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The Worst Perk Decks in Payday 2

  Рет қаралды 220,693

TheKknowley

TheKknowley

Күн бұрын

Download PUBG Mobile from the link below! It's a brilliant Third or First-person Battle Royale with some of the wildest updates in the industry! mtchm.de/7zbe3
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Build video links in order of appearance -
Bay1k's Rogue Build: • Video
Carrot's Tag Team Build: • 5 DSOD Tag Team Builds
KevKild's Crook Build: • Payday 2 - Crook DMR Z...
Flicc's Infiltrator Build: • Payday 2 | Brenner & F...
Uncle Geldgeil's Yakuza Build: • [PAYDAY 2] DS/OD Build...
Uncle Geldgeil's Burglar Build: • [PAYDAY 2] DS/OD Build...
KevKild's Maniac Build: • Payday 2 - DSOD Build ...
KevKild's Hitman Build: • Hitman with Brrrr (Bro...
Uncle Geldgeil's Biker Build: • 21 DS/OD Builds For Ea...
Ace's Gambler Build: • PAYDAY 2 - DSOD Build ...
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Пікірлер: 577
@TheKknowley
@TheKknowley 2 жыл бұрын
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@dragonlord4898
@dragonlord4898 2 жыл бұрын
Promotion Skip Button: 2:04
@HexonDevelopment
@HexonDevelopment 2 жыл бұрын
It kinda feels weird not having an apex gaming sponsorship in this video.
@macthewolf5363
@macthewolf5363 2 жыл бұрын
I used to play this game a lot but it has gotten too Lagg to even be fun anymore so now I play codm also knowledge keep up the awesome vids man I am always hyped when you release a new one! (Edit: the game I'm talking about is pubg mobile)
@ethant2582
@ethant2582 2 жыл бұрын
bro got sponsored by pubg movile 💀
@sanddebil
@sanddebil 2 жыл бұрын
babagee
@beefjerky007
@beefjerky007 2 жыл бұрын
My biggest wish before Overkill fully commits to Payday 3 development and stops Payday 2 development, is to do a final, complete rebalance of the perk decks. I often see newer players be completely overwhelmed by how many choices there are, and they have no easy way of knowing which ones are actually good and which are trash.
@flamedramon68
@flamedramon68 2 жыл бұрын
Yes, stuff like Gambler need a serious buff
@heyday1233
@heyday1233 2 жыл бұрын
Would it not be best to use payday 2 to test the buffs as a form of beta testing though I'm down for being used a guinea pig if it improves payday3 right from the gate
@LeaveMeAloneFBI
@LeaveMeAloneFBI 2 жыл бұрын
I hope payday 3 removes perk decks entirely. I miss back when heist difficulty didnt boil down to "is your perk deck maxed or not"
@emberz3778
@emberz3778 2 жыл бұрын
@@LeaveMeAloneFBI Ehh just more unique going for more varieties of playstyles than just using the heaviest armours for the highest difficulty prior to perk decks.
@thattonnatoguywithafez8246
@thattonnatoguywithafez8246 2 жыл бұрын
@@afinnishfishnet7366 I wouldn't, the main appeal which id like to have in Payday 3 again is the feeling of Robbery, having assets, pre planning, various skills like ECM's, things going haywire, partial bag carrying. Its the best feeling in some sort of hybrid builds. Unfortunately you can't really do hybrids without sacrificng ability to play on Death sentence or hell Death wish. Some of these things don't exist on PDTH and you can't ussualy on PD2 anymore, which is a shame since random stuff going wrong is honestly the most fun. It should all just be toned down, by how much? Well id still like to have a Minigun, but perhaps not run 40 mhp with it.
@electronsympathy
@electronsympathy 2 жыл бұрын
Maybe Gambler should get a special ammo bag deployable. Pick up enough ammo to recharge it, and you can put down an ammo bag for your allies to make up for your greedy ammo-snagging, as well as establishing a playstyle of going balls to the walls with Bulletstorm and less ammo-efficient weaponry.
@men4cer468
@men4cer468 2 жыл бұрын
You could also with the deploymable make it to where if you are low on ammo or health you can interact with it faster
@Bjorn308
@Bjorn308 2 жыл бұрын
I'd be down for that, sounds fun.
@yurikovRUKR762
@yurikovRUKR762 2 жыл бұрын
Damn this Idea at first just made gambler a viable option
@nylonzero9048
@nylonzero9048 2 жыл бұрын
Nah nah nah, you get a throwable which lets you throw the ammo pickups to your teammates.
@thejuggercat
@thejuggercat Жыл бұрын
@@nylonzero9048 chains: im low on ammo! Dallas: here you Go! (Chains gets fucking domed by the ammo) Bain: chains is in a pickle!
@Jaxos050
@Jaxos050 2 жыл бұрын
i honestly think it's hilarious that you mentioned a downside of Gambler being that people are annoyed at their ammo boxes being taken, when, without fail, EVERY gambler game on dw/ds i've played, people are just like "oh shit you're running gambler? you're a hero" and don't care at all
@EternalFireseal
@EternalFireseal 2 жыл бұрын
Gambler was my first perk deck. When I finally switched off of it, the very first thing that happened was my crew dropped dead. They'd just gotten used to having a mystical force constantly giving them health and ammo, and it took a while for them to get into the habit of healing themselves.
@connorbranscombe6819
@connorbranscombe6819 2 жыл бұрын
@@EternalFireseal You can switch to Crew Chief if you wanna run a support build that isnt annoying to use.
@pestilentsleeper9152
@pestilentsleeper9152 Жыл бұрын
@@connorbranscombe6819gambler isn’t annoying
@Gmodder-vz4ht
@Gmodder-vz4ht Жыл бұрын
​@@connorbranscombe6819Gambler, saves life. Gamble with your life today! Seriously tho, my crew just drops dead whenever I don't run gambler. It gurantees free health and always have your health bar on full with your team having health and ammunition. But i recommend bringing 14 first aid kits cause you literally risk your life to help your team, thats why its called Gambler.
@charafr2461
@charafr2461 2 ай бұрын
Yeah, as a CC and Gambler player, goooood i hate those ammo eater
@MothWhiskers
@MothWhiskers 2 жыл бұрын
Just a reminder people: Just because a perk deck, weapon or anything else is the "worst" or "not the best" doesnt mean you can't use it. Everything in this game works on dsod, even biker, you just need to learn and know how to use it.
@mementocity
@mementocity 2 жыл бұрын
time to hop in random dsod heists with suit/zerker yakuza build for learning how to use it
@stormstudios1
@stormstudios1 2 жыл бұрын
yea except for solo stealth crew cheif
@mementocity
@mementocity 2 жыл бұрын
@Zeltec 1 its actually playable, you have so many points to spare when you dont need hostage taker and first aid kits and dump it all in damage, also the extra health helps in tanking an extra meatshot Yakuza on the other hand is awful without the 2hit frenzy basic+ictv setup on my end, too much skillpoint investment for little
@Circ00mspice
@Circ00mspice 2 жыл бұрын
Well until you get two shot'd
@shaynehughes6645
@shaynehughes6645 2 жыл бұрын
🤨
@CarrotIsBad
@CarrotIsBad 2 жыл бұрын
Biker can be defended given it can occasionally armor gate better than anarchist and socio combined, even. Additionally, in botless solo, it's a pretty consistent deck for armor gating since no one else interferes with the timers. As for the other decks, I've got nothin lol
@creeper4599
@creeper4599 2 жыл бұрын
gambler has better armor gating imo
@notyouravstalin8802
@notyouravstalin8802 2 жыл бұрын
@@creeper4599 gambler literally doesn't have gating aside from what every perk has anyways
@qarblins_4288
@qarblins_4288 2 жыл бұрын
@@creeper4599 "it can occasionally"
@RonaldMcJuicy
@RonaldMcJuicy 2 жыл бұрын
@@creeper4599 what
@creeper4599
@creeper4599 2 жыл бұрын
@@notyouravstalin8802 ...that's the joke
@deltasquad7
@deltasquad7 2 жыл бұрын
I've been running Maniac for a while now and can say that the damage absorption can come in handy as long you do ungodly amounts of damage, also it goes good with the Viper Grenades, it can keep up the Hysteria Stacks.
