Best. Mechanics. Ever. | Magic: The Gathering's Forgotten And Overlooked Keywords

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Tolarian Community College

Tolarian Community College

Күн бұрын

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@TolarianCommunityCollege
@TolarianCommunityCollege Жыл бұрын
New Shuffle Up & Play Alert! Crim from MTG Goldfish joins me for a game of casual Commander with Spice8Rack and Dark Pact Cosplay. Does Crim know what casual means in Commander? Watch here: kzbin.info/www/bejne/mZvMoZeAebCDn8k
@stuartmiller4363
@stuartmiller4363 Жыл бұрын
Boomber!
@tiobridge841
@tiobridge841 Жыл бұрын
I'm kinda surprised that Emerge wasn't used for the sleeper agents from DMU, that would have been a lot of fun
@thirdcoast6513
@thirdcoast6513 Жыл бұрын
Ok boomber.
@slaytronic
@slaytronic Жыл бұрын
slivers
@ghostguin1398
@ghostguin1398 Жыл бұрын
Emerge seems decent for the tyranids if they do another precon
@BigDumbMeRC
@BigDumbMeRC Жыл бұрын
Man when I first saw the enrage mechanic in ixalan I couldn't believe how cool it was. Made the dinosaurs very fun and interactive
@macaliser9001
@macaliser9001 Жыл бұрын
I really miss Explore, I feel like it encapsulates Zendikar really well and deserves a revisit
@ben_clifford
@ben_clifford Жыл бұрын
Explore was from Ixalan block, but I can see how it would fit well in Zendikar
@Lemon_Sage9999
@Lemon_Sage9999 10 ай бұрын
Fun fact, new ixilan includes it
@JS-tl7jp
@JS-tl7jp 13 күн бұрын
Miss it? It’s central to my deck 😁
@Fred03837trigga
@Fred03837trigga 14 сағат бұрын
Nahhh Boringggggggggggggg
@654jimbob654
@654jimbob654 Жыл бұрын
Glad to see the raid mechanic getting some love! Curving a turn 4 Siege Rhino into a turn 5 Wingmate Roc with raid was such a backbreaking play in standard and helped to give Abzan some protection against those pesky Mantis Riders.
@AbenZin1
@AbenZin1 Жыл бұрын
Glad to hear it being mentioined without being followed by "Shadow Legends"
@DifunctedReble
@DifunctedReble Жыл бұрын
@@AbenZin1 Unless it is Pint doing the Raid spots. Overall though, yes.
@guyinthecorner0
@guyinthecorner0 Жыл бұрын
​@@DifunctedRebleI really couldn't care less who does it, they're unbearable
@CatSculptor
@CatSculptor Жыл бұрын
I LOVE Raid, one of my all-time favorite Commander decks is Alesha, who makes great use of cycling creatures with Raid in and out of the graveyard
@huntercarvey670
@huntercarvey670 Жыл бұрын
😊😊
@gleeman959
@gleeman959 Жыл бұрын
I have an entire commander deck based around Suspend. I love the mechanic and the interactions that can be applied with it. I would love to see more cards with it.
@Theaaaaaa.
@Theaaaaaa. Жыл бұрын
boy are you gonna be excited for the WHO set
@456Tal
@456Tal Жыл бұрын
jhoira of the ghitu is my favorite card of all time
@mrosskne
@mrosskne Жыл бұрын
what is the point of suspend?
@gleeman959
@gleeman959 Жыл бұрын
@@mrosskne a much lower cost to cast a spell, but there's a delayed effect.
@michael83479
@michael83479 Жыл бұрын
​@@456TalI built it at first as a joke "6 mana do nothing tribal" deck then actually really started to like the deck
@ectopicEye
@ectopicEye Жыл бұрын
madness is my absolute favourite. the mechanic, the thematic implications, the cards its printed on, the enablers. really enjoy this one furyblade vampire ❤ edit: emerge is also awesome. had a pretty nice mono green emerge deck
@TolarianCommunityCollege
@TolarianCommunityCollege Жыл бұрын
I love madness!
@Lycandros
@Lycandros Жыл бұрын
I also loved emerge.
@Aigis31
@Aigis31 Жыл бұрын
If you love madness, Pauper has a super fun madness deck!
@hallaloth3112
@hallaloth3112 Жыл бұрын
Madness is such a fun themed keyboard. I was always a little miffed I never pulled the cards for it, perhaps that's because Shadows over Innistrad was the first box I ever bought.
@fredrikhenriksson1508
@fredrikhenriksson1508 Жыл бұрын
Madness vampires are my favourite standard deck! I still keep my copy around and will probably never break it apart
@tylerowens
@tylerowens Жыл бұрын
I think shadow is the best iteration of flying/horsemanship. It's like the flying creatures that say they can only block other creatures with flying without reach muddling the mixture. Committing shadow creatures to the board is sacrificing your non shadow board presence. It's a real risk reward type situation and I love it.
@TheBaronDen
@TheBaronDen Жыл бұрын
I have to speak up for Enrage. It does such a great job on changing the utility of burns and pings, while also complicating combat math. It's simple and evocative and effective. Plus dinosaurs. Rar!
@GothamKnight-hsw4vx526430
@GothamKnight-hsw4vx526430 Жыл бұрын
Yeah Enrage rules
@bulkbinexplorer
@bulkbinexplorer Жыл бұрын
Ixalan mechanics rule!
