This ANGRY Army Khorne's Harder than Khorne Himself - BLOOD AND SKULLS - Total War Warhammer 3

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milkandcookiesTW

Жыл бұрын

This Angry Army Khorne's Harder than Khorne himself, with a wild Blood and Skulls build that focuses heavily on elites and expensive monsters. Skarbrand the Exiled One, The Bloodbrute Behemoth Ghorgon, and Khorne's Bloody Fist Bloodthirster lead a small warband of Exalted Bloodletters against Isabella von Carstein and the Blood Knights of the Vampire Counts on Total War Warhammer 3 Immortal Empires.
KHORNE ELITE ARMY - Khorne vs. Vampire Counts - Total War Warhammer 3 Immortal Empires
BLOOD AND SKULLS FOR KHORNE

Пікірлер: 117
@TastelessVoid
@TastelessVoid Жыл бұрын
I think the correct term is that this army "Khornikates" harder than Khorne himself
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
berry hot berry spicy wow
@corpsefoot758
@corpsefoot758 Жыл бұрын
Hardcore Khornography
@shadowoflasalle8831
@shadowoflasalle8831 Жыл бұрын
3:55 collision charging with massive units is peak, skarbrand himself is actually one of the best for it because of his speed
@changelingman9687
@changelingman9687 Жыл бұрын
yeah, attack a unit behind another, charge it and they take more damage than the unit you initiated the attack order.
@BloodyBobJr
@BloodyBobJr Жыл бұрын
Never even noticed it before, but Skarbrands fire breathe attack has skulls floating inside it. Such a small detail, but u gotta commend CA with those little touches
@JHouston62
@JHouston62 Жыл бұрын
If the Khorne army pools together and doesn’t separate, I don’t think there’s anything the vamps could do
@AlacrityTW
@AlacrityTW Жыл бұрын
Well I think VC should've blobbed harder here for the mortis to do work, but the SEM for Khorne definitely got isolated for no reason. Seems like a new player since it's not hard to control a 5 unit army.
@JHouston62
@JHouston62 Жыл бұрын
@@AlacrityTW if they blobbed with the Mortis, Khorne could get all 3 entities close together and use the combined pushing power to get the Mortis really easily, idk how Indy didn’t know about the collision mulcher strat but Skarbrand alone could kill a blob like that in like 2 charges if done right
@AlacrityTW
@AlacrityTW Жыл бұрын
@@JHouston62 I guess but BK can provide some mass to protect. There just isn't much Khorne can do to punish a blob without magic or Mutalith Vortex beast yet. That collision damage definitely seem like a bug tho, even Mammoths didn't do that much damage when they were OP in TWWH2 .
@JHouston62
@JHouston62 Жыл бұрын
@@AlacrityTW It seems like they can’t punish a blob without Sword of Khorne as intended but the collision thing has been in for most of the game now and you can trigger it with regularity, try it with Skarbrand and you can mulch hundreds of kills it can be pretty fun
@sunshineofthenightfall6332
@sunshineofthenightfall6332 Жыл бұрын
Clearly the Khorne player was roleplaying how a khornate warhost operates, throwing everything at the enemy without thought!
@phantom6014
@phantom6014 Жыл бұрын
That charge interaction was actually introduced pretty early on in WH3 release. Certain SEMs can get charges like that where their "collision" hitbox turns on until they get to their intended target. Example here with the intended target being the mortis engine and the unfortunate victims that are the sternsmen.
@jimbob4447
@jimbob4447 Жыл бұрын
Skarbrand always seems to do quite poorly whenever I see him featured in replays.
@MultiGamer20211
@MultiGamer20211 Жыл бұрын
He really needs gorefeast. He seems decent in some matchups but just gets focused and deleted and then you lose so much of your army.
@Crawdithe98
@Crawdithe98 Жыл бұрын
Possibly due to poor management on the Khorne players part, or the opponent doing a good job on countering him. Or both. Keep in mind, most replays feature relatively good players of the game. No KZbinr's gonna upload a replay where a player is a borderline noob, unless is to showcase said bad player.
