This $21 Million Dollar game is dying two months after launch

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BigfryTV

BigfryTV

Жыл бұрын

If you want to take a peak at this game, check it out on Steam here: store.steampowered.com/app/20...
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@BigfryTV
@BigfryTV Жыл бұрын
Have you heard of Dual Universe before? If not, is this something that interests you? Let me know below either way!
@Prushbinger
@Prushbinger Жыл бұрын
Haven't watched the vid yet, but from what i've heard it failed because the OG creator was basically forced to sell the game rights to some corporate money hungry dude who just ruined the whole vision for the game, made the devs release it raw and this is the result
@apocalypsepromotions7676
@apocalypsepromotions7676 Жыл бұрын
I would play this type of game, until the deva orchestrated a way to rip off their player base with pay to play
@SoSickSry
@SoSickSry Жыл бұрын
No, their PR Team screwed up, subscription model will kill this game pre birth, it will get sold and relaunch as Earth2
@skelet00n29
@skelet00n29 Жыл бұрын
I haven't heard of this game, but this game on paper sounds pretty cool.
@shaneyd1986
@shaneyd1986 Жыл бұрын
Ive played. Had a terrible experience
@Munishin
@Munishin Жыл бұрын
$21 million and I've never even heard of it. Pitiful marketing. Sad.
@MrDiggityaus
@MrDiggityaus Жыл бұрын
Well someone had heard of. $21 million isn’t unheard of by everyone. Maybe targeted marketing and you weren’t their considered market
@Munishin
@Munishin Жыл бұрын
@@MrDiggityaus I'm just being facetious.
@Lornext
@Lornext Жыл бұрын
Tbh, even if many more people had heard of this, I doubt it would ever have become anything. It seems too janky and ripoff in its world and mechanics to become anything more.
@tdotsmooth
@tdotsmooth Жыл бұрын
Same I've never heard of this game. How do you spend that much on a game and not have any marketing.🤷‍♂️
@cameronbailey9156
@cameronbailey9156 Жыл бұрын
Same
@konya8248
@konya8248 Жыл бұрын
Having a marketing team really makes a difference. I haven't heard of this game till today.
@ONEWONDERSHOW
@ONEWONDERSHOW Жыл бұрын
this and i play most of these kinds of games
@MsLiaria
@MsLiaria Жыл бұрын
Same here. Game dying two months after launch. Today is the first I've ever even heard of it.
@konya8248
@konya8248 Жыл бұрын
You know it's funny that the game is now marketed... though in a not so good way 😂 The game looks interesting tbh.
@StopTheCap2020
@StopTheCap2020 Жыл бұрын
Same 😂
@NobleNemesis
@NobleNemesis Жыл бұрын
Its a double-edged difference, though. Look at No Man Sky's marketing blunder.
@mr.nilraps
@mr.nilraps Жыл бұрын
4 months after this video and this is my first time hearing of the game. Just creating a good game isn’t enough to make it successful. People need to know it exists.
@ravenvega1370
@ravenvega1370 Жыл бұрын
I would love a well executed game like this. But all my hope in the gaming industry died a long time ago
@HandleDisliker
@HandleDisliker Жыл бұрын
Tbf marketing is expensive as heck. I've personally spent 100 hours at least trying to market my (incomplete) game, and, outside of my immediate family and friends, I think only two people know it exists...
@Ebani
@Ebani Жыл бұрын
​@@HandleDisliker Marketing is all about oportunity, 100 hours says nothing other than you suck at it.
@HandleDisliker
@HandleDisliker Жыл бұрын
@@Ebani Oh thanks man. You are too kind XD I want to see you try to be a one-man-band in both game development and marketing, at the same time. To be a good developer, you need to work on the foundation of the game design first and then graphics, but people judge a game by their graphics, so in the early stages of marketing you need "proof of concept" animations and videos, which can take quite a bit of time (animating is where a majority of my 100+ hours in marketing comes in). I'm also a cheapskate. When I feel my game is ready for the public, then I'm willing to pay $100s, if not $1000s, to spread awareness. That day is definitely not today though. My money would be well-squandered. (I'm working on a horror game. If that appeals to you, here's a shameless plug, "KnottsIntDev" on Twitter. Don't let the date of the last update scare you. I'm still working on it lol) I can sense that someone is about to give me suggestions on how to balance my time. To that I say I appreciate your concern but I'm not in the mood for that on this thread. I was just insulted after all, probably by someone who doesn't have any experience on the topic. To listen, and comply, to any scheduling idea right now would also mean time spent changing the game. Time I'd never get back. But again, I appreciate that person's concern.
@JACpotatos
@JACpotatos Жыл бұрын
​@@HandleDisliker He's right. If you've spent all this time trying to advertise and "only 2 people" know about it, then you aren't doing well at it.
@itsnoblesse
@itsnoblesse Жыл бұрын
I was insanely excited for this right up until the point they announced the pricing model, after that I promptly forgot about it until now
@AzillaKiami
@AzillaKiami Жыл бұрын
Dual universe is straight up just Space Engineers with a different name (lmfao), and space engineers is way cheaper, so thats also another reason why it didnt do well.
@redbloodcell4047
@redbloodcell4047 11 ай бұрын
@@AzillaKiami It's more like Starship EVO in terms of building and aesthetics, but you're right. There's so many similar games which can scratch the sci fi building itch without DU's awful pricing model, and they're all cheaper.
@j.conxcara381
@j.conxcara381 8 ай бұрын
me too
@m1leswilliams
@m1leswilliams 7 ай бұрын
@@AzillaKiami I love space engineers... everyone get it, mods, ship designs you can share, online offline, scripting if you want, role play, sandbox, and the new updates are going to include water, so you'll be able to make a ship, aircraft, underwater bases, space bases, space ships, rovers, and floating, flying bases....also player v environment, PVP, factions, etc etc etc... love it... Also Chat GPT can write space engineer scripts
@TobyWild
@TobyWild Жыл бұрын
Imagine being the tech guys who spend YEARS developing a back-end system to support hundreds of thousands of concurent players in one shared universe, only to max out at 700 players.
@BrightNightmares
@BrightNightmares Жыл бұрын
@@semmert Not on Steam they didn't. 792 people is their ALL TIME PEAK. Meaning thats the most that have ever been online in the game at once through steam.
@Runivis
@Runivis Жыл бұрын
Steam user count doesn't account for the non-steam launcher numbers. There's several that I play with that don't have the game on steam.
@mysterymayhem7020
@mysterymayhem7020 Жыл бұрын
The game was nothing more than a test bed for the technology and they will make money selling it now.
@pilsplease7561
@pilsplease7561 Жыл бұрын
I played it a bit but meh it wasnt very good and ran poorly
@TheKojiLinx
@TheKojiLinx Жыл бұрын
As a tech guy, I really hate it when sales and marketing over promises while spending development dollars on more marketing.
@predictorbibulous3327
@predictorbibulous3327 Жыл бұрын
This is the first I've heard of Dual Universe. Probably a sign that the marketing department dropped the ball on this one.
@infernaldaedra
@infernaldaedra Жыл бұрын
Same and I actually look for new games like this type 😂
@seenie4373
@seenie4373 Жыл бұрын
Same and would have played it i guess
@thew1ngman
@thew1ngman Жыл бұрын
I had been following for years now, however the game never really delivered on anything. I don't know why people pidgeon hole themselves into the MMO space. Had they de-scoped the game. Sold it as a survival-esque title with server tools and modding support. They could've at the very least re-couped their investments and delivered a solid experience. MMOs are a dead concept, almost no one wants to play one game for years. The average player will make on average less than 50 connections throughout their playtime and you'll never balance the game in a way to retain a large amount of people. Release a game where the players can host and tweak their own servers? Release tools so players can create their own content? You deliver a way more stable game and can monetize it through professionally made assets/content over time.
@seenie4373
@seenie4373 Жыл бұрын
@@thew1ngman well tbh i do enjoy mmos but your right its not that many ppl nowdays
@AliceSpenberg
@AliceSpenberg Жыл бұрын
heard of it years ago, but it wasnt marketed well yea
@thecocktailian2091
@thecocktailian2091 Жыл бұрын
Never heard of it, but the game concept and theory are exactly what I would love. It essentially takes 4X and add customization, building and bases. I dream of a day when a game manages to pull it off, I also dread the day, as I dont foresee ever leaving my computer again.
@99jfjf
@99jfjf Жыл бұрын
not even taking a bath or exercise bro. Take care of yourself man you don't want to die before seeing your dream game.
@hidden2137
@hidden2137 Жыл бұрын
Play the game space engineers if you haven’t heard of it before
@efxnews4776
@efxnews4776 11 ай бұрын
As someone that has 3000 hours in X4, and more 700 in Empyrion, i kinda understand the feeling...
