Top 10 Card Evolutions concepts | Clash Royale This video is fan-made, Feel free to share it! If you liked these Evolution concepts write down in the comments which card should I do next :)
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@Unknowndang3 ай бұрын
bro relly threatening to break the game apart 💀
@GigasettАй бұрын
Bro must be hired by supercell 💀
@gleameyez776426 күн бұрын
none of these r game breaking they’re so lame😭😭
@Unknowndang26 күн бұрын
@@gleameyez7764 it is
@javierrangel69453 ай бұрын
Bro just made the baby dragon a splash damage,troop targeting, lava hound 💀💀
@dontsuemeАй бұрын
HE ALSO MADE A BABY (DRAGON) PREGNANT
@KinDiedYesterday10 күн бұрын
@@dontsueme THEY GOT A BABY PREGGY?
@masonwilliams66823 ай бұрын
evo mini pekka should be every time he kills something it turns into a pancake that heals 100 health Edit: PEOPLE why is larry being called weak he is a gigachad undefeatable enemy anyways He wouldn’t get infinite damage and the heal only comes when the enemy troop dies
@cobylin91923 ай бұрын
mini pekka would almost counter Larry army
@konarkverma9993 ай бұрын
@@cobylin9192what is this larry thing? I see this larry shit all over cr cmnt sec😂 i think it is the name of channel?
@thanmukil62903 ай бұрын
Larry is the name of a skeleton.....he is the god of CR
@IMZonDea3 ай бұрын
@@thanmukil6290he’s undefeatable
@SpikeLovesMe3 ай бұрын
@@thanmukil6290 no he is not he gets one shotted
@morningstar85853 ай бұрын
I guess three musketeers with shields would be a perfect evolution. Strengthening it's weakness(fireball, lightning ) else extra hp is always great for marksman class.
@Stuff15463 ай бұрын
No. Evolved musketeers are already strong enough without shields
@X.Caliard3 ай бұрын
nah fireball + log or zap and theyre gone with +3 elexier trade, if they had shields you wouldve to first zap or log and then fireball making them survive atleast with 1 hp which is completely balanced @@Stuff1546
@saschaweyers71562 ай бұрын
@@X.Caliardno cuz log to get of shield and then fireball does not kill 3m wich is pretty good, they still have to invenst something if you push in to kill them. so as an example fireball+log+zap to kill them would be 8 elixir only +1 instead of the +3 (with fireball and log) or instead of zap an spirit+skeletons also only +1 with fireball log. that means you get way more value out of your pump
@Andrey_Polyakov11Ай бұрын
Да, возможно так и будет)
@robelso56463 ай бұрын
Really insane graphics and animations, but the ideas were hella bland lol
@pou26118 күн бұрын
Yea
@yaelortizzambrano70462 ай бұрын
The way that you did this is really cool, I mean the animation is not perfect, you represented really well what you wanted to say.
@MEGraphics12 ай бұрын
I really respect that, thank you 🙏🏼
@ranboltz5063 ай бұрын
Dart Goblin Concept: Poison Darts, whenever the dart from the dart goblin hits a troop, it's health starts to drain as it's poisoned. The poison stops after 8 seconds, and the poison is stackable. Poison does 15 dmg per 0.68 seconds.
@jordan_00_2 ай бұрын
Yeah I thought of something similar to the clash of clans Poison Lizard pet
@thud7172 ай бұрын
Thank you, I'm so glad I'm not the only one who think this makes perfect sense
@DonterioDonsАй бұрын
Maybe even a coconut launcher that stuns enemies permanently if they are consecutively being hit by the dart goblin evolution aka coconut launcher goblin. They will be unstunned if the dart goblin retargets, or gets killed, the stun will last 2 seconds with each hit Poison would fit more for the spear goblins since you know. SPEARS
@justnoob1990Ай бұрын
I feel like that would do too much damage, maybe every 3-5 hits, the dart goblin fires a special poison dart which has a green trail, can pierce through enemies, and gives the poison effect you just explained. That would definitely help balance it.
@PRG_piyushhАй бұрын
Crow.
@JoaXoHC3 ай бұрын
I have a great idea for the normal prince: When it one-shots something while he is in charge, he stays in charge. It would counter skarmy, and maybe it would be too OP, but, if it had a limit (like 8 cards), it might happen.
