Placing Doors, Loops and Removing Ladders - Starfield Ship Layout Guide

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TotalXclipse

TotalXclipse

Күн бұрын

Пікірлер: 580
@TotalXclipse
@TotalXclipse Жыл бұрын
Will you be using this system of Hans to remove ladders and unwanted walls from your ships?
@AlexHaan
@AlexHaan Жыл бұрын
Certainly. It would help if you added the two system names in the video description though. And/or add timestamps for those parts.
@Shadow__133
@Shadow__133 Жыл бұрын
I already do, though the video certainly helped understand some of the obscure properties. They really need to fix this, having to rely on hab connectors to force doors and stairs is ridiculous.
@notreallydaedalus
@notreallydaedalus Жыл бұрын
Absolutely not. The extra passageways are much worse than the odd doors.
@Mrcold1
@Mrcold1 Жыл бұрын
What he didn't showcase is how much of those things weigh each one of those spines with almost twice as much as one full 2x1 hab, That's a lot of unnecessary mass.
@Shadow__133
@Shadow__133 Жыл бұрын
@@Mrcold1 That is true, but I wouldn't call unnecessary if you want to avoid the cheap'o ladders but still have a double decker. Put more engines and landing gears if you have to.
@thomasn3071
@thomasn3071 Жыл бұрын
They really need to implement interior ship design
@Shadow__133
@Shadow__133 Жыл бұрын
Indeed. They need to do a lot of things for this game to come out of mediocrity. Interior ship design (at least color and a few variants), outpost furnished rooms, ladder and door placements, better structural modules etc.
@thomasn3071
@thomasn3071 Жыл бұрын
@Shadow__133 Yeah, it's a decent game that could be so much better if they just did a few things
@Linkinpurk
@Linkinpurk Жыл бұрын
in a year the creation kit will be released
@thomasn3071
@thomasn3071 Жыл бұрын
@@Linkinpurk yeah but I don't think that's quite the same.
@d1rtyr3d18
@d1rtyr3d18 Жыл бұрын
Agreed
@DannarRiis
@DannarRiis Жыл бұрын
While I don't mind ladders in some ship designs, this has been super helpful in figuring out how to better control where door will be. Thank you!
@Muldini
@Muldini Жыл бұрын
Probably worth pointing out that you can not only avoid ladders, you can also avoid doors - Taiyo has 2x1 habs that only have doors at the end, not at the sides. This also helped me a lot to control the flow through the ship.
@superdave8248
@superdave8248 Жыл бұрын
Those are top and bottom type "A" habs I believe. Interestingly enough, the interior layouts do differ some between type A and type B. mainly because one has side door options while the other does not.
@kcdodger
@kcdodger Жыл бұрын
That's impressive.
@Stukov961
@Stukov961 Жыл бұрын
The spinal corridor is exclusive to HopeTech, so you don't have a choice there. For the crosswise corridors however, both Nova Galactic and HopeTech have those. Especially early on, do not use the HopeTech ones. Both work exactly the same, but HopeTech is 3.5 times heavier. Mass 14 compared to the Nova corridor's 4. Those 10 extra mass does add up, especially if you're using a bunch of corridors. Matters less when you're doing a Class C ship that masses in the thousands, but if you're trying to this with a Class A, or even a Class B it can be punishing. More ship modules is certainly the number 1 thing I'm looking forward to, be they from mods once the mod tools come out, or official. Two blocks tall companionways that house a ramp or a staircase is on top of the wishlist.
@High_Key
@High_Key Жыл бұрын
I’d also add door locations and rotatable/horizontal orientation habs
@Stukov961
@Stukov961 Жыл бұрын
@@High_Key Oh god yeah, that would be so good. A cutaway view so we can see the interior of the habs and manual door placement would be a godsend. Habs being rotatable in 90 degree steps, visible interior, dedicated stairwell pieces and manually placed doors, and the ship builder would be basically perfect.
@TotalXclipse
@TotalXclipse Жыл бұрын
Good tip!
@steveharvold
@steveharvold Жыл бұрын
I'd love a 1x1 hab with a bed. I prefer more compact ships and would honestly go without any habs at all, if not for wanting to have a bed in order to heal and get the XP bonus.
@Stukov961
@Stukov961 Жыл бұрын
@@steveharvold I do like compact ships, and they work great early on, but once you have a bunch of companions hanging around in your ship it gets pretty crowded. And Bethesda pathfinding is far from the best. I'm currently building a new ship because there's constant traffic jams right outside the cockpit.
@DakkaDakkason
@DakkaDakkason Жыл бұрын
A thing I noticed that might help people with ladderless ship builds is that portholes seem to take priority over placement of a ladder. I had two random ladders. One going up through the armory into the captain's quarters in the aft section and one going up from the science lab into the living quarters in the starboard section. Putting a single aft porthole removed the armory ladder and starboard/port portholes removed the ladders in those sections.
@shadowgamer5scorpio815
@shadowgamer5scorpio815 Жыл бұрын
Wish there was a site with all the ship parts listed. We need a way to see what each hab interior looks like, as each brand has their own look on the inside and out
@ddssrr1614
@ddssrr1614 Жыл бұрын
plenty of videos on showcasing interiors. Check em out. Just search for it.
@penmaster003
@penmaster003 Жыл бұрын
There are a couple of people who have tours of the interiors on youtube. Space Coconut and DeLindsay Gaming are two of them that I have found. I do wish that the game let you look on the inside while building it though. That would be nice.
@ddssrr1614
@ddssrr1614 Жыл бұрын
@@penmaster003 & add doors / ladders where you want from an interior view / edit phase. Would be also nice to just see how rooms look before purchasing i agree.
@Zerashadow
@Zerashadow Жыл бұрын
After som testing i ended up with a odd mix since Stroud has the best Workshop, but hope or nova (wich ever has the mannequins) has the best armor, and Taiyo has some cool living and captain quarters. But i wanna make a ship with better flow, and a proper Brig wich is 3x2, but not sure if that one is level locked or i just havn't found the vendor.