@adrinkwithjam1134
@adrinkwithjam1134 Жыл бұрын
​@@MultiGamer20211that's what I believe too. We saw how good the minotaur was doing with gorefeast, I don't know why skarbrand doesn't have any type of self sustain to help him in fights. It's hard to run the giant, especially when the enemy faction has guns and anti large. You can't really let scarbrand BE scarbrand because he gets taken out in the blink of an eye
@Zashzila
@Zashzila Жыл бұрын
That's because he's not very good tbh.
@gannonpatton2858
@gannonpatton2858 Жыл бұрын
I love me some Khorne Hub.
@-V-_-V-
@-V-_-V- Жыл бұрын
Battles like this are why I love Warhammer
@LuzikArbuzik77
@LuzikArbuzik77 Жыл бұрын
It isnt really a new interaction, Skarbrand for example deals much more damage to the infantry when he is running over them than with his actual charge attack. Although maybe values are even higher now for such commands.
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
yeah ive never seen damage like that against elite high md infantry
@fendelphi
@fendelphi Жыл бұрын
@@milkandcookiesTW MD has nothing to do with collision damage. It is purely a matter of delta speed and mass. The Sternsmen got run over across their entire formation with the modified speed gained from the charge, so most models were hit very hard. Very unlucky(or lucky, depending on perspective).
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
@fendelphi yep i get it. they weren't even facing the Ghorgon here. im relating it to situations where elite infantry md would come into play, like frontal charges. just saying ive never personally seen an interaction like this devastate an infantry unit in such a manner, and definitely wasn't aware it could do that much damage
@fendelphi
@fendelphi Жыл бұрын
@@milkandcookiesTW I get it. I am just posting it because not everyone understand the mechanic and your words could be misinterpreted to mean some form of correlation between MD and impact damage. It was definately a very rare case of "stars aligning" to get this result. Blessed by Khorne indeed.
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
@@fendelphi crazy to watch for sure!
@Mattiboyoboyboy
@Mattiboyoboyboy 10 ай бұрын
khorne looking down at the khorne army smashing bony boys with popcorn
@vladimirvilimonod1258
@vladimirvilimonod1258 Жыл бұрын
The attack the Gorgon used to delete the graveyard is the best new way to use single entities and cavalry. You click a unit next to the one you want to attack and the charge of the single entity damages them while targeting the other unit. Its very commonly used in campaign.
@vladimirvilimonod1258
@vladimirvilimonod1258 Жыл бұрын
And yes its from the last collision update so it new.
@deusvult6164
@deusvult6164 Жыл бұрын
The impactthing is something I have imagined a lot with skarbrand as well, it makes most campaign battles pretty trivial
@fosterbennington6405
@fosterbennington6405 Жыл бұрын
Seen a few comments not understanding that it’s not the collision damage he’s never seen before, it’s that it took out 80% of a decent unit’s health. Looked like it did some funky pathing on its way to the Mortis engine and got a perfect run-through.
@fiveforbiting
@fiveforbiting Жыл бұрын
I think the Red Army threw that V away, a little. Letting SEMs get seperated, and a couple incorrect target choices. They were sooo close.
@Sleepingdruid37
@Sleepingdruid37 Жыл бұрын
Such a good battle! Those blood knights were at slivers of HP for so long.. the Isabella support was so effective. That Bloodbrute hoof charge through the Sternsmen was insane! But they even survived and fought a long while because of that regen. And Skarbrand becoming unbreakable was clutch- even at that point with the balance bar, I thought the Khorne monsters could do it.
@warzagg5022
@warzagg5022 Жыл бұрын
Corn for the corn god!
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
@Killer66hitman
@Killer66hitman Жыл бұрын
The Power of Blood Knights! My favourite unit
@TheRotbringer
@TheRotbringer Жыл бұрын
Odd choices being made by Skarbrand and his host.
@lead_zealot
@lead_zealot Жыл бұрын
God damn, what a battle. With Khorne dealing out so much hate, I thought they would've just torn through everything. Those Blood Knights were the real MVPs.
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
they did super good!
@Jarulf4477
@Jarulf4477 Жыл бұрын
Nice to see that superior tactics (and admitedly a lot of magic) win the day against brute force.