@michaeljosephtumamac4683 ай бұрын
Or after he hits a target with a charge There will be splash dmg at the tip
@michaeljosephtumamac4683 ай бұрын
Like a explosive tip
@magnusculley68173 ай бұрын
@@michaeljosephtumamac468i like this
@NAYOBULL2 ай бұрын
dark prince with spiked shield so he charges through everything
@BenjaminWong-sv1ny29 күн бұрын
Golden knight but on steroids
@hombrenan2 ай бұрын
The evo golem can be a very heavy golem, meaning it cannot be pushed or pulled by anything, if a fisherman tries to pull it, he will pull himself, if you use tornado or log, it'll do nothing, or, it can be so heavy that it creates shockwaves that push other troops away when he moves, also, it can have spawn damage, he takes some time to fall, like the royal delivery, and he deals a lot of damage to troops in a very large range, and deals massive damage to buildings, like the earthquake.
@kmaao76803 ай бұрын
Dark prince should have a mace that turns into a flail that attacks with a 3x3 range. With a 5 tile charge attack that pushes enemies closer. Perfect for counter little price + gaurdian while still being balanced
@michaeljosephtumamac4683 ай бұрын
Nice
@frozenwar.46153 ай бұрын
I’d say you want DP and Valk to be different and have uses in diff decks. So I’d say let DP either have 2 maces for more damage (since Valk is more on the health side) or if you want since her evo is a damage buff (tornado damage) add something that makes him more scary to deal with on the opponents side like parrying projectiles or being able to throw his shield once it’s “destroyed” and it leaves like spikes that damages troops but unlike poison it’s more like on the floor waiting for something, so if you cycle him it’ll really help his charge be more effective since RR and Prince have a better charge
@clowner_yt3 ай бұрын
Nice video man! I can't believe we had the same idea for the Dark Prince Evolution!
@MEGraphics13 ай бұрын
That’s cool 😎
@ModEnAccion3 ай бұрын
@@MEGraphics1 and me pls
@ranboltz5063 ай бұрын
Three Musketeers Concept: Healing Bullet, every shot from each of the three musketeers heal them all up 12 hp.
@masked4973 ай бұрын
terrible idea
@liampeters2109Ай бұрын
Evo tesla aged well
@autistichades55522 ай бұрын
I think a lot of the concepts have a massive flaw to their design mostly because they either go down the root of just being a more powerful version of the original, being pointless, being over powered, or just flat out unoriginal. Evolutions don’t just repeat what was done before, they are unique cards of their own added onto its original form. One example that I really liked out of all the concepts has to be the evolved Golem’s backpack Elixir Pump, because it makes the golem have an additional role that mixes up the type of play-style that’s expected of the Golem player. It’s also a nice nod to the Golem/Pump dynamic that’s been around for a long time.
@orangeryano521221 күн бұрын
Princess concept: Target where you want to shoot.( maybe able to shoot where you target and also the tower at the same time?) Good idea?
@enriqueportillo48343 ай бұрын
If the baby dragon spits actual fire even through troops when he evolves it would be awesome, and also a sick look to🫠
@Zsman9624 күн бұрын
my evo concepts: *three musketeer* : does more dmg, more musketeer loses the last one does fast dmg but misses by 20% *tesla* : chains and wont get dmg when no enemy troops, but buffs your any enemy electric troops *elite barbarians* : passive: wont get any dmg from arrows, fireball, zap etc , have more durability but a bit slow and does more dmg, upon death (firts one) the survivor one gets rage boost *golem* : cactus like defense and throws rocks upon reaching 40% health *baby dragon* : 1vs1 version: spits lava thats burns the enemy, the effect will gone for 2.3 sec and wont get rage boost 2vs2 version: 2 baby dragon wont get rage boost until 1 dies *dart goblin* : 30% stun 30% poision and 40% normal *rascals* : the older brother throws his sword and stuns the ground troops when almost dead while the sisters slows the air troops *hog rider* : automaticaly jumps over log, and barbarian barrel, faster movement speed *mini pekka* : shocks the troops *dark prince* : sweeps any low hp troops like skeletons when charging,upon hitting stronger troops like knight stuns for 1.6 sec *skeleton barrel* : has 2 bomb 1 for building and another for the tower or giant like troops, if none of them used and survived then deploys at the same time as reached the tower.
