Sweet game, I like it even more now that I understand the goal of the game - unlock new biomes which unlock more new biomes which unlock some end game stuff. Beat the end game stuff and you win. There's a lot more depth than what I first realized!
@briansun92612 жыл бұрын
cool
@arandomcommenter67592 жыл бұрын
Deez
@ned_arb2 жыл бұрын
Im so happy to have gotten this notification! I used to comment about this game because I knew you'd get a kick out of it, but stopped at some point, really glad you checked it out
@atmaweapon39582 жыл бұрын
one might say that there is exponentially more depth than in a euclidean game
@mistercookboom18992 жыл бұрын
Its like a normal game with a fish eye camera.
@calvinbarbanell24492 жыл бұрын
So here's just a general tip for the game: right clicking on things will tell you what they do: It explains how the biomes work and how you unlock them; it explains how the enemies' AIs work and how to defeat them (if, like the vizier, they are defeated in some way other than attacking them); and it will even explain many of the objects and obstacles in this world.
@SpriteGuard2 жыл бұрын
12:04 you found your way into a late-game area that combines mechanics and enemies from a bunch of other lands. There are lands in the game that just explore each one of those mechanics in depth. If you play more of the game and then come back to Eclectic City, it will make a lot more sense. Also remember you can right-click anything to see what it does!
@a1aaaaaaaaaaaaaa-r6t2 жыл бұрын
Seconding. Right clicking is really useful to understand things about the game. I'd also recommend changing the setting to make it so ranged orbs (such as the Orb of the Frog) to require you to hold shift to use them. It makes it so you don't accidentally use the orb by clicking too far away from your current cell.
@kalzekdor2 жыл бұрын
About the treasure, it does 4 things: 1. Increases your score. 2. Each treasure you collect makes the Realm you collected it from more dangerous. (Each Realm has its own unique treasure.) 3. Collecting 10 of a Treasure in an Realm allows a specific Orb to spawn in that Realm, like the Orb of Flash you used. Collecting 25 of the Treasure also allows the Orb to spawn outside of its native Realm. 4. Some Realms are only accessible after meeting specific requirements. For example the Palace can only be accessed after collecting a total of 30 Treasure.
@justseffstuff33082 жыл бұрын
I think the Ice Wolves just follow the greatest source of heat, which is why they switched to you when you got close, then back to the campfire when you left again
@Fulgur142 жыл бұрын
Yes, this also means that they usually cannot follow you out of the biome because heat is only tracked in certain places.
@paradoxica4242 жыл бұрын
it's more than that. they can only move to cells which are strictly warmer than the one they are standing on, and, they will actively move away from cells that are below freezing.
@justseffstuff33082 жыл бұрын
@@paradoxica424 Oooh, I see! Thanks for the info
@columbus8myhw2 жыл бұрын
There's a hyperbolic sokoban (that is, block-pushing) game called Sokyokuban that you might enjoy. (The name is a pun; "sōkyoku" means "hyperbolic" in Japanese, and "sokoban" is the name of the block-pushing genre)
@Green241522 жыл бұрын
I would like a link to it.
@columbus8myhw2 жыл бұрын
@@Green24152 I tried, but my comment kept on getting deleted (auto-flagged?). Google sends you straight to it.
@Tzizenorec8 ай бұрын
So, if "Sokoban" is "Warehouse keeper" (Soko = warehouse, ban=management/accounting), then ""sōkyokuban" is "hyperbolic manager". The "So" part doesn't appear to be related between the two words. In "sōkyoku", it's represented by the character 双 ("Sō" meaning twin); in "sokoban" the "soko" bit is represented by the two characters 倉庫, which is basically saying "warehouse" twice, and the pronunciation of each character separately is unrelated.
@loganm29242 жыл бұрын
Holy shit I’ve played this game for ages. Please play more of it, the amount of strategy is insane.
@CMP77782 жыл бұрын
I think I've heard of this game before and it's supposed to be really good. I am excited to watch you play it! Keep up the great content Tyler! Tyler quote of the day: "let's hide in here, you can't get me ass- oh you can come in here!"
@paradoxica4242 жыл бұрын
good if you can click with it, just like any other genre. some of my friends said they don't like having to restart from zero, but i like it that way.
