Imagine a hide and seek map where, every couple minutes, random spots will eject any players inside out of them and be blocked so you have to scramble to find a new spot
@carlover2470011 ай бұрын
That’s an incredible idea, it would be so fun to watch.
@pneumonoultramicroscopicsi790811 ай бұрын
That will be hell
@phoenixlewis11 ай бұрын
I feel like that would be better as hide and seek tag just to make sure every round was more than 5minuets
@baxterboy123yt11 ай бұрын
YES!!
@HitMan019911 ай бұрын
That would be one helluva fun concept to watch. Knowing scrap mechanic, it would like be a lag fest, though
@anteshell11 ай бұрын
18:57 The cyberpunk city map you did long time ago would be really good for Hud&Seek. So many buildings and verticality simply seeing the direction of the hiders is only a very vague hint. And you'd have to look both up and down. I hope you give that map another go with these rules.
@Aussie_Man11 ай бұрын
You don't know it, but your comedic genius has given me so much joy and happiness. Thank you Scrapman
I think the Mall map would be great for Hud n' Seek. There's no outside spots to view the entire map and you could only view so many stores.
@dakotaflora699811 ай бұрын
11:33 " I came here and it was like that" such an obvious slip up from Scrapman that Kan just completely missed
@Hoadorfer4 ай бұрын
Did you notice that he left the tunnel open
@VroomNDoom260211 ай бұрын
14:32 Scrap Man: "You agreed to stay away!" Darth KAN: "I lied."
@shrootoo11 ай бұрын
Thanks for playing the map! There were lots of hiding spots you guys couldn't seem to find, I guess we hid them a little too well! The HUD & seek thing would probably work much better in a map that is on the larger or complex side; turning on your HUD in our map just showed the exact tree/hole/building the person was in almost instantly since its so open and spread out. Nice idea though! The lag issues are weird; During all of our building and playtesting, we never had these lag spikes you were having; even with 3-4 people in the playtest, it was always a pretty solid 50-60 fps on my friend's 1070 and my 1080ti. I also saw the seam around the tree was very dropped down and noticeable for you, did you have physics set to anything other than max? I don't know what would randomly cause you to lag other than that.
@ryleerocacurva221410 ай бұрын
Nice map!
@shrootoo10 ай бұрын
@@ryleerocacurva2214 Thanks!
@PranayG.Evergame11 ай бұрын
Do this mode with "COMPLEX" map, The coloured room one, it will be great use for HUD and SEEK.
@peskybird762711 ай бұрын
You should call this game "Hide and Peek" because they hide and you peek (occasionally).
@Psycorde11 ай бұрын
Between this and "HUD and Seek" I'm dying inside
@cassandradawn78011 ай бұрын
hud and peek
@ajhflatline201111 ай бұрын
Crazy idea but it would be cool to see you three come together to make a map and invite someone on to play it and just be watchers. Would be cool because you guys could make rules to follow, special hiding places, decoy spots that a player can open to draw a seeker away, or even special timed spots that either reward or punish the player who hid there! Weird idea but it would be insane! Especially with your collective knowledge of how the game works and all that!
@186scott11 ай бұрын
I was thinking they would get a 4th person to design a map and Scrapman, Kan and Moonbo each modify part of the map by adding hiding spots to their designated area of the map (so the oerson that made the map has put up a temporary walls to slip the map up then once done the 4th person then moves some not all of the switches
@CULLROY11 ай бұрын
maybe go back to some of the older hide and seeks, like the medieval/fantasy town or the Egyptian one and try out the new "Hud n Seek" mode on them?
@Hadeks_Marow11 ай бұрын
For smaller maps: - Hint 1 & 2: Auditory. - Hint 3: Hands off mouse, can't move, hud on for 1 seconds (locked to last look direction). + Auditory after the 1 second. - Hint 4: Choose a direction, hud on 3 seconds. - Hint 5: 360 hud on 5 seconds. - Hint 6: 360 hud 10 seconds + wiggle with tapping A and D (adadadadadadadadadadad, not addddddddadddddddda, you gotta stay relatively stationary with your wiggle) - Hint 7 onward: Repeat of 6 but hider must also provide verbal hint to clue them in on how to get into the spot in some small way. Theoretically, we shouldn't ever even get to 7 hints in this format but. . . just in case.
@danielwilliams772711 ай бұрын
15:55 ScrapMan: looking around the campground. Um.... Moonbo? Moonbo: crap.