@ranboltz5063 ай бұрын
Hog Rider Concept: Ramp Up, every 3 seconds, the hog rider will become faster and do 40 more dmg. (The speed cap is as fast as an ice spirit + rage in a raged arena.)
@gabrielmanzo24322 ай бұрын
U sir are actually spot on on what i think the evo’s will be great work i have no doubt that some will be exactly what u predicted especially once supercell see’s this im verry impressed u can just tell supercell wants broken but not to broken great work man
@the0negam3r213 ай бұрын
Baby dragon but when it is the only flying troop in a 10 tile radius it gets raged
@DonterioDonsАй бұрын
For the elite barbarian evolution. It would be a good idea if they could ride each other and when an enemy is close. It will throw the barbarian on top doing huge splash damage, they attack faster.
@piratavicius52622 ай бұрын
Well edited, really interesting concepts
@MEGraphics12 ай бұрын
Glad to hear you like it man, thanks! ♥
@Jimbo122123 күн бұрын
Damn. Putting your motion graphics to good use! ;-D
@sykes95413 ай бұрын
I think a good concept for evol baby dragon would he turning into a full grown dragon (like the one from clash of clans), and for musketeer maybe give her a weapon that shoots 3 times and has a reload time similar to hunter
@AZWADER2 ай бұрын
I appreciate that they're not all extremely overpowered or game breaking like they are in most idea videos
@MEGraphics12 ай бұрын
Thanks for the input man 🙏🏼
@doIbaebАй бұрын
0:32 i guess in order for that card to have a new life, supercell should add 3m evo which would go something like archers' evo: like when the three musketeers are alive, they get three passive skills: Ranged Shield: that nerfs ranged attacks: princess towers, archers or whatever > Rage: increased attack speed > Third buff: buffing every third shot which deals +15% SPLASH damage, knocks the target back while doing a little AOE damage around the musketeer to close enemies (a reference to the royal giant's evolution) And as the number of living musketeers decreases, these skills are removed for example: 3 alive musk: Shield+rage+3rd shot buff > 2 alive musk: Rage+3rd shot buff > last remaining one: just every 3rd shot buff
@thelordchungus8163 ай бұрын
for the 3 musketeers I was thinking of giving them a tiny shield with a lifespan of even 10 which consisted of the helmet they wear so as to protect them from a possible fire ball... or I was thinking of an elixir extractor which instead of producing elixir produces the try but steals it from the opponent.
@weedb55339 күн бұрын
I think the musketeers evo should be bigger shots with knock back so regular musketeer balanced and three musketeers are seen as a way stronger win condition, maybe if a troop is knocked back into a tower the tower takes damage aswell!
@fire83163 ай бұрын
A Evo elite barbs concept could have a shout stun like from Skyrim
@BeatstarBoi3 ай бұрын
I like these concepts, but here are my (maybe the most promising) picks or other effects for them: * Evolved Three Musketeers: They having a shield would be the most optimal way, so that the enemy could use more elixir than required to properly kill them. * Evolved Tesla: I can see it having both the multiple zapping with a little chaining effect, like it targeting up to four enemies, but losing its chain effect the more targets it has. * Evolved Elite Barbarians: Having double swords for double attacks are the most interesting of them three. * Evolved Golem: Yes, faster speed and faster attacks. I know, it's just more stats, but yeah. * Evolved Baby Dragon: Treating it as a older dragon while evolved makes the most sense for me, but it spawning pups on death not. Maybe it having two pups on each side would be better. But I'm also interested of it being kinda an "aerial evolved Firecracker". * Evolved Dart Goblin: Yes, more range, yes! It already dies in one hit, so that's his own downside. * Evolved Rascals: Yes, the gums making them stun for a bit is the bestest effect for them. Obviously the time should be reduced, but that's the best effect by far. * Evolved Hog Rider: Having it creating a Earthquake effect at its deployment is so good. And maybe it still doing the Earthquake but weaker while walking would make it perfect. * Evolved Mini P.E.K.K.A.: This one is based on a comment. When it kills any troop, it transforms it into a pancake that heals a quarter of that troop's HP. Yes, it spawning a healing pancake every time it kills something is op, but making the healing effect weaker seems balanced. * Evolved Dark Prince: Yes, the Dark Prince having a Megaknight effect on deployment seems viable, but the shield having a ton of health after being destroyed is a proper reason to have time dealing with him. * Evolved Skeleton Barrel: Some of these concepts seems kinda repetitive, but the way that I see it is something like "super tanky and slow, but gradually spawning skeletons with balloons", so yeah, imma pick the first concept.
