Transforms | Game Engine series

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The Cherno

The Cherno

Күн бұрын

Пікірлер: 55
@NickM48
@NickM48 5 жыл бұрын
The Bunny was the star of this video :-)
@dominikdanner9501
@dominikdanner9501 9 ай бұрын
This videos saved me days! Thank you
@thomassmale5813
@thomassmale5813 5 жыл бұрын
Hey man. Your videos are amazing. They've helped me so much, as I'm sure they've helped many others. Thank you so much for all the time you've put into this channel; it makes a world of difference for people all over the world. Love from the UK :D
@DavidOnonokpono
@DavidOnonokpono 5 ай бұрын
Thanks
@semicolon4671
@semicolon4671 5 жыл бұрын
First : since Hazel's Private development branch has PBR Renderer and a Level Editor already, I would Prefer u Continue in 3D Rendering first, then create a 2D Renderer Later that may be used for 2D Sprites & UI at the Same time. Second : I think the 'Proper' way to follow along with this Series is to see what Cherno is about to Implement and BEFORE watching the Video go ahead and try to Implement it yourself, this would improve your Skills as a REAL Game Engine Developer (not just a Person who clones the Same Engine with a Different Name). again, just my Opinion. Third : Can u (Cherno) create a Video just Talking about Hazel's Road Map for the Future? I think it would be awesome if we knew it, that we can try Implementing things ourselves.
@Terrensino
@Terrensino Жыл бұрын
Agreed with the Second. I think there are some 'Proper' ways, and they share the same core: take an approach to implement by yourself. I tried to build my own game engine before I found this Series, and that experience helped me to get a picture of what API, systems and their behaviour I want from my engine, what I understand and can do, and what I need to learn. So now my preferred way of following is to carefully analyse and reproduce what Cherno did, and then remake it to fit my own view of how it should be :) Implementing by yourself is very entertaining and satisfying, 'cause you might face problems Cherno didn't show in the Series, and you might fix things long before Cherno gets to deal with them. It really boosts skills.
@jmac217x
@jmac217x 2 жыл бұрын
I just realized it's Control + Tab that you're using to quickly navigate between files
@not_halls
@not_halls Жыл бұрын
i love you thx man
@doctorwin64
@doctorwin64 3 жыл бұрын
transform is a good thingy, I liked it, thank you as always!
@andraskmeczo575
@andraskmeczo575 4 жыл бұрын
I like to have a Transform for each GameObject, because I cannot think of any system that is working without a position, like particle a system requires an origin, or a sound system also requires one for 3D sounds (2D sounds aren't implemented as gameobjects in my engines), but this is my opinion
@lorenzito0852
@lorenzito0852 Жыл бұрын
There are some instances that can act as GameObjects but don't need a Transform, for example any kind of sky renderer (like a cubemap) or any kind of directional light. I do agree with you however, I do the same as the cases where I don't need a transform are few and far between
@antoinedevldn
@antoinedevldn 5 жыл бұрын
And still another A++ content! Thanks Cherno for taking the time of producing this awesome content.
@iHelpOfficial
@iHelpOfficial 5 жыл бұрын
I love your videos! I started looking into Game Engine Development mainly because of your channel
@sam_is_people1170
@sam_is_people1170 3 жыл бұрын
thanks!!
@kamran_aghlami
@kamran_aghlami 5 жыл бұрын
Amazing as always! Thank you so much! Please don't forget to upate git repo, last commit is 12 days old.
@_Omni
@_Omni 5 жыл бұрын
Continue with 3D 👏
@dkthehunter596
@dkthehunter596 4 жыл бұрын
At 3:58 he says "Eventually what Hazel will have is some form of ECS or CGO(?)" What is CGO? Is CGO the correct term? I cannot seem to find relevant google results for 'CGO'
@TheCherno
@TheCherno 4 жыл бұрын
Composable Game Objects, it’s very similar/the same depending on who you ask
@dkthehunter596