@gelidus2224
@gelidus2224 2 жыл бұрын
pairs nice with dragons breath grimms too from my experience
@simonrettberg4631
@simonrettberg4631 2 жыл бұрын
I play maniac a lot with ictv you can take a lot of hits on dw just keep shooting
@hagonk
@hagonk 2 жыл бұрын
@@gelidus2224 litterally any perk deck that can use crits is good with db grimms
@aaronmichaelsimpson1
@aaronmichaelsimpson1 2 жыл бұрын
It works with turrets. >turret gaming
@traxorbomber3046
@traxorbomber3046 2 жыл бұрын
I run Maniac with my support sniper build. ICTV build with silenced weapons and optical illusion means i can mostly just sit back and clear large groups and key targets with Graze, building up and keeping everyones stacks pretty consistently.
@5persondude
@5persondude 2 жыл бұрын
Overkill should categorize the decks in terms of difficulty of use, I.e. simple/straightforward decks with mostly passive buffs like Muscle & Armorer should be in the “Easy/Basic” category, whereas ones that require slightly more thought & input from the player (but still easy to understand) like Grinder & Kingpin belong to the “Medium”-tier list, and so on. Having them all lumped in chronological order of release date makes it so confusing for a new player who just started out EDIT: Thought about a different way to categorize skills, check my reply in comments but TLDR categories would be “Passive”, “Skill/Playstyle”, and “Active/Ability”
@frozenheartedgiant8330
@frozenheartedgiant8330 2 жыл бұрын
I don't really think that kingpin is easy to understand, considering that the in game description of it is completely incorrect.
@5persondude
@5persondude 2 жыл бұрын
@@frozenheartedgiant8330 Oh, I guess I understand what you mean. Maybe the categories could be something like “Passive” (purely passive buffs like Muscle or Armorer), “Skill” (no throwable but requires kills/damage or a certain play style to make effective like Grinder), or “Active” (activate-able skill like Kingpin or Stoic)
@emberz3778
@emberz3778 2 жыл бұрын
@@frozenheartedgiant8330 Just press the grenade button to do whatever you want, then get back into cover XD Like I get what you mean, but it is honestly a very easy deck just by understanding how to use it.
@officeridiot4806
@officeridiot4806 2 жыл бұрын
Gambler has always held a special place in my heart, as it was my first perk deck. When playing Overkill its my favorite perk deck to turn my brain off with. Hope it’ll be buffed someday.
@5persondude
@5persondude 2 жыл бұрын
It’s also useful for a Sentry Gun build, considering that deploying Sentries takes up ammo. Of course, it’s better for Solo lobbies as to not steal ammo boxes from other players
@FlyWire2
@FlyWire2 2 жыл бұрын
It was my first perk deck too, and well, before Leech and Stoic, it was pretty much the only Perk Deck with health regen as a mechanic, and a for a new player, being able to not mind health as a resource to manage is fantastic.
@AdeptusCaeiusIII
@AdeptusCaeiusIII 2 жыл бұрын
@@FlyWire2 I thought Grinder came out before Gambler? I remember when Grinder was 'the only good deck'. Was right before Death Wish was nerfed just after FWB came out. I was running it with a Deagle and Brenner, with Mollies as my throwable, and my friends and I would do Overdrills to close out our days. Gambler is maybe my least-used deck. Armorer and Muscle were 'alright' back before they got buffed (when Muscle gained its health regen due to the popularity of Grinder), but I dropped both of those for Kingpin after Grinder got nerfed.
@typikkal5327
@typikkal5327 2 жыл бұрын
Same. As a beginner I thought this deck is very meta until I tried it on death wish.
@Ze_N00B
@Ze_N00B Жыл бұрын
@@5persondude my only complaint is the fact that there‘s a waiting period before the effect can be used again, meaning that large fields of ammo have to be collected very slowly if you want to make most of the health. I‘d personally have the health restored by the kits be reduced, but get rid of the time limit, letting you and your team get health from every single one quickly and efficiently.
@5AMACE
@5AMACE 2 жыл бұрын
I personally love burglar in stealth. The page answer increase in itself is enough for me, as I tend to play solo. It allows me to kill 2 guards, answer 1 pager, run across the room and answer the other one. It could be better, but I think it's good. As for loud, I kinda understand it not being very powerful, because I think it's meant to be for situations where you get caught and just need to escape, but still it needs a buff.
@dallasneedsamedicbag8208
@dallasneedsamedicbag8208 2 жыл бұрын
Just use hacker
@Pixelhurricane
@Pixelhurricane 2 жыл бұрын
@@dallasneedsamedicbag8208 wow, truly insightful
@aegis027
@aegis027 Жыл бұрын
@@dallasneedsamedicbag8208 I'll tell you why I don't. Hacker is geared around letting me fix a mistake I made, while Burgler help prevent me from making those mistakes in the first place. Burgler has two main perks that are what keep me using it over hacker. 10% faster pager answering, and 20% extra body bagging speed. As a solo stealth heister, the most dangerous part of any heist is answering a pager. You're stuck in an animation, unable to react for an extended period of time. Shaving 10% off that time isn't nothing, and makes the window for answering two pagers much more managable. The other dangerous point is moving multiple bodies quickly. Being able to quickly clean up a hot area where I had to kill multiple people is a godsend when you're alone. Don't get me wrong, Hacker is powerful. The ability to answer 3 pagers at once can be very useful, and being able to ignore cameras on a whim is also nice. But ultimately, Hacker is most useful if you've made a mistake. Being able to kill 3 guards at once is nice, but never required. There are very few heists where cameras are a problem where step 1 isn't to take out the camera operator. Basically, if you play well, you'll never need that extra ECM. Which means the small QoL buffs from Burgler are giving you way more value than Hacker does.
@Lagbeard
@Lagbeard 2 жыл бұрын
For Gambler to buff it, I would just push further on the ammo pick up usage. Let it pick up ammo for specials and bows, also grenades in the style of Aced Fully Loaded. And as suggested, making the heal happen over time, as a weaker teamwide Grinder
@bencenagy5459
@bencenagy5459 Жыл бұрын
Okay, that non replenishable ammo being able to be picked up would be insane and make gambler exist
@Swat_Dennis
@Swat_Dennis 2 жыл бұрын
I feel damage absorbsion can also be done in % figures. I mean, that would rebalance every perkdeck at the same time, but also make higher difficulties still... More difficult
@kcmadhatter_4235
@kcmadhatter_4235 2 жыл бұрын
Changing gamblers healing to be like the reverse of stoics damage reduction where the more ammo you pick up the more you heal per second and probably keep a flat armor increase while just resetting its duration might actually make it almost as busted as stoic but hey if everything's broken everything's balanced
@calebbraun9505
@calebbraun9505 2 жыл бұрын
I do like the idea of each perk deck getting a "One Down" only upgrade
@gibasgibny5271
@gibasgibny5271 2 жыл бұрын
Yeah, balancing seems to be a pain in the ass If you buff weaker perk deck to be good on dsod, it trivializes lower difficulties
@frozenheartedgiant8330
@frozenheartedgiant8330 2 жыл бұрын
@@gibasgibny5271 Personally, I'd like to see the game go in a direction that leach is in. The decks get better the higher the difficulty. After all, lower difficulties will not really suffer, been as you can realistically play on them with no perk deck, but higher difficulties will be made more accessible and varied.
