Quite a shame cause they are a cool mob, hopefully they are added in 1.21! Be sure to subscribe and join my discord - discord.gg/WGc9UNM
@ΟΤΙΝΙΚ7 ай бұрын
Ok np
@thewintersgem73417 ай бұрын
well added in 1.22 sounds better to me...
@Swaginatorr447 ай бұрын
You know what else is cool? Not me..
@LTstinkysocksMcGee4207 ай бұрын
3:08 you used then instead of than
@thewintersgem73417 ай бұрын
@@Crebss suck it up
@SemiHypercube7 ай бұрын
I feel like the illusioners won't be in the trial chambers because there aren't any other illagers in there, so it might not make sense for them to be there
@chibisayori207 ай бұрын
Minecraft in general doesn't make sense anyway
@Seamens7 ай бұрын
How about not making it an illager?
@chibisayori207 ай бұрын
@@Seamens How about a cute passive useless mob instead of bad evil hostile somewhat useful mob?
@Elvelate137 ай бұрын
Mob vote moment@@chibisayori20
@lucasmatthiessen15707 ай бұрын
I’ve always believed the trial chambers are structures sent by gods to test the players skills
@Eternal_Placidity7 ай бұрын
-Create a super cool and unique mob -Don’t actually implement it into vanilla survival -Say you’re still working on it and it’s not done yet after several years Yup, sounds like Mojang.
@kiilee59637 ай бұрын
Legends say that they're still working on it we're just impatient
@ezyybin6047 ай бұрын
what if the mob is incredibly buggy
@MisterPancake7787 ай бұрын
@Bluw. Smol idie company pls understand also pls buy Minecoins
@camzilla603boy127 ай бұрын
@ezyybin6089 you can spawn it and it works fine
@hansokugais7 ай бұрын
@@ezyybin604if a modder can do it i don't think big company like them will have problem fixing bugs that occurs
@Cuteplushbros7 ай бұрын
It would be nice if it had it's own wizard tower kinda thing
@TheMisterEpic7 ай бұрын
Hahaha that would be kind of cool actually
@Cuteplushbros7 ай бұрын
@@TheMisterEpicI have been thinking about how a wizard tower would be super cool, because it could have an illusioner version or and iceoleger version
@mrdollyman56757 ай бұрын
@@TheMisterEpic Some sort of stone outpost with dark oak to highlight the relation with the illagers would be cool
@lucky_block_head7 ай бұрын
mabye but it would be cool in mansions or rare in snow biomes
@Daralexen7 ай бұрын
I think that Mojang is sadly against this idea. They have "No treehouses or towers for illusionists" on their commonly denied suggestions list.
@CrabSpy7 ай бұрын
I refuse to believe that 2017 was 7 years ago
@themanbehindthebananas7 ай бұрын
wait what i was thinking that was 2012
@b3c81437 ай бұрын
uhm
@ImCrowned767 ай бұрын
2012 was 12 years ago buddy
@mysteryman39637 ай бұрын
I feel old. Feels like yesterday i was hyped when the totem and mansions were first added
@kimoVoid7 ай бұрын
Bro wtf 😭😭
@CoolCreeper53227 ай бұрын
i almost feel like the illusioners blindness spell could be replaced with darkness, its less punishing and doesnt prevent sprinting
@CyberSurvivor447 ай бұрын
I think nausea would be a better choice
@NYKevin1007 ай бұрын
It would also make the All Advancements speedrun significantly less complicated. To get the advancement "How Did We Get Here?," you need to be affected by, among other things, dolphin's grace (can only be given by dolphins and only lasts a few seconds), levitation (can only be given by shulkers and only lasts a few seconds), and darkness (can only be given by the warden and naturally-generated sculk shriekers, and only lasts a few seconds). Since it is completely impossible to relocate sculk shriekers and still have them summon the warden or give darkness, you have to do this nonsense in the deep dark. Neither dolphins nor shulkers spawn in the deep dark, so you have to transport them. Dolphins are a pain to transport, because they are allergic to both water and air (they drown if underwater too long, they dry out and take damage if out of water for too long). In pre-1.19 versions of the game, darkness did not exist, so you just had to get the shulker to the overworld. If illusioners spawned in raids and gave darkness, you could skip the deep dark and do it that way instead. If they only spawn in woodland mansions, then it might still be worth it if the RNG likes you and puts one reasonably close to spawn. You have to explore all biomes and acquire elytra for two other advancements, so "reasonably close" is still a pretty generous distance. (As if that isn't bad enough, you also have to build both a beacon and a conduit to get their exclusive effects, but you already had to do those things anyway for other advancements.)
