I don't think the lsm holding brakes worked the same way in planco1, but that opens some new possibilities!
@DotNetsCorner6 күн бұрын
I should test that once to see if they did:) But I think they might have and no one noticed or something, because launches did work like this, I'll test it!:D
@richmountain11289 күн бұрын
How is this possible? Every time I attempt a shuttle design for any of the launch coasters, it always valleys.
@DotNetsCorner9 күн бұрын
You can use LSM hold sections to make a pull up spike:) this thing also just barely works, if you want to make one yourself (please do;)) you can download it for the specific design principles! Ignore the launch track before the spike, it's a backwards launch just for visual appeal but it's not needed and I also grew to dislike it haha, it just needs a lot of testing to make sure it makes it around, but most importantly, to make sure it makes it back through the first launch track! :D it's great fun an looks fantastic though! (Besides of the silly trains unfortunately:p)
@ThrillsofColdplay9 күн бұрын
I hate that the trains aren’t long enough in the game
@DotNetsCorner8 күн бұрын
Luckily they basically confirmed they're giving us normal trains soon:)