@shadowgamer5scorpio815
@shadowgamer5scorpio815 Жыл бұрын
I spent several hours building all the rooms, and noticed that some habs were similar design but had different colors. There are 5 ship manufacturers, making 5 vendor locations for unique parts with some bleed over on what they list. Seems like Nova is the only true unique layout style, but is similar in ascetic to Taiyo. Demios and Stroud share similar interiors, whith demios having a brighter vibe and Stroud having a few orange acents in the interior. Hopetech and Taiyo share similar interiors, with hopetech generaly having the darkest colors. Taiyo uses alot of rounded corners, and is the only hab with different outer shapes to pick ftom.
@spoopymcpooperface6707
@spoopymcpooperface6707 Жыл бұрын
Using spine hallways like this can lead to a lot of hidden components such as enclosing the grav drive or the reactor on the inside of the ship.
@cryptc
@cryptc Жыл бұрын
Also good for smuggling, place shielded cargo in middle of ship to not have it be spotted by nosy customs officers
@chefdoc
@chefdoc Жыл бұрын
Does having the reactor, grav drive and shield hidden amongst hull and hab pieces have an effect in combat?
@spoopymcpooperface6707
@spoopymcpooperface6707 Жыл бұрын
@@chefdoc not sure, possibly but I doubt it. I feel from a role play perspective it would make sense to not expose your reactor though
@chefdoc
@chefdoc Жыл бұрын
@@spoopymcpooperface6707 I agree with the role play part. Taking some time tonight to use the ideas in this video to make my ultimate ship. Been messing around with different models but none sit right. Hopefully the things learnt in this video will help me out. Also be nice to see the OP test out the theory I mentioned.
@dyent
@dyent Жыл бұрын
@@chefdoc I don't think it actually matters to the game where they're located, but in my mind it does so I tend to put grav drives at the back (like an engine) and put the reactor on top/bottom with radiators to pretend its got cooling - usually ill put the reactor either directly above or below the grav drive, because that'd make sense for radiation shielding to protect passengers. Plus if your reactor started to overload its better to be able to jettison it and wait for assistance than to blow up. If it did matter where they were located then you'd want the parts with the highest Hull value on the outside, which would be the grav drive and reactor.
@Haladmer
@Haladmer Жыл бұрын
The one thing I hate about the ship parts, is only 1 brand has these connectors, and they are a pain to find if you're just starting out. These should be part of the "general" purpose parts found on almost every world honestly. Nice build though, thanks for sharing the locations!
@superdave8248
@superdave8248 Жыл бұрын
That is the thing about this game. Depending on your game play, you can come across these vendors very early. I don't even recall what quest sent me to Hopetown the first time. It wasn't even the main quest with the rangers. Some other quest sent me there first. But even if you don't do quests and limit your exploration, if you shift gears to outpost building I believe both pieces becomes available to you in your landing bay ship build menu. But I may be mistaken about that.
@eriklerougeuh5772
@eriklerougeuh5772 Жыл бұрын
build an outpost, build the bigger landingpad, you ll have more option.
@Haladmer
@Haladmer Жыл бұрын
@@eriklerougeuh5772 Current playthrough, lvl 50, (NG+ 6x) maxed ship building, piloting and outpost engineering. These hallway pieces are only available via the specific vendors, just like the other limited parts. They should be generic components, not tied to specific brands, OR each brand should have their own flavor of these parts. According to the game, only ::Edit:: 2 companies saw value in these type of parts being a thing, and only in specific areas. ::/edit::
@Haladmer
@Haladmer Жыл бұрын
@@superdave8248 I've maxed my ship components and piloting skills, at lvl 50+ and they are still not available via the large pad w/ship designer. They're tied to the specific vendors (or were before the patch, I've not tried since patching) ::Edit:: Just confirmed, large pad w/ship builder does not show these passage halls under the Habs or Structural tabs.
@superdave8248
@superdave8248 Жыл бұрын
@@Haladmer Noted. And that is the thing about the outpost build option. It does tend to ignore the unique pieces. The Nova two story bridges? Not available. Certain high end cargo modules? Not available (but surprisingly shielded is). Some engine options? Not available. I suspect you are correct and any unique part from a specific vendor is not available at your outpost. The painful part is going to these vendors with a half built ship and all because you want one piece from a specific vendor. You probably spend more credits on modules you need just to keep your ship fly-able than you do buying the actual unique parts from vendors you will use to replace them.
@timfederwitz
@timfederwitz Жыл бұрын
Great tips for forcing a layout! Not sure if anyone else commented this, but using a slim docker on the bottom, and possibly on the landing bay, avoids the ladder for it inside your ship.
@DovahKanye
@DovahKanye Жыл бұрын
I've used that, it gives you great freedom on how tall or long the ship is, because using the stroud landing gear lines up perfectly which no parts can be under that anyway.
@EnglishSaxons
@EnglishSaxons 11 ай бұрын
hate those ugly ladders with often no way of getting off making them useless i have to jetpack up which is just stupid af
@pragmaticeagle4832
@pragmaticeagle4832 11 ай бұрын
@@EnglishSaxons You get off the ladder by pressing left... fyi
@LDillon
@LDillon 11 ай бұрын
@@EnglishSaxons You just get off the ladders by moving sidewards lol
@SebaztienHawke-ci5hm
@SebaztienHawke-ci5hm Жыл бұрын
For full creativity and control, we need ALL parts available at the outpost landing pad. Otherwise you have to make concessions and lose focus of your intent
@seoghdha4389
@seoghdha4389 11 ай бұрын
My current plan for when I make my "perfect ship" is to buy all the unique parts I want and throw em on wherever they fit, then go to the landing pad builder and actually build. I'll just move the unique parts off to the side till I get to where I actually want them.
