This Video Will Change How You Play Destiny 2, Forever.

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Ascendant Nomad

Ascendant Nomad

Күн бұрын

Пікірлер: 468
@AscendantNomad
@AscendantNomad Жыл бұрын
UPDATE: As of Patch 7.2.0.1, they have corrected the Wish Ender super energy bug. It's still a good build but you won't get super fast tethers anymore. RIP.
@janjankovicjahoda
@janjankovicjahoda Жыл бұрын
So now when the Wish Ender is no longer a base of this build can I use any other Bow with the same result? Like Le Mon or basicly any other weapon?
@Raagentreg
@Raagentreg Жыл бұрын
To add to this, I’ve seen that Hierarchy of needs now gets oodles of super when you shoot through the ring, might be worth a second look
@Forcer69
@Forcer69 Жыл бұрын
The bonk built is so powerful, until you accidentally throw your hammer off the map. Then you have a new build, the waiting game.
@SuicideRabbit
@SuicideRabbit Жыл бұрын
Run "One-Two Finisher" on you class item. Finish a low-health red bar, and you're back in action. Also, run any weapon with Pugilist or even better, use Monte Carlo. I also aim for the feet to bonk (for the majority of the time), that way if you miss, your hammer is never more than a few steps away.
@archon9383
@archon9383 Жыл бұрын
​@SuicideRabbit also, people need to realize that they don't need to throw the hammer at every last target, you can refresh and build roaring flame stacks with any regular melee kill once you have a single stack rolling.
@lorihiggins3899
@lorihiggins3899 Жыл бұрын
thats why we have monte carlo
@ohdimadima9395
@ohdimadima9395 Жыл бұрын
Heavy handed + melee kickstart + at least one stack of roaring flames and you’re golden
@Telesto_Timelost
@Telesto_Timelost Жыл бұрын
Just stand in a sunspot
@stuxvt
@stuxvt Жыл бұрын
Tiny little tip regarding sunbracers build: You actually have more time to start throwing than I think was implied by your wording. You get 4 seconds of "sunbracers ready" first. During which, you can throw your first grenade at any time to start the regen buff. A different timer will start and you can still get the whole timer for sunbracers.
@Slitheringpeanut
@Slitheringpeanut Жыл бұрын
I was going to say this.
@ehkoin
@ehkoin Жыл бұрын
For sunbracrs you DO NOT need to prioritize discipline as a stat. You can if you want but strength and recovery are much more valuable imo.
@hasbeennot4077
@hasbeennot4077 Жыл бұрын
Actually I think higher discipline increases the amount of names you can throw in the 6 second time frame.
@eshaan570
@eshaan570 Жыл бұрын
Ya i run max resil recov and strength
@Uchoobdood
@Uchoobdood Жыл бұрын
No no no. Do not run high discipline when running a ‘bracers build. 10 recov, 10 resil, and 10 int are the best for this build.
@eshaan570
@eshaan570 Жыл бұрын
@@Uchoobdood no way u said int u make so many orbs with nades anyway strength is so much more useful
@lemfi47
@lemfi47 Жыл бұрын
@@hasbeennot4077 nop ur wrong the nade regen buff is scaled to the T3 disciple times 200 (stats are from the compendium)
@1epicsans139
@1epicsans139 Жыл бұрын
For the titan synthos build i recommend Tractor Cannon for your heavy weapon to buff the damage you do on high health enemies.
@nathanroyster1324
@nathanroyster1324 Жыл бұрын
and a primary with pugilist
@Jaschrome
@Jaschrome Жыл бұрын
@@nathanroyster1324 i use boudica-c with swashbuckler and pugilist, funny to see a tiny sidearm on a beefy titan lol
@nerdherder9340
@nerdherder9340 Жыл бұрын
Tractor cannon is also quite good if you need a large group of minors IMMEDIATELY dead
@citominati
@citominati Жыл бұрын
or the parasit, bc big boom good
@acethesniper23
@acethesniper23 Жыл бұрын
LOVE to see you expanding into PVE content Nomad! Hope more will be made in the future.
@dankerbell
@dankerbell Жыл бұрын
true, any way to get more nomad voice is great
@tkfromthe90s
@tkfromthe90s Жыл бұрын
Finally, the fact that Nightstalker pairs best with Bows is becoming more widely known lmao Important tip about Orpheus Rig from a seasoned 'Stalker, though, it doesn’t just refill your Super Bar to 50% when tethering enemies, but also gives chunks of energy to your other abilites every time it snags a target, with no maximum energy cap. Helps offload some of the cooldown costs from the beefier Void Fragments like Undermining. Great stuff otherwise, as always, Nomad!
@fotis3v480
@fotis3v480 Жыл бұрын
This. I either use Orphies or Gyrfalcons for void hunter its so good. But solar hunter with tripmines just makes things go boom.. especially with the gunpowder buff making it two fragments
@RTB1400
@RTB1400 Жыл бұрын
>the fact that Nightstalker pairs best with bows I'd love to hear more about this. Personally, I've had a blast with all kinds of weapons and exotics on void hunter. Ex. stylish executioner and a void smg, running a melee focused build with trappers ambush and a swashbuckler shotgun or scout rifle, reservoir burst fusion rifles and an LMG or chain reaction GL.
@tkfromthe90s
@tkfromthe90s Жыл бұрын
@@RTB1400 Alright, so there's two main reasons Nightstalkers pair best with Bows. Reason 1 is the build demonstrated in the video, Bow damage is higher than other Primary weapons, Primary weapons give more Super charge for every instance of damage, and Wish-Ender is the highest-damaging Primary Bow, with three instances of damage. Le Monarque also works well for this purpose, as the poison ticks will be repeatedly shared between the enemies. Reason 2 is a mechanical intricacy a lot of people don't know about. Drawing a Bow doesn't break Invisibility, and Nightstalkers have the easiest access to Invisibilty. I want to be specific here when I say that *drawing* the Bow and holding it back doesn't break invis, but releasing the arrow does. No one knows why, been that way since Forsaken. This is in stark counter to Fusion Rifles, which break Invis as soon as you start charging. Hope that helps!
