My time is in! Can you beat it? What do you think to my time? :) Let me know below!
@Devlogzero2 ай бұрын
Lol I watched this... I liked this... I don't know why 😆
@D3kryption2 ай бұрын
Thank you! Are you willing to take up the challenge :P
@Devlogzero2 ай бұрын
Yeah my time is 4h21 min. I think I have some room for improvement 😂
@aqlanimations48222 ай бұрын
I have a question on the newer Narrative updates of the plugin. Will you do an slower lol, version of updating it? I haven't updated past Narrative 3.4 or something around their. I don't even know how to begin using your events for Dialogue timed Events, and Timer widget in the newer version which really made me halt the switch. Your new way of interact with the Dialogue player is new?
@D3kryption2 ай бұрын
Hey! I do have a video for upgrading to 3.5 kzbin.info/www/bejne/hoPMY5eeeJWggcU But the UI is very different :D For the timers, timed dialogue events, changing the UI is mostly different but to be honest, I'd actually do it different now. Instead of writing to the Narrative UI, I'd now just write to my own UI. That way updating Narrative won't keep removing the timer :D but the times code should be the same :) interacting with the dialogue player is still the same :D The only changes are the UI layout and common UI :)
@aqlanimations48222 ай бұрын
@@D3kryption Oh okay I did miss that one lol. I do have another question Which one do you use, I may just keep the older one for now, I don't know if it's worth jumping ship to me. I like the Dialogue part, and don't care about the Common UI as of this game. It does look slicker, does Narrative make the character glow the Yellow outlined color while in dialogue?
@patrykleveldesign2 ай бұрын
the dialogue plugins you showed, do you make them yourself? link to the store??
@D3kryption2 ай бұрын
Maybe one day! Its the Narrative plugins by Reubs. I've added a link into the desc :)
@leonardomadera29095 күн бұрын
Hey man, currently implementing a Compendium based on the Narrative Inventory, but I want an item blueprint of my own. When using Object References for a Narrative Item variable, the default value asks for a class reference, and since my own items arent being instanced aswell, I want to do the same. How do I do that?
@D3kryption5 күн бұрын
Hey, you can't easily change NarrativeInventory to use other item classes without modifying the C++. You can create custom NarrativeItems with variables to hold your data. If you have an object reference, you can use GetClass then allow it to alter the quantity you add :)