@Andrey_Polyakov11Ай бұрын
Эволюционные карты очень крутые в Clesh Royale, новые функции карт тоже классные)
@jae6xrАй бұрын
The Elite Barbarians card looks like IA 💀
@justnoob1990Ай бұрын
Here are my ideas: Three musketeers: They gain weak shields, which are their helmets, and when the shield is broken, the helmets fly off, and every third shot is a special bomb shot, which explodes on impact and does extra damage + splash (this also applies to regular musketeer ig) Evolved tesla is in the game now Evo E barbs: Every hit casts a bleeding effect which does damage over time and decreases damage of enemies Evolved Golem: A really heavy golem which does mini earthquakes in it's tracks, which deals damage to surrounding enemies and slows them down. Evolved baby dragon: Baby dragon shoots a big fireball which lingers on the field for about a second before exploding into 5 small fireballs in all directions which do low damage. Dart goblin evolution: Every fifth shot, the dart goblin fires a special poison dart which has a green trail, can pierce enemies, and adds a poison effect (damage over time and maybe even decreased defense) Evolved rascals: The two ranged rascals shoot special bullets which slow down enemies speed and attack speed, and the melee rascal does extra damage to the enemies affected by it. Evolved hog rider: Upon placement, the hog rider gets a big speed boost which lasts for about 2 secs and uses his hammer to damage all enemies near him while doing that dash, which applies knockback. Evolved mini pekka: Every hit does a mini zap wave around it which lightly stuns enemies and does extra damage. Evolved dark rpince: While charging, he can throw his shield in front of him to do extra damage and stun, and it comes back to him. (Like the executioner) However, the dark prince can be hit normally in that small time frame. Evolved skeleton barrel: The card's hp is greatly buffed, and there are 3 barrels. When it reaches the tower, it drops one skeleton barrel at a time every few seconds. After the third one is dropped, the card dies. If the card is killed before all 3 barrels are used, it will use all the remaining barrels at once.
@bronsonbone44752 ай бұрын
just remember all evolutions are usually unique and isn't just, more damage or something, half the time is an obvious counter to it, like evo archers for example you can just place a guy pretty close to them.
@bronsonbone44752 ай бұрын
Nice job though, some were pretty cool idea
@leelandstonehouse12797 күн бұрын
Skeleton barrel idea; It’s a giant barrel and when it dies one or two smaller ones spawn. Also, the giant barrel has guards instead of regular skeletons so it can tank for the skeletons.
@ebw3 ай бұрын
OMG the old legendary card sound 😍
@yousufahamedemon66033 ай бұрын
I hope supercell take inspiration from your video😊
@barelynonexistent3 ай бұрын
Dart goblin evolution idea (back ups):when the goblin starts to shoot it would spawn a goblin every 4 seconds,the goblin can be a distraction while the dart goblin shoot from afar
@masked4973 ай бұрын
terrible idea
@Agent_Camera67Ай бұрын
Finally evo tesla exist but not the same concept so thats good to hear
@D1n0_GT19 күн бұрын
I can gaurantee, evo goblin drill is next
@AaronLaumb2 ай бұрын
great editing skills! :)
@MEGraphics12 ай бұрын
Thank you 🙏🏼
@RydenThings12 күн бұрын
I figured evolved Dart Goblin would have a temporary poison effect on whatever the darts hit
@MoonclipsunКүн бұрын
Barril de esqueletos: O primeiro conceito me agradou muito. Um ciclo para essa carta seria perfeito!
@ModEnAccion3 ай бұрын
Uno del gigante esqueleto porfavor 😂❤😊
@Mark_ExperienceАй бұрын
Evolved Tesla is gonna released tomorrow 🤩
@amirulhamizan3440Ай бұрын
Evo concept for dark prince: Having shield makes him even more tankier than normal After losing his shield he'll become less tanky but he'll wield his mace with both hands now since he's not holding shield making him have more damage and charge speed because he's less heavy now without shield
@Valkies-zj2bi22 күн бұрын
They should do an evolution for hog rider where when he dies he gets off of his hog and starts attacking.