@MindcraftMC7 ай бұрын
But darkness and nausa can be turned down using Vanilla client settings
@6Unknown_Source97 ай бұрын
tbh, blindess is okay but instead of a 20 seconds blindness, ot should be a 1-2 seconds just to catch it target by surprise, while having a cooldown of 1 minute
@Geckoreo7 ай бұрын
wait it prevents sprinting?
@oddtomato10497 ай бұрын
I feel like they could have implemented this mob in a much simpler way. Instead of having illusions as they are now, the Illusioner could get a short-range teleport where when he gets hit he spawns in clones which share a simpler version of his AI but can't shoot. They despawn after a few seconds or until the Illusioner spawns in a new batch.
@mechacode85277 ай бұрын
I agree, I think the current behavior kinda defeats its own purpose. When the illusioner creates the illusions, they center around him while he gets an invisibility effect, which is useless because you know the ones you can see aren't the real one, so you'll just aim for the middle. Making him blend in with simpler AI copies of himself would make him work better both mechanically and conceptually.
@kronalord37647 ай бұрын
@@mechacode8527 as somebody that's played modded that's only an issue when there is one illusioner they are confusing as shit when there are more than one
@fadillah60147 ай бұрын
@@kronalord3764 yeah I ended up killing them with lava which not very fair way to defeat them
@smallxplosion95467 ай бұрын
@@kronalord3764I think it should be buffed significantly and make it more of a boss/miniboss to compensate. It’s currently way too weak in its own but incredibly overwhelming when there’s multiple.
@Emerald_Dev7 ай бұрын
ODD TOMATO?!?! LIKE FROM FALLOUT PORTLAND AND TNTW!? What’s the chances I find you here!?
@staCats7 ай бұрын
Since witches have a witch hut in swamps, why not give the illusioner a wizard tower near ancient cities? Like above an ancient city there's a chance of an illusioner wizard tower.
@poobman67 ай бұрын
This would be cool as an indicator that there’s actually an ancient city under a mountain instead of a bunch of skulk without one
@madster017 ай бұрын
Ooohh that’s a very good take! This way it’s easier to locate ancient cities without hanging out underground
@YouAreIrrelevantLOL6 ай бұрын
@madster01 not really, the point of tge warden and ancient city is that you're not supposed to be there, hence the name "deep dark", kinda defeats the purpose.
@matthewbarabas30526 ай бұрын
that would make ancient cities too easy to find.
@LugiDergX2 ай бұрын
@@matthewbarabas3052 yeah, and then people would start complaining that it's too easy to find and loot them so they are an "useless" structure..
@loganentertainment18147 ай бұрын
Have we all forgotten Zombie Horses exist? They’re in creative mode, but they don’t naturally spawn. I wish they naturally spawn like skeleton horses. It’d be cool.
@billross91325 ай бұрын
I think that and the illusioner r the unused mobs most likely to be officially added in
@carolmerritt22407 ай бұрын
I just realized the Illusioner's name starts with "Ill" because of the Illagers
@TheMisterEpic7 ай бұрын
Lol how did I not realise this
@slyan17 ай бұрын
mmm how would it be called if it wasnt an illager? but that's just theory, AA GAME THEORY
@serialdreamer83867 ай бұрын
@@slyan1 Library Villager
@Eel_7 ай бұрын
I play on a minecraft server where illusioners spawn at outposts, and I never thought of using fire to kill them. I was just using their invisibility particles (which was really inefficient). It would be cool to see these guys officially being added to the game
@totalNERD-eo7wx5 ай бұрын
Just curious, have you tried a multishot crossbow?
@Pyrotrainthing7 ай бұрын
I feel like if the Illusioner is added, it should probably have either more useful drops for the health or more preferrable a lower health more consistent with the other illagers. An example is a mod called Friends and Foes which adds several mobs from previous mob votes (up to the 2022 Mob Vote), the mod not only retextures the Illusioner to the MC Dungeons texture, but gives it a structure called the Illusioner's shack to spawn at, the structure having its own loot and a villager locked behind iron bars in the basement of a shack. The unique drop the Illusioner gives you in Friends & Foes is a new totem called the "Totem of Illusion" which functions similar to a totem of undying but instead places clones to distract hostile mobs and blinds any enemies nearby (there's a 3rd totem for the Iceolloger which is also added by the mod but that's a different mob).Juxtapose that with an unenchanted bow, something that you already have, and later on already have enchanted, it feels useless, giving everything a drop does not mean all drops are useful. That's also without mentioning the illusion effect, which I feel is interesting, but I think something more like having a Illusioner illusion clones be entities that look slightly different than the original would be more effective, I could be wrong considering these are words not lines of code and I don't imagine programming it would be an easy task.
