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In today’s Top Tip Tuesday, we use NeXus to create a turbulent particle animation, which follows the surface of the scene geometry. We explore the settings of the new nxFollowGeo modifier and adjust it for different looks. We then introduce fluid dynamics and fine-tune the settings for both large-scale water and smaller-scale beading effects.
Download the scene file from:
media.insydium.uk/downloads/t...
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