@HellraiserMark666
@HellraiserMark666 11 ай бұрын
There is a mod for PC where you can give all of the available ship parts to a ship technician, but in game would be nice. You can also have the majority of the parts at an outpost landing pad.
@iskenderaknc7460
@iskenderaknc7460 9 ай бұрын
That's not immersive. What we need is to be able to save cbanges on a ship edit. And not being forced to make the whole ship flyable in 1 go.
@richardcagle5475
@richardcagle5475 Жыл бұрын
Ive found it useful to hover the connection you prefer an add the hab from it. If the hab snaps to the point in an odd way, overlaps or isnt aligned properly, then it wont connect the way you want an youll have to adjust accordingly. I do appreciate a ladder here an there to boost jump around the ship, but i want to control exactly where they appear. Using the highlight an add method seems to ensure that for me.
@DuVtrell
@DuVtrell Жыл бұрын
I really do hate ladders lol. Half the time I end up falling back down. I don't want my ship to be a maze. Simple and effective.
@RealStuntPanda
@RealStuntPanda Жыл бұрын
Here's my favorite ship design; anyone can make it! And now I _won't_ show you how!
@sim.frischh9781
@sim.frischh9781 Жыл бұрын
Would be nice if there were modules like the passageway that go diagonally in a ramp from one level to the other instead of the ladders. That, and a way to definte WHERE ladders AND doors are open/closed. Better might just be if the player can open them after the ship is build.
@MDK_24_
@MDK_24_ Жыл бұрын
I would like it if they let us click on the walls to change them to doorways kinda like how you can on some outpost buildings changing them to windows and such.
@dominicanastasi200
@dominicanastasi200 Жыл бұрын
i've built a huge ship before but its really nice to visually see and hear where to place everything to avoid too many ladders. super appreciated. my only issue with large ship builds in this game is that it was easy for me to get lost. i REALLY wish there was like a way to customize the interiors even slightly, just to add signage or a map or something.
@jonathanrichard5478
@jonathanrichard5478 Жыл бұрын
Its too hard for me to go to like 5 differente places to build 1 ship i would prefer once you bought that piece once it "unlocks it" then you can do anything in one of your outpost
@TotalXclipse
@TotalXclipse Жыл бұрын
Yep, that would be my solution to the issue - give us a way to purchase ship maker licenses to unlock those pieces at our outpost
@g0lanu
@g0lanu Жыл бұрын
This makes the ship longer than it really needs to be. I really hope Bethesda implements a way to enforce where connections go or don't go (just as long as every hab has a valid connection to the bridge).
@gravidar
@gravidar Жыл бұрын
Really useful, thanks! It's clear this is one area the devs put a lot of time into, however, I hope they continue to improve it so this kind of workaround isn't necessary as it easily doubles the size of the ship and adds a lot of weight that could go into cargo instead.
@kedolan4992
@kedolan4992 Жыл бұрын
To be fair, the connectors are like 5-10 mass or something, while a single cargo bay is like 200+ mass. I really don't think you're going to notice the mobility loss: either you have a good chunk of cargo so the mass is a tiny fraction of the total, or you have no cargo so your engines don't care and power through it anyway.
@QuotidianStupidity
@QuotidianStupidity Жыл бұрын
Is it clear? - the system was basically a plug and play element from another game, and then custom assets, of which there aren't that many, certainly not compared to how many plants and other assorted items they made
@Stukov961
@Stukov961 Жыл бұрын
Oh, also not that Stroud has a a side docker that nicely match the landing bay, and HopeTech has both a front and a side docker. Using either flavour of side docker means you can eliminate the docking port ladder as well. Sadly you can't flip the front docker around to face aft, but that would've been great. If you're using a docker on the bottom, you might as well use any of the three landing bays with a top connection as well. It'll just give you an identical small bit of ladder sticking up with a closed floor hatch, identical to the docking port.
@RobertLesterDodd
@RobertLesterDodd Жыл бұрын
Please do a build guide for this ship. Looks really nice and I love the long sight lines inside it...
@MrDorryn
@MrDorryn Жыл бұрын
Very nice design! I'm definitely going to do something similar. The one thing I know I'll make different is that my infirmary will be on the bottom floor, right next to the access ramp. If my crew gets badly injured on the field, I'd rather not have them walk up the stairs and bleed all over before accessing the infirmary lol
@timfederwitz
@timfederwitz Жыл бұрын
Another bonus of this, you can use the bed in there to sleep and heal and it's right at the entrance to the ship!! Great idea! Stolen!! LOL
@kedolan4992
@kedolan4992 Жыл бұрын
Just make sure to have a docker somewhere on that first floor then, so that if you're coming back from a fight on a space station you're still on the same floor as the medbay!
@blalaze
@blalaze Жыл бұрын
Is it my device or is there an extreme audio issue with some of the audio in this video?
@XaadeTheBlade
@XaadeTheBlade Жыл бұрын
Another tip is that if you vertically align a vertical exit docker and a vertical exit landing bay, they will be the only ladders on your ship. You're free to lay out each floor however without worry that your ladder won't appear randomly.
@gavanwhatever8196
@gavanwhatever8196 11 ай бұрын
Nope. I'm in the process of customising an Ecliptic Claymore. I did precisely that. Landing bay with 2 companionways stacked on top with a docker on the top of that. Worked perfectly then, at the other end of the ship, I swapped out the 2x2 brig for a 2x2 living quarters and now I have a ladder right in front of the upper level and lower level cockpit hatches... So frustrating!
@Jeff-cn9up
@Jeff-cn9up Жыл бұрын
It'll be nice once modders fix this issue and allow you to simply select placements. How does Bethesda work on a game for a decade and ship with this level of stupid design failures?
@bencoomer2000
@bencoomer2000 11 ай бұрын
Really wish we could just specify doors and ladders...