@Daralexen7 ай бұрын
I love that mod! I also believe that version of the Illusionist spawns rarely in cold biomes. I once fought one in a Taiga, but I think it despawned once I shot it with a Crayfish gun. Since I saw no totem, EXP, and I did not see it added to my kill counts in the statistics menu.
@GuyFromNextDoor7 ай бұрын
I hear an awful lot of people talking about this mob for a forgotten mob.
@mysteryman39637 ай бұрын
Because it's so fleshed out and almost completely in the game. It's like you can feel this mob cracking at the surface, waiting to be completely implemented..soon enough
@tacocattacocat73827 ай бұрын
“Forgotten by MOJANG”
@Daralexen7 ай бұрын
They put it in Minecraft Dungeons with an entirely new design. So, it is not entirely forgotten. Just stuck in Development Hell with fellow forgotten mobs like Giants, Zombie Horses, Killer Bunnies, Ostriches, Termites, Meerkats, and Vultures.@@tacocattacocat7382
@BeepBoopBee7 ай бұрын
To be fair, the illusioner is a pretty tricky mob that (in its current implementation) doesn't really fit with any of the biomes or mechanics. It's supposed to be an illager, but it stands out like a sore thumb in comparison. The Mansion doesn't create enough open space and raids have the issue of fucky terrain around villages. Jungle and desert temples have all the above problems. And while their aesthetic fits well with the deep dark and ancient cities, those biomes are supposed to be free of all mobs except for the warden and bats. Honestly, the only way to properly implement them is to create a new structure centered around illagers or create a new category of hostile humanoid mobs. I imagine that they'd be implemented in a structure of sorts that spawns in biomes that are mostly flat, like the plains. Maybe some sort of castle like structure. Or they could make some sort of clouds biome and give the illusioner the ability to levitate or walk on air. The problem is plain and simple: the illusioner doesn't really fit the vanilla Minecraft experience. It feels like it's part of some wizard mod. That's why they haven't been able to implement it.
@TookDKids7 ай бұрын
I swear whenever i learn about somethings existance it suddenly matters, i learned about regional difficulty from a fun fact a week ago and now i'm learning about regional difficulties effecting illusioners.
@Victory_Viking7 ай бұрын
Illusioner should be added with iceoligers for a magic update maybe the wind one as well as they can all make a item with the drops for a magical weapon
@nida73637 ай бұрын
Super cool mob. I would like mojang to make this mob a boss, and make for it a cool boss fight. Thank you, great video.
@Nao-nf2tl7 ай бұрын
Honestly, they should have added the illusioner as a boss during the last stage of a raid
@Kirill177 ай бұрын
I think this falls in the same line as giants are in. If you didnt know in a 1.14 snapshot giants where asded to be parts of raids and had actual working ai and would attack villages etc when in one but theu were removed in a later snapshots from them
@yang1397 ай бұрын
Insane, didn’t realize you meant 2017 when you said 7 years ago. Time passes so fast
@f2p-setto5087 ай бұрын
ITS BEEN 7 yr????? Time flies
@megabubfish7 ай бұрын
I think the problem is that they're simply not fun to play against and overcomplicated. They also don't really add much but frustration.
@chriszearcana65095 ай бұрын
Yep, pretty much. We need some quality of life contents in minecraft, not another nuance.
@thelastfruitcake7 ай бұрын
blindness is probably the most dangerous debuff. in addition to greatly reducing your vision, it also prevents sprinting and critting.
@theshadowwalker96727 ай бұрын
*Iceolger and Illusioner.* *Both cool mobs,never will see a light of day.*
@SydneyPawYT7 ай бұрын
fletching table: why has mojang forgotten about my existance? illusioner: "first time?"
@Daralexen7 ай бұрын
Giants and Zombie Horses:
@woofes89587 ай бұрын
With the trial chambers coming in minecraft 1.21, I think the illusioner would fit in the trials chambers as a final boss that drops a unique item.