@Alecations
@Alecations Жыл бұрын
It makes sorrow’s path playable. Any mechanic that can do that is a slamdunk in my book
@abouc
@abouc Жыл бұрын
Enrage is so much fun! "In your end step, I'll cast Shock, targeting my Polyraptor to make another Polyraptor. This will trigger Forerunner of the Empire and I'll choose to deal 1 damage to each creature, creating 2 more Polyraptors. Each of those will trigger Forerunner of the Empire, but I'll choose to have this effect happen only once, making 4 more Polyraptors." 7 new Polyraptors online and ready to swing for one just red mana. Yeah baby!
@kevinwestermann1001
@kevinwestermann1001 Жыл бұрын
Enrage is not a keyword ability, though.
@dragonfire72
@dragonfire72 Жыл бұрын
Hey Prof, Emerge always felt more like a rework of the Offering mechanic from Original Kamigawa block.
@TheeGoodSir
@TheeGoodSir Жыл бұрын
and i for one really like the offering mechanic
@martl8615
@martl8615 Жыл бұрын
Eh, they need so many strong abilities to offset card disadvantage
@Nanook128
@Nanook128 Жыл бұрын
​@@martl8615You're trading card advantage for mana, pretty similar to the value proposition of a ritual card. Offering also let you cast the creatures that have it with flash when you sacrifice a creature.
@martinahl844
@martinahl844 10 ай бұрын
Just what I thought
@benjaminlehman3221
@benjaminlehman3221 Жыл бұрын
I am very impressed with ward. great way of replacing hexproof and still helping interaction and gameplay.
@derse1292
@derse1292 Жыл бұрын
Ward is one of those that just feels right. Simple and does exactly what you'd think it would.
@sorry987654321
@sorry987654321 Жыл бұрын
i disagree. you never overlooked ward and had your spell getting countered?
@cjweezil5206
@cjweezil5206 Жыл бұрын
​@@sorry987654321Does getting blown out because you forgot about deathtouch make that a bad mechanic? RTFC
@fatefulwaffle
@fatefulwaffle Жыл бұрын
Ward is one of those keywords where I love and hate it. It's not as backbreaking as hexproof, but man there are times where I'd rather deal with hexproof. I do love that ward is harder to remove, but has so many applicable costs. Discard a card and sac a permanent are among my favorite costs
@1000Tomatoes
@1000Tomatoes Жыл бұрын
Also, it's got a cool interaction with "cannot be countered" spells like was shown by Crim in the last SU&P video. Not obscure enough to go on the list, but definitely a cool mechanic.
@espio87
@espio87 Жыл бұрын
Flanking is my favorite overlooked keyword. Sidewinder Sliver reminds my opponents that it is a STACKABLE ability only when it is too late.
@peeporiot9948
@peeporiot9948 Жыл бұрын
I've really liked how they've reintroduced amass recently. In war of the spark it felt clunky and awkward, there was really no payoff. In Lord of the rings not only did it feel more thematic but it felt more like a tempo play. I also like it on the new sliver in the commander precon because, again, it feels like a flavor win.
@jeffchaffee1873
@jeffchaffee1873 Жыл бұрын
During War, my kid and I talked about how flavoring an army in each color might be fun and even started a list of synonyms (the only one I remember was Marshall for the white Soldier Army idea). But I like Amass (Type) way better.
@alvarosimoes1076
@alvarosimoes1076 Жыл бұрын
In arena, old amass became "amass zombies". So, there's hope.
@RisottoNero-z1w
@RisottoNero-z1w Жыл бұрын
The only thing I dislike about it is an army not having trample.
@gab1iy
@gab1iy Жыл бұрын
@@alvarosimoes1076 its already the case theres amass zombies, orcs and slivers now it has been oracle updated
@lucasbuchanan5244
@lucasbuchanan5244 Жыл бұрын
Yes, I love mechanics-talk! As someone who took a Magic hiatus thru the 00s and 10s, I never got to experience all these new-fangled mechanics in draft, and I love hearing what works and what doesn't!
@RafikiafReKo
@RafikiafReKo Жыл бұрын
Prowess for me, loved it since it was announced as Jeskais key mechanic and was happy when I heard it became an evergreen
@TheKeepon
@TheKeepon Жыл бұрын
The fact that all the red prowess creatures have at least 2 toughness - Swiftspear is so good!
@PsychoDiesel48
@PsychoDiesel48 Жыл бұрын
As an aggro player, I agree 100%
@coryheistad4935
@coryheistad4935 Жыл бұрын
Swiftspear is my favorite
@davidhower7095
@davidhower7095 Жыл бұрын
Fun fact! There's only like, 5 white cards with Prowess. Elsha of the Infinite being the sixth and multicolored.
@coryheistad4935
@coryheistad4935 Жыл бұрын
@@davidhower7095 also can't forget the new narset she gives your whole team prowess which I might run in my jeskai token deck
@ettasoeur84
@ettasoeur84 Жыл бұрын
Two mechanics I really enjoyed despite them not showing up much are Fabricate and Riot, both of those having some common +1/+1 theme. The choice between "go tall" or "go wide" for the former, and "go big" or "go fast" for the latter is simple but effective in providing flexibility and very satisfying when used correctly
@androkguz
@androkguz Жыл бұрын
Totally remember Emerge and totally loved it. It doesn't seem like a twist in ninjutsu. It seems like a twist on Offering
@zacdredge3859
@zacdredge3859 2 ай бұрын
Yeah, if anything Emerge is more like Mutate but it replaces the Creature rather than altering it.
@Bearhuggerus
@Bearhuggerus Жыл бұрын
One of the mechanics I like, that happens to be introduced recently is Prototype. I love how it changes the draft environment making the late game feel like battlecruiser duel. Another one is Reconfigure. Switching to building the board tall, as opposed to wide to play around the removal at the cost of blockers or attackers is so interesting. But my personal favorite is Cleave, it's such a clean, simple mechanic that allows for so much interesting design space.
