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@bbbbbbb8 ай бұрын
Thanks for bringing this up to me!
@Vortex-qb2se8 ай бұрын
OG developers like loleris and stravant do be showing us why roblox made toys of them
@cryptic27428 ай бұрын
I feel like you're the only dev that posts helpful videos for people that are a little more advanced. Usually, the videos I see are for beginners and the extremely advanced with a few exceptions. Keep it up my guy
@crusherfire18 ай бұрын
thanks broski
@Particing8 ай бұрын
queekertom, Stewiepfing, and Solepsus all do the same i've been warned against byteblox so take anything he says with a grain of salt
@mason54398 ай бұрын
I have been waiting for something like this for ages, event driven OOP is the best and is what Roblox is built for I always thought it was a shame Roblox didn’t provide players with a built in system to create their own events, I suppose it has always been possible but having it easy and built in would get new devs used to it from the get go. Good video.!
@Ethan-vx3ws8 ай бұрын
I love the way the code is layed out. Nice, easy to read and organised. Im still learning about modules so I dont really fully understand what can be done with this module
@mirixoxox8 ай бұрын
event based code can be done with it. very easily. say you want something to happen when something else happens, like when a player does an action you want to run a bunch of functions. the first thing you can do is use a bindable event but it makes an instance, uses memory for the :Connect(), and is overall a little messy. this module lets you make a table full of functions and then when :Fire() is called, it just runs all the functions.
@Ethan-vx3ws8 ай бұрын
@leya8996 Ooooooohhhhh. I feel so stupid for not realising 😅
3 ай бұрын
bro this is EXACTLY what i needed, custom events
@am_nixe8 ай бұрын
this is actually awesome, no more while loops for functions that only need to be executed when a variable changes!
@VectoorX8 ай бұрын
It's such a simple yet effective module, NO MORE CUSTOM SIGNALS!!
@snicker26198 ай бұрын
I legit found out about this module yesterday, crazy coincidence you make a video on it! Glad to see some examples on utilization
@ifthenelse24698 ай бұрын
I always just made my own event class utilizing bindable events. It works almost exactly the same as this except i imagine this is slightly faster, cant wait to try this out!
@MarzFromMars8 ай бұрын
bro is literally byteblox 2.0
@crusherfire18 ай бұрын
the second coming
@GalaxinTM8 ай бұрын
byteblox but cuts the yap out
@yarik_superpro8 ай бұрын
Byteblox 2.0 but actually teaches something and cuts yapping.
@Assumptionist8 ай бұрын
byteblox does not teach anything useful
@That1_derr8 ай бұрын
@@Assumptionistto beginners he does
@1x0_0xx88 ай бұрын
Please make more videos where you show us useful modules
@EzWorkzzStudios8 ай бұрын
You always post the most useful, amazing tools. Thank you.
@Kitsune_Dev8 ай бұрын
I want to note that this will not work across VMs so if you are trying to use this through out different scripts under different Actors it will not work
@craxypt8 ай бұрын
I already did this like 2 months ago as a scripting challenge cause that's when i was super into modules 😭
@KashTheKingYT8 ай бұрын
I didnt realize the differences between Signal and GoodSignal thanks!
@zeyan2008 ай бұрын
is that Kash the king 👀
@jinokep32565 ай бұрын
Im a fan bro when next video 😍😍
@Uwith3r6 ай бұрын
This is a really good tool, but i dont see any reason to not use bindable events, specially because i like connect paralel
@TheEpicRainbow8 ай бұрын
Yo nice i would have never known without this video thanks. 👍
@Ian3485.7 ай бұрын
real ones know the gear in the thumbnail from those old gear wall games
@SingeDeLaForêt6 ай бұрын
Hi, can you make a video about idiomatic object oriented programing ?
@SilverSuperGamer8 ай бұрын
Did you know? Bindable events
@Hyllested_8 ай бұрын
Very valid criticism, although it can often be useful to have the ability to create and fire events without them needing to be instances.
@Slrvc8 ай бұрын
Another great vid (still just clicked on the video)
@Sinthel-18 ай бұрын
This is litterally my networking module I have been working on…😭😭😭
@Divine7068 ай бұрын
Thank you very much, I understood how to use it and can use it in my projects! Did the my commentary give you the idea for this video?
@crusherfire18 ай бұрын
yessir!
@noon12638 ай бұрын
thanks this may come in handy :) also I'm interested in that auto complete plugin, but you did not link it in the description like you said. just checked again, turns out its a youtube link, I expected to see a roblox link, apologies, I cant see. its $5, seriously?! this update is outrageous!
@loghtsy80578 ай бұрын
isnt this the same thing as bindable events? I'm wondering in terms of performance which is better. The DisconnectAll method looks cool but I feel like it will only be useful for begginer programmers who might create memory leaks
@yarik_superpro8 ай бұрын
Yeah I was thinking about it too,lol
@windy61918 ай бұрын
its way faster than bindables
@loghtsy80578 ай бұрын
@@windy6191 how does it work?
@windy61918 ай бұрын
@@loghtsy8057 it pretty much works the same as a bindable but roblox's bindables are really slow for some reason. You can search up " Lua Signal Class Comparison & Optimal `GoodSignal` Class" to see the performance difference
@windy61918 ай бұрын
@@loghtsy8057 you use it the exact same way but roblox events are slow for some reason
@waterysystem8 ай бұрын
Or just use a bindable event rather than some useless fancy bloated module that has like 5 other bloated modules as requirements
@crusherfire18 ай бұрын
Bindable events come with the risks of memory leaks. This module has no other dependencies and is 180 lines long. It's pure Lua & coroutines.
@waterysystem8 ай бұрын
@@crusherfire1 they only have risks of memory leaks if you are an idiot scripter (creating them in loops/forgetting to disconnect). I guess this module could be useful for the underdeveloped side of roblox devs
@marchtimed8 ай бұрын
@@waterysystem if you look to the link in the description, it gives a detailed explanation as to why alternatives are better compared to bindable events
@VyzinnАй бұрын
@@waterysystemit's also nice to be able to create and fire events without them having to be instances.