Sorry if this video features less clips in the Testing Grounds Dominion, as it's been a few days there are far less people playing the TG modes 😔
@emperorpalpatine3732 жыл бұрын
Wish the testing grounds had a PvsAI mode as well
@GamerulPotato2 жыл бұрын
They should allways add double xp to TG to make people play them with other heros too so you don't have to allways play against the same hero's again again and again plus you can learn how to counter other hero's too with the TG changes.
@Juice_the_Guru2 жыл бұрын
I need an update vid since the rework is live. I hate the lack of palm strike from neutral. It ruined my boy!
@Im_Theo332 жыл бұрын
"As the master said, be like water, until it becomes a tsunami !"
@SkaterBlades2 жыл бұрын
"Be like water, be full of salt flow down the cheeks of other salty players" - Suns zoo
@MarbleMan-gm2cd2 жыл бұрын
I want to keep Tiandi’s slow dodge heavies. I just love that he casually strolls and around his enemy
@tippa73282 жыл бұрын
i absolutely love these short form, straight-to-the-point style videos where you go over the changes. Doesnt waste any time and gets me the information I want, thanks man :D
@mypal19902 жыл бұрын
This rework making Tian Di more Muhammad Ali with all these bobbing and weaving. Gotta work on that party game now.
@MechanicalSketches2 жыл бұрын
He needs the old slower dodge and allow him to soft cancel kick with dodge instead of hard cancel. Damage needs to be lowered a bit but it does feel good to have people fear the dodge attack so idk.
@xerteron74002 жыл бұрын
This rework is litteraly orochi but much fucking worse. I don't think that just lower damage can make it balanced
@MechanicalSketches2 жыл бұрын
@@xerteron7400 I thought the same thing when Roach got his rework but after fighting him for a few weeks he became really easy to deal with on average with only the top players hard to deal with. I believe Tiandi will be the same. Batting lights is really easy against the average Tiandi player.
@raysendo2 жыл бұрын
@@xerteron7400 cope
@Amoogus2 жыл бұрын
I just think he needs the slower dodge cause his animations look really f-ing choppy. Like my God it's just reseting his animations every dodge but faster. and it looks like ass. Super smooth character just got turned into a jumble of mismatched animations.
@illusions5002 жыл бұрын
Bro said undo the whole rework LMFAOOOOO
@simplycinclair89792 жыл бұрын
The Tiandi rework for me, feels like “Don’t flow like water”
@raysendo2 жыл бұрын
The only reason yall say this is because of the sped up dodge heavy and not being able to soft feint kick to dodge. You can literally chain everything to dodges now, so I can't quite comprehend how it's less "flow like water" than before
@nathancurnutt80742 жыл бұрын
@@raysendo Because it's not Tiandi, it's just Zhanhu with a kick mix up instead of unblockables. I say take away the feinting of the kick and make it dodge cancelable again so at least some of the old muscle memory matters
@jayandrews48072 жыл бұрын
@@nathancurnutt8074 you just don't like change
@nathancurnutt80742 жыл бұрын
@@jayandrews4807 No, I just don't like how literally everything about how you fight with him has changed. Again he doesn't flow like water anymore, there's no style or elegance to him in this state. He's went from a slow and methodical attacker to just a mix of Zhanhu and Pirate without any of the unblockables. It's kinda like he's more of a savage Mongolian like his original concept art suggests rather than the skilled dancer we got.
@jayandrews48072 жыл бұрын
@@nathancurnutt8074 idk in my experience 80% lights and ineffective dodge attacks arnt really much of a flow
@oogabooga35602 жыл бұрын
The one gripe I have is that Side Dodge Heavy isn’t slow anymore, but other than that it seems fun.
@Juntou2 жыл бұрын
I think 25 damage on a dodge heavy is pretty insane too. Especially when you can flow it into a feintable kick that gives you another free heavy lmao
@insertcommaname13882 жыл бұрын
I think I’m ok with the faster dodge heavy, but I wish it didn’t look clunky. Tiandi always had a special place in my heart because his animations are smooth across the board
@d0gh0t2 жыл бұрын
Croc Theme? I love you so much for that
@strikeforce15002 жыл бұрын
I think we all agree the punish after the kick needs a bit of damage nerf, considering its so easy to access. I do feel sad that it lost the soft feint into dodge. About Dragon Dodge, I wish it was change to act as JJ's heavy dodge
@ImKent2 жыл бұрын
The kick rarely ever lands, I think the damage is fair
@jayandrews48072 жыл бұрын
The side dodge heavy is what needs nerfing it needs like 10 less damage
@slade_hunter51872 жыл бұрын
The follow up after the kick isnt working for me how to i do it?
