This is actually the version of the deck I was trying to construct. Glad to see a demo of it. Another version I'd like to try is a Magnakidmon centered deck, with BT9 Megadramon as tech, because it's inheritable gives a digimon with the Machine or Dragonkin trait the ability to delete a 3 cost tamer or Digimon, which can definitely help against hybrid decks. If you're not feeling Beelstarmon ACE, you could try throwing in Avengekidmon, whose play cost is reduced by 1 for every option card in both yours and your opponent's trash. He can also pop a digimon with 8000DP or less or one of your opponent's Digimon with the Three Musketeers trait.
@MrJsStrategyPlays3 ай бұрын
I like the Megadramon because it would also make Der Blitz more deadly, since BT9 Mega would pop a rookie, and then Der Blitz can hit something with a higher play cost in that scenario. I got to try it out. It just sucks that red ToyAgu wouldn't be able to add that LV5 off the top 3 reveal. Not sure about the AvengeKid since maybe I could just add one more EX7 MagnaKid. He's severely underrated, wish I had bought the alt arts at 5 bucks lol
@JarlLightsworn3 ай бұрын
The dorumon and deputymon definitely seemed to help me with the consistency issue a bit. Having a blast playing the deck
@MrJsStrategyPlays3 ай бұрын
Yeah that extra memory really helps! Plus most musketeers will pop memory blockers so you’ll never have trouble with it
@marphasem7933 ай бұрын
Bro has returned with the quality content 🤙🏻
@MrJsStrategyPlays3 ай бұрын
Yessir! The small break did me some good
@andrescalderon22083 ай бұрын
I havent played against anyone yet but have done solo scenarios or been practicing alone in order to get to know better the deck and trying to understand what the deck can offer or one tries to make it do. Sparrowmon I have noticed its to let it stay on the field in order to recycle options on your other digimons rather than putting it on her. Add them back under Gundramon or Beelstarmon. The new deputymon is situational but it can help, especially when detaching the black option card and doing a digivolve. The Ace I agree its not essential and will come up lot of time as a normal digivolve but still helps if you focus more on controlling the field by abusing the options. I have yet again to try it against opponents in order to draw conclusions as well and then trying it with your changes. Something I notice is not to focus on a single column or even if hard playing a Gundramon on turn 2 can help because of the protection and even more if its the black option card. I have seen people hard playing him and the ones who do know how to pilot the deck, was worth the shot. But overall great video. Without testing no one can be sure about what they want their deck to do and how to accomplish it
@oreox10003 ай бұрын
Thank you. A couple questions for clarity. Is Sparrowmon better for resource management rather than being in stack? Would never have considered Gundramon being used in that capacity. Would/could you use the old Deputymon to potentially cheapen his cost? Or does he interfere with the synergy of the new cards?
@MrJsStrategyPlays3 ай бұрын
Yeah the BeelStar Ace seems like a good idea, but the LV5s not having any protection, idk, they just don't last till you can Ace vs meta decks. Deputy is good to trash the black option card, but you can also dedigivolve using Tankmon, and all you need is 3 total options or 3 musket traits in hand or trash. I just prefer old Deputy since it let's you skip LV5, and warp into a Mega for essentially 5 cost with Kapuri, 4 cost only with Dourmon
@PatVX13 ай бұрын
Nice, this is more in line with what my group has been coming to when building Musketeers. Gundramon is definitely the heart and soul of the deck, so the focus on establishing him is really good I think. In this particular matchup, sometimes I think it's very valid to establish a Gundramon with at least 1 of the black option card under it, and then wait for the opponent to make a move before pushing up a second stack. If you're just sitting in Gundramon and they evo into AncientGaruru, they won't be able to bounce it thanks to the protection, and you can trash the black option card to de-digivolve it at the same time, which means they don't get their "On Deletion" effect to keep playing more tamers and getting resources back. Obviously we can't have a perfect setup every game, but just something I've found among my groups testing. Even though Gigadramon is great because it can pick off their 3 cost tamer, if they still have another tamer already established and just evo up anyway it doesn't make a big difference since they're still able to resolve AncientGaruru, clearing out the second stack and bouncing your security. If we just have Gundramon, they can't bounce it, and can't swing over it unless they have multiple bodies, and they lose resources for doing so. Sometimes safer to just build up to lv5 in raising, and then push it up and evolve it to another Musketeer trait digimon outright. Good games though, really like this build more than before! It's a shame that running the black base version means we can't utilise cards like Sparrowmon, which help the resource loop and keep Gundramon loaded with more protection, but being able to warp into Gundramon might just be worth it.