@emberz3778
@emberz3778 2 жыл бұрын
Ehh like the perks themselves aren't an issue. More so it's just a matter of learning how Death Sentence in general should be played. All you need to know is, you kill a lot and use cover. That's it. You minimise the damage taken and even if it's only an extra shot, you give yourself more time to do whatever you need to. Because of this, everything is viable. And you can see that every perk still gives you a really good bonus, like with Maniac, it can be super tanky when built correctly with ICTV and is the most consistent one to take advantage of that ability or Gambler not needing any healing skills since the health regen you get can be nice. It just makes it boring just making everything op. You picked the hardest difficulty, sorry not everything is easy, but at the same time it still needs effort on your part.
@KanoIguess
@KanoIguess 2 жыл бұрын
About 5 minutes in and I agree with everything about Tag Team, I've been using it and surprisingly having fun with it, I've been brainstorming ways of making it more powerful or effective, it just requires aggression which is also the downside of it. Tagging up with a Grinder, Kingpin or Leech who is aggressive could heal both parties up to max and push to objectives. Deciding for a more armour or dodge build is up to the tag team player, Armour means more survivability but getting to teammates for healing or boosting will be limited while dodge is movement and getting down easier. Personally both could work but more open maps will showcase the downfalls of it as Tag Team requires the team to work together and that the signal that a player has been tagged is quite unnoticeable (as I was told by a friend). Just wanted to share my thoughts about a deck I thought was getting dunked on by too many peeps, as it has been enjoyable becoming an unstoppable mess with friends on lower difficulties.
@emberz3778
@emberz3778 2 жыл бұрын
When you say armour, do you mean the ballistic vests or the ICTV? Either way neither seem to affect getting to teammates, healing nor damage as much as you are making it out to be. Even on open maps, Tag Team can still thrive by killing a lot. In general it doesn't feel like Tag Team needs to be changed since being aggressive can be achieved quite easily, but more so dependent on if you can do it yourself.
@TheGamingKiller242
@TheGamingKiller242 2 жыл бұрын
With Yakuza, I think a good change would be its dodge being tied to your health. The less health you have, the more dodge. So if you're at a sliver of health, you may have like a 75% or more chance of dodging bullets.
@CalzaTheFox
@CalzaTheFox 2 жыл бұрын
Maybe, for Maniac, have the damage absorption scale with difficulty. 12/24/36/48/60/72/84 to give an example. You can have it scale harder at the high end to compensate for shots that deplete armor in one or two hits and encourage being more risky.
@uberd3323
@uberd3323 Жыл бұрын
Honestly pleasantly surprised that you didnt bring up Crew Chief. Me and a friend had a real bastard of a time trying to do DSOD Hells Island, and my Crew Chief/Jokers/Frenzy/Thanatos/Graze build got me through it way better than my Sicario/Rogue build did. My friend was running a crit LMG build and we kept getting bodied by shields on the stairway to the roof, so I made that build out of spite and it served me well.
@lavandereisly4194
@lavandereisly4194 Жыл бұрын
In my opinion, as someone who has played around with Tagteam a lot on lower difficulties, one of the BEST buffs Overkill could give Tagteam is a freaking indicator for the player tagged. It's surprising how little is told to players in vanilla in this game and just, letting them know "Hey, go kill some cops to heal us both" would go a long way towards making it better outside of a voice call.
@gaabrrable
@gaabrrable 2 жыл бұрын
I'm DW player primarily and i dont have much experience with DS/DSOD but i have a an idea for buffing Inflitrator. From my experience using infiltrator WITHOUT frenzy was always way more effective so first i'd like to just slighty bump up the damage resistance (no more than 10%) to be on par with its current frenzy stats. The absolute worst skill in the deck is definetly the last one. I believe the idea of making damage translate into health is neat. Instead of having fixed health regen, you'd get more health the more melee damage you deal, and the more damage you dealt the longer the cooldown of the effect (capped at 10 seconds or above). Unlike its counterpart (Sociopath), Infiltrator excels at one hit melee kills due to overdogs 7 second duration (being able to combo overdog with a fully charged melee strike on top of bloodthirst can easily one shot even the tankiest enemy types). This skill would be able to fully heal you if you manage to do enough damage. This i believe would also fit Dragan as a character. Perk decks are supposed to be representations of the character that came with them. Dragan is notorious for being extremely violent up close, so the idea of more damage being more rewarding fits this trait imo. Its a simple change, but i think it would make infiltrator more fun and fitting of the character its supposed to represent.
@anadorablestraycat5255
@anadorablestraycat5255 2 жыл бұрын
i love using Burglar on rare occasions in loud because of that lowered detection rate from enemies, because you need to crouch to get benefits often. Say for instance your weapon has average accuracy. Well, standing and firing gives that base accuracy, but aiming and firing while standing gives extra accuracy and lowered recoil. when combining ADS with crouching, you get a max aim benefit, which works really well for precision builds that use snipers and/or pistols.
@pvewaste
@pvewaste 2 жыл бұрын
Good video! Generally I agree with the overall balance opinions and definitely would love to see some buffs to these underwhelming decks. However, I have a couple points: first, tag team's damage absorption is absolutely not negligible! Paired with quick fix/underdog aced, it grants 3 shot health and 2 shot ICTV. Infiltrator, I think, is also underrated, since it gets, once again, innate 3 shot health which is supplemented by its pretty darn good healing. You also unfairly rate maniac, which has a niche 3 shot ICTV (Koldat has a guide somewhere if you dig), whereas Kev's build that you showcased lacked that. It's also batshit busted below DS if you run a max damage resistance setup.
@EternalFireseal
@EternalFireseal 2 жыл бұрын
As someone who regularly uses some of these decks, here are my thoughts on them: Burglar: I have had a lot of runs saved by the faster pager, bagging, and lockpicking speed. Hacker being able to turn off cameras at a moment's notice is helpful, but getting out of sight from the other guards and civilians is more intuitively useful. Remember, how effective a tool is depends heavily on your playstyle; for a lot of people,. all a PECM will usually do is make a failure take six seconds longer to register. I do agree that it's main issue is that it's essentially a stealth-only deck, potentially making it a costly trap for new players. Biker: You seem to be treating the health.armor gain as something you need to actively pursue. Your crew is constantly killing things, so Biker essentially a passive inflow of health and armor, and you can get some decent armor gating with Bullseye. It won't hold up under sustained damage as well as some other decks will, but having your health and armor refill while you're dealing with objectives is pretty handy. Gambler: I agree that the actual effect of the deck is very underwhelming compared to what it seems like it should do, but it's far from useless. The fact that you're effectively trading health for health does mean you need a very particular kind of player to keep up the crew's momentum, (and, I admit, I'm not really that player), but it can keep you going for a while if you can handle it. And, why would players be annoyed at pickups "disappearing"? Gambler is a pickup multiplier. Unless you're desperate for a throwable, having one magical madman constantly shoving fresh health and ammo into the entire crew for free is pretty helpful.
@BR1SK33
@BR1SK33 Жыл бұрын
Infiltrator isn’t too bad and actually doesn’t need too much except maybe a speed boost on hit, the idea is to get into crowds get as many kills as possible as you escape, melee with heavy armor isn’t too good with hit and run strategy so a speed boost would make a hit and run melee build much better
@bunnythehutt2148
@bunnythehutt2148 2 жыл бұрын
My wish is that infiltrator and sociopath are changed so one can be offense orientated and one is defense orientated, that way they don’t compete with each other and can both be used effectively in their own way without competing with each other.