@Personboiman2 жыл бұрын
Seems like a really cool game I think if this becomes a series it will be an enjoyable one
@godlyvex55432 жыл бұрын
You can right click things to see what they do, by the way. The main goal is to collect as much treasure as possible, but as you collect treasure, the land that that treasure is from gets more difficult. I wouldn't mess with any of the alternate modes, aside from maybe orb strategy mode, which is more of a long term experience, where instead of finding lots of orbs on the ground, you save them up to use in dangerous situations. Also, next time you play, press F1 to see a short little guide on the general flow of the game.
@AdrianWoodUK2 жыл бұрын
8:47 - So, another thing that happens from picking up treasures (apart from increasing difficulty in that area and unlocking new areas) is you start to get more of orbs like the one here. With another treasures collected, they'll even start to appear in other areas, which is why you also got Flash in the Palace later.
@xSuperFryx2 жыл бұрын
I thought this looked stupid at first but man its really well made! Would love to see more and see end game stuff.
@benjaminwatson7868 Жыл бұрын
The dev’s been at the game for five years at least
@viviainusher47662 жыл бұрын
The music is such a vibe and just I really enjoyed this. I don't know your plans on it but I would love to see more of this. This was cool as heck.
@justseffstuff33082 жыл бұрын
...I didn't understand quite how screwy the hyperbolic space was until I saw the septagon surrounded by seven hexagons, that looks so wrong Must've been a massive pain to program, though then again I suppose computers are better at understanding non-Euclidean stuff than us
@sapphire--93752 жыл бұрын
Computers probably dont care about weather things are euclidian or not. Of course we, the programmers, do, so it mustve been a big fukin pain to program yea
@TekExplorer2 жыл бұрын
Look up hyperbolica devlogs
@tghy712 жыл бұрын
Think of it like a soccer ball, which has pentagons surrounded by hexagons. Except instead of a ball, it's a hyperboloid, and instead of pentagons, it's heptagons.
@shadowcween78902 жыл бұрын
@@tghy71 just imagine it like a globe but klein bottle
@neopalm20502 жыл бұрын
@@sapphire--9375 No, the computers definitely care. If you tiled euclidean space with any tiling, you can very easily represent a tile with just a couple of numbers. e.g. a square tile in the normal square tiling can be represented with just an x coordinate and a y coordinate. Telling when tiles are adjacent is also pretty trivial. If you want the tiles to tile hyperbolic space though, you'd have to represent tiles in a different way that's not quite as easy as "the coordinates, orientation, and type of the tile" since coordinates are harder to use universally in hyperbolic space. (so basically, I agree it would be a massive pain to program compared to a euclidean version)
@JacoTheDeadRuler2 жыл бұрын
Definitely quite nasueating to watch at first, feels like you are on top a mountain/about to fall down, but definitely a really interesting concept. Especially for a math major like me.
@zacharybarbanell10642 жыл бұрын
Believe it or not, this game does have a first person mode (as well as VR support), if you really want to go through that for some reason. You can play the normal 2d game from a 3d perspective, or play it in a 3d geometry,
@imjustwolf2 жыл бұрын
Definitely do more of this game! It was really interesting to watch you figure out what to do.
@canadian_grim_reaper2 жыл бұрын
A non adventure game in non-euclidean space? Hyperbolica could never
@columbus8myhw2 жыл бұрын
I think Hyperbolica achieved its goal of being a tech demo. It always felt like the gameplay was treated as secondary by the developer (which is a shame)
@pvic69592 жыл бұрын
i was so upset when he said he didnt like hyperbolica. i dont care that he doesnt like it, it was the way he said it and how he said it. he didnt have to be so harsh ive been watching the dev logs for so long and i know how much love and thought went into the game just for him to say something like "i despise it" (i dont remember the exact words but he could have just said its not for him)
@columbus8myhw2 жыл бұрын
@@pvic6959 He didn't say that. He said "It was very intriguing, but ultimately it was an adventure game, and adventure games disgust me"
@Tehom12 жыл бұрын
The Hypersian Rug is an in-joke. It's the name of a visualization of hyperbolic space. By the same guy, I think.
@jlco2 жыл бұрын
Oh man, I remember playing this back when I first installed Ubuntu on my laptop, since it was one of the only games I saw on the Synaptic Package Manager. Pretty funky concept, basically top-down Hyperbolica (of course, Hyperbolica released two days ago, whereas this has been around for at least five years to my knowledge).
@a1aaaaaaaaaaaaaa-r6t2 жыл бұрын
Also Hyperbolica is finite and has a premade map, whereas this is procedurally generated and infinite. So it explores hyperbolic space in two rather different ways.