@jackmawserXDАй бұрын
Cannon (evo) Concept 1: Big cannon, Fires larger ammunition than the common ones, which do more damage and pass through troops, in addition to having recoil Concept 2: double cannon that shoots x4 and has double health, It has a slightly slower attack after the bursts but those bursts stop the troop for 1 second
@RealVegg3 ай бұрын
Triple musky: Temporary firerate boost and shield that make them resist any spell damage when spawn Tesla: Main zap does more damage, shot a bit faster and emits a electric cloud that make all enemy troops Slow and drain hp E-Barbs: When they target a unit after moving they do a unique especial attack that make a lot of damage and knockback all nearby troops then continue attacking like normally Golem: Main attack is a bit stronger and can stun buildings, when die drops 2 enhanced minigolems that can rage when hit a building Baby dragon: Can spit multiple mini fire balls surrounding the main one and it ignites the ground making a small damage like a poison (Actually very small damage, not enough to kill a skeleton) and a bit more hp Dart Goblin: every dart bounce to the nearest troop in 3 tiles radius making a double hit, and can apply a poison state for 5 seconds the first hit, the effect refresh in each hit, can't poison buildings Rascals: Girls slow down ground units and do small knockbacks to balloon type units The boy can knockback not heavy units and attack a bit faster Hog rider: Applys a resonance effect after each hit that make bonus damage over 1 second, when die drops his hammer and generate a shockwave that do a small damage to towers and ground units Mini pekka: Attack a bit faster and every hit can piercing layers or shields, for example if a golem have low health it kills the golem and the damage also applies to the small golems after death, this also applies to guards, caged goblin, giant goblin and more Dark prince: Can avoid first melee hit while charging, shield damage reduction while charging, immune to knockbacks while charging
@gruffcube2 ай бұрын
another concept for the baby dragon is it could summon in its mum when it gets damaged.
@BaconpiePG3DАй бұрын
I think the triple musketeers should have a huge cannon that they're pushing. The Canon has knockback and mini area damage but slow cooldown. The mobility is same as normal musketeer and health is same as sparky. Idk but it kinda seems balance to me.
@GorOKraken3 ай бұрын
1 concept: Evo ice golem, With each attack he makes on the tower or buildings he slows down whoever is surrounded, deals +20% damage and when he dies he freezes for 2 seconds 2 concept: Missiles hit on the ice golem deal -50% total damage and when it dies it leaves an area for 6 seconds that leaves the enemy's troops 60% slower 3 concept: When the ice golem walks, it leaves a trail for 6 seconds that leaves troops 70% slow, and get more health
@thomasdevlin58253 ай бұрын
I don't even want to think about an evolved hog rider, that card has been an unending pain in the ass since it was released
@CarbonRoyale6 күн бұрын
Bro predicted the future with the Evo Tesla
@jasonlara50693 ай бұрын
My evo concepts of these cards..... Three musketeers: Be able to place 1 each of three 4 elixir musketeer cards per rotation until returning to 9 elixir card after 3 are used. E-barbs: Rage warcry for 4sec after running 4 tiles. Golem: Death damage of crystal shards spread or earth quake. Baby dragon: Fire spread Dart goblin: A sleep effect that slowly stops troops. Rascals: Rascal boy with upgraded sword and more health. Rascal girl's shoots big sized trouble gum with slow effects. Hog rider: That Muscular Hog from clash-a-rama. 😂 Mini pekka: Slaughter mode. 😅 Dark prince: Shield reflecting when dashing. Skeleton barrel: Drops 3 Skeletons per 4sec while floating plus a barrel roll Damage when destroyed.
@Hussain-yt8btАй бұрын
Golem was pretty good. Mini Pekka Last concept was not that good "it will break the game". Dark prince was good and we NEED IT. These are the evolution that I was interested in or wanting in the game.
@MEGraphics1Ай бұрын
Love your feedback, thanks!🙏🏼
@free_waygo888812 күн бұрын
For the mega knight there should be a hulk smash effect like the incredible hulk used against the abomination, kinda like earthquake
@GorOKraken3 ай бұрын
1 concept: Evo 1 musketeer can be a critical damage 1/3 and give 3× damage of normal 2 concept: Mini area dmg arround of musketeer like evo royal giant 3 concept: area damage of bullets of the musketeer
@GorOKraken3 ай бұрын
1 concept: evo giant, plus 450 life points and every time he steps he generates area damage that, in addition to pushing away enemy troops, deals 89 damage with each step Concept 2: 90-120 damage completely nullified (Probably to be nerfed later but I don't know what to nerf) Concept 3: becomes 2× bigger and your health increases by 35% and your damage ×2 (can also be nerfed)
@the_grenade2 ай бұрын
I have a concept for Golem. Name - Nature Punch Ability - Whenever Golem punches a building with his left arm, a mini earthquake occurs below it. And when he attacks with his right arm, it poisons and weakens the building he hits. Using both hands consecutively, a building gets destroyed faster.