@MrJsStrategyPlays3 ай бұрын
Thanks for the input, reading what you said and then rewatching the match, you're right. I could've just kept a single Gundra stack on the board. It's just hard when you brick and you're tempted to play your searcher rookies, but Ancient got so much advantage off the bouncing. I don't miss Sparrow at all; maybe one day I might test it and put it in again, but having another black rookie for old Deputy has been super nice!
@PatVX13 ай бұрын
@MrJsStrategyPlays That's very fair, it's tough to figure out what will and won't get punished when the deck has really good value rookies to be putting down, and sometimes you really don't have many better options that don't give AncientGar more targets. Fair enough on Sparrowmon too, the Dorumon providing extra memory is also super good since you're having to pay extra large chunks of memory to establish Gundramon, and every bit of memory gained back is useful when it comes to slinging the option cards around.
@mr.coldes67633 ай бұрын
that deputymon is so nice in this deck. I totally forgot it. Thanks really great video
@MrJsStrategyPlays3 ай бұрын
No problem! Might be a little controversial to not put the new Deputy in, but old Deputy warping helps so much
@Eetherbiail3 ай бұрын
This list seems a lot more consistent. Do you have the full list anywhere to see it?
@HELLFIRExxIFRIT3 ай бұрын
Yeah I want to see it too. I don't like it when Digitubers withhold lists.
@MrJsStrategyPlays3 ай бұрын
The OG list was in last video. I’ll make sure to include the list at the end in the next video
@Eetherbiail3 ай бұрын
@@MrJsStrategyPlays I saw that one! Though the gameplay of this one looks worlds better! I appreciate you sharing your testing/games and i'd love to see the list in the next video for any other changes! :)
@istorm68872 ай бұрын
interesting choice with dorumon. was experimenting with black gabumon from the starter deck
@MrJsStrategyPlaysАй бұрын
The agumon? Yeah he works but the redirect only works with Gundra blocking
@ironrex69793 ай бұрын
I’m glad the Deputymon bt6 helped you! Thank you for the mention. I love your idea of running DORUmon. I think I might try it. I currently started running ShineGreymon Ruin mode but I haven’t tried it yet. I agree a lv7 Ace would be sweet. I want to know how Bandai will keep updating this deck with support? I assume Liberator’s Ghostmon line will connect with this somehow.
@MrJsStrategyPlays3 ай бұрын
I've seen an OCG list use Zwart to bring back the black Digimon or BeelStar Ace, but it's super dead early. Ruin Mode is always a good close-out card lol. I'm also hoping that Bandai continues giving it support.. But yeah man thanks for the suggestion, it was extremely helpful
@ironrex69793 ай бұрын
@@MrJsStrategyPlays I have a Zwart maybe I can test some stuff. “Cheap” evo cost and can be played free by security. Can also remove a tamer. So he seems like a good fit. I also hope we get more support it’s a fun deck. I was wondering if we could even get a support (tamer maybe?) that allows us to use the old Three Musketeers option cards. Maybe an effect that states: “play cost 7 option cards with Three Musketeer on the text can be treated as play cost 6”? Maybe a Digimon with Sparrowmon’s effect but faster (not during start of main phase only) too.
@TemBear3 ай бұрын
damn you couldve had it 14:50 if you swung at sec and then played an option to remove the body instead of swinging over. that wouldve setup game next turn with beelstar X and raising a body Also actually insane that your opponent had ancient combo every damn time for 3 games. Ive played that deck many times and im always missing pieces
@MrJsStrategyPlays3 ай бұрын
Yes that’s true. I was taking too long with my plays at the end because I didn’t know what was the right decision. Also I’ve always liked blue base better than red. This blue hybrid was running blue mem boosts and mental trainings. Plus both Strabis, I think that’s why it was so consistent
@TemBear3 ай бұрын
@@MrJsStrategyPlays trust me, I've also done so. You have to admit that having tamer 2 different lvl4 and the lvl6 every game (and then getting 1 more lvl4 + another lvl6 every other turn) is higher than average (the amount of games where atleast 1 lvl6 is in sec and the other is bottom deck won't be fixed with boosts). Plus I wasn't super paying attention but did he ever miss rookie in back?