@DrRipper19
@DrRipper19 Жыл бұрын
"Dios mio I'm Khorning!" jesus christ
@davidwhitfield6025
@davidwhitfield6025 Жыл бұрын
Wow well done Isabella! While I am a Vlad player I never sell Isabella short with her much more varied spell list as well as being able to have a flying mount. Still didn't expect Her to win. I thought those three monstrous figures were going to carry the battle. Thank you so much for this battle report. Lifts the spirits of a very old vampire player (Going back to 3rd edition!). Vlad is the Dad by Isabella is his Lady of Death (well until Neferata arrives possibly).
@TheeChaste
@TheeChaste Жыл бұрын
pretty sure the blood chalice can only be used on a lord or hero unless I'm mistaken
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
correct
@DrRipper19
@DrRipper19 Жыл бұрын
Very cool replay. I feel like they might have underutilized the hellforged host - at the end there if they'd just left the behemoth in the middle of the host and just had him attack chaff things might have gone better.
@bidenonabender5903
@bidenonabender5903 Жыл бұрын
@ Indy about the sternsmen, you need to look up the "You're LOSING Damage By NOT Doing this with Single Entities" from Battlesey... it's the colition damage and it is downright broken, if you combine that with the new grail guardians/knights you can straight up delet heavy infantry and meat shields all the same. never target the unit you want to destroy, target the unit behind taht one and your charge will literaly obliterate everything on it's way! xD i recomend to use it for some cool campiangs befor it gets fixed, right now i am doing a ogre crusher run and i just run over the whole world!
@KhanjoOfEthiopia
@KhanjoOfEthiopia Ай бұрын
khorne must be pissed about the undead, no blood for the blood god today, though i guess there's still plenty of skulls to reap
@redwane2658
@redwane2658 Жыл бұрын
Indy i have a question: would you prefer that grave guard get back the magical damage? Or would be better to bring balefire carts so these units have a role on the VC army composition?
@MyJC19
@MyJC19 10 ай бұрын
Hell Yeah, Blood Knights!!!
@-Azure.EXE-
@-Azure.EXE- Жыл бұрын
3:50 this can happen easily with chariot units or heavier single entities. Most people accomplished this by attacking the unit behind the unit they want to damage. The charge bonus and animation activates earlier and instead of charging and getting stuck in the ball of units, the chariot or single entities (or grail knight/guardian), they charge straight through. The damage was so crazy because the Mortis engine that the Gorgan was targeting moved just right that it charged laterally through the grave guard and curved along it perfectly to reach the Mortis engine.
@sassyviking6003
@sassyviking6003 Жыл бұрын
This was a fun one. Though for the hyper elite style bloodletters are solid and I'd probably keep the hellforged host, khorne chosen with DW would just be more efficient from every angle at clearing VC chaff. More MA, more WS, more HP, more Armor. The only thing thwy lack is phys resist which the armor more than makes up for and ap which really isn't that important. Khorne chosen will still ambolutely stomp grave guard and skeletons/zombies have basically no armor.
@AkiKii519
@AkiKii519 Жыл бұрын
aww, there are little skulls in Skarbrand fire breath XD
@timothye.ackerman8978
@timothye.ackerman8978 Жыл бұрын
Single entity charge animations have been broken for awhile now. I believe human boy made a vid on it if anyone is interested
@jeremysharpe7890
@jeremysharpe7890 11 ай бұрын
That gorgon naruto ran that infantry out of existence.
@jiado6893
@jiado6893 Жыл бұрын
You can't always control the SCM animations, and you definitely can't always control a Ghorgon.
@phantom3969
@phantom3969 Жыл бұрын
knorne not grouping up and letting their infantry be distracted by the chaff instead of supporting the SEMs was what did them in i think really fun build tho
@rabgix8805
@rabgix8805 Жыл бұрын
Greater Daemons are by far my favorite thing in warhammer
@123fakestreettt
@123fakestreettt Жыл бұрын
QUICKLY! SWIFTLY! QUICKLY.........errrr SWIFTLY! I didn't know Isabella was a pokemon.