@PRINCIPITO.1Ай бұрын
I say that it would be better for the dark prince to have more damage and life and that his shield also reduces the damage by 70%, as an evolved knight could reduce it until he loses the shield, When you lose it, that 70% changes to 20%, the percentage of 20% only blocks projectiles, attacks, etc., except magic.
@user-ey2iz1we4s3 ай бұрын
Skeleton barrel concept i think evo skele barrel had extra health so it is easier to reach the tower and have a small knock back As the barrel breakes it will have extra damage and spawn 1 skeleton guard so it can get atleast single hit if it is countered by log or zap etc
@Napstablook22883 ай бұрын
Evo 3 Musketeers cloud also have DMG reduced from spells or something like that .
@ultimazilla98147 сағат бұрын
1:17 which means for as long as the tesla is underground, it is functionally immortal
@Javier-po3lu3 ай бұрын
Idea for Rascal Evolution : (Cycles required 1 or 2) Rascal Boy: Increase Hp and Hp regeneration Rascal Girls: get Shield make them immortal as long Rascal Boy still alive (all incoming dmg taken by the girls will be Reflected on the Rascal Boy) Little Stats increase as well Exemple: if use Log and hit Evo Rascals, Rascals Girls survive but Boy takes x3 times Log Dmg because hit them and 2 Rascal girls reflect the dmg on the Rascal Boy Note: Rascal Girls must be Near the Rascal Boy to this ability to work also even Rascal Boy was low health and it will die will take all dmg work like Shield from Dark Prince or Guards
@chronokevxd3 ай бұрын
Skeleton barrel: creates skeletons with ballons that fly like from clash of clans
@oddslmjim14083 ай бұрын
Skeleton barrel with gaurds
@gabindg1347Ай бұрын
For the Hog rider’s one, the pig might be stilling alive and continue to attack attacks the tower
@prasathgj19 күн бұрын
Mini P.E.K.K.A. and micro P.E.K.K.A.s looks the best😂
@xanthraXGaming26 күн бұрын
Would love to see Lava hound, flying machine, balloon, 3/5 Elixir minions, ice golem. Miner. Goblin drill, barb hut.
@the_Caped_crusader18Ай бұрын
1.Mini pekka: gaining 1/5th of its HP after killing a troop is a good evolution.. 2. Baby dragon Raging after Half of its HP depleted and deals double damage with Doubled attack speed. 3. Skeleton barrel dropping skeletons like dropship. 4. Dark prince throwing his sheild while charging And deals stunning effect and damage to the troops. Sheild throw also affects air units too.. 5. Prince keeps charging even if he hits small targets. But he stops when he hits larger targets knocking them back a few tiles..
@user-vz5tt8eo9k2 ай бұрын
this would be so dope for clash please let this be in the game
@dhiaajalloul721817 күн бұрын
Supercell after this video : these evolution cards aren't balanced. --> *Let's nerf the miner*
@SpeedGod4402 ай бұрын
Skeleton barrel : concept #3 more balloons, every 1 balloon thats on the skel barrel has 2 skeletons each the first concept has 9 balloons so its 18 skeletons, plus the 6 inside the skel barrel so it makes the total of 24 skeletons
@Chilli_beanАй бұрын
I think evo barbs should have so when you play regular barberians they get promoted to elite if they are next to evo elite barbs,the will have a small radius of promotion,evo barberians will be unefected
@imsocoolwowimthecoolestper1637Ай бұрын
lil bro predicted evo tesla
@hawaiiangangster556224 күн бұрын
How?
@MoonStarDust_21 күн бұрын
@@hawaiiangangster5562 like he predicted they will evolve the tesla
@ningurp28119 күн бұрын
@@MoonStarDust_why wouldnt they evolve it 😭?