@impp18
@impp18 Жыл бұрын
Bloodthirst felt like a mechanic that could have been explored more, rather than just adding 1/1 counters
@enricomassignani
@enricomassignani Жыл бұрын
Spectacle?
@Arisorio
@Arisorio Жыл бұрын
I loved provoke, it is such an interesting way to use creatures as removal!
@Vesdus
@Vesdus Жыл бұрын
Provoke is the best!
@kevinwestermann1001
@kevinwestermann1001 Жыл бұрын
I recently designed a Naya commander for our "build your own commander" night. It had provoke and "You can't cast noncreature spells". (:
@jeromezp
@jeromezp Жыл бұрын
The "offering" mechanic works the same as the emerge mechanic but requires a specific permanent and works at flash speed, which imo makes it really neat and very thematic
@janmelantu7490
@janmelantu7490 Жыл бұрын
Offering also can reduce the Colored mana requirements.
@christopherb501
@christopherb501 Жыл бұрын
No it doesn't. You could just tack "offering" onto something and then it would have flash with ANY permanent ditched. It just wouldn't be a good idea.
@moominfin
@moominfin Жыл бұрын
I really like Backup and hope we'll get more in the next set. Simple, versatile, fun to play
@phatnana2379
@phatnana2379 Жыл бұрын
Seriously! I'm too lazy to look up the Red/White Soldier that allowed you to Backup twice each time (as long as it was still on the field). With Voldaren Thrillseeker and some Flicker Spells, you could spam Counters pretty fast
@GoldStorm07
@GoldStorm07 Жыл бұрын
Surge is easily my favorite mechanic that has yet to be brought back, it could be a great deciduous keyword like Surveil ended up working as.
@Triceratopping
@Triceratopping Жыл бұрын
blows my mind that surge wasn't used in Battlebond
@paulomandujano1912
@paulomandujano1912 Жыл бұрын
I really enjoyed bloodrush and battalion from Dragon Maze. Bloodrush in particular is a great way to meddle during combat; especially with goad becoming more prevalent.
@iho356
@iho356 Жыл бұрын
I love bloodrush because it lets me add an aggro angle to my discard archetype in cube
@AncientJerks
@AncientJerks Жыл бұрын
When I first got into Magic my uncle gave me some of his old cards to build my first deck with and I immediately loved the few cards he had with Provoke. It made my unga bunga playstyle feel like it could actually deal with opponents who were trying to keep their creatures safe from me
@CrowsofAcheron
@CrowsofAcheron Жыл бұрын
Provoke had a lot of issues. You couldn't use it on a creature with a tap ability, because they could just tap their creature and then they wouldn't have to block. Also, they could just multi-block your creatures anyway. Still I think there should be more ways for creatures to interact with each other.
@jaredwonnacott9732
@jaredwonnacott9732 Жыл бұрын
I was hoping Provoke would make the list, too. One of my favorites.
@LunarWingCloud
@LunarWingCloud Жыл бұрын
I like the Retrace mechanic. Being able to turn what could be mana flooding jnto something to do with your mana is just wonderful
@Baex21
@Baex21 Жыл бұрын
Now I want Serge&Nelson explaining the Surge Mechanic. (and a Shuffle Up & Play Canlander Episode wouldn´t be too bad either)
@pytawidmo
@pytawidmo Жыл бұрын
I'm almost sure they did it as a part of the pre-prerelease judge rules videos before. Definitely +1 on the Canlander SuaP!
@justapersonontheinternet
@justapersonontheinternet Жыл бұрын
yess please
@minervadetauro7646
@minervadetauro7646 Жыл бұрын
I honestly really like amass even if most people seem to hate it. I think it’s really great because it works as a token making mechanic that is designed to be more aggressive with the token rather than causing the “gum up the board and stall until you get a critical mass of tokens” most token making stuff has. Replicate is another personal favorite, it’s really cool at giving your spells a ton of modularity while being relatively simple. Finally suspend is another mechanic I really like (except the ones that have no mana cost and you can cascade into like hyper genesis), it’s a mechanic that makes you think turns ahead without feeling overwhelmingly complex
@MaKs2K5
@MaKs2K5 Жыл бұрын
One mechanic I found out recently is Retrace. They are generally overpriced cards, but whenever you're left with no cards in hand and you draw a land. You have additional choices from the graveyard !
@PopeGoliath
@PopeGoliath Жыл бұрын
The problem with retrace is that it leads to repetitive gameplay. It can be fun to Worm Harvest every turn for one or two games, but then it starts to lose its appeal.
@professeurgideere5856
@professeurgideere5856 Жыл бұрын
@@PopeGoliath For some effects, it's also way too good, like the discard one.
@RealClassixX
@RealClassixX Жыл бұрын
Throes of Chaos is the greatest Magic card of all time. This is not up for debate.
@IlGreven
@IlGreven Жыл бұрын
Generally overcosted...and then there's Raven's Crime...
@IlGreven
@IlGreven Жыл бұрын
@@professeurgideere5856 One-mana discard in general should not exist (No Duress, no Thoughtsieze, no Inquisition). Doing it over and over again is just...ugh...
@xana3961
@xana3961 Жыл бұрын
Emerge could be put on a sliver card where the emerge cost is equal to the sliver's mana cost. However you can still reduce that cost by sacrificing something. Personally, a sorely missed mechanic to me was Battalion. Battalion was a keyword that showed up on Boros cards that gave you beneficial effects when you attacked with 3 or more creatures including the card with Battalion. Super fun mechanic that encourages swinging with your entire board for things like first strike, double strike, +5/+5, indestructible, and so on. And it made sense for the Boros Legion.