@mrmagnamalo7864
@mrmagnamalo7864 10 ай бұрын
I recommend playing no man's sky it's super underrated because of it flopping at release but got updated over several years
@ak_swervin
@ak_swervin 9 ай бұрын
you should come play with us man!
@tropingreenhorn
@tropingreenhorn Жыл бұрын
Honestly this doesn't feel like a game it feels like a job
@zibafu
@zibafu Жыл бұрын
Exactly, I played eve online for 10 years and this seems like more of a grind than that was. 😂
@cricket6101
@cricket6101 Жыл бұрын
​@@zibafuah eve, I love and hate that game with a passion.
@Divadtube
@Divadtube 11 ай бұрын
At that is the exact reason I won't play mmos anymore, months of work for items that become useless once the next content wave or level expansion hits. Ignore you real life or suck at the game, with nothing inbetween.
@zibafu
@zibafu 11 ай бұрын
@@Divadtube I still hop on MMOs now and then, but I cease to care about being the best, makes it much more enjoyable
@Divadtube
@Divadtube 11 ай бұрын
@@zibafu Yes, I agree. Much more fun to see the sights instead of the grind, play for as long as its fun, then ditch like you would any non mmo.
@Thekakarote96
@Thekakarote96 Жыл бұрын
You should have a follow-up video on this game titled "Why having a marketing team matters", because despite the ambitions of this game, no one has ever heard of it!
@prateekkarn9277
@prateekkarn9277 Жыл бұрын
Most of the times the money gone into marketing and building hype often caused really high expectations that technology can't deliver. I heard of the game quite a while ago but I knew the technicalities of it would be extremely difficult. I.e its way ahead of its time and they won't have the hardware to be able to support everyone.
@w花b
@w花b Жыл бұрын
Yooo
@BizlaC
@BizlaC Жыл бұрын
I heard of it, and was really looking forward to it, but had no idea it was released.
@miss_rodra
@miss_rodra Жыл бұрын
I’ve played it at least when I did it was not worth the monthly payment. It’s a great game. Would log in every once in a while if I didn’t have to pay monthly
@pedroantonio5031
@pedroantonio5031 Жыл бұрын
On the point
@Peatingtune
@Peatingtune Жыл бұрын
It's really strange that this game never once appeared on my Steam store or in a discovery queue, in spite of being similar to games I play. In fact, I'd never heard of it at all until now.
@ckmodele
@ckmodele Жыл бұрын
Heartbreaking for the devs. You gotta wonder why they thought the same thing if they played video games
@theairacobra
@theairacobra Жыл бұрын
same, i literally have multiple games related to space and i've just now noticed it
@dr.garretsshow
@dr.garretsshow Жыл бұрын
To be fair the weren't going to launch on steam
@Centrioless
@Centrioless Жыл бұрын
Someone recommended this game on x3 and x4 forums, but when i found out that its gon be an mmo, i was like, "yea this game is gon flunk"
@Paul-NH
@Paul-NH Жыл бұрын
I don't know why the thought it would be smart not to release it on steam, well, they probably feared bad reviews in early stages, but rather that than nobodoy knowing about the game
@jonikapf1633
@jonikapf1633 Жыл бұрын
I played in the Alpha, and it was actually really fun to build a huge base, try and build a good looking and actually flyable ship and get into the economy to try and make money. The only Problem was that my PC was too bad to run it smoothly... The community behind it was actually really nice and some of the buildings that were showcased by big player-corporations were just insane! Really sad to see such an interesting game idea with so little of a player base left...
@bigjettgod9168
@bigjettgod9168 Жыл бұрын
I actually played it for a few months. It was reslly enjoyable for the time I played, the ship and base building was super engaging and the community aspect was pretty decent. The main problem with the game though was their focus on player driven content. There wasn't anything to do other than mine, build ships, and build basic factories. My friends and I got burnt out on it because of this. Regardless of the outcome I still look fondly back on playing it, had a ton of fun mining to get my first decent ship and warp drive when it was super expensive to do so. It's really unfortunate it didn't end up being successful as I think the foundation of the game was actually really solid, and had a fun gameplay loop of looking for ore > mining > and building. It just never really evolved past that fast enough.
@browal14
@browal14 Жыл бұрын
sounds like it would have been better off as multiplayer retail like ARK or something with some changes it could have worked
@Me-ed8po
@Me-ed8po Жыл бұрын
This is the first I’ve ever heard of it and looks like I’m not alone which is probably the biggest problem for the developers.
@rackneh
@rackneh Жыл бұрын
Yeah, the Space Engineers community would prolly go crazy over this
@Susuru12
@Susuru12 Жыл бұрын
ya i hear first time too ... looks kinda fun but that monthly payment nope i wont gonna go for it
@RPGAPlus
@RPGAPlus Жыл бұрын
Yeh same, this sounds right up my alley... unfortunately not with those numbers though. Pity.
@TricksterRad
@TricksterRad Жыл бұрын
That, and the fact that they charge almost as much as a Ubisoft+ subscription monthly to play this. Like, yeah, cool idea, but I'm not paying almost a 150 EUR a year to play a space sim MMO.
@rackneh
@rackneh Жыл бұрын
@@TricksterRad Oh lmfao what Yeah nvm
@RedBeardMortis
@RedBeardMortis Жыл бұрын
This just goes to show that having all the money and resources don't matter. If you don't have a flawless marketing team, you don't have shit.
@ariaubuchon892
@ariaubuchon892 Жыл бұрын
Flawless marketing team? More like existing marketing team
@SINfromPL
@SINfromPL Жыл бұрын
I don't think marketing can turn turd into gold. This just looks super unattractive
@TheParaxore
@TheParaxore Жыл бұрын
21 million is not that much for as ambitious as this game is. Star Citizen has made over 500 mill and is still early development if you look at the total roadmap
@SINfromPL
@SINfromPL Жыл бұрын
@@TheParaxore i have not heard a single word about this developer team ever releasing anything prior; that makes 21 million way too much for unproven team nonetheless
@TheLizardKing752
@TheLizardKing752 Жыл бұрын
2042 had great marketing... just sayin'
@lincoln43267
@lincoln43267 Жыл бұрын
the render distance and delay was a big issue for me literally crash into building as they rendered in on the slowest of vehicles then the building vehicle mechanics led to everyone just stacking components like wings on a cube in the most unappealing way. the strong point was you could make a impressive voxel static environment and the listening to the lead director tell you how awesome it was going to be even if didn't meet any of the expectations
@Darklor_WCF
@Darklor_WCF 6 ай бұрын
Get a better computer and adjust your graphics settings properly. Runs fine on my not super good laptop
@dominikrudolfettrich2556
@dominikrudolfettrich2556 Жыл бұрын
I was one of the first supporters of the game and I played in both the Alpha and Pre-Alpha. I was extremely active in the community at the time hosting and participating in various events, it was a lot of fun. Me and my guild were really hopeful for the game, but it fell short. The game is, fine I supposed, the issue is that unless you enjoy extremely complex systems and hard grind there's really not much you can do. You can't build a simple ship and fly around without hours upon hours of mining, refining, crafting, and designing. As such is lends itself to people who don't mind that, but most people just aren't that. Most people I know in the past community wanted a game that was accessible at a lower level, but still with a high ceiling. Something akin to EVE Online or Elite Dangerous, where you could get around on your own, but have massive guild wars and extremely grindy gameplay for the top tier ships and stations. But NQ really failed that entire section, it has essentially no casual gameplay to speak of.
@LoopyLucy95
@LoopyLucy95 Жыл бұрын
The announcement of the subscription model instantly killed my excitement for this game
@RSProduxx
@RSProduxx Жыл бұрын
jup, that was the point where I even dared to call the failure of the game... Based on both the subscription model and the much too ambitous plans... Guess I wasn´t wrong.
@YodaIzChaos
@YodaIzChaos Жыл бұрын
I supported the game very early on, but I haven't touched or even thought of it in years. As neat of an idea as it is, the voxel building just felt too tedious, making any sort of construction project a bigger chore than it needed to be. This is the first I've even heard of the subscription model they went with, and yeah... It's turned me from 'maybe I'd give the game another try' to 'Maybe one day Star Citizen won't be so shit.'
@path1024
@path1024 Жыл бұрын
Wait... what?! I thought people hated pay-to-win and that subscriptions were how a game showed it had integrity by not pushing an in-game store or microtransactions on people. Are you saying you prefer microtransactions to subscriptions?! Or are you saying the game makers shouldn't get paid? I'm super confused.
@YodaIzChaos
@YodaIzChaos Жыл бұрын
@@path1024 The issue is when these Kickstarter games take people's money promising them access to the game, only to add a subscription long after the fact. It's like buying a washer/dryer, but then finding out when you get it that it charges you laundromat services.