@jayandrews48072 жыл бұрын
@@slade_hunter5187 that was in the testing grounds its not full release yet and the testing grounds ended 2-3 weeks ago
@terrorbilly33672 жыл бұрын
and... the warden is still a "longsword master" but relies mostly on his shoulder, they should just call warden shoulder specialist, if tiandi is dodge specialist
@yvngtaco65242 жыл бұрын
i know you’ll never see this but a current state of for honor video would be such a blessing. it doesn’t have to be long or with any effort, just a short sentence or two would be amazing, i might get back into it
@ArcticKrampus2 жыл бұрын
I used to main Tiandi back when I played For Honor. I think I had 28 or 29 reps. If I come back it looks like all that muscle memory is going down the toilet.
@absoluteladd23212 жыл бұрын
The fast heavies can go. They feel horrible to use.
@vortiger98072 жыл бұрын
Now this is good. I haven't played For Honor since one month after pirate came to the game. But I can see that is a huge rework to Tiandi, now he is truly a Dodge specialist
@KazuyaMain20012 жыл бұрын
Really getting nostalgia vibes from the Croc Legend of the Gobbos theme. Great video as always Marco 👍
@BWxEclipse2 жыл бұрын
WOOOO WE CAN STILL POV
@Xyrotec142 жыл бұрын
As a rep 70 Tiandi, this is amazing! Almost perfect, except for a few tweaks. The kick needs to be punished by a GB if it keeps this damage. The recovery cancels on bash are fine to be punished by most dodge attacks. But please make the dodge heavy at least have different timing for the feints, or make it slower again
@darkmemelord29172 жыл бұрын
It either needs to be slower or deal less damage
@endorphinmachine47482 жыл бұрын
isn’t the kick really dodgable
@darkmemelord29172 жыл бұрын
@@endorphinmachine4748 not on console
@moroblizniak44572 жыл бұрын
1:50 Guys... dont give Yourself hope that this animation will be any diffrend. This is how ubi works.
@frankknight92802 жыл бұрын
Croc 2 in background. All my childhood memories back :D
@mariusvonrichthofen82592 жыл бұрын
I will miss the Hyperamor after the pump, so many Orochis fall against me for that.
@theitalianmexican10352 жыл бұрын
I feel like he’s just Orochi with extra steps. I don’t get why they removed what made him unique (extended dodge attacks and a bash you can soft feint with a dodge) and made him into another “I will never stop attacking you with one attack until I run out of stamina” Hero. I guess I’m used to it by now, but it’s getting tiring fighting somebody you literally can’t touch until you get lucky. I wish a hero’s moveset didn’t require every type of attack in the game just to stand a chance against a good player using half of the hero’s in the roster.
@Balithazzarr Жыл бұрын
Good thoughts
@Trenk20092 жыл бұрын
Changes I would make: - Give back the old dodge heavy timings and instead give more i-frames to the dodge light. This way Tiandi has a reliable way to punish bashes without it being a 25 dmg heavy (let's be honest that's too much for that speed) and also keeps the timings we know and love for cancels and stuff. - Add back the kick soft feint to dodge. 0 reason for it to be removed. - Add back the shorter timing when performing dodge forward + heavy. This change feels terrible and actually makes to move super hard to use reliably when someone dodge one of his bashes. - Imo, the dodge recovery cancel timing should be shorter for the FRONT DODGE. Side dodges at 300ms are perfectly fine and buffing them would make him way too hard to punish imo. But the front dodge needs some shorter timings in order to allow him to sustain offense without the fear of getting interrupted all day. This problem isn't new too: Orochi's rework suffered the same issue before getting his timing buffed. Here I don't think side dodge should be buffed given the amount of defensive options Tiandi has upon side dodging, but the front one definitely feels underwhelming to use when facing interrupt happy opponents, forcing to either empty dodge to parry or just use dodge light. - Finally: the zone feels a bit left out in all of this. Maybe a soft feint to dodge after first hit would make sense, instead of only the kick. Other than that, it's overall a solid rework that puts a lot of emphasis on player choice and decision-making compared to the very linear way tiandi used to be played. Great job from ubi.
@Raytanix2 жыл бұрын
I feel most of this. The dodge heavy now feels super weird. I think with old Tiandi they should give us the forward bash into mixups with the dodge cancel recoveries. Give us the kick but make it only knockdown oos and just knock them back with stamina. Make the follow up an unblockable with feint property. Take away undodgeable lights. Or. Give us new Tiandi. Take away undodgeable lights. Give us an unblockable in the dodge heavy.