@ben070289
@ben070289 Жыл бұрын
It was also great with Assemble the Legion getting exponential tokens with indestructible each attack was great, my first ever booster packs were three Gatecrash packs with 2 Assemble the Legions in them.
@mr.mammuthusafricanavus8299
@mr.mammuthusafricanavus8299 Жыл бұрын
I'd like to see Provoke (When this creature attacks, you may choose an opponents target creature to block your creature) come back. I think this ability would have been cool to see on Dinosaurs in Ixalan and Monsters in Ikoria ;p
@Vesdus
@Vesdus Жыл бұрын
Provoke is my absolute favourite mechanic and I feel like it hasn't been explored nearly as much as it should be. It also untaps the creature as well as forcing it to block so that it HAS to block.
@crazygermn
@crazygermn Жыл бұрын
​@@Vesdusprovoke is really strong on creatures with decent stats. Enough density of it just lets you control combat.
@madisonking8057
@madisonking8057 Жыл бұрын
​@@crazygermnyeah pretty much repeatable fight target creature, I think it could work if they added a cost to activate or if it had specific activation requirements like you must be attacking with 2 other dinosuars etc.
@roxannekrogh4228
@roxannekrogh4228 Жыл бұрын
Sadly, because it's *so* similar to Fight they've said it's extremely unlikely to ever come back when they could just design a fight card instead.
@ShaqPlaque
@ShaqPlaque Жыл бұрын
Provoke works great in multiplayer formats, but it can be extremely frustrating in 1-on-1. For this reason, I wouldn't expect Provoke to show up in a typical standard legal set. I do think they'll use it again though.
@kingry3
@kingry3 Жыл бұрын
I thought all the mechanics we needed to know were these 3 things: 1. Horsemanship 2. Kicker 3. That reading the card explains the card.
@FearOgre
@FearOgre Жыл бұрын
1. Horsemanship is Flying 2. Kicker is Buyback
@joshuahadams
@joshuahadams Жыл бұрын
@@FearOgrehow is Kicker Buyback? Kicker is an extra cost to buff something as you cast it and Buyback is an extra cost to return the spell to your hand once it’s resolved.
@FearOgre
@FearOgre Жыл бұрын
@@joshuahadams Kicker is an optional cost when casting a spell to achieve an additional effect. Buyback is an optional cost when casting a spell to achieve an additional effect, which happens to be returning the card to your hand once resolved.
@skylarken1184
@skylarken1184 Жыл бұрын
Personally, one of my favourite ones is Tribute. It provides some fun player interaction and puts the choice into your opponents hands as to what buff they want to give you. It may not be the best mechanic since it allows your opponent to essentially decide what would be better for them but I just enjoy saying "Will you pay me my Tribute?"
@mattm7798
@mattm7798 Жыл бұрын
yeah, the problem is it's a punisher mechanic and WotC has generally been terrible at making those good. That and the fact that almost none of the tribute cards were good at all.
@CodyEIIXXII
@CodyEIIXXII Жыл бұрын
Prof, of Tolarian Boomer College. I really enjoyed the Mentor mechanic from Guilds of Ravnica, it was a neat way to pump up smaller creatures during attacks. It was flavorful as well, as the creature with Mentor was mentoring the smaller creaure. Which was vary fitting as I was just getting into Magic at that time, learning what I could through Arena and KZbinrs such as yourself.
@jaydenzanner9173
@jaydenzanner9173 11 ай бұрын
Mentor also has great synergy with Battalion. I love using them together
@MTGBlockConstructed
@MTGBlockConstructed Жыл бұрын
I really liked the mechanics from Streets of New Capenna, especially Alliance and Shield Counters. The cool thing about Alliance was, that all my creatures triggered something whenever my creature entered the battlefield like create treasure tokens, distribute counters, scry etc. Also I like the Devotion mechanic from Theros because it fits so perfectly to those mighty gods. Also one of my favourites from a long long long time ago is Outlast from the Set Tarkir. I loved to play with my Abzan Counter Deck. It allows you to pay mana and tap the creature and you put one counter on this creature. And if there is a counter it will get either flying, first strike, lifelink, deathtouch from the other creatures, as long it has a counter on it :D
@nivE3066
@nivE3066 Жыл бұрын
This is only due to my pod being very counter heavy but I'm a huge fan of "split second". Knowing i have a card i can cast that avoids the vast majority of counters or most other instant speed tricks really makes it worth in my deck every time. Want to kill a creature without them using ephemerate? Sudden death/Sudden spoiling. Want to have one of the best combat tricks in black ? Use Sudden spoiling to get rid of their base power and any abilities like indestructible.
@ayamamotohaha5235
@ayamamotohaha5235 Жыл бұрын
Banding is probably gonna be on this list
@evilmonkey2184
@evilmonkey2184 Жыл бұрын
That's my favorite, it's so comprehensive and easy to play
@JohnDoe-kh3rc
@JohnDoe-kh3rc Жыл бұрын
I never understood why people thought banding would be complicated. Combine any number of creatures with banding plus one without, add their power and toughness values together and treat them as one creature consisting of various "limbs". For this creature, you control the damage assignment instead of your opponent. If a "limb" reaches 0 toughness, it gets destroyed.
@Alastores
@Alastores Жыл бұрын
@@JohnDoe-kh3rc Banding's not complicated intuitively. It's very complicated mechanically. (IE - we all 'got' it really easily on the playground without needing a paragraph of rules, but the rules themselves need so many words that people think it's complicated).
