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In newest update of TDaMR v4.1.4, Track 3-5 has changed - Divine 1969 (Dubstep). Let's see how much it changed (yes - it changed a whole lot lol).
Song: Divine 1969 Dubstep「SPACELECTRO」
Track 3-5 of 东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm.
Difficulty: Hard 9. Final rank: Phi. Final score: 9,800,000.
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[ Overview ]
东方琴鼓歌 ~ Thunder Drum and Mysterious Rhythm is a Touhou fangame based on LuaSTG engine, made by 吃药图书 (space.bilibili...) - the same guy responsible for LuaSTG Multi-Boss Rush ( • LuaSTG Multi Boss Rush... ) and "Gensokyo's Day and Night Incident" ( • [LuaSTG] Touhou 幻想乡的昼夜... ).
The game combines Touhou with osu!'s three game modes: Mania, Taiko and Catch the Beat. During all 60 tracks available across various difficulty levels, one will have to dodge the bullets, and also tap to the beat - during Mania, Taiko or CtB sections!
Sometimes you'll face one of these, sometimes all of them, or even alternating rapidly on the most difficult ones.
All the tracks have awesome Touhou remixes of various kind. Recently it expanded, using even songs from popular rhythm songs! (And not gonna lie, I'm quite concerned about legal use of them.)
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[ Song Packs & Difficulties ]
As of v4.1.1 there are 11 song packs, in which most of songs will contain Easy/Normal/Hard version of songs. Sometimes Lunatic songs are present, which usually are way higher than an ordinary song.
The difficulty split is a result of recent v4.0.0 major update. Before that, most of songs had only one given difficulty, thus giving some relief for novices, and some extra difficulty for more experienced players.
Each song has a number indicating a real difficulty level (aka Arcaea notation). Only a few of them have level 10 and above, and are just crazy.
These of lower number might have one or two rhythm modes along the dodging. Mode switching is distinct.
As the level goes higher, more modes are used and are usually tougher, especially visible in Mania tracks. One should expect more Hard/Lunatic level bullet barrage too.
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[ Ability Points ]
As with v4.0.0, the game introduced Ability Points. They measure overall player's performance. Depending on the map, its difficulty (assigned level value) and player's performance, one will gain or lose the points with consecutive runs.
It changes with each completed run. The exact formula is unknown to me, but surely depends on relationship between your AP level and map's level. Having a bad run on easier map while your AP is high will lower it down. OTOH having a great run on Hard/Lunatic run with low/moderate AP will substantially raise it. Nothing unusual in it I guess.
Apart from it, player levels from v2.0.0 are still there. Since you gain XP with each run, I'd rather treat them as "How much time I've already wasted".
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[ Achievements ]
The game contains achievements, and they have various rarity.
Some require perfecting/FC X amount of times, some perfecting certain song/difficulty, some are usually given when one meets certain conditions, like perfecting the map but having only one player hit, or score going negative (Yes, it is possible, very easily).
Requirements are unfortunately in Chinese, which doesn't help in acquiring them. Try your best nonetheless!
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Download TDaMR here:
cloud.lilywhit... (password: bobis0)
Provided launcher acts as updater, which will download latest version of the game - for the time of upload it is v4.1.4.
For more fan-made goodies - check out Touhou Fangames List
bit.ly/Fangames...
Link to my Patreon page
/ creepyninja_
Discord - Fanworks 'n Chill
/ discord