*Watch even BETTER 'Outlaws' videos here!* ►Ubisoft AI is COMEDY GOLD! kzbin.info/www/bejne/qHa3oaClhdmNqZY ►The STEALTH System in 'Star Wars: Outlaws' is a JOKE! kzbin.info/www/bejne/oF6tZnRsa95lhJo ►A LEGO Game Puts 'Star Wars: Outlaws' to SHAME! kzbin.info/www/bejne/jai6kJyOrdd4b68 ►Star Wars Outlaws: A $70 Quadruple-A Ubisoft Experience kzbin.info/www/bejne/rZuohmSoqdh5nKc
@VitaliyMilonovАй бұрын
The dialogue in RDR is so well well written. Completely immerses you into the story and the characters.
@CinematicSeriesGamingАй бұрын
For real. RDR1 feels like a movie. It's such a shame it only got a lazy PC port instead of a remake in RDR2 engine.
@VitaliyMilonovАй бұрын
@CinematicSeriesGaming We should thank God it was only a port and not a modern "re"make. A remake would have somehow felt lazier than a simple port.
@friendlyaaron9021Ай бұрын
RDR1 does not need a remake. It's perfect the way it is. Completely different direction and feel to RDR2. @@CinematicSeriesGaming Sure, it has aged in a lot of ways, but it's still a masterpiece. The time, budget and development teams required for a remake will be better used if they work on a new game instead of more remakes flooding the market.
@CinematicSeriesGamingАй бұрын
@friendlyaaron9021 I disagree. I think Rockstar should have REMADE RDR1 in RDR2 engine. I think releasing a mere PC port is the biggest gaming blunder of the decade. For 3 reasons: 1. It would be relatively easy and not that expensive, considering the fact that most of the needed assets already exist in RDR2. They already remade New Austin (so half of the original map), they have playable John, and all the gameplay mechanics like horse riding, shooting, hunting, skinning animals, bounty hunting etc. All they needed to do was remake Mexico (a literal desert with a few small towns so hardly a big challenge), redo the cutscenes (similar to how TLOU Remake did it), script the missions, Remake Undead Nightmare, add a few missing mini games and that's it! 2. RDR1 Remake would be so much better than the original. A modern-looking RDR2-style game that has all of the graphical and gameplay improvements of RDR2 but keeps the story and atmosphere of the original. A remake would also be a great opportunity to add a few extra missions, familiar NPCs from RDR2 and new lines of dialogue that reference the prequel. 3. Remade content could be repurposed for Red Dead Online. Abandoning that game was a huge mistake and a classic example of wasted potential. If Rockstar remade RDR1, they could kill 2 birds with one stone and use the content to revive the corpse of Red Dead Online. We could get a huge Mexico DLC with new outfits, weapons, clothing, horses and missions. And more importantly, Rockstar could add Undead Nightmare mode to Red Dead Online - a brand-new type of free roam experience that transforms the entire map into post-apocalyptic frontier filled with hordes of zombies and dotted by safe zones with survivors. Just imagine the potential for a second. Imagine the creative new outfits, weapons, gadgets, horses and activities. Killing hordes of zombies with friends would be peak gaming! This was such a missed opportunity, honestly. I think Rockstar could have easily afforded to create a dedicated team who would work on RDR1 Remake in the background while the main team works on GTA 6. They wouldn't even need to hurry. It could take 2, 3 or even 4 years, but in the end, they'd have an amazing game that would stay relevant for the next decade, and they could earn another bazillion dollars from Red Dead Online microtransactions selling crazy new items.
@justinportillo3996Ай бұрын
@@CinematicSeriesGamingwhile it would be cool to remake the game, I personally wouldn’t want to cause considering how they downgraded the physic engine from gta 4 and rdr1 to what it is now in gta 5 and rdr2. It would sorta lose its charm and ik for a fact that rockstar wouldn’t bring back that old physic engine if they decide to remake the game again
@aced4funАй бұрын
“I got one of them idiots who give marshals a bad name.” John’s dialogue never misses, just like his aim
@thinksetsoup5790Ай бұрын
But Bethesda though… they have storm trooper aim. After sony falls so will bethesda tg. Wish obsidian still had rights to fallout though.
@friendly_sniperАй бұрын
@@thinksetsoup5790 No no no fallout would actually be fun and that cant happen ya see?
@OneDumbOrangeCatАй бұрын
@@thinksetsoup5790 Bethesda will be fine, they're owned by MS, not Sony.
@milotheoperatorАй бұрын
@@thinksetsoup5790What is this delusional random ahh take
@Nate-bn5kkАй бұрын
John always had the slickest comments out of all the protagonists of the rdr franchise. One of my favorites: “When a man with a sing-song voice tells me to fuck off it always concerns me, boyo.”
@JohnSeptGrains21 күн бұрын
Notice how John is the 2nd to reach for his gun but still draws first? Love that detail.
@Johnnysmithy2421 күн бұрын
Experience
@yuxbuy18 күн бұрын
And only uses one hand
@YH-zl3dd18 күн бұрын
reminds me of arthur in the last mission also when he draw his weapon
@danielserrano92917 күн бұрын
All in the reflex.
@Uncleharkinian17 күн бұрын
@@JohnSeptGrains what’s really interesting is that johns dead eye is tracked with a heart beat, but Arthur’s is tracked with a clock tick, I feel like this implys that Arthur, is trained practiced, to be as good as he is! and john is talented, it comes from within! This goes deeper, Arthur can read and write and is good at sketching and can swim, and john can barely, read and write, he’s terrible at drawing and he can’t swim. Arthur was refined and educated, john is just in tune with his senses, the world around him
@LmpyАй бұрын
Outlaws: *Holds controller tightly, "Hurry up and give me the quest already" RDR: *Sets controller down and watches with interest
@icespirit782924 күн бұрын
Bethesda is infested with the same sickness
@mindforgecollective24 күн бұрын
Exactly. 😊😊
@mgw537724 күн бұрын
@@icespirit7829 yeah Elder scrolls 6 is gonna be straight ass
@SpartanChick31624 күн бұрын
Only problem when you set the controller down. The game is good at seamlessly giving you control of the characters when the scene ends. Lol. I did this several times. I'd know. Worse in RD2 xD
@aioli12122 күн бұрын
As someone making their way through Borderlands 3 right now, this is very relatable. Accepting a side quest always means zoning out and doing parkour while a character you don't care about speaks for 5 straight minutes before finally telling you where the next waypoint is...
@TheRenegadePlayerАй бұрын
Kay: I'm a pretty good shot, you know. John: I think there are some school children down the way you could go and frighten.
@CinematicSeriesGamingАй бұрын
@@TheRenegadePlayer haha... brilliant 👏
@alexandrel6344Ай бұрын
I think Robert Wiethoff runs back on that quote now with the politically correct time. I think it used to be school girls.
@nessuno8431Ай бұрын
@@alexandrel6344 Nah...It was "children" back then too. kzbin.info/www/bejne/h6KUdmyngtiAh5osi=MOqtuchtXFOkY48k&t=2726
@shadowking773Ай бұрын
rdr 1 dialogues are absolutely hilarious, specially with the accent
@weaslemin7728Ай бұрын
Oh hardee fuckin har
@wjzav197117 күн бұрын
Notice how when the Marshal speaks, you can hear that the voice actor has something in his mouth to simulate the cigar being there with the character. And at around 4:20, he takes it out and the voice actor equally becomes clearer when he speaks. Its small details like that that make a difference.
@icantthinkausername113615 күн бұрын
Same in rdr2. There are some cutscenes were Arthur talks with a cigarette in his mouth and he sounds exactly how people sound when they smoke
@mrmawster978614 күн бұрын
They don't just "voice act" they act!
@wjzav197114 күн бұрын
@@mrmawster9786 Oh, was the scene done with motion capture?
@badonkadonkcoochiecrunch667510 күн бұрын
@@wjzav1971 yup, rdr & rdr2 were acted using mo-cap, with voice acting being like 20% iirc (roger clark said this iirc during a panel interview)
@mynamejeff84019 күн бұрын
@@wjzav1971 bruh, all of it is motion capture.
@bennycaustic5102Ай бұрын
Red Dead feels like you've gone through a time machine and are watching an interaction between real people that actually happened. Outlaws feels like a modern Ubisoft game.