@shiori00
@shiori00 2 жыл бұрын
I wouldn't say they compete with each other. Both decks are different, with the only similarities being the melee buffs on em
@mitrion301
@mitrion301 2 жыл бұрын
Maniac was my first Perk Deck and honestly, i love it. The Damage absorbtion can come in Handy very good in clutch situations, there are so many moments, where i would have gone down but my Maniac kept me Alive lomg enough to survive
@Cooler7328
@Cooler7328 Жыл бұрын
I have been rocking gambler for years now. It pairs well with my turret build. Its dangerous to run out and grab ammo sure, but thats the "gamble". But with a good killzone, usually a pile of ammo are all in one place. Paired with 4 turrets, mastermind heals from hostages, 2 jokers and extra ammo skills and i have a build that makes even Overdrill a literal breeze. Literally my best build to date and now with the new copycat perk i have a badass stealth build!
@ItsPansy
@ItsPansy 2 жыл бұрын
the most underrated deck in this game is ex-president. It literally has everything. You can even use an ICTV on it and have that hitman feeling with the armor recovery on kill. This deck deserves more light
@thedukeofslimes6420
@thedukeofslimes6420 2 жыл бұрын
The best loud way I've found Burglar felt kinda obvious to me, but the idea of having a semi-decent dodge and crouching still to remain less targeted REALLY helps when you decide to pick up a sniper and pick away at armored units and graze kill crowds while one of your more tanky buddies (preferably ones with Muscle or Kingpin enemy attraction) gets shot at works pretty well from experience.
@Bay1k
@Bay1k 2 жыл бұрын
Tag team isn't that bad tbh. However it is very punishing if you can't kill effectively with it. Health is actually the best thing to build for in terms of dsod especially combined with the armour gating. The reason why armor gating and berserker builds are soo popular is because of not the armour gating aspect, it is because of the berserker skill being borderline overpowered. Maniac is just underrated on dsod. It has ton of ways to build for it and it is a support deck on top. Hell you can build it to not take damage for light swats if you really want. But yeah I agree with the rest. Also thanks for the shout-out. Appreciate it.
@mrbabyman4049
@mrbabyman4049 2 жыл бұрын
I reccomend a shotgun loadout for manic, when its maxed out you can play cook off on death sentence and just chill out side as long as your shooting someone.
@daz211
@daz211 2 жыл бұрын
Maniac is my go-to deck for my "Tower Defense" turret build on Holdout because the turrets contribute to Maniac stacks and keeps it well topped off, so long as you keep em fed.
@theenduriangamer5509
@theenduriangamer5509 Жыл бұрын
NGL I'm glad you gave some love to those of us that run Hybrid builds (HBV w/ decent enough dodge). I've got a DSOD viable hybrid build with Sicario and it's so much fun. I didn't even know Crook was another option for this!
@pedroeurico1162
@pedroeurico1162 2 жыл бұрын
Something my friend used to do with gambler, was using snipers with the ammo regen in headshots, being kinda of a support back line support It's super nieche but fun
@j0hnn13K
@j0hnn13K 2 жыл бұрын
Burglar is actually my favorite perk deck for my stealth build (i mainly stealth) and i do not see it as a perk deck that is trying to be a combination of loud and stealth. It's completely geared towards stealth play, and dodge is meant for avoiding situations, not gunfire, the quicker pager, bagging and lock picking are invaluable for pure stealthing. 10% on a pager doesnt sound like much, but it often is the difference in being spotted while bagging (which is also 20% faster) or not being spotted. And 20% quicker lock picking, well.. as i see it, the name of the deck "Burglar" means you steal everything you can get your hands on, so lets say at the bank.. those locked boxes? suddenly are not that annoying anymore, but.. it's pure stealth only, not meant for rushing through a mission. Obviously to make best use of this deck, you have to set your skills to a full stealth build as well.
@lucibvee
@lucibvee Жыл бұрын
Awesome for stealth, can save you on loud, whats not to love? Yes i hate restarting heists and i think it takes away from the enjoyement of the gamr
@albertlofling7310
@albertlofling7310 2 жыл бұрын
My personal buff to tag team would be to make the dmg negate a % that can stack to 50 or more aswell as not heal frenzy players. This would make it usable for all parties and make for a solid supportive playstyle where you could perhaps be the one to do objectives, brushing off potential damage while your duo/tagged player becomes a one man army drawing the attention. now this would not be unfair I think as you would need to keep up the massacre to keep the buff. I believe that it goes up by 0.5 per kill and if you manage to keep a tag team going for 100 kills it should be rewarded. It would also make for the only deck (that I know off) that would run a full ICTV as you could potentially bring it to a three hit break on DSOD with the right build
@Cooler7328
@Cooler7328 Жыл бұрын
I remember when rogue was the hottest perk around when deathwish came out. All the infamous players in lobby would be in suits. Getting up to 90% dodge back then before the nerf made rogue perk the absolute best! Good times!
@r2doucebag595
@r2doucebag595 2 жыл бұрын
I was under the impression that the maniac perk deck stacked with other crew members. I saw it as a holdout deck more than anything else.
@0lafe
@0lafe 2 жыл бұрын
I've been playing a lot of biker recently on DS and it's pretty fun. It almost reminds me of rogue a bit, with a somewhat random chance to armor gate. The healing is nice too, and reminds me a bit of playing grinder. Burglar is also a deck I like for loud. The lock pick, crouch and targeting can all be pretty nice, and the dodge helps a bit. I wouldn't say it's a strong deck, but I have more fun playing it than most stoic or hacker setups The more I get into DS the more I appreciate having some more underpowered decks. Just playing anarchist/stoic/KP can get kind of boring, and having those less powerful decks can be a nice break.
@aidreinhorn1534
@aidreinhorn1534 Жыл бұрын
I feel like hitman could have been about taking out high value targets. Like special enemies and bosses. killing the regular swat and police could temporarily add a 50% damage bonus to all enemies and a 100% to special enemies. Then every special enemy killed adds a permanent stackable 0.5% health regen per second. Then every special enemy killed will spread panic to all nearby enemies, and all enemies panicked by killing special enemies will boost the health regen temporarily. Then killing special enemies will give 20 armor and every non special enemy you kill will add a stackable 10 armor boost to the total amount you get back from killing special enemies, killing a special enemy will reset the armor gain back to 20 and not getting any kills for a certain amount of time will reset the bonus armor gain as well. the bonus armor can only be stacked up to 250 armor. This is probably horrible balanced so let me know just how badly balanced this idea is.
@contevoncheeseburger8854
@contevoncheeseburger8854 2 жыл бұрын
for Burglar in loud, I love to use it one heists with objectives that need you to stand still (drill repair, hox breakout day 1 doors). With OI, your target chance while standing still is super low and lets you do objectives without worrying much.
@famulanrevengeance3044
@famulanrevengeance3044 2 жыл бұрын
Could also use the skill that halves damage while interacting
@RunicSSB
@RunicSSB 2 жыл бұрын
Crook is actually pretty good in DSOD Solo. Through crew boosts and more points to spend from not taking Inspire, you can make a build with 40% dodge and enough armor to tank two hits from a Heavy ZEAL.
@men4cer468
@men4cer468 2 жыл бұрын
A great way i think to buff burglar is to make it a targeting deck. As in to provide a less chanche to be taregted like elusive in rouge or in optical illusions skill. It would be unique to not just be another dodge deck but not overly broken because there is a much lower chance to dodge when you are targeted. Maniac could work in a fashion where it is a separate bar of health, similar to armor and shares some of the mechanics as armor. While still having the flat damage reduction, it could also have a the armor mechanic that allows for armor gating, “absorption gating”. To balance this you could make absorption stack deplete much faster to not allow for essentially immortality.
