Hey my friend..... PLEASE keep making these. You have such a huge potential to be a BIG youtube. Keep these coming!!! Best series on youtube for 3D modeling. Thank you!
@tarekben55244 жыл бұрын
Regarding the non-connected points, you can also select them all on polygon mode and do optimize.
@imranhaider8552 Жыл бұрын
Hi, Sir, you taught us Unbelievable techniques ... I saw many more tutorials but they did not have the depth of knowledge... you are great please carry on.....
@off.beat.trader6 жыл бұрын
This is one of the most informative Cinema 4D channels I have stumbled on lately. You got a subscriber! _/\_
@TKARTIQ7794 жыл бұрын
Same here :)
@ramilabdulhalikov646Ай бұрын
Super techniques
@zarubinleonid2 жыл бұрын
Very useful, thank you
@User-pq2yn3 жыл бұрын
A very helpful channel. Thanks!
@reksmagrafik5353 жыл бұрын
You're like undiscovered gem about modeling in Cinema 4D. I like this way. =D
@upsctak60679 ай бұрын
Sometimes only subscribers and money do not matter because sometimes somethings that you give someone become more than this and it gives someone a job, relief from a big problem and optimizes someome so i think this things are really big for you because they are able to do this all things only because of you. And it matters because you came in lite as a solver of many problem 😅 Sorry if wrote little bit more. 😅😅😅
@johnalbertson794 жыл бұрын
If you started with a hexahedron (all quads) wouldn't that solve the problem before it began? Regardless I still love the info you provided - thank you for the help!!
@dnntrzt3 жыл бұрын
anyone know how long the free trial period for Cinema 4D software lasts?
@cobusprinsloo6 жыл бұрын
Very helpful thank you. Perhaps the pace is a bit on the slow side sometimes, but still useful, thanks
@andodide5 жыл бұрын
Yep, Good tutorial but too slow for sure. It makes it super boring for me at least and long.
@evolocity55 жыл бұрын
1.25x
@facundomaioli27695 жыл бұрын
@@evolocity5 1.5 ftw
@thomashouis72935 жыл бұрын
You gotta increase reading speed in youtube gear option (bottom right).
@forzaeagles93705 жыл бұрын
@@facundomaioli2769 Even 2.0x speed works for me
@BenDaleTV Жыл бұрын
Nice !
@ibrahimayad67322 жыл бұрын
Where are you, man?
@johonwayni13 жыл бұрын
Good suggestions will only work better with a sphere rotated 90 degrees at first
@olgapichugina626 жыл бұрын
this is the basis that everyone should know if we want to do something worthy in this program ....
@olgapichugina626 жыл бұрын
that's why I'm interested in lessons. starting with the interface and parsing the properties of tools and other ...
@Zii733 жыл бұрын
Thank you!!
@MichaelBalchaitis3 жыл бұрын
You are so welcome!
@netflixreview31046 жыл бұрын
I have watched a few of these "Tips and Tricks" from other users, most seem derivative, but not yours. Good Job
@studioag8354 жыл бұрын
isnt it easier to just make a sphere from a hexahedron instead?
@graphic-nations4 жыл бұрын
Amazing useful tips
@coffeetime10013 жыл бұрын
Nice tutorial. Except on the first one (Edgeflow), you didn't show how to resolve the issue.
@coffeetime10013 жыл бұрын
Never mind. I found the answer: kzbin.info/www/bejne/moW1qZJvlJyflbc
@marcusv22265 жыл бұрын
thanks for this!
@MichaelBalchaitis5 жыл бұрын
You're very welcome. Thanks for watching!
@anthonythorne87086 жыл бұрын
Hey great work Mike, these ongoing C4D modelling tutorials are really helpful. Thank you.
@MichaelBalchaitis6 жыл бұрын
You are welcome. I will be doing many more tutorials filled with tips and techniques. Let me know if there is anything that you would like me to explain in future videos. Thanks.
@0warrhorse06 жыл бұрын
10/10 great video thanks for making it! :D
@MichaelBalchaitis6 жыл бұрын
Thank you so much, Evan.
@davidashetey64594 жыл бұрын
This is great, thanks
@nomankhan-ol6xh6 жыл бұрын
this tutorial is awesome. I faced this sphere problem many times. now i have a solution.
@cmykc.studio6 жыл бұрын
Thanks for the tips!
@cobusprinsloo6 жыл бұрын
Thanks very helpful tips,
@MichaelBalchaitis6 жыл бұрын
You're welcome!
@STEEZ476 жыл бұрын
Thank you. Very helpful
@user-lz6ss5by4k6 жыл бұрын
very helpful 👍👍👍
@MichaelBalchaitis6 жыл бұрын
Thank you.
@jpipsen4 жыл бұрын
thank you
@pro100voron_CG4 жыл бұрын
С4D - the Best!
@ConceptART-Dagas5 жыл бұрын
Hello Michael. Im having some modeling problems in connecting two objects together. Simply put, how do i connect this two parts, show on the link bellow, if one of the holes has more points then the other object´s hole... I made a whole in the Torus, and i want to connect to the surface bellow. thanks in advance gyazo.com/b646d8d229ac06ac8c3d84bfe1b8b2b3 Edit: The only solution im thinking off, would be adding more subdivisions using KL? But what if i want to keep the top object lower poly then the lower object and still have them connected?
@ph0ax4974 жыл бұрын
i know it is past time for a advice, but in my opinion the best way to resolve this problem, is to not connect the objects whatsoever. If you are going to connect them, trying to countlessly subdivide it, you are gonna have a big time retopologizing this. You should rather do it low poly, then connect, and then subdivide it. If you wanna more complex object, you just could connect them with boolean, making sure that the cap on the bottom object is flat. N-gons there wont change your model structure, and after all if you are going to export it to some game engine, you need to triangulate the whole object, so n-gons wont matter (in this specific problem, that you are having, so have that in mind). In just render instances, you can clip those two, and it wont matter. Of course, there will be sharp edge between them, but you can try to hide it a bit. You should experiment with each solutions, and pick one, that the most suits you in this case. Remember, to not over do it. After all, its all about simplicity. Try to not complicate it too much. Thats the biggest advice i can give for everybody that starts with modelling. Keep it simple, and as long as it works, keep it that way
@kiselinaV3 жыл бұрын
cool
@Joenasr5 жыл бұрын
God is laughing at us now.
@syedaonzaidi5 жыл бұрын
very helpful thanks but u r dragging tooooo much
@MichaelBalchaitis5 жыл бұрын
Thank you so much. I am sorry about that. I will make sure I am faster and without dragging.
@johnalbertson794 жыл бұрын
The pacing was a bit slow here but I don't think it was detrimental to the teaching. Still good info regardless. :)