@Emil_StoltzАй бұрын
I mean, it literally is a modern ubisoft game bcs it was made by ubisoft
@bennycaustic5102Ай бұрын
@@Emil_Stoltz good job genius. Nice self like as well.
@Emil_StoltzАй бұрын
@bennycaustic5102 It's not a self like but go off, ig?
@Emil_StoltzАй бұрын
@@bennycaustic5102 I thought you liked it💀🤣
@samzonyАй бұрын
Are you one of them nerds?@@Emil_Stoltz
@RaceofmenАй бұрын
"I got one of them Rockstar boys!" "And I got one of them Corporate Executives who give video games a bad name."
@GabrielVanWolfenstein27 күн бұрын
@@Raceofmen 👑
@Danilljune27 күн бұрын
👏🏻😅
@_Peremalfait27 күн бұрын
Good one
@denessy544627 күн бұрын
YOU GIVE GAMES... A BAD NAME
@Pokomonsss26 күн бұрын
Ain’t that the truth. They come waddling in with their fat stacks of cash, then pile-drive their own investment right into a volcano.
@MsRafaelRGO25 күн бұрын
The camera cuts alone, make RDR a much better experience, it's not even a joke, the Outlaws game looks like it was put together as a high school project, while RDR looks like....Professional Cinema.
@Dzifii17 күн бұрын
you mean absolute cinema?
@kevroeques63011 күн бұрын
@@MsRafaelRGO Outlaws is written by people who don’t know what normal people sound like because they don’t interact with any normal people. Likewise they probably think your average sanitized streaming service budget series offers the pinnacle of cinematic artistry and is aping half of their camera work and character isms straight from that playbook.
@comradeofchrist5 күн бұрын
@@kevroeques630 just look at the developers
@Giro-u2c4 күн бұрын
outlaws is a big open world game, rdr1 as well but still VERY linear and much less missions, all being the main story other than a few smaller side missions. They still could have improved it a bit but thats about it. Same with npcs having less quality in their mouth movement because there are so many npcs and dialogue.
@deathpuicmetal3 күн бұрын
Neither of the Red Dead Redemption games has anything to envy the greatest action films and series. The art direction, the scenarios, the dialogues... absolutely everything is done to immerse the player and make him or her become attached to the main character and his objective. I'm not at all familiar with the Outlaws game, but this scene and this dialogue don't strike me as interesting. It doesn't feel as natural as this scene from Red Dead (and there are so many memorable scenes and dialogues throughout the RDR games). I don't know if many games hold a candle to RDR 1 and 2 in terms of character writing and dialogue.
@chevonnehahaАй бұрын
the star wars cutscene felt so longer than the rdr one that i didn't notice that it was longer
@LukeS17_BD-1Ай бұрын
Same
@GhaiFijАй бұрын
Ngl I didn't realize rdr cutscenes were this long while playing them, really good cutscenes indeed
@Bithe_GetАй бұрын
One entertains more lol
@archpenn7842Ай бұрын
@@Bithe_Get makes this that more sadder, the camera angles, the panning, the dialogue. Fuck man, cutscenes like that used to be the norm
@Ronuk1996Ай бұрын
It's crazy for outlaws the cutscene was a minute long and felt like 30 minutes. Goes to show how drawn out something can feel when it's done badly.
@rogue29 күн бұрын
No joke, I was shocked when the video ended - I had found myself desperate to skip through the first cutscene (which I did eventually) to see that the Red Dead one was 3x as long. A couple seconds and I got so sucked into what was happening with Marston I forgot why I was watching this video XD
@gameerg515827 күн бұрын
@@rogue same bro
@samcumby27 күн бұрын
100% exactly what happened to me
@HitTheman4727 күн бұрын
Same 😂 I was ready to see the rest of the gameplay
@godyplayzyt25327 күн бұрын
its got the acting of a great movie and you get to play. its amazing how they do it
@zebatov27 күн бұрын
He’s one of the best characters ever created. It would be great if they did a CG animated series with him to expand on this universe and work it in with the games.
@12ozmouse9922 күн бұрын
“Ooga booga dooga buk-chuck.”. There you go. That’s the dialogue for every alien creature in Star Wars for the last 15 years.
@Fetidaf20 күн бұрын
*50 years. They’ve always been like that
@reidparker184811 күн бұрын
Bul chuck
@arandompasserby79408 күн бұрын
GA DO MO DEE PO BA DA GA, MUUCHA MO BEEKO BA GAH BO
@mr.majkenocs3 күн бұрын
@@12ozmouse99 That's exactly what Glup Shitto said!
@SneedFeedAndSeed2 күн бұрын
Mucha Shaka Paka
@RedshirtAfficionadoАй бұрын
The dialogue in the RDR clip feels a lot more character driven. In outlaws it feels like the developers speaking through the characters just to get you from point a to point b. You can see little moments of character but honestly they just feel like robots.
@CinematicSeriesGamingАй бұрын
@RedshirtAfficionado that's the thing a lot of modern games struggle with. Good writing feels natural and uses every opportunity to focus on characters - their personality, their motives, their quirks. Bad writing is often minimalistic and sterile - it dumps the exposition as quickly as possible and moves on. This is one of the reasons why 'Outlaws' is boring and forgettable. There are practically no interesting character interactions, conflicts or scenes that flesh out anyone's personality. In 'Outlaws', every cutscene and dialogue feels like the first draft containing only the most basic surface-level information. For example, in this particular cutscene, Kay wants the sheriff to teach her some gunslinging skills. The sheriff says she's busy because a gang is coming to town. Kay boasts about her skills and immediately offers help, despite not knowing anything, as if fighting a cartel was a routine cake walk. And the sheriff immediately changes her mind. The whole exchange feels like a pointless filler between Kay meeting the sheriff and learning new tricks. In RDR1, a similar scene feels much more natural and believable. There is clever dialogue, a momentary conflict, a confrontational exchange, and a great moment where marshall lists how many problems he has to care about in his town. Technically, a similar effect is achieved, but RDR takes the effort to make every cutscene interesting and uses it as an opportunity to flesh out the characters and the world it portrays. 'Outlaws' doesn't do that almost at all. NPCs don't talk like people. They talk like NPCs who direct you from one meaningless task to another, which makes the game boring and not engaging.
@courtneyrivera-mw2otАй бұрын
bro stop with this "muh Characrters are more better the story better Blah blah Blah" Stuffs bro it's no that deep ok?
@DeclanVHАй бұрын
@@courtneyrivera-mw2otNobody said it was deep. It’s pretty easy to understand why rdr1 is more engaging than Outlaws.
@Yeahimman32Ай бұрын
@@courtneyrivera-mw2otyou’re the one ranting here lol
@simple-commentator-not-rea7345Ай бұрын
@@CinematicSeriesGaming RDR1 expositions too if you think about it. Difference is that it feels less like exposition to the player and more a rundown of things to characters within the story who have reasons not to know these things. Marshall could have just expositioned upon being asked, but probably knowing that, the writers ensured it at least sounds more organic or adds something to the characters. In this case, this is used as an opportunity to demonstrate how many problems the Marshall has, how because of their amount he is so casual about it, and why he won't just run a charity for John, and there's also an opportunity to establish John's dislike for authority by having him acuse the Marshall of carelessness.
@alrinwegenere8904Ай бұрын
The dude in that cell is far more impressive than the main character in Outlaws, he did make me laugh after all.
*almost chokes on his sleep* -the sheriff who sleeps in cell next to nameless cell guy
@FreyarАй бұрын
I mean, you hire Jackie Welles' voice actor and that's an immediate win right?
@lukabrasi001Ай бұрын
problem is with writing a strong female lead, you cannot just write her to be strong. you need to give her a reason to be strong. a definition, a backstory. a cause. you cannot just create one and say "well, she's bad, and strong. she has no problems because she deals with them head on." no, you need a defining moment, an arc, something that breaks the monotonity and so on. these modern strong female leads are missing depth and definition and its really hurting the industry right now. not strong female leads, but overall bad writing
@Gastrobongo22 күн бұрын
The reviewers who claimed Outlaws felt like Red Dead need to have theirs heads examined.
@marcusskyfall16 күн бұрын
@@Gastrobongo They are what we call in these here parts shills.