@bleddingmaster
@bleddingmaster Жыл бұрын
the tithe are the hidden mvps here kept the hellforged host busy for a while
@srtfrostbite
@srtfrostbite Жыл бұрын
I'm a total noob at multiplayer, so I maybe terribly off, but losing those SEMs made me furious. The enemy has exactly two units of blood nights, you can gang him up with your three anti large SEMs and force him to lose basically, but you chicken out every time and lose those SEMs one by one. Felt like the vamp player was playing against AI with how easily he was able to gang up on those massive threats and neutralize them.
@WarothDraath
@WarothDraath Жыл бұрын
Hoping to see some sub commanders, maybe with all monogod factions?
@QuestionableObject
@QuestionableObject Жыл бұрын
impact damage has always been super janky but that was something else
@greyslenderman7614
@greyslenderman7614 Жыл бұрын
6:50 Skarbrand got exiled. 😐
@calaranisordo5709
@calaranisordo5709 Жыл бұрын
so that charge was collision damage happening. essentially when an sem is in the charge animation any infantry between it and its target take lots of damage. its the same type of thing that you see when chariots get a great charge.
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
ive seen lots of great SEM and chariot charges, never anything like that against elite high MD infantry though
@calaranisordo5709
@calaranisordo5709 Жыл бұрын
@@milkandcookiesTW yeah, that's because chariots don't have nearly as much mass as a big sem nor the damage. I forget the exact formula for impact but mass has a huge component and so does weapon strength.
@aidenblackborne5013
@aidenblackborne5013 Жыл бұрын
God i wish someone would make other chaos god versions of the bloodbrute behemoth. I just want a Bookbrute behemoth for Tzeentch
@Westonsammy
@Westonsammy Жыл бұрын
I feel like Dual Weapon Chosen are so much better here than Bloodletters. They'd last a lot longer and grind through the chaff a lot faster, while still dealing pretty good damage to Grave Guard and Blood Knights. Probably cut out the marauder and downgrade the Bloodthirster to the non-RoR to afford them
@jiado6893
@jiado6893 Жыл бұрын
I'm amazed, how did that Direpack get 96 kills?
@spellbound1875
@spellbound1875 Жыл бұрын
3:55 Just collision/impact damage, no collision attacks for the bloodbrute. 6500 mass means hitting the cap off 70 damage per entity run over. Sternsmen have 82 health per entity so massive potential damage over an exceptionally long charge like the one seen there. It's a mechanic that's been present since game 1 actually, just one that's far more noticeable given the greater number of entities on ultra and the fact that outside of situations like this impact damage gets applied a lot less. It was more prevalent before the knockdown rework and the cav beta. Not a bug but a fairly obnoxious mechanic imo, given it's 70% AP, makes no attacks rolls, and is basically only avoidable by standing still and hoping a charge animation doesn't get extended through an infantry unit. It's not consistently abusable so probably not worth addressing but beware SEM's with more than 5000 mass getting an extended charge through moving infantry.
@fendelphi
@fendelphi Жыл бұрын
I mean, you can also counter it by blocking the movement with non-infantry(cav and above size). That way, SEMs cant run through your formations. Seeing as MilkandcookiesTW wants "better" SEMs, he probably does not want this utility removed.
@spellbound1875
@spellbound1875 Жыл бұрын
@@fendelphi I'd rather shift power out of hard to utilize elements like impact damage and into stats personally. While you are correct that mass can block this type of damage it's both expensive and often unnecessary in multiplayer where setting up good impact damage with SEM's is quite difficult intentionally. People in campaign can do whatever they like but I suspect they'd also prefer if units just worked well rather than requiring a weird system where cancelling as many of the cool attack animations as possible to tell a unit to run back and forth was not necessary for optimal infantry killing.
@fendelphi
@fendelphi Жыл бұрын
@@spellbound1875 Having size of units block the trampling does make for more interesting counterplay than simply "switch stats around" though. The cool attack animations are still common, because anything that you cant just run over will have to be fought "the normal way". It is rare that we see it to this extreme, but impact damage is a relative large part of the performance grade of cavalry, chariots and SEMs. "Trampling" is the easiest way for such things to deal damage to large formations and makes a lot of sense. It would take forever to deal with infantry without it(just do the math).