@dairydregone71462 жыл бұрын
In my experience, he is scarier to fight against. I'm already used to Valk's TG but Tiandi's... Not yet.
@thatoneguy39372 жыл бұрын
I would change that tiandi shouts after every single action, even after a dodge or into stance
@adamwall94052 жыл бұрын
I'd say bring back the saw faint dodge lights and slow down the pass of the heavy doge over its way too fast. They could also revert the bash back as I find I bit more easy to predict now as when it was behind it was more harder to get out of but other from that the rework is pretty good
@QuarianGuy2 жыл бұрын
I just hope they re-think some damage values a bit and hopefully smooth that dodge animation because my God
@warlord123312 жыл бұрын
Ah man I’m actually gonna miss the kick feint into side light
@edwardfontaine71082 жыл бұрын
Time to play a hero with a good out of neutral undodgable
@dawsonwarren11212 жыл бұрын
Faster dodge heavies is nice but maybe tone it down to like half of what they increased it by. The rest is awesome (as a tiandi main i love that they improved feints and dodges) but my biggest peeve is that now his dodge heavy feels less like a dodge and more like a counter... no more dancing around characters... 😥
@london54702 жыл бұрын
when you do a dragon kick you can do a palm strike of a crushing counter light when your opponent is on the ground there is no guarantee of it hitting tho
@thejustofit89652 жыл бұрын
I think Tiandi's dodge heavy should stay how it was before the rework. Not only does it now look really awful, but it loses extended dodge property and has quicker cancels but the entire point of the move was to use it to avoid, reposition, and then attack with a light or mix it up and get them with a forward heavy or keep the dodge heavy going. Sure, it can't punish bashes, but Tiandi CAN already punish bashes with a dodge light, which by the way are a lot of the weaker casts only way of punishing bashes other than a lucky GB. PS. A bash should not be punished with a 25 damage dodge attack holy shit.
@AvalancheZ2502 жыл бұрын
I love basically every single change they made for TG Tiandi, except removing the ability to softfeint the Kick into a Dodge. While that may no longer be necessary given how the Kick can be hard feinted, I like having the option to choose between hard feint to GB and softfeint into Undodgeable Tiger Dodge when catching an opponent dodging, as the former deals more damage when catching an empty dodge but is stuffed by dodge attacks, whereas the latter deals far less damage when catching an empty dodge but also beats dodge attacks. I know I can just hard feint the Kick into a parry, and that would often net a bigger punish than softfeint into a 12 damage Tiger Dodge, but just having more offensive options is nice. His Side Dragon Dodge damage could be tuned down a bit though. 20-22 damage sounds reasonable. And Kick needs to be made more consistent (less Kicking people into a stagger, which doesn't net you a punish) and then maybe the Kick followup heavy can have its damage reduced from 26 to 25.
@mr.nichols3979 Жыл бұрын
Man I’m just playing since the summer, I was wondering what was going on 🤦🏾♂️
@HazwanGiloz2 жыл бұрын
Tiandi’s final form 😂
@milliman42 жыл бұрын
This TG sounds great, I like valk and tiandy a lot
@MrWookiebacon2 жыл бұрын
My muscle memory is awful when using his bash. I can’t get used it yet.
@notasovietspytrustme43922 жыл бұрын
Honestly I think that the dragon kick changes were the only necessary changes
@darkmonster37652 жыл бұрын
It’s been 2 months and no tiandi rework
@raysendo2 жыл бұрын
Rep 70 Tiandi here. Played atleast 40 matches. Overall very good, small tweaks needed though: -Kick mixup needs a nerf, simplest solution would just be a damage nerf -Dodge Heavies need to either get a damage nerf OR be slowed down again. If they slow them down they should increase delayability on dodge lights to actually punish bashes
@imdrowsy45262 жыл бұрын
One thing that really feels off for me is that the kick followup heavy lacks the "left arm backward bending" animation wich is present in most of his heavy finishers; it looks so out of character
@Alaskaboi9072 жыл бұрын
What the fuck when is this coming out? I’ve been waiting for a rework on this dude
@jayandrews48072 жыл бұрын
next season hopefully unless they pull him in for round 2
@Greenapple302 жыл бұрын
If they go thru with this it's probably gonna take me like 2 today's to get muscle memory for tiandi just feels kinda weird right now but I'll get used it
@loadedquestion17712 жыл бұрын
Personally, I think the changes look great. It really makes Tiandi live up to the dodge-specialist role. Only major tweaks would be to fix the pseudo- pin animation on the kick follow-up and to either revert the dragon dodge heavy, or give JJ the same treatment.
