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I couldn't get my arse to go thru this all myself (and I'm also bad at the game), so Starshine went thru the trouble of comparing any influence of earlier stages to values in the memory viewer. Scarlet Moose had the idea.
Turns out that the jello/cheetos lasers fired by Yuki and Mai are behind it all. The X and Y coordinates of every single part of this annoying projectile stay in memory after the fight, well into the shinki confrontation. Her opening phase reactivates these projectiles, but their graphics are not rendered not due to them not being in memory (believe me, they are, ZUN sucks at mem managment) but because there is no rendering call in Shinki's opener for them.
And yes, that's Np21Debug's memory viewer, can't believe that it turned out useful for once.