@jrninjaboy9157 ай бұрын
The illusioner seems like all the illegers merged into one, perhaps they were meant to be 1 mob, but eventually got split
@bobcheesemin7 ай бұрын
the official minecraft short could be a little easter egg, hinting their addition to the new 1.21 update, this could be a great mob to go along with the breeze in the chambers 🤠😷😷😷😷🤠🤠🤠
@someonequinof7 ай бұрын
bro it'd be crazy if buffed the illusioner and made it a boss for the trial chambers. Just image finishing all the spawners and suddenly everything goes black, and the darkness started blinking to slowly reveal the illusioner in front of you, this would also give a new purpose to the darkness effect given by the Warden!
@Resiksim7 ай бұрын
Sounds cool! Wouldn’t make sense lore-wise though
@alexthetiger78067 ай бұрын
6:05 hold up, we got a Minecraft Pokerap? Ha that's awesome
@Trojan0737 ай бұрын
4:38 That’s probably for datapack creators
@lightninng07 ай бұрын
Most definitely, and it has proven to be very useful
@starrynightsfadedlights7 ай бұрын
Man, Illusioners could've been such an interesting mob, and would definitely give a much-needed boost to the difficulty of raids.
@James892277 ай бұрын
I think that the illusioner being in the trial chambers is a great idea, but I could only see the Devs adding it as a Mini boss, which does kinda make sense. Having it spawn from a spawner would be cool, but if it did they would need to make an illager themed spawner room too. Also if they are still doing that lore stuff they were doing in the trails and tails update it wouldn’t fit very well if illagers were spawned by spawners
@lelieutenant73867 ай бұрын
people say they want to fight it but no one realize that he would scale ridiculously bad on servers, imagine people dying to skeleton horses and skeletons, well that is worst.
@DerKlemm-Crafter7 ай бұрын
The Illusioner is definetly a cool Mob and I would be very happy to see him.
@LordElijah7 ай бұрын
3:10 higher then 2? Awesome video none the less
@bobcheesemin7 ай бұрын
illusioner should be buffed like crazy, and become a mini boss
@lightninng07 ай бұрын
Yeah but it would need several more attacks or it would be as lame as the wither (Java)
@bobcheesemin7 ай бұрын
@@lightninng0 like how you had to specify java, but yea, maybe like some arrows can shoot negative effects, or it can spawn illusions of other pillagers
@Спирт-ъ3й2 ай бұрын
It is actually really cool idea. And make them soawn instead of evokers during raids@@bobcheesemin
@ChesnokOrNot7 ай бұрын
I think the raid boss needs the illusioner, it'll make that more interesting. If Mojang wanted to make the mob more friendly to non-experienced players, I had a couple ideas to fix it. The first would be to make the illusions transparent, both to explain the phasing and to reduce confusion. The second is to give the real illusioner extra, more visible particles that help the player figure out where it is.
@cubed.public7 ай бұрын
I've always hated the illusioner and heavily discourage any use of it in custom maps (even though mapmakers still will because its a cool mechanic and they're too lazy to make their own) New players are oftentimes incredibly confused, rightly believing that one of the illusions is the real one. In reality, none of them are real and its literally just an invisibility potion - an incredibly dumb mechanic as the entire point of "illusions" become pointless as you just ignore them and swing randomly for the invisible mob
@UnderTheRated7 ай бұрын
The illusioner was always my favourite mob, I'm glad it's getting the attention it deserves
@peroloko7 ай бұрын
I played a modpack that had the illusioner as a mob that could randomly spawn like the pillagers, and it was the single most annoying mob to deal with, I don't know if they buffed him or he is just really broken, I think the illusioner is a similar case to the phantom that is a cool idea that is just really annoying in practice, if Mojang will add him he needs to be really uncommon or fix him because it's just not a fun enemy to fight
@MrDoodar7 ай бұрын
So we have this mob which has probably the most complex ai in the game and then we have the giant which isn’t smart enough to walk.
@lightninng07 ай бұрын
They actually gave it ai and damage in a 1.14 snapshot but briefly afterwards removed it, never to add it back
@乂7 ай бұрын
It's unfortunate because the Illusioner looks so cool. I wish they would use it for something 🤷♂
@SpirtySir7 ай бұрын
Bot nerd
@clothieredward52487 ай бұрын
One interesting thing about the illusioners that wasn't mentioned in the video is that Illusioners are in Minecraft Dungeons as a fully fledged miniboss with a completely different design. That's probably the biggest sign that Mojang hasn't fully forgotten about this mob.
