@43:05 Lately you can comfortably use a single P4 to front face 4+ USF AT"s no prob... most shots will just bounce. A P4, such a force in one little tank :D
@KaosKrumpin-f6hАй бұрын
THankyou first for your casts - ive watched for years, subsribe on another account and havent missed a stream in over a year - thankyou for getting me back into the game that we love.
@Alexander-ns6xhАй бұрын
I think a sixth at gun would have won flap the game 🧐
@tushigdraws5870Ай бұрын
Flap was playing absolutely horrible without any form of units supporting his flanks. Not to mention, Flap literally kept on playing aggressively without any form of support or resources to support his push. This resulted in him over extending and leaving his sides very vulnerable for Slayer to push through.
@jackobrien47Ай бұрын
Is the okw open blitz just for reinforcing? Seems it didn't generate any extra resources and he barely used it. Very confusing
@buivietdungtran3065Ай бұрын
Flap not only handicap himself but also play like rank 2000 😂😂😂😂
@Hayel96Ай бұрын
Carried player flap, without dirty , what is this game play from his side, Axis should have finished this long time ago. GG
@dannyyousАй бұрын
Flap lost way too many rifles and stomper was memeing too hard
@friendbubble8415Ай бұрын
SO much MP and no fuel cache and ammo cache
@Dankdemon-r5yАй бұрын
well okw cant build them
@thePr0metheusАй бұрын
Nice
@MrFrambooiseАй бұрын
a little troll game I see, well better this than nothing.
@mostafasali4192Ай бұрын
If the players in 2 groups are almost at the same level, the wins and losses of both sides should be almost equal. But in most of the games that you show, the Germans are losers. What do you think is the reason and weakness of OH & OK? Because I play with these two most of the time.
@venusflytrap2622Ай бұрын
As someone mentioned in another thread, its on one hand the overwhelming amount of scouting allies have in combination to their Call-ins/Indirect and having higher survivability due to more models and scaling. If we compare the light vehicles for example, Axis has next to no powerspike level of their light vehicles since by the time the come out there is already a perfect counter available being the AEC/Zooks/AT-gun or PTRS. A well played UC can shut down OKW or OST in its tracks. Going to medium tanks the axis ones are more expensive while having less punch due to them needing to stand still and having atrocious accuracy (except the P4 J maybe). As such we see the often used Panther rush. The problem starts to rise when allied units are on par or better than axis units due to being exceedingly well rounded. Take the Comet for example, costs less than a Panther but has far more utility than the Panther while having the same armor as one at Vet 3. The make it short the overwhelming multi-purpose or utility of allies causes this imbalance as it leaves them next to no weakness while being also cheaper than axis units. The larger the gamemode is the more you notice these imbalances as if under a magnifying glass. The semi-most balanced match-up is OST vs Sov, as soon as any of the expansion armies joins it starts to gets imbalanced where by now I´d say the western allies cause more imbalance in regard to OST than OKW in a match-up against Soviets.
@carlosorue8710Ай бұрын
You're right. Just look how cheap is to kill a KT or an elephant. Just 1 at granade an at overwatch. That's insane, due the time and resources to get them. And the planes that never dies and the M8 spam. Not talking his accuracy
@Ashrit141Ай бұрын
Coh 2 has so many dc issues still.....
@ShrikeGFXАй бұрын
Not a good game, one sided and then DC at the end
@Metatame-q4nАй бұрын
brit so bad :(
@fridtjofnansen6743Ай бұрын
It stunns me how long allies can play on with such bleed. As ostheer player you are lost when you loose three squads in the early game.
@venusflytrap2622Ай бұрын
Simple problem with Ostheer infantry is the lack of scaling in terms of vet, only one I actually consider good in terms of scaling are PG´s. Grenadiers have the worst RA as mainline at 0.91 (even conscripts have less at vet 3), while being extremely susceptible to indirect even with 20% damage reduction against it due to being a 4 man squad. Not to mention the unchanged vet requirements and xp-values for the models.
@garrettgsf8849Ай бұрын
Imagine believing Axis infantry is too weak, especially the Swiss Army knife grenadiers…
@venusflytrap2622Ай бұрын
@@garrettgsf8849 Not too weak per say but worse scaling than the counterparts of the Grenadiers. Imagine Grenadiers could upgrade a 5th man, get two LMG´s, get extra sight with vet and upgrade (that doesnt take up a weaponslot), build its own sandbags, caches and get a 3minute direct counter (for 45muni) to any teamweapons or structures that cannot be destroyed or decrewed. All of that non-doctrinal.
@fridtjofnansen6743Ай бұрын
@@garrettgsf8849 The grenadiers have rifle grenades, which only offer an advantage in long-range combat, but are significantly inferior to the allied grenades. The LMG is good, but only in ranged combat (DP increases with range) and is expensive. The anti-infantry capacities increase, but they remain vulnerable. The grenadiers are particularly bad without vet and are also very vulnerable. Buying them is therefore particularly unattractive. Poor without vet --> very vulnerable --> whipe potential increases with playing time. So losing grenadier squads throws the player back enormously and is more likely. Bad combo.