@deathpuicmetal3 күн бұрын
Some people actually said that? What kind of crank were they smoking?
@domsanchez1482 күн бұрын
They're just lying because they're being paid to.
@ItsBuuild11 сағат бұрын
They are on some good crack becuase that's just stupid
@TheEngineerYTDSАй бұрын
In the red dead cutscene, you can read it as John testing the Marshall's to see if they're corrupt when he tells them he's from fort mercer. You learn the Marshall's are tight knit and overwhelmed with outlaw trouble. Star wars outlaws just told us the hutts were coming the same way about 4 times.
@skeletontamirАй бұрын
Yeah, it's about subtlety and depth
@CinematicSeriesGamingАй бұрын
@TheEngineerYTDS Exactly. One of the reasons why RDR cutscenes are so excellent is because the writing is clever. At this point in the story, John's aim is to capture or kill Bill Williamson. He's an outlaw, and he KNOWS that lawmen are often corrupt, so he doesn't immediately trust them. He knows that because he's currently being blackmailed by other lawmen... In a bad game written by amateurs, John would ask a dumb question like: "can I trust you, or are you on Williamson's payroll? I'm an outlaw and I don't trust lawmen". In RDR, John casually says he came from Fort Mercer because he knows he'll learn something valuable from the deputy's reaction. The deputy reaches for his gun and acts hostile, which immediately tells John that he definitely hasn't been corrupted by the gang. That's why John calls him "loyal" later in the conversation. It's a short and simple, yet clever exchange that makes for a cool standoff, but also characterizes John as an intelligent person. It's exactly the kind of subtlety and cleverness 'Outlaws' lacks.
@smokelessBBQАй бұрын
THE HUTTS ARE COMING
@yellowbirdie7182Ай бұрын
I was wondering why tf did John lie like that all of a sudden, thanks
@gamerguy6990Ай бұрын
@@yellowbirdie7182 I didn’t either, but John still gives you information about him regardless. He doesn’t like authority figures especially with how he views them as all words and no action.
@AwfulWeather5684Ай бұрын
Star Wars outlaws is filled with “wellll that just happened…” humour. And red dead 1&2 feel like real people talking about serious stuff.
@theantin9826 күн бұрын
The characters and themes of the Red Dead games always resonated with me on a deep level. It shows that the human struggle has, in many ways, not changed even in this time period.
@jimothyfakeson528826 күн бұрын
I think you're onto something. All the characters have an irritating veil of self awareness that stops them from having perspectives.
@AwfulWeather568426 күн бұрын
@@jimothyfakeson5288 exactly, characters constantly making ironic, 4th-wall-breaking jokes completely ruins the immersion. Because if the characters don’t take anything in their world seriously, why should the audience?
@danieljones384626 күн бұрын
Video games today are written by the awkward because the awkward are the only ones that take the time to learn how to make video games. Therefore a lot of dialogue comes across as lame, uninteresting, awkward. (This is just a theory)
@drinfernodds25 күн бұрын
@americandissident9062 the humor works for some characters, but the over reliance on it is basically just putting a different coat of paint and pretending they made something new.
@zacharys814125 күн бұрын
Red dead cutscene is so captivating you don’t even realize it’s 3x longer
@Real741928 күн бұрын
Another unspoken detail is the camera. In Outlaws is back to back shots whilst in rdr is way more dynamic with tons of different angles, plus the characters mostly don't remain static which gives more energy to the sceen.
@chriscorvid5027 күн бұрын
even before it switched to the red dead scene the outlaws scene just felt so stiff. there was barely any movement at all
@510DeshawnPlays27 күн бұрын
Rockstar mocap
@breakagestudios688526 күн бұрын
YES! That's the thing people are missing out on. If they worked on the cinematography, even with both of the characters being static, that would've improved the screen tenfold.
@Redlobstermarjane26 күн бұрын
Back shots 🥵
@Cross8ow24 күн бұрын
@@Real7419 mass effect had sort of static camera jumping from angle to angle but dialogue was engaging. In ubi games its just a boring filler.
@Mcribbs28Ай бұрын
The " I got me one of them Williamson boiiis " is iconic for me
@CinematicSeriesGamingАй бұрын
The entire game is iconic, but this cutscene is really good
@evildoggo1Ай бұрын
Yes sir Mr Johnson sir
@Funny_HaHa123Ай бұрын
Mine is “He’s such a good liar! He’s probably cheatin too!”
@KASLAN4Ай бұрын
You eat babys!!!
@JamushuАй бұрын
*"That dog ain't too bright, but he seems loyal."*
@firetoy46521 күн бұрын
Man, I forgot this was a comparison video. I was just watching the rdr cutscene like it's what I came for.
@junechevalier29 күн бұрын
Not just the dialogue feels natural, the delivery, the mannerism, the little acts of pouring drinks and smoking and even the one prisoner being disappointed that it didn’t turn into a shootout. Perfect
@MasDouc27 күн бұрын
@junechevalier setting the scene, the intentions and paying all of those off. Just good screenwriting.
@xIronMikex24 күн бұрын
Spot on. This needs a 📌
@Tanekoshima24 күн бұрын
There is also a case to be made for the sound mixing of the dialogue lines, as well. In Outlaws it's like you're listening to a podcast, barely any effort was made into properly putting the characters in the environment they're in. In RDR it's the opposite, you hear the distance between the characters, you hear the room they're in, the overall sound profile is much smoother and more balanced. It's the little details, dude.
@ihaveaplan.ijustneedmoney.977723 күн бұрын
There's also that small moment DURING the Marshal's response to Marston where he signals the prisoner a cheeky "hi" gesture and the prisoner just salutes. It shows how laidback/lighthearted the Marshal is willing to be as well as how respected he is by his friends and enemies. (Albeit begrudgingly) Now this is screenplay. The dialogue gets to the point and they take every opportunity to show character and not telling it.
@BEPPEJHA22 күн бұрын
dude I could hear the sound of his nose!
@FaithEditz1899Ай бұрын
Most of the lines in the rdr1 cutscene is more iconic than the entire star wars game
@CinematicSeriesGamingАй бұрын
For real
@hylianroАй бұрын
All*
@DetectivePayneАй бұрын
YOU EAT BABIES
@Novsev9069Ай бұрын
The barn scene in Spare the Rod Spoil the Bandit is far more impactful and iconic than outlaws could ever be
@chrxs6163227 күн бұрын
@@Novsev9069 I mean that part is crazy. Bill is really a crazy bastard.
@The_Big_Jay21 күн бұрын
Jesus Christ, I never realized how much they *SPIT* in that cutscene.
@slitfit2 күн бұрын
NO CAUSE ITS THE ONLY THING THAT BOTHERS ME
@LastRenegade10 сағат бұрын
I wonder if they actually had the voice actor spit into a bucket or something, because it actually sounds like he's spitting.
@MusandАй бұрын
It's so baffling, in the Star Wars Outlaws scene the characters felt like they were talking to themselves and not having a conversation with another person, but in The Red Dead Redemption scene The Sheriff and Marston feel like they are two actual human beings that exist having a conversation. They feel real unlike the characters in Star War Outlaws
@CinematicSeriesGamingАй бұрын
Recent Ubisoft games don't even use motion capture. This is why most cutscenes have these awkward RPG-style animations and the characters don't feel like real people. Old AC games used mocap and their cutscenes were much better.
@DOT107Ай бұрын
@@CinematicSeriesGaming well they did layoff their animators so that's a massive downgrade and consequences of their own action.
@Puglife225 күн бұрын
@@CinematicSeriesGaming Did they do this just to save money?
@johntheanimator4317Ай бұрын
Outlaws looks like it was A.I generated
@CinematicSeriesGamingАй бұрын
I think AI could come up with more interesting dialogue, to be honest 😆
@Bufalino-y3kАй бұрын
This is why AI cannot beat human creativity
@RodriggoАй бұрын
A.I degenerated
@courtneyrivera-mw2otАй бұрын
@@Bufalino-y3k Bro Nobody Cares about your comment
@susomovil2416Ай бұрын
@@courtneyrivera-mw2oti care and its true
@hustlerbojenkins254321 күн бұрын
The red dead section was so good, that i completely forgot about the first clip.
@fernandolima4986Ай бұрын
Ugh, I really hope Ubisoft goes in a financial crisis for these kind of games.