@RTB1400
@RTB1400 Жыл бұрын
@@tkfromthe90s Thanks! Sounds like I'll have to crunch some numbers on bows' ability to recharge super vs other primaries. I've known anecdotally that LM is disproportionately higher per minute than other primary weapons-and Wishender would follow suit because of its 3 hits being more instances than 2 from even an explosive head bow. I'm curious how other bows may fare. 🤔 As for the breaking stealth, that's right! I totally forgot. Ever since void 3.0 _and especially_ some exotics releasing _(ex Gyrfalcons)_ I've had no problem getting stealth on demand, which reduced the need to maintain stealth without breaking it. But maybe I'm not seeing the full power of the interaction 🤯 Thanks again for replying! Very insightful.
@skylar9046
@skylar9046 Жыл бұрын
I want to dive more into the Sunbracers stuff, because I've been using it extensively and it's legitimately capable of carrying Solo Dungeons and Master stuff, too. You're fully capable of using it in Grandmaster content too, but I have other builds that I feel work better. The survivability of the build cannot be overstated with Restoration x2 and Ember of Resolve giving Cure constantly; there are things you can't outheal, and Cure gives that extra buffer for you to be even more aggressive in your flight. There's a good place that I can recommend practicing this build: the Ecthar encounter in Ghosts of the Deep. All those enemies will help you figure out how to get the loop going and survive all the enemies that swarm you there. Okay, on to some more high-end tips that I want to share to really make this build sing. I recommend using Incinerator Snap from above, such that the bolts track and can hit the ground. They deal splash damage, and thus can Ignite multiple enemies; ignition kills from your Snap count for the Sunbracers proc! If you really want to get spicy, if your initial Snap doesn't kill or Ignite, a Phoenix Dive with Heat Rises active can apply the final Scorch stacks necessary to Ignite the enemy, which, if that kills, also procs Sunbracers. If you know what your Snap can kill, then another thing you can work with is using the Snap, then immediately Phoenix Diving afterwards into the enemy, combining the tip I shared above. This gets Restoration x2 active fast, and immediately extends it via Ember of Empyrean. The other thing to avoid is to not Phoenix Dive while your Restoration timer is high, because it will reset the timer back down to what it'd be when you use it. So avoid it if it's capped out! Other than that, it's seriously worth playing with and mastering, because this build is so much fun raining fire everywhere. The build is strong on its own, but there are ways to really make it even better. It just takes practice, and is honestly maybe the hardest of the three in this video to master.
@EpicTeddy101
@EpicTeddy101 Жыл бұрын
Thought I would continue this thread of good tips here: you can also save a grenade at the end of the sunbracers proc as it could potentially be overkill to throw all 5 grenades. So if you only need 4 to kill everything, save that last grenade to keep the loop going at the next set of ads. Also, if you don't have your grenade but you have your melee, you can proc sunbracers with the melee THEN pop heat rises with the newly generated grenade and you'll still have 2-3 grenades to throw, which in a lot of areas of the game is more than sufficient to kill some ads anyway.
@mayeutow
@mayeutow Жыл бұрын
i'm a warlock main and i've been playing the game for 4 months, i still find it very difficult to keep the restoration timer up with this build, seems like too much work after i played bonk build a little. i always get too conscious about the restoration timer that i lose track of enemies that can kill me and i fuck up eventually. and the 5 second timer too makes me nerveous too(not talking about sunbracers ready buff), i feel like i should always maximize the dmg i can do with grenades i can throw.
@emberthecatgirl8796
@emberthecatgirl8796 Жыл бұрын
I might also add that if you are good at evading, or playing an easy activity like Neomuna patrol, the optimal fragments are Eruption, Char, Ashes and Resolve or Empyrean. It’s sufficient to get your melee back, and the potential for perma-ignitions when 2 or more powerful enemies are around is more than enough to compensate.
@osteohiveporosis6882
@osteohiveporosis6882 Жыл бұрын
2.5k OFF LET'S GET IT ASCENDANT Edit: This may be a hot take, but Verity's Brow Repulsor Brace Voidlock builds are stronger than sunbracers.
@cupasaza495
@cupasaza495 Жыл бұрын
I will add a note to the bonk build: If you're worried about survivability, swap out Synthoceps for Loreley Splendor. The damage will suffer, but you will die less.
@Oblivion9996
@Oblivion9996 Жыл бұрын
Ember of searing is an option I really like on sunbracers, especially when paired with a weapon like sky burners that can cause scorch, lts not super needed but it can make looping the build easier
@sairenray0153
@sairenray0153 Жыл бұрын
just an alterative for warlocks who can't stand taking off icarus dash (like me), you can run ember of searing for melee energy on scorched enemy defeats. you won't have perfect uptime forever like with heat rises but it's a pretty good substitute. if you want to play into the fragment more throw on skyburners oath for more consistent up time on your melee. You can also use both searing and heat rises and transition to a hybrid ignition and sunbracers build.
@Welverin
@Welverin Жыл бұрын
Ember of Searing should refill your melee every time unless something went horribly wrong. The biggest problem with keeping things going is stupid fireteam members killing your melee target right when you use your melee.
@rpotts
@rpotts Жыл бұрын
Yep, I use Ember of Searing + Mercy to get melee energy back and start my restoration loop. That and momentum transfer is usually enough to fully refund my melee, having outreach on the class item can help out if need be as well. I think that restoration x2 and heat rises is probably better overall, but I really just don't want to lose Icarus Dash if I can help it.