@sporeham16747 ай бұрын
6:12 He mentioned it, us Dungeons fans were not forgotten for once!
@Greenhawk45 ай бұрын
did you watch the video?
@ShayTheValiant7 ай бұрын
The illusioner also reminds me of other unimplemented mobs like the zombie giant and the zombie horse and makes me wonder what Mojang originally had planned for them.
@dvd49377 ай бұрын
They have billions and they can't do what a player who creates mods alone with a 2015 PC does, I refuse to believe that they don't have the technical capabilities to make a mob with 2 skills
@neonoir__5 ай бұрын
its a very cool mob for map makers to play with, a lot of ctm maps use illusioners as a rarer mob or part of mob (spawners that spawn mobs riding each other are pretty common) in more difficult areas. A map I'm playing right now has custom evokers that ride illusioners as a rare spawner type, they are really interesting to fight since the illusioner protects the evoker well when theres a bunch of mob spam around you. The mob is useless in normal gameplay but it is still used in map making very succesfully
@MishaGold7 ай бұрын
Am I the one who don't really likes the suggestion to include Illusioners in the Trial Chambers? Like, this dungeon doesn't look like something Illager-themed at all. And Illagers were never mobs that spawned from spawners, like some people like to suggest.
@TheSandshrewBoss7 ай бұрын
I always forget this kinda thing isn’t in vanilla! I play with a mod pack that includes these guys but with all the buggy bits ironed out. They look like the Minecraft dungeon version (purple hood) and they’re great to fight! The darkness effect combined with being surrounded by the shadow clones is always tense. I hope Mojang brings them to a vanilla audience 🤞
@sandwichqueen7 ай бұрын
Imagine these things in the end though. Have a trail spawner that spawns one at a time and you have the perfect combination. The end is flatter which will make the glitches not matter, the only thing you'll have to worry about accidentally hitting are the endermen, and fighting them could be used to unlock an Elytra. Would be an amazing miniboss to the End.
@Healthandwealth94227 ай бұрын
Mojang never said that tweet in the thumbnail.
@bobcheesemin7 ай бұрын
If they add the illusioner to raids, they should add a new combat villager variant
@notgiothehippie9927Ай бұрын
They should put the illusioner in a biome without any special mobs/structures
@FacterinoCommenterino7 ай бұрын
Today's Fact: In 2021, researchers discovered a new type of material that can produce electricity from temperature changes alone, potentially revolutionizing the field of thermoelectrics.
@TheMisterEpic7 ай бұрын
Thankyou facterino
@ryan200287 ай бұрын
I've fought this thing in a few maps and yeah in its current state is just isnt fun to fight and more of an annoyance. It just needs to be reworks to actually be fun.
@Daralexen7 ай бұрын
Does anyone remember Giants, Zombie Horses, and Killer Bunnies? The Illusionist was in Minecraft Dungeons with an entirely new design. So, they are not completely against the idea of using it. However, Giants. Zombie Horses and Killer Bunnies remain stuck as a command or creative mode exclusive for far longer than the Illusionist.
@Nicky654a7 ай бұрын
Mojang needs to get their shit together and start adding actually good agressive mobs like this one
@ScalarInfluon7 ай бұрын
hot take the real illusion was thinking mojang would actually make a good decision
@ganyu_literally7 ай бұрын
i second this
@leochangesnames7 ай бұрын
A few months ago there was an Xisuma, Cubfan, and other hermits stream with gnembon (developer) testing out trial chambers. They did put an illusioner into the spawner at one point, and briefly discussed it. From what gnembon said, we can infer that internally illusioner is considered too unintuitive and hard. Tbh I agree with that, a player not involved in the community wouldn't know about the invisibility and would just die not understanding what they're doing wrong. Also 20s blindness is insane, 2-3 should be enough.
@ethoatom6687 ай бұрын
I do think the blindness mechanic is something that'd need to be changed because right now, it's something you can't really counter unless you take milk, distance yourself from the illusioner until the effect is over, or just rush in and hope you find the real one. Either make it an attack that can be avoided (like some magic blast or blindness arrow) or just replace it with something else.
@tepig28287 ай бұрын
How I would implement it is make it so that instead of going invisible, it stays visible and summons 3 clones. The actual illusioner will look different from the clones, thus making it a “spot the difference” based enemy.