@spellbound1875
@spellbound1875 Жыл бұрын
@@fendelphi Does it? Depending on your faction you may not have reasonable access to mass and realistically just throwing mass at a big SEM is often a value negative proposition in a vacuum (feeding empire knights to Skarbrand is not worth it because sometimes he 1 shots an infantry unit). As for impact damage being a relatively large part of the performance of a variety of units, not really. It's not nothing but it's maybe 20% on the high end for cavalry (and many situations see the low end of damage). For chariots it's closer to 40% but chariots sucking is largely explained by how much of their total damage comes from impact versus collision attacks. For SEM's impact damage used to be a secondary feature in game 2 before WS was effectively nerfed by ~30%. There's a reason most of the SEM's balanced for game 3 have more WS than the one's balanced for game 2. I know this because I have done the math and I find folks being so stuck on impact damage because it used to be more effective before the knockdown changes and the cav beta quite frustrating. It's not nothing but you could easily compensate for lowering the cap by 20 for most multi-entity units by buffing CB by ~5-10, especially when you note how swinging impact damage is. Notably that's basically what CA did for Jade Lancers and Winged Lancers pre IE when they weren't performing well enough with basically no balance impact outside of infantry performance.
@fendelphi
@fendelphi Жыл бұрын
@@spellbound1875 Every faction has reasonbly access to mass. If your goal is to stop them charging through your lines, killing potential hundreds in the process, trapping SEMs with mass is a very common tactic, and very efficient in terms of cost. If you personally think Empire Knights are too expensive for that specific role(something they are commonly used for though), use Pistoliers instead. And if you do not think that blocking Skarbrand from running through your formations is worth the sacrifice, then exactly what is the issue? Him doing so is apparently less of an issue than losing a few knights. Relative is the keyword here. Better Charge Bonus? 10 extra CB does very little when dealing with chaff infantry. The Jade Lancer CB buff was because they had very low CB to start with(below 50). However, a lot of Cav has 60+ CB already, which combined with their WS means 80+ damage per hit that connects against low armor targets. In other words, adding +5 or 10 CB to a unit that already has 60-70 is not really going to make them better against most infantry. Same for most SEMs. Increasing their CB is not really going to make them hit noticably harder or easier against infantry or even other SEMs. Similarly, why should it not cause heavy damage, if you succeed in getting a heavy unit to trample through the enemy formation unhindered, knocking them around and down? And the reason why a lot of SEMs have a higher WS in TWWH3 is due to Ultra scaling being the norm. In TWWH2, their WS did not scale, only health.
@AverySadBear
@AverySadBear Жыл бұрын
What an intro...
@MarineCARMINE
@MarineCARMINE Жыл бұрын
I'm more of a Slaanesh guy but man khorne is metal AF.
@peateargriffin9932
@peateargriffin9932 Жыл бұрын
You hate to see a vampire win, khorne is displeased
@SebHaarfagre
@SebHaarfagre Ай бұрын
6:17 _"Easy breezy beautiful cover girl!"_ I have only ever heard that once before in my life and that was Arin from GameGrumps breaking down in what video I can't remember 😂 Was it a reference or random?!
@milkandcookiesTW
@milkandcookiesTW Ай бұрын
its literally a CoverGirl makeup commercial in America, so we probably got it from the place lol
@SebHaarfagre
@SebHaarfagre Ай бұрын
@@milkandcookiesTW Hahaha thanks! Yeah probably then - Arin big brain, Indypride big brain confirmed
@regulusm1518
@regulusm1518 Жыл бұрын
GG
@elrafa111
@elrafa111 Жыл бұрын
BLOOD IS FOR THE BLOOD GOD, NOT FOR DRINKING!
@somekindof2574
@somekindof2574 Жыл бұрын
Khorniest
@memesofwarhemmer7076
@memesofwarhemmer7076 Жыл бұрын
The feared triple doomstack skarbrand angry boy the bloody hand skarbrand angry junior and the blood ghorgon ak angry giant cow
@alex123456744
@alex123456744 Жыл бұрын
Still baffles me that the best anti-large infantry unit the VC has is....*sigh* skellies with spears.
@tincano-beans2114
@tincano-beans2114 Жыл бұрын
Blood knights are great anti large, why bother getting a half assed anti large inf?