@emberz3778
@emberz3778 2 жыл бұрын
The targeting chance is mainly more affected by Suppressors than by perk/skills.
@DnLZin375
@DnLZin375 2 жыл бұрын
Beautiful video bro, you explain very well and even finding a "bad" deck you show the positive points of the deck. too nice Ps: Could you put some subtitles in Portuguese in your videos? my english is very bad and the subtitles of youtube sometimes don't put anything
@Kona_chibi
@Kona_chibi Жыл бұрын
Hitman is actually great for akimbo pistols or SMGs due to how small of an ammo pool those weapons generally get. Getting 50% increased ammo capacity makes dual pistol builds actually work in long loud heists without the player constantly running dry of bullets, and it was the deck I used the most until I started branching to Mayhem difficulty and beyond. Since then, I've been using Anarchist, but I've also had to move away from akimbo pistols simply due to them now having poor ammo economy without the bonus from Hitman. The most major thing I could think of doing with it is actually moving the 50% ammo capacity to the Gunslinger skill tree instead of the Hitman perk deck (could replace that terrible skill that increases pistol firing rates, 'cos they fire fast enough without it!), making akimbo pistols more usable in general instead of requiring the use of a perk deck with low survivability, and then change it's bonus so that, when equipped, the player could bring along akimbo pistols as a secondary, as well as a primary, maximising the use of it's bonuses and offsetting the low ammo economy of akimbo pistols by doubling the usable weaponry. To add to survivability, make it so that when armour breaks, the player receives 50% less damage for 'x' seconds, giving the player time to move to cover to make use of the faster armour recovery. It would still somewhat be a glass cannon, but at least with this it would be a glass cannon that doesn't run out of ammo or drop dead the moment a dozer looks in their direction.
@SoylentGamer
@SoylentGamer 2 жыл бұрын
I love playing morbius maniacs. It's such a terrible deck, but on lower difficulties, you become everyone's best friend as that absorption pretty much makes everyone on your team unkillable
@commandervex1626
@commandervex1626 2 жыл бұрын
I think that Biker is a good deck for lower levels. It's a mini grinder, but you can use it with any armor. I personally love it for singleplayer as well as It is very useful for xp grinding and staying in the fight as you can tank shots from cops as armor and health regenerates, and if you keep killing you keep regenerating. It's great with LMG's imo. I get that it's not very DSOD viable, at least I assume.
@nylonzero9048
@nylonzero9048 2 жыл бұрын
I once jumped straight to Crook after falling into the "dodge gud" mindset. My brother told me 60 dodge is better than 45 dodge 195 armor. Needless to say, my main perk deck is now Anarchist to spite him.
@horseshoeanimates2045
@horseshoeanimates2045 2 жыл бұрын
I remember picking Crook because I knew it was a dodge perk deck and didn't think to do any research about it. It wasn't until I was one away from completing the entire deck did I realize that it wasn't very good.
@lordskyline9766
@lordskyline9766 2 жыл бұрын
About gambler: I would just remove the cooldown on the ammo sharing all together and change the healing to refund its cooldown partially if picking up ammo while its on cooldown. Then just change the "more self healing when lower health then your team" to something like "1% increased self healing for every 1% health missing" to break the anti synergy with teammates running berserker and we should be good to go That way you could give the three support decks each their own flavor: Gambler as the ammo refill perk deck, Master Mind as a perkdeck that buffs your entire team passively and Tag Team for on demand Burst healing.
@thebiolibrary5572
@thebiolibrary5572 Жыл бұрын
Latching onto the Burglar Objective Push idea, what if it gave extra boosts to drills, saws and hacks alongside the lines of the drill skills so long as the alarm has been tripped? Extra speed, tripping up enemies that get near it, faster restart speed, that sort of stuff. Another concept, for every player running Burglar after a certain level (maybe level 9), helicopters and escape vans will arrive faster when you have to wait for those sorts of things. Get things done fast and efficiently, stealth or loud. Here're my ideas. Sneaky: Your chance to dodge is increased by 20%. Drills, Saws and Hacks complete 10% faster once the alarm goes off. Bag of Tricks: Your Drills, Saws and Hacks are rigged to blast enemies when they break, clearing out the area around them. This will only occur if the alarm has been tripped. You bag corpses 20% faster. Luck of the Irish: Your chance to dodge is increased by an additional 5%. You pick locks 20% faster. Your intuition as a thief will make it more likely your first choice is the correct choice. (For instance, on No Mercy whichever ward you saw has a chance to become the infected patient's ward if it wasn't already the infected patient's ward.) Dutch Coverage: Your chance to dodge is increased by an additional 5%. You take 20% less damage when interacting with objects and you can interact with them 10% faster. Breath of Fresh Air: Once the heist goes loud, the getaway drivers will be primed and ready to go, and will thus arrive on the scene 20% faster. You gain 10% crouching movement speed.
@PurplePhury3412
@PurplePhury3412 2 жыл бұрын
For anyone that prefers deathwish over death sentence, Maniac is actually a really good perk deck. Because damage resistance applies before damage absorption, stacking Maniac with skills that give damage resistance can turn you invulnerable easily on deathwish. A shot from a heavy swat deals 75 damage, that can be lowered by 25% through frenzy then by another 15% through underdog. This lowers the damage either to 47.8. This is lower than the 48 absorption from maniac, so at max hysteria stacks you will be invulnerable to almost all incoming fire. The 24 absorption for your teammates is a great bonus too, and I've had multiple occasions where one of my mates exclaims "your maniac just saved me" when he escapes from somewhere with a sliver of health. Another hidden benefit of Maniac is that it makes inspire unnecessary, as even a small number of hysteria stacks will keep you alive combined with the above semi-passive damage resistances, plus 30% from combat medic and a whopping 50% from die hard. This can save you from going down any of the medic tree apart from the first skill, freeing up skillpoints to use for other things (i.e. turrets, that build up your hysteria stacks for you). I have very little death sentence experience so I can't speak for Maniac's balance on that, but the only thing I would change for deathwish is lowering the amount your hysteria decays. Losing a minimum of 66% of your stacks every time it ticks is brutal, and means that even with constant infinite damage output it's impossible to keep hysteria at max forever. I'd tweak it so that you lose roughly 40% hysteria at max stacks, have a higher hysteria gain cap, increase the rate of hysteria gain/loss ticks slightly, and decrease the amount of hysteria lost during interactions. These tweaks should buff active and aggressive playstyles that are dealing a consistent amount of damage over time while giving you a chance to let go of the trigger and semi-safely open a door that takes a 20s interaction for no good reason.
@emberz3778
@emberz3778 2 жыл бұрын
Even on Death sentence it is still pretty nice. It can make the LBV/ICTV tanky on dsod, as in tank another hit, which is important for that difficulty to give yourself more time to kill or to get into cover. Just comes down to learning how to use it is all.