@catamacko131311 ай бұрын
Keep 'em coming ScrapMan, weekly. I love H'n'S
@khristianrobbins694311 ай бұрын
"When I spawned up here, it was just like this" was the biggest hint for Kan. How did he not even catch that😭
@Petq01111 ай бұрын
17:00 ScrapMan: "What do you mean? You weren't even in a spot!" Moonbo: "Yeah, because there are no more spots." ScrapMan: "What do you mean there are no more spots? There's one right here." (ScrapMan presses a button, a spot opens, and kAN is inside.) (Everyone stares at each other for about a minute, then proceed as if they saw nothing.) 😅🤣
@Kimtroverted11 ай бұрын
Any of the "Shrunk" maps could be fun for Hide'n'Peek, given how many rooms there are and the sheer verticality of them will provide a lot of scope for people to reposition after a Peek~
@isaacdyer655610 ай бұрын
I have a rough idea for a challenge: Beings as it's close to Christmas, perhaps a couple of y'all could get together and have a build off. Each contestant would build a Christmas/Santa-type sleigh out of paper blocks, with the sled runners being made up of anti-friction blocks. In between the runners you'd be mounting paper wings on whichever bearings are needed for planes. Each contestant would power their ride with at least one to two rocket engines in place of reindeer. The contest would be three mini-trials: 1. See which one gets off the ground and flies the best. 2. Aerial obstacle course, with an explosive payload to make things interesting. 3. Lastly, you would modify each craft with four censors, one in the middle of each side of the sleigh. These would be wired into your payload. From there the game would be a proximity-based aerial demo-derby, where contestants see if they can fly close enough to the other to set off the explosive, without being blown out of the sky as well. Note- the idea isn't bullet-proof, and it can be overhauled if deemed necessary. Build times would be up to discusion.
@justinpatterson529111 ай бұрын
About the earliest I've ever been for a scrapman vid.
@bbittercoffee11 ай бұрын
That intro pun deserves those boos God damn it, Scrapman, what the hell was that lmao
@The_Real_Glados11 ай бұрын
Love this series with the Hud mechanic!
@mightygreen336411 ай бұрын
Scapman even saw Kan enter the tunnel in the beginning of the round, and he still hid there
@YouTubeACC0111 ай бұрын
the tunnel entrance was literally opened when scrapman went to hide in it and scrapman just hopped in anyways lol- literally accidentally closed it and then had to reopen it and everything
@YouTubeACC0111 ай бұрын
@KZbinACC01 you don't have to be rude about it 😢
@Vulporium11 ай бұрын
@@KZbinACC01 You weren't rude, don't beat yourself up.
@Zxanonblade11 ай бұрын
@@KZbinACC01 Bro forgot to switch accounts lol 💀
@WoodrosWorld11 ай бұрын
Funny how kan completely missed Scrapman say "i came here and it was like that"
@tricksterthing11 ай бұрын
I'd like to make a suggestion for a different style of verbal hint, using yes-or-no questions! At hint time, the seeker may ask any yes-or-no question about where someone could be hiding. The question can be very broad, e.g. "Is anyone hiding above my height level?" or more specific, like "Is anyone hiding in a trashcan?" Each hider must truthfully answer yes or no according to their current situation. If you are unsure how to answer, or you can't safely verify it from your hiding spot, the seeker may ask you a different question. Do not abuse this, you must answer one question as soon as possible. If the hider chooses their questions carefully, this style of hint can be very powerful, so the hint interval might need to be longer than 2 minutes, or the seekers might need to be allowed to move to balance it out. You may ask questions about if/where/how the hiders are moving. Optional rule: Instead of answering with a flat yes or no, you can respond in terms of hot and cold. "Hot" means the question is *completely* correct, while "cold" means it's *completely* incorrect. If the hider's question is partially correct, or close to being correct, you must rate it somewhere in between hot and cold. This is kind of subjective, but you must try to be as helpful as possible. Hot/cold answers could be used as a stronger hint after 10 minutes has passed. Another option would be to let the seeker ask two questions.
@Zenefor11 ай бұрын
hns but like screenshots are the hints. Pics of the in game match or google images that direct link where you are. Kind of like hangman but with pics.
@moroblizniak445711 ай бұрын
Wow, the way Scrapman moved just when Kan was about to check the tree housesome more.
@trwolf2k11 ай бұрын
The changing tree is neat, but way too laggy.
@shrootoo11 ай бұрын
Its weird because we didnt have any FPS issues at all during building and testing. The seam was also a lot more noticeable in ScrapMan's video; I wonder if he has his physics lower for some reason?
@Daylon_T11 ай бұрын
@@shrootooI’ve seen lag I thought it was my wifi
@carstenwiedmann837011 ай бұрын
On the money Scrapman, kAN, and Moonbo!!!!
@BeefTechnology11 ай бұрын
The reason nobody heard you honk is because the horns are directional. It was facing away from kAN and Moonbo so if they heard it it was very silent.