@LoopyLucy95
@LoopyLucy95 Жыл бұрын
@@YodaIzChaos Don't give them ideas 😅 BMW heated seat subscription, anyone?
@rmelzhim6033
@rmelzhim6033 Жыл бұрын
This video popped up out of nowhere on my youtube recommendations. Was instantly curious and thought this would be about space citizen, but no it's a game I've absolutely never heard about before. Incredibly that something this big could be developed, launched, and easily pass away without me ever knowing about it. Thanks for the very enlightening video!
@FireballYT
@FireballYT Жыл бұрын
You probably thought about "Star Citizen".
@lunchbox1553
@lunchbox1553 Жыл бұрын
@@FireballYT Or Space Engineers?
@FireballYT
@FireballYT Жыл бұрын
@@lunchbox1553 that's not an MMO with a (high-value) Kickstarter background.
@cagneybillingsley2165
@cagneybillingsley2165 Жыл бұрын
another cartoon mmo cash grab failed. color me surprised
@FireballYT
@FireballYT Жыл бұрын
@@cagneybillingsley2165 to be fair, they did develop the game and put a big effort into it - a mere "cash grab" looks different.
@Foxster_13
@Foxster_13 Жыл бұрын
I've never heard or even seen anything about this game. It reminds me a bit of Space Engineers, but perhaps a lot bigger and allows you to build cities. The premise sounds good, and I'm actually glad that the devs managed to pull it off and weren't actually lying. It was a shame that people seemed to lose faith about the gifts the devs promised them, but I'd honestly love to know more about this game.
@Kholaslittlespot1
@Kholaslittlespot1 Жыл бұрын
Yup. Sometimes this kind of video is just what a game needs.
@Marcraft_
@Marcraft_ Жыл бұрын
Played a few dozen hours in the game. Pros: - Ship Design (voxel, programming, etc..) - Base Design (voxel) - The universe was kinda big. Cons: - Subscription, if i want to play for an hour or so a weekend i'd have to buy a full month... - Ship design was tedious if you wanted something cool. - Nothing to do in the universe, no reputation, no missions, no pve - Insane grind, few ways to earn money. Also finding specific materials was sometimes impossible. - No ressource sink, so nobody bought any ressources and the economy was DOA. Exception, Fuel which was very expensive and sometimes hard to find. - The economy got so bad that as a new player you'd get most of your money with the daily login and not using too much fuel. - Skill system which took litteral years to complete. Like start researching, queue a few upgrades and come back to the game in a year... - Laggy To me, it feels like they were so proud of their sharding server tech that they forgot to make an actual game. How do you even start to develop an MMO without understanding how an MMO economy works is beyond me.
@reilynn7891
@reilynn7891 Жыл бұрын
I have literally never heard of this game in my life. This is a perfect example of why marketing is essential for any multiplayer game. I feel like lots of people, myself included, when they think of "marketing", get a bad taste in their mouth, but at the end of the day it really is just "making people aware of your product".
@masonstrauss674
@masonstrauss674 Жыл бұрын
whether or not marketing is good doesn't matter. products require marketing. No discussions.
@mattc9598
@mattc9598 Жыл бұрын
I miss the good ole days of finding out about a new game because of their kick ass commercial. Remember the Halo 3 commercial? Or the ones for any Playstation exclusive?
@foiled6144
@foiled6144 Жыл бұрын
you have not heard of it because it is a superscription based game
@AlkaVirus
@AlkaVirus Жыл бұрын
you don't need marketing, if a game is good it will spread like wildfire. This game is NOT good.
@mattc9598
@mattc9598 Жыл бұрын
@@AlkaVirus That can be true, yes. Look at Among Us, it was out for like 2 years before it became huge, but it also only became huge because of the marketing that was "pay streamers to play it"
@davidwilson9278
@davidwilson9278 9 ай бұрын
9 months later and I’m just learning about this now
@little_dew
@little_dew Жыл бұрын
I was immediately interested as this was the first i heard of it and after looking im sure this will be the last i hear of it. I went and found it mid video before you mentioned subscription, the second I read it was subscription based for 14$ a month i was strongly apposed to this game. now if they had a base game and an eventual pay wall (like pirates online did back in the day at like lvl 30 or something) maybe id have at least tried it.
@overdrive8876
@overdrive8876 Жыл бұрын
I remember completely disregarding the project after one of the Dev videos/announcement videos mentioning that it would be entirely subscription based. I think a lot of people felt the same.
@BoltRM
@BoltRM Жыл бұрын
Automatic deal-breaker for me, unless it's the most amazing sandbox game universe ever. I'd never know unless it has a free demo + rave reviews everywhere.
@xTheToolx
@xTheToolx Жыл бұрын
Sub fee so 2000s
@DarkDemonXR
@DarkDemonXR Жыл бұрын
@@xTheToolx On gaming? yes, by today standars? not so much, sadly we have f subs for everything it seems, more over on the movies/tvshows side XD
@Chretze
@Chretze Жыл бұрын
@@DarkDemonXR It's the people's fault for being dumb enough to fall for subscription models. Literally getting milked on a regular basis and in the end you pay WAY more than you would have in any somewhat reasonable one-time payment.
@blakegurrola
@blakegurrola Жыл бұрын
​@@Chretze I want to agree with you, but look at the most successful MMO's. They're subscription based.
@darkpatron9011
@darkpatron9011 Жыл бұрын
It is insane how i first heard about this right now. they should put some $$ into marketing... i usually catch up even on little indie titles, for a project this big its very strange that Dual Universe has completely went under my Radar. Thank you for hinting out this game bro keep up!
@BoltRM
@BoltRM Жыл бұрын
This looks cool, but I too never heard of it till now & I'm really interested in games & development.
@HighmageDerin
@HighmageDerin Жыл бұрын
Ive herd of it, then forgot it ever existed.
@Flyinpenguin117
@Flyinpenguin117 Жыл бұрын
Id heard about it, and 'Space Engineers meets Elite Dangerous' is basically my dream game. I never heard about it again until now, sad but not surprised to hear how its turning out.
@antonczerwinske5910
@antonczerwinske5910 Жыл бұрын
I played this Game for 6 months when it released. In the first weeks it was a lot of fun, because the building mechanic was awsome, way better than for example space engineer, and you could really explore and build up new things, because the "society" of players hadnt developed yet. I also played with a guild whith which we went on mining adventures on a big L core carrier for lots of s core mining ships. I think that the main problem was, that the fighting mechanics were awful and there was no reason too fight, so soon everyone had plenty ressources and the only thing to do was build. The building mechanics were great, but after the third ship and a second building the fun ran out. Still glad to have expirienced it, even if it didnt last
@onemorescout
@onemorescout Жыл бұрын
$21 million game and they only spent $21 on marketing
@lautarogomez9711
@lautarogomez9711 Жыл бұрын
Games no longer matter if you dont make them right
@dzambolea
@dzambolea Жыл бұрын
Easy money 💰💰💰😀😀😀
@lautarogomez9711
@lautarogomez9711 Жыл бұрын
@@dzambolea yeah, dirty money
@kylemilford8758
@kylemilford8758 Жыл бұрын
Games will market themselves when done right
@JustBuyTheWaywardsRealms
@JustBuyTheWaywardsRealms Жыл бұрын
@@kylemilford8758 it's not that easy it's pretty much random there is a lot of good game that never got outside the shadow (yeah i invent expression)
@Wolfentodd
@Wolfentodd Жыл бұрын
I hope this game gets a saving grace because I was actually hyped for this. Had no idea it launched and I’ve been waiting on it like a kid waiting on Christmas
@NivJake
@NivJake Жыл бұрын
There's a demo version on steam if you wanna try it out before paying the monthly subscription. I'm about to try it myself, had no idea they finally dropped it
@WuffyWufferson
@WuffyWufferson Жыл бұрын
@@NivJake I just commented in wanting a demo X3 I'll go look it up when I get home! ~~ seems promising.
@NivJake
@NivJake Жыл бұрын
@@WuffyWufferson I hope it's good!🤣
@rogerrabbito4517
@rogerrabbito4517 Жыл бұрын
lol derp
@oliverfong418
@oliverfong418 Жыл бұрын
Same!! I had no idea it has launched already!! Gonna give them my support!!
@EmilyChuu
@EmilyChuu 9 ай бұрын
I love that my only knowledge of this game is when me and some friends decided to play it for 2 days then got incredibly bored and the last I remember is forgetting to cancel my subscription so I got charged 5 bucks for like a year lmao.
@Rencol666
@Rencol666 Жыл бұрын
this video - which randomly popped up in my feed - is the first time i even heard about this game
@TubeyDudey
@TubeyDudey Жыл бұрын
I play Space Engineers. There has never been anything about this game that made me inclined to switch to it. The fails and subscriptions just made me realize my initial reaction of "meh, no thanks" was justified and accurate
@MrNote-lz7lh
@MrNote-lz7lh Жыл бұрын
Same.
