something like 1984, but privatizing the police force does represent a slide into a greater loss of freedom for the average joe. The Parkour Cops are still silly, it would make more sense if the note said "Pira-" or something, but from a gameplay perspective the Runner-Cops were still really cool. Enemies that you couldn't simply press X to defeat like normal cops, and who were harder to outrun, felt like a dramatic threat increase on a first playthrough. The ending definitely fumbles, but I do think that some of your critique is a little overblown. The story is by no means groundbreaking, but it's not terrible either. Either way, glad you gave this game a look TGB. One of my favorites!
@Sonnance9 ай бұрын
Also, wasn’t the mayoral candidate targeted in part because he was running on a reformist platform? Might be misremembering, but I remember thinking that him finding out about Icarus was just the justification the current government needed to remove a potential threat to their current system.
@ianbowden25249 ай бұрын
Charlie I'm at the gym. Had to stop to watch your review. Love your work buddy.
@Beeyo1769 ай бұрын
Get them reps BRAHHHHH
@makeitthrough_9 ай бұрын
NO AGONY NO BRAGONY
@lancehildebrand40259 ай бұрын
AAAgggh, finally someone else who finds themselves talking about FF13 almost in tandem with ME. And I think your assessment as post-digital apocalypse is spot on, as like most aesthetics, it's a bit of a return to what preceded it - namely a matured and grounded take on the bubbly Y2K era (you can tell FF13 draws heavily from PSO 1&2). Whatever you coin it as I'm fine just as long as we can get more of it.
@Nechrome94 ай бұрын
What did you think of his ff13 review?
@ZEFSIDE6669 ай бұрын
i cant explain my feelings whenever i launch this game and see the menu and hear the killer solar fields ost. god damn i love mirrors edge
@betasector9 ай бұрын
The soundscapes and sound design along with the music is fucking stellar. It's a shame catalyst was miles and miles worse than the original.
@shawklan279 ай бұрын
I do appreciate catalyst for being such a vibey ass game that I play in occasion just to relax and soak in it's atmosphere. There's no game like the sequel in today's market and i appreciate that it exists even though the original is the better game admittedly
@betasector9 ай бұрын
Neon White @@shawklan27
@Moji55a8 ай бұрын
@@betasector I dont think he played Neon White to chill.
@Crawldragon8 ай бұрын
Man, your review reminded me of a lot of things. Mirror's Edge is a weird game because it's clearly more of a proof of concept than a finished product, and yet it seems to hold a place in peoples' hearts. I think it's because the aesthetic expressed so much of the spirit of the age despite the story being barebones and unfinished. This game came out during that golden period when the Internet was just starting to become as massive as it is today, but before corporate interests and regulatory bodies had sterilized it into something unrecognizable, when the optimism that characterized the 90s and early 2000s was stubbornly still alive despite news of the Powers that Be abusing their authority leaking on a now-regular basis. A time when the anarchic creative drive and free spirit of the time was still not only tolerated but actively encouraged, but the first signs of that changing had already begun to manifest. I wonder if that feeling would even be recognizable to a younger audience, who didn't grow up during those times when technological progress seemed like it would be an endless upward trajectory, and it seemed inevitable that humanity was about to be catapulted to a higher state of being, maybe even one capable of lasting peace, only for those dreams to be slowly choked out partly by harsh reality but also by malicious actors who had simultaneously taken advantage of young peoples' trust and of older peoples' lack thereof. That might be a bit heavy for a comment in a KZbin video for a game review, but I remember a time when games told those kinds of stories, and I miss those times. That's part of why I like watching your videos.
@StevenSantanaF9 ай бұрын
Love mirrors edge love the channel but I'm gonna pull a major nerd "actually" for the most minute dumb detail, the PS3 box art used at 10:40 is from the rebrand post-PS3 slim in 2009 that started mostly with Uncharted 2 Among Thieves. Mirrors Edge was in 2008 and used the old Spiderman font logo on the left hand side for the box art. Thank you for your time. I'm sorry I'm like this.
@trashxp54109 ай бұрын
I guess I'll have to leave a dislike given that the review is wrong... It didn't have to end like this...