@eessppeenn0017 ай бұрын
What if we change is to, instead of partaking in raids. Illusioners will stand guard around the village. Preventing villagers and players from escaping. They're not meant to be killed, and will flee of you sucsessfully beat the raid. New players will see a few invulnerable enemies surounding them around the village. While experienced players will know the Illusioner will not enter the village and will not be a problem, and their loot is poor. So in both cases, you'll end up either having to decide to stay within the village and fend of the raid, or make a break for it past the illusioner who casts blindness on you if you try to escape, so you won't know if Vindicatos are chasing you down.
@NotKnafo7 ай бұрын
the trail chambers could be a place for it
@Lukaurio7 ай бұрын
I feel like the illusioner could have been added if they tried harder to simplify it's attacks, or make it's so it could be added. Their game is dying they want to save it they got to try harder. That's my take on everything honestly. The modding Community is doing better than the staff right now, it seems very commonplace these days. The only game I can look at and say the modding community and the staff development team are on the same page would be terraria, that Community is always so open to ideas and suggestions. Maybe mojang should try doing the same thing. In a nutshell I think a mob like this could be a great addition to Minecraft if they would dip their toes in the water for harder difficulties to the game. Hardcore is great and all but having mobs like this remind me of the Minecraft Twilight forest mod. Having intricate mobs like this would make the game a lot more fun, maybe even adding mobs like this and special dungeons around the world as a way of progressing through the game while also having that creative aspect. If the illusioner does in fact make it to the trial Chambers I feel like that is the perfect way to add it. Even if there are no pillagers in that dungeon. This is all a personal opinion and I'm not judging anyone that plays Minecraft and has a different opinion. :)
@6Unknown_Source97 ай бұрын
A rebalance change would be: 1. Instead spawning invulnerable illusions, it now spawns "Real Illusions" that can be killed by 1 hit. The Illusioner would spawn 4-5 illusions that can attack but deals 1 damage(half a heart) in all difficulties while the Illusioner is also visible and attacks normally and resets it illusions when they take great damage or all illusions are gone. 2. When spawning illusions, the Illusioner will reposition itself or teleport while spawning illusions to confuse players. 3. The blindness attack is now change, instead of 20 sec, it's now a 2 second blindness and it has a cooldown of 1 minute and cast time of 2 seconds.
@LandofHeros22347 ай бұрын
One of the changes that could be made to the illusioner could be making the illusion copies their own entities that disappear when hit, if all of them are hit the illusioner reappears.
@Yatezylad4 ай бұрын
I just think Mojang don't like adding hostile mobs tbh. We obviously got the warden which is super cool, but before that I genuinely cannot remember the last hostile mob.
@Royale97 ай бұрын
Didn't we all learn about mobs the hard way? I don't see why it would be counter intuitive to add. We all were poisoned by cave spiders, blown up by creepers when we started years ago. And if you encounter it the first time you can either learn the hard way or read 2 minutes in the wiki. 20 second blindness could be reduced to 10 or 5 to make it less annoying.
@randomnessanimation68316 ай бұрын
Such a missed opportunity for a boss or mini-boss! C’mon Mojang, Give the Illusioner a chance!
@HG-13187 ай бұрын
There is a strange and detailed copper wall in the starting/tree room of Trial Chambers. Maybe behind this barricade the Illusioners reside.
@JerrySkoll7 ай бұрын
i would love the see a pillage/illager or illusioner as a boss in a fortress in the end dimension
@RoyGuerrero19047 ай бұрын
Iceologer and illusinor are in the same situation
@SuperMAZ0077 ай бұрын
I think the deal with the illusioner is that it's been hold back for the main minecraft game. Not so much to do buggy behavior, but it dose not fit with any of the current update themes. True they could have added it in village and pillage update. However I think maybe it is also a placeholder for something else?
@danese16367 ай бұрын
The mods that add these into the games mostly just add their ability to spawn and do not modify their attach behavior, abilities, etc. Fighting them is quite difficult, not because of uniqueness, but because of the way their abilities work. I'd love for them to be added, but they currently are quite broken (especially in their duplication ability). The main mob turns invisible, while they spawn a set of duplicated... This makes them hard to actually hit. A simple fix would be to have one of the illusions be the actual mob.
@frank-yp9br7 ай бұрын
They should add these to the trail chambers or not or something
@pythronex7 ай бұрын
Love that they were added to the RPG SMP's Dungeons, it really adds a challenge because they are stupidly annoying to kill.