@Dunkphow037Ай бұрын
Lol
@mattfugate9029Ай бұрын
Lets hope so or the future of video games is dead
@sadge0Ай бұрын
judging by how many brainless idiots sill buying their games... Not gonna happen soon, maybe in 2028 or later
@deathstroketheterminator3103Ай бұрын
i think they already are
@UwU-235Ай бұрын
They are. Their stock price dropped to half this year
@sven-nc7phАй бұрын
It's funny that the dialogue in both rdr and rdr2, despite being in the wild west, they talk like real people do. Sarcastic, interrupting, fast response, and each dialogue showed a little bit of context about their circumstance. While in star wars outlaw, it feels like each character waiting for turns to talk. No one does that.
@napatt.7943Ай бұрын
Feels like a dialogue choice scene in fallout games
@draexian530Ай бұрын
I wait for my turn to talk. Feels rude, otherwise.
@_MaZTeR_Ай бұрын
I wouldn't be surprised if they tried to shoehorn the pointless light-RPG dialogue system in this game from Ubisoft's games the last 5+ years, but decided to remove it, but obviously didn't have money and time to rework the dialogue.
@Swagmaster47Ай бұрын
I kind of see the Fallout thing feels like when you talk to Daisy in Goodeighbor
@DEXXofficial6928 күн бұрын
@draexian530 facts
@User2519923 күн бұрын
1:10 ah yes buy this mediocre Game at full price and we can’t even bother to make their mouths move better than a broken down animatronic at Chuck E. Cheese
@TheRealDuckyDuckАй бұрын
this isn't a fair comparison... you're comparing red dead with literal garbage...
@uafc128 күн бұрын
They sold at the same price on release and they are both called AAA games. They put themselves in a position to be compared!
@chris-matic28 күн бұрын
I mean it's Rockstar vs. (current) Ubisoft Can't really compare them. Back in Assassin's Creed 1 and 2 days, their storytelling was great, but now?... Not so sure
@TheCanadianDreamEvergreen27 күн бұрын
Truth
@赴大家惡化不得好死時27 күн бұрын
@@chris-matic Assassin's Creed 1? Yeah right lmao, let's remember what AC 1's writing was -"Ah, Altair, welcome home brother. We received news of your deeds in Jerusalem - you pickpocketed 5 Templar informants, you eavesdropped 8 conversations, you helped protect 15 citizens, collected 52 flags, killed 150 guards, the Templar is dead, the target is dead and the people are free. But we also heard you became somewhat prideful after all this, Altair. Pride is a sin Altair, yes we are assassins and we murder people and smoke weed afterwards to celebrate and our codex is nothing is true everything is permitted but you should also follow the teachings of Christ because we are good guys and we need to be likable to the 12 year old Bobbie who will play this video game in a thousand years. Altair are you listening? You seem distan-" -"Sir the Animus is overheating because our GPU is trash, he's waking up" -"Desmond! Desmond! Can you hear me? Oh you're awake, get up and I will tell you all about how the Templars from 1000 years ago still rule today and they're still bad guys and we're the followers of the assassins who are the good guys and we're trying to save the world and your distant ancestor was one of them and also you're going to listen to the plights of my intern about how I'm a drag to be around and... Desmond, Desm-" -"Sir, he's trying to exit the game but he has to go through 4 loading screens before doing so" -"Dear God, well good luck son"
@Nib_Nob-t7x27 күн бұрын
I'ts not fair or truthful because 1. he lowered the graphics settings of starwars outlaws as low as possible. 2. hes using the pc version of red dead that just came out, not the original from 2010.
@simple-commentator-not-rea7345Ай бұрын
0:30 My God, she doesn't even look like she's actually leaning on that thing, she looks like she's pretending!
@Emil_StoltzАй бұрын
You'd think deveopers today would, you know, make the table and the things on it be present in the mocap session. Also, her jacket sleeve's clipping through the box
@182511419139208Ай бұрын
She is hovering over it the arms don't touch
@bobbyfirmansyah8580Ай бұрын
Good eyes
@GalaxyStandard77Ай бұрын
no weight
@ValeriNicolaev23 күн бұрын
Seems jeepers creepers
@wegipie8 күн бұрын
For a minute I forgot this was a comparison video and I was just happy watching a rdd cutsene.
@cvcorvusАй бұрын
always loved how rockstar seem to follow the rules of shot composition when making their cutscenes; they treat these scenes like they're making a film and thus follow all the rules of film. anybody reasonably versed in filmmaking knows what i'm talking about here. cool stuff. it's how rockstar has achieved this cinematic feel in their cutscenes that a majority of games aren't able to capture.
@RileyWritey27 күн бұрын
@cvcorvus The shot composition immerses you because it informs you how the characters are feeling and what their relationships are. There's a lot we can tell just from the framing. In Outlaws none of that is present, the shots are stiff and the camera moves at times without rhyme or reason. Red Dead understands how to pace the scene much better.
@michaelx177027 күн бұрын
My favorite cinematic in GTA is the Highjack cinematic in GTA SA, that cinematic is very well directed
@tactical_pizzas366027 күн бұрын
Filmmaking isn't rocket science, anyone can understand it EASILY by watching movies and TV shows- Which uh, isn't the case for massive studios. That's the kind of game you get when all the developers you have in Ubisoft are massive blue haired women.
@chriscorvid5027 күн бұрын
can you explain some of the details youre talking about? i know a small amount about shot composition but im interested to know more
@ex273827 күн бұрын
Yup, Naughty Dog does the same. They treat their games like cinema and are much better off for it.
@WeepingWranglerАй бұрын
Outlaws looks like it was a Blender project from a new animator, not from an official studio.
@LyllianaofMirrahАй бұрын
that because most of the devs there are juniors
@k1tlerwaffenАй бұрын
Dei hiring does that
@Leo-mj1mtАй бұрын
@@LyllianaofMirrah"DEI hires does that" comment sums up Pretty well that
@mattfugate9029Ай бұрын
Cause gamers have been letting the companies get away with BS for too long now they can just release whatever and people eat it up at E3 when it's programmed to sell which isn't bad but when it's officially released it was advertised to hell and back and hyped to no end and people believed it Thankfully though people got their money back on that end cause they realized they bought something not worth anything
@THEEGOBLINNEАй бұрын
The animation is so stiff
@Glowbox3D21 күн бұрын
I just watched the comparison of the two cutscenes. There is so much more performance capture in Red Dead Redemption. It's obvious that a lot more love went into that cutscene, and it shows.
@kloudhe233Ай бұрын
This made me realize, in outlaws you’re looking at a character being voiced by a irl voice actor, while in red dead, you’re looking at the characters themselves.
@ThexXxXxOLOxXxXx21 күн бұрын
"Immersion"
@UncleLee8720 күн бұрын
An not A
@TJ-ko3crАй бұрын
Probably my favorite Rockstar cutscene entirely. I love the little detail at 2:20 of John getting his gun out and aimed first, before the deputy even unholsters his, despite the deputy reaching first. Showing how much more experience John has compared to even a lawman, and legitimizing a lot of things he accomplishes throughout the game.
@izzatrafitАй бұрын
damn never thought this way
@odin3141Ай бұрын
"B-b-but I fought a rancor once! Remember?!!"
@yasininn7629 күн бұрын
Looks like they copied that in Rdr2, when Micah pulls on Arthur first yet Arthur has his gun pointed first, right when Arthur has just saved Abigail from the Pinkertons and revealed that Micah is the rat
@ProgrammedForDamage28 күн бұрын
He's slicker than grease. Also, his volume and tone don't really change once his gun is drawn. He's a guy that's been in that situation more times than most people had hot baths.
@timmystwin28 күн бұрын
He's also standing sideways, presenting a smaller target. John knows what he's doing.
@CurtisAlfeld25 күн бұрын
Man, a Star Wars game with Red Dead's attention to detail would be awesome!
@1chakaАй бұрын
Cutscenes used to be more than just a camera watching two characters talk.