@shadedergu9921
@shadedergu9921 Жыл бұрын
Hitman is really good with the Improved Combined Tactical Vest with Akimbo Shotguns and the quick Full Armor Regen. Of course it runs a regen build via Jokers which is weird to run on Death Sentence, but it is a really strong combo In all honesty the Armor Recovery Rate bonuses for Hitman before Tooth and Claw should just be swapped with either increased Armor values or with Akimbo Weapon Damage Increases. Cause the super quick 1.5 Seconds for Hitman is really good at absorbing hits on the Improved Combined Tactical Vest if you are good at keeping your head down. It really just is buff armor value more or buff akimbo damage more
@Ssean_TV
@Ssean_TV Жыл бұрын
One change I'd give to infiltrator is to swap the middle card for something that goes like: after killing an enemy with a melee attack, the next enemy you land a melee attack on will become "tagged" . Tagged enemies revive a 20% damage over time effect for 5 seconds. When a tagged enemy dies to this effect your armour will instantly regenerate fully, this effect can only occur every 10 seconds and you will not be able to tag an enemy again until getting another melee kill. *I would also add 4% damage reduction to the middle cards to make up the difference from swapping the middle one
@robro2214
@robro2214 2 жыл бұрын
Yakuza only really needs a way to force a full armor gain some how or maybe a thing that divides the into slices like how health is divided in leach, maybe every 30 armor = 1 slice
@sssawfish
@sssawfish 2 жыл бұрын
I feel like Infiltrator shouldn’t be on here as if you don’t have hotline miami 2, it is the best option for a purely melee build.
@DapperCommander
@DapperCommander 2 жыл бұрын
dlc unlocker?
@sssawfish
@sssawfish 2 жыл бұрын
@@DapperCommander I don’t know of any safe and reliable dlc unlockers currently (although I’m sure one exists), and don’t wish to pirate it as I rarely use melee builds anyway.
@HazyHolo
@HazyHolo Жыл бұрын
As a gambler main, I fully agree with the pick up range and healing over time buff. The main downside of all those ammo boxes is having to slowly wait for the healing cooldown to recharge so I am able to heal my teammates again. As I run a sentry gun build myself, Inshallah don’t have a problem being a more supportive role for my team but DAMN would it feel good to be more active with healing
@CJ-of6wo
@CJ-of6wo 2 жыл бұрын
Something i've been wanting to see as a perk deck is something that buffs existing throwables, not adding a new unique one limited to the perk deck but instead letting you use stronger grenades more often. Possible bonuses could include: doubling your held capacity, increasing blast radius (concussion enjoyers rejoice), increasing throw velocity, Health on throwable kill (lifesteal knives for consistent healing, or massive full heal with explosive aoe), and finally... We already have a method to get grenades back via fully loaded aced on ammo pick up, and stockpiler ai skill on cop kills, so how about in respective perk fashion, throwables automatically regenerate overtime, shortening with every kill. Where do the throwables come from? lets say they make it through your intestines after movin your body for a while. Hillarious thought but could work. In any case, i want a better reason to use dynamite and HE grenades and all that, because the alternatives are just so much better at doing the same job and more.
@mattiatorX
@mattiatorX Жыл бұрын
So I use Biker as a bootleg Anarchist on a full sentry/utility build. Having turrets down and constantly proccing armor gate and healing allows me to handle objectives without focusing on killing enemies myself (because Anarchist doesn’t work on turrets oddly enough). The constant stream of health and armor helps with long interacts. Well, that and the shaped charges I throw on with Jack of all Trades. Still pretty sure Copycat with the Biker perk is still way better for the health/armor boost.
@TheMrbigtires
@TheMrbigtires Жыл бұрын
I'm a casual player and Crook has become my default. I don't like the slowness from heavy armor, but I also don't like being one-shot because I wore a suit to a heist. Crook is just really skill intensive, needing a lot from both Tank (to increase armor) and Artful Dodger (to increase dodge chance). I think the best buffs for Crook would be 5% more dodge chance/ reduce dodge penalties on armor by 5%, an extra 20 to 30 armor through the tree, and increasing the concealment values for armors. This would allow the Lightweight Vest to get up to 50% total dodge, further incentivize the regular Ballistic Vest, and wield heavier weapons to really make it the midpoint to a heavy armor and dodge build.
@blkguy3rd
@blkguy3rd 2 жыл бұрын
i think Gambler could work similar to the scout in tf2s man vs machine mode. his job is to run around and grab the money and since hes directly in the action money heals him past full health to an overshield. Gambler could get this in the form of armor regen on pick up as well as a bit of a passive speed boost to help get in and out. as for the ammo make it so that if he gets the ammo everyone gets a reduced amount of ammo from it but when totaled up its slightly more than normal ammo for one person, that way you want him to be the one getting ammo boxes. another thing i thought of would be a throwable with a cooldown that could give off all the effects that picking up an ammo box would but that you could use from safety or behind cover if its needed.
@soop1984
@soop1984 2 жыл бұрын
i really enjoy playing tag team and crook on dsod as some variety from the decks that overshadow them. i find it amusing how you can also ruin other players zerk by tagging them, and as the deck is hardly used on dsod, i have seen some players have no clue why they are healing
@nino7771cp
@nino7771cp Жыл бұрын
I don't think the loud buffs from Burglar were quite meant to make it a hybrid perk deck, more so they are there in the eventuality that your stealth goes wrong at the last minute (or is forced into loud by the nature of the heist (screw you big oil)) and you might want to try to endure through the last few stages of the heist in loud to avoid restarting, hence why its so focused on dodge and sneaking around, its less of a viable loud option and more of a last ditch effort to maybe clutch it when all goes south.
@thetimewornspire3742
@thetimewornspire3742 7 күн бұрын
The absorption on tag team is actually good enough to help it get to the 225 armor breakpoint and survive 1 hit from a heavy zeal with the ictv.
@ethanmorgan2554
@ethanmorgan2554 2 жыл бұрын
Can I just say it's refreshing to see you willing to learn from others in your comment section. I've met players and seen other KZbinrs who refuse to learn from others and it's obnoxious. Also much love as a crook simp who loves playing hbv frenzy crook for you spotlighting that playstyle
@henrysheridan9571
@henrysheridan9571 Жыл бұрын
Biker used to be super good because of a glitch where if you killed multiple enemies with one shot it only counted as one kill, I used to pair it with explosives and get huge chunks of health and armor back (granted I’ve never gone above mayhem but that’s besides the point) That got me thinking that it biker was something like “every 10 seconds gain a charge, (max of 1) upon getting a kill for the next 5 seconds all kills are converted into health, armor and ammo, but that’s my “I think the best melee is the one that looks the funniest” view
@Primslim101
@Primslim101 Жыл бұрын
Grinder with a sentry gun build is great! Your almost invisible as long as you make sure the sentrys are shootin something lol
@jayalriik7421
@jayalriik7421 Жыл бұрын
I know im 9 month late to the party, but i could see Maniac playing into that crazy nature even more than it does. The main way ive invisioned this is with adding elements when taking damage or at low health. This could be achieved in two main ways in my eyes. The first would be hysteria benefits when your armor breaks such as a double or even triple to all the numbers when your armor has broken, thus creating a more low armor tank (possibly high armor if the effect persisted for a bit after being broken) with a sicario like balance of it only working every x seconds with kills or damage absorbed reducing it. The second idea would be to apply similar benefits while on low health, which could give it a berserker tie in build with extreme damage reduction. But then i feel its stepping on Yakuza territory.
@Onion_of_Ohio
@Onion_of_Ohio Жыл бұрын
My idea for gambler Increase pickup range by 25% (scavenger increases to 75) and decrease target chance by 10% Any ammo pickup will return 20% of depleted health or armor, depending on which is lower. With an 0.05 or 0.1 sscond cooldown (This would encourage explosive multikills/mowing down groups of enemies, and calculating the risk vs reward of running out for them) Deployed ammo gags also act as FaK, only giving about 35% of the health though and not affected by any skills that buff FaK's Every ammo pickup gives 50% of an ammo pickup to teammates and heals for 10% of missing armor (less pain about stealing boxes, also gives a bit of incentive to cover the gambler as they rush out) Throwable pickup every 25th box (for mentioned above explosive throwables or other stuff)
@hrznn
@hrznn 2 жыл бұрын
I'm running Burglar for hundreds of hours by now (I only play stealth). The body bag speed can save a heist, if I accidentally knock a guard too far and it gets spotted, I can bag it before it'd alert them. Quicker lockpicking is also nice. So, other than Hacker, can someone recommend a good stealth deck? (ECM rushing is good for sweating, but I hate it.)