@JarJarBinks4ever9 ай бұрын
I love the Spiderman font PS3 boxes
@shawklan279 ай бұрын
@JarJarBinks4ever same it also was a easy way to tell which game came out early or mid gen
@Petronia9119 ай бұрын
Good TED talk.
@wc9999 ай бұрын
the raimi spidey font went so hard for playstation
@isauldron43379 ай бұрын
Apparently 40% of the plot was cut by executives
@kamurotetsu48609 ай бұрын
I played this game on release year and I didn't understand the concept, because I wanted to play Assassin's Creed, GTA 4 and Fallout 3. Now it's 16 years later and I want less open world games and want more short, linear, unique experiences like this. Thank you for the review.
@ElTequilla4 күн бұрын
I think that makes a lot of sense. A major part of the allure and dazzle of the 7th gen were not visuals or environments, but the advances and experimentation of open world game design. It was actually wild how many approaches were sent to market Take those 3 you mentioned and add Just Cause 2, infamous, Red Faction Guerilla, Crackdown, Saints Row 2, Prince of Persia reboot, Far Cry 2 and possibly more and you have a veritable buffet of choice. Tight and linear games that weren’t keeping you in corridor levels and set pieces were pretty rare and underrepresented.
@Bendilin9 ай бұрын
You actually did get me, I legitimately believed that was a photograph of a real wall taken from Google Images.
@Bendilin9 ай бұрын
@8:39 One of the greatest things in a video game is when you can just... use everything within your environment, even when it's not beneficial for you to do so. It's why games like Dead Rising allowing you to toss CDs and cassette tapes at zombies was so much fun. It's very rare these days where a video game lets you just do whatever you logically would be able to do in real life like games from the 2000s did.
@NotSoMelancholy9 ай бұрын
This game blew my mind when I first played it, I can’t tell you how many times I played that demo over and over. It blew my mind when I revisited it almost a decade later, seeing stuff like the helicopter chase as gunfire it tears through the plastic covering of scaffold just looked and felt so cool and natural. I still love this game and am amazed that it still manages to look good. I never realized that it had such a polarizing reception though, I knew gunplay was criticized but all the reviews I had seen and the general consensus of my friends were that it was great Combat is interesting, while they didn’t seem to want to have the player reliant on gameplay interviews do seem to suggest they wanted to give the players more (melee) options and expressed their frustrations at themselves due to including a “no combat achievement”. Players would go for the achievement immediately (achievements used to be a big deal back in the day) ignoring all combat and making the game much harder for themselves leading to general frustration among players. Overall, mirrors edge is special to me. I just ignore catalyst’s existence and love to come back to this and dream about what could’ve been if they had pursued something similar for a sequel.
@kevboard9 ай бұрын
you can mod the PhysX tic rate btw so that those plastic flaps move smoother. and you can increase the FOV, which helps a lot in this game
@Bendilin9 ай бұрын
The one detail I did not like about Mirror's Edge originally playing it back in the day were the Flash and Tween animated cutscenes between story areas, but little did I appreciate at the time that they used vector graphics as a low-resource means of animating cutscenes and having them play during loading screens, effectively hiding all loading screens in the game outside of one or two segments where the game has to load mid-area. I didn't even know the game had loading screens until I went to do time trials, where without the story segments you'll be greeted with tutorial loading screens of Faith performing different moves and how to execute them.
@hemangchauhan28649 ай бұрын
Those animated cutscenes are jarring, but I really liked it because some animation like this aired back in the day on some TV channel.
@0uttaS1TE9 ай бұрын
@hemangchauhan2864 It reminds me of some of the European animation that you'd get on old kids TV channels, like Jetix.
@hemangchauhan28649 ай бұрын
@@0uttaS1TE oh yeah, Jetix had those too!
@Twiddle_things7 ай бұрын
I like them! Although they haven't aged the best, they added some artistic flair. As an animator I highly appreciate them.
@dennissepulveda61187 ай бұрын
They were literally the style of those esurance commercials, lmao. I hated em.
