It's really great & a very precise method. Hope you will publish the next part quickly.
@LevelUpWithAlex14 күн бұрын
I have started the programming for it already! The time frame really depends on how long I need to make each of these episodes. There is so much material to cover that I find it hard to know exactly when to stop, or how much information to include in a single episode. After making 82 videos last year, i have a much more refined idea of what it takes to make videos.
@thomasricordeau914214 күн бұрын
@@LevelUpWithAlex I see, where your 82 videos are?
@LevelUpWithAlex14 күн бұрын
@@thomasricordeau9142 Many of them are in the LIVE section of my youtube: www.youtube.com/@LevelUpWithAlex/streams
@TaylorCoffman8716 күн бұрын
Sweet! This is great stuff!
@LevelUpWithAlex14 күн бұрын
I'm glad you liked it!
@kipkak8016 күн бұрын
i would like more of this. also other games when you finish this one
@LevelUpWithAlex15 күн бұрын
@@kipkak80 please let me know what other game types you would like to know?
@kipkak8015 күн бұрын
@@LevelUpWithAlex maybe some turn-based or grid-locked game. Or something along the likes of Gladiator Manager, that's a mobile game which I like. But to be honest I would watch anything bc there is almost no good Gdevelop 5 videos on youtube
@LevelUpWithAlex14 күн бұрын
@kipkak80 I appreciate the request, Turn based is certainly on my list of game types to cover. I plan to cover them one at a time to quickly move through each genre (during the course of this year). I appreciate the sentiment, I hope these lessons are teaching you valuable development skills!
@mellaquellovero16 күн бұрын
Aleeeeeeeeeeeeeeeeeeeeeex, love u
@LevelUpWithAlex16 күн бұрын
I appreciate you, thanks for being here!
@chadthefatkid14 күн бұрын
I hope you cover doing throws and combos
@LevelUpWithAlex14 күн бұрын
I will be covering attacks, knockdown, and throws
@thomasricordeau91427 күн бұрын
I made some fixes, especially regarding the jump. Where can I send you the adjustments? Xanks
@eamonncfinn11 күн бұрын
I might have missed how to do this but how did you get teh camera to follow the player and change the canvas size without the player going off screen?
@LevelUpWithAlex9 күн бұрын
Oh! I apologize, I knew there was something I felt like I had forgotten. I will be sure to cover that change in the next video. But to answer your question, it's two parts: 1) The "Canvas" object is w: 1104 h: 304; 2) On the obj_playercollision: Set the behavior values of Smoother Camera to: - Follow on X = True; Follow on Y= False - Upward speed= 0.9 - Downward speed = 1 - LeftWard = 0.8 - Righward = 0.7 Otherwise, I use the collision blocks to keep the player in the bounds of the scene. I will be making a template for this project in our discord after the next video for folks to get their hands on a technical copy. If you want my platformer behavior stats for the spr_player its Gravity = 1K Max fall = 450 Jump = 650
@eamonncfinn8 күн бұрын
@@LevelUpWithAlex Thanks, I had done something slightly different to try figure it out on my own but this works much better.
@eamonncfinn7 күн бұрын
Has state.object been changed to variable.object? Or am I missing something again?
@LevelUpWithAlex7 күн бұрын
Gdevelop syntax in events reads like: Object.Variable So. Player.State : Object Named Player with the variable of "State" = to some thing. State.
@LevelUpWithAlex7 күн бұрын
Its hard to explain. I will put notes down to explain more fundamentals with Gdevelop in a different video