@CntRational2 жыл бұрын
HyperRogue is one of my favorite games, I'm excited to see you play it!
@ridiculouspyro642 жыл бұрын
Glad to see such a good game getting more recognition!
@pedroff_12 жыл бұрын
The moevent-based strategy aspect made me remember Crypt of the Necrodancer. Except, of course, without the whole "on the beat of the music" thing
@paradoxica4242 жыл бұрын
Warped Coast was specifically inspired by parity-dependent gameplay in Crypt of the NecroDancer.
@sakesaurus2 жыл бұрын
@@paradoxica424 parity huh? I called it parity before, I knew it's the reason i can't smack that goblin. Still, it's kinda cool others use math to describe game mechanics
@Thatwasademo2 жыл бұрын
The Seep that you saw in the Living Wall zone is a reference to Deadly Rooms of Death (DROD), a game series which I would highly recommend based on the amount you've previously enjoyed Baba is You and seem to like the combat of this game. (DROD is about similarly chess-ish turn-based combat, but in ordinary taxicab geometry instead of hyperbolic geometry and in designed puzzles rather than random terrain; also featuring a Really Big Sword reminiscent of the fork from Stephen's Sausage Roll)
@Intrebute2 жыл бұрын
There are some areas that explore different ideas and how they play out in hyperbolic geometry. For example, there's at least 4 different biomes that explore what gravity might look like, all in completely different ways. This game is fun, and if this is as much as you're going to cover, I personally recommend you explore all the biomes with the debug menu just so you can see how _much_ variety there is and how unique every feature gets.
@teomankaranfil2 жыл бұрын
"They took Hyperbolica and did what Tametsi did to Hexcells." -Tyler 2022
@codesymphony4 ай бұрын
had my eye on this game for a while but every time i looked at it i had no idea what was happening. so ty for covering it
@itioticginger95202 жыл бұрын
Have you looked into Recursed? It's a game totally up your alley.
@paradoxica4242 жыл бұрын
Meta-nested programmatic interactions. Putting the Cursed in Recursed.
@Lucian46942 жыл бұрын
yooo its the og hyperbolic game, i never thought he'd actually play this
@scronchgoose74032 жыл бұрын
Honestly, this doesn’t mess with my eyes at all
@the_nick_knack2 жыл бұрын
Kinda crazy how this game has the same premise as Hyperbolica, doesn't look as polished, and yet is much better gameplay wise.
@JacoTheDeadRuler2 жыл бұрын
Triple a games vs indie devs in a nutshell
@EmeraldEmsiron2 жыл бұрын
@@JacoTheDeadRuler im pretty sure both are indie just with vastly different intentions
@paradoxica4242 жыл бұрын
HyperRogue is over a decade old and the developer is an active geometer in academia, it's kinda hard to polish a game visually, mechanically, and juggle an academic day job trimultaneously.
@thesatelliteslickers907 Жыл бұрын
if you right click on an enemy or tile. you get a short blurb about how that enemy or biome works, the eclectic city combines the mechanics of several other biomes at the same time
@vehicleboi55982 жыл бұрын
hyperbolica’s grandpa
@VeryRGOTI2 жыл бұрын
Hey i was fairly recently thinking about reinstalling this game but didnt exactly remember what the name of it was, thanks for the upload and gameplay tyler!
@lukatolstov5598 Жыл бұрын
0:01 Intro and Icy Land 1:12 Hunting ground 2:23 Jungle 2:30 I didn't knew that when active ivy has no space to move it dies. 3:35 6:22 Living Cave 4:42 Alchemist Lab 6:54 Stuck 7:17 Crystal World 8:07 Game over
@JacoTheDeadRuler2 жыл бұрын
Gameplay seems similar to pixel dungeon with the letting the enemies approach you and then attack style gameplay. Might be interesting to see Tyler do a playthrough of pixel dungeon.
@ZenoRogue2 жыл бұрын
You mention Pixel Dungeon in particular, but that's how basically most roguelikes (in the traditional sense) work. I mean, this particular thing is a consequence of the general idea of a character moving in turns on a grid. Fans of this genre are annoyed by how "roguelike" popularly means something totally different now. Any good trad roguelike should be cool too! Dungeon Crawl Stone Soup is one of the most popular ones currently.
@tritoner12212 жыл бұрын
finally someone covered this gem!
@Nauriek2 жыл бұрын
Man, i wish i could take this game and import it's mechanics into special dungeons of a fleshed-out Roguelike game.