@dkthehunter596 4 жыл бұрын
@@TheCherno Thank you
@joevaghn457
@joevaghn457 Жыл бұрын
CGO sounds like Unity’s component system for game objects
@iHelpOfficial
@iHelpOfficial 5 жыл бұрын
I would prefer a “Blazing Fast” 2D Rederer all the way, but it depends on how many people want it. If it is not going to take a long time, then you could make a 3D renderer later, but if everyone prefers 3d Renderer, then 3D it is!
@jmac217x
@jmac217x 2 жыл бұрын
I'm just going to rotate my triangle for the whole time you talk if that's cool.
@fractile8915
@fractile8915 5 жыл бұрын
Was wondering if you could make SDL2 tutorials?
@chris_burrows
@chris_burrows 5 жыл бұрын
Cherno, put a weekly poll on your website. To determine what you cover next. But honestly don't waste time on anything but smashing through the 3D shit, we've been waiting forever.
@alpasfly
@alpasfly 5 жыл бұрын
Since the Sparky series already did 2D rendering, I suppose it would make more sense to focus on 3D rendering in this one
@mbielcik
@mbielcik 5 жыл бұрын
3D renderer first please.
@leoalvaleo96
@leoalvaleo96 5 жыл бұрын
Please continue with 3D!!
@konstantinseurer2653
@konstantinseurer2653 5 жыл бұрын
What about Vulkan support?
@_Omni
@_Omni 5 жыл бұрын
That will be implemented later..
@pooria_garrett3020
@pooria_garrett3020 5 жыл бұрын
First things first ...
@pxolqopt3597
@pxolqopt3597 Жыл бұрын
Vulkan
@juliusgrybauskas816
@juliusgrybauskas816 5 жыл бұрын
Dude i probably love you
@trilobitetv9983
@trilobitetv9983 5 жыл бұрын
I was just wondering if you are going to continue the OpenGL series into 3D, before taking Hazel 3D?
@Lillu700
@Lillu700 5 жыл бұрын
@Huggabearskij C++ series is pretty complete.
@chuffrey445
@chuffrey445 3 жыл бұрын
@Karlsson He's never completed a game series, with the final product of a game. But he has surely done the work needed to teach people how to think for themselves when watching these tutorials
@chuffrey445
@chuffrey445 3 жыл бұрын
@Karlsson Yeah his purpose on the channel isn't the more artistic side of game-making or the intricacies of game mechanics either
@columbus125
@columbus125 5 жыл бұрын
continue with 3D!
@mohamadberjawi846
@mohamadberjawi846 4 жыл бұрын
Hello, why when i move the camera the shader stretch on the whole screen anyone can help me ??
@joevaghn457
@joevaghn457 Жыл бұрын
Sounds like a matrix issue.
@navegct8457
@navegct8457 5 жыл бұрын
18th. view. #notifacationsquad love the vids Cherno!
@Blankycan
@Blankycan 5 жыл бұрын
I would love to see blazing fast 2D rendering first. Keep up with your awesome Game Engine series!
@hexcrown2416
@hexcrown2416 5 жыл бұрын
Any chance you'll move to uniform buffer objects for global shader state that's shared between multiple shaders?
@standalonecpx
@standalonecpx 5 жыл бұрын
Continue with 3d, would like to know how to render materials, textures and meshes! 2d can come later.
@RandomGuyyy
@RandomGuyyy 5 жыл бұрын
I used to think that was a topiary Stanford Bunny until TheCherno pointed its front side at the camera. Ugh, disappointed!
@yimintong9963
@yimintong9963 5 жыл бұрын
hey Cherno can you please do a fast 2D rendering first because I really interested to know how its done , please
@christopherchamberlain8477
@christopherchamberlain8477 5 жыл бұрын
I vote for 2D rendering
@ramanb.s.4485
@ramanb.s.4485 5 жыл бұрын
basic 2D rendering and then 3D renderer in depth
@gokuls234
@gokuls234 5 жыл бұрын
Can you please explain about data structures? I can't understand the full concepts, it's just a resquest. If you have time, you can put a video for a week, that will be very useful for us.
@retr0694
@retr0694 5 жыл бұрын
Will you continue the Java 3D Game Programming series at some point?
@lithium820
@lithium820 5 жыл бұрын
first
@mrbee8336
@mrbee8336 5 жыл бұрын
Cherno please make a java series!!
@beProsto
@beProsto 5 жыл бұрын
He made one already
@mrbee8336
@mrbee8336 5 жыл бұрын
I want a basic java series
@xKaihatsu
@xKaihatsu 4 жыл бұрын
Java. 🤢
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