@xCaPTaiNx
@xCaPTaiNx Жыл бұрын
For the warlock build, you can use monte carlo as your exotic weapon since it gives you melee energy just by shooting at things. Not exactly necessary but it makes getting that initial melee energy much easier
@angelousmortis8041
@angelousmortis8041 Жыл бұрын
The alternate to Bonk Titan: Boom Titan. HoIL + TC on Sentinel, Controlled Demo + Bastion(Offensive Bulwark is an option, just need to remember to prime your Overshield with Shield Throw or a weapon with Repulsor Brace after applying a Void Debuff, this will usually be Void Detonators). Use Throwing Shield for additional Void Detonator application and Overshield, Vortex Grenades for the optimal application and detonation of Void Detonators. There's more to it, but that's the gist.
@thanos9685
@thanos9685 Жыл бұрын
Is there a way to get more burst damage on this?
@nathanroyster1324
@nathanroyster1324 Жыл бұрын
I would say arc synthos is a close second for titan... But with juggernaut instead of touch of thunder. Frontal shield while amplified is almost indestructable, amplified punches string chain lightning and any melee hit starts healing on kills. Shoulder charge melee will one shot yellow bars... Monte Carlo with refund melee energy... one-two punch/grave robber shotgun for damage and ammo refill. With all the artifact mods for arc, it is busted. I've sprinted across entire rooms with a frontal shield to get to an elite or miniboss, shoulder charged or 1-2 punch/shoulder charge it and if it didn't immediately die, it and everything around it is blinded. plus orbs on melee kills. Straight up cracked.
@luhcsgrimm8857
@luhcsgrimm8857 Жыл бұрын
You forgot to mention, the Ignite from Phoenix dive will activate subracers if scorched from the melee, letting you proc it on heavier health enemies.
@auriechu
@auriechu Жыл бұрын
An interesting quirk of this build is that if you don’t get the kill of the snap, but DO get an ignition, Sunbracers will proc off the ignition. So if you have Heat Rises up, and the snap isn’t a kill, dive and get the ignite and then begin the burninating. 🙂
@davidc5170
@davidc5170 Жыл бұрын
I didn't know ignitions could proc SB's, I thought that was the problem with celestial fire, it was ignition kill not a melee kill so doesn't work a lot of the time
@ibpwarfield
@ibpwarfield Жыл бұрын
​@@davidc5170celestial fire has a hard time procing sunbracers Right now they're going to fix it soon. It's mentioned at the very end of the recent armor and ability changes post
@Tappat
@Tappat Жыл бұрын
Please do more videos like these! I’ve got thousands of hours into destiny as just a game I play while I watch Netflix/KZbin/etc and I have 0 knowledge on builds/build crafting. This video is so helpful for me!!
@Kalandaari
@Kalandaari Жыл бұрын
at 10:34 "In case I yeet one into the stratosphere". As a Titan main, I felt it. Made me genuinely laugh out loud.
@Unbreathless
@Unbreathless Жыл бұрын
Love the builds. Here's my nearly unkillable Warlock Void build Exotic Armour: Controverse Hold Exotic Weapons: Witherhoard or Traveller's Chosen. Short of those, a seasonally appropriate void weapon with demolitionist. Stats to prioritize: Resil, Discipline. Duh Helmet: Ashes to Assets, Arms: Firepower, Font of Focus Chest: Charged up, and appropriate resistances Legs: Stacks on stacks, and Surges as needed. Bond: bomber, Time Dialation Class setup: Novabomb of choice (I like vortex) Vortex Grenade Healing Rift Aspects: Chaos Accelerant, Feed the Void Fragments: Undermining, Remnants, Persistence, and Instability The loop: Pull out Traveller's Chosen. Overcharge grenade and throw it into a pile of ads. They get sucked in, weakened, and killed. You get devour, and you Traveller's Chosen is now void from the grenade throw, and gets volatile. Controverse Hold procs after about a second, giving you around 50% of your grenade energy back, and either your void demo weapon, or Traveller's Chosen can top you up so fast, your extended Vortex grenade won't be gone before you have another one. Echo of Remnants means you Vortex grenade will tick long enough against Bosses to proc Controvers TWICE. Do as Shaxx says, and keep throwing (charged) grenades. Grenade kills will reset the Devour timer instantly refilling your health, give you super energy AND orbs. Orbs give you Charges/Surges. Repeat.
@cmdrhoney8352
@cmdrhoney8352 Жыл бұрын
For the hunter build, since you're relying on your grenade for neutral, you can just slot instability instead of vigilance. That way you can proc stylish concistently and use other void weapons. Along with innervation, impact induction and devour you could probably get class returns from grenades/orbs alone, so i would shift tiers away from mobility to recovery, so that you'te not taken out of the fight for too long if you're low/ or if your loop stops
@gagnonguitars
@gagnonguitars Жыл бұрын
To note though recovery doesnt matter too much when you have a consistent devour loop procced
@cimirie01
@cimirie01 Жыл бұрын
This was epic, AN. I’m a warlock-only player and already use this build, but the way you describe the loop was infinitely better than I’ve seen it described. You went into depth on why, but not so much that it puts people to sleep. The other two class builds were awesome to see and I’m sure Hunter/Titan mains feel the same way I do. Nice job!
@tompittman2115
@tompittman2115 Жыл бұрын
Yup.
@Joe_Silly_FEH
@Joe_Silly_FEH Жыл бұрын
There is a very useful trick to reliably proc Sunbracers: Pop Heat Rises, jump, incinerator snap then INSTANTLY Phoenix Dive. The combination of scorch from both sources guarantees an ignition and the game will recognize the kills as coming from the Snap so you will always proc Sunbracers
@thehalfrican1386
@thehalfrican1386 Жыл бұрын
For sunbracers build nd all ignition builds in general, remeber that ignitions damage for making orbs and generating ability regen perks counts for ether grenade or melee depending which started the combo. Exe. Melee to scorch then grenade to proc ignition, ignition counts as 'melee' damage and vice versa. Personaly i like dawn chorus and spaming supers left and right.