@N30NR10T
@N30NR10T Жыл бұрын
It keeps getting better and better too. Space Engineers updates have only made the game much more amazing each time. It used to be fairly easy to build and create amazing things. Now... A fully functional AI Battleship with radar homing torpedos and AI bot assistance and defense. Being able to write scripts that actually work.... It's become so much more then it was.
@meestuinier4486
@meestuinier4486 Жыл бұрын
I love space engineers and it's a game I keep coming back to. I have switched to Empyrion Galactic Survival though, because I feel space engineers is a bit lacking in survival content, and I found the community in empyrion to be fantastic. Still Space Engineers provides one of the best physics and amazing physics based ship building.
@JG27Korny
@JG27Korny Жыл бұрын
Starting with is "meh, no thanks" is a very good idea. Initial scepticism is a very healthy thing.
@rajivambrose6038
@rajivambrose6038 Жыл бұрын
Space engineers with mods is beyond amazing . We have been playing full on world of warships with battleships and cruisers using water mod . Sometimes DCS with aerodynamic physics and radar guided aim 9 . Now it’s mecha vs mecha like war hammer .
@samphire
@samphire Жыл бұрын
I played this for 6 months starting in September 2020. The game was enjoyable, I'll never forget that first flight to another planet with no hud scripts and bringing the ship in to land from space. However the tech vision had fundamental issues which were glaringly obvious when you played with other people. You couldn't mine near anyone because the back end tech was all cloud based it took a long time for the data to round trip to people near you so you'd mine an area and someone else couldn't the area would be locked until the transaction took place. This instantly broke the community mining system and they eventually changed it to automated miners that you placed down which instantly changed the game and made it less fun. This was done because they couldn't afford the AWS fees for the amount of transactions taking place. They couldn't have run the numbers on what all would cost down the line or they did but they needed to cut back on the costs when money was getting tight. People would ninja hexes and sit on the resource not doing anything with it, soon every planet has its resources mapped and allocated so they totally changed the system and just took a massive dump on peoples hard work who were actually using those hexes. They started off with builders having access to everything, then they slowly put things behind walls that only mega corps could work on. This totally broke the system as those that rushed to make the high end stuff had masses of it stockpiled so anyone coming up later couldn't possibly catch up. Then they wanted to attract the PVPers who just went around trolling haulers and killing them without even taking their haul. They would make hand crafted convoluted game wide puzzles for people to solve which the PVPers always griefed which left others who hadnt spent their entire life spreadsheeting armor and gun stats not able to take part. Some of the puzzle solutions were leaked by the actual creators because people either couldn't work out their sheer randomness (like working at that some random word meant something) or they couldnt get near where they needed to go or they just didn't care because the reward for the time involved was just not worth it. Their whole ethos was "the community will make the game", they had no clue what the game loop would be, they kept chipping away at the fun parts, there were no hooks and they let the main guy go who's "vision" it was and kept saying "the community will make the game" when clearly they had no idea what that would be. No matter how fancy the graphics or the building tools, if the game isn't fun, no one will play. All in all, a $21M example on how NOT to make a game and how to scam investors and players, imo of course. Sad
@Tipsythomas
@Tipsythomas Жыл бұрын
This needs pinning, you can save a lot of people's time with info.
@moshunit96
@moshunit96 Жыл бұрын
Never even heard about it until today.
@itjustworks7386
@itjustworks7386 Жыл бұрын
Alot of people don't understand this, but there's a trend that's started where people create companies to fail, many people cannot support nor know how to run a business and when they have the opportunities to make alot of money with no legal obligation and no backlash if they fail you tend to call these professional failures, because they fail professionally by coming out with more money, people hate it but legally there's no backlash if you follow the correct procedures and alot of people have figured this out, the power of declaring bankruptcy cannot be matched if you know what you're doing, personally I can do this and make a ton of money but morally I cannot, this is what happens with 90% of kickstarters
@ReleaseMyKrakken
@ReleaseMyKrakken Жыл бұрын
Great rundown thank you
@Doomer1984
@Doomer1984 Жыл бұрын
Thanks for sharing this. Broken concept
@jonmedders3866
@jonmedders3866 Жыл бұрын
I heard about it years ago but I never got a clear answer on how they were going to moderate the creations of other players, so I just knew there were going to be a bunch of phallus shaped ships parked right next to the starting area.
@Squishrug
@Squishrug Жыл бұрын
Ive never heard but due to the fact i go bouts of playing a game in only 5-7 day intervals, a subscription model goes entirely against my drive to play a diverse group of games
@sparkieT88
@sparkieT88 Жыл бұрын
i played this game for a little while, i agree with the insane level of grinding being my biggest problem, i couldn't accomplish anything at all on my own, you could probably do things like design ship and build them if you had a large group of friends working together, but then you would lose your creative freedom to design and build stuff you wanted to.
@rocketassistedgoat1079
@rocketassistedgoat1079 Жыл бұрын
That's sad. I did kind of fear that, seeing a team of people slowly extruding latticework on a building. Yuck, no thanks. With that said, this is the kind of game I think everyone with a powerful enough PC to run it, probably should try for themselves. I don't, so can't comment: but I might be satisfied with the life of a homeless nomad, or my expensive sleeping closet that I built myself.
@Annatar3019
@Annatar3019 Жыл бұрын
Again, the main issue i keep seeing with indie games is this Massive scale of a game that tries to let you do everything but ends up just having no focus whatsoever.
@xXDonTdODRugZXx
@xXDonTdODRugZXx Жыл бұрын
This is why less is more. Skyrim for example, while not exactly a small game, focused much more on what to include rather than how much to include. There's always something for you to pursue, from main quests to side quests, to little chores like helping out at a smithy, to even just climbing the tallest mountain. Even No Man's Sky has things that push you forward. Quests and missions that require you to explore and craft. Then we have for example Star Citizen. Massive game, and quite beautiful if I may say, but uh... What do I do? After I figured out how the base game works, like controlling the ship and stuff, I was just lost trying to find out what to do. I could do some transport missions, I could hunt pirates, but there wasn't anything I really felt like I had to do. There was no Alduin for me to find and slay, there was no Atlas for me to discover the truth of the old world. I ended up doing like, 2 missions then got bored and clicked off, and haven't played since, even though I really want to because I love space games. There's just nothing to do.
@supremeniij2784
@supremeniij2784 Жыл бұрын
​@Sven I get star citizen but it's in alpha still and they're planning on doing story drivin missions with the Squadron 42 they're working on
@xXDonTdODRugZXx
@xXDonTdODRugZXx Жыл бұрын
@@supremeniij2784 Star Citizen has been in alpha for so long now, I wouldn't count on them ever leaving their comfort zone
@mrb2349
@mrb2349 Жыл бұрын
@@xXDonTdODRugZXx you are right. MMOs totally lack enemy ai, a good story, cinematography; they are hollow shells of a game engine. A good game should have a beginning and an end. Imagine your favorite movie. Now imagine that when it ends, it doesn’t. It just keeps going. That’s what MMOs are.
@xXDonTdODRugZXx
@xXDonTdODRugZXx Жыл бұрын
@@mrb2349 I'd get so sick of my favorite movie if it didn't end. The endings are what makes them memorable.
@PR4DE
@PR4DE Жыл бұрын
First time I've ever heard of it. I love space games. The concept of this game is extremely interesting for me, so sad it didn't turn out to be good or at least decent.
@CappyLarou
@CappyLarou Жыл бұрын
I watch KZbin gaming videos all day every day when not working, and yours is the first one that ever talked about this game. I never knew it existed
@xplayman
@xplayman Жыл бұрын
I was an early supporter of Dual Universe, subscribed to their emails, and been part of their early tests only to drop it to wait for launch. I’m just now finding out from this video that it launched.
@ihatecabbage7270
@ihatecabbage7270 Жыл бұрын
it shows you don't really care.....
@Charzilian
@Charzilian Жыл бұрын
@@ihatecabbage7270 6 years in a long time lol easy to forget.
@deucifer4170
@deucifer4170 Жыл бұрын
It sucks to see that this was once someone's dream. As an aspiring game dev, thinking about all the hard work this team went through just for it to get fumbled by management really hurts.
@allashama
@allashama Жыл бұрын
this game could revive easely if the Team decide to push it Free to Play with a Funding Donation. they decided to go with the Subscription
@ChannelAXI
@ChannelAXI Жыл бұрын
A space exploration game with a subscription and grind, they were dead before it launched lol.
@Druark
@Druark Жыл бұрын
@@allashama Exactly. Subscription just doesn't work today. The only games that still have it are over a decade old. No new game launches with them. Even the horror of battle passes is still cheaper for you than a subscription every month.
