One thing that's different about these stores compared to Train Valley 1 game mechanics is that you can't send trains out before the timer runs out. Pherhaps introducing such a feature as an option for level designers would be nice. Personally, I feel very mixed about the way stores are implemented right now. Because they are a lot of hassle and micro management if a level has many of them, which can lead to having to pause the game constantly, which in turn destroys the pacing.
@Poynting_Vector6 жыл бұрын
I like the idea, it brings a more time sensitive aspect to the game which I feel the game needed. Just a quick question: what if I have a store that makes airplanes, but I don't need anymore airplanes in my cities. Will my entire network be filled up with airplane transporting trains or is there a way to get rid of those trains without getting fined (maybe sending the goods back to the store?). Anyway love the game, thanks for the update and I hope to see more soon.
@flazm6 жыл бұрын
Hey! Thanks for the question. Actually there is no way to get rid of those scheduled trains without a fine (store will not accept it back). So please use Stores for popular resources and keep timing balanced.