@Plag-Dmon98
@Plag-Dmon98 Жыл бұрын
For controller players trying to figure out how to change the melee button when there's not enough buttons: turn all of your emotes to Hold on the D-pad, frees the D-pad up for some more niche options like switching ammo types, inspecting someone, (this is forced bound to hold tho so you will emote when pulling up the inspect menu) and finishers (last one is kinda preference)
@DoubleOFourtyThree
@DoubleOFourtyThree Жыл бұрын
Here’s some tips I found while using the Warlock Build: Spec into Resilience/Strength if possible. Having your melee up is always paramount Use Phoenix Dive to proc sun bracers. Since the dive only applies scorch stacks, if your melee doesn’t cause an ignition or kill, dive to cause one and the kill from the ignition will count as a melee kill, and proc restoration. The loop is now Heat rises > Melee > Dive, Infinite Nades while airborne. Add on Skyburners, Sunshot or Prometheus Lens for even more scorch.
@Slazaryn
@Slazaryn Жыл бұрын
neat trick for the sunbracers; with heat rises active your phoenix dive will ignite ANY target with ANY amount of scorch and that ignition will count as whatever caused the scorch TLDR: incinerator snap into heat rises phoenix dive will kill 100% of red bar enemies through the ignition and proc sunbracers (just make sure the scorch is from snap or nothing will happen)
@zamakiel
@zamakiel Жыл бұрын
For the warlock build it is important to note that if you use incinerator snap first, the ignition proc from the phoenix dive will count as a melee kill, activating sunbraces. This helps trigger the melee kills in end game content. I am not sure if you can activate an ignition by using those 2 abilities with the fragments suggested on this video, but it would be a very small adjustment in any case.
@DEEVIL
@DEEVIL Жыл бұрын
I don't know about other folks, but whenever I'm in a location with a ceiling, I like to throw my grenades upward. The raining splash damage seems to reach further. Not sure if it actually does or if its in my mind that it does.
@Plag-Dmon98
@Plag-Dmon98 Жыл бұрын
With the fragment to get more scorch stacks in general incinerator snap will ignite a target itself if enough of the sparks hit a single target
@Plag-Dmon98
@Plag-Dmon98 Жыл бұрын
​@@DEEVILin some instances (and with a bit of luck with the lava spit because it is RNG) this does more damage to Bosses than throwing it right at the enemy as the ceiling will kind of make them fall a bit straighter
@perfecthatred4452
@perfecthatred4452 Жыл бұрын
If you look at the feet of an enemy and then use your snap, it’ll proc the ignition every time
@0mnil0rd
@0mnil0rd Жыл бұрын
As a bonus on hammer Titan, once you have roaring flames up, you can use regular punch melee for better tracking and without the risk of losing your hammer. You'll do slightly less damage, but roaring flames also gives your regular punches solar damage, so you'll create sunspots on kill and keep roaring flames up. If you lose your hammer this also works, as sunspots also give you ability regen. Hammer for big enemy, fire punch for small. Do trick.
@tkgwildfire5339
@tkgwildfire5339 Жыл бұрын
Keep in mind for large stationary bosses like Riven, you'll do large burst DPS with Sunbracers by throwing the Solar Grenades above the target and raining down the blobs onto the boss.
@sydious_s_snake
@sydious_s_snake Жыл бұрын
Another thing about tether, Orpheus refills ability energy when you get tags with your tether, so popping your super, throwing a grenade mid air while the animation is still finishing, will allow you to throw 2-3 grenades in the span of a couple of seconds, it's incredibly good when running volatile rounds for weapons like everyone's favourite purple lemon bow, where wish ender isn't necessary. Ashes to assets should give a similar amount of supeer energy back on kills to that of wish ender so, it's pick your poison really, or whatever suits the champs
@just_d3spairity
@just_d3spairity Жыл бұрын
Stuff for all the above! Orpheus Rigs will actually refund your neutral game abilities by 10% per target hit by the deadfall tethers. Commonly missed, this means your act of firing the tether gives you the grenade in this case, or whatever else you're doing. You can see it happen at 3:06. Easy to miss next to the super regen. Titans! Please ***do*** base melee actually. I feel everyone kinda misses a secondary thing that occurs when you have Roaring Flames: your uncharged fisticuffs count as Charged melees and will give orb effects. You can see this happen at 11:55, during the whole 'turn off auto-melee' bit. Not only that, but your fists apply 30 scorch stacks on hit, or 40 with Ember of Ashes. That's 4/3 melees and you have an ignition. Not only that, but you'll trigger the firesprite generation (scorched enemy kill) and help restore the hammer. Oh, and the ignitions this causes? As they're from your melee, not only will roaring flames apply, but synthoceps' melee boost will too :) Warlocks! Same as above, you can salvage a bad melee snap if you're clever. Sometimes you hit a tougher foe, and it doesn't die. Don't panic! Because your melee went out first, if you do the Phoenix Dive to combo into an ignition it will inherit the melee designation when the target ignites. If that then kills Anything at all, sunbracers will become Ready and good to go :)
@zebkitchen8428
@zebkitchen8428 Жыл бұрын
That sunbracer build did absolutely make me rethink how that loop works, however personally i would replace ember of resolve with ember of searing, because you basically always have restoration x2 you dont really need the extra cure, and ember of searing grants melee for killing ANY scorched targets and firesprites for you (and your teammates) to get more grenades, you could also put on skyburners, Prometheus, or any incandescent weapon to get your melee back faster by killing scorched targets if you break the loop
@Cardinalsqr
@Cardinalsqr Жыл бұрын
Another thing to note with Sunbracers, ignitions can actually trigger the effect. As long as the initial stacks of scorch were from incinerator snap, a phoenix dive can proc Sunbracers as the ignition will count as a melee kill
@Slitheringpeanut
@Slitheringpeanut Жыл бұрын
On the Sunbracer's Build. You don't really need Heat Rising if you have Ember of Searing (Which you already should) and Ember of Char, they as long as you scorch targets and then kill them, which Solar 'nades do, you're getting HUGE chunks of melee energy back. This is a great add clearing set up. Especially for soloing just about everything. But Heat Rising is good, for the mobility boost that just being aerial gives. But replacing it with Touch Of Flame means more damage when the Solar Grenades starts blobbing, and more damage means more scorch means more dead enemies means you already have Melee back and you can loop away!
