Speedrunning Narrative Framework Setup in Unreal Engine 5 | Quick Install Guide for Game Devs

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D3kryption

D3kryption

Күн бұрын

Пікірлер: 11
@D3kryption
@D3kryption 2 ай бұрын
My time is in! Can you beat it? What do you think to my time? :) Let me know below!
@Devlogzero
@Devlogzero 2 ай бұрын
Lol I watched this... I liked this... I don't know why 😆
@D3kryption
@D3kryption 2 ай бұрын
Thank you! Are you willing to take up the challenge :P
@Devlogzero
@Devlogzero 2 ай бұрын
Yeah my time is 4h21 min. I think I have some room for improvement 😂
@aqlanimations4822
@aqlanimations4822 2 ай бұрын
I have a question on the newer Narrative updates of the plugin. Will you do an slower lol, version of updating it? I haven't updated past Narrative 3.4 or something around their. I don't even know how to begin using your events for Dialogue timed Events, and Timer widget in the newer version which really made me halt the switch. Your new way of interact with the Dialogue player is new?
@D3kryption
@D3kryption 2 ай бұрын
Hey! I do have a video for upgrading to 3.5 kzbin.info/www/bejne/hoPMY5eeeJWggcU But the UI is very different :D For the timers, timed dialogue events, changing the UI is mostly different but to be honest, I'd actually do it different now. Instead of writing to the Narrative UI, I'd now just write to my own UI. That way updating Narrative won't keep removing the timer :D but the times code should be the same :) interacting with the dialogue player is still the same :D The only changes are the UI layout and common UI :)
@aqlanimations4822
@aqlanimations4822 2 ай бұрын
@@D3kryption Oh okay I did miss that one lol. I do have another question Which one do you use, I may just keep the older one for now, I don't know if it's worth jumping ship to me. I like the Dialogue part, and don't care about the Common UI as of this game. It does look slicker, does Narrative make the character glow the Yellow outlined color while in dialogue?
@patrykleveldesign
@patrykleveldesign 2 ай бұрын
the dialogue plugins you showed, do you make them yourself? link to the store??
@D3kryption
@D3kryption 2 ай бұрын
Maybe one day! Its the Narrative plugins by Reubs. I've added a link into the desc :)
@leonardomadera2909
@leonardomadera2909 5 күн бұрын
Hey man, currently implementing a Compendium based on the Narrative Inventory, but I want an item blueprint of my own. When using Object References for a Narrative Item variable, the default value asks for a class reference, and since my own items arent being instanced aswell, I want to do the same. How do I do that?
@D3kryption
@D3kryption 5 күн бұрын
Hey, you can't easily change NarrativeInventory to use other item classes without modifying the C++. You can create custom NarrativeItems with variables to hold your data. If you have an object reference, you can use GetClass then allow it to alter the quantity you add :)
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