@tenshi747829 күн бұрын
I miss when cutscenes not only made you feel truly involved in the story but also felt like you were watching a movie
@SyamDaRos-EndoManno29 күн бұрын
Games with good cutscenes direction still exist. Like there were Character A shot to Character B shot in the past, expecially in RPGs
@TheDiner5028 күн бұрын
@@SyamDaRos-EndoManno It is not about cutscene directors. It is time and skills that are lacking. You have some shareholder looking types bean counting how much savings there are to be made. AI doing work instead of actual talent etc. You can hire the best of the best people. And you will know that the best are hired when everyone working on something quits the next day/week. Because the kind of BS going on at EA/Ubisoft etc simply can not be tolerated. If you can not protest being made to do poor work? Then what good are the best of the best? Exactly. If the best people stays around being told how worthless and expensive the production is? Yea... You can not have talent and good cutscene directors in a industry of crunch and slop. You can not. It goes against the hole culture at this places. Why hire talented people if cheaper and less experienced ones keep quite and produce the bare minimum? Even in the end product took about as much money and time to make.. Bean counters are going to bean count to please shareholders.
@Raider8784Ай бұрын
Why does every "girl boss" protagonist sound like that? Literally, every single one of them has that same overconfidenly smug and snarky voice.
@CinematicSeriesGamingАй бұрын
I wouldn't say Kay sounds "overconfident". Quite the opposite, actually. She sounds insecure. She constantly stutters, and speaks like these stereotypical "awkward" characters in DisneyXD shows. Every time Kay lies or tries to boast, she sounds like a goofy comedic character who was directed to sound unconvincing.
@chrissimao14Ай бұрын
@@CinematicSeriesGaming Based on this cutscene, she is quite overconfident.
@calangoraivoso9921Ай бұрын
These female proganists from these SBI games are all the same lol
@jaygupta1477Ай бұрын
It's easy. A lot of such people, who want to act all cool and bossy (men and women both) are nothing but insecure. So they hide it by speaking in a condescending, aggressive manner
@nandoman4769Ай бұрын
Marvel writing
@wtflol365722 күн бұрын
It's wild how the RDR cutscene is 3 times longer than the Outlaw one, but the Outlaw cutscene *feels* longer than the RDR one.
@TheAnderschristianАй бұрын
I’m 100% certain I could squeeze through the bars in the RDR prison.
@andrewcrow5979Ай бұрын
Huh
@HzdyaАй бұрын
Damn you're skinny
@OthnielKenobiАй бұрын
@@andrewcrow5979 he said he could squeeze through the bars in the RDR prison
@R0ZEMARI-GS4LАй бұрын
@@OthnielKenobi Huh
@xLanzerАй бұрын
I'm so thin I wouldn't even need to "squeeze" through them. I could simply go past them, barely touching them 💀
@acidicreaver302428 күн бұрын
A really cool detail in the RDR1 scene, the VA for the Sheriff actually changes his voice when the cigar is in his mouth and out, i can just picture him poppin a lollipop or somethin in his mouth whenever he delivered lines with the cigar in lol
@nicholasprutzman991524 күн бұрын
@@acidicreaver3024 it was an actual cigar used.
@PitchforkPaul23 күн бұрын
@@nicholasprutzman9915 "hmmm, I wonder how we can make it sound like someone talking with a cigar in their mouth" "A cigar maybe?" "No! that would be preposterous! get this guy a lollipop immediately!"
@ryantalbot146521 күн бұрын
That's the difference between a good voice actor and a not so good one.
@Jaknife10121 күн бұрын
@@ryantalbot1465 voice acting and voice directing are two different things. Most voice actors can do an amazing job as long as they're directed well, and likewise...without good direction or a decent script to work with, good actors can be woefully underutilized. Rockstar has frequently excelled in this department while Ubisoft flounders a lot, especially recently.
@FlowerKnight221 күн бұрын
I love the way John speaks in RDR1
@jesustyronechrist2330Ай бұрын
Not a single "outlaw" in Outlaws feels like an outlaw. They feel like what kids might think a criminal is like. They're hardly even rude. It's like the HR was in the room with the writing team.
@Billy-bc8pk29 күн бұрын
That's because at the end of the day women scoundrels literally are not believable in any way. When Marston walks into the room he commands a presence and a sense of authority. Kay does not, and never could. The reality is that there is nothing believable about her or her being in that line of work. It creates perceptive dissonance because we all know she's not believable, but the game is constantly trying to beat you over the head to try to make it seem like she is. But no one knows anyone like that in real life, has never met anyone like that, and never will. So right from the jump, it's a character based on a fantasy that no one can relate to. Marston however is a guy that you COULD meet in real life, and some of us have met guys like that. Heck, Steve Blackman is in many ways a real life version of John Marston (except swap the gunslinging for kung-fu but he's a legitimate kick-butt bounty hunter who has a feared reputation in his neck of the woods). There are no real life women like Kay in that line of work, so believability goes right out the window.
@SyamDaRos-EndoManno29 күн бұрын
@@Billy-bc8pkI know some people as annoying as her, this should help with the immersion 😂
@the_Jimmyest_of_Jim29 күн бұрын
@@jesustyronechrist2330 I don't get when people want to make to the protagonist a good too shoes. Like in my opinion, the line between good and evil should be blurry, there's just a couple of dudes that want money. But make it clear from the players perspective that some of the other people are either in or out of the protagonist's way like other outlaws looking for the same bounty or a local law enforcement allow some of your crimes to slide. I think this is a formula to make a half decent outlaw story, just some dude looking for money. At least not whatever outlaws is💀
@БогданКаушан-к4н29 күн бұрын
@@jesustyronechrist2330 Because it’s Star Wars. The same thing was in Clone Wars
@paulbeen45927 күн бұрын
@@Billy-bc8pk Never met real life killers, con artists, spies, publicists or royalty, yet have seen tons of stories and actress and characters be believable. It's got nothing to do with "female scoundrels don't exist" (press X to doubt), it's the writing and production design that's pretty subpar. Ubisoft's cutscenes used to be good, they got greedy and cut corners on that.
@kirby7294Ай бұрын
That Outlaws scene immediately reminded me of this scene with John and the Marshall. The dialogue, voice acting, direction, and tone of this scene blows Outlaws out of the water. Both essentially accomplish the same thing, but with Outlaws, it's just a boring exposition dump. With RDR1, it shows you so much about John, the Marshall, local law enforcement, and local politics. And despite the age, RDR1 looks better too.
@realKarlFranzАй бұрын
RDR1 does literally everything better than Outlaws, but saying that the graphic of RDR1 is better is just false. Instead compare RDR2 graphics to Outlaws and your point will be actually valid Lot's of coping going on below.
@buttnakedsnake9357Ай бұрын
@@realKarlFranzRDR1 is more visually appealing
@Full_Throttle_AxolotlАй бұрын
@@realKarlFranz"It looks better" doesn't mean "the graphics are better", the art direction, the map design, the character design, the mocap, all of those are far better in RDR without it strictly having the more intensive graphics
@nicholasclermont7390Ай бұрын
@@realKarlFranz it's not the fact RDR 1 is better graphic i feel it more like about the engine itself and the way it used in the context here for RDR1 like you see the sheriff close the door or can be open and interior can be interacts with and colision and how the place feel so small for a sheriff office but yet it felt so immersive and open for just one small scene here vs SWO is more like cool she just stand on something by the desk and look the other person standing next to the desk said a lots about your engine and that there nothing much to feel about just knowing what will be your next mission....... you see how big the place look but it feel empty soulless nothing to be playing here, the inmate is just walking next to the cell and talking nonsense vs RDR 1 the inmate just say nonesense but yet they make that the main character are reacting to it instead of just switching camera angle so yeah Ubisoft game fell so downhill since like prince of persia, splinter cell, rainbow six, first Assasssin creed.
@gamerguy6990Ай бұрын
@@realKarlFranz outlaws graphically will be outdone and then called ugly later on. Red Dead Redemption though old and outdated somewhat, still holds up and looks good.
@Bentley10921 күн бұрын
Always loved the sheriffs little laugh and "Okay" at 3:32. Reveals so much about the situation with Williamson, how the sheriff views his own role in the situation, and how he initially views John and his mission, all by his inflection and tone of voice while saying a single word. Amazing performance by the voice actor.
