Tile Scrolling Platformer Expansion | Grabbable Objects | Part 2

  Рет қаралды 1,621

FindingPepper

FindingPepper

Күн бұрын

Пікірлер: 33
@stickfin
@stickfin Жыл бұрын
Glad to see you posting again!
@Demid_scratch
@Demid_scratch Жыл бұрын
Oh yeah! Grabbable objects!
@fid395
@fid395 Жыл бұрын
oh youre back ? nice
@brandongraham-rf7bx
@brandongraham-rf7bx Жыл бұрын
Great Work!
@pavanikarne4598
@pavanikarne4598 29 күн бұрын
Idea: can you add 🐢Koopa Paratroopas and Koopa Troopas (those fire koopas) and venus firetraps?
@pavanikarne4598
@pavanikarne4598 29 күн бұрын
And also FindingPepper I added the Fire Mario Holding throw animation but the thing is sometimes it doesnt summon the fire ball
@Demid_scratch
@Demid_scratch Жыл бұрын
Hello FindingPepper, can you upload tutorial about moving platforms? like in 1-4 level in sma4
@FindingPepper
@FindingPepper Жыл бұрын
I'd love to, but moving platforms are really complicated so I don't think I'll do it.
@Lukex305
@Lukex305 Жыл бұрын
Can you show us how to make moving platforms? I know how to move the platforms, but The collision works diffrent in this game so idk how to make collision work and how to make half blocks (slabs) and quarter blocks. I'm using 64x64 tiles in my game, i copied from griffpatch's tile scrolling platformer. So how do I make 64x32, 32x64, 32x32 blocks... and collision with moving platforms?
@FindingPepper
@FindingPepper Жыл бұрын
Honestly I don't know. Moving platforms are a very requested feature and I've tried several times to add them to no avail. I believe the only way to do it would be to add an entire additional collision system to the game to handle collisions with objects, and I probably won't be doing that.
@Lukex305
@Lukex305 Жыл бұрын
@@FindingPepper Yeah, but the griffpatch's collision is so smooth, normally my collisions know to have a little space in between the player and blocks, so I wanted to make it with his collision.
@FavuzMaliskan-rn7nx
@FavuzMaliskan-rn7nx 7 ай бұрын
how d0 i make it so a object can go through a door
@MaxTamTim
@MaxTamTim Жыл бұрын
pls do more
@dariamalpart1354
@dariamalpart1354 Жыл бұрын
Heyo! I'm a scratcher and I need SERIOUS help on the tile scrolling platformer tutorial from griffy and for starters would it be ok if u made a vid on how to make moving platforms for the tsp?
@FindingPepper
@FindingPepper Жыл бұрын
I'd love to, but moving platforms are very complicated, so I won't be doing a tutorial on them. I actually don't know how to go about doing it.
@meeiyo
@meeiyo Жыл бұрын
is there a way make the object that mario grab go infront of mario instead of above ?
@FindingPepper
@FindingPepper Жыл бұрын
Change the positioning of the object in the hold block, and change Mario's costume to match!
@meeiyo
@meeiyo Жыл бұрын
@@FindingPepper thank you!!!
@Crafty_Jumper
@Crafty_Jumper Жыл бұрын
WATER
@pavanikarne4598
@pavanikarne4598 9 күн бұрын
hello everyone. Have you been experiencing the glitch where when u pick the koopa shell, and throw it, it doesnt kill enemies... does anyone know how to fix it
@neilnickexperiments8913
@neilnickexperiments8913 8 күн бұрын
Omg sameeeee, but because this video is a year old, I don’t think anyone will see this comment.
@neilnickexperiments8913
@neilnickexperiments8913 8 күн бұрын
Never mind, by supersta1, at the bottom of this videos comment section he asks to implement checkpoints, scroll down to the replies of that comment and someone says how to fix that glitch!
@pavanikarne4598
@pavanikarne4598 8 күн бұрын
thx
@pavanikarne4598
@pavanikarne4598 8 күн бұрын
@@neilnickexperiments8913 but it doesnt work
@pavanikarne4598
@pavanikarne4598 8 күн бұрын
@@neilnickexperiments8913 and also do u know how to fix the glitch when koopa touches coins it doesnt collect some of them
@SupaSta1
@SupaSta1 Жыл бұрын
Idea: Add checkpoint so when you activate them, you will respawn there when you die!
@FindingPepper
@FindingPepper Жыл бұрын
I probably won't make any more videos in the near future, but I can give you advice on implementing checkpoints. There's already a "spawn index" variable, so in the check around player at x y, check for a tile number that's the checkpoint, then set spawn index to tile index! Then when you die you should spawn at the checkpoint. You can also change the appearance of the checkpoint by going into the tiles sprite under when I receive position tiles. In the else condition of [if tile < 2], at the bottom, check if . Inside set tile to the activated checkpoint tile. In the else condition of that check set tile to the non-activated checkpoint tile. Hopefully this will work, I haven't tried it but it's what I would do.
@SupaSta1
@SupaSta1 Жыл бұрын
Ok I will try ur advice, Let see if it works 😊
@SupaSta1
@SupaSta1 Жыл бұрын
Oh and also I found another glitch, when you throw the shell, it doesn’t kill enemies?! How do I fix it? I thought of many ways but it is still doesn’t work!😮
@jeandang8376
@jeandang8376 8 ай бұрын
@@SupaSta1I found a way. At the tick Hold custom block, where there is the [if ((type) contains shell)] check, place [set visible to (2)] to make it a deadly enemy after setting frame to 4.
@neilnickexperiments8913
@neilnickexperiments8913 8 күн бұрын
⁠@@jeandang8376thanks a lot for your help! Just found this comment and it saved my life! Can you help me with some other things too? When u die when u activate a P-Switch, the music still plays, and when u go into editor mode or die with a key, it stays with you.
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