@xeroeddie
@xeroeddie Жыл бұрын
Would love more variation in habs passagways, like taller habs and passage staircases that brings you one level down to the side. With such a piece you can make two stories without ladders and you can use any cockpit. I hope someone adds that in some kind og mod.
@QuotidianStupidity
@QuotidianStupidity Жыл бұрын
Given how many assets they created for the game world, I am surprised they went with so few ship interior styles.
@SpaceMike3
@SpaceMike3 Жыл бұрын
​@@QuotidianStupiditytime constraints I assume.
@QuotidianStupidity
@QuotidianStupidity Жыл бұрын
@@SpaceMike3 surely a few less potted plants vs some actual variance with the ships would have been better. Seems a bit half arsed to me. Just lighting differences. In lore, not one manufacturer went with a more luxury/stylish design style?
@totalwardad
@totalwardad Жыл бұрын
I've been trying to figure out how the game decides where to put the doors but after seeing this I'm going back and adding in my own hallways. Amazing video!!!
@XReflexian
@XReflexian Жыл бұрын
They should definitely do something about the ladders, make little elevators on the sides or beaming technology or whatever gets rid of those holes in the floors that i keep dropping into 😑
@TheHumanRanger
@TheHumanRanger Жыл бұрын
the sound is all messed up, it keeps switching from surround to mono or something, it's annoying
@TotalXclipse
@TotalXclipse Жыл бұрын
I'm sorry - no idea why it did that
@DracoSafarius
@DracoSafarius Жыл бұрын
This is fantastic and will have to overhaul my ship to make its layout not a mess. Still desperately needed to have taller habs (so not everything is a x1 tall), stairs, and the option to turn off above, below, and front/back connections with individual pieces.
@krafka
@krafka Жыл бұрын
If you click the attachment point, then use the "Attach" function, it creates the connection at that specific point, rather than randomly assigning doors and ladders. I'm not sure whether this is the same thing that you're trying to solve.
@bryandedon7459
@bryandedon7459 Жыл бұрын
They really should have had it to where you could hit a button to move you inside the ship so when building you could see what piece you're selecting looks like and also the ability to make sure there's a door where you want it. You should be able to select where you want the doors to be too. It shouldn't be just guessing. I like the building but it's not intuitive at all. Everything is just a guess to whether you'll like it or whether there will be a door where you want it. Hopefully they add those features in an update or in DLC when they inevitably release new ship parts and outposts stuff.
@Tachynon
@Tachynon Жыл бұрын
Great vid! Very informative! I've also discovered that each hab has its own "preferred" connection point. For example the Deimos 2x2 Battle Station will always establish a connection through the aft-right point if there's a choice.
@williambaldwin9487
@williambaldwin9487 Жыл бұрын
Bless you for this. I've struggled so much with hab layout and accidentally blocking my ship out to be a labyrinth
@Gottaculat
@Gottaculat 11 ай бұрын
If you really, really hate ladders, there's also a side-mounted docker that would work with that ship layout. Yes, there's a forward docker, but it wouldn't really work with this layout and cockpit. Personally, I don't mind a ladder here or there if it saves mass/mobility.
@All_Hail_Chael
@All_Hail_Chael Жыл бұрын
Where do I find that cockpit my good man? Ignored this, I should watch before commenting.
@steveross8364
@steveross8364 11 ай бұрын
One thing that really bugs me about the shipbuilder is that the various STOREROOM modules only add to HULL points and NOT to CARGO capacity. Common sense tells you this is wrong. The clue is in the name. STORE room. As in STORAGE. Worse yet, the cockpit module grants cargo storage. Why would you want anything cluttering up your flight area? Don't know why I'm surprised, it's a Bethusda game after all with all the usual depth of thought they bring. 😱😱
@ratmanmedia
@ratmanmedia 11 ай бұрын
Learned something cool about the Cabot - you can put equipment panels on top of the very first habs attached on the bottom to prevent ladders. So, if you attach a 2x2 on the bottom slot, you can put x4 equipment panels, and another 2x2 on top of those (it connects to the 2nd level of the bridge).
@IbocC64
@IbocC64 10 ай бұрын
According to my testing. On a ship with stairs, the only time you will see ladders on a 2 level ship is if you add a companionway. Companionways are given preference for ladder placement. You can even get multiple ladders by adding multiple companionways. If you don't want a ladder, but still want a 1x1 then you use a storeroom instead, which seems to be given last selection for ladder placement. Using these modules you can easily control your ladder placement. If you want it in a specific place between 3 levels, then one 1x1 hab on one of those levels must be a companionway, otherwise the ladder placement will be random.
@TheVoxbox13
@TheVoxbox13 9 ай бұрын
Excellent. Thanks! *Can't wait for a modder to do something like: Take a flat piece (like the flat weapon mount plate), make it vertical, and put the connector points from the spines onto it. So you could have the forced connections without the extra pathway distances.
@ZerebusPrime
@ZerebusPrime Жыл бұрын
The design principles of this video helped me build one of the most successful ship interiors I've yet seen. 100% functional and flows logically. The only ladder is actually where you would put one in real life, linking the back of the overhead 3x1 engineering hab with the below 3x2 cargo bay. That cargo bay is also what connects to both airlocks with the landing bay being rear facing and the slimdocker on the underside. In this way people and materials flow naturally into the storage area and engineering has first access to stored ship parts and ready access to visiting ship technicians. Gameplaywise it's probably the simplest layout for a large starship and the keys are those hallways and the NovaGalactic cockpit.
@aquilathegreat9486
@aquilathegreat9486 11 ай бұрын
Everyone uses the two story cockpit and it makes me wonder why that's the ONLY ONE IN THE GAME.
@taijeronv
@taijeronv Жыл бұрын
Maybe instead of corridors Bethesda could give us a structural piece that represents where we want to put an open door, or working airlock. For example think of the portal piece but instead use it as the marker for a door/airlock. So, wherever there's is an indicator for an access point you can attach that "door" piece that way the program knows that this is where you want access.