@FearOgre
@FearOgre Жыл бұрын
It should be on this list.
@jaywinner328
@jaywinner328 Жыл бұрын
I love banding but it is a little complicated.
@rajamicitrenti1374
@rajamicitrenti1374 Жыл бұрын
Could just be because I started in Alara block, and maybe it's a bit too well-known, since a couple of cards with it see play in 60-card formats, but I have fond memories of Exalted. If you build around it, you get to create alternate modes of attack for your team.
@Andtherewasguitar
@Andtherewasguitar Жыл бұрын
Actually had a sultai emerge deck during Eldritch Moon standard. Elder Deep-Fiend is brutal both offensively and defensively. So much fun, and I like how flexible it is in including the sacrificed creature's cmc as cost reduction.
@AlluMan96
@AlluMan96 Жыл бұрын
Not sure if this is necessarily forgotten or overlooked, but I have always enjoyed the Foretell mechanic. I would also say Suspend, but I think Foretell ended up being better for being less abusable, but for my money Suspend is just as exciting for the same reasons. I just enjoy the added tension of knowing something is happening, but having time to prepare for it on every side. The slow, ticking time bomb cards with suspend in particular can have creates the kind of excitement that I enjoy in TCGs. Foretell creates a different kind of excitement, because you don't know what's under there, which can lead to a nervous tension building up as you wonder whether it's just a bluff or a serious threat. They're enjoyable mechanics to me, because they are mechanics that I love no matter if I'm playing with or against the mechanic.
@jmeind
@jmeind Жыл бұрын
its coming back in doctor who precon i believe, it has this whole time travel and time counter shenanigans
@AlluMan96
@AlluMan96 Жыл бұрын
@@jmeind That's cool. I haven't really looked into much of the Doctor Who stuff, because I simply don't have the same attachment to it the way I did LoTR or Warhammer, but if it means getting more Foretell and/or suspend, I'm at least excited for them mechanically speaking. After having taken a look, it seems to be filled with alot of things I like or interest me. Not only did it have Foretell and Suspend, but also some Cascade shenanigans (Another favorite mechanic of mine) and also support for Planechase, a format I've never played, but would be a good time to take a look at. I expected to skip this the whole Dr. Who thing, but it looks too fun to actually pass on. Based on preorders, they look to thankfully be priced more around the Warhammer range and not Commander Masters range.
@jmeind
@jmeind Жыл бұрын
@@AlluMan96 oh boy I hope they will stay away from commander masters price point for a long time. It sure seems interesting, enough to get me who doesn't even know that much about Dr. Who to be interested in playing the decks. The artwork is lovely too.
@AdeptArcanist
@AdeptArcanist Ай бұрын
Suspend is my single favorite mechanic in magic, honestly - it's just so fun to cheat out something for a lower cost than its actual cost, and then mess with the time counters on it. Plus, there are the refrain spells, which are just *so* fun.
@AlluMan96
@AlluMan96 Ай бұрын
@@AdeptArcanist Very fair and I whole-heartedly agree that the refrain cycle is an amazing set of spells. Over time since writing this though, I think I prefer Foretell just for the excitement of it. Like I originally stated, my favourite thing about these two mechanics is the loaded gun they represent on the battlefield and while the threat of the known that is suspend is indeed exciting, nothing to me beats how Foretell works. It's face-down, so you don't really have any idea what's coming and because you trigger Foretell on command, you never know when it's happening either or when you are or aren't safe from it.
@cheapmagic5898
@cheapmagic5898 Жыл бұрын
I enjoy mechanics where you enchant a creature with a creature. Bestow, mutate, and reconfigure come to mind.
@pytawidmo
@pytawidmo Жыл бұрын
The prototype of those mechanics (especially Reconfigure) were Licid creatures, back in the ol'times.
@TheSpiritombsableye
@TheSpiritombsableye Жыл бұрын
Imagine Reconfigure being on enchantments.😏
@Zarren_Redacted
@Zarren_Redacted Жыл бұрын
I really liked how Allies worked in the Zendikar block, and then the keyword of Rally in the revisit. Having a tribal deck that has nearly creature interact with one another is always nice, and while there may be some flavor limitations to what other creature types that could use rally, its still generic enough to put on almost anything
@Blu_Moon_Owl
@Blu_Moon_Owl Жыл бұрын
I love to play Foretell, basically have a dash of YuGiOh in Magic and play cards for cheap and get extra value.
@LadyTsunade777
@LadyTsunade777 11 ай бұрын
As much as I like Emerge, I've always liked Offering more. Offering is much the same as Emerge, but instead of an alternate cost that adds colored pips that cannot be reduced, Offering reduces the total cost by whatever you sacrificed. So if you cast Patron of the Kitsune by sacrificing an Eight-and-a-Half-Tails then you only have to pay 4 generic. Offering also gives the spell flash when you cast it using Offering, adding more flexibility. Lastly, it's "Elder Deep-Fried" and nobody can change my mind.
@zeo4481
@zeo4481 Жыл бұрын
I don't have a single idea about Magic , I'm from the Yu-Gi-Oh community and I'm interesting to see the game Yu-Gi-Oh is based on. ❤️
@chitwn9891
@chitwn9891 Жыл бұрын
I would love to see Bestow come back. Relatively straightforward, and it comes with the considerable (and common) risk of getting 2-for-1'd by a removal spell.
@mutantcube1737
@mutantcube1737 Жыл бұрын
Actually, when a bestowed creature dies, it doesn't get rid of the enchantment creatures, it just turns them into normal creatures, so no 2 for 1 removal spell
@chitwn9891
@chitwn9891 Жыл бұрын
@mutantcube1737 Wow. I've even forgot how it works. Clearly it's been away too long.