@RedDeadRogue4 сағат бұрын
Exactly. So much is conveyed in just a few seconds. When John says what he's here to do, Johnson stops dead and looks at him inquisitively, as if to say "Are you kidding me?" only for Johnson to see the kind of man John is at just a glance and realize he is, in fact, not kidding. So then the marshal laughs because as far as he knows, John has no idea the kind of violent, brutal, merciless thug Bill Williamson is, to the point that the notion of bringing him anywhere close to justice is comical. At the same time, he politely waves to the criminal in the cell, who returns his gesture with a respectful salute. A quick, wordless interaction that says the marshal is used to dealing with low-level criminals and hoodlums who just need a night to sleep off their drunk in a cell, and who may even thank him for it afterwards. Not Bill Williamson. Finally, he simply says "Okay," but the tone and the grin on his face do all the talking. He knows that John won't walk away from what he's here to do, and that if John is here to see the Marshal, then the Marshal is expected to help him out, something he clearly doesn't relish the thought of. In his mind, he's basically just been told "I'm here to bring a man outside the law to justice, and I'd like you, a small town marshal with barely any manpower or resources, to help me." And what does the Marshal say? "Okay."
@Seemlypseudonym27 күн бұрын
Outlaws’ dialogue is functional, dressed up with some Star Wars whirly-doos - RDR has subtext - consider the fluency and diction with which John speaks - he is, to one degree or another, an educated man - a contradiction for the typical outlaw especially when compared with the Sheriff’s deputy, another contradiction of the typical lawman of the Old West - meaning John’s distrust of authority doesn’t come solely from a selfish place like most career criminals, but an intellectual and philosophical place too - this speaks to how he was raised, the values that were installed and the self-awareness he has to keep cool and even-tempered even in the face of a facetious and irksome deputy - not inborn or common to outlaws, but taught and learned - and we get all that from one dialogue scene and this was true even before RDR2 gave us so much context for how John was raised and educated by Dutch and Hosea - this is like holding a Rembrandt up against the tissue I used to wipe my ass
@psherman9320 күн бұрын
that last line made me laugh out loud. well done.
@Lakita288019 күн бұрын
@@ErwinPommel Way to tell us you know absolutely NOTHING about writing lmfao
@One.Zero.One10118 күн бұрын
This critique can also be applied to the dialogue in many Hollywood movies today. Most of their dialogue fall under these two categories: 1) Plot exposition dump and 2) Character exposition dump. I don't even consider them as characters, they're just exposition machines. Perfect example is that terrible Zack Snyder movie, that scene where they sit around the table blurting out their tragic backstory without any regard to how real humans talk.
@chloerichter191118 күн бұрын
Well articulated and I completely agree! Just a little note, you used the word facetious wrong here. Go ahead and look it up for a proper definition, but essentially it means the subject is witty and funny. I think it quite apparent this does not describe this deputy, lol.
@masterofnothing493817 күн бұрын
Not only that but a lot of subtext John draws his gun much faster and the Marshall sits in a open cell next to a criminal in a shut on, essentially saying one can commits crimes with impunity
@CinematicSeriesGamingАй бұрын
Writing, voice acting, direction, animations - 'Red Dead Redemption' from 2010 does pretty much everything better. The only aspect where 'Outlaws' is on top is graphics, but that's expected from a modern game that came out 14 YEARS LATER.
@Real_RPGgamingАй бұрын
Even gameplay is better in red dead
@CinematicSeriesGamingАй бұрын
@Real_RPGgaming I'm gonna make a great comparison of the gameplay, too 🤫 In the meantime, you can watch the comparison with LEGO Star Wars: kzbin.info/www/bejne/jqnSZGhmp8yMipIsi=aqtWz_j2NzoJENWF
@Bufalino-y3kАй бұрын
@@CinematicSeriesGaming i think the graphics also better in Red dead, the sheriff department looks so detailed even the walls and the steel bars of the jail cell looks aged in real time. Dont forget the dynamic facial expression
@simple-commentator-not-rea7345Ай бұрын
Glad I'm not the only one who's not a fan of how bony and drained the hands sometimes look in RDR1. Still a better game, though
@AvalancheGameArtАй бұрын
@@simple-commentator-not-rea7345 dude you never played gta san andreas lmao
@xRESWarriorx21 күн бұрын
“Fort Mercer? You them, one’ them Williamson boys” I hope this guy got more work after this he plays his part perfectly.
@KrljaАй бұрын
It's not just the dialogue and the characters, but listen to the environmental sounds. In RDR you can hear their clothes as they get up/walk, the boots on the wooden boards, the clock ticking in the background, the guy in the cell making sounds while John and deputy are talking, it feels as if they're really in that jail. In star wars, it feels as if you're listening to a studio recording, with stock sounds being played when something happens, like activating the hologram or moving an object that's in focus. I played RDR on switch this year, first time ever playing it. The fact that they made such a masterpiece in such a limited setting (wild west) with limited technology (as compared to today's dev resources and possibilities), really puts most of today's studios to shame.
@OthnielKenobiАй бұрын
As someone who appreciates sound, you are so right. The sounds of every little movement, the sounds of the outside wind blowing into the marshal's office, the creaky boards, it all sucks you right into the game and you feel like you're in the midst of them.
@brb199429 күн бұрын
Not to mention RDR was made by the studio that had been only making the Midnight Club games previously, and they had a lot of trouble making this game but they pulled it off.
@Billy-bc8pk29 күн бұрын
@@brb1994 Yeah... but they really needed oversight. Not commenting on the code was a HUUUUUGE flaw that took them over a decade to rectify.
@SyamDaRos-EndoManno29 күн бұрын
Little off topic, but that's why I'm glad they did a remaster instead of a remake. You could see and appreciate the efforts of the original team, without changements
@xdestron28 күн бұрын
@@SyamDaRos-EndoManno This is not a remaster, this is a re-release. Exact same game.
@WhyILoveLagАй бұрын
The RDR2 guarma standoff cutscene will stomp the whole Star Wars Outlaws's cutscenes.
@jaygupta1477Ай бұрын
One random camp interaction in RDR 2 is better than the entirety of Outlaws
@Dracula62526Ай бұрын
"And nobody knows who you are not even your goddam father" -dutch
@GuerovaTheGreatАй бұрын
@@jaygupta1477"I'm afraid" That single line coming from a man like Arthur singlehandly beats the writing of outlaws.
@DeadX2Ай бұрын
@@jaygupta1477glazing Jesus
@DeadX2Ай бұрын
@@GuerovaTheGreatew
@enviousshogunАй бұрын
It's a really bad sign that red dead had the criminal in the cell being the least of the personalities in the room, but now in star wars outlaws, the criminal is easily the most charismatic in the entire room 💀
@CinematicSeriesGamingАй бұрын
The 'goon' in 'Outlaws' just spews random 'bad guy' lines, and he's still more interesting than what Kay or Quint said 😆
@enviousshogunАй бұрын
@@CinematicSeriesGaming Ong hes literally speaking a different language and I would still rather root for him
@Lupus._.Ай бұрын
0:54 ciabatta? where, now im hungry
@andrem.3629Ай бұрын
what do you think a ciabatta is?
@spooky_mulder1815Ай бұрын
@@andrem.3629a bread...?XD
@Lupus._.Ай бұрын
@@andrem.3629 its bread. good bread
@nairocamiloАй бұрын
It's a good bread!
@FlackShadeАй бұрын
@@andrem.3629Bread, Somtimes a roll.😊
@varahn8721 күн бұрын
Zero heart and soul in the first scene.
@fishes249Ай бұрын
John tells Jonah he's from Fort Mercer to see how he'll react and see if the Marshall is crooked or not
@bigboi2724Ай бұрын
Pootis
@frogginGunt2 күн бұрын
Ahhh, I just got that. That makes sense why he calls him loyal, too
@TheRealBenny0033Ай бұрын
The fact RDR’s graphics still look good 14 years later when compared to a newly released game, is a testament to how great the first RDR is in comparison to Outlaws
@crusaderanimation696727 күн бұрын
And let's be honnest, how little progress was made hardware/graphics wise in video game industry. (To be fair it's understadable why, we're hitting limit to how much stuff we can pack into a silicon die, to point size of atom become a problem, and the increase that in past would mean doubling let's say poly count or texture resolution, now would be fraction of a procent of increase, so naturally cost of increase in quality that actually is visible is rises exponentially)
@hbsvictor27 күн бұрын
As an artist I’d say that this is due to rockstar having a much better grasp of the fundamentals of picture making (at the time at least), which has no relationship with tech. It’s about how and what you decide to draw in the textures, in the character design, in the map
@ArcticVXR127 күн бұрын
And the fact that young people think that graphics from 14 years ago were like they were on the Atari. There is a reason that many people still play games from the early 2000's
@bothgunsblazin21 күн бұрын
RDR is cinema. The voice acting, the dialogue, the camera work, all top notch. The characters are fully embodied. In Outlaws, it doesn't feel like the voice actors were even in the same room when recording their lines (and probably weren't). It doesn't feel conversational at all -- just bland dialogue with enough exposition to explain to the player what's coming next. And the minimal camera work and long, bland shots show so little appreciation for cinematography. I swear, between RDR, Max Payne 3, GTA V and RDR 2, Rockstar has given the gaming world the playbook for making immersive and cinematic pieces of art, but other studios insist on cutting corners thinking it will maximize profits. Meanwhile, Rockstar will spend 10 years on one game and make more money than the next five AAA studios combined.