@cryptc
@cryptc Жыл бұрын
Even better would be having two such options, one being the standard airlock, and the other forcing an open doorway, so you make the two compartments more like one
@SteelWolf13
@SteelWolf13 11 ай бұрын
Newbie tip just learned. The flashing arrow in the ship builder is the entry point. Maybe that's why my landing pay door is not opening on my ship builds? I have to fast exit from the cocpit and fast travel to my ship to enter and exit. Been a week and not walk in access.
@Sams911
@Sams911 Жыл бұрын
your ship is 90 meters... how did you manage that? I'm limited to 40/40 or a total of 80 meters... Do tell!
@namelesslight3303
@namelesslight3303 Жыл бұрын
I would pay 500K for an exclusive independent shipbuilding contractor license to have access to ALL ship parts at one of my outposts. Flying all over the place to get different parts is no bueno.
@MrDaqar
@MrDaqar Жыл бұрын
Is there a way to "unlock" all components every where? It's kinda annoying having to half-built a space ship and take it somewhere else, for detailing...
@blackIce504
@blackIce504 Жыл бұрын
Thank you so much as i got a cool ship but i have to remake it as i could not figure out why some rooms are not connected but your video shown the solution as well as making me think of another possible designs for ships. P.S I thank you for your help, my wife told you to f your self. but thats her issue.
@LarsHoppa
@LarsHoppa Жыл бұрын
If you put the docker on the bottom then you won't have any ladders at all. Also, a ladder for the Bay doesn't really mean it's a ladder since you don't climb it. So, you can have direct access to the top door of the bridge. Optimal is easy short access from the cockpit/bridge to a bed and to the bay and to the docker.
@nate8926
@nate8926 Жыл бұрын
Started building this and kind of stuck 😂 A build guide would be great, especially for the rear/ engine section which you haven’t covered in this video.
@RangerRiccardo
@RangerRiccardo Жыл бұрын
Yes, please do a build video!👍
@williambo6682
@williambo6682 Жыл бұрын
We need a way to tell ship builder where we want a ladder and doors. And I want to be able to start building a ship without erasing one. I want to be able to buy specialty parts and have them banked to use at my star base ship pad.
@BlakeOneOne82
@BlakeOneOne82 Жыл бұрын
I really love this large bridge used in your build. I used the DEIMOS one on my first large build. But the offset view really threw me off. This bridge with the stairs and clean appearance just checks all the boxes for me.
@hcwm2
@hcwm2 Жыл бұрын
My ship is somewhat similar but I have only one short corridor bridging the gap between 2 modules in the back. All other modules touch each other on two levels. First try was an infuriating maze. I got lost on the way to the bridge. Second try was tolerable, but after swapping some modules in some unbelievable stroke of luck all internal connections were perfectly placed and also symmetrical. I will never touch any of the room modules again, because it can only get worse now if I do. Once I unlock C ships I will build another one.
@stitchup5637
@stitchup5637 Жыл бұрын
I don't mind ladders. I just wish the ship builder allowed you to be more prescriptive about where doors and ladders will be.
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
Like, a toggle on each connection point that you switch to Yes/No to help produce the desired pathway ✨
@MrGarygarto
@MrGarygarto Жыл бұрын
Awesome design. A full build video would be great 👍👍👍
@davequaschnick2559
@davequaschnick2559 Жыл бұрын
Cool. But in my head-canon, I want choke points against boarding. So ladders coming in from the lander and docker. Maybe even one up into the armory before the bridge. I know I know, just can't help myself. LOL. This layout is a nice "body" for what I hope to be a Space 1999 (yeah, I'm that old) inspired build as my end ship.
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
Space 1999 has a banging theme tune! ✨ Every time I see the Nova Bracer and Pipes Structural pieces I think of the Eagle Transporter
@ScottTroiano
@ScottTroiano Жыл бұрын
Fabulous guide! I loved it a lot! Great content, well expalined and on point! +1 Sub! Keep up the good work! Thanks!
@brianaldred8751
@brianaldred8751 Жыл бұрын
You mentioned you had to 'fix it up a little bit to get it working' - I'd be interested to know what you did - I don't know if it's specific habs but my loops never work irrespective of the spines and cross-ways - is it to do with the order in which they're placed?
@mattc9998
@mattc9998 Жыл бұрын
Seconded
@Cloud222222222222222
@Cloud222222222222222 Жыл бұрын
The only issue is that you have to use the Cabot C3 bridge to do this. anything other bridge/cockpit and you get a ladder at one specific point or ladders depending how you set up the layout
@oldguygames6861
@oldguygames6861 Жыл бұрын
When you jumped into the ship, is there a way to do that without finalizing the build and spending the credits?
@asmosisyup2557
@asmosisyup2557 Жыл бұрын
tldr; don't put habs above/below each other and you wont have ladders. I was hoping it was going to be something a bit more useful like how to avoid having ladders when a hab *is* above/below.
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
Add an Equipment Plate or a Floor Porthole ✨
@cmdr_liella
@cmdr_liella Жыл бұрын
Using spines and cross braces can physically work, but since npc's have collision while aboard the ship (except for on the ladders, annoyingly), it can be infuriating if you have tons of crew hanging out in the middle of these connecting pieces. Practically, it's a stopgap, but aesthetically, it's much harder to work with than just standard hab modules.
@steveminla
@steveminla Жыл бұрын
One of the WORST things about the ship builder is that you have to go around collecting parts...attaching all those parts, WITHOUT ANY ERRORS, go to another place, rinse and repeat...then finally build it. Only to realize you forgot something and have to go back. Why not give us a "shopping list" or virtual "work garage" something. Where we can buy all the parts and then assemble everything!? Without having to worry about having the ship error free each time, while trying to collect everything!?! Instead of forcing us to "build" a mish-mash temp ship till we can organize everything (having to worry about adding more landing gear) just because I need to add more parts than I want, just to make everything fit! Ridiculous!!!!