@goldenultra4 ай бұрын
I just downloaded this for the PS3 hen version and it is amazing. So fast, I remember the sound track is amazing. I remember downloading the sound track many years ago. Still nothing can touch this, just like F.E.A.R.
@hikikomoron9 ай бұрын
Damn i fuckin love Mirrors Egde
@Njuman9 ай бұрын
Mirror's Edge at its core is a story about FAMILY.
@dennissepulveda61187 ай бұрын
You're making it sound like it's a Fast and Furious game. Never fast and furious Mirror's Edge
@Cai_Behr9 ай бұрын
I have a huge soft spot for Mirrors Edge because I was that rare breed of person who got the game with my brand new PS3 for Christmas, along with Dead Space, and I still feel very fondly of the games movement and parkour systems
@CyrusBluebird9 ай бұрын
I'd say this game needed another faction to have its interesting story work. I'd have suggest a splinter group in the police seeing the couriers as not a disease, but a symptom. But leaving Fei’s sister out of the loop.
@vallgron9 ай бұрын
I was huge into parkour when this game came out was perfect timing for my developing 13 year old brain to become obsessed with it hearing the intro theme brings me back to being a kid
@shadestrider10339 ай бұрын
I think my obsession with parkour was awakened by Assassin’s Creed, though the way this game handles parkour and the way Assassin’s Creed does are completely different. Either way, Brit mentioned a “Runner’s sense” and I felt that in both games.
@freddytackos9 ай бұрын
about as light and calming as a padded cell
@inika39 ай бұрын
First for Mirror's Egde
@D.S.handle9 ай бұрын
Mirror’s edge is not really the world of digital apocalypse, it’s the world of blooming dystopia.
@1Coin1PlayGames9 ай бұрын
Nice video! Breakdown on OG Xbox showed the characters full body performing every action if anyone remembers that game.
@beng65309 ай бұрын
Taking turns with my sisters on the time trials to try and keep one upping each other was a lot of fun. The time trials really invoke that "one-more try" feeling
@Vivec9 ай бұрын
Well I can safely say this video has inspired me to jump back into Mirror's Edge. I only ever played it briefly on my mates 360 back in the day and could never get the hang of it, despite being in love with all of the game's mechanics & aesthethics. I can't wait to finally give it the time of day that it truly deserves.
@Mankey6198 ай бұрын
Even for a game that came out in 2009. It still looks amazing, and the textures on the walls are just wow. These came out on the PS3 and Xbox 360. Really goes to show that how amazing those consoles were back then.
@WookieWarriorz9 ай бұрын
how they fuck is this 2008... tripe A gaming has fallen so so far. So many small elements of this game are just astounding compared to 95% of modern games.
@AnonymousExtirpativeWords8 ай бұрын
Mirrors Edge is what brought me into parkour. And i wouldnt be as nearly as healthy, strong and mindful as i am now. Parkour, training stretching etc when practiced and developed at an early age is a real game changer. I only hope i can one day perhaps buy the original Mirrors Edge IP and build onto the glass world that catalyst shat on.
@KaoticReach19999 ай бұрын
I hate when they remove features instead of improving on them like they did with the sequel and guns.
@Gruntvc9 ай бұрын
Yeah, gunplay needed to be improved. But instead they completely removed guns from Catalyst. We could've had John Wick combat meets parkour.
@lionocyborg60309 ай бұрын
Yeah, the guns in Mirror’s Edge are great and do what they need to do (mainly as melee combat against big groups without disarming moves is hard & boring) but they could have improved on that in Catalyst or better yet, a proper Mirror’s Edge 2 such as being able to restock depleted pistol or SMG ammo & carry a single of those guns you steal in a runner bag or holster or something similar to initial concept art of Faith. Big guns like rifles or shotguns etc. must still be discarded after emptying though as they’re too heavy. Catalyst in its attempts to “improve” the combat simply took out the best part and made the clunky melee combat even worse.