@smgspadezz6658
@smgspadezz6658 Жыл бұрын
Scanning for comments to see if anyone thinks deeper on the human side of it like I do. I thought the same thing. Someone thought of this game and wanted the very best for his/hers playerbase. Heartbreaking that its flopping on them... Maybe it'll have a NoManSky-esque revival one day!
@corpingtons
@corpingtons Жыл бұрын
@@Druark you cant have a subscription game onmly that is crazy to me no one will play it
@Froggo
@Froggo 10 ай бұрын
9 months later after the release of this video, never heard of it lol
@xrexkinect
@xrexkinect 8 ай бұрын
10 months later and just seeing this video. Thumbnail made it look kinda like Starfield, but when you said the game was Dual Universe i immediately said “what game is that?”
@Khalith
@Khalith Жыл бұрын
Back in the day I’d have taken those promises and features as gospel and believed it to be true. Now as a cynical adult seeing all the failed overhyped projects I learned my lesson. I’m grateful for KZbinrs like you warn the consumer of this stuff.
@Pentence
@Pentence Жыл бұрын
The sad truth is they did deliver on a lot of promises even I as a backer did not think they could deliver on. The problem I see is they Need players to build anything in the world as it's completely unpopulated by hardly any NPC assets. This leaves a lot of people who don't know how to start from scratch in a sandbox Destitute. Similarly character models were supposed to have more options than they do which a lot of people would be down for in a game where you build pretty much everything. Something that a lot of companies overlook is when they're creating a game like this it's essentially a social platform around a game that's what they're really doing. The basic problemthere is they have the chicken before the egg scenario. People are not willing to pay for a game that has no content but people will gladly play a free game to create content
@grinchiestgrinch7289
@grinchiestgrinch7289 Жыл бұрын
I do not buy games without watching post release gameplay anymore
@james_crook
@james_crook Жыл бұрын
Same fallout 76 was the last game I pre-ordered. Now I just wait a few months after launch to see how it does.
@averaguilar
@averaguilar Жыл бұрын
But back then game developers made games to amuse the players, and went published mostly after beta stage, we who were young at those times just were being surprised all along the way.
@merk1701
@merk1701 Жыл бұрын
Where exactly did this game overhype? If you watched the video the biggest, and really only complaint, is lack of people playing
@fredcrinson2715
@fredcrinson2715 Жыл бұрын
Never heard of it. The concept is interesting and I can understand why it received such large financial backing. Hopefully it manages to do what No Man's Sky did and turn their game into a diamond.
@xXDonTdODRugZXx
@xXDonTdODRugZXx Жыл бұрын
People are so focused on how much content they want to add that they don't stop and think about what content they *should* add. No Mans Sky has the Atlas quest line, and missions, things that keep you playing. Remove these things and you get bored after exploring your third planet. Many games are trying to be like Minecraft: huge world to explore, and only your imagination to limit your fun. The problem is that Minecraft is very unique in this. Minecraft has a certain style that really rewards this type of playstyle. But for the most part, games NEED a driving force for the players to stay focused. That's what a lot of these types of games lack. When you figure out how the base game works, you need something to keep you interested, or you lose that interest while trying to entertain yourself. It happened to me with Star Citizen. Beautiful game, but there just isn't anything to do to actually keep me playing. At least there wasn't last time I was playing.
@tinawoods5457
@tinawoods5457 Жыл бұрын
@@xXDonTdODRugZXx and even NMS gets tedious. You can only traverse so many planets with mostly the same looking terrain, just in a different color scheme, before it becomes a boring grind. The lore isn't compelling enough to really hold interest either. NMS, and I think most of these sandbox like games, really need challenges, goals, something to reward the player. For most players, the creative side isn't where the reward lies.
@jonreposa2746
@jonreposa2746 Жыл бұрын
Never heard of it, but would love an interesting, working, populated version
@kurtdewittphoto
@kurtdewittphoto Жыл бұрын
4:04 I'm sold. Take my money.
@IDaiszy
@IDaiszy Жыл бұрын
Never once had I heard of this before but it sounds really really cool and interesting.If they start to advertise and a playerbase starts coming to be I'd totally be down to play this game for hundreds of hours - right now I'm just worried about the thought of putting in a ton of time making my stuff and then having the servers go offline in a year
@BruscoTheBoar
@BruscoTheBoar Жыл бұрын
You can spend a lot of time building something basic that can go into space lol
@angrycrypto465
@angrycrypto465 Жыл бұрын
Just play. Stop being a hive mind
@thedarklrd6714
@thedarklrd6714 Жыл бұрын
@@angrycrypto465 they don't have to if they don't want to. Stop getting mad over strangers' decisions.
@spartacus2993
@spartacus2993 Жыл бұрын
I went hard on DU in the beta. The concept of the game was so good, after playing a few weeks I purchased a whole year subscription. During the Beta, came the first change to crafting which drove tons of players away, then came the changes to mining which further drove players away, including me. Came back once the game was launched to see if anything had change for the better, just to find out they restarted the servers so the 1000+ hrs I put into it, poof gone. Still tried giving it a try but it was just a wasteland, progression felt so slow, I was lost trying to figure what to do, even though I had played the game in past. I can't imagine any new players enjoying this game. Watching this game die slowly has been tough. So much potential.
@dudeguy8553
@dudeguy8553 Жыл бұрын
I often question how companies can make decisions like these that are so self-destructive. I wish I had more insight on why exactly they did these changes personally.
@MMonde
@MMonde Жыл бұрын
@@HarryXPS8300 Because they said they were not going to.
@novuscatalyst4578
@novuscatalyst4578 Жыл бұрын
​@@dudeguy8553take some Project Management courses and you'll see the constraints in getting an effective feedback loop so you can build the right product, not just build it right. They needed a Product Owner.
@dudeguy8553
@dudeguy8553 Жыл бұрын
@@novuscatalyst4578 I know my dad has a lot of knowledge about this field, so I think I'll ask him a few questions and see what he thinks too.
@GlorifiedGremlin
@GlorifiedGremlin Жыл бұрын
@@dudeguy8553 That's what happens when the bottom line is your top priority. You direct your focus too heavily, and you give yourself massive blindspots
@Stardragoninc
@Stardragoninc Жыл бұрын
I played this game during it's beta. The funnest thing for me was mining resources and they took that feature out. Haven't gone back to it since.
@Mike-ml1ik
@Mike-ml1ik Жыл бұрын
I had not heard of Dual Universe until you covered it here. It sounds like kke it could be neat, but also sounds like a frustrating experience for the player base. Thanks for covering this
@Terixofevermore
@Terixofevermore Жыл бұрын
This is the first time I have heard of it. I hope they can gain an audience, it looks like a lot of work went into it.
@maimaibiri9045
@maimaibiri9045 Жыл бұрын
Same, the fact that its 18 cad in steam kinda makes sense.
@HeadshotDisorder
@HeadshotDisorder Жыл бұрын
@@maimaibiri9045 a month*
@steveflatt9071
@steveflatt9071 Жыл бұрын
It’s really bad, they made a good concept but a truly horrific game
@retrohanska4441
@retrohanska4441 Жыл бұрын
Honestly, if the game matches its concept, the best thing for players will be that there's not a lot of them. Just imagine world with hundreds of thousands of players and each one of them can permanently edit it. Whatever could go wrong, will eventually go wrong.
@MatheusPratta
@MatheusPratta Жыл бұрын
Former Dual Universe player here, I've been there since Jan 2021 and left early Dec 2022, played both beta and release. The game is definitely promising and if you enjoy building or scripting things, it's definitely worth looking at. That being said, all other areas of the game keep going through a process of "dumbing down" in favor of server load or "balance". The flight mechanics are really good, too, you have very good atmospheric flight simulation coupled with seamless reentries and space flight. In that sense they did a great job. Combat is literally lock and fire, without much engagement by the parties (you should check DU pvp videos online), and 99% of it is basically players from large orgs camping and pirating other players, rarely seeing something like "big org vs big org political combat". There's no avatar combat yet, but it's also planned to follow the same mechanic as ship combat. Industry is sort of fun/rewarding, but after the initial setup all you do is queue schematics, wait, put schematics into every single machine, wait again, get product, sell, etc. Mining is okay, asteroid mining is a small minigame of going from A to B a few times and finding the asteroid before anyone else. The other kind of mining is automining, which relies on resource pools per territory, which you need to scan and find. Most high tier pools are already found and taken, but try your luck! Maybe the worse and most annoying part of Dual Universe is the progression. There are time gates literally everywhere, carefully designed to keep you subscribed as long as possible or to buy extra accounts. Solo play is possible, but very slow, don't expect grinding for hours will make you much further as anyone else, you will have way better results if you shell out a few extra subscriptions and run afk missions. Most players will keep saying you should join an org, and yes, while that's true and helps, you still need to find a good one first. Some orgs won't think twice before using you as an slave or just as their own alt. Dual Universe had a lot of potential, but sadly the company is slowly killing it, in part because of greed, in part because they behave in arrogant ways, refusing to listen to player feedback and sometimes even going as far as censoring players, by banning them from forums, Discord and other official media if they disagree or think things are going the wrong way.