@jtanic29 күн бұрын
there is so much character details in rdr, even their voices sound much more authentic, the movements look so normal.. u can feel the passion in this game
@denji56044 күн бұрын
The first scene is way too stiff in terms of dialogue and the camera work compare to rdr scene,the characters displays human trait like spitting,choking after waking up from napping,smoking,arguing with one another making the scene much more "alive" Not only that,the camera doesnt just stay in same location moving back and forth but also moves with the character movement creating this smooth cinematic enviroment,which makes the scene overall pleasant to watch
@leeli4692Ай бұрын
I'm immersed just watching RDR cutscene even though I haven't played it, compared to Star Wars outlaws. Good job Rockstar.
@Billy-bc8pk29 күн бұрын
A lot of it is because one is believable and the other isn't.
@leeli469229 күн бұрын
@Billy-bc8pk Understandable
@Luka2000_Ай бұрын
Red Dead 1 is a masterpiece, John Marston is a legendary character
@DeadX2Ай бұрын
I found you again lol
@Luka2000_Ай бұрын
@DeadX2 what other places did you find me in
@DeadX2Ай бұрын
@@Luka2000_ left 4 dead and prob some other rdr videos you dont remember me?
@Perhaps-h5kАй бұрын
I’ve recently beat RD2 and it was hands down the best story I’ve ever experienced. I’ve never been so invested in a character like Arthur Morgan before. I never played RD1, and it’s on sale on Steam. Should I buy it?
@Luka2000_Ай бұрын
@Perhaps-h5k buy it. I played it before it was on pc and it was still good
@yelsahblah327021 күн бұрын
The second scene was so much more captivating.
@amir.music2005Ай бұрын
Red Dead Redemption (1 & 2 both) are incomparable to any game. They are gems.
@bradenchesney9007Ай бұрын
The problem with Outlaws isn't even the writing. It's the dull tones and stiffness of the movement. Notice how in the RDR cut-scene, when Jonah got out of bed, he didn't just B-line it from the bed to the cell door. Rather, he sat-up, spat, stood-up, and stretched while slowly made his way to a resting position on the door frame. It's little details like this that make the scene feel so much more alive. Same with the tone of his speech. He didn't just deliver his lines. He spoke them; with all the inflections, breaths, and pauses that one would have while actually talking. That's what makes a good scene. In Outlaws, the characters just go through the motions, traveling from key-frame to key-frame without any weight or meaning.
@00xero27 күн бұрын
Stop beating around the bush. The problem with outlaws is the priority was to have a girlboss woman of colour, an effeminate non-binary lisp, and 0 white males. Everything else including dialogue, movement, depth and integrity was a distant 2nd.
@timmyp629727 күн бұрын
Because they used actual mocap and not canned, pre-defined movement sets. They say games are more expensive today then what the hell are they spending the money on?
@robertobrien106925 күн бұрын
@@timmyp6297 came here to say this. That’s the difference between motion capture and trying to make it all digitally. Outlaws is for sure disappointing but Fallen Orders cutscenes were also mocap and most of them were gorgeous.
@yorecf964125 күн бұрын
@@robertobrien1069 Fallen Order and Survivor have been the only worthwhile Star Wars games in the last 12 years that I’ve played. I heard Battlefront II (2017) eventually got good on the multiplayer side but I was honestly totally checked out by that point.
@gbamfs24 күн бұрын
Great contrast. Nicely done
@TotallyToonsTVАй бұрын
If I had a penny for every single time I saw that hands on hip with waving hand gesture in a Ubisoft game, I could buy them out myself.
@tdyck0112 күн бұрын
in my animation industry we call that the "teapot pose", a default cliche pose/gesture that we're told to avoid as much as possible. Funny to know we try to follow higher standards making preschool cartoons than a AAA gaming company, lol
@Plutophob1aАй бұрын
Rockstar gets a lot of shit for the shark cards and state of RDR2 Online, but they are easily the GOAT of story games
@brb199429 күн бұрын
They were, this was Rockstar in 2010. Shark cards and RDR2 online is Rockstar now. Like all other game companies, they are a shadow of their former selves. Not to mention that all of the creative minds behind every game from GTA 3 to RDR2 have left the company.
@Plutophob1a29 күн бұрын
@ I disagree. A point can be made for their online team but this conversation regards their main focus. The last thing they put out was RDR2, not only the best game they’ve put out but arguably one of the best games ever. Sure, it was a long time ago now but I prefer to stay optimistic. The only way we’ll know if they’ve truly lost their way is to wait for GTA6, which I have no doubt will be great
@TurboLight28 күн бұрын
@@brb1994I keep hearing this, and it's not entirely true. There are many key people since GTAIII that are still at the company. The only ones that left were Laslow Jones, Leslie Beznies and Dan Houser. Three people. They developed RDR2 without Leslie, and Rob Nelson who was the producer designer for RDR still worked on RDR2 and he is still at the company. He replaced Leslie, along with Aaron Garbut (who is also the art director, and both him and Nelson are now co-studio heads/heads of development at Rockstar North), who also worked at Rockstar since GTAIII. Both writers that worked with Dan Houser since GTAIV, still worked on VI. Micheal Unsworth, being one of them. He left in 2023, but he still has GTAVI on his LinkedIn.
@spartanj104521 күн бұрын
The animation and narration is so much better in Red Dead, especially the lipsync. Outlaw have only the today tech of lights and textures, i.e. the bare minimum these days for a triple AAA
@Lord-.-6929 күн бұрын
Outlaws feels like an awkward GTA random encounter whereas Red Dead feels like a movie scene
@Puglife225 күн бұрын
That's such an insult and unfair comparison... To all of the GTA games
@Lemmings1922 күн бұрын
Who is going to tell them who made GTA?
@Lord-.-6922 күн бұрын
@Lemmings19 Yeah, but one is good and one is not
@crazycar4015Ай бұрын
The RDR1 feels short and within 20 seconds I'm drawn in. The characters are well animated, their mouths move with what they're saying, and the dialogue is fascinating. Without John flat out asking the marshals if he can trust them, he manages to learn they are not corrupt and we actually learn something about the marshal's current position regarding local crime. The superiority of this scene lies especially in the world building. In more modern games, movies, and shows, writers sometimes refuse to detail the scale of world events occuring around the main character, what the clearly defined goals of various factions are, and what is at stake. Like in the Star Wars Outlaws scene, or even the siege of Eregion in the Rings of Power. But in RDR, the writers make sure we understand exactly what the marshals and John are facing and why John needs to help them to get Bill. Star Wars Outlaws feels like a longer cutscene, with everyone looking super stiff. It's like they're all limited to moving single limbs at a time at any moment. The mouths sorta move with the words for the most part, and the dialogue is colourless. The writers seemingly felt like not doing their job when they wrote the lines for this scene, they just open it, have a few quips, introduced the mission, and closed it out. There isn't anything clever being said or any compelling developments/revelations. Gaming is definitely in a bad place today.
@hllyenaylleth9576Ай бұрын
That is their job in the modern assembly line of gaming
@hughmungus870129 күн бұрын
This is why old Rockstar were masters of their craft. We'll see if they still got it next year (hopefully).
@ahmataevo27 күн бұрын
They don't all those guys are gone. Endymion just had a video about it.
@greenboots582327 күн бұрын
RDR 2 is still the most impressive looking game I've ever played. They still have it, GTA 6 single player will be amazing. I won't bother with multiplayer though.