@emberthecatgirl8796
@emberthecatgirl8796 Жыл бұрын
You can get a kill with an incinerator-snap induced Ignition too. If you land all bolts, the enemy exploiding will proc Sunbracers if they didn’t have any scorch beforehand. Apparently Ignitions come from the source that first applied scorch, so if you nick an enemy, but then pump them full of Scorch, they *might* activate Sunbracers.
@ThrumondFrost
@ThrumondFrost Жыл бұрын
Fantastic explanations of these builds. I think the builds guide videos fit your style very well. If you end up doing more I'm sure they'll be great.
@solid244
@solid244 Жыл бұрын
Absolutely loved the presentation and details of these builds, how and why everything behaves the way it does (and should). I would very much enjoy seeing more build crafting from you in the future!
@redandwhite90
@redandwhite90 Жыл бұрын
Loved how clearly explained it is. I think you undersold it a bit in the beginning. I'm an experienced player and main Warlock but never keyed into the restoration side of the sunbracers build. I've also seen huuuuge damage from a grenade with verity's brow, but not sure how to proc that.
@Zakwaykway
@Zakwaykway Жыл бұрын
When i started destiny, i picked titan thinking it’d be fun to bash my way through everything and stay alive. Over time, i picked solar as my main and sorta developed the exact build you explained, with no guidance whatsoever… extremely fun, restoration resilience is broken
@EloquentTroll
@EloquentTroll Жыл бұрын
If you're doing that bonk Titan build in a team setting you'll get more out of Phoenix Cradle then Synthoceps, the buffs from Sunspots last twice as long and your allies can use them as well. And for where to put your uncharged melee it's not a bad idea to throw it on the same button as finishers.
@KUROSAKURA01
@KUROSAKURA01 Жыл бұрын
This is actually perfect for referring new players as an introduction to build crafting. I may have to send this to a few friends.
@dewhoa6308
@dewhoa6308 Жыл бұрын
Saw hunter, was expecting another gryfalcons, got slapped with orpheus rig. I was there during the days of unlimited orpheus super energy, and nomad, let me be the first (or not) to say you have warmed my heart. Thank you for showing those wacky arrow pants some love
@garrettwaters1726
@garrettwaters1726 Жыл бұрын
I know I’m late to this video but Orpheus also gives grenade energy per enemy tethered. So the optimal play is grenade>tether> grenade. Pair this with boosted duration vortex nades, ashes to assets, dynamo, and even echo of reprisal for extra super on close range kills. Void hunter is also the best pairing for a phoenix protocol warlock as you crap out an insane amount of orbs. The only this that really kills this combo is unstoppable ogre stomps in GMs
@ThriveOnEgo_
@ThriveOnEgo_ Жыл бұрын
if you ran ashes you can do the ACTUAL loop. consume nade, jump snap and phoenix dive you get a guaranteed ignition that will proc sunbracers.
@LimySilver2
@LimySilver2 Жыл бұрын
For warlocks: you dont need ember of resolve restoration x2 heals you plenty. Instead run ember of ashes for the ignitions off the melee. When fired off at close ramge the snap will ignite chunkier enemies, if it doesnt kill them the ignition may kill nearby ads procing sunbracers. You also dont need the longer radiant and restoration timers as with or without that fragment the timer only goes to 12 seconds max run singeing instead. Also prioritize strength not discipline
@crashka5860
@crashka5860 Жыл бұрын
As a solar titan one trick I might add the ember of mercy and solace are complete overkill. Drop mercy for empyrean and in team content drop solace for benevolence for grenade energy because you give radiant all the time through ember of torches. If you run splendour instead of synthos use singeing for class ability energy instead of empyrean and use rally as it has a shorter cool down. When I say overkill I mean it. If their are enough ads for you to be in danger there are enough things to kill to maintain restoration through empyrean and it works with solar guns as well (fixed odds, sunshot, mini tool, Prometheus, lance, retraced path and dejection and Amit to name a few). This load out does not need guns for anything so double special in every scenario and if you can’t run double special (gm) you shouldn’t run this build. Solar titan thrives off of aggressive gameplay to maintain roaring flames and its buffs so in very high tier stuff like gms and solo master dungeons this build can struggle
@MacHamish
@MacHamish Жыл бұрын
I just tried the builds as best as I could put together and I'm very impressed. One thong about the bonk build is I personally found the wormhods carress gauntlets seem to work better for me and I didnt have to mess with my controller button settings. The warlock build is delightfully -redonculus- and had me howling with joy. 😁🔥
@highEmy
@highEmy Жыл бұрын
randomly matched you in trials two weeks ago was the fastest round i ever had thanks man
@theholydragoon5475
@theholydragoon5475 Жыл бұрын
Fun fact with sunbracers, if you dont kill the target with your incinerator snap, try to get that target to ignite, quickly after, if the ignition kills them it will still activate your sunbracers
@Kassup153
@Kassup153 Жыл бұрын
BIG NOTE: If you fire your snap at the ground in front of an enemy it applies more scorch and activates ignitions much better. It seems to also track better to the enemy in front of you so you don't need to worry about not killing enemies with the snap in higher tier content. Go have fun guardians! EDIT: If you run double or more Ashes to Assets and other super building mods on top you can easily get 20 second or quicker Wells
@benarchyuk837
@benarchyuk837 Жыл бұрын
There's one build I'm enjoying the hell out of with my Warlock. Bear in mind, I've been playing warlock for about 2 months. Necrotic, glaive & either Striga, Thorn or Touch of Malice