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
I get that they want us to visit these places, but at least let us buy parts and have them sent to our Outpost Shipyard (even if it is expensive.) Even if we have to also build a shipyard workshop at the Outpost. Rather that than Frankenstein'ing across the stars with a monster just adding all the bits just to hobble home and realise you forgot a part....
@steveminla
@steveminla 11 ай бұрын
@@bugnazbinnyking1198 Not to mention that you can't save ANY PROGRESS before you can leave the damn menu!!!
@mattc9998
@mattc9998 Жыл бұрын
This is gamechanging thank you! I have 10 different post-it notes on my desk with diagrams of what modules connected with doors and what didn't. It's been an absolute nightmare. Thank you! Just one thing: Maybe I missed it but is there a staryard where I can get all of these parts or do we need to jump from staryard to staryard adding bits?
@namelesslight3303
@namelesslight3303 Жыл бұрын
Spine pieces are at Hopetown in Valo/Polvo, passageways available at Nova Galactic on Titan (Sol/Saturn). Those are the main key pieces that make this build strategy work. One thing that I've discovered is that if you buy a big ship from each of the main vendors, then sell it to your outpost shipyard, you will then have access to the parts from those ships. You may need to buy some junk ships from your outpost at first, as they don't start off with any money.
@andre9191
@andre9191 11 ай бұрын
Lol. I’m at my desk drawing a blue print for the bottom floor, top floor, where to buy pieces. Sigh. Now 3 and a half hours left in my shift.
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
@@namelesslight3303 _"One thing that I've discovered is that if you buy a big ship from each of the main vendors, then sell it to your outpost shipyard, you will then have access to the parts from those ships"_ Do those parts stay there (available to purchase at your Outpost Shipbuilder) between sessions? And do you only get to "buy back" the parts you sold just the once, or does it "unlock" the part to be permanently available?
@BradYeti97
@BradYeti97 Жыл бұрын
Very impressive! I'll be taking some ideas for when I get to the late parts of the game!
@DumpsterJedi
@DumpsterJedi Жыл бұрын
As far as I understand it, every time you let a hab snap onto another, it checks for a connection to a connected bay to determine the door it makes. I also want to mention cursoring over the node you want to be a door and adding the new module will always force a door. However some of the habs you select prefer a location if it has multiple options (like a stbd connection on a 1x2, some will prefer the aft or fore port connection).
@richardcagle5475
@richardcagle5475 Жыл бұрын
Yup. I use this an have a lot lot less issues with random doors an ladders. Have really only built two ships after learning this tip, so I don't know if it's absolute, but both ships flowed exactly how I planned them to. Ladders aren't a bad thing. Random ass ladder all over the place is the real issue an this method allows you to predict where they'll be
@johnshields9836
@johnshields9836 11 ай бұрын
Love the design, just a shame so many of the habs are just cosmetic. Why have an infirmary that can't cure/heal you? Why have a brig if I can't take any bounty hunt targets alive? The only ones of any real use is the ones that have upgrade terminals or allow extra crew/passengers
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
I was pretty bummed that the Infirmary offered no options for healing or curing (can't even sneak a nap on the bed...) I guess it lets you craft things for healing and curing, but an option to just click something (one of the beds) and the game tell you what you are afflicted by and what you could actively create to cure /heal yourself and lets you simply select an option/s for it to be done would be really great ✨(rather than pressing sixty eight buttons through eleventy-two screens to work it all out yourself)
@johnshields9836
@johnshields9836 11 ай бұрын
@bugnazbinnyking1198 still not worth it IMO. Its like hiring the doctor from akila city who can't heal you. She has a purpose bit it feels like if I have her and a medbay i should be at least pay to be healed of all afflictions on my ship
@aennaenn7468
@aennaenn7468 Жыл бұрын
See, thats a problem for me. "there is a chance that this will be a wall." no, there shouldn't be any "chances" here. It should be known. up/down. yes/no. RNG does not belong in a designer.
@TotalXclipse
@TotalXclipse Жыл бұрын
That's why I recommend using the spines so that you don't rely on chance 😊
@aennaenn7468
@aennaenn7468 Жыл бұрын
@@TotalXclipse No totally, and thanks for the tip! I mean from a game design view. We should know how every piece fits together and it should be the same every time lol
@NeKryXe
@NeKryXe 11 ай бұрын
I think that my game is damaged. I always get "cannot reach cockpit from landing bay" when I use the Stability Pro Landing Bay (even when I'm absolutely sure that there's lot's of connections). And this game is so stupid and badly designed that I have no way to save and fix the error later or go to a different place to pick a different Landing Bay.
@sann525
@sann525 Жыл бұрын
i built ladder free ship like this like a week ago before venturing to new game+. other than the Cabot cockpit, most habs that I used are from nova/new homestead, and other parts in Cheyenne/Akila city (engines reactor etc). the 1st floor I use is the 3x1 engineering, eklund side bay and workshop/infirmary next to the engineering hab (all 3 Habs are connected to the Cabot). the second floor attached to the Cabot is 2x2 nova battlestation and a control station/computer core. On the left wing i have 2x2 living quarter and a captains quarter, while the right wing I put 3 2x1 Habs (armory, science lab, 1 all in one berth) The most convenient of my build is that all landing and docking are in one spot (I use NG-2 docker right above the engineering and directly adjacent to the side bay, it took me a while to make it ladder free on the 2nd floor (never put armory on top of engineering hab). I know my ship looks more of like a giant slab with no decor, but it gets the job done and easy access inside, and with 100 mobility its almost invincible:)
@GTexperience_Channel
@GTexperience_Channel Жыл бұрын
whats wrong with the audio, it's jumping from left to right?