@SuperDanielHUN
@SuperDanielHUN Жыл бұрын
The deletion of the sternsman is Def a collision/map bug. When units are knocked over from a higher elevation and fall down X meters the unit instantly dies. You can recreate this, but I've only ever seen it on steep slopes. Something must have caused those models to register as falling much deeper than what we saw visually.
@fendelphi
@fendelphi Жыл бұрын
Few models(less than 25) were killed by the impact. Some were also engaged with the Bloodletters. They simply took high impact damage due to the massive Speed and Mass difference while being run through the entire formation. A few of the models might have hit "terminal velocity" and got killed because of it, but the vast majority of the damage is from Impact.
@ghorstbusters6238
@ghorstbusters6238 Жыл бұрын
Silver Host > Hellforged Host.
@localinquisitor3106
@localinquisitor3106 Жыл бұрын
Had the Khorne army abused the charge exploits the least bit it would have been an easy win.
@kellysanders5885
@kellysanders5885 Жыл бұрын
Ye
@calebmills6830
@calebmills6830 Жыл бұрын
Comments for the comment gods
@KramerKontained94
@KramerKontained94 Жыл бұрын
I am Khornholio
@luketheduke5299
@luketheduke5299 Жыл бұрын
Buff medusa plz
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
best waifu
@libertylemonz7145
@libertylemonz7145 Жыл бұрын
I feel like a person who commentates on Total War so much should know common knowledge like the charge impact tech There's plenty of other KZbinrs who made videos on it
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
I've never personally seen an elite infantry unit lose so much health so quickly to it. surprised me
@MrApuMario
@MrApuMario Жыл бұрын
When has the ghorgon ror been available for skarbrand? Also, skarbrand is more op with the chainsword :P
@ashleychaplin5855
@ashleychaplin5855 Жыл бұрын
Monogods get themed units since champions of chaos I think, including brutes of the hound and behemoth for khorne, severed claw for tzeentch and bilious thunderguff for nurgle
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
ye since champions of chaos i believe. mirror guard also went to slaanesh as an example
@nesnahprotsdam
@nesnahprotsdam Жыл бұрын
And once more Khorne shows that its the absolutely worst of the chaos factions. Only Norsca and Beastmen have a worse time, but they at least have some flexibility.. Overpriced units that underperform across the roster.
@cyrwynelius8221
@cyrwynelius8221 Жыл бұрын
Khorne would have one that if they didn't abandon their single entities. Especially after getting a busted mulch charge on the enemies best infantry unit.
@fendelphi
@fendelphi Жыл бұрын
@@cyrwynelius8221 Yeah, this one is on the player. Skarbrand was allowed to be isolated and killed too soon, which led to less leadership/faster instability for the army. Not enough focus was done against the bloodknights, which were the only real threat to the SEMs.
@majormoolah5056
@majormoolah5056 Жыл бұрын
Buying all the upgrades for your Lord? Clearly an American player...
@Eaon69
@Eaon69 Жыл бұрын
Collison damage. it is a thing and no it doesn't need to be nerfed. cry more
@tincano-beans2114
@tincano-beans2114 Жыл бұрын
A unit killing 75% of a model because it accidentally ran through it is a bit silly. You could maybe argue against the chaffiest of chaff against something that looks like slaanesh chariots, but still...
@Hamsonia616
@Hamsonia616 Жыл бұрын
It seems sillier to have a giant rampaging monster get stopped cold in its tracks by a bunch of little skelly bois to me.
@cyrwynelius8221
@cyrwynelius8221 Жыл бұрын
@@Hamsonia616 I know you already understand that it shouldn't be a thing because of game balance, but I'll feel better if I say this. "It shouldn't be a thing because of game balance."
@milkandcookiesTW
@milkandcookiesTW Жыл бұрын
what a bizarre and disproportionate response lol. didn't cry or ask for nerfs, I pointed out a crazy and exciting moment then moved on
@unnamedenemy9
@unnamedenemy9 Жыл бұрын
cool build, but *damn* I feel like that was a lot of grievous misplays of those Khornate monsters. They should have been kept together and kept focused on target.
@QwH007
@QwH007 Ай бұрын
GG