@crashka5860
@crashka5860 Жыл бұрын
For sun-bracers I would highly recommend dropping torches for searing and solace for mercy. This allows you to use impact induction, searing and if you really struggle a puglist incandescent weapon to get your melee back. Then you can drop heat rises for Icarus dash for the mobility. Makes the build loop better and swapping out those fragments means better restoration uptime. Edit: drop resolve for mercy not solace. And if you do drop heat rises got to healing/empowering rift instead of phoenix dive
@Levigumba
@Levigumba Жыл бұрын
Back in season of the Haunted to Seraph, I ran that Sunbracers build. I could pair it with Daybreak instead of Well, and I would get my super back in about 30 seconds, as long as most of my kills were with grenades, and there were enough enemies. Keep in mind, during that time Daybreak had a 10 minute cooldown, the longest in the game. Sunbracers have been in my inventory nearly all the time since
@seerm1744
@seerm1744 Жыл бұрын
For warlocks, for stats, Dont priorities discipline, no. 1 mistake for a sunbracers build. What you want is Strength. Reason being is sunbracers will handle ur nade recharge, but if u miss a melee or it doesn't kill u now have to wait for it to come back for ur build to work. Sunbracers has fast ball bult in so no need to put that mod. For those who can't live without dash 2 momentum transfer usually is enough to get ur melee back to keep up the loop. Also really good is to learn spawn locations and timing. If you can master this and preplace ur nades ull have rooms cleared before ads even have a chance to shoot. Lastly the sphere of the nade doesn't stack, but the blobs created by touch of flames do. So spread out ur nades or for boss dps place em where the blobs are likely to hit it.
@quantum0151
@quantum0151 Жыл бұрын
For sun bracers run max recovery and resilience. You do not need max dicipline, keep your nade stat at 30 (no less) and split the rest of your stats with strength and intellect.
@jonpeacock3016
@jonpeacock3016 Жыл бұрын
First video of yours I ever saw. You got a subscriber today. Keep up the good work. Make more guides. Great pacing. Great humor. Nothing was cringey. All good stuff man. 10/10.
@nebula189
@nebula189 Жыл бұрын
for the sunbracers build, replace ember of torches with the one that states that your class ability recharges faster when you scorch targets. the survivability is so much better, and you don't really need radiant that much when your nades are doing most of the killing. plus more discipline :)
@corvin_nl3455
@corvin_nl3455 Жыл бұрын
Already knew these. Just wanted to support our Crucible Doctor. This is nice concise info. Plunder is typically my go to for builds. But keep cranking these out and I’ll easily retune to you, Doctor.
@AscendantNomad
@AscendantNomad Жыл бұрын
Plunder is amazing at this, I have a lot to learn from him. Hope I can live up to those standards.
@corvin_nl3455
@corvin_nl3455 Жыл бұрын
@@AscendantNomad show us the path! We’ll be here.
@cmdrmeldoc59
@cmdrmeldoc59 Жыл бұрын
For ALL of these builds, especially the Hunter since you need orbs for Devour, MAKE SURE you have an armor mod on that consumes armor charge. If you do not do this, any time you have a full super, you will not pick up any of your orbs. You will not get devour, and all those orb generating mods and isulation, absolution etc mods have become completely useless. I recommend at least one Kinetic Surge on the Hunter build for an even more juiced Wish-ender. Melee kickstart may seem redundant on the Warlock build, but it’s very useful for those situations when you can’t get in the air in time or have messed the loop up in some way, like when playing together with teammates who also love killing things 😂
@FoxTrottts
@FoxTrottts Жыл бұрын
Another for void hunters is essentially the exact same setup for the aspects/fragments, but you're swapping Orpheus Rigs for Gyrfalcon's Hauberk and using a void weapon, be it a good void primary like Funnelweb, Graviton Lance, Collective Obligation, a good void trace rifle like Ruinous Effigy, or a good void machine gun like Commemoration, Corrective Measure, or Retrofit Escapade to a lesser degree. Volatile is extremely strong when you're able to consistently chain it, and nothing in the game grants volatile with anywhere near the ease, consistency, or uptime as Gyrfalcon's Hauberk. You can pop barrier champions, and become an add clear god
@S_naptrap
@S_naptrap Жыл бұрын
14:42 For the Sunbracers build, it's important to note that Empyrean and Solace do NOT work well together (at least for this build). When refreshing Restoration with Empyrean, your timer will go to 12 seconds regardless of if Solace is equipped or not. I would equip a different Fragment for even more chaos: I run Torches, Empyrean, Searing, and Ashes. Torches for Radiant (always good to have a 25% buff but honestly not really needed given that you arent using weapons that often, could swap for Singeing for infinite Phoenix Dives), Empyrean is required for the build, Searing for easier melee regen, Ashes for more forgiving Incinerator Snap, better Solar nades, and better Incandescent (I run Acasia's w/ RR/Incan).
@tuckerbrown1349
@tuckerbrown1349 Жыл бұрын
The sun racers build made me less sad about starfire protocol. Thank you.
@BotFarm-i8j
@BotFarm-i8j Жыл бұрын
once you get comfortable with the bonk swap sol Invictus for consecration. you can now treat everything like a add, barriers, overload, unstop just poof gone(does take proper stack management and is way squishy compared to pure bonk) but who needs healing when you kill everything with ONE MIGHTY HAMMER BLOW.
@bdpSovietafr0
@bdpSovietafr0 Жыл бұрын
For the Sunbracers build: Phoenix dive creates an INSTANT ignition against enemies that will count as a powered melee kill... Giving you Sunbracers AND 5~7 seconds of Restoration x2 at the same time.