@seisner6655
@seisner6655 Жыл бұрын
Decayed has somehow become one of my favorite keywords in the entire game. I love downside mechanics, and the way decayed was utilized led to such fun gameplay and card design. I would very much love to see it again someday.
@HollowLily
@HollowLily Жыл бұрын
I mainly played magic consistently from about Khans to Eldritch Moon and this was a fun time remembering all the best mechanics from that era.
@User5770
@User5770 Жыл бұрын
If we ever end up on Ikoria again, I could see Emerge finding a home there as another way to represent crazy hyper-mutation of the life there. I'm sure you could also find another way to justify it on Innistrad again without it being Eldrazi mutations this time. I'd love to see it come back, it really was a good one. It helps that Shadows Over Innistrad is on my shortlist for favorite set.
@gonbat8539
@gonbat8539 Жыл бұрын
Emerge sounds a lot like a version of the Snake offering of Kamigawa cards like Patron of Orochi and similar for other offerings of other colors
@jshaffer3370
@jshaffer3370 Жыл бұрын
One of my favorite mechanics out there is Crew. Such a unique and thematic mechanic. I remember limited being absolutely insane during Kaladesh and AEther Revolt.
@jonathankkennedy
@jonathankkennedy 11 ай бұрын
Haha. I made a red/white dwarf pilot deck stacked with consulate dreadnoughts. 7/11 vehicle with crew 6 for 1. Absolutely hysterical. Only a small handful of cards in that deck cost more than 3 mana.
@jshaffer3370
@jshaffer3370 11 ай бұрын
@@jonathankkennedy I made a Depala deck in commander. Fun to play but the deck is absolute ass. Lol
@HybridAngelZero
@HybridAngelZero Жыл бұрын
I've always been a fan of Kickers. I like modular spells, and I especially like when they do a kicker with a different mana color or a non-mana costs.
@BusinessSkrub
@BusinessSkrub Жыл бұрын
I love Emerge! I use Decimator of the Provinces and Distended Mindbender in my eldrazi deck, and they're awesome. Definitely didn't expect to see it on a list of bests, but it's totally one of the most underrated abilities. You can cast huge creatures for free if you just sacrifice some big dumb you cheated out, or cast stuff several turns early because of the reduction. Definitely a great one Prof!
@jasonferguson9052
@jasonferguson9052 Жыл бұрын
I think the untap ability printed on creatures was great and under appreciated
@Goldy01
@Goldy01 Жыл бұрын
I loved it too, but I think it would be too gamebreaking if they reintroduced it, or super bad when the effects cost too much mana additionally.
@RazgrizAce67
@RazgrizAce67 Жыл бұрын
Level up should be on this list! Had so much fun with that mechanic and have been patiently waiting for it to come back despite multiple sets where it didn't show up despite being a perfect flavorful fit.
@rajamicitrenti1374
@rajamicitrenti1374 Жыл бұрын
It really should have returned in the D&D sets. But it's probably won't come back. It's really hard to design a creature that isn't completely useless at low level, becomes enough more powerful to make it worth the mana sink, and doesn't come with major feels-bad moments when someone hits it with a Doom Blade right after you activate the Level Up for the time where it will really matter to you.
@edrickrisson147
@edrickrisson147 Жыл бұрын
Madness is making me mad that it doesn't have sufficient support
@funTimesInTheSun
@funTimesInTheSun Ай бұрын
We need more madness.
@darthinfimus4450
@darthinfimus4450 Жыл бұрын
Hell yeah. My favorite repeatable phrase: "Sprout swarm with buyback"
@tarmadillotamer3430
@tarmadillotamer3430 Жыл бұрын
Haven’t watched the list yet, but wanted to say that I greatly enjoy the mutate mechanic and I hope to see more of it at some point
@Mr_Woof_Panini
@Mr_Woof_Panini Жыл бұрын
I've been playing since highscool and Shards of Alara was the most recent set. I've never felt like I've been playing this game for that long. I just recently realized that there are now MTG content creators that haven't been playing as long as I have. It's the first time Magic has ever made me feel old.
@hoodiegal
@hoodiegal Жыл бұрын
I had no memory of Surge, but it looks cool! Raid is def a favorite of mine, I had lots of fun with a Mardu Raid deck back in Tarkir days. Emerge is another mechanic I wouldn't mind seeing again, it's a lot of fun playing a creature with low stats and a strong ETB/LTB ability, and then sacrificing it for a big beatstick.
@LampreyKisses
@LampreyKisses Жыл бұрын
content starts at 3:38.
@LampreyKisses
@LampreyKisses Жыл бұрын
kinda surprised you chose emerge instead of ninjutsu for #1, but I generally agree with the rest.. except surge. I'd put flashback there instead.
@Boi_Of_Da_Snow
@Boi_Of_Da_Snow 3 ай бұрын
I know not many people would agree, but I like two different key words, landfall and surveil. This is because of you use a deck revolves around mana ramp/graveyards both can help get you a great start on the creatures and lands you need
@GoDzJtFr
@GoDzJtFr Жыл бұрын
Happy to see our boomer grandpa acknowledge these great newer mechanics ❤
@abdullasarwani4358
@abdullasarwani4358 Жыл бұрын
As a newer magic player (started 2019) it’s cool to see how magic played with some of these older mechanics
@hackcubit9663
@hackcubit9663 Жыл бұрын
It had a narrow window of effect, but in the vein of Buyback and Rebound was Splice onto Arcane, which opened up the potential to play the same spell multiple times so long as you had arcane spells to splice it onto. Good times.