@TemBear3 ай бұрын
@@MrJsStrategyPlays also yeah def hard to figure out best plays and it seems like you did a pretty good job of figuring out best control plays, but it also seems like you weren't thinking too hard on getting that win yourself near the end there
@lunarfenrir47812 ай бұрын
I absolutely love this deck I finally played it locals last Sunday and I won even against my sweaty friends hybrid deck I did use the beelstar ace but I actually enjoyed her as a 2 of helped me in two games
@MrJsStrategyPlaysАй бұрын
It can catch people off guard as long as it doesn't brick. Glad you've been seeing some success with the BeelStar Ace lol
@TonyPino183 ай бұрын
Did Beelstarmon x have any other three musketeer cards under it in game 2. I see the gundramon but I can’t tell if the lvl4 or 5 had the trait.
@justabunchoffloatingeyes38293 ай бұрын
Is there any reason why you don't run the dedicated Tamer for Three Musketeers?
@MrJsStrategyPlays3 ай бұрын
That’s not out yet… lol. If it was I’d probably only put 2 copies. I just wish there was a way to play it for free
@exellanouno2 ай бұрын
What's the application game u play it??
@MrJsStrategyPlaysАй бұрын
This is Project Drasil! project-drasil.online/login
@TeamShockWave23 ай бұрын
not the first ive seen use the doru lvl3 but it does help
@MrJsStrategyPlays3 ай бұрын
Probably not on YT though? I haven’t seen any lol
@QuarterbackTCG3 ай бұрын
Can we see the list?
@MrJsStrategyPlays2 ай бұрын
It'll be out in today's video later :)
@rathalosdreadking69523 ай бұрын
Can we get this black based list? Im struggling trying to decide what to run
@MrJsStrategyPlays3 ай бұрын
Yeah I’ll include the updated list in the next video
@rathalosdreadking69523 ай бұрын
@MrJsStrategyPlays you are the man, spend like 4 hours during my dnd session last night trying out test hands and opening turns and it was making me feel like the decks bad. Beelstarmon is my fave digimon but I was definitely feeling like the ace didn't do anything. My only reason for wanting more then one is she's a super easy out to magna x swinging. But I'm thinking your right, and sparrowmon is 100% shit I just didn't know what else to put there.
@MrJsStrategyPlays3 ай бұрын
Haha thanks but tbh I underestimated certain cards like MagnaKid for aggro, and Tankmon for fixing the top of your deck. BeelStar Ace I might remove completely, so 4 Gundra, 3 Magna, and 3 BeelStar X will be the only megas I still say Dorumon is better because it helps you go into your LV5s without passing turn
@rathalosdreadking69523 ай бұрын
@MrJsStrategyPlays my irl deck is now basically what I think yours is accept I've kept the 2 beelstar ace because I currently only have the 3 Gundramon. I'm really liking the Black Deputymon alot searching for you if you have to slam it and warping for 4 if you have the doru stack has made the deck so much better. Now that I'm not trying to force ace plays it's doing alot more work. Only thing I will say is ace against magna x is your only chance around his protection cause you can ace and kill him on his swing befor protection goes up.
@chrissurles83263 ай бұрын
I don’t think it matters much 4:55 but here you should be at 4 after detaching the purple option
@MrJsStrategyPlays3 ай бұрын
Yes I missed that there, any extra memory helps vs meta decks lol
@chrissurles83263 ай бұрын
@@MrJsStrategyPlays this is very true I loved your black base idea but I do still think that sparrowmon has a place with option recursion
@grizzly505gaming93 ай бұрын
Ayo he's alive
@MrJsStrategyPlays3 ай бұрын
You already know!
@Sudrabainsv23 ай бұрын
Collision is mandatory though, no?
@MrJsStrategyPlays3 ай бұрын
Damn, did I miss collision at some point? Probably did
@darkmtternova11063 ай бұрын
You would’ve won if you hard played magam because it’s end of turn so you can still attack no matter what 😭😭😭 I know because I just did this to my friend yesterday. Maaaaaan you were so close
@gabrielazolini60693 ай бұрын
No, the Digimon must be able to attack. Magnakidmon's effect doesn't give the Digimon Rush
@TonyPino183 ай бұрын
Did Beelstarmon x have any other three musketeer cards under it in game 2. I see the gundramon but I can’t tell if the lvl4 or 5 had the trait.
@MrJsStrategyPlays3 ай бұрын
None of the LV4 and and LV5s have the trait, so you can’t detach them unfortunately. They do have 3 musketeers in their “text” though