@paradoxica4242 жыл бұрын
Zeno didn't like that direction of development because of grinding being a potential issue. So instead we have what would be considered an "experimental roguelike" (ignoring the part where this game has been fully fleshed out for a very long time) Of course, some people like grinding but it's not for everyone.
@jherboss25162 жыл бұрын
I started playing this game and I was thinking to myself that you would like this. I am so exited to see you play this.
@FlameRat_YehLon2 жыл бұрын
This is one of those rare moments for a Steam gamer that, out of boredom you launch a random game in your Steam library full of bundled games, and it's actually good. To me it's a bit less random though, since it's also available in VR, making it show up in a way smaller list. My only complain about this game, though, is that the VR mode is like, almost works, but isn't, and they really should get a working VR mode so that we can enjoy the game in dumb but fun first person view.
@notbaconzzzzzzz2 жыл бұрын
I would love to see more of this game on this channel.
@Captain_Willlow2 жыл бұрын
Please play more of this :)
@d3ofol2 жыл бұрын
I haven't seen this game in FOREVER
@giakobbo2 жыл бұрын
would love to see more of this
@TheAgamemnon9112 жыл бұрын
It's such a unique game. Where else is geometry itself your best friend and your worst enemy at the same time?
@WanderTheNomad2 жыл бұрын
Oh so the further the radius, the further ahead in the future you can plan your moves. Like how in tetris you can see which pieces are coming up.
@jocrane012 жыл бұрын
More of this game please.
@markzupancic37172 жыл бұрын
Play Don't touch anything in VR. It's a great puzzle game with.
@turtleshelley75772 жыл бұрын
Great vid! Love the Seinfeld reference btw
@greenbirdmusic74952 жыл бұрын
suggestion status: success unless you found it through a different suggestion, but YEEEE
@paradoxica4242 жыл бұрын
i never thought this was up his alley so i didn't even bother.
@KaiserMattTygore9272 жыл бұрын
Cool concept, creative game.
@popahglo36092 жыл бұрын
Tyler is on a hyperbolic roll right now
@joshburleigh82522 жыл бұрын
The palace guards look like captain sauce!
@PaulyPop2 жыл бұрын
Damn another video I have to take a back seat on because of motion sickness
@esosaenakoya58072 жыл бұрын
Have you ever tried to play "the pedestrian" its a puzzle platformer in 2.5D and I was suprised when I saw the art en how the puzzle mechanics work
@EmeraldEmsiron2 жыл бұрын
iirc he played it on one of his mega variety streams
@dom78992 жыл бұрын
Tyler yesterday: i loathe adventure games, they are garbage. Tyler today playing an adventure game: I like this. i think its pretty fun
@godlyvex55432 жыл бұрын
maybe cause it was a bad adventure game, really shallow with few puzzles or gameplay elements in general, while this game is deep with all of those things
@paradoxica4242 жыл бұрын
is this adventure though? it has a different flavour
@ilovehumongoushonkers2 жыл бұрын
Finally he plays it
@tdubmorris57572 жыл бұрын
Still a bit sad hyperbolica didn't get a full playthrough but hyperrouge should also be fun.
@Tiggy2272 жыл бұрын
wow! I would love to see more of this ngl
@itsBenjamon2 жыл бұрын
is this game gonna give me a headache like the last non-Euclidean game? edit: yes
@Luiscpiii2 жыл бұрын
13:49 "im where i need to be right now, killing minors" lol
@maxmeek89232 жыл бұрын
Not for me, but I still dropped a like because I love your channel
@fishthefishbro34032 жыл бұрын
I guess the guy really doesn’t like to step on the lines on the floor
@infn8loopmusic6 ай бұрын
This is very challenging to watch if you are dyslexic
@user-AADZ9 ай бұрын
4:28 hazbin hotel writing
@legendgames1282 жыл бұрын
Goal of the game: Get the Orb of Yendor by unlocking lots of lands, defeating tons of monsters, and get the key to obtain the orb of Yendor. Exponentially easier said than done.
@tuopi272 жыл бұрын
if you liked the non-euclidian madness of hyperrogue, you should try out the new game hyperbolica. i have been following its development in the devlogs for a while, and it just came out.
@cantonripfist2 жыл бұрын
He already made a video on hyperbolica it came out a few days ago
@nathaniel90452 жыл бұрын
in what ways does the game need to be played differently as a result of the non-euclidean geometry. why couldnt it be on a grid of hexagons for example?