@vincentgallorespecter9 ай бұрын
The original had an achievement for beating the game without firing a shot, which is how I first completed it; subsequent times through using guns felt too easy and not as satisfying as methodically disarming, ground-pounding, and otherwise neutralizing all the cops, which involved a lot of trial and error. The sequel should have kept the guns but used flow state advantages to incentivize running around or taking out the enemies in melee combat.
@lionocyborg60309 ай бұрын
@@vincentgallorespecter melee combat in Mirror’s Edge is only fun on easy. Normal is a challenge that starts off just fine but becomes an increasing pain in the ass by either Heat or Ropeburn & Pirandello/Kruger (New Eden is pretty light on fighting). Hard mode just sucks and is only interesting as it forces runner vision off: unlike Catalyst, you don’t actually _need_ runner vision to get anywhere and while both games don’t have it show the best/fastest route, it’s more or less still vital to have it on full in Catalyst if only to know which route not to take for the many annoying time trial side quests assuming you don’t have a walkthrough.
@jondoe70369 ай бұрын
Personally I really didn't mind the removal of gunplay. To my mind Faith was always something of a pacifist, who didn't like using them anyways.
@aslightlystablefootsoldier98388 ай бұрын
Mirror's edge is one of those games you can't look away from. The place looks so washed out but.. Vibrant with colour brought to life by a mix so balanced it makes Thanos cry. The Parkour so simple yet so expansive and an ost that'll let you either run for your life or zone out and listen to the city. I love this game, I'm glad to the lucky generation that got to play and enjoy it to the fullest.
@mow_cat3 ай бұрын
ive always felt the story was a little rushed, but the gameplay and sound design and aesthetics were perfect :] definitely in my top 5 games of all time
@ValentineGrimCC9 ай бұрын
The cartoony look of ME1's cutscenes and limited cast kinda helped to not take the plot too seriously. If it's a cartoon, we can just laugh at the silly or shallow bits and accept them. In Catalyst, the overall story is just as cartoonish, but they try to deliver it with a straight face, in-engine, with all those extra characters and implied depth, and... ye-eah... Something like that should either really pull its weight or have a protective coating of light satire not to look up its own tush.
@Zezinizzle9 ай бұрын
Yeah, ME1s story isn't good but also doesnt act like its super deep and pleased with itself like Catalyst
@RadicalRegice9 ай бұрын
Faith, the trains, take the trains
@NewWaveRecords9029 ай бұрын
I regularly go back to this just for the atmosphere, I'm so disappointed I never got be in this world again. Sequel didn't deliver on that imo
@paulorommel30759 ай бұрын
Mirror's Edge is still a game that I open just to look at things. I feel most of it (and it's sequel) looks more real than real life. It's on the same level as Control on it's love for concrete.
@HaonProductions9 ай бұрын
I'd call this aesthetic "cyber new-wave". The Blondie to Deus Ex's Ramones.
@amit_patel6549 ай бұрын
What about "skyline apocalypse"?
@Ergeniz9 ай бұрын
@@amit_patel654 "Neo-faux futurism"?
@MissileLaneE9 ай бұрын
Mirror's Edge was such a one-of-a-kind game. I thought it was a new frontier for video games, but when the sales weren't great that dream died a death.
@neorsb9 ай бұрын
One of my favorite games of all time. The gameplay, the aesthetics, the music... Just perfect. I love it.
@brennanwn9 ай бұрын
1:03 - 3:44 The fact atmosphere is that good. Is very impressive
@RemixedVoice9 ай бұрын
It cannot be overstated just how *beautiful* this game is. I can't believe that it is 16
@realkingofantarctica9 ай бұрын
What if I told you, I had a feeling you were gonna review this game next. Oh, who am I kidding? I bet it all on Binary Domain.
@Channelnotfound4139 ай бұрын
oh my god someone else remembers Binary Domain
@Zezinizzle9 ай бұрын
I'm gonna throw Lost planet out there
@WhoIsSirChasm9 ай бұрын
A first-person game with an emphasis on going faster by making the most of your environment, a bright white post-rapture environment that gets darker as you go on, and a plot that doesn't make sense and ultimately isn't what you're playing the game for. Neon White really was just Mirror's Edge, huh.