@Tabby3456
@Tabby3456 Жыл бұрын
Crew Cheif needs a buff, and it should add health regen for every civilian hostage you have
@Kyee124
@Kyee124 2 жыл бұрын
my suggestion for gambler buff is probably: 1. make the heal based on the amount of ammo that added to your weapon, maybe something like if you pick up 1 ammo box and it add 5 bullet to your gun, it would heal around 25, if it added 1, it would heal 5 instead 2. Make the heal works even if you use the ammo bag, like maybe if you use the ammo bag when one of your weapon running dry, it would be a full team FAK 3. Maybe, just maybe, make Gambler can replenish ammo for weapons like rocket launcher or saw when picking up normal ammo box
@scarymeunster9095
@scarymeunster9095 Жыл бұрын
I think that a cool idea for Biker would be that having a second person running it in the same crew increases returns by 50%. Essentially, you go from being able to activate the main skill 4 times per 4 seconds to 6 every 4 seconds with a second Biker on the team (which applies to *both* Bikers). With a full crew of Bikers, you get a potential _10 times per 4 seconds._ That’s *_50 health AND armor_* every 4 seconds if the whole crew runs the perk deck at once. It sacrifices huge boons like Stoic, Leech, or Hacker, but gives boosts not only to you, but everyone else using the same deck. You now have 4 heisters who are gaining 5 health and armor ten times every four seconds along with an additional 4 points (one per Biker) for each 10% missing from health or armor. I figured the timer reduction should only give a 0.05 second timer decrease bonus, but even then you still have 4 Bikers who get 0.25 seconds reduced from the timer every 10% health missing. That’s less than half the timer if you have 10% health and 4 Bikers. Maybe this would be monstrously overpowered, I dunno. I figured enemies like Skulldozers and SWAT Turrets would really counter the regen along with Snipers hitting through the armor, but the sheer volume of health and armor being restored could very well destroy anything below DSOD. It gives more emphasis on the crew aspect of the Biker. Rust was even a part of an MC himself, so why not encourage players to start a Biker gang?
@destroyer-cq2lm
@destroyer-cq2lm Жыл бұрын
As a Hitman main. The quick armor regen is incredible. I tried running Muscle and I despised not having my armor come back instantaneously.
@scootaloo9491
@scootaloo9491 2 жыл бұрын
Well.. While i don't see most of these builds working in Death sentence, for obvious reasons, they do have very good uses in Lower difficulties that just make them good. You talked about Hysteria for Maniac. Here's the Thing. Turrets can also activate Hysteria. And if you constantly keep them online, the team is practically invincible, and you don't even need an ICTV for it. With Gambler, there seems to be one overlooked stat. The healing is increased, when your teammates have higher health have more health than you. Which also applies back from you, to your teammates, increasing their healing. In Frenzy, you can basically always feed them the same amount of health you would usually get in Gambler. And for someone who plays on Console, it works surprisingly well as an Aggressive Healing tool. I'm a bit of a psycho though, and I still don't wear an ICTV with that build. I actually just take advantage of skills that increase Ballistic Vest armor, and Iron Man basic. That gives me enough armor to just keep running around with the equivalent of a Flak, but without the downsides.
@dannygj
@dannygj 2 жыл бұрын
yeah. tag team honestly is a fun perk deck especially if you have a leech or a kingpin I honestly dont think it needs more for it except for maybe a *tiny* bit more damage reduction and also like you said, make it go through walls and stuff oh and also PLEASE FOR THE LOVE OF GOD ADD A WAY FOR TEAMMATES TO SEE WHO HAS BEEN TAGGED
@ashtonmccloud1161
@ashtonmccloud1161 Жыл бұрын
The only one of those decks I'll say anything about Is burglar because while useless in loud heists. It's still probably the best for stealth or second best. Looking at bagging corpses faster might mean a guard doesn't see a body. The 20% lockpick speed for lockpicking in general or on bank heists with deposit boxes or any other heist with a lot of things like deposit boxes. You could pair it and I do with nimble and insta pick stuff almost. The only other highlight is answering pagers faster to tell the guy all's well and then bag that corpse. Just faster makes stealth safer. The final note would be 10% crouching speed. Nothing extremely important but it's there. Good for if there's not enough room for the sprint jump crouch.
@turdmanmcquack459
@turdmanmcquack459 2 жыл бұрын
i love gambler to a point that i still use it on higher difficulty with a build i found pretty decent with it, but i can agree that it need a buff and one that i can think of would be health received depends on weapon ammo pickup rate for which you are holding out, so the lower ammo and pick up is the more you get b ack as health similar to anarchist armor chunks being big or small based on what armor you have on.
@NorthEevee
@NorthEevee 2 жыл бұрын
Aight ok, let's get things straight. Infiltrator is not a melee deck. It's a damage absorption deck with healing/melee capabilities. It can be used on DSOD by good enough players but it's perfect for anyone on Deathwish or below. It's one of my favourite decks to combine with tripmines for defending objectives in public lobbies or on solo(and especially Golden Grin) and should be used by more. Yeah, you can't heal armour like with Sociopath but who needs that when you can almost take twice as many shots? And also something on Crook: Crook is absolutely great for aggressive plays on Deathwish. With the right skills, an Akimbo Blaster 9 with a short barrel and suppressor, pistol with suppressor and +3 concealment boost, you can turn this deck into a 3 concealment crit machine. Add on top sneak bastard basic giving you a +10 increase to dodge and you got a monster of a deck. Just don't forget to take medkits with you.
@firedrake110
@firedrake110 2 жыл бұрын
Burglar is convenient for heists you really want to stealth, but if things go to shit at the 11th hour you can push to finish anyway lol I would love for the stealth bonuses to get an increase, for sure, but I still use it
@KingTigerGuy
@KingTigerGuy Жыл бұрын
im happy that my go two pair, armour and muscle aint here. I was thinking despite the buffs that due to the stupid amount of high level damage that can happen the "just face tank it lol" style of theirs wouldnt hold up as well as the others.
@Pyrax99
@Pyrax99 Жыл бұрын
5 months later and ive been giving crook a run with lightweight ballistics and revenant in the worlds stupidest mix of a dodge/down build, i heartily suggest you try it if you like running around with an smg like you have plot armor
@_Cujo_
@_Cujo_ Жыл бұрын
I really enjoy biker as a chill perk deck to put on when I'm playing Overkill. It's just nice to have a constant stream of healing and armor. Sure, it's not ultra competitive, but I still think it's fine as is. Gambler, I really wish had increased ammo pickup to offset the fact that you're taking other people's ammo. That way if you rolled high on your ammo pickup, you would compensate them more like 75% of the ammo box instead of only 50%. Might make people less annoyed with the theft of "their" ammo. Also, it might be nice if you could still pick up ammo boxes at full ammo, which would split the ammo between the rest of the team and trigger the healing effect. If you just need the healing it provides while at full ammo, you gotta fire off a round and steal an ammo box to replenish 1 bullet.
@bobertcheeseboy3111
@bobertcheeseboy3111 2 жыл бұрын
I personally love Rouge. It’s a nice simple dodge deck that doesn’t require micromanagement.
@analbull1424
@analbull1424 2 жыл бұрын
Why do you prefer rouge and not rogue?