@GTexperience_Channel
@GTexperience_Channel Жыл бұрын
at around 1:30
@bra171
@bra171 Жыл бұрын
There is a way to eliminate the half ladder for bottom boarding and that's to use the side or fore dockers with one of the two the doorway bays. But your pathways are VERY specific if you do this and you have to use hab spines (hopetech) and corridors (hopetech or nova). Hopetech corridors can be snapped top or bottom. Nova ones have no "magnets".
@bugnazbinnyking1198
@bugnazbinnyking1198 11 ай бұрын
You can just stick a side docker onto any of the Habs. Just pick a Hab without anything you'd want to lose (bed, work station etc) in that area. You can also Flip the Slim Docker to make it a bottom docker - and I don't think that has a ladder, I could be wrong though.
@bra171
@bra171 11 ай бұрын
@@bugnazbinnyking1198 it has to be on an outer edge. So it's not just that simple. Same rules as dockers. What if my outer edge isn't habs? Bottom docker has a half ladder.
@jeromywiltz4332
@jeromywiltz4332 Жыл бұрын
Would love to see a how to build video on this
@rofgar
@rofgar Жыл бұрын
Well this is really nice, did not know that the cockpit comes with staircases. Thank you!
@ivoryjackson324
@ivoryjackson324 Жыл бұрын
I personally learned a lot from watching this video. I really like the ship layout. Liked and subbed. keep up the good work and be blessed bruh
@keith4047
@keith4047 Жыл бұрын
If you select the white circle on the already placed module ie the cockpit in this case (be it on the side or back or top etc) and add the module u want from the menu u can get the door way where you want it rather then leaving it to chance or having to use those spine pieces that just add weight to your ship and make it bigger then needed. If you just spawn the item from the menu like the streamer did than place it the door or ladder will be random. unless u use the spines which you don't have to do.
@keith4047
@keith4047 Жыл бұрын
Side note mostly this works, but sometime the game has a mind of its own.
@superdave8248
@superdave8248 Жыл бұрын
Something worth mentioning. The Hopewell "spine" and hab cross piece both come in at 14 mass. Which is almost 3 times the weight of a normal 1X1 hab. The Nova cross piece comes in at 4. Which is less than a 1x1 hab. An extra 10 mass might not seem like much but it adds up quick. Especially when you are trying to build larger multi-tier level ships. All that weight impacts mobility. But there is light at the end of the tunnel. There is a Class C engine that weights a ton but only uses 2 power and produces a ridiculous amount of thrust. So with a 12 power allotment, you can stack six of these engines together in a build and damn near ignore weight restrictions. That engine also from what I understand gives a top speed of 180. The fastest currently in game. It is a quest reward and from what I have heard, a reward specific to a end quest outcome. So if this engine is what you are looking for in your builds, I'd suggest researching the quest and quest result you need to get it. I'll be honest. I really wonder if the Hopewell pieces are a typo. They both were supposed to be "4" mass just like the Nova cross piece. Hopewell is also the only provider for fuselage pieces that are also crosswalks. I also think these pieces were misidentified in the game. Instead of "Structures" they should have been listed under "Habs" just like the spine and crosswalk pieces. What is great about the fuselage pieces is that if you place this piece on top of a ladder well it will act as a termination of the ladder well. Combine this with the two story Nova bridge and there is no path conflict. You can have both a ladder well and the stair case with no breaks in your travel path. Slap a 1X1 hab where the fuselage is, and magically you now have a conflict in your path and the travel path will be blocked right at the 1X1 you are using for your ladder well.
@sk8ergrump
@sk8ergrump Жыл бұрын
Did you change your audio setup on this video? Lots of strange surround sound artifacts (on a stereo setup). First noticed the issues when you entered the ship
@TotalXclipse
@TotalXclipse Жыл бұрын
Honestly not sure the issue, nothing changed on my side, and the uploaded video was fine. Perhaps something happened when processing on KZbin, hopefully it won't happen again
@blcjck8121
@blcjck8121 Жыл бұрын
Agreed. Using big floor speakers his voice is all over the room.
@herebejamz
@herebejamz Жыл бұрын
I have never had a ladder form between two pieces where that bridge are touching, so you "should" be safe to trim the spines from the top floor near the cockpit. However the code plans ladders it does count the bridge stairs as access and seems to minimize it naturally.
@MDK_24_
@MDK_24_ Жыл бұрын
Mine always adds a ladder and right in front of the door to. Its really annoying i had to use the spines no matter what I tried.
@herebejamz
@herebejamz Жыл бұрын
Damn. I wonder if it's the parts I've been using. There are different priorities for each traversal node.
@herebejamz
@herebejamz Жыл бұрын
@@MDK_24_ just remembered something else. Order of placement seems to impact this. I generally build from bay to bridge first, then start the second deck.
@MDK_24_
@MDK_24_ Жыл бұрын
@@herebejamz yea its a tough situation it makes me so sad lol I really wanted a control station below and the captains quarters up top without ladders but I gave up after a decent amount of trys. It would be cool if they let us edit certain walls like how you can on outpost buildings.
@MDK_24_
@MDK_24_ Жыл бұрын
@@herebejamz oh yea that does seem to help better in certain situations but I can't remember if I did that or not with that bridge. Maybe I'll have to try again to be sure of myself.
@forced4motorsports
@forced4motorsports 11 ай бұрын
Great guide and great info. I have been focusing on single level ships as they are so much cleaner. Biggest issue is the creator driving me nuts with how it places doors. We should be able to choose. The hallway are a decent band aid for now, but it seems the devs really phones this in regarding mass. How is a hab cross connector or spine almost 3 times the mass of a full companionway or storage room. They need to fix that. The only option seems to be the Nova Galactic; which does not have the spine piece. 14 mass for hallways devs? Really?
@SOFFtv
@SOFFtv Жыл бұрын
I use this cockpit with a similar layout, i would personally use a bay that has a ladder as you can easily spawn in stuck underneath the cockpit.
