Did they seriously turn tower defense into an e-sport? Really?
@Thumbdumpandthebumpchump6 күн бұрын
Comments like this really make me think that this game's haters might just not know anything about RTSs.
@SomethingScotty6 күн бұрын
@@Thumbdumpandthebumpchump I've played plenty of RTS games. This is just two fixed spawn points automatically spawning units. From everything I've seen the macro is done automatically and it's all about the micro. To put this on the same level as StarCraft is absurd.
@Thumbdumpandthebumpchump6 күн бұрын
@SomethingScotty Not sure what you mean by "automatically" exactly.
@andrewgr14411 сағат бұрын
@@SomethingScotty The macro consists of deciding which 8 units, out of the much larger pool of total units, you want to have available for the game (the 8 available 'slots' for units restrict the kind of unit that can be put in it, so it's not as simple as choosing any 8). Then during the game, you need to decide which units to actually build, and since the game has a strong Rock/Paper/Scissors element, you can't play the game using a pre-determined build composition, you need to respond to what your opponent is building. You also need to decide if and when to build additional bases, and at this point in the nascent meta, we've seen everything from a single base for the entire game to 5 bases (the max) for the game do quite well. It's absolutely true that the macro is greatly simplified, but a game is limited to 11 minutes (10 minutes main time, 1 minute sudden death, IIRC), so *everything* is simplified. The game may not appeal to you-- I'm not sure if it appeals to me-- but I think it's just not accurate to say it has no macro game, or that the macro game is so simple that it doesn't count as an RTS. I don't know nearly enough to say if this statement is true or not, but I wouldn't be surprised if it turned out that it has just as many non-trivial, non-obvious macro decisions per minute as Starcraft does.