@purplesmart4942
@purplesmart4942 2 жыл бұрын
Crazy rebalance idea for maniac, and an idea I've had for smth separate for a while...what if two or more maniac decks stacked with each other? So if you're running a dedicated crew...it can get real silly
@troyhospelhorn6235
@troyhospelhorn6235 Жыл бұрын
Yes
@zacube4366
@zacube4366 2 жыл бұрын
More or less on the same page with Maniac. I will say though, Payday 2 is a typical go-to game for my family's gaming days and we like to play on mayhem for that. Running maniac on a turret build on mayhem or below is insanely good, since well-placed turrets basically negate the need for you to make sure you're dealing enough damage to keep the stacks up yourself. It just makes the entire experience more relaxing when you're not trying to push yourself that much imo.
@LightCrib2
@LightCrib2 Жыл бұрын
I wish Yakuza removed the armor suppression mechanic, and added armor gating against snipers
@slmbenkayra
@slmbenkayra 2 жыл бұрын
Has anyone told you how good your diction is? Like fr you're good at voice acting
@Wolfofthewildhunt
@Wolfofthewildhunt Жыл бұрын
As a person who plays only on console grinder is actually really good I made a lmg build with it and it easily clears mayhem and above with the right skills even though I personally only play on overkill and mayhem it’s a very good perk deck plus the 20% armour piercing chance it’s really good for a console build
@genzowakabayashi2766
@genzowakabayashi2766 Жыл бұрын
I was playing PAYDAY 2 very early on then dumped it for awhile and started playing again after buying bunch of DLCs including Jiro & Yakuza Perk Deck... played like 200h with that deck once dumping it i after that many hours I regain will to play it :D To me it's shocking that DLC was so good and Overkill seemed to really put effort into that lore of Jiro. Yakuza is all about the suit culture so it only makes sens to use it! I agree, dodge chance needed for Yakuza
@Wow21Jacob
@Wow21Jacob 2 жыл бұрын
For gambler, im thinking that instead of using a simple base value, they should use percentages for healing. For example: in "more healing" it gives 8 health, in "more healing 2" it gives an additional 8 health, while i do see that giving 16% of health back for each ammo pickup could be a bit overkill, thats why adjusting the values could be beneficial for this deck. I used to play it and found it great for support but quickly dropped off as the difficulty went up.
@timoburghardt3337
@timoburghardt3337 2 жыл бұрын
Man, I love your vids
@slimeking4777
@slimeking4777 Ай бұрын
Ive made easy work of death wish with some pals while using infiltrator honestly a very underrated perk deck in my opinion
@vynthiswechseln3868
@vynthiswechseln3868 2 жыл бұрын
You're all not thinking with the Gambler's Spirit, how about it being about increasing the odds of certain percentage based perks. (Crit, Drill Restarting on it's own, Dodge, Feign Death, etc.)
@jk2782
@jk2782 2 жыл бұрын
Yakuza, I'd give multiple bonuses, up to 30% move-speed first, then red zone panic armour (red zone being 5% or less) which would immediately refill your armour as long as you hit 5% health or less, but can't heal or maybe only triggers once a minute, along with an armour bonus for low health, let's say 30% too, then 50% melee damage, then maybe, I dunno, some dodge chance and finally some kinda super cool benefit, maybe like melee kills make gun damage increase for X seconds and vice versa so it encourages the super aggressive mixed range murder that Yakuza wants?
@Valenciaga.CrocHeels
@Valenciaga.CrocHeels 2 жыл бұрын
I think that if Yakuza were to get a active throwable it would be something like this: Ritual Wakizachi: Description: This Japanese knife is carried by Yakuza for close quarters combat when a firearm isn't an option Ability: Upon pressing [throwable key], stab yourself with the ritual Wakizachi, this brings you down to one HP, regardless of how much health you had prior to activating it (the values can be tweaked but I feel that since you will get oneshot on dsod regardless, may as well go all in on beserker). To balance out having on demand maxed beserk, you can only deactivate the effect by going down, you cannot heal yourself with first aid kits (to really lean into the high risk high reward) I think for bonuses it should possibly give the player a fair amount of dodge and a little extra armor once activated (imo Yakuza should have one of the highest dodge values compared to other perk decks considering the health handicap). Besides that I think Yakuza just needs a lot of dodge (maybe put it equal to Ex-Prez values for base dodge, then add more with the active throwable). This is just my concept for a Yakuza buff and yeah its an incredibly extreme buff but I think that not only does this perk deck really need it but also that something like this would not only make Yakuza viable, but also make it incredibly fun to play as well
@VieriTheArtist
@VieriTheArtist 2 жыл бұрын
I love Gambler/Turret build for slower moving/stationary heists (Bank Heists, Hox Breakout day 2, safe house raid, etc.) and pairing it with the Minigun and a secondary with a massive total ammo pool. Is it good for DSOD? Oh no. Far from it. Is it fun on Mayhem? Actually yes! Takes some of the pressure off the team and ammo pickups can really help in a pinch. Is it super situational? Yes and I don’t care. I love its simplicity.
@zylo4029
@zylo4029 2 жыл бұрын
Biker is one of my favourite perk decks lol. I'm not going to claim its the best in the game, or even claim that its all that good, but here's why I like it Since the perk deck is entirely based around armour gating, you can really run whatever armour type you want. I'm quite partial to using a suit for a small amount of dodge and some crits from Low Blow but you could just as easily use ICTV or even a Flak Jacket if you feel like it (don't do that) It triggers on sentry gun kills, since they count towards your kill count at the end of the heist. One of the most fun things I've ever done in this game is take a party of 4 sentry using bikers into The Diamond. The effect ends up on cooldown more often that its active Lastly, explosive weapons seem to trick or ignore the "4 activations per 4 seconds" thing. Since they get multiple kills at the exact same time, it's possible to heal for a massive chunk of health all at once with a well timed RPG or grenade launcher shot Sadly that's all I've got, but there's 3 things that make Biker a little more interesting than first meats the eye. Hope you can have some fun with this
@ashhplayz9489
@ashhplayz9489 Жыл бұрын
personally i use gambler with my tank build with scavenger aced, i am yet to try DSOD cuz i am still new to the game but its quite overpowered with weapons like grenade launchers and miniguns, i can go around scavenging for ammo packs after killing a horde of units for health which for me works quite well
@hihowareyou6510
@hihowareyou6510 2 жыл бұрын
I love how this video is about the worst perk decks but he starts off with a couple good decks.
@LordPhantomWolfe
@LordPhantomWolfe 2 жыл бұрын
I mainly play the game around Overkill difficultly mainly because I'm not looking for a challenge. I use Hitman because mixing it with a few skills and wearing ultralight armor you become a super fast kinda tanky dps machine. Though it's my personal playstyle I do understand it's short comings in the higher difficulties from experience. But for a purely fast paced dps tank on normal to overkill difficulty it's an amazingly fun time. Running across the street getting completely shredded while taking out a dozen cops only for your armor to regen a couple seconds after finding cover makes it quick. And since I built my playstyle around handguns it works best for me. It allows you to take a lot of damage without sacrificing your speed.
@LordPhantomWolfe
@LordPhantomWolfe 2 жыл бұрын
I also play solo so with the NPC perks plus what the deck gives you ammo never becomes a problem and even if I take damage after my armor breaks I heal over time using an NPC perk instead of specing into medic. Adding amor through tank and using Bullseye aced makes your armor regen that much faster. I can't play lower than Very Hard because the armor regen is faster than the damage received especially on normal. It becomes insanely easy.
@LordPhantomWolfe
@LordPhantomWolfe 2 жыл бұрын
Again this is just my experience through my own trial and error
@LordPhantomWolfe
@LordPhantomWolfe 2 жыл бұрын
Instead of Hitman I call it Immortal Gunslinger. My friend calls it the Wolverine Build.
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