@DamfinoMR2
@DamfinoMR2 11 ай бұрын
Very cool! I half way figured this stuff out but your video did make a couple of lightbulbs go off. I'm still using a single 4-story tall ladder in the back of the ship leading from the entrance to each floor, but there are no ladders. The cockpit that only has the entrance on the underside is the 4th "floor" at the top of my ladder.
@TAGSlays
@TAGSlays Жыл бұрын
Anybody else confused as heck by him pointing at squares and circles and calling the triangles? I think what he means is the ARROWS which indicate entry and exit points.
@renesomebody
@renesomebody 11 ай бұрын
Great vid ! I also like 2 build 1-story ships or using that exact bridge to make it 2 stories....But so far I did not use those connection-thingies u used... good idea !
@FullMoonBeaver
@FullMoonBeaver Жыл бұрын
I ised the design to build my version. Have a few structural changes. It's also a bit shorter as it won't allow anything bigger for me. But it's layout is perfect for what I need it for.
@quanny3324
@quanny3324 Жыл бұрын
Ive done something very similar to this, and i am trying to have just 1 ladded at the back of the ship to loop both levels but it always creates a ladder up front and never the back!
@gamingwithmrgvil3511
@gamingwithmrgvil3511 10 ай бұрын
Would like to have more stairs options other than the bridge. Makes it a long hike from the far sides top to bottom. Also they could add a big open atrium where at least you could drop down or boost up. As it is I try to do that on ladders now.
@stanislavl8356
@stanislavl8356 Жыл бұрын
Well guys to build no-ladder-ship you need only: this exactly 2 level cabine + 3x1 in mid first level (cargo from left and right) + 2x1 tayio sections for second level. That's enough to place living room for 2 passengers (3x1), lab 2x1, workstations for 4 crew members 2x1, workbench 2x1. Add armory, cantine and so on if you need one. My ship with 12k cargo, 130 top speed, 36 mobility, only 3 C-engines (2 energy consumption for 1 engine) and total 6 turrets even lighter then his one. Remove some cargo and voila - fighterjet is ready. No points in engine or reactor skills bw. Also use side dockers, it's cool than you CAN see the ship you docked to from your cabine.
@danielkover7157
@danielkover7157 16 күн бұрын
I bought a Roanoke II a couple of days ago, and boyoboy, that layout is a mess. I have to climb up a ladder to get to the main deck and cockpit and climb down another ladder if I want to go through the docker manually. The layout is a maze, and I'm still getting lost in my own ship. I found the captain's locker and the decorator panel in the cockpit, but I can't find the cargo panel anywhere. (Edit: I have to access it through the pause menu.) For some reason, they added three different cooking stations, and the beds are in two different parts of the ship. I do like the cockpit, which looks a little more like a bridge. But, damn, the Roanoke II is a messy ship. I need to rearrange some stuff. At least I was able to upgrade the armaments and give it a decent weapons suite.
@NerfHerderuRN
@NerfHerderuRN Жыл бұрын
Awesome video! I know I’m late to the convo…but what is it with unusable ladders? I got the Autobahn III and just switched two of the side compartments to a workshop and a science station. Now I can’t get to the second floor without jet packing! 😖. If anyone knows please let me know. I’m not high on the shipbuilding perks but I’m gonna work on that. P.S. It is kinda funny listening to my crew fall down the ladder. “I CAN’T TAKE MUCH MORE OF THIS!” 😂😂😂😂😂
@mariusklinkenberg7260
@mariusklinkenberg7260 Жыл бұрын
A build guide for this would be awsome 😀 Great jobb
@Bad-Seed
@Bad-Seed Жыл бұрын
Magellan is spinning in his grave with how you pronounced his name 😂 FYI when G is followed by I, Y, or E, it makes the soft g sound. It's only a hard G when it's followed by A, O, or U.
@jerodrobinson4040
@jerodrobinson4040 3 ай бұрын
Clever, but I can't help but feel it's needlessly complicated through no fault of Your own. When You Select a Hab You can clearly See where the Doors will be, why not just let Us Highlight the specific one We want to be the Door?? Guess They decided that would make too much Sense...
@spike178
@spike178 Жыл бұрын
Amazing just what I want no ladders .
@SSfan13
@SSfan13 3 ай бұрын
How were you able to get 4 doorways from a single companion way without and actual doors? Whenever I use the braces/connections, weird stuff happens. Usually try and keep it to 2, 3 max ways in/out of a hab
@DreddPirateRoberts
@DreddPirateRoberts 9 ай бұрын
It's worth mentioning that New Homestead on Titan has specialized cockpits from more than just Nova Galactic. They also have the Ares cockpit from Deimos. Additionally, they also have the spine pieces from HopeTech. Aaaaand they have extra large habs from the other manufacturers, as well.
@ciderandthorazine
@ciderandthorazine 11 ай бұрын
a lot of players seem concerned by landing bays adding a ladder "stump" unless those bays feature a horizontal access point. however in gameplay terms there's hardly a difference. look straight ahead to enter ship, or look upward. it'll be a loading pause either way and no ladders will actually have to be used. same for exit, just look a little downward. the trade-off i think will be landing gear compatibility. if the player accepts that the landing bay will be "vertically" accessed - much the same as a docking port - then it will often be much easier to incorporate powerful 4-thrust-level landing gears into a desired build "shape". Nova NG-20s can make many blue-sky ship silhouettes actually feasible.
@redbeardnj
@redbeardnj Жыл бұрын
Shame brig has no use because I like to have no ladders also, but have my brig at the entrance and the dock. So theres no way to board or enter my ship without passing security. (Hope Brig also has camera security)The only door i have is the 2x2 Hope brig's nice big security door in the center of its hab. I know its only role playing in my mind (lol) but noone can enter my ship without passing brig security first. Especially if Vasco is stationed there. like he is at the games's end mission when starborn attack New Atlantis . If you have the Hope 2x2 brig during the time Constellation members run from the Lodge, Vasco was in my brig typing on the jail computer. I wish i could make him station there all the time....
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