This font almost ruined my game : Noia Online : Indie dev MMO devlog

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Noia Dev

Noia Dev

Ай бұрын

Adding a font selector to the game, not everyone likes pixel fonts, and that is ok.
Play Noia Online at:
splosions-studios.itch.io/noi...
Join the Noia Discord server!
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Follow the development roadmap on Trello!
trello.com/b/16WWrLdk/noia-on...
Music: I Got A Stick [instrumental] (feat. Bryan Teoh) by Kevin MacLeod
Link: filmmusic.io/song/10112-i-got...
Music: Funkorama by Kevin MacLeod
Link: filmmusic.io/song/3788-funkorama
Music: My First Game by WinnieTheMoog
Link: filmmusic.io/song/9396-my-fir...

Пікірлер: 26
@stoutea8997
@stoutea8997 Ай бұрын
Another devlog, another reason to be excited about Noia.
@ilhamsombong4106
@ilhamsombong4106 Ай бұрын
I'm the one who appreciated Sans style font. Easy to read the quest.
@pakganjarbersamakita
@pakganjarbersamakita Ай бұрын
yeaaah. thank you for always listening your player
@Lioni177
@Lioni177 Ай бұрын
What are your feelings on PVP, in general and in Noia? What dev related milestone are you most excited to eventually get to? Any particular system or idea you are saving for down the road?
@maddys2741
@maddys2741 Ай бұрын
In the beginning, the video was edited and it looked like you didn't blink for a while 😂 that was funny
@piregg
@piregg Ай бұрын
Welcome back to noia dev!!
@palpypalps6707
@palpypalps6707 6 күн бұрын
Player sprite update? Hell yeah! The player sprites always bugs me because it feels so mismatched with the environment
@vincentsalcido9605
@vincentsalcido9605 Ай бұрын
The algorithm shall go brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
@Bloobs_Dev
@Bloobs_Dev Ай бұрын
Yooo Devlog time !!!🎉❤
@pimpatterson
@pimpatterson Ай бұрын
1:31 game dev in a nutshell
@robotspook3565
@robotspook3565 Ай бұрын
Maybe one of the fonts you have already does this. But, I would suggest maybe having one that is specific for people with dyslexia to make it easier to read
@noiadev
@noiadev Ай бұрын
Supposedly those are what Sans Serif fonts are supposed to do. There are 2 of those now. So hopefully they work.
@J3553xAnotherFan
@J3553xAnotherFan Ай бұрын
I haven't been back since I found that infinite resource glitch, But I promise I'll break away from my friend group and come chill again soon!
@cringecatmasteredits
@cringecatmasteredits Ай бұрын
Recibee book 🤓
@maddys2741
@maddys2741 Ай бұрын
Ama!! I have soo many questions?? Do you like cheese? 🤤🧀
@Madflag
@Madflag 25 күн бұрын
Love the vids
@shalll
@shalll Ай бұрын
Wingdings when
@saltyman5603
@saltyman5603 22 күн бұрын
It looks like it is working for everything except buttons. Every button keeps its old font.
@noiadev
@noiadev 22 күн бұрын
Yeah currently it is only on large blocks of text. Buttons can go weird with font changes. So it isn't used on buttons just yet
@saltyman5603
@saltyman5603 22 күн бұрын
@@noiadev Boi, do I feel that. I'm a game dev myself and I always shy away from using any font that isn't default textmeshpro
@maddys2741
@maddys2741 Ай бұрын
Do you ever blink? Lol 😂
@Critters
@Critters Ай бұрын
User selectable fonts: all the UI headaches of supporting multiple languages without ending up with multiple languages :/ I think this may be a miss step on your part, that will generate more work for the rest of development. Best case it magically always works and you just now have to test all ui changes in every font, multiplied by every language you end up supporting.
@noiadev
@noiadev Ай бұрын
Seems to be working well so far. I have looked into localization a bit. But for now, "I" would rather deal with a coding problem, than have players with inherent accessibility issues unable to play the game.
@Critters
@Critters Ай бұрын
@@noiadev you're the dev, I think there are fonts that solve for these issues. GL
@Propeth
@Propeth Ай бұрын
I did not try this with fonts, but i do not see a problem why this should not work: For the font change you could try to implement your interface to TMP and then you can find all objects that implement the interface and call the function. IDataPersistance is Interface here This will give you list of all MonoBehaviour that implements the interface and then you just loop it and call the function to change the font. Start() { dataPersistances = FindAllDataPersistanceObjects(); } private List FindAllDataPersistanceObjects() { IEnumerable dataPersistances = FindObjectsOfType().OfType(); return new List(dataPersistances); } Calling the interfaces: foreach (IDataPersistance dataPersistance in dataPersistances) { dataPersistance.SaveData(ref gameData); #Call the interface function to change font }
@phnkcell710
@phnkcell710 Ай бұрын
Dwarves 😂
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