@sidneytan78808 ай бұрын
Would love for you to explore the idea of digital afterlife with FF13.
@synmad36389 ай бұрын
God I love DIGITAL AFTERLIFE. See also Neon White
@milestailprower9 ай бұрын
I remember building my first gaming PC in 2012, and Mirror's Edge was the first game I played on it - and I was struck away. Very happy with the $5 I paid for the game. Move along several of years later, and I aquired a copy of Mirror's Edge Catalyst (thru sharing Linux ISOs 😉) - and I stopped and uninstalled it after 1-2 hours of gameplay. It had a lot of little things wrong that all added up. The switch to "open world" ended up creating a lack of level design, and also led to backtracking. Well designed levels or areas exist in "open world" games (see SM64), but Catalyst isn't one of them. Oh, and the simple, calm, soothing aesthetic that felt grounded in reality was replaced with busy Linus Tech Tips Razer™ LEDs everywhere.
@harrincourt959 ай бұрын
Now let's see how many KZbinrs will pretend to have come up with the term "Digital Afterlife" a fee weeks from now
@sandman459 ай бұрын
another good Digital Afterlife game would be some of the wipeout games, I only played the early games but it definitely has that optimistic future.
@yellowfamilyfunny30659 ай бұрын
Wipeout 2097 sort goes against this though, it has a more dark and industrial dystopian aesthetic (the music conveys this too) which makes sense because everything is new and dangerous lore wise and some tracks feel like they have built between real environments. I’m thinking of Gare d’Europa and the monorail you can see in the background as you race.
@Mclucasrv9 ай бұрын
Man I wish the sequel were just like more levels and not that mess.
@STNKbone9 ай бұрын
Nice, this is the first time I've heard anyone actually defend the clunky guns, and I totally agree with your reasons for doing so.
@EggDevilKing949 ай бұрын
I heard there's a city in Turkmenistan that's mandated to be all white. I wonder if it evokes a similar feeling to mirror 's edge.
@pellmara50459 ай бұрын
It’s called Ashgabat, it’s the cars that mandated to be white, most of the buildings are made out of marble and gold but with a very Persian and Greco-Roman style so not at all a Mirror’s Edge aesthetic.
@Legiteral15 күн бұрын
This is probably your best review. This format is a lot more interesting than the usual clinical retrospective approach
@finalninjazero51409 ай бұрын
Nice review of Mirror's Egde
@Yaeven9 ай бұрын
Commenting before even watching the video.
@finalninjazero51409 ай бұрын
@@Yaeven that's how assured TBG's quality is
@Nov-50629 ай бұрын
@@finalninjazero5140well at least you're honest about it
@shlokwaghela95609 ай бұрын
Bro wanted those likes hard 😭😭😭
@MrMister6819 ай бұрын
Real ones who have the notifications on know that the career was over when it said "Mirror's Egde". Pack it up, Charlie's WASHED now.
@Tenpouin9 ай бұрын
Absolutely love this game. My preferred way of playing it is without using guns. Running around, jumping and disarming enemies feels much better
@_Adie9 ай бұрын
Legitimately one of the best games ever made, probably. So unique that even a sequel (I know Catalyst isn't a sequel) doesn't feel the same. The visuals are still amazing, and god, the soundtrack, man. Honestly, The Shard made me cry at least once. And yes, Still Alive. Oh boy, my late-elementary school self was crazy about that song. And I still kinda am, I mean... Every know and then I just fire the game up and beat it in one go. And every time I find a new way to beat a different section. Because not only the vibes, but the gameplay is immaculate as well. still have no idea what the story is actually about though
@hcohic98849 ай бұрын
even tho im not the biggest fan of the artistic direction games took in the late 00s and early 10s i can still credit the unique vision they went for. this games represents that well . a bleak lifeless serene utopia like everything is controlled by ai . coupled with ambiant music . this was one of the few games that did that right. reminds me a bit of '' wall e '' on the ps2. this was also a time when games were getting mainstream and naturally politics started invading them. the less said about the story the better. a decent game overall but was underwhelming for a so called '' next gen '' at the time
@Twiddle_things7 ай бұрын
I love Mirror's Edge. The story, gameplay, aesthetic. Everything. It made me question and even change my values. I love this game to fucking death and will never stop loving it
@nekufujiki79249 ай бұрын
I believe the ascetic for Mirror's edge and ff13 was called frutiger aero look it up it's interesting.