@Hadeks_Marow11 ай бұрын
xD that's so dumb. I just wish scrap mechanic audio was based on the relative direction for your character, not your camera. By that I mean, if you stand still, and spin your camera with the radio on, it will change the sound volume. I think sound should be based on cameras look rotation DIRECTION (left right audio) but off the characters POSITIONAL distance (how loud/close the sound is).
@SericAlturezOne11 ай бұрын
I guess you could say he was playing the Long kan
@kiro_derg11 ай бұрын
what about a big 3d maze-like map that changes layout every so often, but the seeker is allowed to keep their hud on, and moving spots is also allowed
@daniel_77.11 ай бұрын
build a machine that pushes one building into another, creating a domino effect, in instruments of destruction
@DavidsCellar11 ай бұрын
Your upload schedule is pretty consistent, i always know when its time to consume my quality content.
@elladar211 ай бұрын
Awesome as always. You should play always without the HUD.
@Shreddyfilmzz11 ай бұрын
Thats crazy the whole game was on Scrapman’s back and he still managed to come up on top.
@boom-CM11 ай бұрын
The HUD and it's effects have been a disaster for MM hide and seek
@smallgamesplays495811 ай бұрын
I loved the button in the first hiding spot I could not help but laugh.
@verrueckteriwan11 ай бұрын
For "Hud and Seek" I think you need maps with more verticality (or very big maps), maybe that cyberpunk map would be a good map to try with this hint mechanic
@RichestBluez11 ай бұрын
Imagine "Hud n Seek" but the hiders have no hud until the hint in which, like the seeker, turn back on their hud for a brief moment
@suikerstaafje711 ай бұрын
|Best outro ever ! ^^
@Mwb_official11 ай бұрын
I can already tell its gonna be a great video!
@BelviGER11 ай бұрын
Definitely wouldn't mind seeing some of the already played maps with this new play mode, and I'd bet good money that there are a number of maps that were updated after you guys played them
@tron374711 ай бұрын
The HUD and seek mode can be further improved: all players with default skins and after every second hint, found players can choose to swap with hidden players and the uncaught players must hang around the seeker behaving like the found player who has to hold conversation, uncaught can go back at the next hint Swapping can start at the first hint after a player is caught, and if found player is re-caught, they must reveal they are a dud immediately... needs a bit more balancing, but can be a fun time
@Wiki720211 ай бұрын
i like how this hud and seek concept is evolving with each video
@TheOGWiggle11 ай бұрын
Khan don't be a curmudgeon! Hud and Seek! I'm totally here for that name! XD
@Sportsaredabest11 ай бұрын
This is my favorite, hud and seek for the win
@norris_watkins11 ай бұрын
Mpm is what keeps me alive on Mondays
@jjlane919111 ай бұрын
I can’t wait for seek and hide.
@scaredlittleboy708611 ай бұрын
Damn... That flying tank guy is kinda annoying, no?
@tekbox790911 ай бұрын
big map with a lot of obscured running spaces works well for the hud thing
@bjrnfrederiksson250511 ай бұрын
It. Was great and soon kosmos is back again.
@AkaraTheLost11 ай бұрын
Hud on hint in the cyberpunk city would be pretty good
@limbomask474511 ай бұрын
Would you ever play some other games like raft or void train, I'd also like to see another "just talking" vid, maybe about what games other than builder games you like
@sevenspy19711 ай бұрын
You should do a hide and seek that every 2 minutes all spots open for 5 seconds so you have to try and run if the seeker is close
@KalijahAnderson11 ай бұрын
Kan with the psyche play on Scrapman. 😂
@sseeker336511 ай бұрын
new hide and seek mode idea: everyone wears the same clothing and bag, so everyone needs to look the same, there's no moving! seeker need to guest who they found and if they got it wrong, the seek'd out hider can hide again, perfect for more players hehe (upvotee!! xD)
@etiennemilot488211 ай бұрын
Keep using the hud but don’t allow moving once it’s hint time in small map so wherever you were looking is where you have to open your hud
@martinleland396911 ай бұрын
I miss 4 people on hide n seek but i guess its harder to get everyone together🙏🙏
@Sascuache12311 ай бұрын
Remember the movie I think called rose red where the house shifted around you should have that for hide and seek where the map changes every 4 mins idk an idea maybe not possible
@knightwolf351110 ай бұрын
i think the hud would do much better with maps that have more areas like the Mario map instead of flat maps like this, this way your depth is little off so they can be close or far hiding, with a flat map you kinda point to the area because there might be only 1 area there hiding at
@G3N3515DM11 ай бұрын
terrific map
@shrootoo11 ай бұрын
Thanks :)
@unqualifiedengineering11 ай бұрын
nice video
@thomasjackson918811 ай бұрын
hide and seek idea: 2 hunters look for the 1 hider but there are no hints or 3 hunters look for 1 hider with no hints
@draconicshade848411 ай бұрын
hide and seek idea: no one gets hud and the only chance for using the hud is when it's hint time and then everyone gets it for however long but while the hud is on no one can move or change the direction they are facing
@Cookiebuilder-y6z11 ай бұрын
Scrapman try to make a twin rotors heli and make it looks so cool and nice because i will give a huge in trail makers :)
@Wargaming-2911 ай бұрын
Scrap man try to shut down the speeder on the AIRBORNE map with a EMP blaster and Ather things
@UndeadJester111 ай бұрын
should do "HUD" and seek on the mall map
@FatherTiggy2411 ай бұрын
Go back to an old map that was bigger like the space or sci fi one and try the hud version of hide and seek.