@Wolfsheim23
@Wolfsheim23 Жыл бұрын
This will guaranteed be exactly what will always happen with Star Citizen. It will never run good and they will have to dumb it down infinitely and Never get finished.
@georgebrown2190
@georgebrown2190 Жыл бұрын
Not to mention the kickstarter backers that have been waiting for their backer rewards, so over 25 million, & in 6 years they couldn't ship out some figures, sounds a bit dodgy to me, & who marketed this game?, most gamers haven't heard of it.
@crim3290
@crim3290 Жыл бұрын
@@Wolfsheim23 Mmm I'm a Star citizen player, the lag is immense in cities and stuff but outside of that theres not really anything that's "dumbed down" flight, combat, exploration, etc are super well made and will improve over time, the issue is there's not much diversity within those said mission types which doesn't make it dumb but simply repetitive
@Wolfsheim23
@Wolfsheim23 Жыл бұрын
@@crim3290 Im not talking now. Im talking about before they could ever get anywhere near finishing it they would have to dumb down so much and streamline so much, just to make it play as a fully functioning game with all the systems in place. I don't think they can ever get it playing that way smoothly
@cool_man20805
@cool_man20805 Жыл бұрын
@@Wolfsheim23 I mean, there have been bigger games with less lag, it isn't impossible. Star Citizen is probably my favourite game and even if it never gets finished or I can't run the finished version, I still think of all the money I've spent well spent. If by "dumb it down" you mean to make it easier to understand, do they have to. Take mining, it's not the easiest to do but when you research it for an hour or two it become a lot easier. You won't be amazing at it instantly too, which adds a learning curve. Sure, the game probably will be complicated but it's not like you're going to learn all of the systems, only the few you use the most/want to focus on. If you want to do trading, you're not going to learn mining, are you? You only need to learn basic defence and how and where to trade effectively. Overall, Star Citizen won't become like this game most likely because it's taking a different approach at things and won't be too difficult to understand or to catch up with others. However, Star Citizen is a very either you love it or you hate it game so your opinion is accepted.
@joeldoxtator9804
@joeldoxtator9804 Жыл бұрын
Kickstarter is just short for " I give up, pay me for my idea without me doing the work."
@Darth12000
@Darth12000 9 ай бұрын
Haven't heard of it but I recognized the teasers you were playing. From long ago
@aloharay
@aloharay Жыл бұрын
Games like this demonstrate how hard it is to make a great game. Makes me thankful for those well made games that did make it and are in my collection.
@RSProduxx
@RSProduxx Жыл бұрын
It often comes down to developers overestimating their capabilities... massively. Instead of starting small and going from there, they want to make the big new gamechanger... and mostly fail. And that was exactly what I was saying when infos about Dual Universe got more detailed a few years ago.
@keleborn9151
@keleborn9151 Жыл бұрын
@@RSProduxx All of you who write like this are fed up with your "start small". It's not a small matter here. How many high-budget projects from "experienced" and "professional" developers from huge companies came out completely empty and not interesting? Hundreds. And how many very good indie games were made by someone who wasn't a popular developer from a global company? Also hundreds. It doesn't depend on "starting small", it depends on a whole chain of factors - personal talent, competent mechanics, competent marketing, etc. The developers of M&B didn't try to create tetris, they immediately began to make the game they wanted and it turned out well. Stop spouting this pessimistic nonsense.
@keleborn9151
@keleborn9151 Жыл бұрын
No. Reddit pessimists, go back to reddit. It's not hard to make a game. This is an indicator of the mediocrity of developers. Everyone follows the beaten track and makes banal games. If you have a unique idea, making a game is not difficult. Need a smart approach to this process. If, with sufficient funds, they could not build a normal marketing, this is already an indicator of their inability to make games and this does not depend on the complexity. How do you think the developers of the loner cope then? Stop spouting nonsense.
@RSProduxx
@RSProduxx Жыл бұрын
@@keleborn9151 Imo these are 2 different topics... one is due to "no experiments, play it save, put minimum ressources in for max profit" and the other, well, I wrote it. M&B, while a good game, was still nothing over ambitioned and well within the capabilities. they made good choises... there´s a difference between "lets make the best game we can make" and "make the best game ever..."
@1337Frederick
@1337Frederick Жыл бұрын
I am actually surprised to see that this product was as close to their claimed goals as they are. The game doesn't look that bad. I am genuinely surprised. Hopefully your video will bring more attention to this game. I had never even heard of it until I saw this video. Looks like a pretty awesome game. One of the few games that I have seen from the kickstarter concept that actually captured my interest.
@WinterMadness
@WinterMadness Жыл бұрын
@@semmert Wow. That just killed all my interest in the game.
@eddiemarohl5789
@eddiemarohl5789 Жыл бұрын
@@semmert I'd say the main draw back is the subscription price. But yeah content is lacking past a certain point unless you're a ship builder
@nainoa2323
@nainoa2323 Жыл бұрын
I been playing since alpha let me know if u want to come to my planet and mine some ore
@bravo123345
@bravo123345 Жыл бұрын
I've never heard of this game but I'd love to play it! They should have a big influence launch, where they sponsor to influencers, like streamers, and then make the game free to play for 6 months on this launch. Influencers can garner their communities to join since is free, and make clans, engage in politics, and the social drama will garner a lot of attention. I think it should at least be attempted before they let the project go. I think it would be a great success!
@mach16j
@mach16j Жыл бұрын
Man I really forgot about this game. It made the rounds in the Space Engineers community and people were excited about the idea of tons of people all playing in one persistent server since that's what SE lacked. Sad to see that it's basically forgotten
@thatguyinthecorner1533
@thatguyinthecorner1533 Жыл бұрын
I have heard of Dual Universe, this game has been on my radar for a good long while, I haven't been keeping great tabs on it lately, but every once in a while, I check up on it because I love the idea of this game, and it seems to have a competent dev team, so I wasn't worried until now. I am a little saddened and worried about whether or not the game has the marketing ability to keep itself afloat.
@danielbranscombe6662
@danielbranscombe6662 Жыл бұрын
I played dual universe for a while and was in love with it. My favorite part was the ability to write LUA code to automate various aspects of the game. For example I made systems that helped triangulate ore locations and another one that helped you design efficient manufacturing systems. With that said, what killed it for me is the developers constantly fighting against their player base because they were not playing they way the developers wanted them too. LUA scripters would find a really cool trick to make the game more fun and interesting and the next day that got patched. It really took the fun out of the game for me.
@ChaoticNeutralMatt
@ChaoticNeutralMatt Жыл бұрын
It always feels like the biggest issues against a game is a community and dev battle that really shouldn't happen. Cool to hear your story, guy.
@codeyfox622
@codeyfox622 Жыл бұрын
Oof, if the Devs don't understand that you can't force a game to be what you want, but rather that you discover what it can be, then it was doomed from the start
@dwrabauke
@dwrabauke Жыл бұрын
Many devs are like this. Difficult working conditions make it hard to be creative and when players, who a free to do as they choose in their own time, come up with a cool idea, mod or anything, devs get salty and try to fight them instead of letting them do it, if its not blatant hacking to gain unfair advantages over others in a pvp scenario.
@AlexandruLipan
@AlexandruLipan Жыл бұрын
Dual Universe: "This game give you freedom of personalizing the way you play!" Players: _personalize the way they play_ Dual Universe: "You too much imagination" _patches everything_
@georgwarhead2801
@georgwarhead2801 Жыл бұрын
wasnt the entire goal of this game, that everyone can play it like he wants it and what he wants. didnt they say, that the playerbase has to set the rules?
@PS4sos21
@PS4sos21 Жыл бұрын
Oh I remember this. I was actually told about it when I was pissed of at No Man's Sky and its misleading marketing. Didn't hear of it since. I even forgot the name of it.
@Phonklab
@Phonklab Жыл бұрын
me goes to duel universe sees subscription turns off page and goes to play Star Citizen
@megamaggotmrh9085
@megamaggotmrh9085 Жыл бұрын
I remember seeing this game, probably from your old video. But I don't remember seeing it release. Another game that didn't advertise enough to build a playerbase I guess.