@aFLYER19809 ай бұрын
You can also get a mod which adds the xbox exclusive DLC on PC.
@vulture82989 ай бұрын
No joke, @GrimBeard has to get on the case concerning these rats, man. I bet he'd score their look pretty high, but if they don't have a player-reacting AI, then I'm curious as all hell about their overall score.
@jondoe70369 ай бұрын
Have you seen the car-sized rat in this game?
@vulture82989 ай бұрын
@@jondoe7036 Shit, I just remembered that. I haven't seen it first hand myself, only on YT. Now I'm _really_ wishing Grim Beard would take a crack at this game.
@freaknr19 ай бұрын
I feel this game was do close to greatness. If it had just a little nore meat on its bones and a more thought-out story, it cpuld have been one of the all-time greats. The core mechanics are excellent and the gameplay satisfying. If only it had gotten a little more time in the oven... But at least it went the Carpenter-route abd became a cult-classic. Many games of sililar quality never even get that.
@BryceCzirr-jz7ju4 ай бұрын
The music is super nostalgic for me. Makes me remember better times.
@actualawry7 ай бұрын
i love this game's flow, its feeling of immersion and of course the aesthetics, both visual and auditory, with all my heart. i so so wish it could have gotten a proper sequel, instead of the pre-reboot-quel of catalyst.
@cosmiccopy1129 ай бұрын
Such a goated game I always end up going back to this game at least twice every year
@doltBmB9 ай бұрын
gonna have to stop you right there, the gunplay meshes perfectly with the parkour, you just gotta stop shifting your mind into "shooter" mode when you pick one up. if you feel grounded by them that's a you problem. guns allow you to more easily defeat large armored enemies in great numbers.
@isauldron43379 ай бұрын
Yeah
@lionocyborg60309 ай бұрын
Agreed. Just because a game is first person and has guns in it does not make it a shooter by default. Same thing with Tomb Raider. They’re platformers, not shooters. Their guns are just a primary means of self defence, like the swords in Prince of Persia or Blinx’s sweeper vacuum.
@jondoe70369 ай бұрын
@@lionocyborg6030 In Mirror's Edge guns are completely secondary as your means of self-defence. Outside one mandatory sequence, where you have to use a sniper rifle to blow up a car engine, you can complete the whole game without firing a single shot and you could even argue that's lowkey encouraged.
@lionocyborg60309 ай бұрын
@@jondoe7036 They may be secondary but they’re still a lot more fun than the melee combat, which sucks.
@jondoe70369 ай бұрын
@@lionocyborg6030 To each their own. I always prefered Mirror's Edge's melee and enviromental take downs to its gunplay.
@hosaminthehouse34319 ай бұрын
hey man, i want your thoughts abous FIST OF THE NORTH SATR game that RGG devloped, it has one of the best juggling system
@MagikarpPower9 ай бұрын
Still Alive ❤
@TheSpongyMallard9 ай бұрын
I hope one day a developer makes another game like this, but works out the kinks and the rough edges. The first game has some really rough spots and people make fun of the second game's ending, but the first is even worse. The second game does better (mostly) with the levels, and the story is better in some aspects but much worse in others. Both games IMO have a lot of wasted potential.
@Zezinizzle9 ай бұрын
I'd prefer just barely any focus on story... almost like Portal, sneaking up on the player towards the end. Faith is a runner, delivering information in a heavily controlled/monitored city. Cool enough. Never felt like she needed to be apart of some rebellion or whatever. Heck it'd be cool if she treated it more like a job with almost no personal stance on the worlds state
@TheSpongyMallard9 ай бұрын
@@Zezinizzle The story in both games are fine enough, the level of the first game is what’s wrong. Both games have bigger problems and those are the levels and gameplay. The first game has some truly bad levels, namely the last one or any that basically require you to use a gun. The second game tried to fix this, but over did it. Now it’s almost too easy, especially when there are ledges nearby. Catalyst also removed some more open aspects in how you could complete missions like you could in the first. It would have been better if the map was an actual open world instead of different segments connected by small hallways. The beginning and end of missions often feel similar because you have to go through the same hallways many many times.