@benedictolazaro701011 ай бұрын
🎉
@ScottaHemi44011 ай бұрын
for hud and seek you guys almost need a large multi layer multi room map or something. also how did they make an RNG tree!?
@2vectors70811 ай бұрын
Kan out here gaslighting scrap
@gmng_G00peR11 ай бұрын
Make a car that goes the speed of sound that's actually functional in trailmakers.
@yyhhttcccyyhhttccc669411 ай бұрын
cool
@Mateo-zi8ub11 ай бұрын
I was planning on making a randomized hide and seek map, I even started doing tests to see if it was viable, and then I see this XD Why everybody makes my ideas before me?
@ajhflatline201111 ай бұрын
now take the concept and apply it to hiding spots on a timer and not nearly as large (for lag purposes)
@shrootoo11 ай бұрын
It was our original plan to have a bunch of other parts swap out like the tree did, but as is pretty obvious; the game wouldn't let us. It would be really interesting to see a map that could pull it off though.
@darkling611 ай бұрын
SECRET TUNNELLLLLL
@shadowturtleyinyang11 ай бұрын
the hud strength is probalby going to most affected by how cramped the map is
@adminluynd7 ай бұрын
From now on, I'm going to keep track of every time Kan says something but didn't actually mean it.
@TodayVoyage921211 ай бұрын
I am here as well everyone
@ludvigstark932611 ай бұрын
I don't understand how you didn't know kan knew about the tunnel when you watched him go in there
@budgroweryt994711 ай бұрын
Kan is only mad because he was already doing it before you guys came up with it.
@reininappy11 ай бұрын
No HUD November
@Malkawi_FTP10 ай бұрын
9:30 Khamas must be hiding in that tunnel, Lol
@brettmacaulay39711 ай бұрын
Scan hide and seek. As you temporarily scan the map
@Belu627811 ай бұрын
i think your timer is behind because your fps keeps dropping and the timer stops with it
@БожидарСтоянов-ъ2ы11 ай бұрын
Old machine to build Front wheel tank track motorbike Mercier motor chenille
@WilliamCopley-hi2td11 ай бұрын
Grab your waffle
@kiprasking858111 ай бұрын
Epic
@Sterben-902911 ай бұрын
I have seen a very funny and interesting hide and seek map Idk how it's called but it's just a plain of grass. I think it'd be funny bcz everywhere looks the same
@kashyaptandel467811 ай бұрын
Kan’s tactic was evil💀
@_Rama_7311 ай бұрын
Hi
@aaronp51mustang11 ай бұрын
Wouldn't it be a 25% chance of seeing someone with the HUD on seeing the field of view is maybe 90°?
@tombroad923911 ай бұрын
Just read the title, and... what!?
@zioncosentino64311 ай бұрын
Ok so hear me out you have all these hide and seek modes now make is so u use a spin wheel to choose the mode that seeker uses for his round
@aimanputra305811 ай бұрын
Yayy no Kosmo
@drive_666511 ай бұрын
Whoa this map is so laggy
@pneumonoultramicroscopicsi790811 ай бұрын
1 hour gang 👇
@rjmcclellan884711 ай бұрын
awesome vid ( i havent seen it all yet )
@craiglayden994011 ай бұрын
How does the map change?
@shrootoo10 ай бұрын
There is a spinning wheel with two colors on it that stops as soon as the "start game" button is hit, and depending on the color that the wheel stops on, the living tree will either stay as is, or the entire living tree is lifted into the ceiling and the dead tree (which is under the living tree) takes its place.
@masterbryan710611 ай бұрын
Can you do hide and seek in the biggest seek map
@Winkle_TV11 ай бұрын
Day 251 of asking Scrapman to search for "Realistic" in the Trailmakers workshop