@jlco2 жыл бұрын
A grid of only hexagons- rather than the hexagons interspersed with heptagons as seen in a few biomes here- would give you a euclidian 2D playing field. Using hexagons and pentagons together gives you spherical geometry- as you may have noticed from some soccer ball designs.
@Jack-lp3gc2 жыл бұрын
unique properties of hyperbolic space, particularly the stupidly massive amount of space it provides (for example a circle in hyperbolic space has 10's - 100's of times more area than a circle of same circumference in Euclidean space), Alot of the biomes involve puzzles that take advantage of or show off these properties like the is a holonomy biome where you have to walk in circles to reorientate the world around you. and the biomes like the one with the vines wouldn't work in Euclidean space because it would fill too quickly.
@mach56202 жыл бұрын
In hyperbolic space, straight lines diverge. This means that if you run away from enemies, they start to line up, allowing you to hit them one by one. You simply couldn't do that in euclidean space, they would all keep the same distance. You couldn't do 1:30 with a grid of hexagons (in euclidean space, you can have hyperbolic hexagon grids), both hunting dogs would always be right next to you.
@godlyvex55432 жыл бұрын
The game actually has several examples of how the game would work differently in euclidean space. It would be much harder to find other areas, it would be more difficult to escape, and the gimmicks of several areas simply wouldn't work at all.
@SpriteGuard2 жыл бұрын
The Alchemy Lab and Living Cave are both far easier to navigate because of the geometry, they branch and branch without looping back on themselves or hitting dead ends. Alchemy Lab in particular would have way, way more dead ends. There are some later lands that explore other aspects of hyperbolic geometry, with infinitely large structures that couldn't exist in Euclidean geometry like the Clearing (an infinitely large mutant ivy) and the Haunted Woods, which is a "bigger on the inside" trap where you can become lost forever. There's also a process called holonomy where you can change the orientation of things around you by walking in a circle. This is used in the Burial Grounds to dig for treasure with a sword that always points the same direction. There's the Round Table, which is a circle that is only 28 tiles in radius, but contains more area than most cities. Finding the center is an extremely difficult puzzle, whereas it would be trivial (and much smaller area to search) in Euclidean geometry. There's the orb of Yendor, which has a key 100 paces away, and then you have to find your way back. In Euclidean geometry it would be simple enough to retrace your steps accurately enough just by memory, but in hyperbolic geometry, even a single error in retracing your steps can lead you someplace very far from where you were trying to go. In the Land of Eternal Motion and the Hunting Ground, you would never be able to escape the dogs in Euclidean geometry. The lack of parallel lines in hyperbolic geometry makes it so that dogs can't run alongside you, they have to run on exactly the same line as you or get left behind, so they line up nicely in Hunting Ground and get left behind in LOEM. Every land in the game has some way that it interacts with the geometry to create situations that couldn't exist in Euclidean geometry, those are just a few.
@mistery83636 ай бұрын
u can right click stuff to get explanations btw
@bamaxdaws64592 жыл бұрын
13:50 Nobody take this out of context, please.
@poemes2 жыл бұрын
Very nice
@JacobTheCroc2 жыл бұрын
Nice game, music reminds me of RuneScape.
@watamatafoyu Жыл бұрын
The music sounds non-euclidean
@Poly_00004 ай бұрын
This game missed the opportunity to have microtonal music
@Abominus22 жыл бұрын
at 3pm???
@AAAAAAAAAAAAAAAAAAAAAAAAAA69482 жыл бұрын
Hey I love your vids and I found a really cool rougelike game that I really want you to check out it's a game about you living in a dome and mining ores to upgrade your defenses it's called Dome Romantik it's only has a demo but it still has a lot of depth in it
@greyghost97212 жыл бұрын
How is this not an adventure game lol. Great vid tho
@paradoxica4242 жыл бұрын
is this adventure though? it has a different flavour
@ricardsmuncis28582 жыл бұрын
You should try Rogue Tower
@bradgould2152 жыл бұрын
this looks cool
@loganbaker0072 жыл бұрын
This game is a lot better than hyperbolica
@paradoxica4242 жыл бұрын
it's been continuously polished in its mechanical depth for over a decade, so naturally it's going to be better.
@terabyte6903 Жыл бұрын
Did you know you can play minesweeper in HyperRogue?