@juniorman29288 күн бұрын
The shield e barb is perfect
@user-hd6sy1bi5tКүн бұрын
Just for the thought of evolving E barbs give this guy a one way ticket to hell.😵
@spikegaming783 ай бұрын
i think that elite barbs should have a evo where when they split they get raged or some like that
@Ali_Kazem13 ай бұрын
Best hog rider concept is spawn damage with more HP
@gezequielv152 ай бұрын
Double damage and faster attack would make golem a nightmare
@pika_pika___2 ай бұрын
golem concept: Has a cannon on his back and explodes when he dies
@svenmammel44303 ай бұрын
Evolved skeleton barrel drops a tombstone instead of skeletons. Evolved Dark prince has knock back on his charge attack. Evolved baby dragons attack has slowing effect.
@masked4973 ай бұрын
terrible idea
@potatochips42Ай бұрын
Who let bro cook?! Bro cooked and now we’re homeless. 💀 But seriously, thank god the developers are the one coming up with these ideas and not their community.
@Max_And_Milo12 күн бұрын
Ngl the skeleton barrel was a great idea
@efann44053 ай бұрын
i think evolved hog rider would make more sense to follow coc whereas when defeated split into hog(royal hog) and rider that attacks anything
@bossslayer598620 күн бұрын
For Baby Dragon I Would Like If It Had 3 Burst Shots But Took Longer Between Them
@leelandstonehouse12797 күн бұрын
Goblin barrel idea; a try Ik barrel gets deployed mirrored to the real goblin barrel but doesn’t spawn in anything. It basically guarantees a hit (also 1 cycle bc it’s not that op)
@leelandstonehouse12797 күн бұрын
Maybe the fake barrel could have clones
@leelandstonehouse12797 күн бұрын
Yk for extra dmg
@ipadgoodgamer72432 ай бұрын
Which editing website do you use to edit? Nice video btw.
@MEGraphics12 ай бұрын
Thanks! I’mu using photoshop and after effects
@user-zb8gg9zc3u26 күн бұрын
I have a idea for golem his stomps or steps should do knock back or damage
@yaroslavnubgmd3 ай бұрын
Мои идеи эволюции: Ярость: дает обратный эффект врагам, а урон наносит несколько раз Пекка: идет на 33% быстрее, когда рядом нет врагов Хижина гоблинов: гоблины не выходят из нее, если рядом есть враг. Они просто в него стреляют. А при уничтожении они все выходят за один раз
@LegendGuy506010 күн бұрын
Bro the thing is. CR makes all the evolutions very carefully so that the gane stays balanced. Some cards like ebarbs golem or electro giant do not need evolution as they are already strong and CR also do not use the similer spells from the game like poison healing spell etc. I think your ideas are good but bit op. Sure CR could balance these and add it to the game. Anyways these are only guesses as CR do not take ideas from content creators😂. It was a good video
@yashvaghani606316 күн бұрын
Not gonna lie the dark prince evo kinda slaps
@nitrogen_plays89102 ай бұрын
Understated video
@michaeljosephtumamac4683 ай бұрын
Golen evolution Each atk will have a rock stalgmite (range 3 tiles)that deals dmg and pushback When killed it spawns golemites while 3 boulders will fly and deal additional death dmg
@donquaviousiii39433 ай бұрын
evolved tesla was already leaked btw. its going to be a tesla that does damage when it comes out of the ground
@Niewiemsiedem14 күн бұрын
Bro predicted a evolution💀
@matthieugaffud916813 күн бұрын
Which one?
@rhinofn12 күн бұрын
@@matthieugaffud9168 tesla
@GorOKraken3 ай бұрын
1 concept: evo goblins, The goblins have a shield that only works once with anything and nullifies 100% of everything but only once afterwards do the enemy goblins attack normally and have +7% health and the shield returns after 4 seconds without them entering combat 2 concept: leaf shield that nullifies 80% of damage from permanent air troops and has +6% damage 3 concept: shields like the prince of darkness but with 200 health and he has more life outside the shield than normal like +10%
@theterron78572 ай бұрын
bro i hardly understand you :/
@ModEnAccion3 ай бұрын
Giant skeleton evolution pls😁
@AhmedBijoy653Ай бұрын
Golem Becoming Invincible 😂
@MoonclipsunКүн бұрын
O conceito de super bala na mosqueteira funcionaria perfeitamente, e nas tres mosqueteiras, direções separadas mais a super bala seria realmente equivalente ao custo.