@daudidris2 жыл бұрын
Hear me out, bring back old dragon dodge. While going through the dodge, if you tap heavy early, you’ll throw your heavy early but it’s unfeintable and does 20 dmg. If you dodge heavy, you keep dancing. Make the kick hard and soft feintable.
@daudidris2 жыл бұрын
Or instead of being able to throw the heavy early on the dragon dodge, let him cancel the dragon dodge early with a new top light to punish bashes
@Stringnerd112 жыл бұрын
I love it all except one thing, the kick needs to be punishable now that he can feint it
@mcita92922 жыл бұрын
Now we demand a "POV you main Tiandi 2, Electric Bogaloo" with that remix of the song Jokes aside, thanks for the video, I quite like the changes
@MarcoYolo2 жыл бұрын
I'm actually uploading that little bit onto my second channel haha
@keksimus__maximus2 жыл бұрын
You can't just put Croc 2 music on a video just like that and expect me not to comment about the best game ever
@foulbeans96932 жыл бұрын
I liked his old bash, it was pretty good counter play around hyper armor. But now I don't know if I will be GBd out of it. Also, why no hyper armor heavy follow up from bash, me so sad... ;(
@somehistorynerd2 жыл бұрын
Bring back the old dodge attack
@fourfingthing2 жыл бұрын
It would be cool if there was variable dodge attacks, hold the dodge button down and u do tiandi og dodge and just press for the fast one
@fnargler2 жыл бұрын
Tiandi was my main for a long time and was my third rep 70. I like the rework but imo it could use a few changes. Imo scrap the dragon dodge changes entirely. It doesn't need to be used as a punish, since its primary use is for stalling in team fights and countering variable timing mixups, which it accomplishes better in the live version. Instead, the input window for tiger dodge should be increased so it can more reliably punish bashes. Damage on the kick follow up should come down a bit.
@Falcomaster-rg6bx2 жыл бұрын
This is the only good take. TG seemed really strong too
@D44RK_Iced_Yogs2 жыл бұрын
Best take so far
@G3rm4nc1t02 жыл бұрын
for me only the hard feint kick and his follow up feels good and necesary, the rest feels bad, isn't a fluid tiandi anymore specially with the changes to palm strike mid combo and the soft kick feint into dodge.... and that ugly dodge attack
@volatile54602 жыл бұрын
can't wait for him to be nerfed into the ground like orochi because dodge cancelling a bash is """unpunishable"""
@recluse52452 жыл бұрын
He needs like two damage nerfs and they need to fix the side dodge heavy animation but other than that yeah it’s great
@yourfather88652 жыл бұрын
The dodge heavy cancel spam looks so fucking buggy I hate it
@Its_Sike2 жыл бұрын
At first i was like No way this is so broken But then i remember that heroes like pirate and raider exist so fuck It
@r0-satheclanker9172 жыл бұрын
Using zhanhu’s forward dodge bash in the middle of a combo is extremely slow
@jesusgalvan60852 жыл бұрын
What button are you supposed to press after the dragon kick ?? I’ve been looking everywhere and no one says what controls to press
@condifennex39962 жыл бұрын
Why block or parry when you can dodge Two attacks and then hit your foe. Hence why slow dodge heavy should stay
@onion88602 жыл бұрын
WAIT THEY REMOVED THE KICK’S SOFT-FEINTS!?!!! I’ll probably never play Tiandi again
@onion88602 жыл бұрын
I can’t believe they removed a 33/33/33 and replaced it with a boring-ahh 50/50
@fatihaydynly55002 жыл бұрын
I think they will nerf the bash dodge recovery cancels bc they did to the orochi... Here we have 2 bash so it can be nerfed
@generalfranky19052 жыл бұрын
It is definitely a better change for tiandi since other heros got reworks and buffs aswell so why not
@mrgoontinhime13472 жыл бұрын
I say make his animation smoother and I think it won't be so bad, tbh should keep top heavy after bash miss, that's still pretty reactable imo
@Bash_Minimal2 жыл бұрын
Kick punish is great, but kick feint into gb is dumb. I like his flow relying on soft cancels from kick
@chief85592 жыл бұрын
So when it dropping, I'm a beast with it
@getadoglittlelonggi73332 жыл бұрын
I think his doge heavy should be 1.5 times faster instead of two times, so it looks better, but is still more viable. A dmg nerf would still be needed tho, maybe to like 20 or 22.