@LimySilver2
@LimySilver2 Жыл бұрын
Yeah melee from the air and dive on them
@dvdossbsvskfbdvav
@dvdossbsvskfbdvav Жыл бұрын
Tarrabah also works really well for generating super energy, when in ravenous beast form and hitting bosses your super bar fills incredibly quickly. You can easily get 50% in one ravenous beast proc
@dialdfordesi
@dialdfordesi Жыл бұрын
I grew up in a rural area so I'm very thankful that Ascendant Nomad made this video to fill in the gaps from my substandard bonk education
@insomniaddictesp
@insomniaddictesp Жыл бұрын
It’s amazing how much power creep we have now, where you can just have the Sunsinger super from Destiny 1 up indefinitely, and in addition to that, be full healed the entire time, and if you screw up, drop a well of radiance to save yourself which didn’t exist in D1.
@LIS-yc3ms
@LIS-yc3ms Жыл бұрын
For the warlock build, you can make this even better but first I wanted to go ahead and say that the heat rises melee energy refund is intrinsic meaning you don’t have to actually activate it to benefit from it. As for how to make it better, you’ll still wanna activate heat rises as the build guide instructed (keep in mind you’ll wanna use Empyrean, I recommend it swapping it out for the one that heals you on nade kills but it’s up to you) proc your sunbracers, while heat rises is active, phoenix dive, you’ll notice you get Restoration x2. If your sunbracers are procced, chuck away. Ember of Empyrean will keep your Restoration going. Additionally, to benefit from your heat rises, hover in the air for a bit to get your melee back, then repeat. Some no-no’s you’ll want to watch out for: You don’t need to float in the air like you’re a bloody helicopter, instead, I’d do little bunny hops since you’re still airborne and can benefit from that heat rises melee energy and hovering like that can also be dangerous, especially in endgame content like GMs. Hope this helps!
@LIS-yc3ms
@LIS-yc3ms Жыл бұрын
Forgot to add this but, reactivating your dive once you need to loop the cycle will reset it to about 5 seconds (if you have the fragment to give you longer durations on) so don’t spam your dive unnecessarily. Heat Rises will also be reset to its default 15 seconds (correct me if I’m wrong) Just try to rely on your nades and melee and your bunny hops to refresh most of your stuff
@Teadragoness
@Teadragoness Жыл бұрын
Something you forgot to mention is that orpheus rigs gives 10% per tethered enemy to all of your abilities. In GMs where there’s a lot of adds to justify using the build you can pretty consistently spam extra nades as well proccing ashes to assets further boosting that regen post 50% refund.
@dipstickpinez4327
@dipstickpinez4327 Жыл бұрын
Important thing to mention for the Sunbracers: If you kill with an ignition caused by ignition snap, that counts as a kill for Sunbracers. This is KEY to making sunbracers work in higher end content, because although it gets difficult to kill with just the snap damage in legendary or higher content, most red bars can't survive an ignition, even in GMs. Hence why Ember of Ashes is a very nice pick for Sunbracers builds, as it lets you ignite with only 4 out of 5 pellets hitting from the snap (also, hovering over an enemy and snapping down towards their body/feet is generally more consistent for causing ignitions than trying to snap at them horizontally on the ground). Another thing to note is that ignition kills will get credited towards snap for sunbracers as long as you the 100x scorch stacks for the ignition using the snap scorch stacks. In practice, that means you can easily cause an ignition kill on any enemy that has been scorched by one of your solar nades, as using snap to push them to an ignition will trigger Sunbracers. Imagine's video on his Sunbracers build elaborates more on this kind of stuff.
@crmurray04
@crmurray04 Жыл бұрын
For the Orpheus build, why not go with the fragment that gives an orb and breach after killing a weakened target? The overshield can be nice but you're also going invisible after the majority of your kills. Maybe consider a second weapon that has Repulsor Brace that you can use every now and then for overshields.
@thetman920
@thetman920 Жыл бұрын
For sunbracers, I do the fragments that give melee energy on scorched target kill, class ability energy on scorch, grenade heal, then heal on firesprite. I have played with both heat rises and icarus dash, I love heat rises, but icarus dash is really fun. I may have to play with this variation though.
@pencilswordfish
@pencilswordfish Жыл бұрын
I love how Wish Ender took over Bad Juju's one niche in PVE. It's now the go-to 'get my super instantly' exotic. I run it with T-Crash and Phoenix Protocol.
@Catalyst375
@Catalyst375 Жыл бұрын
Wish Ender is for beefy targets, since regular ads are one-shot by the arrows. Bad Juju is for ad clear and Super. Both are still good in their own right; each simply as different targets.
@byungyoonchoi3744
@byungyoonchoi3744 Жыл бұрын
That restoration x2 brings my happy memories back I had with pre-nerf Loreley
@CSTITAN576
@CSTITAN576 Жыл бұрын
Been red arms decoding for 3 weeks finally got subbracers from the goat xur. Put this build together and it’s a beast
@ut7746
@ut7746 Жыл бұрын
If I don't run solo, I think I will pair the Void hunter with Aeger Scepter instead because of the Weaken Freeze combo not to mention that weapon effectively give you 2 champion stun and occasionally clear barrier too
@angelotomasi9413
@angelotomasi9413 Жыл бұрын
You dont need discipline on sunbracers warlock. Since mele kills gives you grenades immediately that defeats discipline. Therefore you need 100 strength for mele recharge for the cases which you have no other ability energy to porc your other buffs.
@corujariousa
@corujariousa Жыл бұрын
For Titans, Heart of Inmost Light is also another must have exotic. That and SYNTHOCEPS are the only exotics worth using.