@CaptanF0rever27 күн бұрын
I had faith in Rockstar until Houser left. He wrote/produced most of their best games. (GTA [1-5, LCS/VC/VCS/SA] RDR1&2, Bully, Max Payne 3, LA Noire, and others). Lazlow also left, which will significantly hurt GTA6 since he was heavily involved in a lot of the production of 3, VC, SA, 4, and 5. Michael Unsworth, another writer and contributor, also left in 2023.
@tetsuo3k26 күн бұрын
They don't. I've been saying it for years, Rockstar went soft a looooong time ago. All the old talent is gone. GTA6 will be sanitized, barely playable slop. GTA satirized everybody, on either side of the spectrum and on any issue. That was the whole point. They bent the knee, now their entire claim to fame, their "Rockstar" status, ought to be revoked.
@EvgeneXI26 күн бұрын
@@hughmungus8701 GTA VI will have great gameplay. And that’s all. Story and writing are going to be more akin to Outlaws than RDR2, that’s a fact.
@pescovisckАй бұрын
Considering only the fact that the SW:O felt like it took forever to finish and the RDR flew by, And the latter was actually longer really tells the whole story for me
@Deweywinkle10 күн бұрын
I always love the small detail of Marston drawing on the deputy with time to spare and still keeping his cool. Classic show-don't-tell.
@Solms8628 күн бұрын
the star wars one felt so long you just wanted it to end, red dead completely pulls you in and you forget its a way longer scene
@BestowalPants90Ай бұрын
You can see more emotion in the rdr scene
@ViperGTS737Күн бұрын
Strong independent woman #1 talking to strong independent #2 in cringe cutscenes vs adults talking in a realistic and witty dialogue
@ComradeUraniumАй бұрын
2:34 always makes me laugh when marshall Johnson walks into his office and spits on the floor
@edgarbanuelos6472Ай бұрын
Having played RDzr2, Marshall Johnson seems even more badass now. John clearly has a problem with authority but sees that the Marshall is an honest man who just wants to make sure the town doesn't burn itself to the ground.
@cycopl14 күн бұрын
The older you get the more you realize that being "newer" never means being "better" and comparing SW:Outlaws to RDR is like comparing a modern trash Marvel movie to a cinematic classic. Part of the reason Rockstar never misses is that they treat every game like it's their next masterpiece and they put everything they have into its creation. Ubisoft is simply a machine that churns out video games.
@conorjohn49029 күн бұрын
The Star Wars scene starts off visually interesting: with the jailbars getting lit up by the large opening door behind the camera. And then the camera backs up, and the rest of it is shot like Three's Company. But at least Ubisoft bothered to animate 20% of the protagonist's hair.
@fredphilips532023 күн бұрын
@@conorjohn490 Don't you dare compare Outlaws to Three's Company...that sitcom is peak entertainment compared to Outlaws.
@Kevbo2040Ай бұрын
God damn, Leigh Johnson was so badass. Genuinely my favourite character in RDR1, and that's saying a lot. His voice actor was at least as good as John and Dutch's both were and he was written so damned well as the jaded, put-upon Marshall who was just trying to do his job. Fantastic character with excellent execution.
@onutrof115719 күн бұрын
The dialogue in RDR is so good, I almost forgot this video includes Star Wars Outlaws in it xD
@Jayjeez-qw1by27 күн бұрын
Outlaws scene: "JUST END ALREADY" RDR scene: *puts controller down 🍿*
@MrMojoRisin971Ай бұрын
Can believe she was nominated for best actor. Wiethoff did a better job as a construction worker. He should've gotten nominated for Marston.
@theGENERALlee009 күн бұрын
So on first watch The outlaws cutscene seemed to only serve functional purpose but had no subtext what so ever and also felt very long because it was basically saying the same thing of the Huts coming in a very drawn out way Where as in the Red Dead redemption cutscene you can see John testing them to see if they're either corrupt or incompetent and each character has their own bit of flavor and personality as well as motivations witch are realistic so much so that it was a joy to watch the cutscene so you just put the controller down whereas in outlaws you just skip so you can get past the cutscene like he was an obstacle to overcome
@shawtknight29 күн бұрын
The voice acting in Outlaws is HORRIBLE, how these people not only get jobs but have the people making the game say "yeah that sounds good" is beyond me.
@V-95K27 күн бұрын
That’s what you get when you let DEIB activists develop the game… 🤷🏼♂️ and let DEIB activists hire people for the company…
@pigozz26 күн бұрын
Fkin diversity hires thats all
@thecrazyjoe25023 күн бұрын
Because most of these people are incompetent. They're either juniors hired to cut cost (exemple half of the devs working on AC shadows are juniors), either hired for politic reasons instead of pure competences, coat all this with a bunch of toxic positivity and voila.
@dashborderlessАй бұрын
I'd take the entire PS3/Xbox 360 library over whatever the heck that was anyday
@DontStealMyNoEffortNameАй бұрын
There is plenty of good games for newer gen just hidden by the rubbish plastered everywhere
@Billy-bc8pk29 күн бұрын
@@DontStealMyNoEffortName What newer gen exclusives aren't rubbish? (legimately asking here because I do not know of any)
@DontStealMyNoEffortName28 күн бұрын
@Billy-bc8pk Ghost of Tsushima, Red Dead Redemption 2, Assassin's Creed Unity (it's nowhere near as buggy as launch), Cyberpunk 2077 (They fixed most bugs and added a good dlc), Uncharted 4, Dying Light, Dead Island 2, Dying Light 2, Kingdom Come Deliverance, Doom 2016, and Doom Enternal are all good games in my opinion
@NERO_MYBAND25 күн бұрын
@@DontStealMyNoEffortName And most the games you’ve listed was released 4+ years ago, nowadays the slop is everywhere in Triple A gaming, at least Japanese studios are doing something right.
@DontStealMyNoEffortName25 күн бұрын
@NERO_MYBAND Still recent enough to be on the newest gen consoles, it's not like the early 2000s where good games could be released every year or 2 by the same company. Ubisoft is pumping out games way too quickly now, as is Activision
@undead_corsair5 күн бұрын
Back when playing as an outlaw actually meant a character that felt like an outlaw. In the case of ubisoft's latest mess it's cocky "tough" girl protagonist #99. Kay couldn't intimidate a chicken fr.
@eliteman3250Ай бұрын
In RDR, you can see the cutscene focusing more on character expressions Hollywood level. In outlaws, the camera is far away because the expressions are poor quality.
@amruzaky4939Ай бұрын
The camera panning, framing, and symbolism is what makes RDR cutscenes engaging. The dialogue are filled with subtle hints. This is taken straight out cinemas. Which is funny considering newer Hollywood somehow steadily forgetting about this 'lost technique'😅.
1:15 My only complaint in the dialogue, Instead of what he said, he should’ve said “Really now? I guess we been saved, lets go get them” What he said sounded like he didn’t care about the Rancor comment, AKA behemoths who can crush hundreds of soldiers with their hands, And an apex predator in some regions like Tattoine.
@CinematicSeriesGamingАй бұрын
The sheriff is a lady 😭
@SmurffNationn17 күн бұрын
@@CinematicSeriesGaming the sheriff sounds like a very fabulous man who chain smokes cigarettes lol
@Donkusdelux27 күн бұрын
why do the mouths move more realistically in red dead then a game 14 years newer
@thientuongnguyen256427 күн бұрын
Even Borderlands' NPCs have more convincing voice lines, and they didn't do lip sync in 2009.
@tdyck0112 күн бұрын
red dead is properly animated, star wars lip sync is most likely auto generated.
@orivilletycoon143710 күн бұрын
What a difference it makes having a team that actually cares about the project they're working on!
@bbb462cidАй бұрын
I remember when Star Wars didn't simultaneously hate its audience AND treat them like idiots
@Astartes-696928 күн бұрын
Also Red Dead Redemption, despite it being a game, is shot like an actual film, using multiple shots and not the same uninteresting and boring af shots like SW Outlaws uses. Also the dialogue in RDR feels real, like an actual Conversation, with pauses and inflections. Outlaws just feels like artificial dialogue.
@Zhen_MH9 күн бұрын
0:15 I needed to check my resolution, because this game blurry AF! WHAT IS THIS?