@darkracer1252
@darkracer1252 Жыл бұрын
they worked on word of mouth. handing out beta keys like mad. so everyone who could ever be interested in this game has played for free at some point or another and then quit, waiting for release only for them to never find out it got released
@-HRSH-
@-HRSH- Жыл бұрын
This kind of games make me appreciate Star Citizen more, because despite all of their flaws they still continue to improve it and not run away
@billywashere6965
@billywashere6965 Жыл бұрын
@@Jolis_Parsec No Man's Sky isn't an MMO, though. The challenges are far different in scope. The tech hurdles Novaquark had to overcome are the same ones CIG are dealing with, which is why people compare those two. No Man's Sky is a survival-crafting game, where as Dual Universe is more of a crafting MMO space sim, much more in line with Star Citizen (save it has crafting and Star Citizen doesn't at the moment).
@Nick5k5
@Nick5k5 Жыл бұрын
Heard of dual universe a few years ago when it was in alpha, I connected with a few people with alpha passes and really got the 411 when it came to game play. One quote was "Think EvE online but with more grind, and no real rewards/gains." Another was "It's like minecraft in space, really cool with lots of things to discover, but once you get to the ender dragon, there's not much else to do." In also heard at the time that in alpha their quest system had barely been set up yet, so it was mostly just people roaming around or building, like a demo and not an alpha. All of those things were talked about more indepth at the time, but it was still alot of red flags for the game. After it's release, I decided to look into it again, and found for myself, that is was somewhat fun, until I got to building and realized that not only would it take me a week of grinding to get off fthe ground, but also the builds had so many bugs and issues that what I imagined a space craft to look like in my head was impossible. :( So I talked with people more than I actually played the game, due to seeing a lack of progress by developers in 6 years. (Maybe give it to blizzard and they can charge monthly for it XD.)
@whitleypedia
@whitleypedia Жыл бұрын
Back then, my universe was so great that I literally wanted a second one.
@louhodo5761
@louhodo5761 Жыл бұрын
I was a late alpha backer. I played during beta and launch, and then RE-launch. The game is a shell of what it was in alpha and beta. It is still a grind, even more so than previous launch. They added schematics, mining rigs of different tiers, and more time gated activities. It is so bad at this point I had 3 months free on launch I used one of my DAC coins for the 30days.. and didnt even make it a week into it before I was bored out of my mind and gave up.
@ScammersNvrDie
@ScammersNvrDie Жыл бұрын
I was really interested in this game when I heard about it a few months ago as it was about to launch, when it launched and I saw it was a subscription model I immediately moved on; a subscription for any game means I need to invest time to make this thing worth it for me and if I need to prioritize it as I am subscribed vs other games that can be in my backlog and tapped into later. At the time I just had no desire to feel obligated to play because if I didn’t my subscription would be wasted on no play time
@path1024
@path1024 Жыл бұрын
Subscriptions are how games show they aren't pay-to-win. Why would you prefer microtransactions to subscriptions? Why would you want a pay-to-win game? Or do you think they should not scale their income to their server costs for an MMO? Or do you think they shouldn't get paid at all? Plus, a sandbox MMO means people need to take up real estate so it's better if people are either active or not playing at all.
@ScammersNvrDie
@ScammersNvrDie Жыл бұрын
@@path1024 you took my comment to mean that either I want a pay-to-win game, against businesses making money, or I'm ignorant of overhead costs. I think micro transactions are one of the worst revenue models in this industry, I think making money is great and developers should be successful when making a product that is good, or even something that shows good potential, also overhead costs are something that should be all but taken care of in some fashion either a payment model that's tailored specifically for that service or built into other development potentiality. Subscriptions are far too saturated of a market for a business to consider as the main method of profitability. you have a point about population control in the game as it pertains to real estate but there's better methods for that too. Overall, I think that this game deserves more attention, but I think IMO that the subscription is one of the things holding this title back; as I would willingly pay good money for this title.
@path1024
@path1024 Жыл бұрын
@@ScammersNvrDie You clearly know nothing about sandbox MMOs. Subscriptions are the only way to continuously fund upkeep and development besides the pay-to-win route. The game simply isn't being made for people like you. Go play a single player game or an MMO with micro-transactions so you can pay to keep up while playing 1 day a month. Don't try to ruin games for other people by suggesting they not go the route of integrity: subscriptions.
@Canipoly
@Canipoly Жыл бұрын
Never heard of this but I have always been interested in a game like this ever since I played Starmade in 2013.
@ZPuzzleBox
@ZPuzzleBox Жыл бұрын
Subscription base saves us from the endless bots. I like the idea.
@billybrandon5864
@billybrandon5864 Жыл бұрын
Dual Universe was really neat when you could set up manufacturing, search for those rare ore deposits, etc. That was the loop for me, searching for the 300k ore locations, setting up a base to produce whatever I felt like muling over to a neighboring planet for money, and building bases and ships. It had none of those, except ship building when I stopped playing about a year ago.
@MGrey-qb5xz
@MGrey-qb5xz Жыл бұрын
they should have invested in smaller more cpu intensive stuff like ai, interactivity , physics, general movement and of course structure and challenge.
@aprilpower1158
@aprilpower1158 Жыл бұрын
It was amazing in Alpha. Then they have changed it again and again, making it more and more grinding, while also admitting that some of their initial goals was unreachable. I still remember how amazing Alpha was, do travel the world, seeing all these player made constructions, seeing a ship in the horizon while knowing it was actually heading to a destination. Sadly the game has changed way too much in the wrong directions, and is still a lagfest, with way too few players to keep it alive. But this does give hope that we one day in the future will get a game that can give us all what Dual Universe promised us.
@Schinken_
@Schinken_ Жыл бұрын
Ok when you never played games like Space engineers, empeyrion i can see why you think its so good. When it gets to the Planet there is star Citizen thats much better then Dual univers in that regard. You can not build stuff but the world and the Community are great and they realy try there best to make a game that is as complex as no other game thats why it takes so long. Oh and you only need to pay once 60$.
@adeancousland2404
@adeancousland2404 Жыл бұрын
@@Schinken_ I'll be honest space engineers kinda lacks in MMO rpg side. Also who knows when Star Citizen is going to get it's full release because they have been working on it forever.
@Schinken_
@Schinken_ Жыл бұрын
@@adeancousland2404 sure you dont get mmo side with space engineers. Star Citizen needs time because the Technologie is realy hard to make but i thing in 2-3 years it should get a Release 1.0 version.
@uncannyvalley2350
@uncannyvalley2350 Жыл бұрын
​@@adeancousland2404 forever ? 7 years, CyberPunk took 10
@uncannyvalley2350
@uncannyvalley2350 Жыл бұрын
That being said SC doesn't do what DU does, they're different games, and I think a Minecraft in space would be massively popular if they could be it work Such a shame really
@briggenti9828
@briggenti9828 11 ай бұрын
Cue the Monty Python, "I'm not dead yet!". Currently playing, still enjoying and new players are welcome and supported by the community. Player numbers from Steam don't reflect players not using Steam to subscribe, which is significant even if we'll never know that real number. PVE combat was recently introduced in version 1.4, along with two more planets plus moons, and heavy rebalancing of weapons and honeycomb stats that have changed the ship building meta for PVP. If you want content handed to you by devs, this isn't the game for you. If you like building your world and working with other players, then the subscription is worth it.
@Raz-G
@Raz-G Жыл бұрын
When will it shuts its doors? If you mean by when it's gonna be a full game based their vision then I imagine in about 10 years of just slightly bit more.
@Titan-8190
@Titan-8190 Жыл бұрын
As a space engineer player and a fan of voxel building games, I followed the project even long before the kickstarter, just like I followed Starbase progress too (which ended up in an even worse state). Actually, I even had an interview for an internship at Novaquark studios to work on it, back in 2012. I thought it was as known as EvE. I'm suprised to see how few people knew about it in this comment section. Honestly it's not a bad game as long as we know what to expect. Novaquark was terrible at managing expectation with promises of "civilization building", "galactic wars" and all their delusion of grandeur. It's an mmo about mining, crafting and trading as well as piloting, trying to reach orbit then crashing because something burnt during atmospheric reentry. It's about creation and not destruction. The community makes ship contest, create race tracks, makes cool LUA programs and build huge collaborative space stations, and that's it. It is more a successor to "A tale in the desert" than anything else. If the developers acknowledged that and focused on their strengths instead of luring Eve's and PvP communities in, they'd have much more positive reviews and a growing intereset from their niche real target audience
@sidrat2009
@sidrat2009 Жыл бұрын
I backed it. It was a great premise of EvE online with space engineer vibes. It was very ambitious but sadly it didn't really know what it needed to be in order to entice players in to the world. With the player skill training too it allowed for a lot of specialisation depending on what you were interested in/needed to have. Sadly the experience especially with the industrial stuff and the slow progress of ship building/exploration was a small heartbreak. I say small simply because I forgot about it for many years. Mining and planetary tech got changed, PvP got changed, industry got changed in some cases for the better, but still not fun. I couldn't believe it was actually released for a monthly sub too. That was tough. I believe I have to DAC tokens left. With the small population, advancement is slower, those player built cities are more scattered blocks and towers that pop up suddenly and your ship may or may not crash in to it.