@DrPiglin7 ай бұрын
they should of just added it in village and pillage
@kamilvtf7 ай бұрын
I remember playing in one mod build where this illusionaire could spawn in one of the structures. I had iron and leather armor, but it wasn't too hard to kill him
@JurassicJonathanStudios7 ай бұрын
I think there might be a slight chance mojang might have an update on the illagers and they might ad illusiner. And yesterday I was looking at the video with all the Minecraft mobs and in the comments there is sooo much things about the illusioner
@surge12297 ай бұрын
I wish mojang would have kept the sinkholes as they honestly are just so cool to look at
@Kasnickijakub7 ай бұрын
I would love to see the illusioner readded
@SJrad7 ай бұрын
experimental combat snapshots and bundles really need attention too
@WardenIsAngry7 ай бұрын
The illusioner should instead of casting buggy illusions summon in 4 sentient minions that need to be killed before the illusion becomes vulnerable.
@norso7 ай бұрын
I was 9 when the illusioners were first added to the game.. im now 16. I remember wishing these were added to the actual base game (as at the time I played on xbox 360 not java) and im shocked that it still hasnt happened.
@nath.3507 ай бұрын
I'd really like it that the illusioner spawns in woodland mansions and just like the guardians are "bosses", i'd also like that it takes around 16 hits with a diamond sword to make it harder
@mc_lecraft807 ай бұрын
Maybe you could make the other illusions have a Hitbox, so that he just clones weaker versions of him so that they don’t glitch through the block but they just don’t have that good attacks so it’s just like a boss that spawns mini versions
@Ninja_Camper7 ай бұрын
The problem in my opinion is instead of you need to aim at some particle cloud, it would be correct if one of the images was the real one like any other game does with that type of mechanic (I already played a bunch of modpacks that adds him and is kinda annoying some times even more the blinding move)
@wall-e82575 ай бұрын
I see something that might be good to us players, if Mojang makes the Illusioner friendly to us players, only to us players, maybe he could help us like for protection, to find them in the woodland mansion cells and when freed will need a little bundle and he'll collect the other illager's items, loot the chests and protect you from the illagers, zombies and other hostile mobs. If Mojang makes this, itll be cool since us fighting them would be pure hell, and plus, they look kinda cool and yeah, why not? However itll kinda ruin the vibe is you dont need to fight them but if they are usefull in finding outposts and mansions, loot chests and overall protect and help you fight the dragon in the end, it might be better in that form rather than to be a foe. Thats my idea. Hopefully Mojang thinks of this and will make him friendly instead of hostile to us players.
@villagerlama7 ай бұрын
3:42 the iron golem did get his spawn egg a few months ago
@WhatsPeaceBro23 күн бұрын
Moral of the story: As long as the illusioner is still a command only mob, it is guaranteed for another major Illager updaye
@ZeKermet7 ай бұрын
Its always been in the game. Just in the form of herobrine 👀
@jyngreen22507 ай бұрын
"We've been trying to add it for a while but we hadn't the technical capabilities originally" Ah yes, a multi-billion dollar worth company that definitely isn't lazy.
@thewintersgem73417 ай бұрын
its a cool mob, played it in a few mods like RLCraft fun to play around with
@Uninspired.Creations7 ай бұрын
1.21 would be the perfect time to add the iceologer and illusioner
@ran6317 ай бұрын
I dont understand the issues with the clones clipping through blocks, it indicates they are clones and doesnt seem buggy to me, i thought that was intended. And i also dont believe in those technical capabilites. To make the illusioner clones inside of it invisible just give them invisibilty until they are half a block away from the actual illusioner, and other than that, add emeralds to its loot table and make it spawn in raids.
@bluebery41307 ай бұрын
He was mentioned in a mojang short on a youtube short , it's not forgotten
@bobcheesemin7 ай бұрын
the illusioner could probably ruin some raid farms
@ryleegee11697 ай бұрын
i was playin a world with my friend with some vanilla+ mods and one of them added the illusionar to raids
@inklazer34477 ай бұрын
FINALLY YOU CAN SUMMON IT AGAIN (last time i tried you couldn't get them)
@shrobbyy7 ай бұрын
Imagine a Villains Update that adds new bosses and especially Piglin and Illager mobs
@Dabadabadooda7 ай бұрын
I honestly think, with some adjustments, Illusioners could be a cool boss mob.