Hey man. Your videos are amazing. They've helped me so much, as I'm sure they've helped many others. Thank you so much for all the time you've put into this channel; it makes a world of difference for people all over the world. Love from the UK :D
@DavidOnonokpono5 ай бұрын
Thanks
@semicolon46715 жыл бұрын
First : since Hazel's Private development branch has PBR Renderer and a Level Editor already, I would Prefer u Continue in 3D Rendering first, then create a 2D Renderer Later that may be used for 2D Sprites & UI at the Same time. Second : I think the 'Proper' way to follow along with this Series is to see what Cherno is about to Implement and BEFORE watching the Video go ahead and try to Implement it yourself, this would improve your Skills as a REAL Game Engine Developer (not just a Person who clones the Same Engine with a Different Name). again, just my Opinion. Third : Can u (Cherno) create a Video just Talking about Hazel's Road Map for the Future? I think it would be awesome if we knew it, that we can try Implementing things ourselves.
@Terrensino Жыл бұрын
Agreed with the Second. I think there are some 'Proper' ways, and they share the same core: take an approach to implement by yourself. I tried to build my own game engine before I found this Series, and that experience helped me to get a picture of what API, systems and their behaviour I want from my engine, what I understand and can do, and what I need to learn. So now my preferred way of following is to carefully analyse and reproduce what Cherno did, and then remake it to fit my own view of how it should be :) Implementing by yourself is very entertaining and satisfying, 'cause you might face problems Cherno didn't show in the Series, and you might fix things long before Cherno gets to deal with them. It really boosts skills.
@jmac217x2 жыл бұрын
I just realized it's Control + Tab that you're using to quickly navigate between files
@not_halls Жыл бұрын
i love you thx man
@doctorwin643 жыл бұрын
transform is a good thingy, I liked it, thank you as always!
@andraskmeczo5754 жыл бұрын
I like to have a Transform for each GameObject, because I cannot think of any system that is working without a position, like particle a system requires an origin, or a sound system also requires one for 3D sounds (2D sounds aren't implemented as gameobjects in my engines), but this is my opinion
@lorenzito0852 Жыл бұрын
There are some instances that can act as GameObjects but don't need a Transform, for example any kind of sky renderer (like a cubemap) or any kind of directional light. I do agree with you however, I do the same as the cases where I don't need a transform are few and far between
@antoinedevldn5 жыл бұрын
And still another A++ content! Thanks Cherno for taking the time of producing this awesome content.
@iHelpOfficial5 жыл бұрын
I love your videos! I started looking into Game Engine Development mainly because of your channel
@sam_is_people11703 жыл бұрын
thanks!!
@kamran_aghlami5 жыл бұрын
Amazing as always! Thank you so much! Please don't forget to upate git repo, last commit is 12 days old.
@_Omni5 жыл бұрын
Continue with 3D 👏
@dkthehunter5964 жыл бұрын
At 3:58 he says "Eventually what Hazel will have is some form of ECS or CGO(?)" What is CGO? Is CGO the correct term? I cannot seem to find relevant google results for 'CGO'
@TheCherno4 жыл бұрын
Composable Game Objects, it’s very similar/the same depending on who you ask
@dkthehunter5964 жыл бұрын
@@TheCherno Thank you
@joevaghn457 Жыл бұрын
CGO sounds like Unity’s component system for game objects
@iHelpOfficial5 жыл бұрын
I would prefer a “Blazing Fast” 2D Rederer all the way, but it depends on how many people want it. If it is not going to take a long time, then you could make a 3D renderer later, but if everyone prefers 3d Renderer, then 3D it is!
@jmac217x2 жыл бұрын
I'm just going to rotate my triangle for the whole time you talk if that's cool.
@fractile89155 жыл бұрын
Was wondering if you could make SDL2 tutorials?
@chris_burrows5 жыл бұрын
Cherno, put a weekly poll on your website. To determine what you cover next. But honestly don't waste time on anything but smashing through the 3D shit, we've been waiting forever.
@alpasfly5 жыл бұрын
Since the Sparky series already did 2D rendering, I suppose it would make more sense to focus on 3D rendering in this one
@mbielcik5 жыл бұрын
3D renderer first please.
@leoalvaleo965 жыл бұрын
Please continue with 3D!!
@konstantinseurer26535 жыл бұрын
What about Vulkan support?
@_Omni5 жыл бұрын
That will be implemented later..
@pooria_garrett30205 жыл бұрын
First things first ...
@pxolqopt3597 Жыл бұрын
Vulkan
@juliusgrybauskas8165 жыл бұрын
Dude i probably love you
@trilobitetv99835 жыл бұрын
I was just wondering if you are going to continue the OpenGL series into 3D, before taking Hazel 3D?
@Lillu7005 жыл бұрын
@Huggabearskij C++ series is pretty complete.
@chuffrey4453 жыл бұрын
@Karlsson He's never completed a game series, with the final product of a game. But he has surely done the work needed to teach people how to think for themselves when watching these tutorials
@chuffrey4453 жыл бұрын
@Karlsson Yeah his purpose on the channel isn't the more artistic side of game-making or the intricacies of game mechanics either
@columbus1255 жыл бұрын
continue with 3D!
@mohamadberjawi8464 жыл бұрын
Hello, why when i move the camera the shader stretch on the whole screen anyone can help me ??
@joevaghn457 Жыл бұрын
Sounds like a matrix issue.
@navegct84575 жыл бұрын
18th. view. #notifacationsquad love the vids Cherno!
@Blankycan5 жыл бұрын
I would love to see blazing fast 2D rendering first. Keep up with your awesome Game Engine series!
@hexcrown24165 жыл бұрын
Any chance you'll move to uniform buffer objects for global shader state that's shared between multiple shaders?
@standalonecpx5 жыл бұрын
Continue with 3d, would like to know how to render materials, textures and meshes! 2d can come later.
@RandomGuyyy5 жыл бұрын
I used to think that was a topiary Stanford Bunny until TheCherno pointed its front side at the camera. Ugh, disappointed!
@yimintong99635 жыл бұрын
hey Cherno can you please do a fast 2D rendering first because I really interested to know how its done , please
@christopherchamberlain84775 жыл бұрын
I vote for 2D rendering
@ramanb.s.44855 жыл бұрын
basic 2D rendering and then 3D renderer in depth
@gokuls2345 жыл бұрын
Can you please explain about data structures? I can't understand the full concepts, it's just a resquest. If you have time, you can put a video for a week, that will be very useful for us.
@retr06945 жыл бұрын
Will you continue the Java 3D Game Programming series at some point?