@jtkiller911
@jtkiller911 Жыл бұрын
Even EvE Online Went Free To Play
@je25ff
@je25ff Жыл бұрын
Why do people, 'back' games? I will never, ever, understand why someone would flush money down the toilet like this. Even if the game is a massive hit, do you get a cut of the sales?
@valentine956
@valentine956 Жыл бұрын
@@je25ff you back games to support the development of a game you might enjoy. think of it as advance funding to help get smaller, *newer* studios off the ground :) like all things though, it's a gamble. the game may not turn out great- or it may turn out great, just not at all what you anticipated or wanted! some fantastic games have been made via crowdfunded/backed companies, and it's an especially common practice for entry level devs in the indie game scene
@je25ff
@je25ff Жыл бұрын
@@valentine956 I get all that, but why on earth would someone waste their hard earned money by just giving it away without a return on your investment?
@jazzdirt
@jazzdirt Жыл бұрын
@@jtkiller911 not quite though.. F2P only if you like logging into the game gazing on your shineys that you can't fly free. It's free to play if you don't want to cross a certain skill barrier and don't want to fly anything bigger then a battlecruiser. You can't do PI at all free to play.. And I get it there has to be a difference.. but "extended demo" would be more accurate then "free to play" sure you can still interact with the world.. But there's just to much you can't do as a free player.. even if you build up those skill points through years and years of active subscription...
@Nathanfx2006
@Nathanfx2006 Жыл бұрын
The description of the game outside of the actual game sounds great.
@ripliner3964
@ripliner3964 Жыл бұрын
Was super hyped for dual when I heard about its development right up until I saw it was a subscription based model, promptly forgot about it after that
@bamfyu
@bamfyu Жыл бұрын
I've heard of dual universe before vut one thing that I think scared off a lot of players was the subscription model. Including me. I don't have a job. I go to high-school. I don't have the income to constantly have to pay for a game.
@retroicdescent
@retroicdescent Жыл бұрын
It was the same thing for me back in highschool. That's why I never was able to get WoW. And good luck justifying $15/month to play a single game to your parents.
@darkracer1252
@darkracer1252 Жыл бұрын
that's exactly why the game has a subscription. to keep the game clear of kids.
@billywashere6965
@billywashere6965 Жыл бұрын
@@darkracer1252 And that's why it's dying.
@path1024
@path1024 Жыл бұрын
MMOs are better when they are not pay to win. Subs are best and a sandbox game requires players to be active and not hogging real estate. You should stick to single player if you can't be active, or at least not play sandbox.
@LTrotsky21stCentury
@LTrotsky21stCentury Жыл бұрын
For me what broke my experience with DU was the introduction of blueprints, and their DRM system which was counter-intuitive and incredibly complex. It became too much work to do simple things.
@urzapolariz
@urzapolariz Жыл бұрын
^^^ Exactly this.
@Sumeragy1
@Sumeragy1 Жыл бұрын
@@urzapolariz Sooooo TRUE !!
@omechron
@omechron Жыл бұрын
This is the first I've heard of Dual Universe. As described, it sounds right up my alley... you know, except for the "buggy, empty, and dying" part.
@andy-incognito
@andy-incognito Жыл бұрын
This is the first I have heard of it. However at £10.49 PM to play you have no chance I would touch it.
@reezlaw
@reezlaw Жыл бұрын
This is the very first time I hear about this project and I'm a Star Citizen backer so I would expect to at least know that something like this exists
@adam-pr3ld
@adam-pr3ld Жыл бұрын
I've never heard of it however I would play it. Having a universe created by players sounds fascinating. Making new friends by building and having fun . Setting up scenarios in a world that you can create . Building your own ship ect . This is what the gaming community needs . It would do well on consoles for sure and pc . A community that is so separated I think this game can bring it back
@swagsolotl
@swagsolotl Жыл бұрын
Starbase tried to do something similar.
@jayatlanta2560
@jayatlanta2560 Жыл бұрын
The original concept is exactly what I’ve been looking for in a game. It’s a shame the execution doesn’t seem to be perfect
@un-kyejohn2968
@un-kyejohn2968 Жыл бұрын
I didnt even know this game existed untill now
@prestiboi
@prestiboi Жыл бұрын
Star Citizen is atleast a better game. It has a good grinding economy, yes it has bugs but has raised half a billion and are still in alpha after many years but it looks incredible promising, every 6-9 months a whole new thing is added and the game is mind blowing. I’d advise checking it out.
@richardblabla
@richardblabla Жыл бұрын
I remember seeing many comments on Dual Universe videos about how it would be a Star Citizen killer. Another one bites the dust.
@fr4me.01
@fr4me.01 Жыл бұрын
They are pretty much completely different games. Not sure why the comparison lol.
@billywashere6965
@billywashere6965 Жыл бұрын
@@fr4me.01 I think because of the persistent universe thing -- Dual Universe achieved its persistence first, though, while CIG had to R&D a solution to scale persistence to handle Star Citizen. In that way, they're similar.
@jeptic
@jeptic Жыл бұрын
I actually heard about it 5 years ago and I think it's a shame it had to end like this
@l0rf
@l0rf Жыл бұрын
Yeah same, I didn't even know it was playable.
@davidareeves
@davidareeves Жыл бұрын
Same her. I had some French friends that introduced me to it. We all gave up two years ago when things started to go sideways and simple bad design decisions. Until then it was a wild three years, then fun waned
@davidareeves
@davidareeves Жыл бұрын
Oh, and $10 million of that $21 million, was the previous CEO's own money
@alexanderbanman9288
@alexanderbanman9288 Жыл бұрын
I might be interested in playing a game like this - but I haven't ever heard of it.
@pxpin89
@pxpin89 Жыл бұрын
When it first launched I spawned into a wasteland of half built ships and little light up billboards. Was chaotic and terrible experience, I logged off.
@DzR1591
@DzR1591 Жыл бұрын
watch it have 500 different commands and thats just to fly the ship 😂
@Plyspomitox
@Plyspomitox Жыл бұрын
I heard of this game some time ago but was turned off back then because of the subscription-commitment. Now I see that there is a demo so I will try that out. But I hear it is a steep learning curve. If it is anything like the game "Eco" but with space then it sounds interesting, but it really needs to get on top of bugs and maybe the subscription cost should be tied to the player-base, because if there are fewer players the economy doesn't flow as fast, and lower prices might attract new folks to at least try out the game.
@AnnieUwUh
@AnnieUwUh Жыл бұрын
This is exactly my kind of game, I really hope it doesn't die out.
@havoksauce9134
@havoksauce9134 Жыл бұрын
In my opinion star citizen solos
@theoriginalrabbithole
@theoriginalrabbithole Жыл бұрын
Just play Eve Online.
@Elbanjomon
@Elbanjomon Жыл бұрын
It was headed in the right direction and had a very interesting concept and was super fun when it was being developed. I really enjoyed the LUA scripting you can do in game to make things function a certain way. There was a lot of poor decisions made from within that led to this games downfall. Really sucks to see it the way it is. I got bored of it because there didn't seem like there was a whole ton of stuff to do. Mining, building your base, building a ship. I don't know if they've added it now, but there weren't any creatures in the game to fight, which is always something I want to do in games.
@celinor1982
@celinor1982 Жыл бұрын
They haven't, I played it again just for kicks a few months back. They changed the way you can build also, everything requires recipes to be put into the crafting machines, which also cost a fortune to buy. The grind is way worse than it was a year ago, before they decided in their infinite wisdom, "you know what we need?! recipes to make it even harder for players to make what they want!"
@DaftMushroom
@DaftMushroom 4 ай бұрын
I just found out about this game today from the Star Citizen forum player-dev discussion about Server Meshing. And that discussion was from 4 years ago. 😅 There's a reason why I dived into that forum. Well, CIG is trying to test something about Server Meshing. I think it was, yesterday? So, I'm just looking around.
@ELuciferC
@ELuciferC Жыл бұрын
Correct me if I'm wrong but didn't they allow property investment groups OWN areas and planets in this game? If I recall that was the case and I immediately said nope and never looked again.
@looking4themountain
@looking4themountain Жыл бұрын
My small clan started up b4 the subs went live. We were enjoying our small patch of the world and were even willing to pay to play more. Then they went live with a change that forced you to focus on certain areas of training up skills. Something that a large group could overcome very quickly, but felt out of reach for solo players or a smaller team. Too bad. I still remember being impressed by the manga ships.
@tri99er_
@tri99er_ Жыл бұрын
I've heard about it here and there over the years. Wasn't really very excited about it and never got into it. I'm surprised they actually released it though. That game always felt to me like one of those "we won't actually make this game, because it's way too ambitious to make". So good job them.
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