This video will be removed in 24 hours the information is wrong about rebound im sorry back to the drawing board
@CaptainCrunch998 күн бұрын
Great video! One should make the distinction that a high bump “setting” in game, or on the damper itself will produce a lower movement response time. And visa versa
@MrKram569 күн бұрын
Thankyou Arnout I've been getting the dampers wrong for years. Just to be sure I understand; a) The more weight on a tyre the more grip it has. b) Corner entry problems can be resolved with front bump and rear rebound. c) Corner exit problems can be resolved with rear bump and front rebound.
@SimracingArnout9 күн бұрын
@@MrKram56 a: the more weight a tire has the more grip but the less efficient it is. With increased bump on front we make it less efficiantcy and therefore the car can be more understeer on entry, when we lower rebound on the back this is also true, but someone in the comments is disagreeing with me, so.. yeah in the newsletter il put updates, and a list to refer back to in the future
@DRK-fe4gc9 күн бұрын
you need a projector and a screen so you can stand up and do this man this is sick
@SimracingArnout8 күн бұрын
Nice im glad you like the video!
@Alex_Z959 күн бұрын
Learned something new again.Thanks Arnout excellent work 👍👍
@SimracingArnout9 күн бұрын
My pleasure!
@HomeCinemaJunkie9 күн бұрын
Wow, finally it makes sense! Thanks man!👏🏻👍🏻😃 Edit: @20:19 Does this section explain the strange overheating of the tyres on Silverstone which is a very bumpy track?
@SimracingArnout9 күн бұрын
@@HomeCinemaJunkie could be mate!
@KevinKienitz9 күн бұрын
Lots of great work here, thanks for putting it together
@SimracingArnout9 күн бұрын
Glad you enjoyed it!
@recarsion8 күн бұрын
Maybe my knowledge is wrong but doesn't a high rebound damping RESIST extension? So for example softening rear rebound makes the car more oversteery on braking because it lets the rear ride height go up faster, and a stiff rear rebound resists this so the rear stays lower and you get more understeer on braking. This is also my understanding of why the 0 0 max max meta works, because all springs are allowed to compress easily but aren't allowed to extend as fast, so essentially you force the car down low to the ground and get more downforce and a more stable aero platform, but this also contributes to the bouncy kerb behavior that we get in ACC. Can't verify this in-game right now though as I'm away from home but this is just my understanding.
@SimracingArnout8 күн бұрын
@@recarsion you are number 2 with this comment and IF this is true is then the video will be removed which means 3 weeks of hard work is down the drain
@SimracingArnout8 күн бұрын
You were right the video i will take down
@bwm96379 күн бұрын
Tnks for the video
@SimracingArnout9 күн бұрын
@@bwm9637 which minute, maybe i mixed something up?
@bwm96379 күн бұрын
@@SimracingArnoutsorry i removed my message i’am not that good in setup proberly i am thinking wrong
@SimracingArnout9 күн бұрын
Oh haha no worries it's good to a stay critical thinker
@kawanl84289 күн бұрын
TY
@the_.terrible9 күн бұрын
antiroll bar video next please 😁
@SimracingArnout9 күн бұрын
@@the_.terrible check the description on the mechanical grip
@Qwnntm9 күн бұрын
Outstanding video Arnout! Felt like a true coaching session and explained some things I was confused about in great detail! I can see now why some of the setups I've been running recently for the M4 (GO, Jardier, etc) are running MIN MIN MAX MAX on the dampers, to achieve maximum grip/turn-in on corner entry, and to minimize oversteer on corner exit. With the M4 which is extremely stable on entry and has turbo oversteer/kick on exit it is very nice. Is this the same for all cars right now, or do some not benefit from MIN MIN MAX MAX?
@SimracingArnout9 күн бұрын
Thanks man this video i wanted really bad a few years ago when i tried to learn them. The min max works when your wheelrates are 0 and bumpstop RATES. This sets the car on a broken bumprubber and this works well on a bmw. But it is also becoming a wierd car. Its true meta but the latest setups i use are non meta and feel more like real cars. Not all cars work evenly well with Meta, McLaren, 296, honda, Bently aston can work great with non meta
@virtualawakening22999 күн бұрын
Wait a min. You say low bump dampers resists compression less so the suspension compresses faster, and high bump dampers resists compression more so the suspension compresses slower. And then you say the opposite with rebound. You say low rebound dampers resists extension MORE and high rebound dampers resists compression LESS! (8:30 & 9:55) That makes no sense! Why would they reverse what high and low dampers mean? I always thought low rebound dampers allowed the suspension to extend more quickly and high rebound dampers made the suspension extend more slowly. There's no reason bump and rebound should behave oppositely. Something's fishy. Can you confirm that bump and rebound dampers tune oppositely? That seems wrong to me. Why should higher rebound damping allow faster extension while lower bump damping allow faster compression? I mean, if this is the industry standard, then please confirm this.
@SimracingArnout9 күн бұрын
@@virtualawakening2299 if you think about HIGH rebound, im high extention, im rebounding high at something. It means more, faster right? The setup adjustments line up with this way of explaining. If I'm wrong I'll eat my shoe
@virtualawakening22999 күн бұрын
@@SimracingArnout but it's not high rebound, but high rebound dampening. High rebound dampening means slower extension. That's how I see it. Low rebound dampening means faster compression because there's less resistance from dampening. It is in alignment with bump dampening. Low bump dampening has low compression resistance, and high bump dampening has high compression resistance. So Low rebound dampening has low extension resistance meaning faster extension, and high rebound dampening means high extension resistance meaning slower extension. Why should rebound be opposite from bump? low bump or rebound both mean less resistance, and high bump or rebound mean high resistance. Otherwise, bump and rebound tune opposite from each other, as you claim. I don't want you to delete this video and remake another one, but this one seems factually wrong. I'm sorry.
@SimracingArnout8 күн бұрын
Okay i get the point. Lets go as far to say that the game i mainly play acc you have a tab called dampers. Then you have, bump, and rebound adjustments. It makes no sense to turn the explanation around but its worth looking into how you interpret everything. If i run a max bump and low rebound on a wheel the car very much under preforms means im losing tire contact with the road