@DetectiveStablerSVU9 ай бұрын
Can't wait for Window's Corner
@sagewaterdragon9 ай бұрын
Nice to see you cover this, this is one of my favorite games.
@forte44509 ай бұрын
I’ve always referred to ff13’s aesthetic as “Starbucks punk” but I see the vision
@clydu919 ай бұрын
what
@Dzzy1239 ай бұрын
Can you explain that more?
@Nechrome99 ай бұрын
More like Apple punk
@juliokazuki51859 ай бұрын
Fuck the story, this game is a masterpiece. Games don`t need story to be good.
@lets_go_gamingRLКүн бұрын
9:57 is that plastic wrap a mod? Or is it just for pc?
@TreyGamr589 ай бұрын
I loved this game. Played it a lot as a teen. It's just so FUN! I need to play it again and maybe download some custom levels Story was okay at best, the only story beats I really remembered were the parkour cops introduction, sniping that one guy, and SCRUFFY.
@ZedEdge9 ай бұрын
A very nice summary and fair critisism of the story. Super cool to get the GBS stamp of approval on one of my favorites. If I can offer a little defense of the story, to me it was never about the corporations or even runners - it was all about mending the bond between Faith and Kate. Only by trying to solving a broader issue could they break through their own barriers and be reminded how much they mean to each other. And in a way, they're saving themselves - being twins they mirror each other as both equals and opposites. It's why i can forgive the awkward 2D cutscenes, since it's the only time in-game that we see Faith from a third-person perspective (with the exception of the final scene) - it's like Faith only has a vague idea of herself and finally gets clarity when she saves Kate at the end. I'm definitely reading into things, but within all that is Merc - his playful interactions over the intercom lifts the energy a lot and gives the final level true weight when his voice is absent for the first time. It's all very underplayed but that's largely why I like it - the relationships feel so natural that it's easy to get invested from early on.
@Beeyo1769 ай бұрын
The title hurt me
@shawklan279 ай бұрын
2008 am i right?
@Beeyo1769 ай бұрын
@shawklan27 Well, not at first. The title was spelled "Mirror's Egde" when it was first uploaded and it made my eyes ouchie. But now? Absolutely. God I was so young
@jbdh65102 ай бұрын
this is one of the coolest reviews of all time. Like your style! I bought and played this game a week ago. Such a gem with amazing graphics and sound even In 2024.
@Arx_7249 ай бұрын
I remember playing this game with controller (left hand) + mouse (right hand), which felt super nice.
@Dzzy1239 ай бұрын
I'd love to hear more about Final Fantasy XIII and the digital afterlife from you.
@fieryrebirth9 ай бұрын
Yeah, for how controversial FF13 is, it does have its moments, like the OST and environment design. However, it would likely be similar to his experiences with this game, imo.
@DIOBrando-ij2bp9 ай бұрын
I wish the melee combat in this game had been as good as the melee combat in Breakdown. I was looking forward to this game after the developers brought up Breakdown as an inspiration for it, and the parkour stuff is good, but the hand-to-hand combat was a step behind Breakdown. Was kind of funny because Zeno Clash was coming out around the same time as Mirror’s Edge and that game was also inspired by Breakdown.
@LargeMollyWater1772 ай бұрын
1:53 also Remember Me. Another BANGER of a game.
@trashxp54109 ай бұрын
This is a Mirror's Edge Review
@ghhn45057 ай бұрын
Y'know, I always wanted to play this game for years, then I finally gave it a shot a year or two ago, got to level 2 and just kinda dropped it. Watching this made me interested in it again, thanks.
@crossingtheline21899 ай бұрын
10/10 game. First game i tried to speedrun because I couldnt put it down..