@danieldunkum8394
@danieldunkum8394 Жыл бұрын
I use banding in my walls deck and it meshes well with my walls that grow to unethical toughness. Doran is my commander so I usually swing them, but being able to apply my opponent’s combat damage for them is nice when I have a wall that can soak the hits
@FearOgre
@FearOgre Жыл бұрын
Fog Bank is always great in a band.,
@bradsimpson8724
@bradsimpson8724 Жыл бұрын
Prowess was a ton of fun, and really lent itself well to my creature-light spellslinger style. I could front-load my casting in my precombat main phase, use pocket steroids and boost two creatures during combat, and strengthen a blocker when countering an opponent's spell. I still have a Jeskai commander deck that leans pretty heavily on it. I also miss all the largely-abandoned keywords of yesteryear; Flanking, Horsemanship, Landwalk, Banding, etc. I understand why a lot of them went the way of the dodo, but it does make my smile to see them from time to time.
@ronmcguire9045
@ronmcguire9045 Жыл бұрын
Big ups for the honorable mention of quests and the design breakdown. I hadn’t realized that each of the rarities are each functionally similar in how they trigger and I’ve been using almost all of these since they got printed.
@wastelandcloud4355
@wastelandcloud4355 Жыл бұрын
U/G emerge was one of my favourite decks to play in standard. I had a super budget variant, really fun to beat $500+ mythic packed decks with and 60 card pile. emerging elder deep-fiends on each upkeep, using sanctum of ugin to search for more, building up a group of mana dorks then dropping a decimator. good times
@phil8910
@phil8910 Жыл бұрын
when i started playing i absolutely LOVED emerge cards. there was something magical about the mechanic to me, it just *worked*. would kill to see wotc bring it back
@didierdiez1175
@didierdiez1175 Жыл бұрын
My all time fav mechanic its exalted, yeah i know its kind of a simplistic Banding. but Rafiq it´s great, it sort of made a come back with the samurai in Neon dinasty
@Cascade_Failure
@Cascade_Failure Жыл бұрын
I got in Magic at the end of Return to Ravnica/start of Khans of Tarkir, and played limited and standard pretty heavily until after Aether Revolt. No wonder that time period sticks out in my mind as the best time I had playing Magic for the cards when this video just confirms that. 'Emerge' WAS an awesome mechanic.
@joshuawoodring1697
@joshuawoodring1697 Жыл бұрын
Glad to see you did the video! As well as devour that I mentioned before I'm also a fan of exalted. Not enough love for those two.
@johnhensen9400
@johnhensen9400 Жыл бұрын
My friends loved pop up videos during our college years. Sigh. Favorite mechanic that sadly sees essentially no play in any format: Madness! I give this mechanic credit for helping me better learn how to play the game during my second go-around, using resources in new ways, creating interesting synergies or more options for lines of play, etc. Sadly, WotC has restricted most recent designs to fewer colors and Madness was truly one of the big misses in Modern Horizons II. Please reprint the original blue Madness cards and Compulsion into Standard/Pioneer or at least Modern! It’s so much fun and not overpowered in any comparison to other (questionable) designs!
@Coliteral
@Coliteral Жыл бұрын
I really liked exert and the way it interacted in the format it was in (for limited) and then combo it with vigilance and it’s just free bonuses.
@keshersygo
@keshersygo Жыл бұрын
I have fond fond memories of this shadows over innistrad standard deck that would use seasons past with dark petition in order to crush of tentacles you every turn with surge once they had the mana. truly a control-players control deck
@artstsym
@artstsym Жыл бұрын
As someone who won an Avacyn Restored pre off the back of the titular angel and FIVE Cloudshifts, Ephemerate was an absolutely delightful pull in MH.
@crimeman5587
@crimeman5587 Жыл бұрын
Cascade is this wonderful mechanic that allows you to play cards that normally you'd never play due to bloated mv. It also adds a high level of Variation in games.
@pytawidmo
@pytawidmo Жыл бұрын
While I not necessarily agree that repeating the same spell over and over is the most fun thing to do, I think *Retrace* is one of the better mechanics from that subset, especially nice for limited formats.
@DerangedDurain
@DerangedDurain Жыл бұрын
I love the disturb keyword in theory, even if it wound up being lacking in execution. Spirits were always my favorite part of Innistrad, but they lacked solid idenity until Midnight Hunt, and disturb is a really cool way of giving spirits more flavor. Unfortunately, it was hampered by two major reasons. 1. The front side of creature cards with disturb were humans, not spirits. They only got the spirit typing after they were cast with disturb. They changed this in Crimson Vow so that the front sides of disturb cards were spirits and the reverse side were auras, but it was only a marginal improvement. 2. Most of the cards with disturb were not good on either side. They were pretty overcosted and aside from Katilda, Malevolent Hermit, Brine Comber, and Mirrorhall Mimic, none of the cards are worth playing. Maybe you could play Twinblade Geist in a white aura deck.
@rileyhastings8785
@rileyhastings8785 Жыл бұрын
I was so sure this would be the video that gave Traps some love. Fun? Check. Underrated or forgotten? Check
@MrPatwag
@MrPatwag Жыл бұрын
8:42 Ixalan feels recent until you remember that was the beginning of Treasure Tokens, then it feels like forever.
@janmelantu7490
@janmelantu7490 Жыл бұрын
Raid is such a great Mechanic for relatively new players that they brought it back for a theme for Jumpstart 2022
@adriansennett2861
@adriansennett2861 6 ай бұрын
First two love 'em. I love this show because. I almost always go make a new deck, the second I finish watching. I love it. I have over 100 main standard build decks and about 70 commander decks. I like Magic the Gathering. I'm 42 and still playing and loving it.