@calebarnold7972 жыл бұрын
Variable timing dodge heavies
@M0onberry2 жыл бұрын
I really love Tiandi’s rework, but the bash being tied to a dodge is weird to get used to. Also, the dodge heavy shouldn’t do 25 anymore cause it’s faster. Make it like 18 and I think it’s a great rework
@gustavoluiz7852 жыл бұрын
I think if you dodge the kick, you could guardbreak him
@rockremix34062 жыл бұрын
I honestly couldn't care less about "how competitive it is", tiandi was already fine for what i could tell, what saddens me is that with these new changes idk he looks less unique, that dodge was his thing that made him stand out
@bulwark78402 жыл бұрын
they should change back the dodge attack, im not here to play JJ, let me dance around ffs
@Fire-Branleur2 жыл бұрын
Why did they rework him , now he is just another "perfectly balance"™ hero
@welshcrusade15622 жыл бұрын
If anything, Tiandi feels less like water than he used to. The dodge heavy just fels like any other dodge heavy now, just feintable. Due to the dodge cancels, the heavy finishers don't feel nearly as heavy, and the light finishers don't feel as elastic as they used to. The dodge forward bahs is just the same mindless offense they slap onto every hero's kit. the feintable kick now makes it a copy/paste of Shaolin's sweep, except youy just need one heavy to get into it. They've removed everything that made him feel unique, and i really don't enjoy him in this state
@F34RTheN3RD2 жыл бұрын
How do you do the heavy follow up after the dragon kick?
@TurkiVinsmoke2 жыл бұрын
When is it coming?
@drizztiley87402 жыл бұрын
Seeing all this Age of Dodge attacks.... I'd like dodge GB back with raider please :3
@allanramirez39572 жыл бұрын
Hear me out get rid of his follow up heavy after kick and just make the kick do damage
@norbs.-90912 жыл бұрын
ubi does not play their own game. They always say that they want to encourage attacking more, but they just give heroes tools that makes them be able to get away with everything and make everything safe. it's the same with orochi, there is no such thing as your turn, you have to guess to try and have a chance to take back your turn. It's nor very fair and I think the game should reward good reactions rather than blind luck by guessing on 50/50s (it's more like 25/25/25/25s now lol)
@ThenotoriousAmerican12 жыл бұрын
Is the rework already applied? For some reason I can’t cancel out of the kick🤔
@cqb_70752 жыл бұрын
How do I do the follow up from the dragon kick
@tythomas56542 жыл бұрын
How do you do the follow up after dragon kick
@TerraSlimeS2 жыл бұрын
In order to keep his flow and make him feel more defensive I have a rework idea. Tiandi Rework: -Neutral bash is now 500ms -Soft feint dodge heavy into palm bash (400ms) -Kick it's self does 20 damage. -Improved hitbox on finisher heavy -Hyperarmor on finisher heavy (activates at 400ms) This is all I think he need to be a viable option cause with a soft feint to bash on his dodge heavy he is able to access his access his offense from defense or from neutral.
@heavenlybog58452 жыл бұрын
I'd make him scream more
@skir48392 жыл бұрын
idk if its me but the hitboxes from tiandi in TG are a bit off
@pxrposewithnopurpose58012 жыл бұрын
when will it actually come
@damrflamingdragon77712 жыл бұрын
When do these come into the game
@hubertangers362 жыл бұрын
Finally!
@slade_hunter51872 жыл бұрын
The follow up after the kick isnt working for me how do i do it?
@MarcoYolo2 жыл бұрын
This was a limited time Testing Grounds to see the community’s response to proposed reworks, we’re currently unsure if/when the reworks will be coming
@moroblizniak44572 жыл бұрын
I just hate that they pick tiandi from ALL THE HEROES that needs rework rn. And i dont even play this game anymore.
@jamesmarquess63662 жыл бұрын
keep everything but the heavy dodge attack. I personally prefer the old one
@rocky258258 Жыл бұрын
how tf do you fight against the kick into feint
@olakpasa6486 Жыл бұрын
Challenge it with a light
@jethrobrancato56232 жыл бұрын
How to Tiandi next 🙏
@CJ-km3ls2 жыл бұрын
Am I the only one who can't get the rework to work?
@Aerostarm2 жыл бұрын
The rework is good but I hate the dodge attack changes
@vlsquishy2782 жыл бұрын
The GB when u dodge heavy should not b a thing
@hioxd2 жыл бұрын
Did these go through yet?
@EL_wardan2 жыл бұрын
I just love kicking the shit out of people lol. Maybe allow some better tracking so they can’t doge me haha