Me love bash, me love doomstick, me love one tapping scrake. This comment is sponsored by Fuck Combat Medic Group
@Uranium-994 ай бұрын
LMAO Thanks for the comment you've made me laugh so much xD
@WizHardx2 ай бұрын
Bien vue la réf à JDG :p bon tuto
@Uranium-992 ай бұрын
Merci :D
@JustA_LiteralPotato3 ай бұрын
you forgot 1 thing... you can also use your teammates as a distraction... if you're being agro'ed by a big zed just go to another team member and then break the line of sight between you and the zed then the zed will automatically turns to your team member... or even better, if a raging FP/SC comin for you ass, just stand behind other teammate, let them be your 'Active Meat Shield'
@Uranium-993 ай бұрын
@@JustA_LiteralPotato i love this toxic strategie, but in all game made ( and you can see in commando is broken ) i am the meat sheild xD because not a single player want to have a big on their ass or be in front line xD i got game where i was front without health, and a medic on my back was full armor/health, so i've try to go behind him but he is faster than me and he didn't give a shit, angry the fp front of me and let me die, same with prestige 5 player that i see run front of a scrake, where they was SWAT ( swat destroy the game ) and usualy when in game like this, its either i take the big in front fight, or the hole team get wip because none of them, learn to dodge or bash as i show in this video. Ho, and even be on the back behind all the player, there is still a scrake that pass the hole team to beat my ass up even if he didn't see me, you can see this in commando is broken, at the start of the m16 part where a scrake pass 4 player to beat me, and in support is broken, where a fp pass 5 player from my back, to destroy me and only me xD so since i've been f*kt everytime no matter where i am, i'll prefer to go in first line, at least zed will not sneak up to me and will spawn in front so i can dodge/bash and kill them easier than the hole team :p
@illethp60043 ай бұрын
Wonderful job on the video, by the way. Great advice/insight for vanilla KF2 fundamentals and hell, even some good information for getting into modded difficulty. Good job man!
@illethp60043 ай бұрын
Oh by the way, regular Zeds do not become immune to afflictions such as stumble, they simply go on cooldown for a varying amount of time. Check out simplecat's killing floor 2 stat sheet, it has all the numbers!
@Uranium-993 ай бұрын
Thanks :D @illethp6004 you do also good video about kf2 :p Not sure if you talk about regular -> trash/medium or zed in casual hell on earth but yea zed have cooldawn, not really immune, just saying immune to say its useless to do it again ( for a 4bash without letting a scrake breath for exemple ) like the drone bombardier that can make a scrake stumble, and if shrap had throw a grenade, the scrake is not freeze, so i "consider" them immune during those specific moment
@illethp60043 ай бұрын
@@Uranium-99 Any Zed, really. By regular, I mean non-boss Zeds, but even bosses are affected by afflictions, but they are very resistant. Yeah, the immunity you refer to with the Bombardier stumble for example is due to how the affliction manager works. In the same way a stumbling Zed cannot be frozen, a frozen Zed cannot be stumbled, etc. There is a priority chain for all the afflictions, but if a Zed is in certain animation states, the other affliction cannot procure until it is over. Either way, I get what you mean though. Once again, this is a well-made and informative video, good on ya! :D
@Uranium-993 ай бұрын
:D ❤
@rebelx26954 ай бұрын
NicE VIDEO! Did you mention that Support Perk increases The Commando's ability to Extend Zed time even more? Great if Your Swat Perk is using Battering Ram!👍✌
@Uranium-994 ай бұрын
thanks :D, Support help to extend the zed time ? can you explain because i don't know what is it
@rebelx26954 ай бұрын
@@Uranium-99 SENT YOU AN EMAIL!
@Uranium-994 ай бұрын
@@rebelx2695 i didn't share any email to contact me yet ^^'
@rebelx26954 ай бұрын
@@Uranium-99 I tried t send thru G-mail--sorry! Commando Perk (if ON team) will extend a swat zed time OUT LONGER than usual. A SUPPORT Perk ( If ON team also, with commando) will extend this COMMANDO ABILITY , so that it last LONGER!
@illethp60043 ай бұрын
@@rebelx2695 Unfortunately, that's not true. Any Perk can procure Zed Time to start via killing Zed(s), with Lv. 25 Sharpshooters having a unique 5% chance on any headshot to proc it. After then, it can be "refreshed" or extended once by any Perk. However, Commando has the unique ability to do it 5 more times for a total of 7 durations of Zed Time. Each Zed Time refresh is 3s long unless interrupted by another refresh. Neither SWAT nor Support nor any Perk augments or changes Zed Time or Commando's extensions/refreshes. The only existing anomaly to this is when a boss is killed, which is a guaranteed 6s duration of Zed Time no matter what. No matter what Perks are being played, a Commando can only ever get a maximum of 21 (7 x 3) seconds of Zed Time and that is assuming they're effectively frame-perfect in each extension/refresh.
@jaimeramirez57014 ай бұрын
Commenting to help the algorithim :)))) great video anyway