@mattferrigno97502 жыл бұрын
Did he really just say that point A to B is faster then going in a circle... a 5 year old knows this man lol
@paradoxica4242 жыл бұрын
significantly faster, not just "faster" (lapse in language, it's forgiveable). for a disk of radius 20 units that's the difference between pi*20^2 ~ 1257 and pi*1.722^5 ~ 165125 units.
@godlyvex55432 жыл бұрын
It's WAY faster, as the other guy said. A circle with a diameter of 56 would have a circumference of over 10 million.
@kosbebot63602 жыл бұрын
I agree, the distortion of the tiles isn't a great experience x(
@paradoxica4242 жыл бұрын
there is no way of projecting a hyperbolic surface onto a euclidean one without some form of distortion. it's a theorem of differential geometry. (also true for spherical surfaces)
@legendgames1282 жыл бұрын
You have to choose how you want the tiles to be distorted, whether it'd be in a disk, in the entire Euclidean plane, or embedding it in 3d.
@EichiNemoto.2 жыл бұрын
Oh god, this is one video i cant watch when sleepy. Started to hurt my brain haha
@sciguystfm2 жыл бұрын
Same :c
@flamesdiamond2 жыл бұрын
Yessssssssss
@scratezzz2 жыл бұрын
I can’t believe I can’t enjoy the game cos it literally hurts my head looking at the surrounding shifts as you move ; -;
@huang1112 жыл бұрын
That title is just firing shots at hyperbolica
@paradoxica4242 жыл бұрын
i mean everyone in the hyperbolic video game scene agrees that hyperbolica is just a small tech demo of a nearly-complete game engine for hyperbolic space. that's just the unfortunate nature of re-inventing the wheel. (granted codeparade's engine is more suited to continuous movements, and has better visuals)
@huang1112 жыл бұрын
@@paradoxica424 I was making a joke about how the original title had something to do with “non-euclidean non-adventure game is so clever”. Which was literally just firing shots at hyperbolica because he said he hates adventure games
@legendgames1282 жыл бұрын
@@huang111 Ironically, Hyperrogue is an adventure game.
@EvanG5292 жыл бұрын
Would be nice if they could beautify the game a little. It's a bit of a bore to look at. Maybe some textures that warp around the polygons.
@problemsolver32542 жыл бұрын
13:50 kinda sus not gona lie
@columbus8myhw2 жыл бұрын
If I post a comment with a link, does it get held for review? I was confused why a comment I wrote kept on disappearing
@Shlarpi2 жыл бұрын
Imagine not being early
@praisethyjeebus2 жыл бұрын
Never been this early, what do I do?
@shubanvarkar70802 жыл бұрын
great vid also i would recommend playing bendy and the ink mechine it is a puzzle game mixed with horror , i watched other youtubers play it and tried to replace their reactions with yous and IT WAS PERFECT. pls give it a try
@blainebortuga16112 жыл бұрын
I'm too high for this shit
@victorvirgili44472 жыл бұрын
Kinda reminds me of Ardor
@EmeraldEmsiron2 жыл бұрын
does anyone know if the individual sections are infinite or just stupidly fuckin large?
@Fulgur142 жыл бұрын
Most are infinite. Camelot, though, is the SFL type.
@ZenoRogue2 жыл бұрын
In practice infinite. Technically every game is limited by (1) player patience, (2) computer RAM, (3) used number representations (think Far Lands in Minecraft). HyperRogue uses a 16-bit signed integer to store the distance from the origin, so if you are patient enough (and have enough RAM) to spend a few hours to go about 30000 steps from the start, weird things start to happen (inspired by Far Lands). Which means that the size of the world is a number with about 7000 digits. Not sure about the individual sections, but they are definitely larger than, say, No Man's Sky (about 20 digits.)
@EmeraldEmsiron2 жыл бұрын
@@ZenoRogue gotya, so limited moreso by computation than geometry. intuitively its really weird to think like, a space can have 3 or more non parallel lines and still be infinitely large, byt thats hyperbolic space for ya I guess
@legendgames1282 жыл бұрын
@@ZenoRogue It's funny to think that every zone you encounter are like areas of chords in a hyperbolic circle that has radius of 30000 steps and they never intersect except at Crosslands 3 and 4.
@BlueberryCats_2 жыл бұрын
Legit just read a comment on another of your videos about this lol
@Coolwaterdragon12 жыл бұрын
Check out neon sundown
@Manstrual2 жыл бұрын
Damn
@danbopes66992 жыл бұрын
What is it with you playing games that screw with your 🧠?