@toughnerd
@toughnerd Жыл бұрын
I really loved suspend. Paying a really cheap amount now to get something better later was great, and it was fun playing against since you could see it coming and you had time to prepare for it.
@flyingalienqueen
@flyingalienqueen Жыл бұрын
Man, I love Buyback so much. I was a brand new player when Tempest came out, and it was just the most natural, intuitive, cool thing for a card to have. I used Capsize all the time! And then when you had the alternate Buyback costs in Exodus like Forbid, just forget it. Forever awesome.
@alialotbi4217
@alialotbi4217 Жыл бұрын
The only mechanic I recognized was Buyback, but I never knew what it did since I never put Khalni Heart Expedition into any of my decks. Thanks for spotlighting all of these! :-)
@electronsympathy
@electronsympathy Жыл бұрын
My favorites were Morph and Ninjutsu when I used to be really into MtG. Morph was really cool because of the potential mind games you could play with it, and all the effects that could be tied to the instant reveal of the morphed creature. Granted, it took a hard backseat to the card effects generally being mediocre at best, and to the simultaneous existence of Astral Slide making Morph costs irrelevant and instead making it about just dumping bombs like Exalted Angel onto the field for cheap. But if we also include themed cycles, I'd want to include Phantoms from the Judgement block. Phantoms were X/0 creatures that came onto the field with a handful of +1/+1 tokens. When a Phantom was dealt damage, you would instead remove one of their +1/+1 counters. Where it got funny was when you had a way to buff their toughness, because if you got a Phantom to even 0/1 base stats, the way the ability was worded meant that you prevented the damage, *then* removed a counter. So if you had no counters, you prevented the damage anyway, making the Phantom effectively immortal to damage-based removal.
@amethystrose3480
@amethystrose3480 4 ай бұрын
Cascade is always fun. I love getting two spells with one of them being random, being the spell that everyone hates seeing at the time or something completely useless at the time. I love the randomness so much. Discover wishes it could be cascade. I don’t give a damn if it’s just “better cascade” no matter what I reveal I’m almost garunteed to cast it right away (except boardwipes. It needs to be real bad for me to cast those off of cascade).
@wargin7049
@wargin7049 Жыл бұрын
Ahh raid, emerge, and surge. I got into magic during oath so all of these mechanics are always in my mind. Emerge was so cool, I remember doing a double headed giant event of eldritch moon and I had decimator and other cool emerge cards. So much fun, especially as a newer player
@Vesdus
@Vesdus Жыл бұрын
My favourite Magic mechanic is definitely Provoke. I think it's a really well-developed mechanic that hasn't been explored nearly enough. There's potential for some really cool cards there.
@jonathankkennedy
@jonathankkennedy 11 ай бұрын
Modular. Modular is a now mostly forgotten mechanic exclusive to a handful of 0/0 artifact creature constructs in the original Mirrodin block, each one named "Archbound [thing]". You might be familiar with an old menace known as "Arcbound Ravager". Basically it works like this. A creature with Modular X enters the battlefield with X +1/+1 counters on it. When it dies, you may put its +1/+1 counters on target artifact creatures. Id like more than just a few new arcbound creatures in modern horizons 2. The modular mechanic has alot of potential, and its extremely unknown to many players.
@josephpurdy8390
@josephpurdy8390 Жыл бұрын
The 'upkeep' phase lacks many cards that require an upkeep. Its more often used as phase for miscellaneous effects. It was originally a balancing mechanism. That permitted a higher cost over the long term, and more powerful effects in the short term. Especially on creatures that have summoning sickness. As well as on artifacts and lands that come into play tapped.
@barrytdrake
@barrytdrake Жыл бұрын
You are young, Professor! I was in college when Alien came out. Thanks for the heads up on Sprout Swarm! It will let my Jinnie Fay deck go infinite with hasty cats!
@jebsoj
@jebsoj Жыл бұрын
I appreciate the call-out to Pop Up Video. Those were my high school days.
@JayCalkins-lj6it
@JayCalkins-lj6it 4 ай бұрын
I love the mechanic Improvise. It works so well in treasure token decks. Especially Inspiring Statuary. It needs to come back.
@JacintoVG
@JacintoVG Жыл бұрын
Rebound is one of my favorites, my pet edh deck is a UW taigam build, also kind of gives raid to all my spells! I started really getting into magic around BFZ and oath was probably my first prerelease, I played a surge deck and It’s always had a special place in my heart. Emerge was one of those mechanics I always wanted to make interesting builds around, I wish there were more and the Alien idea is so cool!
@mastertonberry9224
@mastertonberry9224 Жыл бұрын
I love buyback, Demonic Collusion is my favourite EDH tutor of all time. It's expensive at 5CMC, but if your deck is built around graveyard synergy, then the buyback cost becomes an absurdly broken benefit
@karl-erlendmikalsen5159
@karl-erlendmikalsen5159 Жыл бұрын
I miss binding. I didn't think it was difficult at all to understand how it worked, and it was always fun to look at the other players' heads explode when I used it.
@PreyofBird
@PreyofBird 19 күн бұрын
I’m sad extort didn’t get a mention. It’s been my current my favorite deck and mechanic to build around. It’s a shame there’s only 12 or so cards with extort, although the new Sorin from MH3 has it.
@eligould3996
@eligould3996 Жыл бұрын
My first encounter w magic lasted from lorwyn through scars. Og zendikar was such a good time and this video explained exactly why 💌
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