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Replay of my attempt at Door Kickers 2: Task Force North, All the Way campaign in which squads of army rangers perform a very risky and dangerous hostage rescue mission . The mission is named as Toll Takers.
Scenario is some terrorists attacked a police convoy and hijacked a bus of police recruits. They took the bus to their safe zone which is mountain side complex, with at least a company size enemy presence. They are about to execute hostages in televised broadcast. But Rangers move in swiftly and eliminate the executioner and fight of the enemy and their backup. They call in mortar strike to clear rest of the place and to cover their extraction.
The idea is employing speed, surprise, violence of action in close quarter battle employing realistic tactics.
Speed
Surprise
Violence of Action
I'm not an High Speed dude, just a guy on the internet who knows a thing or two about CQB. Still Learning tho. I like to apply that knowledge in my gameplays.