Tech Weapon Racks Never use Float munitions Refuse to elaborate Chad
@tightropegaming3 жыл бұрын
Did I tech weapon racks? I guess I forgot
@littlezhu81023 жыл бұрын
great game and great micro. brilliant tank gameplay at the end too
@hawkingsucks11273 жыл бұрын
Damn, that Scott can still be super valuable in 1v1. Great game.
@internettroll19853 жыл бұрын
Nice intro 0:04 👍😊
@xujok3 жыл бұрын
I like when people in 1v1, when opponent leaves still play for a moment. Click and order units around ... even though it's pointless :D It's just an instinct. Great game tho
@tinman35863 жыл бұрын
I do that most of the time. I like kill the last of my opponent's units and their base, then cap all the points.
@eeros26542 жыл бұрын
Thanks again to providing fun COH2 coverage!
@oldetyme42893 жыл бұрын
29:30 do these skill planes also shoot at unmanned vehicles? Could be a way to escape them..
@schmidbag3 жыл бұрын
great game tightrope, thanks for the upload!
@chevysuarez73063 жыл бұрын
Did you ever use combined arms?😀
@tightropegaming3 жыл бұрын
Nah I considered using it a couple times but didn't feel it was appropriate
@tazzioboca3 жыл бұрын
Do you reckon that a rebuild on the aa halftrack would've been a good idea to counter the skillplanes?
@onur97able3 жыл бұрын
Absolutely those luftwaffe loiters are absolutely infuriating so while its better to keep the early AA HT alive id say its no brainer to go for one past 15 mins assuming you managed to survive thus far and got your late game set up done or you can force an early game surrender from the other guy
@tightropegaming3 жыл бұрын
I generally only do that when I'm nearing 100 pop cap
@demodude68653 жыл бұрын
A USF player that doesn't spam a million of Scotts? What world do we live in?
@MasterSteve_1173 жыл бұрын
"a million of scotts" ... okaaaaaaayyy
@demodude68653 жыл бұрын
@@MasterSteve_117 it's just a hyperbole, man. What kind of brainlet thought they could get a milllion of scotts in CoH2 anyway.
@MasterSteve_1173 жыл бұрын
@@demodude6865 yeah i get it, but usf doesn't have anyother mobile artillery or rocket unit. You need to get atleast 2 to get the full potential out of them. By the way they are a bitch to micro too. Panzerwerfer, katyusha and walking stuka are much easier to get value out and make much more dmg on their barrages. I don't see why you are complaining about scottys.
@ІванКоваль-й5ж3 жыл бұрын
@@MasterSteve_117 your "dangerous" Katyusha is just 1 shot from normal gun. In the worst scenario just sacrifice 200 manpower and 30 fuel😜😜😜
@demodude68653 жыл бұрын
@@MasterSteve_117 easier value? Bruh the way I see it Scotts take the rein in constant DPS to enemy. They're basically a Pak howi on Stuart, they can fire even if you're not telling them to, dealing damage at any enemy in vicinity, and the barrage ability just sped that up. Get 2 of them and you got the enemy in a constant manpower bleed. Its greater durability compared to other mobile arty is understandable, the Scotts need to be close to the front almost all the time. But 3 shot to be killed? You got 2 shot in quick succession on a Scott, by the time your tanks prepping for the final and killing blow, the USF player had ample time to react by ninja smoke out of danger, which is just pure bullpudding.
@ianroymiranda65343 жыл бұрын
that early mine tho.. xD #instantregret lol
@federox863 жыл бұрын
tight u take age4?
@ІванКоваль-й5ж3 жыл бұрын
8:00 Tightrope, stop being kindhearted 😡😡😡 Although it was impossible to install mines near that dead kubel (I know that during building/repairing/installation of mines squad received additional damage) so enemy would destroy it during scavenging, but at least you can use it as cover for rifles.