@ibpwarfield
@ibpwarfield Жыл бұрын
One thing I have to point out is the fragments are a bit flexible For instance, some choose to swap out one Fragment for ember of ashes most commonly resolve
@zeroblade6599
@zeroblade6599 Жыл бұрын
I like to use severance enclosure in the bonk build. Less damage to single targets, but bonk boom clears adds like nobody's business. Just chuck nades at the bigger baddies and let grenade kills cure you
@authenticbanana9505
@authenticbanana9505 Жыл бұрын
If you do more of this style, put down 1 vote for the arc warlock vesper of Radius glaive build. It is incredible in any master+ content (doing fine below, but a little overkill). The heart of the build is hitting groups with the grenade for jolting add clear and dropping the rift offensively for damage and free blinding. A demo glaive, in this case nezarec's whisper, pairs incredibly well and leaves you unkillable while blocking in your rift. Put on a good burst dps heavy and whatever anti-champion primary you need (probably barrier since the other 2 are easily covered by ability verbs) and you'll simply shred though adds and champions alike. A great example of this build is ARC on YT who has some great solo GM runs using it.
@elixir478
@elixir478 Жыл бұрын
For the Sunbracers build you can actually not use heat rises and instead use the searing aspect for melee energy an firesprite generation. combo this with an incandescent weapon and you can easily get melee energy back with every kill you get while also staying safer by nor being mid air
@GreyFoxxable
@GreyFoxxable Жыл бұрын
THANK YOU! I got 3 new toys to play with and please continue the build videos. Maybe add a stasis and strand side of things next?
@KalarMeadia
@KalarMeadia Жыл бұрын
Happy for these build videos. All of them are builds I have not exactly made, 2 I've done slight variances of but would refine to meet these details. One I haven't even thought of to attempt, that being the Hunter Bow build. Keep these coming as they look very fun!
@ProbablyCheddar
@ProbablyCheddar Жыл бұрын
Feel like the warlock build was backwards. Prioritizing strength over discipline is more consistent for having snaps. Airborne kills generate energy but supplementing that with even lower cooldowns means more uptime.
@Sargatas
@Sargatas Жыл бұрын
3 things for a titan: 1) This build completely doesn't work in GMs. You will be oneshoted that very moment you reach an enemy upclose and no heal can save you. 2) Burning maul deals twice more damage then hammer of sol. Actually it's best total damage super in the game. (Remark: it needs to be used UPCLOSE, not from a distance, you lose half of your damage) 3) You don't need to throw hammer all the time. Just use your uncharged melee that became solar from roaring flames, it creates sunspots and deal massive damage as well. Enough to kill lesser mobs without a risk to throw away your hammer. By the way I noticed that description of roaring flames is old, I suppose that footage was recorded nearly a year ago, pre-buff.
@BigIslandBuddy
@BigIslandBuddy Жыл бұрын
This was an amazing video to watch. Not only did you say what, but you explained WHY, and HOW. I really loved how you set it up and it sold me on subscribing! Can't wait to see next. Quick favor, can you build one for Strand for the Warlock? I'd really appreciate that one!
@theoutcastvirus2792
@theoutcastvirus2792 Жыл бұрын
Tip: You get melee energy back even if you don't have heat rises procced as long as you are airborne.
@spongeow3815
@spongeow3815 Жыл бұрын
As certified crayon-eater, you definitely do not need ember of mercy for the bonk build, as running through a sunspot already grants restoration. I like to run whichever one makes super kills ignite to give it a bit more oomph.
@Golem-mo5wc
@Golem-mo5wc Жыл бұрын
If momentum transfer wasn't disabled, I'd personally replace one of those with a melee kickstart on sunbracers, since none of the other mods make use of armor charges
@I-made-this-just-to-comment
@I-made-this-just-to-comment Жыл бұрын
I’ve been running loreley with a variety of builds, but I’ve forgotten two things about synthos, one is that its so fun, two is that I hate wizards.
@darthengineer1532
@darthengineer1532 Жыл бұрын
I havent even watched the full video yet and I am GIDDY to watch the rest. Ive got a friend im introducing to D2 and this is going to be a FANTASTIC video to send them, thank you so much!!!
@Blue-qt8ms
@Blue-qt8ms Жыл бұрын
For the sunbracers build you can use Icarus dash (it’s better) and use double or even a single momentum transfer mod, plus things like invigoration as another option but for the fragments please use ember of ashes, resolve, searing and mercy, they’re so much more better
@lukeoneill513
@lukeoneill513 Жыл бұрын
“All you need is a little patience and time” I see what you did there!
@IsHereIGuess
@IsHereIGuess Жыл бұрын
For warlock I actually ran celestial fire and Monte Carlo, never needing to worry about melee cooldown
@_ghostly_
@_ghostly_ Жыл бұрын
If you don't have enough discipline to use the fragment where void grenades weaken, use the wombo-combo. Throw your smoke bomb then your grenade.
@_ghostly_
@_ghostly_ Жыл бұрын
Also devour gives grenade energy
@lolgisticalofficer233
@lolgisticalofficer233 Жыл бұрын
What I, and some other Titans, what to know tho: What did you name your hammer?
@AscendantNomad
@AscendantNomad Жыл бұрын
I named it Jonathan. Unsuspecting, but remarkably capable. Like most Jonathans.
@mattypoptarts
@mattypoptarts Жыл бұрын
I love Strand Hunter with Sixth Coyote. Double nades + double dives to suspend everything.
@Catalyst375
@Catalyst375 Жыл бұрын
I am honestly shocked that the Hunter build is so effective for getting back Super Energy, and most of my personal builds are centered around generating Super Energy. For instance, on a Warlock build I use with Starfire Protocol, I pair Ashes to Assets with Distribution and Dynamo so I can quickly chain ability usage together. The kicker is that Starfire refreshing the class ability on grenade kills also works for Phoenix Dive. The goal is both survivability and getting Super as fast as possible.
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